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- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\Minecraft_Lake_v1.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 2 threads
- materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\User\Documents\Minecraft_Lake_v1.vmf
- fixing up env_cubemap materials on brush sides...
- Material MINECRAFT_TEXTURES/MCWATER is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity info_player_teamspawn (-48.00 48.00 33.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (254192 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 69 texinfos to 54
- Reduced 24 texdatas to 22 (747 bytes to 625)
- Writing C:\Users\User\Documents\Minecraft_Lake_v1.bsp
- Wrote ZIP buffer, estimated size 106859, actual size 106377
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\Minecraft_Lake_v1"
- Valve Software - vvis.exe (Mar 2 2016)
- 2 threads
- reading c:\users\user\documents\Minecraft_Lake_v1.bsp
- reading c:\users\user\documents\Minecraft_Lake_v1.prt
- LoadPortals: couldn't read c:\users\user\documents\Minecraft_Lake_v1.prt
- ** Executing...
- ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\Minecraft_Lake_v1"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\user\documents\Minecraft_Lake_v1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.20 seconds)
- 2489 faces
- 124629 square feet [17946664.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 815/8192 9780/98304 ( 9.9%)
- brushsides 5042/65536 40336/524288 ( 7.7%)
- planes 690/65536 13800/1310720 ( 1.1%)
- vertexes 3685/65536 44220/786432 ( 5.6%)
- nodes 2081/65536 66592/2097152 ( 3.2%)
- texinfos 54/12288 3888/884736 ( 0.4%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2489/65536 139384/3670016 ( 3.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1373/65536 76888/3670016 ( 2.1%)
- leaves 2083/65536 66656/2097152 ( 3.2%)
- leaffaces 2795/65536 5590/131072 ( 4.3%)
- leafbrushes 1267/65536 2534/131072 ( 1.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17700/512000 70800/2048000 ( 3.5%)
- edges 9928/256000 39712/1024000 ( 3.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 297/32768 2970/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5070/65536 10140/131072 ( 7.7%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 403340/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 4155/393216 ( 1.1%)
- LDR ambient table 2083/65536 8332/262144 ( 3.2%)
- HDR ambient table 2083/65536 8332/262144 ( 3.2%)
- LDR leaf ambient 1484/65536 41552/1835008 ( 2.3%)
- HDR leaf ambient 2083/65536 58324/1835008 ( 3.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106377/0 ( 0.0%)
- physics [variable] 254192/4194304 ( 6.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7230
- Writing c:\users\user\documents\Minecraft_Lake_v1.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\User\Documents\Minecraft_Lake_v1.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\Minecraft_Lake_v1.bsp"
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