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Tangomon translation, take 1

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Jun 26th, 2017
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  1. # Tangomon Translateable Text
  2. # Copyright (C) 2017 Julie Marchant <[email protected]>
  3. #
  4. # This program is free software: you can redistribute it and/or modify
  5. # it under the terms of the GNU General Public License as published by
  6. # the Free Software Foundation, either version 3 of the License, or
  7. # (at your option) any later version.
  8. #
  9. # This program is distributed in the hope that it will be useful,
  10. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  12. # GNU General Public License for more details.
  13. #
  14. # You should have received a copy of the GNU General Public License
  15. # along with this program.  If not, see <http://www.gnu.org/licenses/>.
  16. # Julie <[email protected]>, 2017.
  17. #
  18. msgid ""
  19. msgstr ""
  20. "Project-Id-Version: 1.0\n"
  21. "Report-Msgid-Bugs-To: http://tangomon.nongnu.org\n"
  22. "POT-Creation-Date: 2017-06-18 08:30-0400\n"
  23. "PO-Revision-Date: 2017-06-18 08:30-0400\n"
  24. "Last-Translator: Julie <[email protected]>\n"
  25. "Language-Team: Japanese\n"
  26. "Language: ja\n"
  27. "MIME-Version: 1.0\n"
  28. "Content-Type: text/plain; charset=UTF-8\n"
  29. "Content-Transfer-Encoding: 8bit\n"
  30. "Plural-Forms: nplurals=1; plural=0;\n"
  31.  
  32. # Explanation for the "-v" command-line option
  33. msgid "Output version information and exit."
  34. msgstr "ゲームの版とプリントします。"
  35.  
  36. # Explanation for the "-l" command-line option
  37. msgid "Manually choose a different language to use."
  38. msgstr "違った国語を選びます。"
  39.  
  40. # Explanation for the "--nosave" command-line option
  41. msgid "Disable saving (for testing purposes)"
  42. msgstr "保存しません。(テストのために)"
  43.  
  44. # Explanation for the "--nodelta" command-line option
  45. msgid ""
  46. "Disable delta timing. Causes the game to slow down when it can't run at full "
  47. "speed instead of becoming choppier."
  48. msgstr "デルタタイミングしません。"
  49.  
  50. # Explanation for the "-d" command-line option
  51. msgid "Where to load the game data from (Default: \"{}\")"
  52. msgstr "データーのディレクトリ。(既定は、「{}」)"
  53.  
  54. # Character selection screen instructions
  55. msgid ""
  56. "Please use the left and right arrow keys to select your character. When you "
  57. "are finished, press the Enter key."
  58. msgstr "右と左の矢印キーを使って人物を選んでください。その後、エンターキーを押してください。"
  59.  
  60. # Shown when the player passes a loyalty test given by their own
  61. # tangomon. {tangomon} is replaced with the name of the tangomon.
  62. msgid "You passed the test given to you by {tangomon}!"
  63. msgstr "{tangomon}のテストを合格した!"
  64.  
  65. # Shown when the player fails a loyalty test given by their own
  66. # tangomon. {tangomon} is replaced with the name of the tangomon, and
  67. # {tangoji} is replaced with the tangoji the player was supposed to enter.
  68. msgid ""
  69. "You failed the test given to you by {tangomon}! {tangomon} loses faith in "
  70. "you and \"{tangoji}\" is transformed back into a tangoji!"
  71. msgstr ""
  72. "{tangomon}のテストを失敗した!{tangomon}はもうあなたに信じないから逃げる!「{tangoji}」は"
  73. "再びタンゴジになる。"
  74.  
  75. # Shown when the player's tangomon successfully attacks. {player} is
  76. # replaced with the name of the player's tangomon, {tangoji} is replaced
  77. # with the tangoji used to attack, and {damage} is replaced with the
  78. # amount of damage inflicted.
  79. msgid "{player} attacks with \"{tangoji}\", inflicting {damage} damage!"
  80. msgstr "{player}は「{tangoji}」と攻撃!ダメージは{damage}HPだ。"
  81.  
  82. # "Critical hit" version of the above entry. Shown when (randomly)
  83. # double damage occurs for the player's attack.
  84. msgid ""
  85. "{player} attacks with \"{tangoji}\", inflicting {damage} damage! "
  86. "It's super effective!"
  87. msgstr "{player}は「{tangoji}」と攻撃!ダメージは{damage}HPだ。クリティカルヒットだ!"
  88.  
  89. # Shown when the player's tangomon fails to attack due to an incorrect
  90. # tangoji entry. {tangoji} is replaced with the tangoji the player was
  91. # supposed to enter.
  92. msgid "Attack failed! Correct Tangoji (\"{tangoji}\") not entered."
  93. msgstr "攻撃を失敗!正しいタンゴジの「{tangoji}」を書かなかった。"
  94.  
  95. # Shown when the player's tangomon successfully defends, but the defense
  96. # is not strong enough to block the attack completely (usually caused by
  97. # fighting a stronger tangomon or using an old tangoji). {tangoji} is
  98. # replaced with the tangoji used to defend, {enemy} is replaced with the
  99. # name of the enemy tangomon, {damage} is replaced with the damage
  100. # inflicted, and {defense} is replaced with the reduction in damaged
  101. # caused by the successful defense.
  102. msgid ""
  103. "Defense with \"{tangoji}\" succeeded! Damage from {enemy} attack is only "
  104. "{damage} (reduced by {defense})."
  105. msgstr "「{tangoji}」とディフェンスを成功!{enemy}の攻撃のダメージを{defense}HPに減らした。ダメージは{damage}HPだけだ。"
  106.  
  107. # Shown when the player's tangomon successfully defends and the defense
  108. # completely blocks the enemy attack. {tangoji} is replaced with the
  109. # tangoji used to defend and {enemy} is replaced with the name of the
  110. # enemy tangomon.
  111. msgid "Defense with \"{tangoji}\" succeeded! {enemy} attack blocked."
  112. msgstr "「{tangoji}」とディフェンスを成功!{enemy}の攻撃は失敗しちゃう。"
  113.  
  114. # Shown when the player's tangomon fails to defend due to an incorrect
  115. # tangoji entry. {tangoji} is replaced with the tangoji the player was
  116. # supposed to enter, {enemy} is replaced with the name of the enemy
  117. # tangomon, and {damage} is replced with the damage inflicted.
  118. msgid ""
  119. "Defense failed! Correct Tangoji (\"{tangoji}\") not entered. {enemy} "
  120. "attacks, inflicting {damage} damage."
  121. msgstr ""
  122. "ディフェンスを失敗!正しいタンゴジの「{tangoji}」を書かなかった。"
  123. "{enemy}は攻撃。ダメージは{damage}HP。"
  124.  
  125. # Shown when a tangokan is used successfully. {tangomon} is replaced
  126. # with the name of the new tangomon.
  127. msgid "Impression succeeded! {tangomon} has joined your team!"
  128. msgstr "合格!{tangomon}はチームに入った!"
  129.  
  130. # Shown when use of a tangokan fails. {tangomon} is replaced with the
  131. # name of the tangomon the player was trying to use the tangokan on.
  132. msgid ""
  133. "Impression failed! {tangomon} runs away, unimpressed, and your tangokan "
  134. "turns back into a tangoji!"
  135. msgstr "失敗!{tangomon}は逃げる。タンゴカンは再びタンゴジになる。"
  136.  
  137. # Used any time a tangomon is running away from the battle. Used for
  138. # both the player's tangomon and the enemy tangomon.
  139. msgid "{tangomon} is running away!"
  140. msgstr "{tangomon}は逃げている!"
  141.  
  142. # Asks for confirmation when the player attempts to leave the battle.
  143. # Very important since leaving the battle early will result in your
  144. # current tangomon running away, no exceptions.
  145. msgid ""
  146. "WARNING: If you leave this battle, you will lose your current tangomon! Are "
  147. "you sure?"
  148. msgstr ""
  149. "警報よ!この戦いから出れば、今のタンゴモンは逃げる!つまり、このタンゴモンをなくす!"
  150. "本当にこのタンゴモンをなくして出たいか?"
  151.  
  152. # Shown in "yes/no" dialog boxes
  153. msgid "No"
  154. msgstr "いいえ"
  155.  
  156. # Shown in "yes/no" dialog boxes
  157. msgid "Yes"
  158. msgstr "はい"
  159.  
  160. # Message box asking the player if they want to use a tangokan on the
  161. # enemy tangomon. {tangomon} is replaced with the name of this enemy
  162. # enemy tangomon.
  163. msgid "Do you want to impress the {tangomon} with one of your tangokans?"
  164. msgstr "タンゴカンを使って{tangomon}をチームに入ること説得したいか?"
  165.  
  166. # Message box asking the player if they want to "learn" (add) a new
  167. # tangoji. {tangomon} is replaced with the name of the enemy tangomon
  168. # which offers to "teach" it.
  169. msgid "The {tangomon} offers to teach you a new tangoji. Accept the offer?"
  170. msgstr "{tangomon}から新しいタンゴジを得たいか?"
  171.  
  172. # Shown when a new tangoji is added.
  173. msgid "New tangoji added!"
  174. msgstr "新しいタンゴジを得た!"
  175.  
  176. # Shown when the player attempts to make a tangokan when they have too
  177. # few tangojis to do so. {minimum} is replaced by the minimum number of
  178. # tangojis the player must have at all time (i.e. they must have more
  179. # than this number in order to make one into a tangokan).
  180. msgid ""
  181. "You don't have enough tangojis in reserve to make a tangokan. You can only "
  182. "create a tangokan if, after spending one of your tangojis to make the "
  183. "tangokan, you have at least {minimum} left over. Fight some tangomon to get "
  184. "more tangojis!"
  185. msgstr ""
  186. "タンゴジ量は{minimum}語だけから、タンゴカンを作れません。他のタンゴモンと戦って、"
  187. "もっとタンゴジを得てください。"
  188.  
  189. # Shown to confirm resetting the game.
  190. msgid "This will only reset your location and tangomon. Are you sure?"
  191. msgstr "所とタンゴモンだけリセットします。いいですか?"
  192.  
  193. # Default text use for the test textbox. Should ideally be a phrase that
  194. # incorporates most kinds of characters the current language uses (e.g.
  195. # if accents are used, make sure to include some words with those
  196. # accents). The player can of course type their own text, so exactly
  197. # what is in here is not terribly important.
  198. msgid "The quick brown fox jumps over the lazy dog."
  199. msgstr "いろはにほへとちりぬるを色は匂へど散りぬるを"
  200.  
  201. # The button pressed to close the font selection window.
  202. msgid "Done"
  203. msgstr "終わる"
  204.  
  205. # The button pressed to change the current font to the one typed into
  206. # the font textbox.
  207. msgid "Change Font"
  208. msgstr "Fonto wo kaeru"
  209.  
  210. # Text explaining the font dialog. Note: this dialog is shown on first
  211. # run as well as any time the "Select Font" option in the Options menu
  212. # is chosen. The font recommendation should not be translated; rather, it
  213. # should be substituted with a similar recommendation for the language
  214. # being translated to. For example, if making a Russian translation,
  215. # some fonts which support all Russian characters should be recommended.
  216. # Please include at least one recommendation commonly found on GNU/Linux
  217. # systems if possible. It is also preferable to include recommendations
  218. # for popular secondary systems, such as Windows and Mac OS X, if
  219. # possible. The recommendations for English should be fine for most other
  220. # European languages as well. If you have no recommendations, it is fine
  221. # to simply omit that line in your translation.
  222. # NOTE: This should be in ASCII only! If Unicode characters are included,
  223. # the default font may not show them and the player may be left confused
  224. # as to what needs to be done.
  225. msgid ""
  226. "If you will be using non-ASCII characters, please ensure that they display "
  227. "correctly by typing them into the test textbox above. If they do not, please "
  228. "specify a different font to use by entering its name in the textbox below "
  229. "and then clicking \"Change Font\". When you are finished, press \"Done\".\n"
  230. "\n"
  231. "For English, some good font choices are Droid Sans and Arial."
  232. msgstr ""
  233. "Ue no tekisuto bokkusu no ji ga mienakereba, shita no tekisuto bokkusu ni, "
  234. "subete no mitai ji wo miseru fonto no namae wo kaite, \"Fonto wo kaeru\" no "
  235. "botan wo oshite kudasai. Hoshii nara ue no tekisuto bokkusu de kakemasu. "
  236. "Ii naraba \"終わる\" no botan wo oshite kudasai.\n"
  237. "\n"
  238. "Nihongo no tame ni ii fonto no tatoe ha \"Noto Sans CJK SC\", "
  239. "\"IPAPGothic\", \"IPAexGothic\", \"IPAGothic\", \"MS Gothic\" desu. "
  240. "Yoku \"Gothic\" no fonto ga \"Mincho\" no fonto yori yasashiku miemasu."
  241.  
  242. # Main menu item (Starts a new game)
  243. msgid "New Game"
  244. msgstr "新しいゲーム"
  245.  
  246. # Main menu item (Loads a previous game)
  247. msgid "Load Game"
  248. msgstr "古いゲーム"
  249.  
  250. # Main menu item (opens Options menu)
  251. msgid "Options"
  252. msgstr "設定"
  253.  
  254. # Main menu item (shows credits)
  255. msgid "Credits"
  256. msgstr "エンドロール"
  257.  
  258. # Main menu item (opens https://www.patreon.com/onpon4)
  259. msgid "Support on Patreon"
  260. msgstr "パトレオンに施す"
  261.  
  262. # Main menu item (Quits the game)
  263. msgid "Quit"
  264. msgstr "出る"
  265.  
  266. # Used for empty save slots in the New Game and Load Game menus.
  267. msgid "-Empty-"
  268. msgstr "~空っぽ~"
  269.  
  270. # Used in several menus to go back to the previous menu.
  271. msgid "Back"
  272. msgstr "帰る"
  273.  
  274. # Option to overwrite an existing save file when starting a new game.
  275. # This is a confirmation menu to make sure that doesn't happen
  276. # accidentally.
  277. msgid "Overwrite this save file"
  278. msgstr "このセーブファイルを重ね書きする"
  279.  
  280. # Replaces {} on binary options which are currently enabled.
  281. msgid "On"
  282. msgstr "はい"
  283.  
  284. # Replaces {} on binary options which are currently disabled.
  285. msgid "Off"
  286. msgstr "いいえ"
  287.  
  288. # Fullscreen option (binary option)
  289. msgid "Fullscreen: {}"
  290. msgstr "フルスクリーン:{}"
  291.  
  292. # Scale method option. {} is replaced with the name of the current
  293. # scale method.
  294. msgid "Scale Method: {}"
  295. msgstr "スケーリングは「{}」"
  296.  
  297. # Sound option (binary option)
  298. msgid "Sound: {}"
  299. msgstr "音:{}"
  300.  
  301. # Music option (binary option)
  302. msgid "Music: {}"
  303. msgstr "音楽:{}"
  304.  
  305. # Show FPS option (binary option)
  306. msgid "Show FPS: {}"
  307. msgstr "フレームレートを見せる:{}"
  308.  
  309. # Opens the font selection dialog
  310. msgid "Select Font"
  311. msgstr "フォントを選ぶ"
  312.  
  313. # Pause menu option: closes the menu and continues the game
  314. msgid "Continue Game"
  315. msgstr "続く"
  316.  
  317. # Pause menu option: shows current player statistics
  318. msgid "View Statistics"
  319. msgstr "統計を見る"
  320.  
  321. # Pause menu option: Shows current tangomon
  322. msgid "View Tangomon"
  323. msgstr "タンゴモンを見る"
  324.  
  325. # Pause menu option: Shows current tangoji
  326. msgid "View Tangoji"
  327. msgstr "タンゴジを見る"
  328.  
  329. # Pause menu option: Changes a tangoji
  330. msgid "Change Tangoji"
  331. msgstr "タンゴジを変える"
  332.  
  333. # Pause menu option: Creates a tangokan
  334. msgid "Create Tangokan"
  335. msgstr "タンゴカンを作る"
  336.  
  337. # Pause menu option: Resets the game
  338. msgid "Reset Game"
  339. msgstr "ゲームをリセット"
  340.  
  341. # Pause menu option: Ends the game and returns to the title screen
  342. msgid "Return to Title Screen"
  343. msgstr "タイテルに帰る"
  344.  
  345. # Shows player statistics. Everything in brackets is replaced by the
  346. # corresponding statistic.
  347. msgid ""
  348. "PLAYER STATISTICS\n"
  349. "\n"
  350. "Name: {name}\n"
  351. "Total tangomon: {tangomon}\n"
  352. "Tangomon types: {unique_tangomon}\n"
  353. "Active tangoji: {tangoji}\n"
  354. "Active tangokans: {tangokans}\n"
  355. "Inactive tangokans: {inactive_tangokans}\n"
  356. "Completion: {completion}%"
  357. msgstr ""
  358. "プレイヤーの統計\n"
  359. "\n"
  360. "名前は「{name}」\n"
  361. "{tangomon}頭のタンゴモン\n"
  362. "{unique_tangomon}種類のタンゴモン\n"
  363. "{tangoji}語のタンゴジ\n"
  364. "{tangokans}個の活動しているタンゴカン\n"
  365. "{inactive_tangokans}個活動していないタンゴカン\n"
  366. "{completion}%"
  367.  
  368. # Menu option: Show the next page in a multi-page menu
  369. msgid "Next page"
  370. msgstr "次のページ"
  371.  
  372. # Shown when a new tangokan is created.
  373. msgid ""
  374. "New tangokan created! It will activate in 24 hours. At that point, you will "
  375. "be able to use your tangokan to convince a new tangomon to join your team!"
  376. msgstr ""
  377. "新しいタンゴカンを作った!24時間後に活動する。その後、タンゴモンにチームに入ること説得できる。"
  378.  
  379. # Tangomon info. {hp} is replaced by the tangomon's max HP, {power} is
  380. # replaced by the tangomon's base power.
  381. msgid ""
  382. "HP: {hp}\n"
  383. "Power: {power}"
  384. msgstr ""
  385. "HP:{hp}\n"
  386. "力:{power}"
  387.  
  388. # Dialog box asking the player to change an existing tangoji.
  389. msgid "Enter your desired changes to this tangoji."
  390. msgstr "欲しいならばこのタンゴジを変えてください。"
  391.  
  392. # Dialog box asking the player to change the clue for an existing tangoji.
  393. msgid "Enter your desired changes to this tangoji's clue."
  394. msgstr "欲しいならばこのタンゴジのヒントを変えてください。"
  395.  
  396. # Dialog box asking the player to enter a new tangoji.
  397. msgid "Enter your new tangoji."
  398. msgstr "新しいタンゴジを書いてください。"
  399.  
  400. # Dialog box asking the player to enter the clue for the previously
  401. # entered tangoji.
  402. msgid "Enter the clue for your new tangoji."
  403. msgstr "新しいタンゴジのヒントを書いてください。"
  404.  
  405. # Dialog box asking for the player's name.
  406. msgid "What is your name?"
  407. msgstr "お名前は?"
  408.  
  409. # Shown when the player tries to cancel out of the tangoji creation at
  410. # the beginning. The player is not allowed to continue until three
  411. # tangoji are entered.
  412. msgid "You must add a tangoji to continue."
  413. msgstr "新しいタンゴジを書かなければ続けない。"
  414.  
  415. # Series of messages printed to the terminal as the game is being
  416. # initialized.
  417. msgid "Initializing game system..."
  418. msgstr "ゲームのシステムを始めています・・・"
  419.  
  420. msgid "Initializing GUI system..."
  421. msgstr "GUIのシステムを始めています・・・"
  422.  
  423. msgid "Loading media..."
  424. msgstr "データをロードしています・・・"
  425.  
  426. msgid "Starting game..."
  427. msgstr "ゲームを始めています・・・"
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