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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\Minecraft_Lake_v1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 2 threads
  8. materialPath: C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\User\Documents\Minecraft_Lake_v1.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. Material MINECRAFT_TEXTURES/MCWATER is depending on itself through materialvar $bottommaterial! Ignoring...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. **** leaked ****
  14. Entity info_player_teamspawn (-48.00 48.00 33.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (254192 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Water found with no water_lod_control entity, creating a default one.
  34. Compacting texture/material tables...
  35. Reduced 69 texinfos to 54
  36. Reduced 24 texdatas to 22 (747 bytes to 625)
  37. Writing C:\Users\User\Documents\Minecraft_Lake_v1.bsp
  38. Wrote ZIP buffer, estimated size 106859, actual size 106377
  39. 1 second elapsed
  40.  
  41. ** Executing...
  42. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  43. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\Minecraft_Lake_v1"
  44.  
  45. Valve Software - vvis.exe (Mar 2 2016)
  46. 2 threads
  47. reading c:\users\user\documents\Minecraft_Lake_v1.bsp
  48. reading c:\users\user\documents\Minecraft_Lake_v1.prt
  49. LoadPortals: couldn't read c:\users\user\documents\Minecraft_Lake_v1.prt
  50.  
  51.  
  52. ** Executing...
  53. ** Command: "C:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  54. ** Parameters: -game "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\Minecraft_Lake_v1"
  55.  
  56. Valve Software - vrad.exe SSE (Mar 2 2016)
  57.  
  58. Valve Radiosity Simulator
  59. 2 threads
  60. [Reading texlights from 'lights.rad']
  61. unknown light specifier type - lights
  62.  
  63. [56 texlights parsed from 'lights.rad']
  64.  
  65. Loading c:\users\user\documents\Minecraft_Lake_v1.bsp
  66. No vis information, direct lighting only.
  67. Setting up ray-trace acceleration structure... Done (0.20 seconds)
  68. 2489 faces
  69. 124629 square feet [17946664.00 square inches]
  70. 0 Displacements
  71. 0 Square Feet [0.00 Square Inches]
  72. 0 direct lights
  73. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  74. Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
  75. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  76. FinalLightFace Done
  77. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  78. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
  79. Writing leaf ambient...done
  80. Ready to Finish
  81.  
  82. Object names Objects/Maxobjs Memory / Maxmem Fullness
  83. ------------ --------------- --------------- --------
  84. models 1/1024 48/49152 ( 0.1%)
  85. brushes 815/8192 9780/98304 ( 9.9%)
  86. brushsides 5042/65536 40336/524288 ( 7.7%)
  87. planes 690/65536 13800/1310720 ( 1.1%)
  88. vertexes 3685/65536 44220/786432 ( 5.6%)
  89. nodes 2081/65536 66592/2097152 ( 3.2%)
  90. texinfos 54/12288 3888/884736 ( 0.4%)
  91. texdata 22/2048 704/65536 ( 1.1%)
  92. dispinfos 0/0 0/0 ( 0.0%)
  93. disp_verts 0/0 0/0 ( 0.0%)
  94. disp_tris 0/0 0/0 ( 0.0%)
  95. disp_lmsamples 0/0 0/0 ( 0.0%)
  96. faces 2489/65536 139384/3670016 ( 3.8%)
  97. hdr faces 0/65536 0/3670016 ( 0.0%)
  98. origfaces 1373/65536 76888/3670016 ( 2.1%)
  99. leaves 2083/65536 66656/2097152 ( 3.2%)
  100. leaffaces 2795/65536 5590/131072 ( 4.3%)
  101. leafbrushes 1267/65536 2534/131072 ( 1.9%)
  102. areas 3/256 24/2048 ( 1.2%)
  103. surfedges 17700/512000 70800/2048000 ( 3.5%)
  104. edges 9928/256000 39712/1024000 ( 3.9%)
  105. LDR worldlights 0/8192 0/720896 ( 0.0%)
  106. HDR worldlights 0/8192 0/720896 ( 0.0%)
  107. leafwaterdata 2/32768 24/393216 ( 0.0%)
  108. waterstrips 297/32768 2970/327680 ( 0.9%)
  109. waterverts 0/65536 0/786432 ( 0.0%)
  110. waterindices 5070/65536 10140/131072 ( 7.7%)
  111. cubemapsamples 0/1024 0/16384 ( 0.0%)
  112. overlays 0/512 0/180224 ( 0.0%)
  113. LDR lightdata [variable] 403340/0 ( 0.0%)
  114. HDR lightdata [variable] 0/0 ( 0.0%)
  115. visdata [variable] 0/16777216 ( 0.0%)
  116. entdata [variable] 4155/393216 ( 1.1%)
  117. LDR ambient table 2083/65536 8332/262144 ( 3.2%)
  118. HDR ambient table 2083/65536 8332/262144 ( 3.2%)
  119. LDR leaf ambient 1484/65536 41552/1835008 ( 2.3%)
  120. HDR leaf ambient 2083/65536 58324/1835008 ( 3.2%)
  121. occluders 0/0 0/0 ( 0.0%)
  122. occluder polygons 0/0 0/0 ( 0.0%)
  123. occluder vert ind 0/0 0/0 ( 0.0%)
  124. detail props [variable] 1/12 ( 8.3%)
  125. static props [variable] 1/12 ( 8.3%)
  126. pakfile [variable] 106377/0 ( 0.0%)
  127. physics [variable] 254192/4194304 ( 6.1%)
  128. physics terrain [variable] 2/1048576 ( 0.0%)
  129.  
  130. Level flags = 0
  131.  
  132. Total triangle count: 7230
  133. Writing c:\users\user\documents\Minecraft_Lake_v1.bsp
  134. 10 seconds elapsed
  135.  
  136. ** Executing...
  137. ** Command: Copy File
  138. ** Parameters: "C:\Users\User\Documents\Minecraft_Lake_v1.bsp" "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\Minecraft_Lake_v1.bsp"
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