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- while True:
- enemyIndex = 0
- enemies = hero.findEnemies()
- while enemyIndex < len(enemies):
- enemy = enemies[enemyIndex]
- enemyIndex += 1
- if enemy.type != 'sand-yak':
- while enemy.health > 0:
- if hero.canCast("chain-lightning", enemy):
- hero.cast("chain-lightning", enemy)
- if hero.isReady("bash"):
- hero.bash(enemy)
- else:
- if hero.isReady("cleave"):
- hero.cleave(enemy)
- else:
- hero.attack(enemy)
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