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FakoTheGreat

Arcantor Notes 11/28

Nov 28th, 2014
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  1. Captivant Curse - The Specialist bind needs at least temporary immunity (or a bonus on subsequent saves within the next 24 hours against the same ability) given to the defender if they successfully save. Otherwise it's a spammable SoL that works at 2nd level onward on anything semi intelligent.
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  3. Conjurant Conception - Ambiguous as to whether or not you can have multiple items created at one time. Not an issue with the basic, but the throat bind could be... interesting. If allowing multiple instances, I'd suggest having the same gold value maximum apply across all instances (so if two instances are active, the total value cannot exceed X gp. Should the value go over, then instances are automatically dismissed until under the value, starting with the oldest created instance.)
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  5. Evocant Echo - I'd suggest rephrasing to "By binding Evonant Echo to your waist chakra, you take no damage if you successfully save against an effect that deals energy damage of the chosen type. If you fail the save (or no save is allowed), you instead take half damage." This prevents players from demanding a save due to phrasing.
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  7. Agree with YouLostMe on Necromant Nihilism needing a buff - it currently only serves as punishment if someone gets close to you.
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  9. Unless bound to Hands, Evocant Edge seems unlikely to be used unless the Arcantor is fighting incorporeal creatures or has access to the Soul chakra... that leaves a lot of dead space, and prevents it from being useful for large periods of time. I'm wondering if offering the ability to use essentia to increase BAB (no higher than ECL, of course) might be a good option, but the forced reach with investment would make that difficult.
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  11. I don't think the skill list/points given is bad, considering source material. If later melds provide a larger focus on melee then you might want to consider adjusting it, considering MAD stats for tanks (which is where YouLostMe is coming from, I believe).
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