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ansakoy

Spaceship

Nov 3rd, 2014
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Python 8.91 KB | None | 0 0
  1. # program template for Spaceship
  2. # to avoid errors, please use Chrome
  3.  
  4. import simplegui
  5. import math
  6. import random
  7.  
  8. # globals for user interface
  9. WIDTH = 800
  10. HEIGHT = 600
  11. score = 0
  12. lives = 3
  13. time = 0.5
  14.  
  15. class ImageInfo:
  16.     def __init__(self, center, size, radius = 0, lifespan = None, animated = False):
  17.         self.center = center
  18.         self.size = size
  19.         self.radius = radius
  20.         if lifespan:
  21.             self.lifespan = lifespan
  22.         else:
  23.             self.lifespan = float('inf')
  24.         self.animated = animated
  25.  
  26.     def get_center(self):
  27.         return self.center
  28.  
  29.     def get_size(self):
  30.         return self.size
  31.  
  32.     def get_radius(self):
  33.         return self.radius
  34.  
  35.     def get_lifespan(self):
  36.         return self.lifespan
  37.  
  38.     def get_animated(self):
  39.         return self.animated
  40.  
  41.    
  42. # art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
  43.    
  44. # debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
  45. #                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
  46. debris_info = ImageInfo([320, 240], [640, 480])
  47. debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
  48.  
  49. # nebula images - nebula_brown.png, nebula_blue.png
  50. nebula_info = ImageInfo([400, 300], [800, 600])
  51. nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
  52.  
  53. # splash image
  54. splash_info = ImageInfo([200, 150], [400, 300])
  55. splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")
  56.  
  57. # ship image
  58. ship_info = ImageInfo([45, 45], [90, 90], 35)
  59. ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
  60.  
  61. # missile image - shot1.png, shot2.png, shot3.png
  62. missile_info = ImageInfo([5,5], [10, 10], 3, 50)
  63. missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")
  64.  
  65. # asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
  66. asteroid_info = ImageInfo([45, 45], [90, 90], 40)
  67. asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")
  68.  
  69. # animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
  70. explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
  71. explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")
  72.  
  73. # sound assets purchased from sounddogs.com, please do not redistribute
  74. soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
  75. missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
  76. missile_sound.set_volume(.5)
  77. ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
  78. explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
  79.  
  80. # helper functions to handle transformations
  81. def angle_to_vector(ang):
  82.     return [math.cos(ang), math.sin(ang)]
  83.  
  84. def dist(p,q):
  85.     return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)
  86.  
  87.  
  88. # Ship class
  89. class Ship:
  90.     def __init__(self, pos, vel, angle, image, info):
  91.         self.pos = [pos[0],pos[1]]
  92.         self.vel = [vel[0],vel[1]]
  93.         self.thrust = False
  94.         self.angle = angle
  95.         self.angle_vel = 0
  96.         self.image = image
  97.         self.image_center = info.get_center()
  98.         self.image_size = info.get_size()
  99.         self.image_center_thrust = [(self.image_center[0] + self.image_size[0]), self.image_center[1]]
  100.         self.radius = info.get_radius()
  101.    
  102.     def rotate_right(self):
  103.         self.angle_vel += 0.05
  104.        
  105.     def rotate_left(self):
  106.         self.angle_vel -= 0.1
  107.        
  108.     def rotate_stop(self):
  109.         self.angle_vel = 0
  110.            
  111.     def draw(self,canvas):
  112.         if self.thrust:
  113.             canvas.draw_image(self.image, self.image_center_thrust, self.image_size, self.pos, self.image_size, self.angle)
  114.         else:  
  115.             canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle)
  116.  
  117.     def update(self):
  118.         self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH
  119.         self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT
  120.         self.angle += self.angle_vel    # angle update
  121.         friction = 0.01
  122.         self.vel[0] *= 1 - friction
  123.         self.vel[1] *= 1 - friction
  124.         if self.thrust:
  125.             self.vel[0] += angle_to_vector(self.angle)[0] / 10
  126.             self.vel[1] += angle_to_vector(self.angle)[1] / 10
  127.  
  128.     def shoot(self):
  129.         global a_missile
  130.         for_vec = angle_to_vector(self.angle)
  131.         mis_pos = [(self.pos[0] + for_vec[0] * self.radius), (self.pos[1] + for_vec[1] * self.radius)]
  132.         mis_vel = [self.vel[0] + for_vec[0] * 5, self.vel[1] + for_vec[1] * 5]
  133.         a_missile = Sprite(mis_pos, mis_vel, self.angle, 0, missile_image, missile_info, missile_sound)
  134.    
  135. # Sprite class
  136. class Sprite:
  137.     def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None):
  138.         self.pos = [pos[0],pos[1]]
  139.         self.vel = [vel[0],vel[1]]
  140.         self.angle = ang
  141.         self.angle_vel = ang_vel
  142.         self.image = image
  143.         self.image_center = info.get_center()
  144.         self.image_size = info.get_size()
  145.         self.radius = info.get_radius()
  146.         self.lifespan = info.get_lifespan()
  147.         self.animated = info.get_animated()
  148.         self.age = 0
  149.         if sound:
  150.             sound.rewind()
  151.             sound.play()
  152.    
  153.     def draw(self, canvas):
  154.         canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle)
  155.    
  156.     def update(self):
  157.         self.angle += self.angle_vel
  158.         self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH
  159.         self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT
  160.        
  161.          
  162. def draw(canvas):
  163.     global time
  164.    
  165.     # animiate background
  166.     time += 1
  167.     wtime = (time / 4) % WIDTH
  168.     center = debris_info.get_center()
  169.     size = debris_info.get_size()
  170.     canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
  171.     canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
  172.     canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
  173.  
  174.     # draw ship and sprites
  175.     my_ship.draw(canvas)
  176.     a_rock.draw(canvas)
  177.     a_missile.draw(canvas)
  178.    
  179.     # update ship and sprites
  180.     my_ship.update()
  181.     a_rock.update()
  182.     a_missile.update()
  183.    
  184.     # draw game info
  185.     canvas.draw_text("Lives: " + str(lives), (WIDTH / 15.0, HEIGHT / 10), 30, "White")
  186.     canvas.draw_text("Score: " + str(score), (WIDTH - WIDTH / 5.0, HEIGHT / 10), 30, "White")
  187.  
  188. # key handlers
  189. def key_down(key):
  190.     if key == simplegui.KEY_MAP['right']:
  191.         my_ship.rotate_right()
  192.     elif key == simplegui.KEY_MAP['left']:
  193.         my_ship.rotate_left()
  194.     elif key == simplegui.KEY_MAP['up']:
  195.         my_ship.thrust = True
  196.         ship_thrust_sound.play()
  197.     elif key == simplegui.KEY_MAP['space']:
  198.         my_ship.shoot()
  199.  
  200. def key_up(key):
  201.     if key == simplegui.KEY_MAP['right']:
  202.         my_ship.rotate_stop()
  203.     elif key == simplegui.KEY_MAP['left']:
  204.         my_ship.rotate_stop()
  205.     elif key == simplegui.KEY_MAP['up']:
  206.         my_ship.thrust = False
  207.         ship_thrust_sound.rewind()
  208.    
  209. # timer handler that spawns a rock    
  210. def rock_spawner():
  211.     global a_rock
  212.     pos = [random.randrange(WIDTH), random.randrange(HEIGHT)]
  213.     vel = [random.randrange(3), random.randrange(3)]
  214.     x_dir = random.randrange(2)
  215.     if x_dir:
  216.         vel[0] = - vel[0]
  217.     y_dir = random.randrange(2)
  218.     if y_dir:
  219.         vel[1] = - vel[1]
  220.     ang_vel = random.randrange(1, 11) / 100.0
  221.     rot_dir = random.randrange(2)
  222.     if rot_dir:
  223.         ang_vel = - ang_vel
  224.     a_rock = Sprite(pos, vel, 0, ang_vel, asteroid_image, asteroid_info)
  225.    
  226. # initialize frame
  227. frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
  228.  
  229. # initialize ship and two sprites
  230. my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
  231. a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, 0.1, asteroid_image, asteroid_info)
  232. a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [0, 0], 0, 0, missile_image, missile_info, missile_sound)
  233.  
  234. # register handlers
  235. frame.set_draw_handler(draw)
  236. frame.set_keydown_handler(key_down)
  237. frame.set_keyup_handler(key_up)
  238.  
  239. timer = simplegui.create_timer(1000.0, rock_spawner)
  240.  
  241. # get things rolling
  242. timer.start()
  243. frame.start()
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