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- # Tangomon Translateable Text
- # Copyright (C) 2017 Julie Marchant <[email protected]>
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- # Julie <[email protected]>, 2017.
- #
- msgid ""
- msgstr ""
- "Project-Id-Version: 1.0\n"
- "Report-Msgid-Bugs-To: http://tangomon.nongnu.org\n"
- "POT-Creation-Date: 2017-06-18 08:30-0400\n"
- "PO-Revision-Date: 2017-06-18 08:30-0400\n"
- "Last-Translator: Julie <[email protected]>\n"
- "Language-Team: Japanese\n"
- "Language: ja\n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Plural-Forms: nplurals=1; plural=0;\n"
- # Explanation for the "-v" command-line option
- msgid "Output version information and exit."
- msgstr "ゲームの版とプリントします。"
- # Explanation for the "-l" command-line option
- msgid "Manually choose a different language to use."
- msgstr "違った国語を選びます。"
- # Explanation for the "--nosave" command-line option
- msgid "Disable saving (for testing purposes)"
- msgstr "保存しません。(テストのために)"
- # Explanation for the "--nodelta" command-line option
- msgid ""
- "Disable delta timing. Causes the game to slow down when it can't run at full "
- "speed instead of becoming choppier."
- msgstr "デルタタイミングしません。"
- # Explanation for the "-d" command-line option
- msgid "Where to load the game data from (Default: \"{}\")"
- msgstr "データーのディレクトリ。(既定は、「{}」)"
- # Character selection screen instructions
- msgid ""
- "Please use the left and right arrow keys to select your character. When you "
- "are finished, press the Enter key."
- msgstr "右と左の矢印キーを使って人物を選んでください。その後、エンターキーを押してください。"
- # Shown when the player passes a loyalty test given by their own
- # tangomon. {tangomon} is replaced with the name of the tangomon.
- msgid "You passed the test given to you by {tangomon}!"
- msgstr "{tangomon}のテストを合格した!"
- # Shown when the player fails a loyalty test given by their own
- # tangomon. {tangomon} is replaced with the name of the tangomon, and
- # {tangoji} is replaced with the tangoji the player was supposed to enter.
- msgid ""
- "You failed the test given to you by {tangomon}! {tangomon} loses faith in "
- "you and \"{tangoji}\" is transformed back into a tangoji!"
- msgstr ""
- "{tangomon}のテストを失敗した!{tangomon}はもうあなたに信じないから逃げる!「{tangoji}」は"
- "再びタンゴジになる。"
- # Shown when the player's tangomon successfully attacks. {player} is
- # replaced with the name of the player's tangomon, {tangoji} is replaced
- # with the tangoji used to attack, and {damage} is replaced with the
- # amount of damage inflicted.
- msgid "{player} attacks with \"{tangoji}\", inflicting {damage} damage!"
- msgstr "{player}は「{tangoji}」と攻撃!ダメージは{damage}HPだ。"
- # "Critical hit" version of the above entry. Shown when (randomly)
- # double damage occurs for the player's attack.
- msgid ""
- "{player} attacks with \"{tangoji}\", inflicting {damage} damage! "
- "It's super effective!"
- msgstr "{player}は「{tangoji}」と攻撃!ダメージは{damage}HPだ。クリティカルヒットだ!"
- # Shown when the player's tangomon fails to attack due to an incorrect
- # tangoji entry. {tangoji} is replaced with the tangoji the player was
- # supposed to enter.
- msgid "Attack failed! Correct Tangoji (\"{tangoji}\") not entered."
- msgstr "攻撃を失敗!正しいタンゴジの「{tangoji}」を書かなかった。"
- # Shown when the player's tangomon successfully defends, but the defense
- # is not strong enough to block the attack completely (usually caused by
- # fighting a stronger tangomon or using an old tangoji). {tangoji} is
- # replaced with the tangoji used to defend, {enemy} is replaced with the
- # name of the enemy tangomon, {damage} is replaced with the damage
- # inflicted, and {defense} is replaced with the reduction in damaged
- # caused by the successful defense.
- msgid ""
- "Defense with \"{tangoji}\" succeeded! Damage from {enemy} attack is only "
- "{damage} (reduced by {defense})."
- msgstr "「{tangoji}」とディフェンスを成功!{enemy}の攻撃のダメージを{defense}HPに減らした。ダメージは{damage}HPだけだ。"
- # Shown when the player's tangomon successfully defends and the defense
- # completely blocks the enemy attack. {tangoji} is replaced with the
- # tangoji used to defend and {enemy} is replaced with the name of the
- # enemy tangomon.
- msgid "Defense with \"{tangoji}\" succeeded! {enemy} attack blocked."
- msgstr "「{tangoji}」とディフェンスを成功!{enemy}の攻撃は失敗しちゃう。"
- # Shown when the player's tangomon fails to defend due to an incorrect
- # tangoji entry. {tangoji} is replaced with the tangoji the player was
- # supposed to enter, {enemy} is replaced with the name of the enemy
- # tangomon, and {damage} is replced with the damage inflicted.
- msgid ""
- "Defense failed! Correct Tangoji (\"{tangoji}\") not entered. {enemy} "
- "attacks, inflicting {damage} damage."
- msgstr ""
- "ディフェンスを失敗!正しいタンゴジの「{tangoji}」を書かなかった。"
- "{enemy}は攻撃。ダメージは{damage}HP。"
- # Shown when a tangokan is used successfully. {tangomon} is replaced
- # with the name of the new tangomon.
- msgid "Impression succeeded! {tangomon} has joined your team!"
- msgstr "合格!{tangomon}はチームに入った!"
- # Shown when use of a tangokan fails. {tangomon} is replaced with the
- # name of the tangomon the player was trying to use the tangokan on.
- msgid ""
- "Impression failed! {tangomon} runs away, unimpressed, and your tangokan "
- "turns back into a tangoji!"
- msgstr "失敗!{tangomon}は逃げる。タンゴカンは再びタンゴジになる。"
- # Used any time a tangomon is running away from the battle. Used for
- # both the player's tangomon and the enemy tangomon.
- msgid "{tangomon} is running away!"
- msgstr "{tangomon}は逃げている!"
- # Asks for confirmation when the player attempts to leave the battle.
- # Very important since leaving the battle early will result in your
- # current tangomon running away, no exceptions.
- msgid ""
- "WARNING: If you leave this battle, you will lose your current tangomon! Are "
- "you sure?"
- msgstr ""
- "警報よ!この戦いから出れば、今のタンゴモンは逃げる!つまり、このタンゴモンをなくす!"
- "本当にこのタンゴモンをなくして出たいか?"
- # Shown in "yes/no" dialog boxes
- msgid "No"
- msgstr "いいえ"
- # Shown in "yes/no" dialog boxes
- msgid "Yes"
- msgstr "はい"
- # Message box asking the player if they want to use a tangokan on the
- # enemy tangomon. {tangomon} is replaced with the name of this enemy
- # enemy tangomon.
- msgid "Do you want to impress the {tangomon} with one of your tangokans?"
- msgstr "タンゴカンを使って{tangomon}をチームに入ること説得したいか?"
- # Message box asking the player if they want to "learn" (add) a new
- # tangoji. {tangomon} is replaced with the name of the enemy tangomon
- # which offers to "teach" it.
- msgid "The {tangomon} offers to teach you a new tangoji. Accept the offer?"
- msgstr "{tangomon}から新しいタンゴジを得たいか?"
- # Shown when a new tangoji is added.
- msgid "New tangoji added!"
- msgstr "新しいタンゴジを得た!"
- # Shown when the player attempts to make a tangokan when they have too
- # few tangojis to do so. {minimum} is replaced by the minimum number of
- # tangojis the player must have at all time (i.e. they must have more
- # than this number in order to make one into a tangokan).
- msgid ""
- "You don't have enough tangojis in reserve to make a tangokan. You can only "
- "create a tangokan if, after spending one of your tangojis to make the "
- "tangokan, you have at least {minimum} left over. Fight some tangomon to get "
- "more tangojis!"
- msgstr ""
- "タンゴジ量は{minimum}語だけから、タンゴカンを作れません。他のタンゴモンと戦って、"
- "もっとタンゴジを得てください。"
- # Shown to confirm resetting the game.
- msgid "This will only reset your location and tangomon. Are you sure?"
- msgstr "所とタンゴモンだけリセットします。いいですか?"
- # Default text use for the test textbox. Should ideally be a phrase that
- # incorporates most kinds of characters the current language uses (e.g.
- # if accents are used, make sure to include some words with those
- # accents). The player can of course type their own text, so exactly
- # what is in here is not terribly important.
- msgid "The quick brown fox jumps over the lazy dog."
- msgstr "いろはにほへとちりぬるを色は匂へど散りぬるを"
- # The button pressed to close the font selection window.
- msgid "Done"
- msgstr "終わる"
- # The button pressed to change the current font to the one typed into
- # the font textbox.
- msgid "Change Font"
- msgstr "Fonto wo kaeru"
- # Text explaining the font dialog. Note: this dialog is shown on first
- # run as well as any time the "Select Font" option in the Options menu
- # is chosen. The font recommendation should not be translated; rather, it
- # should be substituted with a similar recommendation for the language
- # being translated to. For example, if making a Russian translation,
- # some fonts which support all Russian characters should be recommended.
- # Please include at least one recommendation commonly found on GNU/Linux
- # systems if possible. It is also preferable to include recommendations
- # for popular secondary systems, such as Windows and Mac OS X, if
- # possible. The recommendations for English should be fine for most other
- # European languages as well. If you have no recommendations, it is fine
- # to simply omit that line in your translation.
- # NOTE: This should be in ASCII only! If Unicode characters are included,
- # the default font may not show them and the player may be left confused
- # as to what needs to be done.
- msgid ""
- "If you will be using non-ASCII characters, please ensure that they display "
- "correctly by typing them into the test textbox above. If they do not, please "
- "specify a different font to use by entering its name in the textbox below "
- "and then clicking \"Change Font\". When you are finished, press \"Done\".\n"
- "\n"
- "For English, some good font choices are Droid Sans and Arial."
- msgstr ""
- "Ue no tekisuto bokkusu no ji ga mienakereba, shita no tekisuto bokkusu ni, "
- "subete no mitai ji wo miseru fonto no namae wo kaite, \"Fonto wo kaeru\" no "
- "botan wo oshite kudasai. Hoshii nara ue no tekisuto bokkusu de kakemasu. "
- "Ii naraba \"終わる\" no botan wo oshite kudasai.\n"
- "\n"
- "Nihongo no tame ni ii fonto no tatoe ha \"Noto Sans CJK SC\", "
- "\"IPAPGothic\", \"IPAexGothic\", \"IPAGothic\", \"MS Gothic\" desu. "
- "Yoku \"Gothic\" no fonto ga \"Mincho\" no fonto yori yasashiku miemasu."
- # Main menu item (Starts a new game)
- msgid "New Game"
- msgstr "新しいゲーム"
- # Main menu item (Loads a previous game)
- msgid "Load Game"
- msgstr "古いゲーム"
- # Main menu item (opens Options menu)
- msgid "Options"
- msgstr "設定"
- # Main menu item (shows credits)
- msgid "Credits"
- msgstr "エンドロール"
- # Main menu item (opens https://www.patreon.com/onpon4)
- msgid "Support on Patreon"
- msgstr "パトレオンに施す"
- # Main menu item (Quits the game)
- msgid "Quit"
- msgstr "出る"
- # Used for empty save slots in the New Game and Load Game menus.
- msgid "-Empty-"
- msgstr "~空っぽ~"
- # Used in several menus to go back to the previous menu.
- msgid "Back"
- msgstr "帰る"
- # Option to overwrite an existing save file when starting a new game.
- # This is a confirmation menu to make sure that doesn't happen
- # accidentally.
- msgid "Overwrite this save file"
- msgstr "このセーブファイルを重ね書きする"
- # Replaces {} on binary options which are currently enabled.
- msgid "On"
- msgstr "はい"
- # Replaces {} on binary options which are currently disabled.
- msgid "Off"
- msgstr "いいえ"
- # Fullscreen option (binary option)
- msgid "Fullscreen: {}"
- msgstr "フルスクリーン:{}"
- # Scale method option. {} is replaced with the name of the current
- # scale method.
- msgid "Scale Method: {}"
- msgstr "スケーリングは「{}」"
- # Sound option (binary option)
- msgid "Sound: {}"
- msgstr "音:{}"
- # Music option (binary option)
- msgid "Music: {}"
- msgstr "音楽:{}"
- # Show FPS option (binary option)
- msgid "Show FPS: {}"
- msgstr "フレームレートを見せる:{}"
- # Opens the font selection dialog
- msgid "Select Font"
- msgstr "フォントを選ぶ"
- # Pause menu option: closes the menu and continues the game
- msgid "Continue Game"
- msgstr "続く"
- # Pause menu option: shows current player statistics
- msgid "View Statistics"
- msgstr "統計を見る"
- # Pause menu option: Shows current tangomon
- msgid "View Tangomon"
- msgstr "タンゴモンを見る"
- # Pause menu option: Shows current tangoji
- msgid "View Tangoji"
- msgstr "タンゴジを見る"
- # Pause menu option: Changes a tangoji
- msgid "Change Tangoji"
- msgstr "タンゴジを変える"
- # Pause menu option: Creates a tangokan
- msgid "Create Tangokan"
- msgstr "タンゴカンを作る"
- # Pause menu option: Resets the game
- msgid "Reset Game"
- msgstr "ゲームをリセット"
- # Pause menu option: Ends the game and returns to the title screen
- msgid "Return to Title Screen"
- msgstr "タイテルに帰る"
- # Shows player statistics. Everything in brackets is replaced by the
- # corresponding statistic.
- msgid ""
- "PLAYER STATISTICS\n"
- "\n"
- "Name: {name}\n"
- "Total tangomon: {tangomon}\n"
- "Tangomon types: {unique_tangomon}\n"
- "Active tangoji: {tangoji}\n"
- "Active tangokans: {tangokans}\n"
- "Inactive tangokans: {inactive_tangokans}\n"
- "Completion: {completion}%"
- msgstr ""
- "プレイヤーの統計\n"
- "\n"
- "名前は「{name}」\n"
- "{tangomon}頭のタンゴモン\n"
- "{unique_tangomon}種類のタンゴモン\n"
- "{tangoji}語のタンゴジ\n"
- "{tangokans}個の活動しているタンゴカン\n"
- "{inactive_tangokans}個活動していないタンゴカン\n"
- "{completion}%"
- # Menu option: Show the next page in a multi-page menu
- msgid "Next page"
- msgstr "次のページ"
- # Shown when a new tangokan is created.
- msgid ""
- "New tangokan created! It will activate in 24 hours. At that point, you will "
- "be able to use your tangokan to convince a new tangomon to join your team!"
- msgstr ""
- "新しいタンゴカンを作った!24時間後に活動する。その後、タンゴモンにチームに入ること説得できる。"
- # Tangomon info. {hp} is replaced by the tangomon's max HP, {power} is
- # replaced by the tangomon's base power.
- msgid ""
- "HP: {hp}\n"
- "Power: {power}"
- msgstr ""
- "HP:{hp}\n"
- "力:{power}"
- # Dialog box asking the player to change an existing tangoji.
- msgid "Enter your desired changes to this tangoji."
- msgstr "欲しいならばこのタンゴジを変えてください。"
- # Dialog box asking the player to change the clue for an existing tangoji.
- msgid "Enter your desired changes to this tangoji's clue."
- msgstr "欲しいならばこのタンゴジのヒントを変えてください。"
- # Dialog box asking the player to enter a new tangoji.
- msgid "Enter your new tangoji."
- msgstr "新しいタンゴジを書いてください。"
- # Dialog box asking the player to enter the clue for the previously
- # entered tangoji.
- msgid "Enter the clue for your new tangoji."
- msgstr "新しいタンゴジのヒントを書いてください。"
- # Dialog box asking for the player's name.
- msgid "What is your name?"
- msgstr "お名前は?"
- # Shown when the player tries to cancel out of the tangoji creation at
- # the beginning. The player is not allowed to continue until three
- # tangoji are entered.
- msgid "You must add a tangoji to continue."
- msgstr "新しいタンゴジを書かなければ続けない。"
- # Series of messages printed to the terminal as the game is being
- # initialized.
- msgid "Initializing game system..."
- msgstr "ゲームのシステムを始めています・・・"
- msgid "Initializing GUI system..."
- msgstr "GUIのシステムを始めています・・・"
- msgid "Loading media..."
- msgstr "データをロードしています・・・"
- msgid "Starting game..."
- msgstr "ゲームを始めています・・・"
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