Advertisement
Guest User

Untitled

a guest
Jan 13th, 2020
302
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.79 KB | None | 0 0
  1. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> ANativeWindow: (1280/720) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1280/720)
  2. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Renderer: Adreno (TM) 308
  3.  
  4. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Vendor: Qualcomm
  5.  
  6. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Version: OpenGL ES 3.0 V@269.0 AU@ (GIT@I7663a5f222)
  7.  
  8. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> GLES: 3
  9.  
  10. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle -1869947520
  11.  
  12. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> [EGL] Attaching window :0x9775c008
  13. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Requested framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[on], samples[1]
  14. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Created framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
  15. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> [EGL] Attaching window :0x9775c008
  16. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
  17.  
  18. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> PlayerInitEngineGraphics OK
  19.  
  20. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Found 21 native sensors
  21. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Sensor : Accelerometer ( 1) ; 0.019608 / 0.00s ; LIS3DH Accelerometer / STMicroelectronics
  22. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Sensor : Accelerometer ( 1) ; 0.019608 / 0.00s ; LIS3DH Accelerometer / STMicroelectronics
  23. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UnloadTime: 2.226667 ms
  24.  
  25. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UUID: 397dee3a5f1b2dee => 30b67d87f9a06c0072ba8b19325bfd16
  26. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  27.  
  28. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> System memory in use before: 21.6 MB.
  29.  
  30. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> System memory in use after: 21.7 MB.
  31.  
  32. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i>
  33. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1926.
  34.  
  35. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Total: 5.287813 ms (FindLiveObjects: 1.691198 ms CreateObjectMapping: 0.463594 ms MarkObjects: 2.669688 ms DeleteObjects: 0.454895 ms)
  36.  
  37.  
  38. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Sensor : Accelerometer ( 1) ; 0.019608 / 0.00s ; LIS3DH Accelerometer / STMicroelectronics
  39. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Choreographer available: Enabling VSYNC timing
  40. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> CheckPermission()
  41. UnityEngine.Logger:Log(LogType, Object)
  42. VASEHA.<CheckPermission>d__9:MoveNext()
  43. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  44.  
  45. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  46.  
  47.  
  48. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> got permission(); ->
  49. UnityEngine.Logger:Log(LogType, Object)
  50. VASEHA.<CheckPermission>d__9:MoveNext()
  51. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  52.  
  53. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  54.  
  55.  
  56. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Setting up 1 worker threads for Enlighten.
  57.  
  58. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Thread -> id: ffffffff8757f970 -> priority: 1
  59.  
  60. Unloading 102 Unused Serialized files (Serialized files now loaded: 0)
  61. System memory in use before: 0.69 GB.
  62. System memory in use after: 0.70 GB.
  63.  
  64. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 41965.
  65. Total: 611.494700 ms (FindLiveObjects: 4.388800 ms CreateObjectMapping: 2.505100 ms MarkObjects: 604.465800 ms DeleteObjects: 0.134000 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  68. System memory in use before: 0.75 GB.
  69. System memory in use after: 0.75 GB.
  70.  
  71. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41993.
  72. Total: 628.088700 ms (FindLiveObjects: 6.186500 ms CreateObjectMapping: 3.786900 ms MarkObjects: 617.997700 ms DeleteObjects: 0.116200 ms)
  73.  
  74. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Unloading 780 Unused Serialized files (Serialized files now loaded: 0)
  75.  
  76. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UnloadTime: 42.817921 ms
  77.  
  78. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> unical device id: 30b67d87f9a06c0072ba8b19325bfd16
  79. UnityEngine.Logger:Log(LogType, Object)
  80.  
  81. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  82.  
  83.  
  84. <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UnityIAP Version: 1.23.0
  85. UnityEngine.Logger:Log(Object)
  86. UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  87. VASEHA.PurchaseManager:InitializePurchasing()
  88.  
  89. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  90.  
  91.  
  92. <RI> Initialized touch support.
  93.  
  94. <RI> Initialized touch support.
  95.  
  96. <RI> Initialized touch support.
  97.  
  98. Refresh: detecting if any assets need to be imported or removed ...
  99.  
  100. Hashing assets (1 files)... 0.007 seconds
  101. file read: 0.000 seconds (0.001 MB)
  102. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  103. wait for read: 0.006 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  104. hash: 0.000 seconds
  105. ----- Compute hash(es) for 1 asset(s).
  106. ----- Asset named Assets/Plugins/Android/GoogleMobileAdsPlugin/AndroidManifest.xml is skipped as no actual change.
  107.  
  108. Refreshing native plugins compatible for Editor in 1174.84 ms, found 4 plugins.
  109. Preloading 0 native plugins for Editor in 0.00 ms.
  110.  
  111. Refresh Completed time: 2.862804s
  112. Asset Scan time: 1.065578s
  113. Asset Hashing: 0.006743s [0.7 KB, 0.105233 mb/s]
  114. Asset Import (Scripting) time: 0.000000s (count: 0)
  115. Post Processs Assets (Scripting) time: 0.000000s
  116. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  117. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  118. Post Process Assets (Non Scripting) time: 0.000000s
  119. Dependent Assets to Import Queue time: 0.000000s
  120.  
  121. Refresh: detecting if any assets need to be imported or removed ...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement