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- // R5.4.13
- Continued experimental version for debugging Excalibur (0E) and Martial Arts (1D) formulae.
- Modifications from base:
- - Change HAMMER's formula to 0E, primary value to 200, and secondary value to 0.
- - Change RAPIER's formula to 0E, primary value to 0, and secondary value to 100.
- - Change LONG's formula to 0E, primary value to 8, and secondary value to 8.
- - Change SABER's formula to 0E, primary value to 8, and secondary value to 100.
- - Change PUNCH's primary data to 255.
- Modifications from previous version:
- - Change SABER's primary value to 8.
- - Change PUNCH's primary data to 255 and secondary data to 5.
- Expected results:
- - SABER will do damage.
- - SABER will do ~8-~116 damage on normal mobs.
- This would establish that the secondary byte is fixed damage and continues to respect DEF.
- - SABER will do ~4-~60 damage on skeletons.
- This would establish that the secondary byte is subject to ○Weapon.
- - PUNCH will do around 250 damage.
- This would establish that the primary value for martial arts is fixed damage.
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