WendyCooldown

[Nechronica] kitty at my foot and i wanna touch it

Mar 31st, 2015
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  1. Doll: Nyaa
  2. Age: 12
  3. Player: Alice
  4. Favor: 0/32
  5. Combat Position: Elysium
  6.  
  7. =PREMONITION=
  8. -Loss - Long ago, you lost something. It remains lost even now. It wasn't your life or your memory... it was something even more important than those.
  9. "...Nn."
  10.  
  11. =FRAGMENTS=
  12. -Hidden Room - You'd locked yourself inside a cramped room. Outside, someone was wandering around searching for you. They mustn't find you. They mustn't find you. But from the other side of the door, you heard them coming. And then...
  13. "... ...Nyaa."
  14. -Snow - Memories of snow. Of looking up at the sky. White fragments drifting down. Was that...was that really snow?
  15. "Nyaa."
  16.  
  17. =TREASURE=
  18. Mirror - You have a small hand mirror. You've made use of it many times. You might not like the face reflected in it, but the reflection itself is precious to you.
  19. "...Nya."
  20.  
  21. =POSITION - AUTOMATON=
  22. Though you have a heart, you have suppressed it. In battle, you are no more than the gear of a machine. Dolls are Dolls, after all. It is only proper that dead corpses should have dead hearts. Those things you could not protect while you still lived, you protect now.
  23. "Nya. Nyaa."
  24.  
  25. =CLASS - REQUIEM/ROMANESQUE=
  26. Dolls that use firearms.
  27. Requiems of the end.
  28. Fantasias for those without souls.
  29. The sole notes heard within this world.
  30. The specialty of this Class is range. Created to defend important positions, they also excel as guerillas. The report of their guns are the only melodies that resound within this ruined world, like bells tolling for those whom they lay to rest.
  31. "... ...Nya."
  32.  
  33. Dancing Dolls.
  34. Princesses of the netherworld.
  35. Corpses trapped in a tarantella.
  36. Beloved playthings, cast away.
  37. The specialty of this Class is adroit mobility. When they were alive, they danced for others' pleasure- dances as precise as clockwork, down to the movements of their fingertips. And now, just as they were then, they shall be beloved once again.
  38. "Ny-y-y-yaa..~"
  39.  
  40.  
  41. Reinforcement: 3/0/2
  42.  
  43. Head Parts: Brain, Eyeballs, Jaw, Scope, Adrenaline, Hero's Scarf
  44. Arm Parts: Fists, Arms, Shoulders, Chainsaw, Machine Gun, Rocket Launcher
  45. Body Parts: Spine, Entrails, Entrails, Tail, Torso, First Aid Kit, Flares x3
  46. Leg Parts: Bone, Bone, Feet, Compact
  47.  
  48. AP: 11
  49.  
  50. =SKILLS=
  51.  
  52. AUTOMATON
  53. -Reckless (Auto) - Damage one Basic Part of your choice to reroll the die for an Action Check, Attack Check, or Dismemberment Check.
  54. "Nn...ya."
  55.  
  56. REQUIEM
  57. -Gun God (Auto) - When you make an Attack Check for a Ranged Attack, you may add +1 to the roll.
  58. "Nya. Nya. Nya."
  59. -Hand of Death (Rapid) - You may use an Attack Maneuver of your choice as if its timing were Rapid.
  60. "Nya."
  61. -Lullaby (Auto) - You can opt to take -1 to the result of a ranged attack check to decrease the cost of the maneuver by 1.
  62. "...Marshmallow...Marshmallow...~"
  63.  
  64. ROMANESQUE
  65. -Clockwork (Special) - Acquire an additional Tier 3 Enhancement. This is not limited by Reinforcement Points.
  66. "*click* Nyaaaa."
  67. -Tuning (Rapid, 0, 0) Until the end of the turn, the target may use Maneuvers associated with a damaged Part as if it were not damaged.
  68. "[radio screech]"
  69.  
  70. =REINFORCEMENTS=
  71.  
  72. ARMAMENTS (3)
  73. -Chainsaw (Action, 3, 0; Melee Attack 2 + Dismember) (broken - no Dismember)
  74.  
  75. -Shotgun (Action, 2, 0-1; Ranged Attack 1 + Explosive, Add 1 to Attack Check)
  76.  
  77. -Rocket Launcher (Action, 4, 1-2; Ranged Attack 4 + Explosive + Area Attack)
  78.  
  79. -First Aid Kit (At the end of the Battle Phase, if this part is undamaged, regenerate three Basic Parts for one of your Sisters.)
  80.  
  81. -Flares (Action, 2, 0-1; Blast Attack 2 + Explosive + Burning*)
  82.  
  83. MUTATIONS (1)
  84. -Tail (Auto, AP+1)
  85.  
  86. ENHANCEMENTS (2)
  87. -Adrenaline (Auto, AP+1)
  88.  
  89. -Scope (Check, 0, Self; Support 2 when making a Ranged or Blast Attack)
  90.  
  91. -Cyborg (Damage, 0, Self; Defend 2)
  92.  
  93. =FETTERS=
  94. Kitty Compact - 4/4
  95. Camille (Regret) - 0/4
  96. -A scrap of Selina's scarf - 4/4
  97.  
  98. =MISC=
  99. Cigarettes
  100.  
  101. =APPEARANCE=
  102. A small girl in a shirt and skirt that might be a modified sailor uniform, with torn stockings wrapped around her legs. Flashes of unforgiving steel shine through the holes, and for better or worse, she wears heavy boots that are a little too big for her. The sleeves of her blouse are heavily flared, hiding both of her hands - or one delicate, pale hande and one machine gun, to be more precise Her hair is long and silver in the right light, though the wrong light is much more common, and makes it look a faded, dreary gray; her eyes are a pretty amber, at least if the cat's-eye targeting equipment that covers them is to be believed. The heavy frame of her equipment traces over - no, pierces her entire body, leaving only that one pale hand and a near-motionless face as her remaining obvious hints of humanity.
  103.  
  104. Her voice (when she speaks) is tiny and soft, almost eclipsed by the grinding sounds of her machinery, and even then limited to small, emotionless noises. She barely responds to most stimuli, though she takes some care to keep her person away from perceived threats. Curiously, she prioritizes a small compact with most of a mirror left inside it, usually strapped to a thigh under her skirt. If one studies her long enough, they might see her carefully detach it and stare into it for minutes, hours...Maybe days, with the ragged cat's tail hanging from her skirt twitching slowly, unnaturally beneath her.
  105.  
  106.  
  107.  
  108. =MANEUVER LIST - BASIC=
  109. Fist - (Action, 2, 0) Unarmed Attack 1
  110. Arm - (Check, 1, 0) Support 1
  111. Shoulder - (Action, 4, self) Move 1
  112. Bone - (Action, 3, self) Move 1
  113. Foot - (Check, 1, 0) Hinder 1
  114. Brain - (Auto) AP +2
  115. Eyes - (Auto) AP+1
  116. Jaw - (Action, 2, range 0) Unarmed Attack 1
  117. Spine - (Action, 1, range 0) One Maneuver you use on the next count during this round has its Cost reduced by 1.
  118. Entrails - None
  119.  
  120. =MANEUVER LIST - REINFORCEMENT=
  121. Adrenaline - (Auto) AP+1
  122. Scope (Check, 0, Self) Support 2 for Ranged or Blast attack
  123. Cyborg (Damage, 0, Self) Defend 2
  124. Chainsaw (Action, 3, 0) Melee Attack 2 + Dismember
  125. Shotgun (Action, 2, 0-1) Ranged Attack 1 + Explosive, add 1 to check
  126. Rocket Launcher (Action, 4, 1-2) Ranged Attack 4 + Explosive + Area Attack
  127.  
  128. =MANEUVER LIST - SKILLS=
  129. Reckless - (Auto) Damage a Basic Part to reroll Action, Attack, or Dismemberment check.
  130. Gun God - (Auto) Add +1 to Ranged Attack rolls.
  131. Hand of Death - (Rapid, 0, Self) You may make a Ranged Attack as if its timing were Rapid.
  132.  
  133. =BREAD AND BUTTER - NYAAMATO CANNON=
  134. Hand of Death + Rocket Launcher + Scope + Reckless on Miss - Make a Ranged 4 + Explosive attack with range 1-2 with Rapid timing and +3 to the Attack Check; destroy 1 basic part to reroll on the small chance of a miss.
  135.  
  136. *Burning - If a weapon with the Burning effect successfully hits a target it causes the base damage of the weapon and certain effects (Example: Explosive) to be continuously applied for 1d10 number of counts. All fire-based weapons in this campaign have this effect innately, as well as any weapons that are logically fire related. If the duration roll result is 10 the effects last for the remainder of the round.
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