Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> ANativeWindow: (1280/720) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1280/720)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Renderer: Adreno (TM) 308
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Vendor: Qualcomm
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Version: OpenGL ES 3.0 V@269.0 AU@ (GIT@I7663a5f222)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> GLES: 3
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle -1869947520
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> [EGL] Attaching window :0x9775c008
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Requested framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[on], samples[1]
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Created framebuffer: resolution[1280x720], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> [EGL] Attaching window :0x9775c008
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> PlayerInitEngineGraphics OK
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Found 21 native sensors
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Sensor : Accelerometer ( 1) ; 0.019608 / 0.00s ; LIS3DH Accelerometer / STMicroelectronics
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Sensor : Accelerometer ( 1) ; 0.019608 / 0.00s ; LIS3DH Accelerometer / STMicroelectronics
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UnloadTime: 2.226667 ms
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UUID: 397dee3a5f1b2dee => 30b67d87f9a06c0072ba8b19325bfd16
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> System memory in use before: 21.6 MB.
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> System memory in use after: 21.7 MB.
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i>
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1926.
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Total: 5.287813 ms (FindLiveObjects: 1.691198 ms CreateObjectMapping: 0.463594 ms MarkObjects: 2.669688 ms DeleteObjects: 0.454895 ms)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Sensor : Accelerometer ( 1) ; 0.019608 / 0.00s ; LIS3DH Accelerometer / STMicroelectronics
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Choreographer available: Enabling VSYNC timing
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> CheckPermission()
- UnityEngine.Logger:Log(LogType, Object)
- VASEHA.<CheckPermission>d__9:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> got permission(); ->
- UnityEngine.Logger:Log(LogType, Object)
- VASEHA.<CheckPermission>d__9:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Setting up 1 worker threads for Enlighten.
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Thread -> id: ffffffff8757f970 -> priority: 1
- Unloading 102 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.69 GB.
- System memory in use after: 0.70 GB.
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 41965.
- Total: 611.494700 ms (FindLiveObjects: 4.388800 ms CreateObjectMapping: 2.505100 ms MarkObjects: 604.465800 ms DeleteObjects: 0.134000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.75 GB.
- System memory in use after: 0.75 GB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41993.
- Total: 628.088700 ms (FindLiveObjects: 6.186500 ms CreateObjectMapping: 3.786900 ms MarkObjects: 617.997700 ms DeleteObjects: 0.116200 ms)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> Unloading 780 Unused Serialized files (Serialized files now loaded: 0)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UnloadTime: 42.817921 ms
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> unical device id: 30b67d87f9a06c0072ba8b19325bfd16
- UnityEngine.Logger:Log(LogType, Object)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <i>AndroidPlayer(ADB@127.0.0.1:34999)</i> UnityIAP Version: 1.23.0
- UnityEngine.Logger:Log(Object)
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- VASEHA.PurchaseManager:InitializePurchasing()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- Refresh: detecting if any assets need to be imported or removed ...
- Hashing assets (1 files)... 0.007 seconds
- file read: 0.000 seconds (0.001 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.006 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- ----- Compute hash(es) for 1 asset(s).
- ----- Asset named Assets/Plugins/Android/GoogleMobileAdsPlugin/AndroidManifest.xml is skipped as no actual change.
- Refreshing native plugins compatible for Editor in 1174.84 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 2.862804s
- Asset Scan time: 1.065578s
- Asset Hashing: 0.006743s [0.7 KB, 0.105233 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement