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- #include "..\..\script_macros.hpp"
- /*
- * File: fn_keyHandler.sqf
- * Author: Bryan "Tonic" Boardwine
- *
- * Description:
- * Main key handler for event 'keyDown'.
- */
- private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"];
- _ctrl = _this select 0;
- _code = _this select 1;
- _shift = _this select 2;
- _ctrlKey = _this select 3;
- _alt = _this select 4;
- _speed = speed cursorObject;
- _handled = false;
- _interactionKey = if (count (actionKeys "User10") isEqualTo 0) then {157} else {(actionKeys "User10") select 0};
- _mapKey = (actionKeys "ShowMap" select 0);
- //hint str _code;
- _interruptionKeys = [17,30,31,32]; //A,S,W,D
- //Vault handling...
- if ((_code in (actionKeys "GetOver") || _code in (actionKeys "salute") || _code in (actionKeys "SitDown") || _code in (actionKeys "Throw") || _code in (actionKeys "GetIn") || _code in (actionKeys "GetOut") || _code in (actionKeys "Fire") || _code in (actionKeys "ReloadMagazine") || _code in [16,18]) && ((player getVariable ["restrained",false]) || (player getVariable ["playerSurrender",false]) || life_isknocked || life_istazed)) exitWith {
- true;
- };
- if (life_action_inUse) exitWith {
- if (!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;};
- _handled;
- };
- //Hotfix for Interaction key not being able to be bound on some operation systems.
- if (!(count (actionKeys "User10") isEqualTo 0) && {(inputAction "User10" > 0)}) exitWith {
- //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
- if (!life_action_inUse) then {
- [] spawn {
- private "_handle";
- _handle = [] spawn life_fnc_actionKeyHandler;
- waitUntil {scriptDone _handle};
- life_action_inUse = false;
- };
- };
- true;
- };
- if (life_container_active) then {
- switch (_code) do {
- //space key
- case 57: {
- [] spawn life_fnc_placestorage;
- };
- };
- true;
- };
- switch (_code) do {
- // -- Disable commander/tactical view
- if (LIFE_SETTINGS(getNumber,"disableCommanderView") isEqualTo 1) then {
- private _CommandMode = actionKeys "tacticalView";
- if (_code in _CommandMode) then {
- hint localize "STR_NOTF_CommanderView";
- _handled = true;
- };
- };
- //Map Key
- case _mapKey: {
- execVM "core\functions\fn_actualiseMap.sqf";
- switch (playerSide) do {
- case west: {if (!visibleMap) then {[] spawn life_fnc_copMarkers;}};
- case independent: {if (!visibleMap) then {[] spawn life_fnc_medicMarkers;}};
- case civilian: {if (!visibleMap) then {[] spawn life_fnc_civMarkers;}};
- case east: {if(!visibleMap) then {[] spawn life_fnc_adacMarkers;}};
- };
- };
- case 46 : {
- _currentPos = getPosATL life_barrier_activeObj;
- detach life_barrier_activeObj;
- life_barrier_activeObj setPos[(getPos life_barrier_activeObj select 0), (getPos life_barrier_activeObj select 1), 0];
- life_barrier_activeObj enableSimulationGlobal true;
- life_bar_placey pushBack life_barrier_activeObj;
- life_barrier_active = false;
- life_barrier_activeObj = ObjNull;
- hint "Vous avez placé l'objet !";
- };
- // C = Ouverture des portes automatique
- case 46: {
- if (!_shift && !_alt && !_ctrlKey && (playerSide == west) && (vehicle player != player)) then {
- [] call life_fnc_copOpener;
- };
- };
- //Holster / recall weapon. (Shift + H)
- case 35: {
- if (_shift && !_ctrlKey && !(currentWeapon player isEqualTo "")) then {
- life_curWep_h = currentWeapon player;
- player action ["SwitchWeapon", player, player, 100];
- player switchCamera cameraView;
- };
- if (!_shift && _ctrlKey && !isNil "life_curWep_h" && {!(life_curWep_h isEqualTo "")}) then {
- if (life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then {
- player selectWeapon life_curWep_h;
- };
- };
- };
- //Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
- case _interactionKey: {
- if (!life_action_inUse) then {
- [] spawn {
- private "_handle";
- _handle = [] spawn life_fnc_actionKeyHandler;
- waitUntil {scriptDone _handle};
- life_action_inUse = false;
- };
- };
- };
- //Restraining (Shift + R)
- case 19: {
- if (_shift) then {_handled = true;};
- if (_shift && playerSide isEqualTo west && {!isNull cursorObject} && {cursorObject isKindOf "Man"} && {(isPlayer cursorObject)} && {(side cursorObject in [civilian,independent])} && {alive cursorObject} && {cursorObject distance player < 3.5} && {!(cursorObject getVariable "Escorting")} && {!(cursorObject getVariable "restrained")} && {speed cursorObject < 1}) then {
- };
- };
- //Knock out, this is experimental and yeah... (Shift + G)
- case 34: {
- if (_shift) then {_handled = true;};
- if (_shift && playerSide isEqualTo civilian && !isNull cursorObject && cursorObject isKindOf "Man" && isPlayer cursorObject && alive cursorObject && cursorObject distance player < 4 && speed cursorObject < 1) then {
- if ((animationState cursorObject) != "Incapacitated" && (currentWeapon player == primaryWeapon player || currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable ["restrained",false]) && !life_istazed && !life_isknocked) then {
- [cursorObject] spawn life_fnc_knockoutAction;
- };
- };
- };
- //T Key (Trunk)
- case 20: {
- if (!_alt && !_ctrlKey && !dialog && {!life_action_inUse}) then {
- if (!(isNull objectParent player) && alive vehicle player) then {
- if ((vehicle player) in life_vehicles) then {
- [vehicle player] spawn life_fnc_openInventory;
- };
- } else {
- private "_list";
- _list = ((ASLtoATL (getPosASL player)) nearEntities [["Box_IND_Grenades_F","B_supplyCrate_F","Land_Sink_F","Land_Workbench_01_F","Land_BarrelEmpty_grey_F","Land_BarrelEmpty_F","Land_WaterTank_F","Land_TripodScreen_01_large_F"], 2.5]) select 0;
- if (!(isNil "_list")) then {
- _house = nearestObject [(ASLtoATL (getPosASL _list)), "House"];
- if (_house getVariable ["locked", false]) then {
- hint localize "STR_House_ContainerDeny";
- } else {
- [_list] spawn life_fnc_openInventory;
- };
- } else {
- _list = ["landVehicle","Air","Ship"];
- if (KINDOF_ARRAY(cursorObject,_list) && {player distance cursorObject < 7} && {isNull objectParent player} && {alive cursorObject} && {!life_action_inUse}) then {
- if (cursorObject in life_vehicles || {locked cursorObject isEqualTo 0}) then {
- [cursorObject] spawn life_fnc_openInventory;
- };
- };
- };
- };
- };
- };
- case 38: //Shift-L = Gyrophare / L= Radar
- {
- _veh = vehicle player;
- if (_shift && !_alt && !_ctrlKey) then
- {
- if(playerSide in [west,independent] && _veh != player && ((driver _veh) == player)) then
- {
- if(!isNil {_veh getVariable "lights"}) then
- {
- if(playerSide == west) then
- {
- [_veh] call life_fnc_sirenLights;
- } else {
- [_veh] call life_fnc_medicSirenLights;
- };
- };
- };
- _handled = true;
- };
- if (!_alt && !_ctrlKey && playerSide == west) then { [] call life_fnc_radar; };
- };
- //Y Iphone X
- case 21: {
- if (!_alt && !_ctrlKey && !dialog && !(player getVariable ["restrained",false]) && {!life_action_inUse}) then {
- if ("Mattaust_Phone" in assignedItems player) then {
- [1] spawn the_programmer_iphone_fnc_phone_init;
- } else {
- hint "Vous n'avez pas de telephone dans votre poche";
- };
- };
- };
- //F Key
- case 33: {
- if (playerSide in [west,independent] && {vehicle player != player} && {!life_siren_active} && {((driver vehicle player) == player)}) then {
- [] spawn {
- life_siren_active = true;
- sleep 4.7;
- life_siren_active = false;
- };
- _veh = vehicle player;
- if (isNil {_veh getVariable "siren"}) then {_veh setVariable ["siren",false,true];};
- if ((_veh getVariable "siren")) then {
- titleText [localize "STR_MISC_SirensOFF","PLAIN"];
- _veh setVariable ["siren",false,true];
- if !(isNil {(_veh getVariable "sirenJIP")}) then {
- private _jip = _veh getVariable "sirenJIP";
- _veh setVariable ["sirenJIP",nil,true];
- remoteExec ["",_jip]; //remove from JIP queue
- };
- } else {
- titleText [localize "STR_MISC_SirensON","PLAIN"];
- _veh setVariable ["siren",true,true];
- private "_jip";
- if (playerSide isEqualTo west) then {
- _jip = [_veh] remoteExec ["life_fnc_copSiren",RCLIENT,true];
- } else {
- _jip = [_veh] remoteExec ["life_fnc_medicSiren",RCLIENT,true];
- };
- _veh setVariable ["sirenJIP",_jip,true];
- };
- };
- };
- //Ninja(Shift + Num 1)
- case 79:
- {
- if(_shift) then {_handled = true;};
- if ((_shift) && (vehicle player == player)) then
- {
- cutText [format["Moi j'aime le riz cantonné !!!"], "PLAIN DOWN"];
- player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
- };
- };
- //Kneebend Lent(Shift + Num 2)
- case 80:
- {
- if(_shift) then {_handled = true;};
- if ((_shift) && (vehicle player == player)) then
- {
- cutText [format["Tranquille ma guelle~"], "PLAIN DOWN"];
- player playMove "AmovPercMstpSnonWnonDnon_exercisekneeBendA";
- };
- };
- //Movement rapide(Shift + Num 3)
- case 81:
- {
- if(_shift) then {_handled = true;};
- if ((_shift) && (vehicle player == player)) then
- {
- cutText [format["Allez on bouge !!!!"], "PLAIN DOWN"];
- player playMove "AmovPercMstpSnonWnonDnon_exercisekneeBendB";
- };
- };
- //Pompe(Shift + Num 4)
- case 75:
- {
- if(_shift) then {_handled = true;};
- if ((_shift) && (vehicle player == player)) then
- {
- cutText [format["POMPES!!!!!!"], "PLAIN DOWN"];
- player playMove "AmovPercMstpSnonWnonDnon_exercisePushup";
- };
- };
- //U Key
- case 22: {
- if (!_alt && !_ctrlKey) then {
- if (isNull objectParent player) then {
- _veh = cursorObject;
- } else {
- _veh = vehicle player;
- };
- if (_veh isKindOf "House_F" && {playerSide isEqualTo civilian}) then {
- if (_veh in life_vehicles && {player distance _veh < 20}) then {
- _door = [_veh] call life_fnc_nearestDoor;
- if (_door isEqualTo 0) exitWith {hint localize "STR_House_Door_NotNear"};
- _locked = _veh getVariable [format ["bis_disabled_Door_%1",_door],0];
- if (_locked isEqualTo 0) then {
- _veh setVariable [format ["bis_disabled_Door_%1",_door],1,true];
- _veh animateSource [format ["Door_%1_source", _door], 0];
- systemChat localize "STR_House_Door_Lock";
- } else {
- _veh setVariable [format ["bis_disabled_Door_%1",_door],0,true];
- _veh animateSource [format ["Door_%1_source", _door], 1];
- systemChat localize "STR_House_Door_Unlock";
- };
- };
- } else {
- _locked = locked _veh;
- if (_veh in life_vehicles && {player distance _veh < 20}) then {
- if (_locked isEqualTo 2) then {
- #include "..\..\The-Programmer\Contravention\scripts\unlockVehCheck.sqf"
- if (local _veh) then {
- _veh lock 0;
- // BI
- _veh animateDoor ["door_back_R",1];
- _veh animateDoor ["door_back_L",1];
- _veh animateDoor ['door_R',1];
- _veh animateDoor ['door_L',1];
- _veh animateDoor ['Door_L_source',1];
- _veh animateDoor ['Door_rear',1];
- _veh animateDoor ['Door_rear_source',1];
- _veh animateDoor ['Door_1_source',1];
- _veh animateDoor ['Door_2_source',1];
- _veh animateDoor ['Door_3_source',1];
- _veh animateDoor ['Door_LM',1];
- _veh animateDoor ['Door_RM',1];
- _veh animateDoor ['Door_LF',1];
- _veh animateDoor ['Door_RF',1];
- _veh animateDoor ['Door_LB',1];
- _veh animateDoor ['Door_RB',1];
- _veh animateDoor ['DoorL_Front_Open',1];
- _veh animateDoor ['DoorR_Front_Open',1];
- _veh animateDoor ['DoorL_Back_Open',1];
- _veh animateDoor ['DoorR_Back_Open ',1];
- } else {
- [_veh,0] remoteExecCall ["life_fnc_lockVehicle",_veh];
- _veh animateDoor ["door_back_R",1];
- _veh animateDoor ["door_back_L",1];
- _veh animateDoor ['door_R',1];
- _veh animateDoor ['door_L',1];
- _veh animateDoor ['Door_L_source',1];
- _veh animateDoor ['Door_rear',1];
- _veh animateDoor ['Door_rear_source',1];
- _veh animateDoor ['Door_1_source',1];
- _veh animateDoor ['Door_2_source',1];
- _veh animateDoor ['Door_3_source',1];
- _veh animateDoor ['Door_LM',1];
- _veh animateDoor ['Door_RM',1];
- _veh animateDoor ['Door_LF',1];
- _veh animateDoor ['Door_RF',1];
- _veh animateDoor ['Door_LB',1];
- _veh animateDoor ['Door_RB',1];
- _veh animateDoor ['DoorL_Front_Open',1];
- _veh animateDoor ['DoorR_Front_Open',1];
- _veh animateDoor ['DoorL_Back_Open',1];
- _veh animateDoor ['DoorR_Back_Open ',1];
- };
- systemChat localize "STR_MISC_VehUnlock";
- [_veh,"carUnlock"] remoteExec ["life_fnc_say3D",RANY];
- } else {
- if (local _veh) then {
- _veh lock 2;
- _veh animateDoor ["door_back_R",0];
- _veh animateDoor ["door_back_L",0];
- _veh animateDoor ['door_R',0];
- _veh animateDoor ['door_L',0];
- _veh animateDoor ['Door_L_source',0];
- _veh animateDoor ['Door_rear',0];
- _veh animateDoor ['Door_rear_source',0];
- _veh animateDoor ['Door_1_source',0];
- _veh animateDoor ['Door_2_source',0];
- _veh animateDoor ['Door_3_source',0];
- _veh animateDoor ['Door_LM',0];
- _veh animateDoor ['Door_RM',0];
- _veh animateDoor ['Door_LF',0];
- _veh animateDoor ['Door_RF',0];
- _veh animateDoor ['Door_LB',0];
- _veh animateDoor ['Door_RB',0];
- _veh animateDoor ['DoorL_Front_Open',0];
- _veh animateDoor ['DoorR_Front_Open',0];
- _veh animateDoor ['DoorL_Back_Open',0];
- _veh animateDoor ['DoorR_Back_Open ',0];
- } else {
- [_veh,2] remoteExecCall ["life_fnc_lockVehicle",_veh];
- _veh animateDoor ["door_back_R",0];
- _veh animateDoor ["door_back_L",0];
- _veh animateDoor ['door_R',0];
- _veh animateDoor ['door_L',0];
- _veh animateDoor ['Door_L_source',0];
- _veh animateDoor ['Door_rear',0];
- _veh animateDoor ['Door_rear_source',0];
- _veh animateDoor ['Door_1_source',0];
- _veh animateDoor ['Door_2_source',0];
- _veh animateDoor ['Door_3_source',0];
- _veh animateDoor ['Door_LM',0];
- _veh animateDoor ['Door_RM',0];
- _veh animateDoor ['Door_LF',0];
- _veh animateDoor ['Door_RF',0];
- _veh animateDoor ['Door_LB',0];
- _veh animateDoor ['Door_RB',0];
- _veh animateDoor ['DoorL_Front_Open',0];
- _veh animateDoor ['DoorR_Front_Open',0];
- _veh animateDoor ['DoorL_Back_Open',0];
- _veh animateDoor ['DoorR_Back_Open ',0];
- };
- systemChat localize "STR_MISC_VehLock";
- [_veh,"carLock"] remoteExec ["life_fnc_say3D",RANY];
- };
- };
- };
- };
- };
- };
- _handled;
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