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Elyra

Aug 5th, 2025 (edited)
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  1. <<Elyra>>
  2. Darkgazer-chan, Mascot of the Court
  3.  
  4. NPC of the Court of the Deep Sea
  5.  
  6. Attributes: Resistances: Stats:
  7. STR: 10 Heat: 0% Caster Level: 85 [120]
  8. DEX: 16 Cold: 25% Martial Level: 0
  9. CON: 14 [8] Acid: 0% Vitality: 67
  10. INT: 14 Electricity: -25% Stamina: 14
  11. WIS: 28 [32] Sonic: 0% Mana Pool: 113 [152]
  12. CHA: 18 Light: -100% Martial Proficiency: - [13]
  13. Dark: 100% Ranged Proficiency: -
  14. Natural Proficiency: -
  15. Unarmed Proficiency: 3
  16. Physical Action Commands: -
  17. Physical Resistance: 25 [45]
  18. Arcane Casting Proficiency: 103 [122]
  19. Divine Casting Proficiency: -
  20. Nature Casting Proficiency: -
  21. Caster Spell List: 255
  22. Supernatural Resistance: 76
  23.  
  24. Class Breakdown
  25. ===============================================================================================
  26. Lv ML CL Vit Requirements
  27. Gazer 15 0 20 18
  28. Darkgazer 10 0 10 7 Gazer
  29. Sorceror 15 0 15 12 Heteromorph and INT 11+, WIS 11+, CHA 13+, or CON 11+
  30. Specialist (Abjuration) 10 0 10 8 Any Spellcasting
  31. Negater 10 0 10 8 Abjuration Specialization
  32. Shadow Adept 10 0 10 8 Any Spellcasting, Any % of Dark Resistance
  33. Elemental Savant 5 0 5 3 An Elemental Resistance at 50%+
  34. High Caster 5 0 5 3 Any Specialization and level 80+
  35. Totals: 80 0 85 67
  36.  
  37. <<Class Abilities>>
  38. > Gazer
  39. • Possess Multiple Eyes, and Can At Will Change FoV (More Focused FoV Results in better ability to Locate Distant Targets, Wider FoV has the Opposite Effect).
  40. • Have Arcane Spellcasting (WIS).
  41. • Can Identify a target's Supernatural Action.
  42. • Can See in Complete Darkness.
  43. > Darkgazer
  44. • Gain 25% Resistance to Dark (100% Total), but Also 25% Weakness to Light (-100% Total).
  45. • Immune to Blind.
  46. • Can Assume a Humanoid Form, Stats Do Not Change.
  47. > Sorcerer
  48. • Have Arcane Spellcasting (INT, WIS, CHA, or CON) [WIS].
  49. • Can cast Spells associated with their Heteromorphic Bloodline at halved Mana cost.
  50. • Gain Special Skill: [Gazer's Eye]
  51. • Metamagic effects cost 1 mana less, to a minimum of 1.
  52. > Specialist
  53. • Choose one spell school to specialize in, you cast spells from that school at halved Mana cost [Abjuration]
  54. • Can cast spells from a School that you are Specialized in at a reduced casting time
  55. • All Spells have an increased chance of causing additional effects
  56. > Negater
  57. • Can Perform an Action to Negate a Spell activation or Dispel any magic effects on a Target, once every 4 hours
  58. • Negate and Dispel effects are much harder for enemies to Resist
  59. • Can Perform an Action that can Reflect most incoming Spells, but requires precise timing
  60. > Shadow Adept
  61. • Can Purchase Shadow Spells from the Yggdrasil Cash Shop
  62. • Cast Shadow and Dark Energy spells at halved Mana cost
  63. • Shadow and Dark Energy Spells have a small chance to inflict Silence on a Target
  64. > Elemental Savant
  65. • Are Immune to all 50%+ Elemental Energy Types
  66. • Cast Spells of all 50%+ Elemental Energy at halved Mana Cost
  67. > High Caster
  68. • Gain an additional Magic Spell for every Character Level (+100 at Level 100)
  69. • Mana Regenerates 50% faster, and are Immune to Silence
  70.  
  71. <<Special Skills and Spells>>
  72. > [Gazer's Eye]
  73. • Fire a Wide Beam that Dispels Magic and Effects, at the Cost of 25% of Max Mana.
  74.  
  75. Feats
  76. ===================================================================================================
  77. [Metamagic Batch A]: Can use Aquatic Spell, Bouncing Spell, Delayed Spell, Ectoplasmic Spell, Empower Spell, Split Ray Spell.
  78. [Metamagic Batch B]: Can use Enlarge Spell, Extend Spell, Heighten Spell, Intensified Spell, Persistent Spell, Chain Spell.
  79. [Metamagic Batch C]: Can use Maximized Spell, Piercing Spell, Quicken Spell, Seeking Spell, Twinned Spell.
  80. [Metamagic Batch D]: Can use Selective Spell, Solid Shadows, Widen Spell, Chain Spell, Transmuted Spell, Triplet Spell.
  81. [Disruptive Dispel]: When you dispel any spell off of an enemy, they're stunned for a few seconds.
  82. [School Focus]: Choose a school of magic. Spells of that school are harder to resist. [Abjuration]
  83. [Spell Specialization]: Choose a specific spell. When you cast it, you are considered to be 10 CL higher. [Dispel Magic]
  84. [School Mastery]: Choose a school of magic. Any spells you cast of that school of magic are cast as though your CL was 5 higher. [Abjuration]
  85.  
  86. Skill Breakdown
  87. ===================================================================================================
  88. Base Softcap Added Total
  89. [Ki Control] [20] [20] [30]
  90. [Athletics] [22] [38] [60] [70]
  91. [Balance] [26] [26] [36]
  92. [Climb] [16] [16] [26]
  93. [Jump] [14] [14] [24]
  94. [Tumble] [24] [24] [34]
  95. [Flight] [22] [50] [22] [32]
  96. [Ride] [22] [50] [22] [32]
  97. [Swim] [14] [50] [36] [50] [100]
  98. [Grapple] [20] [50] [20] [30]
  99. [Thievery] [28] [50] [28] [38]
  100. [Stealth] [40] [50] [10] [50] [60] [87 in darkness]
  101.  
  102. [Mana Control] [40] [50] [90] [100]
  103. [Spellcraft] [22] [5] [5] [15]
  104. [Investigation] [22] [22] [32]
  105. [Insight] [50] [10] [60] [70]
  106. [Perception] [64] [26] [90] [100]
  107. [Medicine] [50] [50] [60]
  108. [Survival] [50] [50] [60]
  109. [Deception] [44] [44] [54] [81 in darkness]
  110. [Intimidation] [26] [26] [36]
  111. [Leadership] [34] [34] [44]
  112. [Persuasion] [30] [30] [40]
  113.  
  114. [Craft (Alchemy)] [22] [12] [34] [44]
  115. [Craft (Cooking)] [22] [8] [30] [40]
  116. [Craft (Artifice)] [22] [22] [32]
  117. [Craft (Other)] [22] [24] [22] [32]
  118. [Knowledge (Arcana)] [36] [34] [70] [80]
  119. [Knowledge (Dungeoneering)] [36] [14] [50] [60]
  120. [Knowledge (Engineering)] [36] [24] [24] [34]
  121. [Knowledge (Geography)] [36] [24] [24] [34]
  122. [Knowledge (History)] [36] [24] [24] [34]
  123. [Knowledge (Local)] [36] [24] [24] [34]
  124. [Knowledge (Monster Lore)] [36] [24] [24] [34]
  125. [Knowledge (Nature)] [36] [24] [24] [34]
  126. [Knowledge (Nobility)] [36] [24] [24] [34]
  127. [Knowledge (Religion)] [36] [24] [60] [70]
  128. [Profession (Clerk)] [54] [16] [70] [80]
  129. [Profession (Librarian)] [54] [6] [60] [70]
  130. [Profession (Scribe)] [54] [6] [60] [70]
  131. [Profession (Barrister)] [54] [54] [64]
  132. [Profession (Butcher)] [54] [54] [64]
  133. [Profession (Soldier)] [54] [54] [64]
  134. [Profession (Other)] [54] [38] [38] [48]
  135. [Performance (Act)] [30] [30] [60] [70]
  136. [Performance (Comedy)] [30] [30] [40]
  137. [Performance (Oratory)] [30] [30] [40]
  138. [Performance (Sing)] [30] [30] [40]
  139. [Performance (Other)] [30] [28] [28] [38]
  140.  
  141. Current Loadout
  142. ===================================================================================================
  143.  
  144. [Weapon]
  145. >Moon Sceptre
  146. [Off Hand]
  147. >Caster's Staff
  148. [Armor]
  149. >Gorgon's Cloak
  150. [Accessories]
  151. >Nixie's Pearl
  152. >Ring of Caster's Might
  153. >Sun Scorned Eye
  154. >Ring of the Court of the Deep Sea
  155. Item Breakdown
  156. ===================================================================================================
  157. <<Moon Sceptre>> (Mythical-Class Casting Focus)
  158. [Dark Focus]
  159. [Gravity Focus]
  160. - A Short, Black Metal Staff, at the Top End is a Silver Metal Sphere, with a Thin Silver Crescent Moon Atop It, and at the Bottom End a Smaller Silver Sphere. Just Above the Surface of the Metal, Almost a Shadow Cast Upon It, Thin Black Designs Shift and Change when You Aren’t Looking, from Simple Spiraling Patterns to Intricate Sceneries. The Wielder Can Cast Dark Elemental Spells for Half Mana Cost. The Wielder Can Cast Gravity Manipulation Spells for Half Mana Cost.
  161.  
  162. <<Caster's Staff>> (Relic-Class One-handed Weapon)
  163. [Greater Magic Weapon (3)] - +10 Weapon Type Proficiency when wielding, and Weapon is considered a Magic Weapon.
  164. [Shillelagh (2)] - If primarily wood, weapon deals hugely increased damage and has increased accuracy.
  165. [Greater Mighty Wallop (4)] - Weapon has increased Knock Out and Stagger chance, as if Strength is considered 4x higher. (only for Knock Out and Stagger)
  166. [Divine Sacrifice (2)] - You can pay 1 Vitality to add 10 extra damage to any attack.
  167. - An old staff of high-class hardwood, the Caster's Staff is an emergency weapon used by Hythlodaus until long after he reached level 100. It's overall a basic, rather weak option, but remains a useful backup weapon in a pinch, and in a seriously bad situation allows for a sacrificial blow. It was given to Elyra as a way to give her a close-combat option.
  168.  
  169. <<Gorgon's Cloak>> (Relic-Class Garment)
  170. [Owl's Wisdom (3)] - +4 WIS.
  171. [Penumbral Disguise (4)] - In Dim Lighting or Complete Darkness: gain Deception and Stealth equal to [CL_limit/5 + 10] [27]
  172. [Mage Armor (2)] - 20 Physical Resistance.
  173. [Squeeze (2)] - Can slip into small openings.
  174. - A long, dark cloak with an eye pattern over the hood that Hythlodaeus used in his mid- to late-levels, back when he was trying a WIS build. The cloak enhances the user's ability to hide in small, dark places, the better to manipulate from the shadows.
  175. The name of this cloak always confused Hythlodaeus.
  176.  
  177. <<Nixie's Pearl>> (Divine-Class Accessory)
  178. [Embrace the Deeps (7)] - Can see in Complete Darkness. Can breathe Underwater indefinitely. +40 to Swim. Immune to temperature and pressure in extreme depths of water. Immune to Confusion. Gain the effects of Freedom of Movement while underwater.
  179. [Sky Swim (4)] - Can swim in the air.
  180. [Greater Spirit Guide (4)] - +10 to all Skills.
  181.  
  182. <<Sun Scorned Eye>> (Divine-Class Accessory)
  183. [Magic Resistance]
  184. [Magic Absorption]
  185. [True Sight]
  186. - The Eye hums when used, and can be placed in an appropriate slot on Magic Gear.
  187.  
  188. <<Ring of Caster's Might>> (Divine-Class Accessory)
  189. [Suffer the Flesh (3)] - +25 CL, -10 CON.
  190. [Spell Enhancer (4)] - +10 CL
  191. [Death Ward (5)] - Immune to instant Death, Doom, absorb Vitality, and negative energy
  192. [Bear's Endurance (3)] - +4 CON.
  193. - An early attempt to utilize Suffer the Flesh, this ring would eventually be replaced by the Ring of the Whybear. With no other use for it, it was kept in storage, and eventually passed to Elyra.
  194.  
  195. <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
  196. [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
  197. [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
  198. [Arcane Mark (1)]
  199. - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
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