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Apr 14th, 2023
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  1. // R5.4.13
  2.  
  3. Continued experimental version for debugging Excalibur (0E) and Martial Arts (1D) formulae.
  4.  
  5. Modifications from base:
  6.  
  7. - Change HAMMER's formula to 0E, primary value to 200, and secondary value to 0.
  8. - Change RAPIER's formula to 0E, primary value to 0, and secondary value to 100.
  9. - Change LONG's formula to 0E, primary value to 8, and secondary value to 8.
  10. - Change SABER's formula to 0E, primary value to 8, and secondary value to 100.
  11. - Change PUNCH's primary data to 255.
  12.  
  13. Modifications from previous version:
  14. - Change SABER's primary value to 8.
  15. - Change PUNCH's primary data to 255 and secondary data to 5.
  16.  
  17. Expected results:
  18.  
  19. - SABER will do damage.
  20.  
  21. - SABER will do ~8-~116 damage on normal mobs.
  22. This would establish that the secondary byte is fixed damage and continues to respect DEF.
  23.  
  24. - SABER will do ~4-~60 damage on skeletons.
  25. This would establish that the secondary byte is subject to ○Weapon.
  26.  
  27. - PUNCH will do around 250 damage.
  28. This would establish that the primary value for martial arts is fixed damage.
  29.  
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