Luxie

GemStone Lookups: whatis.lic

Nov 27th, 2018
87
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. =begin
  2. WhatIs will look up GemStone Lingo, Jargon, abbreviations, initialisms, acronyms, and game specific terms look-up!
  3.  
  4. Use the script to find out WHAT in the world someone is talking about in GS when they rattle off a bunch of letters, weird terms you've never heard of, etc.
  5.  
  6.     author: Luxelle
  7.     game:   Gemstone
  8.     tags:   dictionary, encyclopedia, Lingo, Jargon, abbreviations, initialisms, acronyms, terms, terminology, whatis, lookup, meaning, mean, words, meanings
  9.     version: 1.6b
  10.  
  11.     Usage:  ;whatis (term)
  12.  
  13.     Note:   To keep this reference current, set it to autoupdate. From your command line enter:
  14.             ;repos set-updatable whatis
  15.             Please send any new entry suggestions to Newsby in a private message.
  16.  
  17.     Thanks: Thanks for the generous contributions in creating the script and data that it uses:
  18.             TownCrier team members Dalnirath, Dergoatean, Kaldonis, Leafiara, and Ylandra
  19.             Also thanks to Ondreian, Mogonis, Kynthelig, Zairius, and Omiav for their contributions and input.
  20.  
  21.     Changelog:
  22.             v 1.6b New defiitions added 6 June 2017
  23.             v 1.6a New definitions added 24 May 2017
  24.             v 1.6 New definitions added 15 May 2017
  25.             v 1.5 New definitions added 30 April 2017
  26.             v 1.4 Added auto-linking to wiki for unsuccessful search term
  27.                   Updated definitions with submitted suggestions
  28.                   Now includes common treasure system drop items 10 April 2017
  29.             v 1.3 Restricted matches to work on beginning of term only. You'll get fewer random results.
  30.                   but ;whatis sm will still match smite, smr, small park, etc...
  31.                   It just will not match heroism 4 April 2017
  32.             v 1.2 Added spell numbers into names lookup, other submitted suggestions 3 April 2017
  33.             v 1.1 Added some definitions 29 March 2017
  34.             v.1   First Release date 29 March 2017
  35. =end
  36.  
  37.  
  38. #######################
  39. ### Vars
  40. ###
  41.  
  42. findit = script.vars[0].downcase
  43. $linktext = "Click to set ;repository set-updatable"
  44.  
  45. ##
  46. # Remember the TERMS array needs to all be lower case
  47. ##
  48.  
  49. terms = [ "item",
  50. "1001 / holding song",
  51. "1002 / vibration chant",
  52. "1003 / fortitude song",
  53. "1004 / purification song",
  54. "1005 / lullabye",
  55. "1006 / song of luck",
  56. "1007 / kai's triumph song",
  57. "1008 / stunning shout",
  58. "1009 / sonic shield song",
  59. "101 / spirit warding i",
  60. "1010 / song of valor",
  61. "1011 / song of peace",
  62. "1012 / sonic weapon song",
  63. "1013 / song of unravelling",
  64. "1014 / sonic armor",
  65. "1015 / song of depression",
  66. "1016 / song of rage",
  67. "1017 / song of noise",
  68. "1018 / song of power",
  69. "1019 / song of mirrors",
  70. "102 / spirit barrier",
  71. "1020 / traveler's song",
  72. "1025 / singing sword song",
  73. "103 / spirit defense",
  74. "1030 / song of sonic disruption",
  75. "1035 / song of tonis",
  76. "104 / disease resistance",
  77. "1040 / troubadour's rally",
  78. "105 / poison resistance",
  79. "106 / spirit fog",
  80. "107 / spirit warding ii",
  81. "108 / stun relief",
  82. "109 / dispel invisibility",
  83. "110 / unbalance",
  84. "1101 / heal/harm",
  85. "1102 / limb repair",
  86. "1103 / system repair",
  87. "1104 / head repair",
  88. "1105 / organ repair",
  89. "1106 / bone shatter",
  90. "1107 / adrenal surge",
  91. "1108 / empathy",
  92. "1109 / empathic focus",
  93. "111 / fire spirit",
  94. "1110 / empathic assault",
  95. "1111 / limb scar repair",
  96. "1112 / system scar repair",
  97. "1113 / head scar repair",
  98. "1114 / organ scar repair",
  99. "1115 / wither",
  100. "1116 / cry for help",
  101. "1117 / empathic link",
  102. "1118 / herb production",
  103. "1119 / strength of will",
  104. "112 / water walking",
  105. "1120 / sympathy",
  106. "1125 / troll's blood",
  107. "113 / undisease",
  108. "1130 / intensity",
  109. "114 / unpoison",
  110. "115 / fasthr's reward",
  111. "1150 / regeneration",
  112. "116 / locate person",
  113. "117 / spirit strike",
  114. "118 / web",
  115. "119 / spirit dispel",
  116. "120 / lesser shroud",
  117. "1201 / force orb",
  118. "1202 / iron skin",
  119. "1203 / powersink",
  120. "1204 / foresight",
  121. "1205 / soothing word",
  122. "1206 / telekinesis",
  123. "1207 / force projection",
  124. "1208 / mindward",
  125. "1209 / dragonclaw",
  126. "1210 / thought lash",
  127. "1211 / confusion",
  128. "1212 / shroud of deception",
  129. "1213 / mind over body",
  130. "1214 / brace",
  131. "1215 / blink",
  132. "1216 / focus barrier",
  133. "1217 / vision",
  134. "1218 / mental dispel",
  135. "1219 / vertigo",
  136. "1220 / premonition",
  137. "1225 / mindwipe",
  138. "1235 / provoke",
  139. "125 / call lightning",
  140. "130 / spirit guide",
  141. "135 / searing light",
  142. "140 / wall of force",
  143. "15/15/15",
  144. "1601 / mantle of faith",
  145. "1602 / pious trial",
  146. "1603 / faith's clarity",
  147. "1604 / consecrate",
  148. "1605 / arm of the arkati",
  149. "1606 / dauntless",
  150. "1607 / rejuvenation",
  151. "1608 / beacon of courage",
  152. "1609 / divine shield",
  153. "1610 / higher vision",
  154. "1611 / patron's blessing",
  155. "1612 / champion's might",
  156. "1613 / guard the meek",
  157. "1614 / aura of the arkati",
  158. "1615 / divine strike",
  159. "1616 / vigor",
  160. "1617 / zealot",
  161. "1618 / crusade",
  162. "1619 / faith shield",
  163. "1620 / aid the fallen",
  164. "1625 / sanctify",
  165. "1630 / judgment",
  166. "1635 / divine intervention",
  167. "1640 / divine word",
  168. "1700 / arcane blast",
  169. "1701 / arcane decoy",
  170. "1704 / stun cloud",
  171. "1705 / martial prowess",
  172. "1706 / flaming aura",
  173. "1707 / minor steam",
  174. "1708 / mystic impedance",
  175. "1709 / minor cold",
  176. "1710 / major acid",
  177. "1711 / mystic focus",
  178. "1712 / spirit guard",
  179. "1713 / death cloud",
  180. "1714 / quake",
  181. "1715 / firestorm",
  182. "1718 / v'tull's fury",
  183. "1720 / arcane barrier",
  184. "1750 / fash'lo'nae's gift",
  185. "201 / calm",
  186. "202 / spirit shield",
  187. "203 / manna",
  188. "204 / unpresence",
  189. "205 / light",
  190. "206 / tend lore",
  191. "207 / purify air",
  192. "208 / living spell",
  193. "209 / untrammel",
  194. "210 / silence",
  195. "211 / bravery",
  196. "212 / interference",
  197. "213 / minor sanctuary",
  198. "214 / bind",
  199. "215 / heroism",
  200. "216 / frenzy",
  201. "217 / mass interference",
  202. "218 / spirit servant",
  203. "219 / spell shield",
  204. "220 / major sanctuary",
  205. "225 / transference",
  206. "230 / spiritual abolition",
  207. "240 / spirit slayer",
  208. "2hw",
  209. "2wc",
  210. "301 / prayer of holding",
  211. "302 / smite/bane",
  212. "303 / prayer of protection",
  213. "304 / bless item",
  214. "305 / preservation",
  215. "306 / holy bolt",
  216. "307 / benediction",
  217. "308 / well of life",
  218. "309 / neutralize curse",
  219. "310 / warding sphere",
  220. "311 / blind",
  221. "312 / fervent reproach",
  222. "313 / prayer",
  223. "314 / relieve burden",
  224. "315 / remove curse",
  225. "316 / censure",
  226. "317 / divine fury",
  227. "318 / raise dead",
  228. "319 / soul ward",
  229. "325 / holy receptacle",
  230. "330 / prayer of communion",
  231. "335 / divine wrath",
  232. "340 / symbol of the proselyte",
  233. "350 / miracle",
  234. "401 / elemental defense i",
  235. "402 / presence",
  236. "403 / lock pick enhancement",
  237. "404 / disarm enhancement",
  238. "405 / elemental detection",
  239. "406 / elemental defense ii",
  240. "407 / unlock",
  241. "408 / disarm",
  242. "409 / elemental blast",
  243. "410 / elemental wave",
  244. "411 / elemental blade",
  245. "412 / weapon deflection",
  246. "413 / elemental saturation",
  247. "414 / elemental defense iii",
  248. "415 / elemental strike",
  249. "416 / piercing gaze",
  250. "417 / elemental dispel",
  251. "418 / mana focus",
  252. "419 / mass elemental defense",
  253. "420 / magic item creation",
  254. "425 / elemental targeting",
  255. "430 / elemental barrier",
  256. "435 / major elemental wave",
  257. "4x / 5x / 2x / 3x / 6x / 7x / 8x / 9x / 10x",
  258. "501 / sleep",
  259. "502 / chromatic circle",
  260. "503 / thurfel's ward",
  261. "504 / slow",
  262. "505 / hand of tonis",
  263. "506 / celerity",
  264. "507 / elemental deflection",
  265. "508 / elemental bias",
  266. "509 / strength",
  267. "510 / hurl boulder",
  268. "511 / floating disk",
  269. "512 / cold snap",
  270. "513 / elemental focus",
  271. "514 / stone fist",
  272. "515 / rapid fire",
  273. "516 / mana leech",
  274. "517 / charge item",
  275. "518 / cone of elements",
  276. "519 / immolation",
  277. "520 / mage armor",
  278. "525 / meteor swarm",
  279. "530 / elemental disjunction",
  280. "535 / haste",
  281. "540 / temporal reversion",
  282. "550 / time stop",
  283. "601 / natural colors",
  284. "602 / resist elements",
  285. "603 / foraging",
  286. "604 / skinning",
  287. "605 / whispering willow",
  288. "606 / phoen's strength",
  289. "607 / sounds",
  290. "608 / camouflage",
  291. "609 / sun burst",
  292. "610 / tangle weed",
  293. "611 / mass colors",
  294. "612 / breeze",
  295. "613 / self control",
  296. "614 / imbue",
  297. "615 / call swarm",
  298. "616 / spike thorn",
  299. "617 / sneaking",
  300. "618 / mobility",
  301. "619 / mass calm",
  302. "620 / resist nature",
  303. "625 / nature's touch",
  304. "630 / animal companion",
  305. "635 / nature's fury",
  306. "640 / wall of thorns",
  307. "650 / assume aspect",
  308. "701 / blood burst",
  309. "702 / mana disruption",
  310. "703 / corrupt essence",
  311. "704 / phase",
  312. "705 / disintegrate",
  313. "706 / mind jolt",
  314. "707 / eye spy",
  315. "708 / limb disruption",
  316. "709 / grasp of the grave",
  317. "710 / energy maelstrom",
  318. "711 / pain",
  319. "712 / cloak of shadows",
  320. "713 / balefire",
  321. "714 / scroll infusion",
  322. "715 / curse",
  323. "716 / pestilence",
  324. "717 / evil eye",
  325. "718 / torment",
  326. "719 / dark catalyst",
  327. "720 / implosion",
  328. "725 / minor summoning",
  329. "730 / animate dead",
  330. "735 / ensorcell",
  331. "740 / planar shift",
  332. "801 / heal i",
  333. "802 / limb repair i",
  334. "803 / system repair i",
  335. "804 / head repair i",
  336. "805 / organ repair i",
  337. "806 / heal ii",
  338. "807 / limb repair ii",
  339. "808 / system repair ii",
  340. "809 / head repair ii",
  341. "810 / organ repair ii",
  342. "811 / limb repair iii",
  343. "812 / system repair iii",
  344. "813 / head repair iii",
  345. "814 / organ repair iii",
  346. "815 / limb repair iv",
  347. "816 / system repair iv",
  348. "817 / head repair iv",
  349. "818 / organ repair iv",
  350. "819 / eye regeneration",
  351. "820 / limb regeneration",
  352. "901 / minor shock",
  353. "902 / minor elemental edge",
  354. "903 / minor water",
  355. "904 / minor acid",
  356. "905 / prismatic guard",
  357. "906 / minor fire",
  358. "907 / major cold",
  359. "908 / major fire",
  360. "909 / tremors",
  361. "910 / major shock",
  362. "911 / mass blur",
  363. "912 / call wind",
  364. "913 / melgorehn's aura",
  365. "914 / sandstorm",
  366. "915 / weapon fire",
  367. "916 / invisibility",
  368. "917 / earthen fury",
  369. "918 / duplicate",
  370. "919 / wizard's shield",
  371. "920 / call familiar",
  372. "925 / enchant item",
  373. "930 / familiar gate",
  374. "950 / core tap",
  375. "aap",
  376. "ag",
  377. "agi",
  378. "agidex",
  379. "ai",
  380. "ai crystal",
  381. "amunet",
  382. "anfelt / felthrop",
  383. "aoe",
  384. "aquamarine wand",
  385. "arcane",
  386. "arcane mobility / 1705",
  387. "arena",
  388. "arkati",
  389. "armor adjustment / support / fluidity / evasion",
  390. "as",
  391. "asg",
  392. "assess",
  393. "attunement",
  394. "aur",
  395. "avd",
  396. "ayanad crystal",
  397. "bad weather / weather",
  398. "ball",
  399. "bane",
  400. "bard guards",
  401. "base description",
  402. "bazzelwyn / casting gloves",
  403. "bigshot",
  404. "black crystal",
  405. "bloodscrip",
  406. "blue crystal",
  407. "blues",
  408. "blurs",
  409. "bolt",
  410. "bonus",
  411. "boost",
  412. "bounty / bounties",
  413. "bowels",
  414. "box office",
  415. "bp",
  416. "brights",
  417. "brillies / brilliants / brills",
  418. "bronze / iron / ora / steel",
  419. "bs",
  420. "buffs",
  421. "capped",
  422. "carmiln / deringo / kakore / mossbark /orase / rowan / ruic / yew",
  423. "cathedral wedding",
  424. "che",
  425. "check",
  426. "chrism",
  427. "chronomage",
  428. "cidolfhus script",
  429. "clear glass wand",
  430. "climatewear",
  431. "cm",
  432. "cman",
  433. "cml",
  434. "col",
  435. "colors",
  436. "combine herbs / bundle",
  437. "common flares",
  438. "companion",
  439. "con",
  440. "confluence",
  441. "container sizes - how big",
  442. "convert",
  443. "coraesine / eahnor / eonake / golvern / kelyn / black ora / razern / rolaren / veil iron",
  444. "critter",
  445. "crystal amulet",
  446. "crystal wand",
  447. "cs",
  448. "ct",
  449. "cva",
  450. "da",
  451. "daily login rewards",
  452. "dais",
  453. "dc",
  454. "dcp",
  455. "dcw",
  456. "dd",
  457. "ddp",
  458. "ddw",
  459. "de",
  460. "death's sting",
  461. "decay",
  462. "deed",
  463. "deity",
  464. "depart",
  465. "dex",
  466. "df",
  467. "dfredux",
  468. "dims",
  469. "dis",
  470. "discord",
  471. "dollhouse",
  472. "dr",
  473. "drakar / faenor / glaes / mein / gornar / mithglin / rhimar /vaalorn / veniom / zorchar",
  474. "drama cloak",
  475. "dreavening",
  476. "ds",
  477. "dull gold coin",
  478. "duplicity script",
  479. "duskruin / duskruin arena / duskruin dig",
  480. "ebon gate",
  481. "el",
  482. "elemental core",
  483. "elr",
  484. "emc",
  485. "en",
  486. "enchant",
  487. "enhancive",
  488. "enhancive boost",
  489. "ensorcell",
  490. "epic deepen",
  491. "esp",
  492. "essence of air",
  493. "essence of fire",
  494. "f2p",
  495. "fa",
  496. "faewood / hoarbearm / mesille / villswood",
  497. "familiar",
  498. "fgb",
  499. "fireleaf / glowbark / ipantor / lor / witchwood / wyrwood",
  500. "fixskills",
  501. "fixstats",
  502. "flares",
  503. "fluff",
  504. "fodder",
  505. "fog / fogging",
  506. "four winds",
  507. "fried",
  508. "ftp",
  509. "functional",
  510. "fusion",
  511. "fwi",
  512. "gald",
  513. "gc",
  514. "gem cutter",
  515. "general services / general merchant services",
  516. "gh",
  517. "ghostbucks / ghost bucks / ghost scrip / ethereal scrip",
  518. "ghule",
  519. "gi",
  520. "gift/gifting",
  521. "glamour crystal",
  522. "gm npc / gmnpc",
  523. "goa ",
  524. "god auction",
  525. "god wedding",
  526. "gods",
  527. "gold ring",
  528. "golden wand",
  529. "gory weapon / gory script",
  530. "gos",
  531. "granite triangle",
  532. "grobey shield",
  533. "gs wiki",
  534. "guards",
  535. "hcp",
  536. "hcw",
  537. "hdp",
  538. "hdw",
  539. "heavy quartz orb",
  540. "hues",
  541. "iacl",
  542. "ic",
  543. "ice age",
  544. "icymi",
  545. "ifw",
  546. "illi",
  547. "illthorn / ko'nag / widowood / sephwir / wrotwood",
  548. "imflass / invar / mithril / white ora / vultite",
  549. "imt",
  550. "incant",
  551. "inf",
  552. "instant mind clearer",
  553. "int",
  554. "invasion",
  555. "iron wand",
  556. "joola",
  557. "krodera / urglaes / urnon ",
  558. "kst",
  559. "lands",
  560. "lesser spirit",
  561. "lifekeep",
  562. "log",
  563. "long description",
  564. "lores",
  565. "loresing / loresong / loresinging",
  566. "lte / long-term",
  567. "lumnis",
  568. "lumnis contest",
  569. "major flare",
  570. "maneuver",
  571. "map",
  572. "massies / mass spells / full set",
  573. "max deep",
  574. "max light",
  575. "mbp",
  576. "mc",
  577. "mcp",
  578. "mcw",
  579. "mdp",
  580. "mdw",
  581. "mechanical",
  582. "merchant",
  583. "metal wand",
  584. "mh",
  585. "mho",
  586. "mind",
  587. "miu",
  588. "mlt",
  589. "mm",
  590. "mmc",
  591. "mob",
  592. "mobiles",
  593. "moc",
  594. "mood script",
  595. "moon",
  596. "morphing armor",
  597. "mr",
  598. "mstrike",
  599. "mtp",
  600. "n'ayand crystal",
  601. "narost",
  602. "navved",
  603. "node",
  604. "npc",
  605. "oaken wand",
  606. "officials / great scrolls",
  607. "ohb",
  608. "ohe",
  609. "omw",
  610. "ooc",
  611. "oog",
  612. "op",
  613. "orb",
  614. "orb gem",
  615. "otf",
  616. "ots",
  617. "pale thanot wand",
  618. "pantheon",
  619. "pay events",
  620. "pc",
  621. "pf",
  622. "platinum",
  623. "playershops / player shop",
  624. "pm",
  625. "polished bloodwood wand",
  626. "powerful look",
  627. "pp",
  628. "premium",
  629. "premium points",
  630. "prename",
  631. "prime",
  632. "pristine nymph's hair",
  633. "profession",
  634. "pt",
  635. "ptp",
  636. "pulse",
  637. "pure",
  638. "qstrike",
  639. "rainbowear / rainbow wear",
  640. "raise",
  641. "rank",
  642. "ratacombs",
  643. "redux",
  644. "reim",
  645. "reim armor / ethereal armor",
  646. "reim weapons / ethereal weapons",
  647. "repo script / repository",
  648. "rescue",
  649. "rfd",
  650. "rift",
  651. "rng",
  652. "roll",
  653. "roundtime",
  654. "rpa",
  655. "rr",
  656. "rt",
  657. "ruby amulet",
  658. "s'ayanad crystal",
  659. "sa",
  660. "sanct",
  661. "sanctified / sancted",
  662. "sanctum of scales",
  663. "sc",
  664. "scatter",
  665. "scrip",
  666. "script check",
  667. "scripted",
  668. "scroll cutter",
  669. "sea of fire",
  670. "semi",
  671. "serenity",
  672. "services",
  673. "shattered",
  674. "shining city",
  675. "show description",
  676. "showy",
  677. "siegery",
  678. "sigils",
  679. "signs",
  680. "silver wand",
  681. "silveries",
  682. "simucoin",
  683. "slack",
  684. "slender blue wand",
  685. "sloot",
  686. "slots",
  687. "sm / smr / smrv2",
  688. "small park",
  689. "small statue",
  690. "smc",
  691. "smite",
  692. "smooth amber wand",
  693. "smooth bone wand",
  694. "smooth stone",
  695. "smuggling sack",
  696. "society / societies",
  697. "sof",
  698. "sol",
  699. "solid moonstone cube",
  700. "songspells",
  701. "sos",
  702. "spell circle",
  703. "spellburst",
  704. "spellup",
  705. "spirit",
  706. "spirit death",
  707. "square",
  708. "stance",
  709. "stance dance / dancing",
  710. "standard claid weighting",
  711. "stat",
  712. "statue",
  713. "sting",
  714. "storyline",
  715. "str",
  716. "supernode / super node",
  717. "swcw",
  718. "symbols",
  719. "t'ayanad crystal",
  720. "t1",
  721. "t2",
  722. "t3",
  723. "t4",
  724. "t5",
  725. "tags",
  726. "talisman",
  727. "tc",
  728. "td",
  729. "test server",
  730. "thanatoph",
  731. "thurfels",
  732. "thw",
  733. "ti",
  734. "til",
  735. "title",
  736. "towncrier",
  737. "tp",
  738. "traps",
  739. "tsc",
  740. "tse",
  741. "tsne",
  742. "tsnw",
  743. "tsse",
  744. "tssw",
  745. "tsw",
  746. "ttm",
  747. "tv",
  748. "twc",
  749. "twisted wand",
  750. "uac",
  751. "uaf",
  752. "udf",
  753. "unlock",
  754. "veola",
  755. "vhcp",
  756. "voln",
  757. "warding",
  758. "wfe",
  759. "white crystal",
  760. "white flask",
  761. "wi",
  762. "wis",
  763. "wl",
  764. "wspec",
  765. "zests",
  766. "zl",
  767. ]
  768.  
  769. lookups = [ "Item|Meaning|Link|LichLink",
  770. "1001 / Holding Song|Holding Song (1001) an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Holding_Song_%281001%29|",
  771. "1002 / Vibration Chant|Vibration Chant (1002), an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Vibration_Chant_%281002%29|",
  772. "1003 / Fortitude Song|Fortitude Song (1003), a defensive spell from the Bard Base Spell Circle|https://gswiki.play.net/Fortitude_Song_%281003%29|",
  773. "1004 / Purification Song|Purification Song (1004), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Purification_Song_%281004%29|",
  774. "1005 / Lullabye|Lullabye (1005), an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Lullabye_%281005%29|",
  775. "1006 / Song of Luck|Song of Luck (1006), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Luck_%281006%29|",
  776. "1007 / Kai's Triumph Song|Kai's Triumph Song (1007), an offensive spell from the Bard Base Spell Circle|https://gswiki.play.net/Kai%27s_Triumph_Song_%281007%29|",
  777. "1008 / Stunning Shout|Stunning Shout (1008), an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Stunning_Shout_%281008%29|",
  778. "1009 / Sonic Shield Song|Sonic Shield Song (1009), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Sonic_Shield_Song_%281009%29|",
  779. "101 / Spirit Warding I|Spirit Warding I (101), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Warding_I_%28101%29|",
  780. "1010 / Song of Valor|Song of Valor (1010), a defensive spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Valor_%281010%29|",
  781. "1011 / Song of Peace|Song of Peace (1011), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Peace_%281011%29|",
  782. "1012 / Sonic Weapon Song|Sonic Weapon Song (1012), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Sonic_Weapon_Song_%281012%29|",
  783. "1013 / Song of Unravelling|Song of Unravelling (1013), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Unravelling_%281013%29|",
  784. "1014 / Sonic Armor|Sonic Armor (1014), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Sonic_Armor_%281014%29|",
  785. "1015 / Song of Depression|Song of Depression (1015), an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Depression_%281015%29|",
  786. "1016 / Song of Rage|Song of Rage (1016), an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Rage_%281016%29|",
  787. "1017 / Song of Noise|Song of Noise (1017), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Noise_%281017%29|",
  788. "1018 / Song of Power|Song of Power (1018), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Power_%281018%29|",
  789. "1019 / Song of Mirrors|Song of Mirrors (1019), a defensive spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Mirrors_%281019%29|",
  790. "102 / Spirit Barrier|Spirit Barrier (102), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Barrier_%28102%29|",
  791. "1020 / Traveler's Song|Traveler's Song (1020), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Traveler%27s_Song_%281020%29|",
  792. "1025 / Singing Sword Song|Singing Sword Song (1025), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Singing_Sword_Song_%281025%29|",
  793. "103 / Spirit Defense|Spirit Defense (103), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Defense_%28103%29|",
  794. "1030 / Song of Sonic Disruption|Song of Sonic Disruption (1030), an attack spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Sonic_Disruption_%281030%29|",
  795. "1035 / Song of Tonis|Song of Tonis (1035), a defensive spell from the Bard Base Spell Circle|https://gswiki.play.net/Song_of_Tonis_%281035%29|",
  796. "104 / Disease Resistance|Disease Resistance (104), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Disease_Resistance_%28104%29|",
  797. "1040 / Troubadour's Rally|Troubadour's Rally (1040), a utility spell from the Bard Base Spell Circle|https://gswiki.play.net/Troubadour%27s_Rally_%281040%29|",
  798. "105 / Poison Resistance|Poison Resistance (105), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Poison_Resistance_%28105%29|",
  799. "106 / Spirit Fog|Spirit Fog (106), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Fog_%28106%29|",
  800. "107 / Spirit Warding II|Spirit Warding II (107), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Warding_II_%28107%29|",
  801. "108 / Stun Relief|Stun Relief (108), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Stun_Relief_%28108%29|",
  802. "109 / Dispel Invisibility|Dispel Invisibility (109), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Dispel_Invisibility_%28109%29|",
  803. "110 / Unbalance|Unbalance (110), an attack spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Unbalance_%28110%29|",
  804. "1101 / Heal/Harm|Heal/Harm (1101) a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Heal/Harm_%281101%29|",
  805. "1102 / Limb Repair|Limb Repair (1102), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Limb_Repair_%281102%29|",
  806. "1103 / System Repair|System Repair (1103), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/System_Repair_%281103%29|",
  807. "1104 / Head Repair|Head Repair (1104), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Head_Repair_%281104%29|",
  808. "1105 / Organ Repair|Organ Repair (1105), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Organ_Repair_%281105%29|",
  809. "1106 / Bone Shatter|Bone Shatter (1106), an attack spell from the Empath Base Spell Circle|https://gswiki.play.net/Bone_Shatter_%281106%29|",
  810. "1107 / Adrenal Surge|Adrenal Surge (1107), a utility spell from the Empath Base Spell Circle|https://gswiki.play.net/Adrenal_Surge_%281107%29|",
  811. "1108 / Empathy|Empathy (1108), an attack spell from the Empath Base Spell Circle|https://gswiki.play.net/Empathy_%281108%29|",
  812. "1109 / Empathic Focus|Empathic Focus (1109), a defensive spell from the Empath Base Spell Circle|https://gswiki.play.net/Empathic_Focus_%281109%29|",
  813. "111 / Fire Spirit|Fire Spirit (111), an attack spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Fire_Spirit_%28111%29|",
  814. "1110 / Empathic Assault|Empathic Assault (1110), an attack spell from the Empath Base Spell Circle|https://gswiki.play.net/Empathic_Assault_%281110%29|",
  815. "1111 / Limb Scar Repair|Limb Scar Repair (1111), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Limb_Scar_Repair_%281111%29|",
  816. "1112 / System Scar Repair|System Scar Repair (1112), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/System_Scar_Repair_%281112%29|",
  817. "1113 / Head Scar Repair|Head Scar Repair (1113), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Head_Scar_Repair_%281113%29|",
  818. "1114 / Organ Scar Repair|Organ Scar Repair (1114), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Organ_Scar_Repair_%281114%29|",
  819. "1115 / Wither|Wither (1115), an attack spell from the Empath Base Spell Circle|https://gswiki.play.net/Wither_%281115%29|",
  820. "1116 / Cry for Help|Cry for Help (1116), a utility spell from the Empath Base Spell Circle|https://gswiki.play.net/Cry_for_Help_%281116%29|",
  821. "1117 / Empathic Link|Empathic Link (1117), an attack spell from the Empath Base Spell Circle|https://gswiki.play.net/Empathic_Link_%281117%29|",
  822. "1118 / Herb Production|Herb Production (1118), a utility spell from the Empath Base Spell Circle|https://gswiki.play.net/Herb_Production_%281118%29|",
  823. "1119 / Strength of Will|Strength of Will (1119), a defensive spell from the Empath Base Spell Circle|https://gswiki.play.net/Strength_of_Will_%281119%29|",
  824. "112 / Water Walking|Water Walking (112), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Water_Walking_%28112%29|",
  825. "1120 / Sympathy|Sympathy (1120), an attack spell from the Empath Base Spell Circle|https://gswiki.play.net/Sympathy_%281120%29|",
  826. "1125 / Troll's Blood|Troll's Blood (1125), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Troll%27s_Blood_%281125%29|",
  827. "113 / Undisease|Undisease (113), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Undisease_%28113%29|",
  828. "1130 / Intensity|Intensity (1130), a defensive spell from the Empath Base Spell Circle|https://gswiki.play.net/Intensity_%281130%29|",
  829. "114 / Unpoison|Unpoison (114), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Unpoison_%28114%29|",
  830. "115 / Fasthr's Reward|Fasthr's Reward (115), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Fasthr%27s_Reward_%28115%29|",
  831. "1150 / Regeneration|Regeneration (1150), a healing spell from the Empath Base Spell Circle|https://gswiki.play.net/Regeneration_%281150%29|",
  832. "116 / Locate Person|Locate Person (116), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Locate_Person_%28116%29|",
  833. "117 / Spirit Strike|Spirit Strike (117), an offensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Strike_%28117%29|",
  834. "118 / Web|Web (118), an attack spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Web_%28118%29|",
  835. "119 / Spirit Dispel|Spirit Dispel (119), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Dispel_%28119%29|",
  836. "120 / Lesser Shroud|Lesser Shroud (120), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Lesser_Shroud_%28120%29|",
  837. "1201 / Force Orb|Force Orb (1201) an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Force_Orb_%281201%29|",
  838. "1202 / Iron Skin|Iron Skin (1202), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Iron_Skin_%281202%29|",
  839. "1203 / Powersink|Powersink (1203), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Powersink_%281203%29|",
  840. "1204 / Foresight|Foresight (1204), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Foresight_%281204%29|",
  841. "1205 / Soothing Word|Soothing Word (1205), a utility spell from the Minor Mental Spell Circle|https://gswiki.play.net/Soothing_Word_%281205%29|",
  842. "1206 / Telekinesis|Telekinesis (1206), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Telekinesis_%281206%29|",
  843. "1207 / Force Projection|Force Projection (1207), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Force_Projection_%281207%29|",
  844. "1208 / Mindward|Mindward (1208), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Mindward_%281208%29|",
  845. "1209 / Dragonclaw|Dragonclaw (1209), an offensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Dragonclaw_%281209%29|",
  846. "1210 / Thought Lash|Thought Lash (1210), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Thought_Lash_%281210%29|",
  847. "1211 / Confusion|Confusion (1211), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Confusion_%281211%29|",
  848. "1212 / Shroud of Deception|Shroud of Deception (1212), a utility spell from the Minor Mental Spell Circle|https://gswiki.play.net/Shroud_of_Deception_%281212%29|",
  849. "1213 / Mind over Body|Mind over Body (1213), a utility spell from the Minor Mental Spell Circle|https://gswiki.play.net/Mind_over_Body_%281213%29|",
  850. "1214 / Brace|Brace (1214), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Brace_%281214%29|",
  851. "1215 / Blink|Blink (1215), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Blink_%281215%29|",
  852. "1216 / Focus Barrier|Focus Barrier (1216), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Focus_Barrier_%281216%29|",
  853. "1217 / Vision|Vision (1217), a utility spell from the Minor Mental Spell Circle|https://gswiki.play.net/Vision_%281217%29|",
  854. "1218 / Mental Dispel|Mental Dispel (1218), a utility spell from the Minor Mental Spell Circle|https://gswiki.play.net/Mental_Dispel_%281218%29|",
  855. "1219 / Vertigo|Vertigo (1219), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Vertigo_%281219%29|",
  856. "1220 / Premonition|Premonition (1220), a defensive spell from the Minor Mental Spell Circle|https://gswiki.play.net/Premonition_%281220%29|",
  857. "1225 / Mindwipe|Mindwipe (1225), an attack spell from the Minor Mental Spell Circle|https://gswiki.play.net/Mindwipe_%281225%29|",
  858. "1235 / Provoke|Provoke (1235), a utility spell from the Minor Mental Spell Circle|https://gswiki.play.net/Provoke_%281235%29|",
  859. "125 / Call Lightning|Call Lightning (125), an attack spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Call_Lightning_%28125%29|",
  860. "130 / Spirit Guide|Spirit Guide (130), a utility spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Spirit_Guide_%28130%29|",
  861. "135 / Searing Light|Searing Light (135), an attack spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Searing_Light_%28135%29|",
  862. "140 / Wall of Force|Wall of Force (140), a defensive spell from the Minor Spiritual Spell Circle|https://gswiki.play.net/Wall_of_Force_%28140%29|",
  863. "15/15/15|15/15/15 is the rule governing the Base or Short Descriptions of items. The three different groupings may contain up to 15 characters. The spaces between fields are free, but the item's article (like 'an') and space after it are counted in the first field. An item's description must split evenly between these three fields. See the GSWiki article for detailed information. Additionally, the 15/15/15 rule can be broken to give an item a Long Description, but doing so generally prevents it from having a Show Description.|https://gswiki.play.net/Base_description and https://gswiki.play.net/ALTER_(verb)|",
  864. "1601 / Mantle of Faith|Mantle of Faith (1601) a defensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Mantle_of_Faith_%281601%29|",
  865. "1602 / Pious Trial|Pious Trial (1602), an attack spell from the Paladin Base Spell Circle|https://gswiki.play.net/Pious_Trial_%281602%29|",
  866. "1603 / Faith's Clarity|Faith's Clarity (1603), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Faith%27s_Clarity_%281603%29|",
  867. "1604 / Consecrate|Consecrate (1604), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Consecrate_%281604%29|",
  868. "1605 / Arm of the Arkati|Arm of the Arkati (1605), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Arm_of_the_Arkati_%281605%29|",
  869. "1606 / Dauntless|Dauntless (1606), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Dauntless_%281606%29|",
  870. "1607 / Rejuvenation|Rejuvenation (1607), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Rejuvenation_%281607%29|",
  871. "1608 / Beacon of Courage|Beacon of Courage (1608), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Beacon_of_Courage_%281608%29|",
  872. "1609 / Divine Shield|Divine Shield (1609), a defensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Divine_Shield_%281609%29|",
  873. "1610 / Higher Vision|Higher Vision (1610), a defensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Higher_Vision_%281610%29|",
  874. "1611 / Patron's Blessing|Patron's Blessing (1611), a defensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Patron%27s_Blessing_%281611%29|",
  875. "1612 / Champion's Might|Champion's Might (1612), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Champion%27s_Might_%281612%29|",
  876. "1613 / Guard the Meek|Guard the Meek (1613), a defensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Guard_the_Meek_%281613%29|",
  877. "1614 / Aura of the Arkati|Aura of the Arkati (1614), an attack spell from the Paladin Base Spell Circle|https://gswiki.play.net/Aura_of_the_Arkati_%281614%29|",
  878. "1615 / Divine Strike|Divine Strike (1615), an attack spell from the Paladin Base Spell Circle|https://gswiki.play.net/Divine_Strike_%281615%29|",
  879. "1616 / Vigor|Vigor (1616), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Vigor_%281616%29|",
  880. "1617 / Zealot|Zealot (1617), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Zealot_%281617%29|",
  881. "1618 / Crusade|Crusade (1618), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Crusade_%281618%29|",
  882. "1619 / Faith Shield|Faith Shield (1619), a defensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Faith_Shield_%281619%29|",
  883. "1620 / Aid The Fallen|Aid The Fallen (1620), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Aid_The_Fallen_%281620%29|",
  884. "1625 / Sanctify|Sanctify (1625), an offensive spell from the Paladin Base Spell Circle|https://gswiki.play.net/Sanctify_%281625%29|",
  885. "1630 / Judgment|Judgment (1630), an attack spell from the Paladin Base Spell Circle|https://gswiki.play.net/Judgment_%281630%29|",
  886. "1635 / Divine Intervention|Divine Intervention (1635), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Divine_Intervention_%281635%29|",
  887. "1640 / Divine Word|Divine Word (1640), a utility spell from the Paladin Base Spell Circle|https://gswiki.play.net/Divine_Word_%281640%29|",
  888. "1700 / Arcane Blast|Arcane Blast (1700), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Arcane_Blast_%281700%29|",
  889. "1701 / Arcane Decoy|Arcane Decoy (1701), a defensive spell from the Arcane Spell Circle|https://gswiki.play.net/Arcane_Decoy_%281701%29|",
  890. "1704 / Stun Cloud|Stun Cloud (1704), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Stun_Cloud_%281704%29|",
  891. "1705 / Martial Prowess|Martial Prowess (1705), a defensive spell from the Arcane Spell Circle|https://gswiki.play.net/Martial_Prowess_%281705%29|",
  892. "1706 / Flaming Aura|Flaming Aura (1706), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Flaming_Aura_%281706%29|",
  893. "1707 / Minor Steam|Minor Steam (1707), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Minor_Steam_%281707%29|",
  894. "1708 / Mystic Impedance|Mystic Impedance (1708), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Mystic_Impedance_%281708%29|",
  895. "1709 / Minor Cold|Minor Cold (1709), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Minor_Cold_%281709%29|",
  896. "1710 / Major Acid|Major Acid (1710), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Major_Acid_%281710%29|",
  897. "1711 / Mystic Focus|Mystic Focus (1711), an offensive spell from the Arcane Spell Circle|https://gswiki.play.net/Mystic_Focus_%281711%29|",
  898. "1712 / Spirit Guard|Spirit Guard (1712), a defensive spell from the Arcane Spell Circle|https://gswiki.play.net/Spirit_Guard_%281712%29|",
  899. "1713 / Death Cloud|Death Cloud (1713), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Death_Cloud_%281713%29|",
  900. "1714 / Quake|Quake (1714), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Quake_%281714%29|",
  901. "1715 / Firestorm|Firestorm (1715), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/Firestorm_%281715%29|",
  902. "1718 / V'tull's Fury|V'tull's Fury (1718), an attack spell from the Arcane Spell Circle|https://gswiki.play.net/V%27tull%27s_Fury_%281718%29|",
  903. "1720 / Arcane Barrier|Arcane Barrier (1720), a defensive spell from the Arcane Spell Circle|https://gswiki.play.net/Arcane_Barrier_%281720%29|",
  904. "1750 / Fash'lo'nae's Gift|Fash'lo'nae's Gift (1750), a utility spell from the Arcane Spell Circle|https://gswiki.play.net/Fash%27lo%27nae%27s_Gift_%281750%29|",
  905. "201 / Calm|Calm (201) an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Calm_%28201%29|",
  906. "202 / Spirit Shield|Spirit Shield (202), a defensive spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Spirit_Shield_%28202%29|",
  907. "203 / Manna|Manna (203), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Manna_%28203%29|",
  908. "204 / Unpresence|Unpresence (204), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Unpresence_%28204%29|",
  909. "205 / Light|Light (205), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Light_%28205%29|",
  910. "206 / Tend Lore|Tend Lore (206), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Tend_Lore_%28206%29|",
  911. "207 / Purify Air|Purify Air (207), a defensive spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Purify_Air_%28207%29|",
  912. "208 / Living Spell|Living Spell (208), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Living_Spell_%28208%29|",
  913. "209 / Untrammel|Untrammel (209), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Untrammel_%28209%29|",
  914. "210 / Silence|Silence (210), an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Silence_%28210%29|",
  915. "211 / Bravery|Bravery (211), an offensive spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Bravery_%28211%29|",
  916. "212 / Interference|Interference (212), an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Interference_%28212%29|",
  917. "213 / Minor Sanctuary|Minor Sanctuary (213), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Minor_Sanctuary_%28213%29|",
  918. "214 / Bind|Bind (214), an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Bind_%28214%29|",
  919. "215 / Heroism|Heroism (215), an offensive spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Heroism_%28215%29|",
  920. "216 / Frenzy|Frenzy (216), an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Frenzy_%28216%29|",
  921. "217 / Mass Interference|Mass Interference (217), an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Mass_Interference_%28217%29|",
  922. "218 / Spirit Servant|Spirit Servant (218), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Spirit_Servant_%28218%29|",
  923. "219 / Spell Shield|Spell Shield (219), a defensive spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Spell_Shield_%28219%29|",
  924. "220 / Major Sanctuary|Major Sanctuary (220), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Major_Sanctuary_%28220%29|",
  925. "225 / Transference|Transference (225), a utility spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Transference_%28225%29|",
  926. "230 / Spiritual Abolition|Spiritual Abolition (230), an attack spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Spiritual_Abolition_%28230%29|",
  927. "240 / Spirit Slayer|Spirit Slayer (240), an offensive spell from the Major Spiritual Spell Circle|https://gswiki.play.net/Spirit_Slayer_%28240%29|",
  928. "2HW|An alternate for THW (Two-Handed Weapons skill), weapons that require both hands to wield.|https://gswiki.play.net/Two-Handed_Weapons|",
  929. "2WC|An alternate for TWC (Two Weapon Combat skill), wielding a weapon in both hands.|https://gswiki.play.net/Two_Weapon_Combat|",
  930. "301 / Prayer of Holding|Prayer of Holding (301) an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Prayer_of_Holding_%28301%29|",
  931. "302 / Smite/Bane|Smite/Bane (302), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Smite/Bane_%28302%29|",
  932. "303 / Prayer of Protection|Prayer of Protection (303), a defensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Prayer_of_Protection_%28303%29|",
  933. "304 / Bless Item|Bless Item (304), an offensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Bless_Item_%28304%29|",
  934. "305 / Preservation|Preservation (305), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Preservation_%28305%29|",
  935. "306 / Holy Bolt|Holy Bolt (306), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Holy_Bolt_%28306%29|",
  936. "307 / Benediction|Benediction (307), a defensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Benediction_%28307%29|",
  937. "308 / Well of Life|Well of Life (308), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Well_of_Life_%28308%29|",
  938. "309 / Neutralize Curse|Neutralize Curse (309), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Neutralize_Curse_%28309%29|",
  939. "310 / Warding Sphere|Warding Sphere (310), a defensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Warding_Sphere_%28310%29|",
  940. "311 / Blind|Blind (311), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Blind_%28311%29|",
  941. "312 / Fervent Reproach|Fervent Reproach (312), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Fervent_Reproach_%28312%29|",
  942. "313 / Prayer|Prayer (313), a defensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Prayer_%28313%29|",
  943. "314 / Relieve Burden|Relieve Burden (314), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Relieve_Burden_%28314%29|",
  944. "315 / Remove Curse|Remove Curse (315), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Remove_Curse_%28315%29|",
  945. "316 / Censure|Censure (316), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Censure_%28316%29|",
  946. "317 / Divine Fury|Divine Fury (317), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Divine_Fury_%28317%29|",
  947. "318 / Raise Dead|Raise Dead (318), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Raise_Dead_%28318%29|",
  948. "319 / Soul Ward|Soul Ward (319), a defensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Soul_Ward_%28319%29|",
  949. "325 / Holy Receptacle|Holy Receptacle (325), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Holy_Receptacle_%28325%29|",
  950. "330 / Prayer of Communion|Prayer of Communion (330), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Prayer_of_Communion_%28330%29|",
  951. "335 / Divine Wrath|Divine Wrath (335), an attack spell from the Cleric Base Spell Circle|https://gswiki.play.net/Divine_Wrath_%28335%29|",
  952. "340 / Symbol of the Proselyte|Symbol of the Proselyte (340), an offensive spell from the Cleric Base Spell Circle|https://gswiki.play.net/Symbol_of_the_Proselyte_%28340%29|",
  953. "350 / Miracle|Miracle (350), a utility spell from the Cleric Base Spell Circle|https://gswiki.play.net/Miracle_%28350%29|",
  954. "401 / Elemental Defense I|Elemental Defense I (401) a defensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Defense_I_%28401%29|",
  955. "402 / Presence|Presence (402), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Presence_%28402%29|",
  956. "403 / Lock Pick Enhancement|Lock Pick Enhancement (403), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Lock_Pick_Enhancement_%28403%29|",
  957. "404 / Disarm Enhancement|Disarm Enhancement (404), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Disarm_Enhancement_%28404%29|",
  958. "405 / Elemental Detection|Elemental Detection (405), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Detection_%28405%29|",
  959. "406 / Elemental Defense II|Elemental Defense II (406), a defensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Defense_II_%28406%29|",
  960. "407 / Unlock|Unlock (407), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Unlock_%28407%29|",
  961. "408 / Disarm|Disarm (408), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Disarm_%28408%29|",
  962. "409 / Elemental Blast|Elemental Blast (409), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Blast_%28409%29|",
  963. "410 / Elemental Wave|Elemental Wave (410), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Wave_%28410%29|",
  964. "411 / Elemental Blade|Elemental Blade (411), an offensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Blade_%28411%29|",
  965. "412 / Weapon Deflection|Weapon Deflection (412), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Weapon_Deflection_%28412%29|",
  966. "413 / Elemental Saturation|Elemental Saturation (413), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Saturation_%28413%29|",
  967. "414 / Elemental Defense III|Elemental Defense III (414), a defensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Defense_III_%28414%29|",
  968. "415 / Elemental Strike|Elemental Strike (415), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Strike_%28415%29|",
  969. "416 / Piercing Gaze|Piercing Gaze (416), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Piercing_Gaze_%28416%29|",
  970. "417 / Elemental Dispel|Elemental Dispel (417), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Dispel_%28417%29|",
  971. "418 / Mana Focus|Mana Focus (418), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Mana_Focus_%28418%29|",
  972. "419 / Mass Elemental Defense|Mass Elemental Defense (419), a defensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Mass_Elemental_Defense_%28419%29|",
  973. "420 / Magic Item Creation|Magic Item Creation (420), a utility spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Magic_Item_Creation_%28420%29|",
  974. "425 / Elemental Targeting|Elemental Targeting (425), an offensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Targeting_%28425%29|",
  975. "430 / Elemental Barrier|Elemental Barrier (430), a defensive spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Elemental_Barrier_%28430%29|",
  976. "435 / Major Elemental Wave|Major Elemental Wave (435), an attack spell from the Minor Elemental Spell Circle|https://gswiki.play.net/Major_Elemental_Wave_%28435%29|",
  977. "4x / 5x / 2x / 3x / 6x / 7x / 8x / 9x / 10x|Levels of enchantment on gear is often abbreviated by the x. 4 times enchanted is 4x, or a +20 total enchantment. Each enchantment adds +5. Young characters can only hold/use enchanted gear that is no more than twice their level.|https://gswiki.play.net/Enchantment|",
  978. "501 / Sleep|Sleep (501) an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Sleep_%28501%29|",
  979. "502 / Chromatic Circle|Chromatic Circle (502), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Chromatic_Circle_%28502%29|",
  980. "503 / Thurfel's Ward|Thurfel's Ward (503), a defensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Thurfel%27s_Ward_%28503%29|",
  981. "504 / Slow|Slow (504), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Slow_%28504%29|",
  982. "505 / Hand of Tonis|Hand of Tonis (505), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Hand_of_Tonis_%28505%29|",
  983. "506 / Celerity|Celerity (506), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Celerity_%28506%29|",
  984. "507 / Elemental Deflection|Elemental Deflection (507), a defensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Elemental_Deflection_%28507%29|",
  985. "508 / Elemental Bias|Elemental Bias (508), a defensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Elemental_Bias_%28508%29|",
  986. "509 / Strength|Strength (509), an offensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Strength_%28509%29|",
  987. "510 / Hurl Boulder|Hurl Boulder (510), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Hurl_Boulder_%28510%29|",
  988. "511 / Floating Disk|Floating Disk (511), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Floating_Disk_%28511%29|",
  989. "512 / Cold Snap|Cold Snap (512), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Cold_Snap_%28512%29|",
  990. "513 / Elemental Focus|Elemental Focus (513), an offensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Elemental_Focus_%28513%29|",
  991. "514 / Stone Fist|Stone Fist (514), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Stone_Fist_%28514%29|",
  992. "515 / Rapid Fire|Rapid Fire (515), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Rapid_Fire_%28515%29|",
  993. "516 / Mana Leech|Mana Leech (516), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Mana_Leech_%28516%29|",
  994. "517 / Charge Item|Charge Item (517), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Charge_Item_%28517%29|",
  995. "518 / Cone of Elements|Cone of Elements (518), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Cone_of_Elements_%28518%29|",
  996. "519 / Immolation|Immolation (519), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Immolation_%28519%29|",
  997. "520 / Mage Armor|Mage Armor (520), a defensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Mage_Armor_%28520%29|",
  998. "525 / Meteor Swarm|Meteor Swarm (525), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Meteor_Swarm_%28525%29|",
  999. "530 / Elemental Disjunction|Elemental Disjunction (530), an attack spell from the Major Elemental Spell Circle|https://gswiki.play.net/Elemental_Disjunction_%28530%29|",
  1000. "535 / Haste|Haste (535), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Haste_%28535%29|",
  1001. "540 / Temporal Reversion|Temporal Reversion (540), a defensive spell from the Major Elemental Spell Circle|https://gswiki.play.net/Temporal_Reversion_%28540%29|",
  1002. "550 / Time Stop|Time Stop (550), a utility spell from the Major Elemental Spell Circle|https://gswiki.play.net/Time_Stop_%28550%29|",
  1003. "601 / Natural Colors|Natural Colors (601) a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Natural_Colors_%28601%29|",
  1004. "602 / Resist Elements|Resist Elements (602), a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Resist_Elements_%28602%29|",
  1005. "603 / Foraging|Foraging (603), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Foraging_%28603%29|",
  1006. "604 / Skinning|Skinning (604), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Skinning_%28604%29|",
  1007. "605 / Whispering Willow|Whispering Willow (605), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Whispering_Willow_%28605%29|",
  1008. "606 / Phoen's Strength|Phoen's Strength (606), an offensive spell from the Range Base Spell Circle|https://gswiki.play.net/Phoen%27s_Strength_%28606%29|",
  1009. "607 / Sounds|Sounds (607), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Sounds_%28607%29|",
  1010. "608 / Camouflage|Camouflage (608), an offensive spell from the Range Base Spell Circle|https://gswiki.play.net/Camouflage_%28608%29|",
  1011. "609 / Sun Burst|Sun Burst (609), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Sun_Burst_%28609%29|",
  1012. "610 / Tangle Weed|Tangle Weed (610), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Tangle_Weed_%28610%29|",
  1013. "611 / Mass Colors|Mass Colors (611), a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Mass_Colors_%28611%29|",
  1014. "612 / Breeze|Breeze (612), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Breeze_%28612%29|",
  1015. "613 / Self Control|Self Control (613), a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Self_Control_%28613%29|",
  1016. "614 / Imbue|Imbue (614), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Imbue_%28614%29|",
  1017. "615 / Call Swarm|Call Swarm (615), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Call_Swarm_%28615%29|",
  1018. "616 / Spike Thorn|Spike Thorn (616), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Spike_Thorn_%28616%29|",
  1019. "617 / Sneaking|Sneaking (617), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Sneaking_%28617%29|",
  1020. "618 / Mobility|Mobility (618), a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Mobility_%28618%29|",
  1021. "619 / Mass Calm|Mass Calm (619), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Mass_Calm_%28619%29|",
  1022. "620 / Resist Nature|Resist Nature (620), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Resist_Nature_%28620%29|",
  1023. "625 / Nature's Touch|Nature's Touch (625), a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Nature%27s_Touch_%28625%29|",
  1024. "630 / Animal Companion|Animal Companion (630), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Animal_Companion_%28630%29|",
  1025. "635 / Nature's Fury|Nature's Fury (635), an attack spell from the Range Base Spell Circle|https://gswiki.play.net/Nature%27s_Fury_%28635%29|",
  1026. "640 / Wall of Thorns|Wall of Thorns (640), a defensive spell from the Range Base Spell Circle|https://gswiki.play.net/Wall_of_Thorns_%28640%29|",
  1027. "650 / Assume Aspect|Assume Aspect (650), a utility spell from the Range Base Spell Circle|https://gswiki.play.net/Assume_Aspect_%28650%29|",
  1028. "701 / Blood Burst|Blood Burst (701) an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Blood_Burst_%28701%29|",
  1029. "702 / Mana Disruption|Mana Disruption (702), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Mana_Disruption_%28702%29|",
  1030. "703 / Corrupt Essence|Corrupt Essence (703), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Corrupt_Essence_%28703%29|",
  1031. "704 / Phase|Phase (704), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Phase_%28704%29|",
  1032. "705 / Disintegrate|Disintegrate (705), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Disintegrate_%28705%29|",
  1033. "706 / Mind Jolt|Mind Jolt (706), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Mind_Jolt_%28706%29|",
  1034. "707 / Eye Spy|Eye Spy (707), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Eye_Spy_%28707%29|",
  1035. "708 / Limb Disruption|Limb Disruption (708), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Limb_Disruption_%28708%29|",
  1036. "709 / Grasp of the Grave|Grasp of the Grave (709), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Grasp_of_the_Grave_%28709%29|",
  1037. "710 / Energy Maelstrom|Energy Maelstrom (710), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Energy_Maelstrom_%28710%29|",
  1038. "711 / Pain|Pain (711), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Pain_%28711%29|",
  1039. "712 / Cloak of Shadows|Cloak of Shadows (712), a defensive spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Cloak_of_Shadows_%28712%29|",
  1040. "713 / Balefire|Balefire (713), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Balefire_%28713%29|",
  1041. "714 / Scroll Infusion|Scroll Infusion (714), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Scroll_Infusion_%28714%29|",
  1042. "715 / Curse|Curse (715), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Curse_%28715%29|",
  1043. "716 / Pestilence|Pestilence (716), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Pestilence_%28716%29|",
  1044. "717 / Evil Eye|Evil Eye (717), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Evil_Eye_%28717%29|",
  1045. "718 / Torment|Torment (718), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Torment_%28718%29|",
  1046. "719 / Dark Catalyst|Dark Catalyst (719), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Dark_Catalyst_%28719%29|",
  1047. "720 / Implosion|Implosion (720), an attack spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Implosion_%28720%29|",
  1048. "725 / Minor Summoning|Minor Summoning (725), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Minor_Summoning_%28725%29|",
  1049. "730 / Animate Dead|Animate Dead (730), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Animate_Dead_%28730%29|",
  1050. "735 / Ensorcell|Ensorcell (735), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Ensorcell_%28735%29|",
  1051. "740 / Planar Shift|Planar Shift (740), a utility spell from the Sorcerer Base Spell Circle|https://gswiki.play.net/Planar_Shift_%28740%29|",
  1052. "801 / Heal I|Heal I (801) a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Heal_I_%28801%29|",
  1053. "802 / Limb Repair I|Limb Repair I (802), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Limb_Repair_I_%28802%29|",
  1054. "803 / System Repair I|System Repair I (803), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/System_Repair_I_%28803%29|",
  1055. "804 / Head Repair I|Head Repair I (804), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Head_Repair_I_%28804%29|",
  1056. "805 / Organ Repair I|Organ Repair I (805), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Organ_Repair_I_%28805%29|",
  1057. "806 / Heal II|Heal II (806), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Heal_II_%28806%29|",
  1058. "807 / Limb Repair II|Limb Repair II (807), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Limb_Repair_II_%28807%29|",
  1059. "808 / System Repair II|System Repair II (808), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/System_Repair_II_%28808%29|",
  1060. "809 / Head Repair II|Head Repair II (809), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Head_Repair_II_%28809%29|",
  1061. "810 / Organ Repair II|Organ Repair II (810), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Organ_Repair_II_%28810%29|",
  1062. "811 / Limb Repair III|Limb Repair III (811), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Limb_Repair_III_%28811%29|",
  1063. "812 / System Repair III|System Repair III (812), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/System_Repair_III_%28812%29|",
  1064. "813 / Head Repair III|Head Repair III (813), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Head_Repair_III_%28813%29|",
  1065. "814 / Organ Repair III|Organ Repair III (814), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Organ_Repair_III_%28814%29|",
  1066. "815 / Limb Repair IV|Limb Repair IV (815), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Limb_Repair_IV_%28815%29|",
  1067. "816 / System Repair IV|System Repair IV (816), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/System_Repair_IV_%28816%29|",
  1068. "817 / Head Repair IV|Head Repair IV (817), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Head_Repair_IV_%28817%29|",
  1069. "818 / Organ Repair IV|Organ Repair IV (818), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Organ_Repair_IV_%28818%29|",
  1070. "819 / Eye Regeneration|Eye Regeneration (819), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Eye_Regeneration_%28819%29|",
  1071. "820 / Limb Regeneration|Limb Regeneration (820), a healing spell from the Former Healer Base Spell Circle|https://gswiki.play.net/Limb_Regeneration_%28820%29|",
  1072. "901 / Minor Shock|Minor Shock (901) an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Minor_Shock_%28901%29|",
  1073. "902 / Minor Elemental Edge|Minor Elemental Edge (902), an offensive spell from the Wizard Base Spell Circle|https://gswiki.play.net/Minor_Elemental_Edge_%28902%29|",
  1074. "903 / Minor Water|Minor Water (903), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Minor_Water_%28903%29|",
  1075. "904 / Minor Acid|Minor Acid (904), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Minor_Acid_%28904%29|",
  1076. "905 / Prismatic Guard|Prismatic Guard (905), a defensive spell from the Wizard Base Spell Circle|https://gswiki.play.net/Prismatic_Guard_%28905%29|",
  1077. "906 / Minor Fire|Minor Fire (906), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Minor_Fire_%28906%29|",
  1078. "907 / Major Cold|Major Cold (907), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Major_Cold_%28907%29|",
  1079. "908 / Major Fire|Major Fire (908), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Major_Fire_%28908%29|",
  1080. "909 / Tremors|Tremors (909), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Tremors_%28909%29|",
  1081. "910 / Major Shock|Major Shock (910), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Major_Shock_%28910%29|",
  1082. "911 / Mass Blur|Mass Blur (911), a defensive spell from the Wizard Base Spell Circle|https://gswiki.play.net/Mass_Blur_%28911%29|",
  1083. "912 / Call Wind|Call Wind (912), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Call_Wind_%28912%29|",
  1084. "913 / Melgorehn's Aura|Melgorehn's Aura (913), a defensive spell from the Wizard Base Spell Circle|https://gswiki.play.net/Melgorehn%27s_Aura_%28913%29|",
  1085. "914 / Sandstorm|Sandstorm (914), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Sandstorm_%28914%29|",
  1086. "915 / Weapon Fire|Weapon Fire (915), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Weapon_Fire_%28915%29|",
  1087. "916 / Invisibility|Invisibility (916), a utility spell from the Wizard Base Spell Circle|https://gswiki.play.net/Invisibility_%28916%29|",
  1088. "917 / Earthen Fury|Earthen Fury (917), an attack spell from the Wizard Base Spell Circle|https://gswiki.play.net/Earthen_Fury_%28917%29|",
  1089. "918 / Duplicate|Duplicate (918), a utility spell from the Wizard Base Spell Circle|https://gswiki.play.net/Duplicate_%28918%29|",
  1090. "919 / Wizard's Shield|Wizard's Shield (919), a defensive spell from the Wizard Base Spell Circle|https://gswiki.play.net/Wizard%27s_Shield_%28919%29|",
  1091. "920 / Call Familiar|Call Familiar (920), a utility spell from the Wizard Base Spell Circle|https://gswiki.play.net/Call_Familiar_%28920%29|",
  1092. "925 / Enchant Item|Enchant Item (925), a utility spell from the Wizard Base Spell Circle|https://gswiki.play.net/Enchant_Item_%28925%29|",
  1093. "930 / Familiar Gate|Familiar Gate (930), a utility spell from the Wizard Base Spell Circle|https://gswiki.play.net/Familiar_Gate_%28930%29|",
  1094. "950 / Core Tap|Core Tap (950), an offensive spell from the Wizard Base Spell Circle|https://gswiki.play.net/Core_Tap_%28950%29|",
  1095. "AAP|(Armor) Action Penalty, a modifier subtracted from a character's ability to perform a Standard Maneuver Roll (SMR). It's involved in determining a character's outcome against many actions in the game, from combat to simply standing. Additionally, may be referred to as simply AP.|https://gswiki.play.net/Armor#Action_Penalty|",
  1096. "AG|The Adventurer's Guild, where characters can be assigned various bounties to complete for extra money, experience, and Bounty Points.|https://gswiki.play.net/Adventurer%27s_Guild|",
  1097. "AGI|Your AGILITY stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Agility|",
  1098. "AGIDEX|The combined bonus of a character's AGI and DEX Stat bonuses. As it increases, it can reduce a character's physical Roundtime in melee attacks.|https://gswiki.play.net/Roundtime#Factors|",
  1099. "AI|The Hanging Inn was known as the Abandoned Inn many years ago, and is home to the AI Crystal.|https://gswiki.play.net/Abandoned_Inn|",
  1100. "AI Crystal|The AI Crystal is a magical artifact that resided in the Abandoned Inn before it was changed into the Hanging Inn. The crystal can identify the Enchant and other special properties of weapons and armor. Before Bards could Loresing items, the AI Crystal was all characters had.|https://gswiki.play.net/Abandoned_Inn_crystal|",
  1101. "Amunet|The Amunet is an in-game telepathic, In-Character (IC) chatroom of sorts with several different channels, and is now able to reach globally. It was heavily used in years past for general chat and merchanting prior to Lich and other third-party scripting environments. It can be accessed by WEARing and RUBbing crystal amulets dropped by the treasure system and found in other places. Council of Light members may find they have an alternative access method. Order of Voln members are always tuned to the Voln channel.|https://gswiki.play.net/Crystal_amulet|ESP",
  1102. "Anfelt / Felthrop|The name of a special Merchant event held years ago during which a particular set of Scripts or Zests for armor and weapons were released and subsequently named after the event. The Merchants Gizwizit and Felthrop typically work with them, offering to unlock the different Tiers that make additional verbs available. Xerria, a Premium-only special Merchant, is also able to unlock the Tiers.|https://gswiki.play.net/Anfelt_scripts|",
  1103. "AOE|Area of Effect, which usually applies to spells, Bard songs, and some Traps, refers to the ability to affect multiple targets in the room simultaneously. Some actions, events, and abilities have AOE effects that can affect adjacent rooms.|https://gswiki.play.net/Area_of_effect|",
  1104. "Aquamarine Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell: Minor Water (903) from the Wizard Base Spell Circle. |https://gswiki.play.net/Aquamarine_wand|",
  1105. "Arcane|Arcane magic is still somewhat of a mystery, and cannot be learned by any profession. The Arcane Spell Circle consists of many spells that were formerly found in magic items or cast by creatures only. All Characters have access to Arcane Blast (1700), which doesn't cost Mana to use but does incur five seconds of physical Roundtime.|https://gswiki.play.net/Arcane|",
  1106. "Arcane Mobility / 1705|This is the same as the Arcane Spell Circle's Martial Prowess spell. Lich calls it Arcane Mobility for some reason. |https://gswiki.play.net/Martial_Prowess_(1705)|",
  1107. "Arena|This likely refers to Duskruin Arena, which is a special event that takes place in Bloodriven Village. Characters can search in the sewers below or fight in the arena to earn Bloodscrip.|https://gswiki.play.net/Duskruin_Arena|",
  1108. "Arkati|This refers to the collection of gods of Elanthia, most of which are split into two pantheons named after their Moons, Liabo and Lornon. In addition, there are neutral Arkati, as well as Lesser Spirits who are worshipped as gods, and some are aligned with the Arkati pantheons.|https://gswiki.play.net/Arkati|",
  1109. "Armor Adjustment / Support / Fluidity / Evasion|There are a number of different kinds of armor adjustments that a rogue, warrior, or paladin can make for you. Warriors help adjust so you can carry more, rogues so you dodge better, paladins so you can cast spells with less chance of failure. Only one can be used at a time.|https://gswiki.play.net/Armor_Specialization|",
  1110. "AS|Either Attack Strength (AS) or the Arcane Symbols skill.|https://gswiki.play.net/Arcane_Symbols or https://gswiki.play.net/Attack_strength|",
  1111. "ASG|This refers to Armor Subgroup (or Sub-Group). Armor is divided into five Armor Groups: Cloth, Leather (Soft Leather), Scale (Hard Leather), Chain, and Plate. Within these groups are subgroups that refer to specific armor types by their numerical classification. The higher the ASG number, the better the armor protects. For example, robe armor has an ASG of 2, while full plate armor is 20. Be mindful when wearing Armor Accessories, as they may result in your character upgrading to a higher ASG due to coverage.|https://gswiki.play.net/Armor#Armor_Attributes|",
  1112. "Assess|Warriors are able to ASSESS weapons and armor to determine their extra functionality. Weapons might be damage weighted (more damage to foe) or crit weighted (more critical hits to foe) and armor might be damage padded (less damage to you) or crit padded (less crits to you).|https://gswiki.play.net/ASSESS_(verb)|",
  1113. "Attunement|Characters can attune to one of the elemental energies: Air, Water, Earth, Fire, or Lightning, which can benefit cerain spells in various ways.|https://gswiki.play.net/Attunement|",
  1114. "AUR|Your AURA stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Aura|",
  1115. "AvD|Attack vs. Defense, a numerical representation in physical attacks of how effective a weapon is against the target's armor. It's part of the equation for a successful physical attack. Each weapon base has built-in AvD values against the different armor types.|https://gswiki.play.net/Attack_versus_defense|",
  1116. "Ayanad Crystal|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/Ayanad_crystal|",
  1117. "Bad weather / Weather|People may say they're having bad weather as an in-character way of saying they're experiencing game lag. This is considered poor form, as the game has weather that affects everyone equally. Using an OOC whisper is recommended for conveying this information to a companion.||",
  1118. "Ball|A ball spell is a type of Bolt spell that usually has an increased success rate but less raw damage. However, they can explode on inpact for Area of Effect (AOE) damage, potentially striking multiple targets in the room.|https://gswiki.play.net/Bolt_spell#Ball_Spells|",
  1119. "Bane|May refer to Clerics who use the Bane version of the Smite/Bane (302) spell, which requires that they Convert to a Lornon Pantheon Deity. The Bane version is most effective against living creatures, and will deal damage along with Plasma flares for additional damage. Additionally, Bane may refer to special weapon properties that have increased effectiveness and abilities against certain types of targets. For example, Troll Bane makes a weapon extra powerful against troll-based targets.|https://gswiki.play.net/Smite/Bane_(302) https://gswiki.play.net/Bane_weapon|",
  1120. "Bard Guards|Bards sometimes offer Guards, which refers to the Mass Elemental Defense (419) spell that several professions can learn. Bard Guards simply means that a Bard is casting the Guards spell (Wizards are the most common). Alternatively, a Bard may be casting each of the Elemental Defense spells (401, 406, and 414) individually at a character. Guards is the only one that has a mass-cast version (419). All of the spells are the same whether a Bard or other profession casts them.|https://gswiki.play.net/Mass_Elemental_Defense_(419)|",
  1121. "Base Description|Also sometimes called the Short Description, this is the text you see when you TAP the item. Also see: 15/15/15|https://gswiki.play.net/Base_description|",
  1122. "Bazzelwyn / Casting Gloves|Bazzelwyn gloves are magic gloves that have tiered unlocks that let you absorb a spell from a magic item that can normally be waved or raised to activate. Also ... choose your fancy messaging to do it.|https://gswiki.play.net/Bazzelwyn|",
  1123. "Bigshot|The name of a popular, completely automated hunting script for Lich.|https://gswiki.play.net/Script_Bigshot|;repository info bigshot",
  1124. "Black Crystal|This is a standard drop from the treasure system. It is an item that casts the Major Elemental spell Floating Disk (511), which makes a small temporary container that follows you around and holds a few things. Rub to activate|https://gswiki.play.net/Black_crystal|",
  1125. "Bloodscrip|An alternate currency obtained and used in Duskruin Arena or by searching in the sewers under Bloodriven Village.|https://gswiki.play.net/Bloodscrip|",
  1126. "Blue Crystal|This is a fairly common drop from the treasure system. It is an item that casts the spell spell Spirit Strike (117) from the Minor Spiritual Circle. You'll gain a huge boost for one strike after rubbing one of these crystals.|https://gswiki.play.net/Blue_crystal|",
  1127. "Blues|There are two spirit warding spells (I and II, spell numbers 101 and 107) from the Minor Spiritual Spells Circle that protect one from spell attacks with defensive strength and Target Defense bonuses. One is light blue when it falls around you, the other is deep blue - and now you know where the nickname comes from!|https://gswiki.play.net/Spirit_Warding_I_(101) and https://gswiki.play.net/Spirit_Warding_II_(107)|",
  1128. "Blurs|The Wizard spell Mass Blur (911), which increases defense by an equivalent of 20 Dodging ranks.|https://gswiki.play.net/Mass_Blur_(911)|",
  1129. "Bolt|An attack spell that uses the AS (Attack Strength) system, relying on Spell Aiming. When used in a conversation involving ball spells, “bolt” generally refers to non-ball spells: the bolt spells that do not explode.|https://gswiki.play.net/Bolt_spell|",
  1130. "Bonus|There's a bonus value for Skills and Stats, and it is used differently across the game's underlying equations and computations, such as for resources like Health, Mana, Stamina, and Spirit. The more ranks of a Skill, the higher its bonus. With Stats, there are racial modifiers that affect Stat growth, which affects the bonus value and even the maximum bonus value of each Stat. Enhancive items may boost either ranks or bonus. Additionally, someone talking about bonus may be referring to an item's Enchant bonus.|https://gswiki.play.net/Statistic#Raw_Stat_vs._Bonus or https://gswiki.play.net/Statistic|",
  1131. "Boost|Boosts are available to you from your login rewards and other things. A list of what you have earned (or purchased in SimuCoin store passes) is displayed in BOOST INFO. Each item can be clicked on in StormFront, or accessed with the BOOST (item name) command.|https://gswiki.play.net/Login_Rewards|boost info",
  1132. "Bounty / Bounties|All characters can ask for and complete bounties given by the Adventurer's Guild. Subscribed characters may get one every 15 minutes, and F2P characters every hour. Completed bounties are turned in for extra coins and experience, as well as bounty points that are redeemable for items and services. Some bounties allow characters to add other characters to assist them.|https://gswiki.play.net/Adventurer%27s_Guild|;go2 advguild",
  1133. "Bowels|The Bowels are a region near the Illoke Stronghold under Thanatoph. The area is designed for levels 80-88. Before you go for the first time, get good advice, and be well prepared. Map: wl-stronghold|https://gswiki.play.net/Category:Thanatoph_creatures|;narost thanatoph",
  1134. "Box Office|The Box Office is part of Play.Net that sells tickets for special events, or what some call Pay Events, such as Ebon Gate. A small number of special events require Simucoin Store purchases to gain entry.|http://www.play.net/gs4/boxoffice.asp|",
  1135. "BP|Bounty Points, which you earn by completing bounties at the Adventurer's Guild and redeem for items and services.|https://gswiki.play.net/Bounty_point|",
  1136. "Brights|This is a nickname for the Elemental Defense II (406) spell, and is derived from its messaging when cast. It increases both a character's Defensive Strength (DS) and Elemental Target Defense (TD) by +10. This spell can be learned be several professions. |https://gswiki.play.net/Elemental_Defense_II_(406)|",
  1137. "Brillies / Brilliants / Brills|This is a nickname for the Elemental Defense III (414) spell and its identical, mass-cast version Mass Elemental Defense (419), and is derived from their messaging when cast. It increases a character's Defensive Strength (DS) by +20 and Elemental Target Defense (TD) by +15. This spell can be learned be several professions.|https://gswiki.play.net/Mass_Elemental_Defense_(419)|",
  1138. "Bronze / Iron / Ora / Steel|Common metals. For the properties of each, you'll want to use the ;metal script|https://gswiki.play.net/Material#Metals|;repository info metal",
  1139. "BS|Bloodscrip is an alternate currency obtained and used in Duskruin Arena or by searching in the sewers under Bloodriven Village.|https://gswiki.play.net/Bloodscrip|",
  1140. "Buffs|The generic name for all the helpful spells that can be cast on others. Note, there are lots of helpful spells that are self-cast only.|https://gswiki.play.net/Buff_spells|",
  1141. "Capped|This refers to Level 100, which is the maximum Level in GemStone and after which experience is still gained to round out Skills, but maximum Skill ranks and Stats stop increasing. People often refer to other characters, Critters, and hunting areas as being Capped.||",
  1142. "Carmiln / Deringo / Kakore / Mossbark /Orase / Rowan / Ruic / Yew|Uncommon wood. For the properties of each, you'll wand to use the ;wood script:|https://gswiki.play.net/List_of_woods|;repository info wood",
  1143. "Cathedral Wedding|The correct In-Character (IC) term for a paid wedding, which can be purchased through the GemStone IV Box Office|https://www.play.net/gs4/weddings/info/home.asp|",
  1144. "CHE|The Cooperative Houses of Elanthia are also known as Great Houses or simply Houses. These are player-run organizations with their own charters and rules. Characters may only belong to one House at a time. House members will have their locker moved to the House they join, and most towns have House annexes that offer locker access as well.|https://gswiki.play.net/Co-operative_Houses_of_Elanthia|",
  1145. "Check|May refer to the visible and invisible 'dice rolls that determine the outcome for actions and other effects. See also: RNG. Additionally, GameMasters (GMs) are known to occasionally monitor players to see if they're scripting while Away From Keyboard (AFK). This is known as a Script Check.||",
  1146. "Chrism|A chrism is a special gem created by a Cleric out of an Orb Gem. Clerics often ask dead characters if they want a chrism or a chrism raise. Some characters wear chrism holders, which can hold a chrism and allow dead characters to drop a chrism gem while still dead. Applying a chrism to a dead character prior to a Raise can preserve the character's field experience, reduce their Stats by 20% instead of 40%, and lessen the effects of Death's Sting (recover faster). Chrisms are sometimes given out by various groups in the game, and can be purchased from other players and often in a number of Player Shops. Some Clerics may offer or sell one to you on-the-spot. It is polite to replace the chrism or reimburse the Cleric for what they charge for providing one.|https://gswiki.play.net/Chrism and https://gswiki.play.net/Chrism_holder|",
  1147. "Chronomage|The Chronomages are part of Elanthia's lore, and are a group of elite mages involved in magic that deals with time-space. They monitor teleportion of various types, especially the gold rings we all love.|https://gswiki.play.net/Chronomage_Teleportation_System|",
  1148. "Cidolfhus script|The Merchant Cidolfhus has various items with tiered script unlocks. From pirate bandoliers to auto-bundling skin bags.|https://gswiki.play.net/Cidolfhus|",
  1149. "Clear Glass Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Mind Jolt (706) from the Sorceror Base Spell Circle.|https://gswiki.play.net/Clear_glass_wand|",
  1150. "Climatewear|ClimateWear cloaks are a very scripty line of merchandise sold at festivals and respond to the local weather. They can be unlocked with multiple tiers.|https://gswiki.play.net/ClimateWear|",
  1151. "CM|Refers to either the Combat Maneuvers skill or the Combat Maneuvers available for characters to learn. Less commonly, someone may use it to refer to Combat Movement, a specific Combat Maneuver.|https://gswiki.play.net/Combat_Maneuvers|",
  1152. "CMAN|Skill: Combat Maneuvers, which affects Attack Strength (AS) and grants CMan points for learning actual Combat Maneuvers.|https://gswiki.play.net/Combat_Maneuvers|",
  1153. "CML|Combat Maneuver List - the list of Combat Maneuvers, the moves you learn with your CMAN skills.|https://gswiki.play.net/Combat_Maneuvers|",
  1154. "COL|Council of Light, one of three Societies a player can be a part of. You can belong to only one of them at any given time. This one is a major game secret and there are 'associates' who enforce it. On your head.|https://gswiki.play.net/Council_of_Light|",
  1155. "Colors|This is a nickname for the Ranger spell Mass Colors (611), as well as its single-cast version Natural Colors (601). Both spells are identical otherwise, and increase a character's Defensive Strength (DS) by +10 and their stealth abilities.|https://gswiki.play.net/Natural_Colors_(601)|",
  1156. "Combine herbs / bundle|Hold the same herb in both hands and enter BUNDLE to combine things for easier inventory management.|https://gswiki.play.net/BUNDLE_(verb)|",
  1157. "Common Flares|Flares come in three categories: Common, Uncommon, and Rare. The Common flares are Acid, Acuity, Cold, Fire, Lightning, Mana, Vacuum, and Vibration. These typically flare one out of every four successful hits or casts.|https://gswiki.play.net/Flare|",
  1158. "Companion|Rangers obtain a special animal companion who can follow them, find people, and hunt.|https://gswiki.play.net/Animal_Companion_(630)|",
  1159. "CON|Your CONSTITUTION stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Constitution|",
  1160. "Confluence|The Elemental Confluence is a high level hunting ground for levels 95-100. Before setting out for your first trip to the Confluence, ask around for what you'll need to know and go prepared.|https://gswiki.play.net/Elemental_Confluence|",
  1161. "Container Sizes - How Big|Everyone wonders whether Significant is bigger or smaller than Very Large! Inspect your container, then check the chart at the wiki:|https://gswiki.play.net/INSPECT_(verb)|",
  1162. "Convert|You can use the convert mechanisms to declare your patronage or devotion to just one of the Arkati, the pantheon of Elanthia.|https://gswiki.play.net/CONVERT_(verb)|",
  1163. "Coraesine / Eahnor / Eonake / Golvern / Kelyn / Black Ora / Razern / Rolaren / Veil Iron|Very rare metals. For the properties of each, you'll want to use the ;metal script|https://gswiki.play.net/Material#Metals|;repository info metal",
  1164. "Critter|This is an age-old reference to the many hostile creatures roaming Elanthia. Also called creatures, monsters, foes, and sometimes Mobs.||",
  1165. "Crystal Amulet|This is a fairly common drop from the treasure system. It is an item that casts the spell for ESP. It's our in-game telepathic, In-Character (IC) chatroom of sorts with several different channels, and is now able to reach globally. THINK your message locally, globally, or to someone. Crystal amulets are the common method of access to ESP, but there are some Society abilities that include it, too.|https://gswiki.play.net/Crystal_amulet|ESP",
  1166. "Crystal Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Major Acid (1710) from the Arcane Spell Circle.|https://gswiki.play.net/Crystal_wand|",
  1167. "CS|Casting Strength|https://gswiki.play.net/Casting_strength|",
  1168. "CT|Cast Roundtime, which is incurred after casting spells and during which a character cannot perform another magical action. They can, however, still perform some physical actions, such as movement.|https://gswiki.play.net/Cast_roundtime|",
  1169. "CvA|Cast vs Armor: A numerical representation of how well magic can penetrate the defender's armor. Heavy armor and magic armor is harder to penetrate. Added to the attacker’s CS|https://gswiki.play.net/Warding#CvA|",
  1170. "DA|Duskruin Arena|https://gswiki.play.net/Duskruin_Arena|",
  1171. "Daily login rewards|There is a set of 30 extra bonus rewards when a character logs in that day. It is sequential, so if you log in the first day, you get the first, log in the second, you receive the second, miss the third - you start all over the next time you log in.|https://gswiki.play.net/Login_Rewards|",
  1172. "Dais|Room: [Ta'Illistim, Hanging Gardens], a Supernode gathering place. It is in the middle-eastern part of town, in Shimmarglin Court. You can use ';go2 town' when near Ta'Illistim.|https://gswiki.play.net/File:Ta%27Illistim_2014.jpg|;go2 188",
  1173. "DC|Disconnect - an out of character term for losing one's connection! Or it can refer to the sorcerer's spell Dark Catalyst, or the hunting area near Wehnimer's Landing called Darkstone Castle. Context will be everything.|https://gswiki.play.net/Dark_Catalyst_%28719%29 or https://gswiki.play.net/Darkstone_Castle|;narost darkstone",
  1174. "DCP|Decently Crit Padded (armor)|https://gswiki.play.net/Padding|",
  1175. "DCW|Decently Crit Weighted (weapons)|https://gswiki.play.net/Weighting|",
  1176. "DD|Duskruin Dig, one of the digging only events in Duskruin Village. No sewers, no arena.|https://gswiki.play.net/Duskruin_Arena|",
  1177. "DDP|Decent Damage padded (armor)|https://gswiki.play.net/Padding|",
  1178. "DDW|Decently Damage weighted (weapons)|https://gswiki.play.net/Weighting|",
  1179. "DE|Dark Elf (Dhe'nar or Faendryl)|https://gswiki.play.net/Dark_elf|",
  1180. "Death's Sting|Death's Sting refers to either the experience absorption penalty, the penalty to their CON stat, or both, which are applied to a character if they die without a Deed, Decay, or Depart.|https://gswiki.play.net/Death%27s_Sting|",
  1181. "Decay|When a character dies, a 'decay timer' begins counting down. If it reaches zero, the character will suddenly disappear from the room they're in and wake up alive in the temple of the nearest town. Whether or not the character possessed a Deed prior to death, decaying will cause some degree of Death's Sting. There are various ways to extend the timer, including the Cleric spell Preservation (305), a Voln Symbol, and white flasks.|https://gswiki.play.net/Death%27s_Sting|",
  1182. "Deed|This refers to having favor with Lorminstra, the Goddess of Rebirth and Death. Posessing a deed prior to death allows a character to avoid most negative effects of dying, such as Death's Sting (if they're raised by a cleric or paladin). Dying without possessing a deed will cause some degree of Death's Sting, especially if the character Decays or Departs. Deeds can be obtained through various Puzzles, but they generally require coins, gems, or particular items, depending on the local customs of what town you're in. Additionally, someone may be referring to the deed for their Premium home or Player Shop.|https://gswiki.play.net/Deed|",
  1183. "Deity|The deities (gods) of Elanthia are known as the Arkati, and there are Lesser Spirits as well. While characters may roleplay their beliefs and other qualities regarding the gods as much as they want, GemStone allows characters to officially align with a single deity of their choosing. Doing so can have both aesthetic and Mechanical impacts, such as with spells and some roleplaying props.|https://gswiki.play.net/Arkati|CONVERT",
  1184. "Depart|When a character dies, the DEPART verb allows them to voluntarily Decay, which results in instantly waking up alive (with Death's Sting) in the temple of the nearest town. Keep in mind that departing will cause more Death's Sting than waiting to Decay. It's important to note that characters under Level 10 can Depart without suffering Death's Sting (penalty). This also means they don't need to obtain Deeds until Level 10.|https://gswiki.play.net/DEPART_(verb)|DEPART",
  1185. "DEX|Your DEXTERITY stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Dexterity|",
  1186. "DF|Damage Factor - the value of the weapon/bolt's ability to inflict damage vs. the armor worn by your opponent.|https://gswiki.play.net/Damage_factor|",
  1187. "DFRedux|This refers to the old name for Redux, which is a character's ability to take less damage from physical attacks. DFRedux had a slightly different calculation|https://gswiki.play.net/Redux|",
  1188. "Dims|The Spirit Shield (202) spell, which boosts Defensive Strength (DS) by +10, looks like a dim aura when it surrounds you. It is part of the Major Spiritual Spell Circle, available to empaths and clerics, and they are able to cast it for others.|https://gswiki.play.net/Spirit_Shield_(202)|",
  1189. "DIS|Your DISCIPLINE stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Discipline|",
  1190. "Discord|Whirlin started a Discord (voice/text chat) to help people with GemStone. Use it in your web browser, in a discrete app on your computer, or via mobile.|https://discord.gg/mCwcSab|",
  1191. "Dollhouse|Delirium Manor is/was a Pay Event in which characters search for prizes with tokens purchased in the Simucoin Store. It was introduced during Ebon Gate 2016.|https://gswiki.play.net/Delirium_Manor|",
  1192. "DR|This historically referred to DragonRealms, another MUD game by Simutronics, but has now shifted to include Duskruin (Arena), which is part of some special Pay Events that require Simucoin Store purchases to attend.|https://gswiki.play.net/Duskruin_Arena|",
  1193. "Drakar / Faenor / Glaes / Mein / Gornar / Mithglin / Rhimar /Vaalorn / Veniom / Zorchar|Rare metals. For the properties of each, you'll want to use the ;metal script|https://gswiki.play.net/Material#Metals|;repository info metal",
  1194. "Drama Cloak|A 2016 epic drama that centered around half-pound cloaks Beluar found for sale in a store for some nominal price, that he re-sold for 2million silvers when he realized what he had. A well-and-truly drama cloak, however, is one that has been epic-deepened, too. Talk about max-light and max-deep! These will be long-lasting legendary items for EVER!||",
  1195. "Dreavening|This is a popular player-created spellup event. Dreaven, a player character, has a team of characters that gather in Wehnimer's Landing every few hours (most days) for a full spellup. It is recommended to download and run the Dreavening.lic script to suppress most of the text scroll during the spellups, as well as tune to the Dreavening LNet channel to see the schedule and announcements. He typically announces 15 minutes ahead of time, and again at one minute until he begins. The current spellup spot is a table at the Wayside Inn, which is outside the North Gate. Don't worry if you aren't chosen for the first group. He will get to everyone, usually in groups. Additionally, you can tune to his Twitter account for mobile notifications.|https://twitter.com/lord_dreaven|;repository info dreavening ;tune dreavening",
  1196. "DS|Defensive Strength (DS), which is a numerical representation of a character's defense against physical attacks.|https://gswiki.play.net/Defensive_strength|",
  1197. "Dull Gold Coin|This is a nice drop from the treasure system. It is an item that casts the spell Arcane Decoy (1702) from the Arcane Spell Circle. It helps vs. dispells. Rub it to activate, read all about it on the wiki:|https://gswiki.play.net/Arcane_Decoy_(1701)|",
  1198. "Duplicity script|Duplicity scripts are tiered for unlockings and are featured in her masks and cloaks.|https://gswiki.play.net/Duplicity|",
  1199. "Duskruin / Duskruin Arena / Duskruin Dig|Duskruin is a popular series of events that are accessed by purchase of SimuCoins to participate in.|https://gswiki.play.net/Duskruin_Arena|",
  1200. "Ebon Gate|Ebon Gate is the large October Festival that is held each year. All attendees purchase a ticket from the Box Office. It is a huge mechanting and shopping event. Expect new releases to be sold here, rare items and services to be able to be purchased, and more merchants than you've ever seen in a week. The accompanying games are also one of the favorite draws because of the random prizes with them.|https://gswiki.play.net/Category:Ebon_Gate_Festival|",
  1201. "EL|Elemental Lore consists of the four Lore skills: Air, Earth, Fire, Water.|https://gswiki.play.net/Elemental_Lore|",
  1202. "Elemental Core|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/Elemental_core|",
  1203. "ELR|Elemental Lore Review, an effort by the GameMasters (GMs) that started in 2015 to review and adjust game mechanics affecting and relating to the Elemental and Wizard Spell Circles, as well as their Lore benefits.|https://gswiki.play.net/Elemental_lore_review|",
  1204. "EMC|Skill: Elemental Mana Control|https://gswiki.play.net/Elemental_Mana_Control|",
  1205. "EN|The Elven Nations, or just 'the Nations.'|https://gswiki.play.net/Elven_Nations|",
  1206. "Enchant|An item's level of enchantment, or enchant bonus, refers to how much it increases the user's Attack Strength (AS) on weapons or Defensive Strength (DS) on armor. Players commonly speak of an enchanted item by the number of enchants it has, such as 0x, 1x, up to 10x, or by its enchant bonus such as +1, +2, up to +50. The Enchant Item (925) spell allows Wizards to enchant some weapons, runestaves, shields, and armor, to increase their effectiveness by +5 for each enchantment. Items with special properties may only be enchantable by special Merchants or Premium Points. Some materials are naturally enchanted, such as mithril (1x, +5). Some materials, such as eahnor and imflass, are considered to have partial enchants because their enchant bonuses are not divisbile by 5. In these cases, players tend to speak only of their bonus, or they'll round up when referring to their number of enchantments. For example, eahnor at +18 would likely be stated as being 4x, even though it's not the full +20.|https://gswiki.play.net/Enchant_Item_(925)|",
  1207. "Enhancive|An enhancive is an item that boosts a Skill or Stat, either in ranks or its bounus. Enhancives are fairly common treasure system drops, and may also be found in special Merchant shops and purchased from other players.|https://gswiki.play.net/Enhancive_item|",
  1208. "Enhancive Boost|A kind of login reward, drop from the treasure system, or Simucoin Shop purchase that will let you pause/restart the enhancive items you are wearing. Access it from the INVENTORY command.|https://gswiki.play.net/Enhancive_item#Enhancive_Pauses|inv enhan",
  1209. "Ensorcell|The Ensorcell (735) spell allows Sorcerers to infuse necrotic energy into most weapons, runestaves, shields, and armor. Ensorcelled items randomly bestow Health, Mana, Spirit, Stamina, or a boost to Attack Strength (AS) or Cast Strength (CS). People use many different terms to refer to items being ensorcelled or having ensorcellment, which happens in Tiers (T1, T2, T3, T4, and T5).|https://gswiki.play.net/Ensorcell_(735)|",
  1210. "Epic Deepen|An epic deepening service is an extremely rare merchant at a pay event that will make your container hold more than is customary with even max-deepening. Cloaks and backpack type items, for instance, can hold 200 lbs after this service. It is not cheap. Thus far, it has been a Duskruin event only, and the service sold only for bloodscrip, not in silvers.|https://gswiki.play.net/Epic_deepening|",
  1211. "ESP|Our in-game telepathic, In-Character (IC) chatroom of sorts with several different channels, and is now able to reach globally. THINK your message locally, globally, or to someone. Crystal amulets are the common method of access to ESP, but there are some Society abilities that include it, too.|https://gswiki.play.net/Crystal_amulet|ESP",
  1212. "Essence Of Air|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/Essence_of_air|",
  1213. "Essence Of Fire|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/Essence_of_fire|",
  1214. "F2P|Free To Play subscription.|https://gswiki.play.net/F2P_subscription|",
  1215. "FA|Skill: First Aid, which helps in skinning creatures, diagnosing and tending wounds, and eating herbs more effectively.|https://gswiki.play.net/First_Aid|",
  1216. "Faewood / Hoarbearm / Mesille / Villswood|Infrequently found wood. For the properties of each, you'll wand to use the ;wood script:|https://gswiki.play.net/List_of_woods|;repository info wood",
  1217. "Familiar|The magical creature called by a wizard.|https://gswiki.play.net/Call_Familiar_(920)|",
  1218. "FGB|This refers to forest green brigandine armor, which is popular for having heavy critical padding (HCP).||",
  1219. "Fireleaf / Glowbark / Ipantor / Lor / Witchwood / Wyrwood|Very rare wood. For the properties of each, you'll wand to use the ;wood script:|https://gswiki.play.net/List_of_woods|;repository info wood",
  1220. "Fixskills|This refers to redoing your Skills training, as well as a special in-game item that grants characters the ability to do so. Prior to Level 20, characters have unlimited instant skill migrations. After Level 20, there's a free Fixskills anually on May 20 for everyone. Characters may also acquire a fixskills by purchasing a 'fixskills potion' from another player or through the Simucoin Store, redeeming 250,000 bounty points at the Adventurer's Guild for a fixskills potion, or possibly finding a fixskills potion at special events as a prize item.|https://gswiki.play.net/Fixskills|",
  1221. "Fixstats|This refers to redoing your Stats (INFO), as well as a special in-game item that grants characters the ability to do so. Prior to Level 20, characters have five free fixstats available as they figure out their path. After Level 20, characters can acquiore a fixstat by purchasing a 'fixstat potion' from another player or through the Simucoin Store, redeeming one million bounty points at the Adventurer's Guild for a fixstat potion, or possibly finding a fixstat potion at special events as a prize item.|https://gswiki.play.net/Fixstats|",
  1222. "Flares|Flares are special properties of some weapons (including runestaves), armor, and shields. Some materials have natural flares, like drake (fire) and feras (lightning). Flares occur randomly, but require successful hits or casts. Flares on armor are generally reactive, meaning they can also be activated (on the target) when the wearer is struck. Flares come in three categories: Common, Uncommon, and Rare. There are many different flares, and most deal extra damage to the target. A small number of flares aid the wielder, such as Bubble flares, and some flares deal a stun and/or knockdown. Some flares, such as Acuity, can be further enhanced by special Merchants. A flare's effectiveness can vary depending on the target. For example, trolls receive double the damage from fire flares. Flaring weapons cannot be blessed, and all but the elemental flares cannot be enchanted by players. Wizards can enchant items that contain the elemental flare they're attuned to.|https://gswiki.play.net/Flare|",
  1223. "Fluff|An item that's considered fluff means it doesn't really serve a Mechanical purpose or function beyond aesthetics and roleplay value, as opposed to a Functional item. When you INSPECT an item, it may tell you that it appears to serve a purpose. This is a good indicator that the item is functional.||INSPECT",
  1224. "Fodder|Orb fodder: Something with an enhancive on it that can be turned into a useful fusion orb. Pawn Fodder: stuff to take to the pawnshop.|https://gswiki.play.net/Fusion_Shaman|",
  1225. "Fog / Fogging|This most commonly refers to the use of two teleportation spells that some characters can use when performing Rescues or for other reasons. The Transference (225) spell allows characters to attempt to teleport to another character's location, commonly a dead one. Doing so results in the caster appearing in a dense silvery fog. The term has naturally been applied to the second teleportation spell, Spirit Guide (130), which is frequently used after 'fogging' to a character to teleport a group back to safety, as well as the Voln Symbol of Return. Additionally, room fog is a factor in the Lock Mastery guild skill for rogues. In rare cases, someone may say it to mean they're experiencing game lag, which is bad form because the game has its own weather system.||",
  1226. "Four Winds|Four Winds typically refers to the Isle of the Four Winds, also known as Four Winds Isle or Mist Harbor. This area is for Premium subscribers only. Additionally, Four Winds may refer to someone being a Premium subscriber, such as 'I don't have Four Winds.'|https://gswiki.play.net/Four_Winds_Hall|",
  1227. "Fried|Being fried means your Mind, or field experience 'bucket,' is full, and the EXP menu will state that you must rest. It's a good idea to turn in Bounties when you're fried, as extra experience is absorbed instantly.|https://gswiki.play.net/Experience|",
  1228. "FTP|Free To Play subscription.|https://gswiki.play.net/F2P_subscription|",
  1229. "Functional|An item that's considered functional means it serves a Mechanical purpose, as opposed to an item that is purely Fluff. When you INSPECT an item, it may tell you that it appears to serve a purpose. This is a good indicator that the item is functional.|https://gswiki.play.net/Functional_item|INSPECT",
  1230. "Fusion|Fusion is GemStone's system for enhancing or boosting Skills and Stats. Fusion gear (weapons and armor) has limited releases, but contains sockets (or Slots) for inserting Fusion orbs. These orbs should not be confused with Orb Gems. Fusion orbs are Enhancive items that can be purchased from players or created using the Fusion Shaman, which so far has only appeared at Ebon Gate events. Some three-Slot Fusion gear exists, but most of it has only two slots.|https://gswiki.play.net/Fusion|",
  1231. "FWI|Refers to the Isle of the Four Winds, but sometimes called Four Winds Isle. Also known as Mist Harbor, the town there. It is restricted to Premium subscribers only, and requires teleportation to access.|https://gswiki.play.net/Isle_of_the_Four_Winds|",
  1232. "GALD|Merchant term for General Services: General Alterations, Lightening, or Deepening. Only GM Merchant characters can provide these, and typically only one of the three services per character in a given session.|https://gswiki.play.net/Merchant|",
  1233. "GC|Room: [Gardenia Commons], a Supernode and popular resting spot in the center of Mist Harbor, the town on the Isle of the Four Winds (IFW). Only Premium subscribers can access IFW.|https://gswiki.play.net/Mist_Harbor|Lich 3668",
  1234. "Gem Cutter|A device that uses patterns to cut gems into shapes.|https://gswiki.play.net/Gem_cutter|",
  1235. "General Services / General Merchant Services|These are services offered by special Merchants, or personas played by GameMasters (GMs). The general services, also called GALD, are General Alters, Lightening, and Deepening. Only GM Merchant characters can provide these, and typically only one of the three services per character in a given session.|https://gswiki.play.net/Merchant|",
  1236. "GH|GameHost: an assistant to GemStone who answers questions, assist requests, and more. These are volunteers from amoung the players.|https://gswiki.play.net/GameHost|",
  1237. "Ghostbucks / Ghost Bucks / Ghost Scrip / Ethereal Scrip|Reim uses Ethereal Scrip for its currency. Spend yours at the Reim Base Camp. See how much you have in the command REIM INFO command.|https://gswiki.play.net/Ethereal_scrip|",
  1238. "Ghule|Ghule is the name of scripted items from Goblyns and Ghules Enterprises shop at Ebon Gate. This shop is run by Goblyn. These items have several tiers of unlocks on them with increasing levels of fun messaging.|https://gswiki.play.net/Ghule|",
  1239. "GI|Growth Index or Growth Interval - the frequency your stat updates when you obtain a new level.|https://gswiki.play.net/Statistic_growth_rate|",
  1240. "Gift/gifting|The weekly Gift of Lumnis experience bonus. Gifting means one's Gift of Lumnis is currently active.|https://gswiki.play.net/Gift_of_Lumnis|",
  1241. "Glamour Crystal|Glamour crystals are very valuable items that, when worn, alter your entire appearance to others. Rather than seeing your features and worn items, others will simply see a single, special description.|https://gswiki.play.net/Glamour_crystal|",
  1242. "GM NPC / GMNPC|A GameMaster (GM) Non-Playable Character (NPC) is any in-character persona GMs assume in the game, as GameMasters are Out Of Character (OOC) by default. GM NPCs are typically Merchant and Storyline characters.||",
  1243. "GOA |Gift of Adventure. This is the equivalent of a gift certificate one can send to another adventurer.|https://www.play.net/playdotnet/goa/home.asp|",
  1244. "God Auction|This refers to Grand Auctions, which are in-game auctions run by special Merchants for characters to bid on unique, very special items created by GameMasters (GMs). Winning bids for items in Grand Auctions are typically in the tens and hundreds of millions of silvers. Please note that referring to the GMs as gods is a bad habit, as the Arkati are the gods of Elanthia (not the GMs).||",
  1245. "God Wedding|This refers to a Cathedral (In Character) wedding, which can be purchased through the GemStone IV Box Office. These weddings are personally created and run by GameMasters (GMs), who customize every aspect for the bride and groom. These weddings have a special in-game invitation system for wedding guests. Please note that referring to the GMs as gods is a bad habit, as the Arkati are the gods of Elanthia (not the GMs).|https://www.play.net/gs4/weddings/info/home.asp|",
  1246. "Gods|Arkati is the collective name for Elanthia's gods, which belong to two pantheons (Liabo and Lornon) or are considered neutral. Additionally, Lesser Spirits, while not gods, are worshipped as such, and some are aligned with the Arkati pantheons. Various cultures and races have different views on the Arkati.|https://gswiki.play.net/Arkati|",
  1247. "Gold Ring|This is a nice drop from the treasure system. It contains a teleportation spell.  Read how to use it at the wiki:|https://gswiki.play.net/Gold_ring|",
  1248. "Golden Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Minor Fire (906) from the Wizard Base Spell Circle.|https://gswiki.play.net/Golden_wand|",
  1249. "Gory Weapon / Gory Script|Gory scripts add all the blood to your gear. There are tiers to unlock. As you use the gear, it gets bloodier.|https://gswiki.play.net/GoryWeapons/saved_posts|",
  1250. "GoS|Guardians of Sunfist is one of three Societies available for players to join, though only one at a time.|https://gswiki.play.net/Guardians_of_Sunfist|",
  1251. "Granite Triangle|This is a nice drop from the treasure system. It is an item that casts the spell Flaming Aura (1706) from the Arcane Spell Circle. It surrounds you with a flaming aura that randomly lashes out at your opponents. Rub to activate. More at the wiki:|https://gswiki.play.net/Flaming_Aura_(1706)|",
  1252. "Grobey Shield|Grobey's morphing shield script turns your shield into some piece of jewelry item. These have tiers to unlock.|https://gswiki.play.net/Grobey_shield|",
  1253. "GS wiki|The GemStone Wiki is chock full of information, background, details, descriptions, and more. Find it at:|https://gswiki.play.net/Main_Page|",
  1254. "Guards|This is a nickname for the Mass Elemental Defense (419) spell, as well as the single-cast version Elemental Defense III (414). Both spells are identical otherwise, and increase a character's Defensive Strength (DS) by +20 and Elemental Target Defense (TD) by +15. These spells can be learned by several professions.|https://gswiki.play.net/Mass_Elemental_Defense_(419)|",
  1255. "HCP|Heavy Critical Padding (armor), which reduces the severity of wounds.|https://gswiki.play.net/Padding|",
  1256. "HCW|Heavy Critical Weighting (weapons), which inflicts more critical wounds when attacking.|https://gswiki.play.net/Weighting|",
  1257. "HDP|Heavy Damage Padding (armor), which reduces the damage taken from attacks.|https://gswiki.play.net/Padding|",
  1258. "HDW|Heavy Damage Weighting (weapons), which inflicts more damage when attacking.|https://gswiki.play.net/Weighting|",
  1259. "Heavy Quartz Orb|This is a fairly common drop from the treasure system. It is an item that casts the Mystic Focus (1711) spell from the Arcane Spells Circle. Rub to activate, and see more at the wiki:|https://gswiki.play.net/Mystic_Focus_(1711)|",
  1260. "Hues|This is a nickname for the Ranger spell Mass Colors (611), as well as its single-cast version Natural Colors (601). Both spells are identical otherwise, and increase a character's Defensive Strength (DS) by +10 and their stealth abilities.|https://gswiki.play.net/Natural_Colors_(601)|",
  1261. "IACL|Illegal Alter Clothing Line - are special garments with two looks. One on the rack, the other, more personalized, how it looks on your body, which had become a so-called illegal alteration after guidelines were updated some years ago.|https://gswiki.play.net/Iacl_items|",
  1262. "IC|In Character is a roleplaying term that refers to speech and actions that fall within the world and atmosphere of the game. Many players enjoy creating backstories/histories for their characters to help drive their behavior, attitudes, actions, and beliefs in the game.|https://gswiki.play.net/Roleplay|",
  1263. "ICE Age|From 1989-1995, Simutronics licensed and adapted the Rolemaster game system from Iron Crown Enterprises (ICE) for the beginning of GemStone III. The incredible depths of the lore (tomes), the places in the world, and the game mechanics were all based on that system. After deciding they no longer wanted to license it, Simutronics renamed and substituted the content into the lore, places, and history that we know today, and Elanthia, the world of GemStone II, was brought back in glorious detail that was never seen in the first instance of the game. The oldest players still remember and treasure the few items that still exist from what we so appropriately call the 'ICE Age'. There are subtle references to the old world if you know where to look and for what. The Ice Age ended the Fall of 1995.|https://gswiki.play.net/ICE_age|",
  1264. "ICYMI|In Case You Missed It||",
  1265. "IFW|Isle of the Four Winds, also known as Four Winds Isle (FWI), or by Mist Harbor, the town there. It is restricted to Premium subscribers only, and requires teleportation to access.|https://gswiki.play.net/Isle_of_the_Four_Winds|",
  1266. "Illi|The town of Ta'Illistim within the Elven Nations.|https://gswiki.play.net/Ta%27Illistim|",
  1267. "Illthorn / Ko'nag / Widowood / Sephwir / Wrotwood|Uncommon wood. For the properties of each, you'll wand to use the ;wood script:|https://gswiki.play.net/List_of_woods|;repository info wood",
  1268. "Imflass / Invar / Mithril / White Ora / Vultite|Uncommon metals. For the properties of each, you'll want to use the ;metal script|https://gswiki.play.net/Material#Metals|;repository info metal",
  1269. "IMT|The town of Icemule Trace.|https://gswiki.play.net/Icemule_Trace|",
  1270. "Incant|Some spells can be invoked in one command, INCANT, rather than a PREP (spell) / CAST (target) combo. There are ... options ... for some magic users, too. Read all about it at the wiki:|https://gswiki.play.net/INCANT_(verb)|",
  1271. "INF|Your INFLUENCE stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Influence|",
  1272. "Instant Mind Clearer|This refers to BOOST ABSORB, which is one of the Login Rewards. Using this boost will instantly clear the character's field experience (Mind) and become actual experience.|https://gswiki.play.net/Instant_mind_clearer|",
  1273. "INT|Your INTUITION stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Intuition|",
  1274. "Invasion|This refers to a sudden uprising of creatures appearing somewhere, often near a town, that characters can try to fight off. These are run by GameMasters (GMs) only. Invasions vary greatly, but often begin with easy creatures and gradually increase in difficulty to allow characters of all Levels to participate. Clerics and empaths tend to have a lot of work during invasions, and can even keep their Minds full the entire time. Very tough creatures usually appear toward the end of invasions. Creatures may be allowed to enter towns and attack characters, though typically not inside buildings. Bad in-game weather often preceds invasions, and invasions may precede Storyline events.||",
  1275. "Iron Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Minor Shock (901) from the Wizard Base Circle.|https://gswiki.play.net/Iron_wand|",
  1276. "Joola|Joola is a line of jewelry or clothing that will accept a gem to modify the appearance of it. Some have tiers to unlock. Some will change your features. There's a wide variety of this versatile and easy to use style of items.|https://gswiki.play.net/Gem_swapping_items|",
  1277. "Krodera / Urglaes / Urnon |Extremely rare metals. For the properties of each, you'll want to use the ;metal script|https://gswiki.play.net/Material#Metals|;repository info metal",
  1278. "KST|Kenstrom Standard Time has become what the regulars around the Landing call the most likely time for GM Kenstrom to bring out the storyline of the moment, whether it is interaction or full on deadly invasions. During the US Daylight Savings Time (Summer Time in some parts of the world), this is around 11pm Eastern. During regular time, one hour earlier, 10pm Eastern. Remember, it's not every night, and none of them are guaranteed... but the most likely evenings seem to be Tuesdays, Fridays, and Saturdays.||",
  1279. "Lands|A simple reference to Elanthia or the world of GemStone.||",
  1280. "Lesser Spirit|This refers to beings who are worshipped like gods (the Arkati), but aren't gods themselves. Some are aligned with the Arkati. |https://gswiki.play.net/Lesser_Spirit|",
  1281. "Lifekeep|This refers to adding time to a dead character's Decay timer. There are various ways to do this, including the Cleric spell Preservation (305), a Voln Symbol, and white flasks.|https://gswiki.play.net/Lifekeep|",
  1282. "LOG|Your LOGIC stat. Refer to both links for more information:|https://gswiki.play.net/Statistic https://gswiki.play.net/Logic|",
  1283. "Long Description|This refers to an item having a long and descriptive Base Desciption, which is the text you see when you TAP an item. An item with a long description breaks the 15/15/15 rule. Long descriptions generally prevent items from having a Show Description.|https://gswiki.play.net/Long_description|",
  1284. "Lores|Lores are skills that add flavor, variation, and often additional power to spells and abilities. There are four Lore types: Elemental, Spiritual, Sorcerous, and Mental, with multiple skills in each.|https://gswiki.play.net/Lore|",
  1285. "Loresing / Loresong / Loresinging|A bard has the ability to sing to an item and determine it's properties from the results. Some very special items have a story to tell, not simply to reveal their enchantment or abilities.|https://gswiki.play.net/Loresinging|",
  1286. "LTE / Long-Term|Long-Term Experience is a separate experience 'bucket.' Characters can utilize their LTE pool to move field experience points (their Mind) to absorb later, albeit at a reduced rate. The benefit is that they can gain experience points they wouldn't otherwise gain, such as during Reim runs when characters tend to have a full Mind the entire time, which actually wastes experience points. Moving field experience into the LTE pool requires Long-Term Experience Boosts. See also: Instant Mind Clearers.|https://gswiki.play.net/Experience#Long-term_Experience|",
  1287. "Lumnis|People talking about Lumnis are likely referring to the weekly Gift of Lumnis experience bonus (available to subscribed characters). This grants a 3x multiplier during the first half of the bonus, and a 2x multiplier for the latter half. The bonus amount is based on the Lumnis Contest held every 90 days. Additionally, Lumnis is the Goddess of Wisdom and Knowledge. She is married to Koar, and Lorminstra is their daughter.|https://gswiki.play.net/Gift_of_Lumnis|",
  1288. "Lumnis Contest|The Lumnis Contest is run every 90 days to determine the experience bonus given by the weekly Gift of Lumnis. The contest monitors how much extra experience characters absorb during their Gift of Lumnis, and the bonuses of the top 50 characters are averaged to become the next Gift of Lumnis bonus.|https://gswiki.play.net/Gift_of_Lumnis#Lumnis_Contest|",
  1289. "Major Flare|Special extra flaring gear, usually scripted. The Major Flares are better, can be double. Fire and Cold exist, not sure about others.||",
  1290. "Maneuver|These are various physical actions and abilities that commonly attempt to affect a target with Roundtime, stuns, and even knockdowns, as well as many other effects. Characters and many creatures utilize maneuvers in combat. Additionally, there is the Combat Maneuvers skill.|https://gswiki.play.net/Standard_maneuver_roll|",
  1291. "Map|Maps are made by players for navigating the game, and can be especially helpful when new areas are opened, such as for special events. The Lich script NAROST.lic can be used to view these maps, view a particular room and its Tags, and more.|https://gswiki.play.net/Script_Narost|;repository info narost",
  1292. "Massies / Mass Spells / Full Set|Massies was the nickname coined in the late 80's for group, or, mass spells, Blurs, Colors, Elemental Defense III. If someone in town is casting them, get thee to town, quickly. Join the person and accept the additional defenses. When all three are offered by 2 or 3 individuals at once, they call it a 'full set'.||",
  1293. "Max Deep|Many container items can be 'deepened' from their starting capacity, usually by special Merchants. An item that is max deep has reached its maximum capacity.|https://gswiki.play.net/INSPECT_(verb)|",
  1294. "Max Light|Many items can be 'lightened' from their starting weight, usually by special Merchants. An item that is max light has reached its minimum weight.|https://gswiki.play.net/ANALYZE_(verb)|",
  1295. "MBP|Metal Breastplate armor (ASG 17), the first armor subgroup under the plate armor class.|https://gswiki.play.net/Armor|",
  1296. "MC|The Misty Chamber leading to the Broken Lands. Or maybe the Master of Ceremonies at an event. Context is everything.|https://gswiki.play.net/Category:The_Broken_Lands_creatures and https://sites.google.com/site/loresinging/arkati-library/broken-lands-guide|",
  1297. "MCP|Masterful Critical Padding (armor), which reduces the severity of wounds.|https://gswiki.play.net/Padding|",
  1298. "MCW|Masterful Critical Weighting (weapons), which inflicts more critical wounds when attacking.|https://gswiki.play.net/Weighting|",
  1299. "MDP|Masterful Damage Padding (armor), which reduces the damage taken from attacks.|https://gswiki.play.net/Padding|",
  1300. "MDW|Masterful Damage Weighting (weapons), which inflicts more damage when attacking.|https://gswiki.play.net/Weighting|",
  1301. "Mechanical|Most commonly refers to items that are considered Functional. These items, in one way or another, possess a mechanical advantage, such as weapons, armor, containers, gold rings, and many more. This term is the opposite of Fluff, or items that are purely aesthetic and/or used as roleplaying props. When you INSPECT an item, it may tell you that it appears to serve a purpose. This is a good indicator that the item is Functional.|https://gswiki.play.net/Functional_item|INSPECT",
  1302. "Merchant|People talking about merchants are usually referring to personas played by GameMasters. Merchants appear at special events and sometimes at random to offer Services to characters. Additionally, Merchant is an LNet channel for buying and selling, and there is a little-used Amunet channel for selling things called Merchant.||;tune Merchant",
  1303. "Metal Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Major Cold (907) from the Wizard Base Circle.|https://gswiki.play.net/Metal_wand|",
  1304. "MH|The town of Mist Harbor on the Isle of the Four Winds (FWI or IFW). It is restricted to Premium subscribers only, and requires teleportation to access.|https://gswiki.play.net/Mist_Harbor|",
  1305. "MHO|Meeting Hall Organizations are player-run groups with a defined purpose, and are separate from the Cooperative Houses of Elanthia (CHE). Characters may belong to multiple MHOs.|https://gswiki.play.net/Meeting_Hall_Organization|",
  1306. "Mind|This generally refers to a character's field experience 'bucket' and is completely in-character to use. Experience in GemStone is not instantly realized like in many games. Field experience is kept in the Mind and absorbed into actual experience roughly every minute. The EXP menu shows messaging based on how full a character's mind is.|https://gswiki.play.net/Experience|",
  1307. "MIU|Skill: Magic Item Use, which is required to activate the magic of some items, such as wands, and can increase the duration of buff spells they contain. MIU is a general magic skill and generally inexpensive to train in, especially for the Pure professions.|https://gswiki.play.net/Magic_Item_Use|",
  1308. "MLT|Mental Lore Telepathy|https://gswiki.play.net/Mental_Lore,_Telepathy|",
  1309. "MM|Multiplier Modifier for Unarmed Combat (UAC)|https://gswiki.play.net/Multiplier_modifier|",
  1310. "MMC|Skill: Mental Mana Control|https://gswiki.play.net/Mental_Mana_Control|",
  1311. "Mob|This generally refers to monsters, creatures, Critters, or the things trying to kill you and your friends. A mob can be considered any targetable entity in the room that isn't another player.||",
  1312. "Mobiles|The Ranger spell Mobility (618), which increases a character's ability to defend against Maneuvers by an equivalent of 20 Dodging ranks.|https://gswiki.play.net/Mobility_(618)|",
  1313. "MOC|Skill: Multi-Opponent Combat|https://gswiki.play.net/Multi_Opponent_Combat|",
  1314. "Mood script|Mood scripts are an ambient messaging script added to gear with special properties.|https://gswiki.play.net/Mood_script|",
  1315. "Moon|The Moon - as in a place. This is a very old nickname for The Broken Lands. During the GS3 period of the ICE age, under Rolemaster rules, this was an actual place on the moon, Charon.|https://gswiki.play.net/Category:The_Broken_Lands|",
  1316. "Morphing Armor|Rikelle's morphing armor script lets you transform your armor into street clothes, and back again.|https://gswiki.play.net/Morphing_armor|",
  1317. "MR|Mage Rechargeable. Wizards (players) are able to recharge some items that contain spells, some will have to be recharged by a rare merchant service (GMs only). A bard can tell this about an item.|https://gswiki.play.net/Recharge|",
  1318. "Mstrike|Mstrike is a game command allowing characters to strike multiple targets at once or the same target multiple times. It requires training in Multi-Opponent Combat, or MOC, and more training can increase the number of targets or single target strikes.|https://gswiki.play.net/MSTRIKE_(verb)|",
  1319. "MTP|Mental Training Point|https://gswiki.play.net/Training_point|EXP",
  1320. "N'ayand Crystal|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/N%27ayanad_crystal|",
  1321. "Narost|The name of the built-in Lich script for viewing and using maps to navigate. Narost spelled backwards is Tsoran, whose many maps of the Lands from years ago are still used today.|https://gswiki.play.net/Script_Narost|;narost",
  1322. "Navved|The Chronomages monitor and control all teleporting abilities and items, and every time you use a gold ring, there's a chance it will be confiscated, or 'navved.' The Chronomages were called the Navigators during GemStone's ICE Age (1989-1995). You may see people talking about 'getting navved' or having their 'ring navved.'|https://gswiki.play.net/Navigators or https://gswiki.play.net/Gold_ring|",
  1323. "Node|A natural earth-node is a room in which Mana and Spirit are regenerated at increased levels and experience is absorbed slightly faster.|https://gswiki.play.net/Node|",
  1324. "NPC|Non-Playable Character, or a scripted persona typically restricted to a specific room or area with limited actions and abilities. NPCs are commonly found in shops and wandering around towns, such as the Grizzled Warrior in Wehnimer's Landing. Only GameMasters (GMs) can create and operate NPCs should they choose to.||",
  1325. "Oaken Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Stun Relief (108) from the Minor Spiritual Spell Circle.|https://gswiki.play.net/Oaken_wand|",
  1326. "Officials / Great Scrolls|The offiicial GemStone IV Forum at Play.Net, where players can interact with Simutronics and GemStone IV staff outside of the game. GameMasters (GMs) post their announcements here.|http://forums.play.net/forums/GemStone%20IV/view|",
  1327. "OHB|Either the Blunt Weapons skill or a blunt weapon, like a mace, that requires one hand to hold.|https://gswiki.play.net/Blunt_Weapons|",
  1328. "OHE|Either the Edged Weapons skill or an edged weapon, like a sword, that requires one hand to hold (not including weapons that are switchable).|https://gswiki.play.net/One-Handed_Edged|",
  1329. "OMW|On My Way||",
  1330. "OOC|Out Of Character typically refers to talking publically in-game about game mechanics, real-world references, non-period words and lingo, the GameMasters (GMs) of GemStone, and anything else that falls outside of the game that you, the player, may know but your character doesn't. This, like In Character, is a roleplaying term. Being out of character is frowned upon, and it's recommended to use WHISPER, LNet, or other private messaging means to communicate OOC information. Additionally, characters can talk freely at private tables and in private rooms and homes.|https://gswiki.play.net/Out_of_character https://gswiki.play.net/Roleplay|",
  1331. "OOG|Out of Genre: a reference to a thing that does not exist within the time/society of the GemStoneIV fantasy setting. IE: basketball, automobiles, a jackhammer, etc.||",
  1332. "OP|OP might stand for two things - Over Powered or, more likely found in a messaging setting, Original Post/Poster.||",
  1333. "Orb|When you hear orb as people speak of gear, it is a fusion orb. Weapons, shields, and armor can contain specially ordered orbs from a pay festival for a large amount of silvers which have an enhancive value in them. See information about fusion at the wiki:|https://gswiki.play.net/Fusion|",
  1334. "Orb Gem|Not to be confused with Fusion orbs, an orb gem has an increased capacity to hold and convey magic. Orb gems are used in creating various magic items, most commonly Chrism gems. Some gems dropped by the treasure system are already orbs, and some gems can be purified by Bards to become orb gems. All orb gems are pure gems, but not all pure gems are orb gems.|https://gswiki.play.net/Pure_gem|",
  1335. "OTF|Old Ta'Faendryl, the ruined historical home of the Faendryl Elves, now a Capped and near-Capped hunting area.|https://gswiki.play.net/Old_Ta%27Faendryl|",
  1336. "OTS|Off The Shelf - usually referring to the state of unlock level on an item, but in general it could be some other properties, too, when the item was originally sold at the merchant/shop.||",
  1337. "Pale Thanot Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Limb disruption (708) from the Sorcerer Base Circle.|https://gswiki.play.net/Pale_thanot_wand|",
  1338. "Pantheon|Refers to the pantheons to which the Arkati (gods of Elanthia) belong. There are two major pantheons, Liabo and Lornon, which are named after the moons the Arkati once resided on. Liabo gods are considered benevolent toward mortals, while Lornon gods possess darker motives and generally enjoy instilling chaos, destruction, and deception.|https://gswiki.play.net/Arkati|",
  1339. "Pay Events|These are special events held outside of normal game content. As they are not covered by the cost of subscriptions, they require additional purchase for entry. Some require buying tickets through the Box Office, while others require Simucoin Store items. Pay event examples include Ebon Gate, Return to Black Swan Castle, Duskruin Arena, and many more.||",
  1340. "PC|The PC, or the Player's Corner, has long been the unofficial online forum where many players spend time merchanting and getting help with the game. It is not heavily moderated (by choice), so be cautious when viewing threads in the Politics and Off-Topic subforums. Some of the users abuse the reputation system, so try not to take it personally if/when you receive negative rep for seemingly no reason. Otherwise it should be a positive experience. Most of its users are good people.|http://forum.gsplayers.com/forum.php|",
  1341. "PF|Skill: Physical Fitness, a major factor in a character's Health and Stamina, as well as Redux. Additionally, it aids in some physical activities, such as climbing and swimming, resisting Maneuvers, and resisting poison/disease.|https://gswiki.play.net/Physical_Fitness|",
  1342. "Platinum|This is one of the three spearate instances of GemStone IV, and costs more than normal and Premium subscriptions. Prime and Shattered are the other two instances.|https://gswiki.play.net/Platinum|",
  1343. "Playershops / Player shop|These are shops owned and maintained by players, allowing them to put out wares to sell to other players. You'll find everything from Bounty gems, skins, and herbs, alchemy ingredients, weapons and armor of all calibres, and much more. The best way to search the shops is through the website listed below.|https://gswiki.play.net/Player_run_shop and https://ps.lichproject.org/|",
  1344. "PM|Private Message on one of many platforms, such as LNet, the in-game Amunet, the Player's Corner forum, etc. Of course, when referring to a time, it could just be afternoon/evening.||",
  1345. "Polished Bloodwood Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Blood Burst (701) from the Sorcerer Base Circle.|https://gswiki.play.net/Polished_bloodwood_wand|",
  1346. "Powerful Look|A nickname for the Spirit Defense Spell (103) from the Minor Spiritual Spells Circle. This defensive strength spell gives you a more powerful look - and that's how it got the nickname. It sounds weird when people ask for 'a look', but this is what they mean.|https://gswiki.play.net/Spirit_Defense_(103)|",
  1347. "PP|Premium Points, which Premium subscribers receive each month and are redeemable for special Premium-only benefits.|https://gswiki.play.net/Premium_Point_Costs|",
  1348. "Premium|This is an upgraded subscription for the GemStone IV Prime instance, and costs $25 more per month than a normal subscription. Premium accounts enjoy many great benefits, such as access to Mist Harbor, increased locker capacity, discounts in the Box Office, and more.|https://gswiki.play.net/Premium_subscription|",
  1349. "Premium Points|Premium accounts receive 100 Premium Points each month, and they can be used to buy stuff, enhance gear, and to customize belongings. See the wiki for more info:|https://gswiki.play.net/Premium_Point_Costs|",
  1350. "Prename|A character's prename is the Title that displays before their name to the public. Characters may display only one at a time, and only ones available to them based on their Level.|https://gswiki.play.net/Title_system|TITLE LIST PRENAME",
  1351. "Prime|There are three separate instances of GemStone IV: Prime, Platinum, and Shattered. The Prime instance has the largest player base. Additionally, Prime is an LNet channel for classier general chat among Prime characters (when the LNet channel gets to be too much).||;tune Prime",
  1352. "Pristine Nymph's Hair|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/Pristine_nymph%27s_hair|",
  1353. "Profession|Also known as classes, the 10 professions in Elanthia are defined sets of skills, abilities, spells, Titles, and more, that a character can learn.|https://gswiki.play.net/Category:Professions|",
  1354. "PT|Skill: Physical Fitness, which used to be called Physical Training|https://gswiki.play.net/Physical_Fitness|",
  1355. "PTP|Physical Training Point|https://gswiki.play.net/Training_point|EXP",
  1356. "Pulse|Pulses are the heartbeat of GemStone and affect all characters simultaneously. Certain resources, such Health, Mana, and Stamina, are regenerated when the pulse occurs. Roughly every two minutes is a Mana pulse, and experience is absorbed once at the halfway point, and again on the Mana pulse.|https://gswiki.play.net/Pulse|",
  1357. "Pure|Clerics, Empaths, Sorcerers, and Wizards are known as Pures. This is a Profession type largely based on magical traits and skills. Pures have limited capacities for physical and weapon skills, and must use more Training Points to learn them than Squares and Semis. Additionally, Pure can simply refer to a character who is purely magic-oriented in combat and other abilities, such as a Bard who has redone their skills to sing their attacks instead of use a weapon.|https://gswiki.play.net/Pure or https://gswiki.play.net/Guides_by_Whirlin:_Two_Hander,_One_Hander,_Archer,_Pure,_Two_Weapon_Bard_Guide#The_Pure_Bard|",
  1358. "Qstrike|A game command that lets a character use stamina to decrease the Roundtime of physical attacks and maneuvers.|https://gswiki.play.net/Quickstrike|",
  1359. "RainboWear / Rainbow Wear|A line of scripted clothing that changes colors, and more, as it is unlocked.|https://gswiki.play.net/RainboWear|",
  1360. "Raise|Synonymous with ressurection, or the in-game ability of bringing dead characters back to life.|https://gswiki.play.net/Raise_Dead_(318)|",
  1361. "Rank|One unit of a Skill or Stat, and specifically not the Bonus part.||",
  1362. "Ratacombs|Either the Catacombs under the city of Wehnimer's Landing where you hunt down all those rats, or the sewers under Bloodriven Village (Duskruin) where you can try to catch a rat or find treasure.|https://gswiki.play.net/Category:Catacombs_creatures or https://gswiki.play.net/Duskruin_Arena#Sewers|",
  1363. "Redux|Characters with outstanding physical training take less damage from physical attacks. Researching spells hinders a character's redux benefits.|https://gswiki.play.net/Redux|",
  1364. "Reim|The Settlement of Reim is a permanent dungeon crawl Pay Event (quest) in which characters enter via an item purchased in the Simucoin Shop. Premium subscribers may enter for free once every 24 hours. Characters have up to two hours to finish the 'run,' and during that time they may leave and re-enter as much as needed. As characters advance through the quest, there are progressively more difficult opponents, all of which are Undead. During Reim runs, characters may earn ethereal Scrip and other Loot. It's best enjoyed in groups, though solo runs are possible.|https://gswiki.play.net/Reim|",
  1365. "Reim Armor / Ethereal Armor|Ethereal Armor originates in the Reim Base Camp and is purchased with ethereal scrip. It has multiple tiers of unlocks, which are purchased with Ethereal Scrip. Some are verbs, some for defensive purposes, even one for padding.|https://gswiki.play.net/Ethereal_armor|",
  1366. "Reim Weapons / Ethereal Weapons|Ethereal Weapons are a rare tattoo that turns into a weapon you use. It has ambient messages, verbs, and more. |https://gswiki.play.net/Ethereal_weapon|",
  1367. "Repo Script / Repository|The repository, or repo for short, is where Lich scripts are stored and available for others to download. You can use ';repo help' for more information. Using ';repos info <script name>' will attempt to show you the script's help information. Using ';repos download <script name>' will attempt to download the script into your Lich/scripts directory. Be mindful when dealing with the repository, as GemStone has a 'report' verb, and one small oops when you type in REPO sends your script query to the GMs instead. So we always suggest using ';repos' for your repository interactions||;repos info narost",
  1368. "Rescue|When someone dies and/or needs help somewhere, they may ask for a rescue on LNet or by other means. A rescue typically involves getting the character back to town or somewhere safe for healing and, if needed, resurrection. Additionally, someone who happens upon someone dead or in need of help may ask for a rescue on their behalf if they're unable to help.||",
  1369. "RFD|Reim Fortress Defense, an extra area within Reim where you and your group must protect the pylon from the waves of undead.|https://gswiki.play.net/Reim_Fortress_Defense|",
  1370. "Rift|The Rift is a strange and interesting hunting area north of Icemule Trace, in Pinefar. Characters must be Level 66 or higher to enter. There are 5 planes plus two areas known as The Scatter. It is recommended to ask for advice and even a guide before entering for the first time.|https://gswiki.play.net/The_Rift|",
  1371. "RNG|Random Number Generator, or Simutronics' system for adding randomness to the game. The RNG is what generates the roll values of visible and invisible equations to determine outcomes.||",
  1372. "Roll|Refers to the visible and invisible 'dice rolls' that determine the outcome for actions and other effects.||",
  1373. "Roundtime|Roundtime, or an amount of time measured in seconds that an action takes to perform and during which a character cannot perform certain additional actions. There are two types of roundtime: Physical (hard) and Cast (soft). Physical roundtime prevents most physical actions, such as movement and combat, while Cast Roundtime allows physical actions, such as movement, but prevents casting.|https://gswiki.play.net/Roundtime|",
  1374. "RPA|Roleplaying Awards are given to characters by GameMasters (GMs) for various reasons, usually because they participated in Storyline or other events. There are two types of RPAs. One is a flat amount of field experience to be absorbed by the character. The other type multiplies a character's experience absorption until an amount specified by the GM is reached.|https://gswiki.play.net/RPA|",
  1375. "RR|The town of River's Rest.|https://gswiki.play.net/River%27s_Rest|",
  1376. "RT|Roundtime, or an amount of time measured in seconds that an action takes to perform and during which a character cannot perform certain additional actions. There are two types of roundtime: Physical (hard) and Cast (soft). Physical roundtime prevents most physical actions, such as movement and combat, while Cast Roundtime allows physical actions, such as movement, but prevents casting.|https://gswiki.play.net/Roundtime|",
  1377. "Ruby Amulet|This is a fairly common drop from the treasure system. It is an item that casts the spell Wall of Force (140) from the Minor Spiritual Circle. Wear it, rub it, be LOTS safer!|https://gswiki.play.net/Ruby_amulet|",
  1378. "S'ayanad Crystal|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/S%27ayanad_crystal|",
  1379. "SA|Skill: Spelling Aiming, the skill used in determining the Attack Strength (AS) of Bolt spells, equivalent to a warrior training in Edged Weapons or Polearms. Additionally, it is a secondary factor in some non-Bolt spells.|https://gswiki.play.net/Spell_Aiming|",
  1380. "Sanct|Short for Sanctuary, it usually refers to a room as having a 'sanct' or being 'sancted.' A sancted room prevents physical attacks and most offensive spells. Some rooms, like Town Square Center (TSC), are naturally sancted, and the Minor Sanctuary (213) spell and Song of Peace (1011) Bard song can be used to sanct a room, even in hunting areas. Rescuers commonly 'sanct the room' when they reach the person in need so Critters are unable to attack them while they tend to the person. Clerics can cast a Major Sanctuary, or a private, magical place somewhere else to take refuge.|https://gswiki.play.net/Sanctuary|",
  1381. "Sanctified / Sancted|Gear that can be used without a blessing on it against the undead by Paladins and Clerics is called sanctified. They are essentially perma-blessed for those two professions only. Some metals have this natural property like white ora (+10) and eonake (+20).|https://gswiki.play.net/Sanctified|",
  1382. "Sanctum of Scales|Sanctum of Scales is the name of a hunting area in the Sea of Fire (near Solhaven).|https://gswiki.play.net/Category:Sanctum_creatures|",
  1383. "SC|Simucoins, or the currency for microtransactions in the Simucoin Store.|https://store.play.net/store/purchase/gs|",
  1384. "Scatter|This refers to two areas of The Rift hunting area. It is highly recommended to ask for advice and even a guide before entering the first time.|https://gswiki.play.net/The_Rift|",
  1385. "Scrip|Alternate currency obtained from and used in various special venues and events. Reim uses ethereal scrip, Bloodriven Village (Duskruin) uses bloodscrip, Ebon Gate uses tickets, and other scripts exist, such as blackscrip for the Troubled Waters quest.||",
  1386. "Script Check|Unatttended (or AFK) scripting is strictly prohibited according to GemStone policy and terms of service. If a GameMaster (GM) suspects a character of AFK scripting, they may monitor the character to verify. Script checks are often special messaging appearing in-game to provoke the character to interact, acknowledge, or respond to it in some way. Failing a script check can result in warnings, official warnings, losing experience, account lockouts, or other punishments.||",
  1387. "Scripted|An out-of-character (OOC) way of saying that an item has additional commands and/or messaging that differs from the game default. Scripts, or Zests, typically add roleplaying flavor.|https://gswiki.play.net/Script|",
  1388. "Scroll Cutter|A device that will turn spell scrolls into different shapes.|https://gswiki.play.net/Scroll_cutter|",
  1389. "Sea of Fire|The Sea of Fire, which is a desert region near the town of Solhaven. It is home to the Sanctum of Scales hunting area.|https://gswiki.play.net/Sea_of_Fire|",
  1390. "Semi|Bards, Paladins, and Rangers are known as Semis. This is a Profession type based on a balance of physical and magical traits and skills.|https://gswiki.play.net/Semi|",
  1391. "Serenity|You feel a strange sense of serenity under your EXPerience during your weekly Lumnis bonus.|https://gswiki.play.net/Gift_of_Lumnis|",
  1392. "Services|Also known as General Services, these are offered by special Merchants, or personas played by GameMasters (GMs). These services, also called GALD, are General Alters, Lightening, and Deepening. Only GM Merchant characters can provide these, and typically only one of the three services per character in a given session. There are other services that GM Merchants can provide and are less common. These less common services are usually tied to a paid festival or event.|https://gswiki.play.net/GALD|",
  1393. "Shattered|There are three separate instances of GemStone IV: Prime, Platinum, and Shattered. The Shattered instance is completely unmoderated with no rules, and AFK scripting is allowed.|https://gswiki.play.net/Shattered|",
  1394. "Shining City|Nickname of Ta'Illistim, a town within the Elven Nations.|https://gswiki.play.net/Ta%27Illistim|",
  1395. "Show Description|A separate, often longer and more descriptive series of sentences that appear when looking at or examining an item. Show descriptions may only be applied to items by special Merchants, who are played by GameMasters.|https://gswiki.play.net/Show_description|",
  1396. "Showy|Either an item that is scripted to do extra fancy things with various verbs, or an item that has a Show Description, which is a separate description that appears when looking at or examining the item.|https://gswiki.play.net/Script|",
  1397. "Siegery|Siegery is a strategy game with collectible miniature pieces that are used to play against another opponent. |https://gswiki.play.net/Siegery|",
  1398. "Sigils|These are the abilities granted by The Guardians of Sunfist.|https://gswiki.play.net/Guardians_of_Sunfist|",
  1399. "Signs|These are the abilties granted by The Council of Light.|https://gswiki.play.net/Council_of_Light|",
  1400. "Silver Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Minor Shock (901) from the Wizard Base Circle.|https://gswiki.play.net/Silver_wand|",
  1401. "Silveries|The nickname is for the Elemental Defense I (401) spell, and is derived from its messaging when cast. It increases a character's Defensive Strength (DS) and Elemental Target Defense (TD) by +5. This spell can be learned be several professions. |https://gswiki.play.net/Elemental_Defense_I_(401)|",
  1402. "Simucoin|Simucoins, or the currency for microtransactions in the Simucoin Store.|https://store.play.net/store/purchase/gs|",
  1403. "Slack|This refers to the Slack collaborative chat system, and there is a Slack Team for all things GemStone. Open the link to join!|https://gemstone-iv-slackin.herokuapp.com/|",
  1404. "Slender Blue Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Minor Cold (1709) from the Arcane Circle.|https://gswiki.play.net/Slender_blue_wand|",
  1405. "Sloot|Sloot is a Lich script that handles looting, stowing, and selling, or a combination of those abilities. It can be customized to each character's needs.||;repository info sloot.lic",
  1406. "Slots|Either the different property types allowed on weapons and armor (such as flares, weighting, and scripts), or, for Fusion items, the number of Enhancive orbs they can take. For weapon and armor properties, you may refer to the Charts of Clarity GSWiki article.|https://gswiki.play.net/The_Charts_of_Clarity|",
  1407. "SM / SMR / SMRv2|Standard Maneuver Roll, along with a new version (SMRv2)|https://gswiki.play.net/Standard_maneuver_roll|",
  1408. "Small Park|Room: [Town Square, Small Park], Landing, a Supernode. Go SW and S from Town Square Center.||;go2 288",
  1409. "Small Statue|This is a fairly common drop from the treasure system. It is an item that casts the spell Spirit Guard (1712) from the Arcane Circle. It will add to your defenses. Rub to activate|https://gswiki.play.net/Small_statue|",
  1410. "SMC|Skill: Spiritual Mana Control|https://gswiki.play.net/Spiritual_Mana_Control|",
  1411. "Smite|May refer to Clerics who use the Smite version of the Smite/Bane (302) spell, which requires that they Convert to a Liabo Pantheon Deity. The Smite version is most effective against undead creatures, and will deal damage along with Plasma flares for additional damage. In rare cases, someone may be referring to Sign of Smiting, a power given to Council of Light members.|https://gswiki.play.net/Smite/Bane_(302)|",
  1412. "Smooth Amber Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Mystic Impedance (1708) from the Arcane circle.|https://gswiki.play.net/Smooth_amber_wand|",
  1413. "Smooth Bone Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Disintegrate (705) from from the Sorcerer Base Circle.|https://gswiki.play.net/Smooth_bone_wand|",
  1414. "Smooth Stone|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/Smooth_stone|",
  1415. "Smuggling Sack|Small containers sold in festival merchants that let you place something in them, whisper a character's name to them, then bury them for that person to find. And only that person, only in that place.||",
  1416. "Society / Societies|There are three mutually exclusive groups available for players to join and acquire useful abilities not otherwise obtainable. They are the Order of Voln, Council of Light, and Guardians of Sunfist. The Council of Light is a secret group, and members are forbidden to speak of it publically. You can belong to only one society at a time. It is possible to resign from one and join another, though only once. After that it requires a Simucoin Store purchase.|https://gswiki.play.net/Society|",
  1417. "SOF|The Sea of Fire, which is a desert region near the town of Solhaven. It is home to the Sanctum of Scales hunting area.|https://gswiki.play.net/Sea_of_Fire|",
  1418. "SOL|The common abbreviation for Solhaven, a city in Vornavis.|https://gswiki.play.net/Solhaven|",
  1419. "Solid Moonstone Cube|This is a fairly common drop from the treasure system. It is an item that casts the spell, Martial Prowess (1705) from the Arcane Circle. Sometimes also referred to as Arcane Mobility. It helps you vs. combat manuevers.|https://gswiki.play.net/Solid_moonstone_cube|",
  1420. "Songspells|Certain spells available only to bards (the Bard Spell Circle) are sung, rather than cast like traditional spells. These songspells, once cast, are then treated like songs that the bard is singing, and they can automatically refresh themselves when their limited duration runs out, provided that the bard is not too injured and has enough mana for the renewal. Songspell durations are based on the bard's Skills and Level.|https://gswiki.play.net/Bard_Base|",
  1421. "SOS|Sanctum of Scales, which is a hunting area in the Sea of Fire (near Solhaven).|https://gswiki.play.net/Category:Sanctum_creatures|",
  1422. "Spell Circle|These refer to the different collections of spells available to each Profession. Some spell circles are named after the only profession with access to them, while other circles are named after their magic type and are available to multiple professions. Magic in Elanthia is considered to have three types: Elemental, Spiritual, and Mental. Additionally, there is an Arcane spell circle.||",
  1423. "Spellburst|Spellburst exists in some hunting areas and randomly performs a Check that, if not passed, will cause some of the spells a character is wearing to 'burst' and cause injury and sometimes death. However, it can be avoided. We know that Spellburst compares the mana costs of the worn spells to the character's mana limit, or how much mana they can safely 'wear' in the area. We believe only outside spells are considered. A character's mana limit can be increased by adding ranks in magic skills, like AS and MIU. Use the Lich script BURST_CALC.lic to get a close estimate of your mana limit. It's best to use while wearing the spells you want.|https://gswiki.play.net/Spell_burst|;repository info burst_calc",
  1424. "Spellup|Also known as buffs in general roleplaying terms, a spellup refers to the act of casting defensive and other spells for yourself and/or others. For example, some people will on LNet for a full wizard spellup, and will often offer money in return.||",
  1425. "Spirit|Spirit is considered a character's life force, and is one of four character resources. It is required for some spells and abilities. Reaching zero or negative Spirit will result in a Spirit Death.|https://gswiki.play.net/Spirit|",
  1426. "Spirit Death|There are two types of Spirit Deaths. Reaching exactly zero Spirit will cause the character to drop dead where they are. Going negative in Spirit will result in death and instant decay.|https://gswiki.play.net/Spirit_death|",
  1427. "Square|Warriors, Rogues, and Monks are known as squares. This is a Profession type largely based on physical traits and skills. Squares must use far more Training Points to learn spells and magic skills than Pures and Semis.|https://gswiki.play.net/Square|",
  1428. "Stance|The STANCE verb offers characters six positions that scale offensve and defense in opposite fashions. Stance Defensive has the highest defense and lowest offense, and Stance Offensive has the lowest defense and highest offense.||",
  1429. "Stance Dance / Dancing|This refers to a combat tactic in which a character switches between offensive and defensive Stances between a foe's attacks, rather than staying in the same Stance the whole time. When encountering a foe, a character can wait in a defensive stance until the foe attacks first, quickly switch to an offensive stance before attacking, and repeat. Casting characters may immediately switch to Stance Guarded, while melee attackers can switch to Stance Defensive once their Roundtime depletes. This tactic maximizes the character's defensive abilities before the the foe attacks again. Keep in mind that this tactic relies on the foe's timer. All creatures operate on a timer unique to them, and, eventually, some creatures will be too quick for this tactic to help.|https://gswiki.play.net/User:DOUG/Sandbox_Combat_Stuff#Dance|",
  1430. "Standard claid weighting|The Claidhmore weapon base has a great deal of 'natural' Critical Weighting, and thus is very popular among characters trained in THW (Two-Handed Weapons). Their amount of critical weighting is known as Fantastic, which is twice as much as Masterful and four times as much as Heavy. Being so powerful, claidhmores are very rarely available in higher Enchants.|https://gswiki.play.net/Claidhmore|",
  1431. "Stat|Statistics are a character's attributes that affect many aspects of the game, as well as determine their available Training Points. Use INFO to see yours.|https://gswiki.play.net/Statistic|",
  1432. "Statue|Either the main gathering spot in Kharam Dzu or a small statue, which is a common treasure drop and can be rubbed to cast Spirit Guard (1712). Additionally, Wizards can add charges to small statues so they last longer.|https://gswiki.play.net/Spirit_Guard_(1712) https://gswiki.play.net/Small_statue|",
  1433. "Sting|People talking about sting, or Death's Sting, are likely referring to either the experience absorption penalty, the penalty to their CON stat, or both, which are applied to a character if they die without a Deed, Decay, or Depart.|https://gswiki.play.net/Death%27s_Sting|",
  1434. "Storyline|Refers to short-term and long-term events run by GameMasters that typically revolve around a specific town or area. GMs often appear as personas to interact with players. They also like to trigger in-game weather, such as storms, prior to Invasions and storyline events.||",
  1435. "STR|Your STRENGTH stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Strength|info",
  1436. "Supernode / Super Node|This is a slightly enhanced Node, which is a room in which Mana and Spirit return faster, and experience is absorbed a little faster.|https://gswiki.play.net/Super_node|",
  1437. "SWCW|Somewhat Crit Weighted (weapons)|https://gswiki.play.net/Weighting|",
  1438. "Symbols|These are the abilities granted by the Order of Voln.|https://gswiki.play.net/Order_of_Voln|",
  1439. "T'ayanad Crystal|This is a fairly common drop from the treasure system. It is an alchemical ingredient and can be sold at the alchemist shop. More info at wiki:|https://gswiki.play.net/T%27ayanad_crystal|",
  1440. "T1|Either the first tier of Ensorcellment (sorcerers) or a first Unlock tier on an item by a special Merchant.|https://gswiki.play.net/Ensorcell_(735) or https://gswiki.play.net/Unlocking|",
  1441. "T2|Either the second tier of Ensorcellment (sorcerers) or a second Unlock tier on an item by a special Merchant.|https://gswiki.play.net/Ensorcell_(735) or https://gswiki.play.net/Unlocking|",
  1442. "T3|Either the third tier of Ensorcellment (sorcerers) or a third Unlock tier on an item by a special Merchant.|https://gswiki.play.net/Ensorcell_(735) or https://gswiki.play.net/Unlocking|",
  1443. "T4|Either the fourth tier of Ensorcellment (sorcerers), a fourth Unlock tier on an item by a special Merchant, or the fourth prize tier during special events, such as Ebon Gate's Midway games and digging, sewer searching in Bloodriven village, and others.|https://gswiki.play.net/Ensorcell_(735) or https://gswiki.play.net/Unlocking|",
  1444. "T5|Either the fifth and final tier of Ensorcellment (sorcerers), a fifth Unlock tier on an item by a special Merchant, or the fifth and best prize tier during special events, such as Ebon Gate's Midway games and digging, sewer searching in Bloodriven village, and others.|https://gswiki.play.net/Ensorcell_(735) or https://gswiki.play.net/Unlocking|",
  1445. "Tags|May refer to the properties found in specific rooms in the Lands that are stored in map data, such as what herbs grow there, NPCs that appear there, and much more. Right-click on the Narost map and hover over the Tags menu.||",
  1446. "Talisman|Wizards use Familiar Talismans to summon specific familiars. A talisman can also be a piece of jewelry, or a keepsake of some kind that is not worn.|https://gswiki.play.net/Familiar_talisman|",
  1447. "TC|Room: [Town Center], Icemule Trace, a Supernode and popular gathering place for resting, spells, healing, and ressurection. Use ';go2 town' when in Icemule Trace.|https://gswiki.play.net/Icemule_Trace|;go2 2300",
  1448. "TD|Target Defense, used to defend against CS spells. See also: Warding.|https://gswiki.play.net/Target_defense|",
  1449. "Test Server|The Test Server is a different instance of GemStone where GMs place new things that need to be tested by copies of your existing characters. Anything that happens or items that exist in there have NO impact at all on your character or inventory in GS Prime/Plat. People will use it to test new skill builds before they use a FIXSKILL, or to test new mechanics and lores, or figure out if they can hunt an area by themselves or with a specific team. Special commands: HEALME and DEMO TELEPORT|https://gswiki.play.net/Test_server|",
  1450. "Thanatoph|The name of one of the mountains in the Wehnimer's Landing area, near Danjirland.|https://gswiki.play.net/Category:Thanatoph_creatures|;narost thanatoph",
  1451. "Thurfels|The Thurfel's Ward (503) spell, which boosts Defensive Strength (DS) by +20. This spell is available to Wizards, and they are able to cast it on others.|https://gswiki.play.net/Thurfel%27s_Ward_(503)|",
  1452. "THW|Skill: Two-Handed Weapons, a weapon skill and combat style involving a large weapon that requires both hands to hold.|https://gswiki.play.net/Two-Handed_Weapons|",
  1453. "TI|Place: Either Ta'Illistim, a walled city within the Elven Nations (also called the Shining City), or Teras Isle, an island southwest of Wehnimer's Landing and Solhaven.|https://gswiki.play.net/Ta%27Illistim or https://gswiki.play.net/Teras_Isle|",
  1454. "TIL|Ta'Illistim, a walled city within the Elven Nations. Also known as the Shining City.|https://gswiki.play.net/Ta%27Illistim|",
  1455. "Title|This is an optional roleplaying prop that many characters enjoy using. One kind of title is the Prename, such as Lord and Lady, that is displayed before a character's name to the public. Another kind is displayed in a character's appearance when others look at them. A character may only choose one of each kind at a time.|https://gswiki.play.net/Title_system|TITLE LIST",
  1456. "TownCrier|An LNet channel turned newsfeed that cycles through the daily headlines of GemStone events and news. Use ';tune TownCrier' to join. Alternatively, there's a daily email you may subscribe to. Check the GSWiki page for the link.|https://gswiki.play.net/TownCrier|;tune TownCrier",
  1457. "TP|Training Points are used to acquire skill ranks. There are two kinds, Mental and Physical. Type EXP or GOALS to view.|https://gswiki.play.net/Training_point|",
  1458. "Traps|This most commonly refers to traps on locked treasure boxes that creatures may drop when searched. There are various kinds of box traps, some of which can harm everyone in a room and create an arrest warrant for the locksmith if the trap goes off. Additionally, there are traps found in dungeon-style hunting areas, such as Reim.|https://gswiki.play.net/Trap|",
  1459. "TSC|Room: [Town Square Center], Wehnimer's Landing, a Supernode and popular gathering place for resting, spells, healing, and ressurection. Use ';go2 town' when in the Landing.||;go2 228",
  1460. "TSE|Room: [Town Square, East], Wehnimer's Landing, houses the Moot Hall and is a frequent spot for advancing the plot of GM Kenstrom's storylines||;go2 229",
  1461. "TSNE|Room: [Town Square, North East], Wehnimer's Landing, houses Tykel's weapon shop||;go2 276",
  1462. "TSNW|Room: [Town Square, North West], Wehnimer's Landing, houses the Thrak Inn, which has tables||;go2 227",
  1463. "TSSE|Room: [Town Square, Southeast], Wehnimer's Landing, typical spot for event entrances, such as Bloodriven Village and Ebon Gate.||;go2 282",
  1464. "TSSW|Room: [Town Square, Southwest], Wehnimer's Landing, houses the travel office and entrance to House Paupers||;go2 285",
  1465. "TSW|Room: [Town Square, West], Wehnimer's Landing, houses the bank||;go2 284",
  1466. "TTM|It likely means Talk To Me, but originally meant Think To Me when the Amunet was heavily used.||",
  1467. "TV|Ta'Vaalor, a walled city within the Elven Nations. Also called the Fortress.|https://gswiki.play.net/Ta%27Vaalor|",
  1468. "TWC|Skill: Two Weapon Combat, a secondary weapon skill and combat style that allows characters to wield a weapon in their offhand (left hand) and strike a target twice. Be advised that this skill requires a primary weapon skill. TWC is not to be confused with THW (Two-Handed Weapon), which involves one weapon held by both hands.|https://gswiki.play.net/Two_Weapon_Combat|",
  1469. "Twisted Wand|This is a fairly common drop from the treasure system. It is an item that casts the spell Mana Disruption (702) from the Sorcerer Base Spells.|https://gswiki.play.net/Twisted_wand|",
  1470. "UAC|The Unarmed Combat System utilizes brawling, special moves, and special equipment (gloves and boots).|https://gswiki.play.net/Unarmed_combat_system|",
  1471. "UAF|Unarmed Attack Factor is a character's attack strength as it pertains to Unarmed Combat (UAC). It is similar to the Attack Strength (AS) involved in other kinds of combat.|https://gswiki.play.net/Unarmed_attack_factor|",
  1472. "UDF|Unarmed Defense Factor is a character's defense value as it pertains to unarmed combat (UAC). It is similar to the Defensive Strength (DS) involved in other kinds of combat.|https://gswiki.play.net/Unarmed_defense_factor|",
  1473. "Unlock|Some items released by special Merchants have multiple levels/tiers that can be 'unlocked' to make available additional features of the item. These features can be Fluff verbs and/or mechanical advantages. Additionally, there is a Minor Elemental spell called Unlock (407).|https://gswiki.play.net/Unlocking & https://gswiki.play.net/Unlock_(407)|",
  1474. "Veola|Highly customizeable items worn on the head or in the hair. These scripty finds have several tiers of unlocks to open up. They will modify your hair style, they can take a gem, or a feather.|https://gswiki.play.net/Veola|",
  1475. "VHCP|Very Heavy Crit Padding (armor)|https://gswiki.play.net/Padding|",
  1476. "Voln|The Order of Voln is one of three Societies available for players to join, though only one at a time. Additionally, Voln is a Lesser Spirit in the Pantheon of Liabo, and Koar is rumored to be his father.|https://gswiki.play.net/Order_of_Voln & https://gswiki.play.net/Voln|",
  1477. "Warding|An ambiguous term that refers to spells that use CS (Casting Strength) for offense and TD (Target Defense) for defense. While warding means defending, it has become shorthand for the offensive side as well. For example, someone who says 'I can't ward roltons' is likely meaning that they can't hit roltons with a CS spell.|https://gswiki.play.net/Warding|",
  1478. "WFE|WFE stands for Wizard Front End, the older Windows Front End for GemStone.|https://gswiki.play.net/Wizard_(front_end)|",
  1479. "White Crystal|This is a standard drop from the treasure system. It is an item that casts the spell, Strength, (509) from teh Major Elemental circle. It gives you an additional strength bonus. Rub to activate.|https://gswiki.play.net/White_crystal|",
  1480. "White Flask|This is a fairly common drop from the treasure system. It casts the cleric spell, Preservation. Use it on dead corpses to help keep them from decaying a bit longer until someone can arrive to help them.|https://gswiki.play.net/Preservation_(305)|",
  1481. "WI|WARN INTERACT - a serious step to take in the case of OOC conflict or harassment that you can't find any other way to settle. Please refer to the WARN command in game for more information.||warn",
  1482. "WIS|Your WISDOM stat. Refer to both links for more information:|https://gswiki.play.net/Statistic and https://gswiki.play.net/Wisdom|",
  1483. "WL|The town of Wehnimer's Landing.|https://gswiki.play.net/Wehnimer%27s_Landing|",
  1484. "wspec|Weapon Specialization is a Combat Manuever. There are three of them that Warriors, Rogues, and Paladins can learn.|https://gswiki.play.net/Specialization and http://www.play.net/gs4/info/maneuvers/list.asp#specializationi|",
  1485. "Zests|The In-Character (IC) way of saying that an item is scripted, which means it has additional commands and/or messaging that differs from the game default. Zests typically add roleplaying flavor.|https://gswiki.play.net/Script|",
  1486. "ZL|Zul Logoth, the dwarven city within the heart of the DragonSpine mountains. Also known as Kharag 'doth Dzulthu.|https://gswiki.play.net/Zul_Logoth|",
  1487. ]
  1488.  
  1489.  
  1490. #######################
  1491. ### METHODS DEF
  1492. ###
  1493.  
  1494. ##
  1495. # HELP / USAGE
  1496. ##
  1497.  
  1498. def usage
  1499.         respond ""
  1500.         respond "Use this script to find out WHAT in the world someone is talking about in GS when they rattle off a bunch of letters, weird terms you've never heard of, confusing things, etc."
  1501.         respond " "
  1502.         _respond("<preset id='whisper'>USAGE:   ;whatis TERM</preset> (where TERM is 2 or more characters, case won't matter)")
  1503.         respond "But fair warning, only 2 letters can give you lots of matches. If you want to know about SMV, you probably don't want to type in SM."
  1504.         respond ""
  1505.  
  1506.         respond "Remember to set this script to auto-update to keep current with the defnitions:"
  1507.  
  1508.         case $frontend
  1509.         when "profanity"
  1510.             respond ";repository set-updatable whatis"
  1511.         when "stormfront"
  1512.             linkify = '<d cmd=";repository set-updatable whatis">' + $linktext + '</d>'
  1513.             puts "#{linkify} for this script!"
  1514.             respond "Or enter:   ;repository set-updatable whatis"
  1515.         else
  1516.         _respond ";repository set-updatable whatis"
  1517.         end
  1518.  
  1519.         respond ""
  1520.         exit
  1521. end
  1522.  
  1523.  
  1524. #######################
  1525. ### Do Stuff
  1526. ###
  1527.  
  1528. ##
  1529. # FIRST Check for help and valid entry
  1530. ##
  1531.  
  1532. if findit.nil?
  1533.     usage
  1534. end
  1535.  
  1536. if findit == "help"
  1537.     usage
  1538. end
  1539.  
  1540. if findit == "?"
  1541.     usage
  1542. end
  1543.  
  1544. if findit.length < 2
  1545.     usage
  1546. end
  1547.  
  1548. ##
  1549. # Then Lookitup
  1550. ##
  1551.  
  1552. # Silly, I know, but I typed a question mark early on in my testing.
  1553. # So strip it
  1554. findit.gsub!("?","")
  1555.  
  1556. respond ""
  1557.  
  1558. respond ""
  1559.  
  1560. the_matches = terms.each_index.select { |index| terms[index] =~ /\b#{findit}/ }
  1561.  
  1562. if the_matches.length == 0
  1563.     respond "You've thought of something we didn't! Well done! Send your suggestion for it to be added in a private message to Newsby, please. Like below:"
  1564.     respond " "
  1565.     respond "> ;newsby:The WhatIs script needs an addition for: #{findit}"
  1566.     respond " "
  1567.     linkified = findit.gsub(/\s/,'%20')
  1568.  
  1569.     respond "In the meanwhile, look for it at the wiki: https://gswiki.play.net/index.php?search=#{linkified}"
  1570.     respond " "
  1571.   else
  1572. the_matches.each do |tadah|
  1573.  
  1574.         values = lookups[tadah].split("\|")
  1575.         respond "~~~~~~~~~~~~~"
  1576.         _respond "<preset id='whisper'>#{values[0]}</preset>"
  1577.         respond "~~~~~~~~~~~~~"
  1578.         respond "#{values[1]}"
  1579.             if values[2].length > 1
  1580.             respond " "
  1581.                 respond "#{values[2]}"
  1582.             else
  1583. #               It's nil or empty
  1584.             end
  1585.  
  1586.             if values[3].length > 1
  1587.             _respond "> <preset id='whisper'>#{values[3]} </preset>"
  1588.             else
  1589. #               It's nil or empty
  1590.             end
  1591.  
  1592. respond ""
  1593. end
  1594. end
  1595.  
  1596. exit
RAW Paste Data