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Feb 23rd, 2020
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  1. 1.0.6.3
  2.  
  3. fixed deleting of Winch/Shackle in Creative mode
  4. modified physics of connection ("rope")
  5. do not break connection caused by same grid as corresponding Winch or Shackle is on
  6. fix bug that occurred when splitting grid containing winch or shackle
  7. allow connecting winch & shackle on the same grid
  8.  
  9. added debug commands for achievements
  10. fixed achievements that requied block cutting
  11.  
  12. fix not rendered character head inside
  13. fix lens flare effect rendered inside Stasis Chamber
  14.  
  15. 1.0.6.2
  16.  
  17. optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
  18. added motor locking and keybinding to Winch
  19. rearranged death screen, added "load game" button
  20.  
  21. 1.0.6.1
  22.  
  23. added colorization masks to small glass blocks and top parts of cockpits
  24. fixed saving of block weld state in creative
  25. Tutorial: lowered distance limit for dynamic light shadows (performance fix)
  26. Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
  27. Block Catalog: changed default filter to "ALL" and added scrolling up on open
  28. Tools/Weapon: fixed switching to wrong tool by mapped keys
  29. Block Mover: fixed graphic glitch (mainly after starting/loading the game)
  30. Thermoregulator: fixed non-working state if loaded game in cockpit
  31. Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
  32. Options: added setting to disable the "teporary 3rd person"
  33.  
  34. 1.0.6.0
  35.  
  36. New features - Blocks
  37.  
  38. added new blocks - armor and glass pieces
  39. rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
  40. added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)
  41.  
  42.  
  43. New features - Creative
  44.  
  45. added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
  46. possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative
  47.  
  48.  
  49. New features - Building
  50.  
  51. added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
  52. faster block coloring (mainly in Creative)
  53.  
  54.  
  55. Bugfixes
  56.  
  57. temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
  58. fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
  59. fixed graphical glitch with weather - roofing does not influence fog appearance anymore
  60. fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
  61. fixed blocked Quests functionality (in case player exited the Drop Pod too early)
  62. tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
  63. tutorial: removed altimeter from cockpit UI
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