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- // aux::pointers::reference_ptr<Object> to Creature
- template< >
- struct object_converter< Creature, aux::pointers::reference_ptr<Object> >
- {
- static inline Creature* convert(aux::pointers::reference_ptr<Object>& obj)
- {
- return ((obj != (Object*)NULL) && obj->isUnit() ? (Creature*)obj.get() : NULL);
- }
- };
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