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- options:
- max_slots: 0
- prefix: &5&lSTAFF &8? &f
- nopermprefix: &5&lSTAFF &8? &7
- function spy(t: text):
- loop all players:
- if loop-player has permission "staff":
- if {staff.spy.%loop-player%} is set:
- send "%{_t}%" to loop-player
- function spyOwner(t: text):
- loop all players:
- if loop-player has permission "staff":
- if {staff.ownerSpy.%loop-player%} is set:
- send "%{_t}%" to loop-player
- command /report [<player>] [<text>]:
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- send "&aJe hebt &2%arg 1% &agereport met de reden: &2%arg 2%&a. Staff gaat er zo snel mogelijk naar kijken."
- spy("{@prefix} &a%player% &fHeeft &c%arg 1% &fgereport met de reden: &c%arg 2%")
- else:
- send "&7Gebruik: /report (speler) (reden)"
- else:
- send "&7Gebruik: /report (speler) (reden)"
- command /help:
- trigger:
- send "&6&lGerbiebor Community Help"
- send "&7/help &8- Laat het help menu zien."
- send "&7/rules &8- Laat de regels zien"
- send "&7/report &8- Report iemand"
- send "&7/spawn &8- Ga terug naar de main spawn."
- command /setrank [<player>] [<text>]:
- permission: staff.admin
- permission message: {@nopermprefix} Geen permission. Je moet &8[&c&lADMIN&8] &7of hoger zijn.
- trigger:
- if arg 1 is not set:
- send "&7/setrank (speler) (rank)"
- if arg 1 is set:
- if arg 2 is "owner":
- execute console command "nte player %arg 1% prefix &8[&4&lOWNER&8] &f"
- execute console command "pex user %arg 1% group set owner"
- send "&aRank van &2%arg 1% &ais veranderd."
- send "&aJe rank is veranderd" to arg 1
- set {rank.%arg 1%} to "&8[&4&lOWNER&8] &f"
- set {chatcolor.%arg 1%} to "&f"
- spy("{@prefix} &a%player% &fveranderde de rank van &a%arg 1% &fnaar %{rank.%arg 1%}%")
- set {staff.ownerSpy.%arg 1%} to true
- if arg 2 is "admin":
- execute console command "nte player %arg 1% prefix &8[&c&lADMIN&8] &f"
- execute console command "pex user %arg 1% group set admin"
- send "&aRank van &2%arg 1% &ais veranderd."
- send "&aJe rank is veranderd" to arg 1
- set {rank.%arg 1%} to "&8[&c&lADMIN&8] &f"
- set {chatcolor.%arg 1%} to "&f"
- spy("{@prefix} &a%player% &fveranderde de rank van &a%arg 1% &fnaar %{rank.%arg 1%}%")
- delete {staff.ownerSpy.%arg 1%}
- if arg 2 is "mod+":
- execute console command "nte player %arg 1% prefix &8[&2&lMOD+&8] &f"
- execute console command "pex user %arg 1% group set mod+"
- send "&aRank van &2%arg 1% &ais veranderd."
- send "&aJe rank is veranderd" to arg 1
- set {rank.%arg 1%} to "&8[&2&lMOD+&8] &f"
- set {chatcolor.%arg 1%} to "&f"
- spy("{@prefix} &a%player% &fveranderde de rank van &a%arg 1% &fnaar %{rank.%arg 1%}%")
- delete {staff.ownerSpy.%arg 1%}
- if arg 2 is "helper+":
- execute console command "nte player %arg 1% prefix &8[&9&lHELPER+&8] &f"
- execute console command "pex user %arg 1% group set helper+"
- send "&aRank van &2%arg 1% &ais veranderd."
- send "&aJe rank is veranderd" to arg 1
- set {rank.%arg 1%} to "&8[&9&lHELPER+&8] &f"
- set {chatcolor.%arg 1%} to "&f"
- spy("{@prefix} &a%player% &fveranderde de rank van &a%arg 1% &fnaar %{rank.%arg 1%}%")
- delete {staff.ownerSpy.%arg 1%}
- if arg 2 is "default":
- execute console command "nte player %arg 1% prefix &7"
- execute console command "pex user %arg 1% group set default"
- send "&aRank van &2%arg 1% &ais veranderd."
- send "&aJe rank is veranderd" to arg 1
- set {rank.%arg 1%} to "&8[&7Default&8] &7"
- set {chatcolor.%arg 1%} to "&7"
- spy("{@prefix} &a%player% &fveranderde de rank van &a%arg 1% &fnaar %{rank.%arg 1%}%")
- delete {staff.ownerSpy.%arg 1%}
- if arg 2 is "builder":
- execute console command "nte player %arg 1% prefix &8[&6Builder&8] &7"
- execute console command "pex user %arg 1% group set builder"
- send "&aRank van &2%arg 1% &ais veranderd."
- send "&aJe rank is veranderd" to arg 1
- set {rank.%arg 1%} to "&8[&6Builder&8] &f"
- set {chatcolor.%arg 1%} to "&7"
- spy("{@prefix} &a%player% &fveranderde de rank van &a%arg 1% &fnaar %{rank.%arg 1%}%")
- delete {staff.ownerSpy.%arg 1%}
- on join:
- set {scoreboard.%player%} to true
- teleport player to {spawn}
- broadcast "&8[&2&l+&8] &7%{rank.%player%}% &f%player% &aIs gekomen!"
- send ""
- send ""
- send ""
- send "&8&m------------------------------------------------"
- send " &6&lGerbiebor Event Server"
- send "&7Welkom op de event server van Gerbiebor community."
- send "&7Hier worden verschilende events gehouden. Lees meer"
- send "&7in de Discord."
- send "&8&m------------------------------------------------"
- clear player's inventory
- on disconnect:
- broadcast "&8[&4&l-&8] &7%{rank.%player%}% &f%player% &cIs weg gegaan."
- on first join:
- broadcast "&6&l%player% &eIs voor het eerst gejoined!"
- set {rank.%player%} to "&8[&7Default&8]"
- set {chatcolor.%player%} to "&7"
- teleport player to {spawn}
- execute console command "/nte player %player% prefix &7"
- on chat:
- cancel event
- set {bericht} to message
- replace all "&" with "" in {bericht}
- broadcast "%{rank.%player%}% %player% &7: %{chatcolor.%player%}%%{bericht}%"
- command /spawn:
- trigger:
- teleport player to {spawn}
- command /rules:
- trigger:
- send "&9&m---------------------------"
- send "&9&lGerbiebor Event Server"
- send "&9Bekijk de regels hier onder."
- send "&9[1] &3Niet schelden."
- send "&9[2] &3Niet cheaten (Hacked Client, Leid tot een verbanning van de server.) "
- send "&9[3] &3Geen groepen vormen tegen members / staff."
- send "&9[4] &3Geen bedreigingen (DDoS valt hier ook onder.)"
- send "&9[5] &3Luister naar staff."
- send "&9[6] &3Niet spammen"
- send "&9[7] &3Alle regels in de discord gelden hier ook."
- send " &7"
- send "&3 Als u zich hier aan houdt, Zullen er geen mutes/bans voorkomen bij u. Bedankt! Veel plezier :)"
- send "&9&m---------------------------"
- command /stafflist:
- trigger:
- send "&3&m-----------------------"
- send "&8[&4&lOWNERS&8]"
- send "&4Gerbiebor"
- send "&4J8EP"
- send "&3&m-----------------------"
- send "&8[&c&lADMINS&8]"
- send "&cxDisplay"
- send "&3&m-----------------------"
- send "&9&8[&9&lHELPER+&8]"
- send "&9DezeJongen"
- send "&9iDqntCheat"
- send "&3&m-----------------------"
- send "&8[&6BUILDERS&8]"
- send "&6yousfi_"
- send "&6Fortnitesex"
- send "&3&m-----------------------"
- on load:
- loop all players:
- set {scoreboard.%loop-player%} to true
- wipe loop-player's sidebar
- on damage:
- if {pvp.mode} is not set:
- cancel event
- command /staff [<text>]:
- permission: staff
- permission message: {@nopermprefix} Geen permission. Je moet &8[&6Builder&8] &7of hoger zijn.
- aliases: /s, /st
- trigger:
- if arg 1 is "help":
- send "&5&lStaff Help"
- send "&7/staff spy - Toggle spy"
- send "&7/fly - Zet je fly aan of uit"
- send "&7/staff alert - Zet alerts aan of uit."
- send "&7/gm - Verander je gamemmode."
- send "&7/buildmode - Zet je buildmode aan of uit."
- send "&7/broadcast - Broadcast iets"
- send "&7/"
- if arg 1 is "spy":
- if {staff.spy.%player%} is not set:
- set {staff.spy.%player%} to true
- send "&d&lSTAFF &8&l? &fJe spy is ingeschakeld"
- else:
- delete {staff.spy.%player%}
- send "&d&lSTAFF &8&l? &fJe spy is uitgeschakeld."
- if arg 1 is "pvptoggle":
- if {pvp.mode} is not set:
- set {pvp.mode} to true
- send "&d&lSTAFF &8&l? &fJe hebt PvP &aaan &fgezet."
- else:
- delete {pvp.mode}
- send "&d&lSTAFF &8&l? &fJe hebt PvP &cuit &fgezet."
- if arg 1 is "setspawn":
- set {spawn} to location of player
- send "&5&lSTAFF &8&l? &fSpawn is gezet."
- if arg 1 is "alert":
- if {staff.alert.%player%} is not set:
- set {staff.alert.%player%} to true
- send "&5&lSTAFF &8&l? &fJe hebt alerts &aaan &fgezet."
- else:
- delete {staff.alert.%player%}
- send "&5&lSTAFF &8&l? &fJe hebt alerts &cuit &fgezet."
- command /builders [<text>]:
- permission: builder
- permission message: {@nopermprefix} Je hebt hier &8[&6Builder&8] &fOf hoger voor nodig.
- trigger:
- if arg 1 is "help":
- send "&6&lBuilders Help"
- send "&7/builders ffa - Tp naar de ffa plek"
- if arg 1 is "setffa":
- set {spawn.ffa} to location of player
- send "&6&lBuilders &8? &fFFA spawn gezet."
- if arg 1 is "ffa":
- teleport player to {spawn.ffa}
- send "&6&lBuilders &8? &fJe bent nu bij FFA."
- command /fly [<player>]:
- permission: staff
- permission message: {@nopermprefix} Geen permission. Je moet &8[&6Builder&8] &7of hoger zijn.
- aliases: /f
- trigger:
- if arg 1 is not set:
- if {staff.fly.%player%} is not set:
- set player's flight mode to true
- set {staff.fly.%player%} to true
- send "&5&lSTAFF &8&l> &fJe hebt fly &aaan &fgezet."
- else:
- set player's flight mode to false
- delete {staff.fly.%player%}
- send "&5&lSTAFF &8&l> &fJe hebt fly &cuit &fgezet."
- command /gamemode [<text>] [<player>]:
- permission: staff
- permission message: {@nopermprefix} Geen permission. Je moet &8[&6Builder&8] &7of hoger zijn.
- aliases: /gm, /gmm
- trigger:
- if arg 1 is "0":
- set player's flight mode to false
- send player title "&b&lSurvival" with subtitle "" for 3 seconds
- set player's gamemode to survival
- send "&5&lSTAFF &8&l> &a&lJe gamemode is veranderd naar &b&lSurvival"
- send "%player% is in gamemode 0!" to console
- spy("{@prefix} &b%player%'s &fgamemode is geupdate naar Survival")
- if arg 2 is set:
- send arg 2 title "&b&lSurvival" with subtitle "" for 3 seconds
- set arg 2's gamemode to survival
- send " &8&l> &a&lJe gamemode is veranderd naar &b&lSurvival" to arg 2
- send "%arg 2% is in gamemode 0!" to console
- spy("{@prefix} &b%player%'s &fgamemode is geupdate naar Survival")
- if arg 1 is "1":
- set player's flight mode to true
- send player title "&b&lCreative" with subtitle "" for 3 seconds
- set player's gamemode to creative
- send "&5&lSTAFF &8&l> &a&lJe gamemode is veranderd naar &b&lCreative"
- send "%player% is in gamemode 1!" to console
- spy("{@prefix} &b%player%'s &fgamemode is geupdate naar Creative")
- if arg 2 is set:
- send arg 2 title "&b&Creative" with subtitle "" for 3 seconds
- set arg 2's gamemode to creative
- send "&5&lSTAFF &8&l> &a&lJe gamemode is veranderd naar &b&lCreative" to arg 2
- send "%arg 2% is in gamemode 1!" to console
- spy("{@prefix} &b%player%'s &fgamemode is geupdate naar Creative")
- if arg 1 is "2":
- send player title "&b&lAdventure" with subtitle "" for 3 seconds
- set player's gamemode to adventure
- send "&5&lSTAFF &8&l> &a&lJe gamemode is veranderd naar &b&lAdventure"
- send "%player% is in gamemode 2!" to console
- spy("{@prefix} &b%player%'s &fgamemode is geupdate naar Survival")
- if arg 1 is "3":
- send player title "&b&lSpectator" with subtitle "" for 3 seconds
- set player's gamemode to spectator
- send " &8&l> &a&lJe gamemode is veranderd naar &b&lSpectator"
- send "%player% is in gamemode 3!" to console
- spy("{@prefix} &b%player%'s &fgamemode is geupdate naar Survival")
- command /broadcast [<text>]:
- permission: staff.admin
- permission message: {@nopermprefix} Je hebt hier &8[&c&lADMIN&8] &7of hoger voor nodig.
- trigger:
- if arg 1 is not set:
- send "&7/broadcast (Bericht)"
- if arg 1 is set:
- broadcast ""
- broadcast ""
- broadcast "&8[&5&lBROADCAST&8] &f%colored arg 1%"
- broadcast ""
- command /rl:
- permission: staff.admin
- permission message: {@nopermprefix} Geen permission. Je moet &8[&c&lADMIN&8] &7of hoger zijn.
- trigger:
- broadcast "&c&lServer reload over &4&l3 seconden&c&l!"
- wait 1 second
- broadcast "&c&lServer reload over &4&l2 seconden&c&l!"
- wait 1 second
- broadcast "&c&lServer reload over &4&l1 seconden&c&l!"
- wait 1 second
- broadcast "&a"
- broadcast "&a"
- broadcast "&a"
- broadcast "&c&lRELOADING"
- execute console command "reload"
- command /vanish:
- permission: staff
- permission message: {@nopermprefix} Je moet &8[&6Builder&8] &7of hoger zijn.
- trigger:
- if {vanish.%player%} is not set:
- set {vanish.%player%} to true
- send "{@prefix} Je hebt vanish &aAAN &fgezet."
- spyOwner("{@prefix} &b%player% &fheeft vanish &aAAN &fgezet.")
- player has permission "rank.builder":
- loop all players:
- if loop-player doesn't have permission "vanish.builder":
- execute console command "nte player %player% prefix &f[VANISH] &7"
- hide the player from loop-player
- player has permission "rank.helper+":
- loop all players:
- if loop-player doesn't have permission "vanish.helper":
- execute console command "nte player %player% prefix &f[VANISH] &7"
- hide the player from loop-player
- player has permission "rank.mod+":
- loop all players:
- if loop-player doesn't have permission "vanish.mod":
- execute console command "nte player %player% prefix &f[VANISH] &7"
- hide the player from loop-player
- player has permission "rank.admin":
- loop all players:
- if loop-player doesn't have permission "vanish.admin":
- execute console command "nte player %player% prefix &f[VANISH] &7"
- hide the player from loop-player
- else:
- delete {vanish.%player%}
- send "{@prefix} Je hebt vanish &cUIT &fgezet."
- spyOwner("{@prefix} &b%player% &fheeft vanish &cUIT &fgezet.")
- reveal the player from all players
- execute console command "nte player %player% prefix %{rank.%player%}% "
- every 5 ticks:
- loop all players:
- if {vanish.%loop-player%} is set:
- set action bar of loop-player to "&FJe bent momenteel &cVanish"
- command /staffchat [<text>]:
- permission: staff
- permission message: {@nopermprefix} Geen permission. Je moet &8[&6Builder&8] &7of hoger zijn.
- aliases: /sc
- trigger:
- if arg 1 is set:
- loop all players:
- loop-player has permission "staff":
- send "&5&lSTAFF &8&l> &f%{rank.%player%}% %player% &7: &7%arg 1%" to loop-player
- command /tp [<player>] [<player>]:
- aliases: /tp
- permission: staff
- permission message: {@nopermprefix} Geen permission. Je moet &8[&6Builder&8] &7of hoger zijn.
- trigger:
- if arg 1 is set:
- teleport player to arg 1
- send "{@prefix} Je bent naar &b%arg 1% &fgeteleporteerd"
- spy("{@prefix} &b%player% &fis naar &b%arg 1% &fgeteleporteerd.")
- if arg 2 is set:
- teleport arg-2 to arg-1
- spy("{@prefix} &b%player% teleporteerde &b%arg 1% &fen &b%arg 2% &fnaar elkaar.")
- send "{@prefix} Je hebt &b%arg 1% &fnaar &b%arg 2% geteleporteerd."
- else:
- send "&7/tp (player) | /tp (player1) (player)"
- command /teleporthere [<player>]:
- aliases: /tphere
- permission: staff
- permission message: {@nopermprefix} Geen permission. Je moet &8[&6Builder&8] &7of hoger zijn.
- trigger:
- if arg 1 is set:
- teleport arg 1 to player
- spy("{@prefix} &b%player% &fteleporteerde &b%arg 1% &fnaar &b%player%")
- send "{@prefix} Je hebt &b%arg 1% &fnaar jou toe geteleporteerd."
- else:
- send "&7/tphere (speler)"
- command /plugins:
- aliases: /minecraft:help, /pl
- trigger:
- send "&6&lGerbiebor Event"
- send "&7Join de Discord voor alle updates. Doe &f/discord &7voor de link."
- command /discord:
- aliases: /dc
- trigger:
- send "&6&lGerbiebor Event"
- send "&7&ohttps://discord.gg/zS44UGc"
- every 5 minutes:
- set {ID_} to a random integer between 0 and 4
- if {ID_} is 0:
- broadcast ""
- broadcast "&8&l? &fDoe &b/rules &fOm alle regels te zien."
- broadcast ""
- if {ID_} is 1:
- broadcast ""
- broadcast "&8&l? &cButterfly clicken is eigen risoc! &fHet kan als een AutoClicker gezien worden."
- broadcast ""
- if {ID_} is 2:
- broadcast ""
- broadcast "&8&l? &fJoin de Discord voor alle updates &9&ohttps://discord.gg/zS44UGc"
- broadcast ""
- if {ID_} is 3:
- broadcast ""
- broadcast "&8&l? &fHacked Clients zijn niet toegestaan. &b/rules."
- broadcast ""
- if {ID_} is 4:
- broadcast ""
- broadcast "&8&l? &fDoe &b/report &fom iemand te reporten."
- broadcast ""
- command /lockdown [<text>]:
- permission: staff.admin
- permission message: {@nopermprefix} Je hebt &8[&c&lADMIN&8] &7of hoger nodig.
- trigger:
- if arg 1 is not set:
- send "&6&lLockdown:"
- send "&eKies een van de volgende lockdown messages."
- send "&f[1] &7Je moet &8[&c&lADMIN&8] &7of hoger zijn om te kunnen joinen."
- send "&f[2] &7Je moet &8[&6Builder&8] &7of hoger zijn om te kunnen joinen."
- send "&f[3] &7We zijn momenteel in onderhoud. Probeer het later weer."
- send "&f[4] &7De server is nog niet open. Hou de Discord in de gaten."
- send "&f[off] &7Zet de lockdown uit."
- if arg 1 is "1":
- set {lockdown.reason} to "&7Je moet &8[&c&lADMIN&8] &7of hoger zijn om te kunnen joinen."
- if arg 1 is "2":
- set {lockdown.reason} to "&7Je moet &8[&6Builder&8] &7of hoger zijn om te kunnen joinen.inen."
- if arg 1 is "3":
- set {lockdown.reason} to "&7We zijn momenteel in onderhoud. Probeer het later weer."
- if arg 1 is "4":
- set {lockdown.reason} to "&7De server is nog niet open. Hou de Discord in de gaten."
- if arg 1 is "off":
- delete {lockdown.reason}
- broadcast "{@prefix} Lockdown is uitgeschakeld."
- spy("{@prefix} &c%player% &fHeeft lockdown &cuit &fgezet.")
- if arg 1 is set:
- loop all players:
- if loop-player doesn't have permission "staff":
- kick the loop-player due to "&6&lGerbiebor Community Events %new line% &cJe bent gekicked. %new line%%new line% %{lockdown.reason}%"
- broadcast "{@prefix} Lockdown is ingeschakeld."
- spy("{@prefix} &c%player% &fHeeft lockdown &aaan &fgezet.")
- on join:
- if {lockdown.reason} is set:
- if player doesn't have permission "staff":
- kick the player due to "&6&lGerbiebor Community Events %new line% %new line% %{lockdown.reason}%"
- spy("{@prefix} &c%player% &fprobeerde te joinen, maar lockdown staat aan.")
- on break:
- player has permission "staff":
- if {buildmode.%player%} is not set:
- cancel event
- send "&6&lBuildmode &8? &fJe zit niet in buildmode."
- on place:
- player has permission "staff":
- if {buildmode.%player%} is not set:
- cancel event
- send "&6&lBuildmode &8? &fJe zit niet in buildmode."
- command /buildmode:
- permission: staff
- permission message: {@nopermprefix} Je moet &8[&6Builder&8] &7Of hoger zijn.
- trigger:
- if {buildmode.%player%} is not set:
- set {buildmode.%player%} to true
- send "&6&lBuildmode &8? &fBuildmode is &aAAN &fgezet."
- else:
- delete {buildmode.%player%}
- send "&6&lBuildmode &8? &fBuildmode is &aUIT &fgezet."
- command /msg [<player>] [<text>]:
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- set {msg.%player%} to arg 1
- set {msg.%arg 1%} to player
- send "&9&lMSG &8? &7To: %{rank.%arg 1%}% %arg 1% : &f%arg 2%" to player
- send "&9&lMSG &8? &7From: %{rank.%player%}% %player% : &f%arg 2%" to arg 1
- else:
- send "&7/msg (speler) (bericht)"
- else:
- send "&7/msg (speler) (bericht)"
- command /r [<text>]:
- trigger:
- send "&9&lMSG &8? &7To: %{rank.%{msg.%player%}%}% %{msg.%player%}% : &f%arg 1%" to player
- send "&9&lMSG &8? &7From: %{rank.%player%}% %player% : &f%arg 1%" to {msg.%player%}
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