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- >You are lead to a barren room.
- >It's one of many in the castle, but this one is close to where you sleep.
- >It's not much more than a broom closet, really.
- >In fact it probably is a broom closet.
- >But you've never let such petty things as common sense get in your way.
- >You dismiss the pony you asked to find you a spare room, and get to work.
- >You open a window and start pulling in some space.
- >Once you feel you have enough, you start pushing the space into the closet.
- >Much better!
- >The room is now about the size of a dining room.
- >Still barren though.
- >You start walking backwards through the halls until you stumble upon an actual dining room.
- >You steal all the furniture you can carry, and drag it back to the room.
- >Once it's in the room, you decide that it still isn't good enough.
- >You stand a while in thought before putting a table in the middle of the room and giving it a spin.
- >It spins in place, and you get an idea.
- >You grab a chair and throw it, curving the throw sharply.
- >It starts orbiting the table in the center of the room.
- >Perfect!
- >You toss a few more chairs into orbit around the table, and hop onto one as it goes past.
- >As you swing past your pile of furniture a few more times, you nick some of the smaller tables.
- >You throw the smaller tables into orbit around the chairs.
- >This room is really coming together now!
- >You fall off your chair and start wriggling along the floor towards the center table.
- >You lift it into the air, and place it firmly there.
- >It keeps spinning.
- >Then, you hop onto a passing chair and stomp on it a few times.
- >That side of it's orbit lowers, and the other side rises.
- >You wait for the perfect moment before leaping from one chair to the other.
- >You swing under that chair and punch it's underside, raising that side of it's orbit.
- >Anon Yttri Mous, Space Scientist.
- >You leap between the remaining chairs, and a few well placed smacks puts them on slightly imperfect orbits.
- >You leap off the final chair and combat roll.
- >Now all the room needs is a fresh coat of paint.
- >Maybe a few windows.
- >Nevermind the fact that this room is directly adjacent to nothing but other rooms, you'll figure it out eventually.
- >You leap out a window, and start hopping backwards through Canterlot.
- >Apparently it's the dead of night, as evidenced by the fact that you can't see anything.
- >You keep hopping until you find some sort of store that looks like it sells paint.
- >Canterlot stores are much worse than Ponyville stores.
- >They don't even look like what they're selling.
- >Nevertheless, you open the door and enter the store.
- >The light's are off, which is a problem.
- >They should really cater to people trying to buy paint in the middle of the night.
- >To rectify their obvious oversight, you grab a hold of some air and shake it until it bursts into flames.
- >You toss it into orbit above your head.
- >With the shop thus lit it's easy to find some pails of paint in the color you want.
- >A nice sort of green.
- >You moonwalk out of the store, making sure to shut the door on your way out.
- >You extinguish your headlamp and start skiing back to the castle.
- >You crash through an open window and end up tumbling back to the room.
- >Fortunately your paint didn't spill on the way here.
- >You pick yourself up and walk into the room.
- >All the tables and chairs and such are still orbiting and spinning and all those good things.
- >You put your pails of paint on the floor carefully, then kick them.
- >The paint spills out all over the floor, and you leap in.
- >After rolling around a bit, you start crawling all over the room like a gecko.
- >Eventually the room is covered in a uniform coat of green paint.
- >It's still wet though.
- >Nothing a bit of heat can't sort out.
- >Now, what's a good source of heat?
- >Fission!
- >You bound out of the room, still dripping with green paint, and find one of the night guards.
- >You tackle him, and wrest his spear from his grasp before sidejumping away at top speed while cackling like a madman.
- >He gives chase, but is incapable of catching you.
- >You make it back to the room, and shut the door behind you.
- >Should keep him out.
- >Now, to split an atom.
- >You start twirling the spear around before suddenly slamming it down.
- >The tip splits a single atom of oxygen in the air, and the room erupts into flames.
- >When the flames die down The spear is a melted pile of metal, the furniture is completely unharmed, and the paint is perfectly dried.
- >You peel your second skin of green paint off, before realizing you can't get the paint out of your clothes.
- >Ahh well. Guess green's just what you're wearing from now on.
- >At least your skin isn't green.
- >You Swing open the door, and find a whole bunch of night guards waiting for you outside it.
- "Hello!"
- >They seem to be taken off guard.
- >"Uh. Hello?"
- "I suppose you'll be wanting this?"
- >You toss them the semi-solid piece of what once was a spear.
- >They all recoil at the same time.
- >"What did you do to it!?"
- "Science!"
- >You slam the door in their faces, and wait for them to leave.
- >You open the door again, and they're still there.
- "What do you want?"
- >"He can hardly guard without a weapon, now can he?"
- "Can't he fend off ne'er-do-wells with his razor sharp wit?"
- >They stop for a moment, in thought.
- >"I don't think we've ever tried that. This'll save us a fortune in equipment costs."
- >And with that, they leave.
- >You begin to tiptoe backwards through the castle, ending up in the kitchen.
- >Well, a kitchen. You aren't sure if there's more than one.
- >You rifle through the cupboards and find some tea, some sugar, a teapot and several cups with matching saucers.
- >You balance them all on your fingertip from smallest to largest, with the saucers on their edges at the bottom, and the teapot at the top.
- >Then, you take them to your green tea room.
- >They all go on the middle table, and you go back to the kitchen.
- >It is time to make breakfast for Celestia!
- >There's no real reason to do this, it just seems like a nice thing to do.
- >Hmmm.
- >You get some stuff out of the inexplicable fridge.
- >Some eggs.
- >Some cream.
- >Yeah, that looks about right.
- >You crack some eggs into a jug, then pour some cream in.
- >Then you punch the resulting mixture until it looks nice.
- >You turn on a stove and place a frying pan on it.
- >A splash of cooking oil, then you pour your terrible scrambled eggs mixture into it.
- >You punch it until it becomes scrambled eggs.
- >You are the best chef. You should get a fancy hat to show as much.
- >You grab a handful of scrambled eggs and drop it on a plate.
- >Good job. 10/10. Best breakfast ever.
- >You take the breakfast to Celestia's room, and open the door silently.
- >As you stand over her, her alarm clock goes off.
- "Good morning, Celestia!"
- >She groggily awakens, and turns off her alarm.
- >You hold the scrambled eggs down beside her.
- >She accepts them and starts to eat.
- >No fork or anything, so it's a bit messy, but whatever.
- >You drag her out of bed, and she doesn't resist.
- >She doesn't seem to care. It's probably too early to bother.
- >You drag her out the window, and into the courtyard, where you drop her.
- "Now raise the sun."
- >She staggers to her feet, and her horn lights up.
- >The sun pops up from behind the horizon, and Celestia lies back down on the ground.
- >Good enough.
- >You drag Celestia back to her bed, then just as she gets under the covers, you fall unconscious.
- >You wake up some time later.
- >Celestia has gotten up on her own by now, and you've been put on her bed.
- >You slide off the bed and end up in a pile on the floor.
- >You get up and start wandering the castle.
- >You find Celestia drinking tea on a balcony.
- "Hello!"
- >She looks towards you.
- >"Hello, Anonymous. I didn't get to thank you for that breakfast, did I?"
- "No, you didn't, but that's fine!"
- >She goes back to her tea.
- "This is kind of a dull place to be drinking tea, isn't it?"
- >"I suppose it could do with some more excitement, I suppose."
- >You tear your side of the balcony door off, and galumph back to the green room.
- >You slap the balcony's door on a far wall, and enter it.
- "Please, do come in."
- >Celestia gets up, and enters the room.
- >She smiles broadly when she sees the chaos ensuing.
- >She flies up to one of the chairs, and you leap onto one.
- >You hop from chair to chair until you get to the one closest to the spinning table in the middle.
- >You get the tea supplies, and hop back to an outer chair.
- >Now you need water.
- "Be back in a moment."
- >You stop being in the tea room
- >And start being in the kitchen.
- >You grab a kettle, and fill it with water.
- >Then you stop being in the kitchen
- >And start being in the tea room again.
- >You bounce onto a chair, then put the kettle firmly in the air beside you.
- >You form your hands into fists, then spark one off the other.
- >A reasonable sized flame is formed, and you push air into it to make it bigger.
- >You grab the flame and put it under the kettle, then close your eyes.
- "Close your eyes too, Celestia."
- >A few seconds later, the kettle starts boiling.
- >"How did you make it boil so fast?"
- "Well, if a watched kettle never boils, fewer entities looking at it must make it boil faster."
- >"I guess that makes some amount of sense."
- >You pour some tea into the teapot, then some boiling water.
- >You give it a bit, then pour some tea into a cup.
- >Some sugar, some milk, done.
- >You wait until an opportune time, then toss the cup of tea.
- >It arcs around the room, before being caught in Celestia's telekinesis.
- >She sips it daintily, and you pour yourself a cup of tea.
- >Luna enters from the balcony.
- >"Sister! The door to the balcony wasn't there, but-"
- >She looks around.
- >"What is this?"
- "It's a tea room. We can drink tea here."
- >"And why is the balcony here?"
- "Because it's more convenient for it to be there. Would you like some tea?"
- >You pour a cup of tea, with sugar, milk and all that, and throw it in an arc around the room.
- >It ends up orbiting Luna's head.
- "Please, take a seat."
- >She flies to a chair, and sits in it.
- >Kind of inefficient, she should've just waited for the next time it swung past.
- >But whatever, it's done now.
- >She removes the cup from orbit around her head with her telekinesis, and starts to drink it.
- >You drink your own tea, and upon draining your cup, ask a question.
- "So, how do you like your tea?"
- >Celestia speaks first.
- >"Black, with lemon squeezed in."
- >Then Luna.
- >"Very milky, and very sweet."
- >Makes sense.
- >You don't have any lemons handy, and have no idea where to find any.
- >Ah well.
- >Celestia sets her cup down.
- >"Could you pass the tea, Anon?"
- >You toss the tea making supplies around the room, getting gravity assists from other chairs and tables, before the tea stuff ends up orbiting Celestia.
- >"Thank you."
- >After pouring her own tea, she tries to return everything, but it gets stuck in orbit around the center table.
- >As it passes by you, you reach out and catch the stuff.
- >Disaster averted.
- >You all sit in the tea room in a companionable silence.
- >After some time, Luna pipes up.
- >"So, how did you get all this furniture to move in such a strange way?"
- "Not telekinesis, that's for certain."
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