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mixitrion

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Mar 19th, 2016
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  1. You may only catch the first Pokemon you encounter in each new area you explore. Fail to catch it and you get nothing for the area. (Rule doesn't apply until the player first obtain Pokeballs)
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  3. Whenever you obtain a new Pokémon, you must wonder trade it off for a random new Pokémon.
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  5. Once the trainer reaches the Elite Four/Champion the trainer must then switch his first and last pokemon, in order of when they were received through Wonder Trade. For example, if the first pokemon received was a Kadabra, and the last pokemon received was a Shinx, then by the Elite Four/Champion, the trainer must switch the order of these two which would make Shinx in the first slot and Alakazam in the last slot of the trainer's party.
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  7. When a trainer runs into a double wild pokemon battle he/she must immediately try to catch both pokemon that appeared (in different battles) by running around the grass. The trainer may not catch any other additional pokemon in the area. After doing this, the trainer must Wonder Trade both pokemon away. The trainer may not progress until this task is complete.
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  9. (Optional) Dupes Clause: If you obtain a duplicate Pokémon from Wonder Trade, you may wonder trade it back off. This does NOT apply to normal captures.
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  11. (Optional) If you gain a pokemon that is too high leveled and won't listen to you, you may wonder trade it back off.
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  14. You may not keep your starter Pokémon
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