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- #include <iostream>
- #include <random>
- #include <windows.h>
- #include <ctime>
- #include <conio.h>
- using namespace std;
- bool gameOver;
- const int width = 20;
- const int height = 20;
- int x, y, fruitX, fruitY, score;
- int tailX[100], tailY[100];
- int nTail;
- default_random_engine generator(time(NULL));
- uniform_int_distribution<int> rangeW(0, (width-1)), rangeH(0, (height-1));
- enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN};
- eDirection dir;
- void setup() {
- gameOver = false;
- dir = STOP;
- x = width / 2;
- y = height / 2;
- fruitX = rangeW(generator);
- fruitY = rangeH(generator);
- score = 0;
- }
- void draw() {
- system("cls");
- cout << "Score: " << score << endl;
- for (int i = 0; i < width+2; i++) {
- cout << '#';
- }
- cout << endl;
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
- if (j == 0) {
- cout << '#';
- }
- if (i == y && j == x) {
- cout << 'O';
- }
- else if (i == fruitY && j == fruitX) {
- cout << '@';
- }
- else {
- bool print = false;
- for (int k = 0; k < nTail; k++) {
- if (tailX[k] == j && tailY[k] == i) {
- cout << '*';
- print = true;
- }
- }
- if (!print) {
- cout << ' ';
- }
- }
- if (j == (width-1)) {
- cout << '#';
- }
- }
- cout << endl;
- }
- for (int i = 0; i < width+2; i++) {
- cout << '#';
- }
- cout << endl;
- }
- void input() {
- if (_kbhit()) {
- switch (_getch()) {
- case 'w':
- dir = UP;
- break;
- case 'a':
- dir = LEFT;
- break;
- case'd':
- dir = RIGHT;
- break;
- case 's':
- dir = DOWN;
- break;
- case 'p':
- gameOver = true;
- break;
- }
- }
- }
- void logic() {
- int prevX = tailX[0];
- int prevY = tailY[0];
- int prev2X, prev2Y;
- tailX[0] = x;
- tailY[0] = y;
- for (int i = 1; i < nTail; i++) {
- prev2X = tailX[i];
- prev2Y = tailY[i];
- tailX[i] = prevX;
- tailY[i] = prevY;
- prevX = prev2X;
- prevY = prev2Y;
- }
- switch (dir)
- {
- case LEFT:
- x--;
- break;
- case RIGHT:
- x++;
- break;
- case UP:
- y--;
- break;
- case DOWN:
- y++;
- break;
- default:
- break;
- }
- if (x > width || x < 0 || y > height || y < 0) {
- gameOver = true;
- }
- for (int i = 0; i < nTail; i++) {
- if (tailX[i] == x && tailY[i] == y) {
- gameOver = true;
- }
- }
- if (x == fruitX && y == fruitY) {
- score++;
- nTail++;
- fruitX = rangeH(generator);
- fruitY = rangeW(generator);
- }
- }
- int main() {
- setup();
- while (!gameOver) {
- draw();
- input();
- logic();
- Sleep(10);
- }
- }
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