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- ## Charge
- ## 50% HP chance to add another round of combat
- ## No need to check for counter attacks
- ## No Range restriction
- ## Use weapon uses (will need to check this)
- ## 26min
- ## x2 S rank
- ## Hit, Crit, Dmg
- ## Game_Unit_Skill.cs
- internal void dmg_skill(
- ref int skill_dmg, ref int weapon_dmg, ref int actor_dmg, ref int support_dmg,
- ref int target_def, Data_Weapon weapon,
- Game_Unit target, Data_Weapon target_weapon, WeaponTriangle tri, bool magic,
- int? distance, float effectiveness = 1)
- {
- .
- .
- .
- // S Rank Buff
- if (actor != null && actor.weapon != null)
- {
- actor_dmg += actor.s_rank_bonus(weapon); // this is applying the S rank bonus to attack
- if (actor.has_skill("MERCANTILE"))
- actor_dmg += actor.s_rank_bonus(weapon);
- }
- }
- ##
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