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- {{Vanilla_Naming}}
- {{{---------------------------MaterialSwaps_Values_Type--------------------------}}}
- MaterialSwaps=MaterialSwaps_Values_Type
- {{{------------------------------------------------------------------------------}}}
- {{COLOR/Materials}}
- mat_PA_T60_BOSInitiate [MSWP:00197999]=Brotherhood of Steel Initiate
- mat_PA_T60_BoSElder [MSWP:00197998]=Brotherhood of Steel Elder
- mat_PA_T60_BOSKnightCaptain [MSWP:0019799B]=Brotherhood of Steel Knight Captain
- mat_PA_T60_BOSKnight [MSWP:0019799A]=Brotherhood of Steel Knight
- mat_PA_T60_RawMetal [MSWP:0020749D]=Brotherhood of Steel Officer
- mat_PA_T60_BOSPaladin [MSWP:00197996]=Brotherhood of Steel Paladin
- mat_PA_T60_BOSSentinel [MSWP:0019799D]=Brotherhood of Steel Sentinel
- BaseballBatAluminium [MSWP:001A034A]=Aluminum
- RollingPinAluminium [MSWP:0014942C]=Aluminum
- MetalArmorAlloyed [MSWP:001E7470]=Alloyed Metal
- MetalArmorPolished [MSWP:001E7473]=Polished Metal
- {{{-----------------------------Keywords_Values_Type-----------------------------}}}
- Keywords=Keywords_Values_Type
- {{{------------------------------------------------------------------------------}}}
- {{Melee}}
- dn_HasMeleeMod_Serrated [KYWD:000C73F2]=Has Serrated Blade
- dn_HasMeleeMod_ExtraFlameJets [KYWD:0014EC7D]=Has Larger Flames
- dn_HasMeleeMod_SpikesSmall [KYWD:0006908A]=Has small spikes (Improved damage)
- dn_HasMeleeMod_Spikes [KYWD:000483D1]=Has spikes
- dn_HasMeleeMod_Blades [KYWD:0006908B]=Has Blades (Better damage)
- dn_HasMeleeMod_Chains [KYWD:0006908D]=Has Chains (Superior damage)
- dn_HasMeleeMod_BladesLarge [KYWD:0006908C]=Has Large Blades (Exceptional Damage)
- dn_HasMeleeMod_SpikesLarge [KYWD:000690AD]=Has Large Spikes
- dn_HasLogo_Swatter [KYWD:000B9742]=Increased damage vs armored targets
- dn_HasMag_Quick [KYWD:0002D9AA]=Improved reload speed
- dn_HasMag_Medium [KYWD:00163048]=Better ammo capacity
- dn_HasMag_Large [KYWD:00094637]=Superior ammo capacity
- dn_HasMag_ExtraLarge [KYWD:001C5AB9]=Exceptional ammo capacity
- s_30_Charged [KYWD:01010746]=Hold fire to charge
- s_30_ChargedLob [KYWD:01010747]=Hold fire to Release electrified traps
- s_30_ChargedShotgun [KYWD:01010748]=Hold fire to charge shotgun
- HasSilencer [KYWD:001E05D6]=Suppresses sound from firing
- HasLegendary_Weapon_VATSGun [KYWD:00247AB9]=Improved VATS hit chance(+33%)
- HasLegendary_Weapon_DamageLimbRecoil [KYWD:001F7B89]=Adds 25% limb damage
- HasLegendary_Weapon_Speed [KYWD:001EC56E]=Adds 25% faster fire rate
- HasLegendary_Weapon_DamageVsBugs [KYWD:001F81E8]=Increase damage against Mirelurks and bugs by:
- AttackTypeExtraLimbDamage [KYWD:000D3FC8]=Extra Limb Damage
- AttackTypeChanceCripple [KYWD:000D3FCC]=Chance to Cripple
- HasLegendary_Armor_LowHealthSlowTime [KYWD:001F2D3C]=Temporarily slows time during combat when you are at 20% or less health
- dn_HasLining_FlameResistance [KYWD:00245AD9]=Immuned to being set on fire
- HasLegendary_Weapon_DamageVsHumans [KYWD:001E684F]=Increase Damage to Humans by:
- dn_HasBarrel_MS09Push [KYWD:002266F4]=Uses telekinesis to push targets away
- dn_HasMuzzleBeamSplitter [KYWD:000D70BB]=Splits beam into multiple projectiles covering a wider area
- ap_melee_ArmorPenetrate [KYWD:00097342]=Armor Piercing
- dn_HasReceiver_FastSemiAuto [KYWD:0016303B]=Fast Semi Auto
- dn_HasReceiver_Automatic [KYWD:0002C874]=Basic Auto
- dn_HasReceiver_Automatic2 [KYWD:0023844D]=Full Auto
- dn_HasReceiver_MoreDamage1 [KYWD:0016303D]=Reduced damage
- dn_HasReceiver_MoreDamage2 [KYWD:00163040]=Improved damage
- dn_HasReceiver_MoreDamage3 [KYWD:00163042]=Exceptional damage
- dn_HasReceiver_BetterCriticals1 [KYWD:0016303C]=Better Criticals shot damage
- dn_HasReceiver_BetterCriticals2 [KYWD:002377D1]=Superior critical shot damage
- dn_HasReceiver_TwoShot [KYWD:001642A2]=Shoots two bullets at once
- HasLegendary_Armor_LessDMGHumans [KYWD:001F1DF1]=Reduces damage from humans by:
- {{{----------------------------------Common legendary affix naming to LGND_WeaponAV [AVIF:001EF5D9]----------------------------------}}}
- HasLegendary_Weapon_DamageVsSupermutants [KYWD:001E6850]=Increase damage 'vs' super mutants by:
- HasLegendary_Weapon_DamageLimb [KYWD:001E6D6C]=Limb Damage increased by:
- DLC03_HasLegendary_Armor_ChanceToFreezeMeleeAttacker [KYWD:0204F8D3]=10% chance to freeze melee attackers, once every 20 seconds.
- DLC03_HasLegendary_Armor_LowHealthTriggersStimpak [KYWD:0204F8D6]=Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds.
- DLC01Bot_Unstable_ChanceExplodeHead_Keyword [KYWD:01002A5D]=Adds chance to decapitate targets
- dn_HasMuzzle_Compensator [KYWD:0016304C]=Improved per-shot recoil | Improved recoil control
- dn_HasReceiver_ArmorPiercing1 [KYWD:0016303F]=Has Armor Penetration
- {{{legendary affects}}}
- DLC01Bot_FortifyResistDamage "Fortify Damage Resist" [MGEF:0100097E]=Increase Damage resistance by: 5
- {{{-------------------------------Additional Naming------------------------------}}}
- SpellPA_CommonArm "PA Common Arm" [SPEL:0024848D]=Rate 3 points/sec for 3 sec
- CritPlasma [SPEL:00139F8C]=Can turn enemies into goo
- {{{-----------------------------Keywords_Values_Type-----------------------------}}}
- Ammo=Ammo_Type
- {{Caliber|Ammo}}
- // Disabled OverrideProjectile=
- {{{------------------------------------------------------------------------------}}}
- MS09ZetaRadiationEnch [ENCH:00106DB5]=Changes weapon damage into Zeta Wave radiation
- AlienBlasterProjectile [PROJ:001025A9]=Changes ammo type to Fusion Cells
- Ammo556 "5.56 Round" [AMMO:0001F278]=Changes ammo to 5.56 ammo
- dn_HasReceiver_Converted50 [KYWD:00238455]=Changes ammo to 50cal ammo
- dn_HasReceiver_Converted45 [KYWD:00238456]=Changes ammo to 45cal ammo
- dn_HasReceiver_Converted38 [KYWD:00238453]=Changes ammo to 38cal ammo
- dn_HasReceiver_Converted308 [KYWD:00238454]=Changes ammo to 308cal ammo
- MissileProjectileSeek [PROJ:0006FEB0]=Locks onto target
- dn_HasBarrel_MS09Push [KYWD:002266F4]=Uses telekinesis to push targets away
- dn_HasBarrel_MIRV [KYWD:001C6C11]=An experimental modification (MIRV)
- DLC03_HarpoonGunBarbedProjectile "Barbed Harpoon" [PROJ:02037CF5]=Changes ammo type to a Barbed Harpoon
- CryoProjectile [PROJ:00230F88]=Fires cryogenic capsules
- EXPCryoProjectileImpactSet [IPDS:00231FCB]=Fires cryogenic capsules
- {{{--------------------------------Actor_Values_Type-----------------------------}}}
- ActorValues=Actor_Values_Type
- {{{------------------------------------------------------------------------------}}}
- Luck "Luck" [AVIF:000002C8]=Luck:
- CarryWeight [AVIF:000002DC]=Carry Weight cpasity increased by:
- Agility "Agility" [AVIF:000002C7]=Agility:
- Perception "Perception" [AVIF:000002C3]=Perception:
- Intelligence "Intelligence" [AVIF:000002C6]=Intelligence:
- Endurance "Endurance" [AVIF:000002C4]=Endurance:
- Strength "Strength" [AVIF:000002C2]=Strength:
- PA_Explosives_AV [AVIF:00245AC5]=Reduce Damage from explosions by:
- PA_OptimizedBracers_AV [AVIF:0022B645]=Reduces the Action Point cost for Power Attacks by:
- LGND_ArmorDisarm [AVIF:001F3A48]=chance to disarm melee attacker on hit:
- LGND_LessFallDamage [AVIF:001F1DF8]=Reduce fall damage By:
- PA_OptimizedServos_AV [AVIF:0020D96E]=Reduce AP Cost for sprinting by:
- PA_Strength_AV [AVIF:0023C9E2]=Increases Strength with all pieces painted by:
- PA_Charisma_AV [AVIF:0023C9DF]=Increases Charisma with all pieces painted by:
- PA_OverdriveServos_AV [AVIF:00230599]=Sprint speed Boosted, Action Point Usage increased by:
- ChemDurationMod [AVIF:000BA447]=Increase duration of Chems by:
- ArmorBlockPercent "Armor Block Percent" [AVIF:0018330E]=While blocking Melee damage is reduced By:
- LGND_LessDmgBlockSprint [AVIF:001F579E]=While blocking or sprinting damage is reduced by:
- Mod_Brawler_AV [AVIF:00245B9C]=Unarmed damage improved by:
- ArmorShadowHide "Armor Mod Hide in Shadows" [AVIF:00183312]=Improve stealth in shadows by:
- Mod_StealthMove_AV [AVIF:00245BEB]=Increased Movement Speed while sneaking by:
- SpeedMult [AVIF:000002DA]=Increases wearer's movement speed by:
- Mod_IgnoreArmor_AV [AVIF:00245BA4]=Reduce Unarmed and Melee attacks by:
- ReduceLimbDamageMod [AVIF:000BA43E]=Reduces limb damage by:
- Mod_Stabilized_AV [AVIF:00245BC6]=Base stabiltiy increased By:
- Mod_ReducedSprint_AV [AVIF:00245B87]=Sprinting AP usage reduced by:
- Mod_ReducedPowerAttack_AV [AVIF:00245BDB]=Power attack AP Drain reduced by:
- ArmorQuietMod "Armor Quiet Mod" [AVIF:00183316]
- ActionPoints [AVIF:000002D5]=Action Points Increased By:
- PA_ShockDmg_AV [AVIF:00239EBA]=Potato
- ArmorQuietMod "Armor Quiet Mod" [AVIF:00183316]=Reduces detection from moving by:
- LGND_LessDmgSupermutants [AVIF:001F1DF6]=Reduces damage from Super Mutants by:
- {{{-------------------------------Enchantments_Value-----------------------------}}}
- Enchantments=Enchantments_Value
- {{{------------------------------------------------------------------------------}}}
- DLC01EnchBot_AV_BleedDamage "DLC01EnchBot_AV_BleedDamage" [ENCH:01001259]=Has Bleed effect
- DLC01EnchBot_AV_BurnDamage "DLC01EnchBot_AV_BurnDamage" [ENCH:010026C0]]=Has Flame effect
- DLC01EnchBot_AV_EnergyDamage "DLC01EnchBot_AV_EnergyDamage" [ENCH:01001293]=Has Energy effect
- DLC01EnchBot_AV_Knockdown "DLC01EnchBot_AV_Knockdown" [ENCH:0100129D]=Has Knockdown effect
- DLC01EnchBot_AV_PoisonDamage "DLC01EnchBot_AV_PoisonDamage" [ENCH:01001287]=
- DLC01EnchBot_AV_RadsDamage "DLC01EnchBot_AV_RadsDamage" [ENCH:01001289]=
- DLC01Bot_CommonArmorEnch "DLC01EnchBot_CommonArmor" [ENCH:01001258]=Rate 3 points/sec for 3 sec
- EnchPA_CommonArm "PA Common Arm" [ENCH:00248490]=Rate 3 points/sec for 3 sec
- DLC01EnchBot_AV_Stagger "DLC01EnchBot_AV_Stagger" [ENCH:010012A0]=
- DLC01EnchBot_Cloak_EMP "DLC01EnchBot_Cloak_EMP" [ENCH:01007082]=
- DLC01EnchBot_Cloak_Heal "DLC01EnchBot_Cloak_Heal" [ENCH:0100707F]=
- DLC01EnchBot_Cloak_Recon "DLC01EnchBot_Cloak_Recon" [ENCH:0100124A]=
- DLC01EnchBot_Cloak_Shield "DLC01EnchBot_Cloak_Shield" [ENCH:01007081]=
- DLC01Bot_CommonArmorEnch "DLC01EnchBot_CommonArmor" [ENCH:01001258]=
- DLC01EnchBot_AV_ConditionRate "DLC01EnchBot_ConditionRate" [ENCH:01000967]=
- DLC01EnchBot_csAssaultron "DLC01EnchBot_csAssaultron" [ENCH:01003E0F]=
- DLC01EnchBot_csMrHandy "DLC01EnchBot_csMrHandy" [ENCH:01003E11]=
- DLC01EnchBot_csProtectron "DLC01EnchBot_csProtectron" [ENCH:01003E13]=
- DLC01EnchBot_csRoboBrain "DLC01EnchBot_csRoboBrain" [ENCH:01003E17]=
- DLC01EnchBot_csSentry "DLC01EnchBot_csSentry" [ENCH:01003E15]=
- DLC01EnchBot_EnergyDamage "DLC01EnchBot_EnergyDamage" [ENCH:01001296]=
- DLC01EnchBot_FortifyCarryWeight10 "DLC01EnchBot_FortifyCarryWeight10" [ENCH:01003E2D]=Carry Weight capasity increased by: 10
- DLC01EnchBot_FortifyCarryWeight20 "DLC01EnchBot_FortifyCarryWeight25" [ENCH:01003E08]=Carry Weight capasity increased by: 20
- DLC01EnchBot_FortifyCarryWeight5 "DLC01EnchBot_FortifyCarryWeight25" [ENCH:01003E2E]=Carry Weight capasity increased by: 5
- DLC01EnchBot_FortifyCarryWeightSatchel01 "DLC01EnchBot_FortifyCarryWeight25" [ENCH:01010FFD]=Carry Weight capasity increased by: 20
- DLC01EnchBot_FortifyCarryWeightRobobrain_Legs "DLC01EnchBot_FortifyCarryWeightRobobrain_Legs" [ENCH:01002E4A]=Carry Weight capasity increased by: 20
- DLC01EnchBot_FortifyCarryWeightSentry_Legs "DLC01EnchBot_FortifyCarryWeightSentry_Legs" [ENCH:01002E43]=Carry Weight capasity increased by: 60
- DLC01EnchBot_FortifyHealthRobobrain_Legs "DLC01EnchBot_FortifyHealthRobobrain_Legs" [ENCH:01002E35]=MAX Health +50 Radiation MAX Health +50
- DLC01EnchBot_FortifyMeleeDmg50 "DLC01EnchBot_FortifyMeleeDmg50" [ENCH:01003E2F]=Melee damage Increased by 50%
- DLC01EnchBot_FortifyResistDamageConstruction00 "DLC01EnchBot_FortifyResistDamageConstruction00" [ENCH:01001299]=Damage Resistance: +8, Energy Resistance: +8
- DLC01EnchBot_FortifyResistDamageConstruction01 "DLC01EnchBot_FortifyResistDamageConstruction01" [ENCH:01010FF0]=Energy Resistance : +16
- DLC01EnchBot_FortifyResistDamageStandard02 "DLC01EnchBot_FortifyResistDamageStandard01" [ENCH:01002E4B]=Damage Resistance: +8, Energy Resistance: +4
- DLC01EnchBot_FortifyResistDamageStandard01 "DLC01EnchBot_FortifyResistDamageStandard01" [ENCH:01010FF1]=Damage Resistance: +4, Energy Resistance: +2
- DLC01EnchBot_FortifyResistDamageWasteland01Heavy "DLC01EnchBot_FortifyResistDamageWasteland01Heavy" [ENCH:0100129B]=Damage Resistance: +5
- DLC01EnchBot_FortifySpeedMult5 "DLC01EnchBot_FortifySpeedMult5" [ENCH:01003E5E]=
- DLC01EnchBot_ReduceSpeedMult5 "DLC01EnchBot_FortifySpeedMult5" [ENCH:01003E66]=
- DLC01EnchBot_Hack "DLC01EnchBot_Hack" [ENCH:0101137B]=
- DLC01EnchBot_Lockpick "DLC01EnchBot_Lockpick" [ENCH:01011379]=
- DLC01EnchBot_ReduceHealthProtectron_Legs "DLC01EnchBot_ReduceHealthProtectron_Legs" [ENCH:01002E47]=
- DLC01EnchBot_ReduceMeleeDmg10 "DLC01EnchBot_ReduceMeleeDmg10" [ENCH:01001252]=Reduce Melee damage by: 10%
- DLC01EnchBot_RemoveNoCripple "DLC01EnchBot_RemoveNoCripple" [ENCH:0100096A]=
- DLC01EnchBot_SetScale125 "DLC01EnchBot_SetScale125" [ENCH:01004DFC]=
- DLC01Bot_FortifyAssaultronHeadLaserEnch_Unstable "DLC01EnchBot_Unstable_FortifyAssaultronHeadLaser" [ENCH:01002966]=
- DLC01Bot_FortifyMeleeDmg50Ench_Unstable "DLC01EnchBot_Unstable_FortifyMeleeDmg50" [ENCH:01002713]=
- DLC01Bot_FortifyMesmetronEnch_Unstable "DLC01EnchBot_Unstable_FortifyMesmetron" [ENCH:0100297C]=
- DLC01EnchBot_Unstable_LeftAttackCondition "DLC01EnchBot_Unstable_LeftAttackCondition" [ENCH:01007B24]=Chance to break on use
- DLC01EnchBot_Unstable_Mesmetron "DLC01EnchBot_Unstable_Mesmetron" [ENCH:0100297E]=Chance to break on use
- DLC01EnchBot_Unstable_AssaultronHeadLaser "DLC01EnchBot_Unstable_PerceptionCondition" [ENCH:01002967]=Chance to break on use
- DLC01EnchBot_Unstable_PerceptionCondition "DLC01EnchBot_Unstable_PerceptionCondition" [ENCH:01002AD2]=Chance to break on use
- DLC01EnchBot_Voice_Assaultron "DLC01EnchBot_Voice_Assaultron" [ENCH:0100F6E0]=
- DLC01EnchBot_Voice_Bleep_A "DLC01EnchBot_Voice_Bleep_A" [ENCH:0100F6E6]=
- DLC01EnchBot_Voice_Bleep_B "DLC01EnchBot_Voice_Bleep_B" [ENCH:0100F411]=
- DLC01EnchBot_Voice_Bleep_C "DLC01EnchBot_Voice_Bleep_C" [ENCH:0100F418]=
- DLC01EnchBot_Voice_Female "DLC01EnchBot_Voice_Female" [ENCH:0100F419]=
- DLC01EnchBot_Voice_FemaleProcessed "DLC01EnchBot_Voice_FemaleProcessed" [ENCH:0100F41A]=
- DLC01EnchBot_Voice_Male "DLC01EnchBot_Voice_Male" [ENCH:0100F41B]=
- DLC01EnchBot_Voice_MaleProcessed "DLC01EnchBot_Voice_MaleProcessed" [ENCH:0100F41C]=
- DLC01EnchBot_Voice_Sentry "DLC01EnchBot_Voice_Sentry" [ENCH:0100F6E2]=
- DLC01EnchWeapRobobrainGhostFlash "DLC01EnchWeapRobobrainGhostFlash" [ENCH:0101106F]=
- DLC01EnchWeapSelfDamageRads "DLC01EnchWeapSelfDamageRads" [ENCH:01001152]=
- DLC01EnchBot_FortifyCarryWeightProtectron "EnchBot_CarryWeight100" [ENCH:01001CCE]=Carry Weight capasity increased by: 50
- DLC01EnchBot_FortifyCarryWeight50 "EnchBot_CarryWeight100" [ENCH:010024DC]=
- DLC01EnchBot_FortifyCarryWeightSentry "EnchBot_CarryWeight100" [ENCH:01002E2E]=
- DLC01EnchBot_FortifyResistDamage20 "EnchBot_DamageResist" [ENCH:01001F1B]=Resist Damage by: 10
- DLC01EnchBot_FortifyResistDamage10 "EnchBot_DamageResist" [ENCH:01001F1C]=Resist Damage by: 20
- DLC01EnchBot_FortifyResistDamageWasteland01 "EnchBot_DamageResist" [ENCH:01010FE7]=Increase Damage resistance by: 5
- DLC01EnchBot_FortifyResistDamageWasteland02 "EnchBot_DamageResist" [ENCH:01010FE8]=Increase Damage resistance by: 6
- DLC01EnchBot_FortifyResistDamageWasteland03 "EnchBot_DamageResist" [ENCH:01010FE9]=Increase Damage resistance by: 7
- DLC01EnchBot_FortifyResistDamageWasteland04 "EnchBot_DamageResist" [ENCH:01010FEA]=Increase Damage resistance by: 8
- DLC01EnchBot_FortifyResistDamageWasteland05 "EnchBot_DamageResist" [ENCH:01010FEB]=Increase Damage resistance by: 9
- DLC01EnchBot_FortifyResistDamageConstruction10 "EnchBot_DamageResist" [ENCH:01010FEC]=Increase Damage resistance by: 25 Increase Energy resistance by: 25
- DLC01EnchBot_FortifyResistDamageConstruction09 "EnchBot_DamageResist" [ENCH:01010FEE]=Increase Damage resistance by: 20 Increase Energy resistance by: 20
- DLC01EnchBot_FortifyResistDamageWasteland06 "EnchBot_DamageResist" [ENCH:01010FF7]=Increase Damage resistance by: 10
- DLC01EnchBot_FortifyResistDamageWasteland07 "EnchBot_DamageResist" [ENCH:01010FF8]=Increase Damage resistance by: 11
- DLC01EnchBot_FortifyResistDamageWasteland08 "EnchBot_DamageResist" [ENCH:01010FF9]=Increase Damage resistance by: 12
- DLC01EnchBot_FortifyResistDamageWasteland09 "EnchBot_DamageResist" [ENCH:01010FFA]=Increase Damage resistance by: 13
- DLC01EnchBot_FortifyResistDamageWasteland10 "EnchBot_DamageResist" [ENCH:01010FFB]=Increase Damage resistance by: 14
- DLC01EnchBot_FortifyResistDamageWasteland11 "EnchBot_DamageResist" [ENCH:01010FFC]=Increase Damage resistance by: 15
- DLC01EnchBot_FortifyMeleeDmg10 "EnchBot_FortifyMeleeDmg20" [ENCH:010024DD]=Increase Melee damage by: 10%
- DLC01EnchBot_FortifyMeleeDmg5 "EnchBot_FortifyMeleeDmg20" [ENCH:01003E31]=Increase Melee damage by: 5%
- DLC01EnchBot_FortifyHealthMrHandy_Torso "EnchBot_Health" [ENCH:01001F23]=MAX Health +14 Radiation MAX Health +14
- DLC01EnchBot_FortifyHealthAssaultron_Torso "EnchBot_Health" [ENCH:01001F24]=MAX Health +25 Radiation MAX Health +25
- DLC01EnchBot_FortifyHealthAssaultron_Legs "EnchBot_Health" [ENCH:01002E2F]=MAX Health +25 Radiation MAX Health +25
- DLC01EnchBot_FortifyHealthAssaultron_Arm "EnchBot_Health" [ENCH:01002E30]=MAX Health +5 Radiation MAX Health +5
- DLC01EnchBot_FortifyHealthMrHandy_Legs "EnchBot_Health" [ENCH:01002E31]=MAX Health +6 Radiation MAX Health +6
- DLC01EnchBot_FortifyHealthMrHandy_Arm "EnchBot_Health" [ENCH:01002E32]=MAX Health +3 Radiation MAX Health +3
- DLC01EnchBot_FortifyHealthRobobrain_Arm "EnchBot_Health" [ENCH:01002E36]=MAX Health +10 Radiation MAX Health +10
- DLC01EnchBot_FortifyHealthSentry_Legs "EnchBot_Health" [ENCH:01002E37]=MAX Health +100 Radiation MAX Health +100
- DLC01EnchBot_FortifyHealthSentry_Arm "EnchBot_Health" [ENCH:01002E38]=MAX Health +20 Radiation MAX Health +20
- DLC01EnchBot_FortifyHealthSentry_Head "EnchBot_Health" [ENCH:01002E39]=MAX Health +20 Radiation MAX Health +20
- DLC01EnchBot_FortifyHealthRobobrain_Head "EnchBot_Health" [ENCH:01002E3A]=MAX Health +10 Radiation MAX Health +10
- DLC01EnchBot_FortifyHealthMrHandy_Head "EnchBot_Health" [ENCH:01002E3C]=MAX Health +3 Radiation MAX Health +3
- DLC01EnchBot_FortifyHealthAssaultron_Head "EnchBot_Health" [ENCH:01002E3D]=MAX Health +5 Radiation MAX Health +5
- DLC01EnchBot_ReduceHealthHandy_Legs "EnchBot_Health" [ENCH:01002E49]=MAX Health +50 Radiation MAX Health +50
- DLC01EnchBot_FortifyHealthRobobrain_Torso "EnchBot_Health" [ENCH:01003E62]=MAX Health +50 Radiation MAX Health +50
- DLC01EnchBot_FortifyHealthSentry_Torso "EnchBot_Health" [ENCH:01003E64]=MAX Health +100 Radiation MAX Health +100
- DLC01EnchBot_ReduceCarryWeight20 "EnchBot_ReduceCarryWeight20" [ENCH:01001F2B]=Carry Weight capasity reduced by: 20
- DLC01EnchBot_ReduceCarryWeightProtectron_Legs "EnchBot_ReduceCarryWeight20" [ENCH:01002E44]=Carry Weight capasity reduced by: 200
- DLC01EnchBot_ReduceCarryWeightSentry_Legs "EnchBot_ReduceCarryWeight20" [ENCH:01002E45]=Carry Weight capasity reduced by: 150
- DLC01_EnchPulseGrenadeEnergyDmgMechanist "Energy Dmg" [ENCH:0100211F]=Energy damage SPECIAL[ENCH:0100211F]
- DLC01_Unstable_SentryExplosiveMinigunExplosionDamageEnch "Explosive Minigun Explosion Damage" [ENCH:01007B37]=Unstable: may break when used
- DLC01EnchBot_Cloak_Detection "Field Gen EMP 1" [ENCH:0100707E]=
- DLC01EnchBot_Cloak_Stealth "Field Gen EMP 1" [ENCH:01007080]=
- DLC01EnchBot_Cloak_Radiation "Field Gen EMP 1" [ENCH:01007083]=
- DLC01TrackSystem_TrapMine_Ench "Physical Damage" [ENCH:0100793F]=
- DLC01Bot_CommonArmorEnch_Unstable "DLC01Bot_CommonArmorEnch_Unstable" [ENCH:010029C6]=Unstable: may break when used
- EnchWeapModBleed "Bleed" [ENCH:0009733E]=Target Bleeds
- DLC03_ench_mod_Legendary_Armor_RadsIncreaseStrength [ENCH:02010B87]=Gain +1 Strength per 133 Rads you absorb
- ench_mod_LegendaryWeapon_DamagePoison "Poison Damage" [ENCH:00085700]=Target Poisoned for 30 Damage over 10 Sec
- dtRadiationEnchGammaGunSmall "Radiation Damage" [ENCH:000550B1]=Has Radiation Damage
- EnchWeapMod_JunkJetFire [ENCH:00240487]=Adds +18 fire damage to projectiles
- enchMod_LaserReceiver_Fire1 "Fire Damage" [ENCH:0020003B]=Ignights target for 9 Damage over 9 sec
- enchArmorFallingMod [ENCH:00183315]=
- ench_mod_LegendaryPA_RadsCoreHealth [ENCH:0022879D]=Gain 50% AP Recovery per 50 Rads you absorb
- EnchPA_OverdriveServos "Overdrive Servos" [ENCH:00086524]=Increases Sprint speed by 10% for an Additional Action Point cost
- EnchShockAndStun "Electrical Stun Damage" [ENCH:000C4670]=EFFECT> Chance to stun: 25% Aditional electrical damage +10
- EnchModDisarm "Disarm" [ENCH:00246C08]=Chance to disarm
- enchArmorStabilizedMod "Stabilized mod" [ENCH:00245BB4]=Increase Stability by 5% per mod piece
- {{{----------------------------Damage/Resistance_Type----------------------------}}}
- DamageTypeValue=Damage_Resistance
- DamageTypeValues=Damage_Type
- {{{------------------------------------------------------------------------------}}}
- dtEnergy [DMGT:00060A81]=Energy
- dtRadiationExposure [DMGT:00060A85]=Radiation
- dtElectrical [DMGT:00060A80]=Electrical
- dtFire [DMGT:00060A82]=Fire
- dtCryo [DMGT:00060A83]=Cryo
- dtPoison [DMGT:00060A84]=Poison
- dtRadiationIngestion [DMGT:00060A86]=Additional Radiation Ingestion damage:
- dtRadiationExposure [DMGT:00060A85]=Increase Radition Resistance:
- dtPhysical [DMGT:00060A87]=Additional Physical damage:
- {{{-----------------------------------ZoomData-----------------------------------}}}
- ZoomData=
- {{{------------------------------------------------------------------------------}}}
- ZM_Standard_Scope_x2 [ZOOM:0019E105]= x2 Short Scope
- ZM_Standard_Scope_x4 [ZOOM:000AF2A9]= x4 Short Scope
- ZM_Standard_Scope_x6 [ZOOM:000AF2AA]= x6 Medium Scope
- ZM_Standard_Scope_x10 [ZOOM:000AF2AC]= x10 Long Scope
- ZM_Standard_Scope_x4_NightVision [ZOOM:0019DF76]= x4 Medium Nightvision Scope
- ZM_Standard_Scope_x6_NightVision [ZOOM:000AF2B7]= x6 Medium Nightvision Scope
- ZM_Standard_Scope_x10_NightVision [ZOOM:000AF2B8]= x10 Long Nightvision Scope
- ZM_Recon_Scope_x2 [ZOOM:001C6F3E]= x2 Recon Scope
- ZM_Recon_Scope_x4 [ZOOM:00247A25]= X4 Recon Scope
- ZM_Recon_Scope_x10 [ZOOM:00247A24]= x10 Recon Scope
- {{{---------------------------------Better_Naming--------------------------------}}}
- ZoomDataFOVMult=Zoom:
- ArmorPenetration "Armor Penetration" [AVIF:00097341]=Armor Penetration:
- Rating=Increase Armor Rating by:
- AttackDamage= Base Damage:
- AmmoCapacity= Ammo Capacity:
- Speed= Fire Rate:
- SecondaryDamage= Bash Damage:
- CriticalDamageMult=Critical Damage:
- AttackDelaySec= Trigger Sensitivity:
- AimModelBaseStability= Sight Sway (Hip):
- AimModelConeIronSightsMultiplier= Sighted Sway:
- MinRange= Range (Min\Max):
- MaxRange=\
- AimModelRecoilShotsForRunaway=Rounds to Max:
- AimModelRecoilMinDegPerShot= Recoil (Min\Max):
- AimModelRecoilMaxDegPerShot=\
- AimModelRecoilArcDeg= Recoil Arc:
- AimModelRecoilArcRotateDeg= Arc Rotate:
- AimModelMinConeDegrees= Cone (Min\Max):
- AimModelMaxConeDegrees=\
- ReloadSpeed= Reload Time:
- SightedTransitionSeconds= Sight Time:
- FullPowerSeconds= Time to charge:
- MinPowerPerShot= Min Damage:
- NumProjectiles=No of Projectiles:
- AttackActionPointCost= AP Cost:
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