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- while wait() do
- players = game.Players:GetChildren()
- for i = 1, #players do
- playername = players[i].Name
- if game.Workspace:FindFirstChild(playername) ~= nil and playername ~= game.Players.LocalPlayer.Name then
- player = game.Workspace:FindFirstChild(playername)
- if player.Humanoid.Health > 10 then
- if player:FindFirstChild("ForceField") == nil then
- if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- wait(.5)
- local A_1 = game.Workspace["Radio FIXED"].Radio
- local A_2 = "inf"
- local A_3 = game.Players.LocalPlayer.Character.Torso.voiceline
- local A_4 = player.Humanoid
- local A_6 = false
- local A_7 = false
- local Event = game:GetService("ReplicatedStorage").Specials.explosionevent
- Event:FireServer(A_1, A_2, A_3, A_4, A_6, A_7)
- end
- end
- end
- end
- end
- end
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