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- Let's make a game!
- name:Iphone Clicker
- by:Suraboi
- desc:a simple game were you click the iphone to get more iphones,to buy better iphones,to get as many iphones as possable.
- created:5/24/2019
- updated:5/24/2019
- version:1
- Settings
- backround:https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwjH_5H42bTiAhXnYd8KHVNPBYwQjRx6BAgBEAU&url=http%3A%2F%2Fclipart-library.com%2Fapple-logo-outline.html&psig=AOvVaw00N1FLoE1LIMJKtwrfQF-z&ust=1558805711723290.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwjxurLV2rTiAhUlUt8KHfgbALIQjRx6BAgBEAU&url=https%3A%2F%2Fwww.kisspng.com%2Fpng-iphone-4-iphone-x-screen-protector-smartphone-ios-93923%2F&psig=AOvVaw0W5ITynmvYZjiyAaoSWupv&ust=1558805901161754.jpg
- Layout
- use default
- Buttons
- *IphoneButton
- name:IphoneButton
- desc:click the Iphone to get more Iphones
- on click:anim icon wobble
- on click:yield 1 iphone
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenIphone
- icon:https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwiM7cuL3bTiAhWriOAKHeawAVkQjRx6BAgBEAU&url=http%3A%2F%2Fwww.starhub.com%2Fpersonal%2Fstore%2Fmobile%2Fbrowse%2Fapple%2Fiphone-xs-max.html&psig=AOvVaw3hhlajbpO2PhRcSENNfN3K&ust=1558806548818957.png
- tooltip origin:bottom
- tooltip class:red
- Resources
- *iphone|iphones
- name:Iphone|Iphones
- desc:These are your Iphones, use them to buy things to get more Iphones
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenIphone|goldenIphones
- name:Golden Iphone|Golden Iphones
- desc:this golden phone grants you one Golden Iphone you can use to buy upgrades
- icon:icons[0,1]
- class:noBackround
- hidden when 0
- Buildings
- *TEMPLATE
- on click:anim glow
- *iphone2G
- name:Iphone 2G
- desc:the first ever Iphone.<//><b>Effect:</b><.>Produces 1 Iphone every 10 seconds.
- icon:icons[3,0]
- cost:15 Iphones
- on tick:yield 0.1 Iphones
- unlocked
- *iphone2gcase
- name:Iphone 2G DollerStore case
- desc:a doller store case for the iphone 2G.<//><b>Effect:</b><.>Produces 1 Iphone every 2 seconds.
- icon:icons[3,1]
- cost:100 Iphones
- on tick:yield 0.5 Iphones
- req:100 Iphones:earned
- *iphone2gcase1
- name:Iphone 2G Protective case
- desc:a Protective case for the Iphone 2G.<//><b>Effect:</b><.>Produces 5 Iphones per second.
- icon:icons[3,2]
- cost:600 Iphones
- on tick:yield 5 Iphones
- req:600 Iphones:earned
- *iphone3g
- name:Iphone 3G
- desc:the second Iphone.<//><b>Effect:</b><.>Produces 12 Iphones per second.
- icon:icons[3,3]
- cost:4000 Iphones
- on tick:yield 12 Iphones
- req:4000 Iphones:earned
- *iphone3gcase
- name:Iphone 3G DollerStore case
- desc:a doller store case for the Iphone 3G.<//><b>Effect:</b><.>Produces 90 Iphones per second.
- icon:icons[3,4]
- cost:20000 Iphones
- on tick:yield 90 Iphones
- on tick:yield 0.01 Golden Iphones
- req:20000 Iphones:earned
- *iphone3gcase1
- name:Iphone 3G Protective case
- desc:a Protective case for the Iphone 3G.<//><b>Effect:</b><.>Produces 300 Iphones per second.
- icon:icons[3,5]
- cost:200000 Iphones, 1 Golden Iphone
- on tick:yield 300 Iphones
- on tick:yield 0.01 Golden Iphones
- req:200000 Iphones:earned and independanceDay
- *iphone3gs
- name:Iphone 3GS
- desc:the second model of the Iphone 3G
- icon:icons[3,6]
- cost:3000000 Iphones, 4 Golden Iphones
- on tick:yield 1000 Iphones
- on tick:yield 0.01 Golden Iphones
- req:3000000 Iphones:earned and independenceDay
- *iphone3gscase
- name:iphone 3GS DollerStore case
- desc:a DollerStore case for the Iphone 3GS.<//><b>Effect:</b><.>Produces 4000 Iphones per second.
- icon:icons[3,7]
- cost:70000000 Iphones, 8 Golden Iphones
- on tick:yield 4000 Iphones
- on tick:if (have moonGardens) yield 0.01 Golden Iphone
- req:70000000 Iphones:earned and independenceDay
- *iphone3gscase1
- name:Iphone 3GS Protective case
- desc:a Protective case for the Iphone 3GS
- icon:icons[3,8].<//><b>Effect:</b><.>Produces 16000 Iphones per second.
- cost:30000000 Iphones, 16 Golden Iphones
- on tick:yield 16000 Iphones
- on tick:if (have moonGardens yield 0.01 Golden Iphone
- req:30000000 Iphones:earned and independenceDay
- *iphone4
- name:Iphone 4
- desc:the iphone 4.<//><b>Effect:</b><.>Produces 128000 Iphones per second.
- icon:icons[3,9]
- cost:200000000 Iphones, 32 Golden Iphones
- on tick:yield 128000
- on tick:if (have moonGardens yield 0.10 Golden Iphone
- req:200000000 Iphones:earned and independenceDay
- *iphone4case
- name:Iphone 4 DollerStore case
- desc:a DollerStore case for the iphone 4.<//><b>Effect:</b><.>Produces 512000 Iphones per second.
- icon:icons[3,10]
- cost:3000000000 Iphones, 64 Golden Iphones
- on tick:yield 512000
- on tick:if (have moonGardens yield 0.10 Golden Iphone
- req:3000000000 Iphones:earned and independenceDay
- *iphone4case1
- name:Iphone 4 Protective case
- desc:a Protective case for the iphone 4.<//><b>Effect:</b><.>Produces 2000000 Iphones per second.
- icon:icons[3,11]
- cost:20000000000 Iphones, 128 Golden Iphones
- on tick:yield 2000000
- on tick:if (have moonGardens yield 0.10 Golden Iphone
- req:20000000000 Iphones:earned and independenceDay
- *iphone4s
- name:Iphone 4S
- desc:the iphone 4S.<//><b>Effect:</b><.>Produces 8190000 Iphones per second.
- icon:icons[3,12]
- cost:300000000000 Iphones, 256 Golden Iphones
- on tick:yield 8190000
- on tick:if (have moonGardens yield 0.25 Golden Iphone
- req:300000000000 Iphones:earned and independenceDay
- *iphone4scase
- name:Iphone 4S DollerStore case
- desc:a DollerStore case for the iphone 4S.<//><b>Effect:</b><.>Produces 32760000 Iphones per second.
- icon:icons[3,13]
- cost:5000000000000 Iphones, 512 Golden Iphones
- on tick:yield 32760000
- on tick:if (have moonGardens yield 0.5 Golden Iphone
- req:5000000000000 Iphones:earned and independenceDay
- *iphone4scase1
- name:Iphone 4S Protective case
- desc:a DollerStore case for the iphone 4S.<//><b>Effect:</b><.>Produces 131000000 Iphones per second.
- icon:icons[3,14]
- cost:20000000000000 Iphones, 1024 Golden Iphones
- on tick:yield 131000000
- on tick:if (have moonGardens yield 1 Golden Iphone
- req:20000000000000 Iphones:earned and independenceDay
- *iphone5
- name:Iphone 5
- desc:the Iphone 5.<//><b>Effect:</b><.>Produces 2096000000 Iphones per second.
- icon:icons[3,15]
- cost:400000000000000 Iphones, 2048 Golden Iphones
- on tick:yield 20960000000
- on tick:if (have moonGardens yield 2.5 Golden Iphones
- req:400000000000000 Iphones:earned and independenceDay
- *iphone5case
- name:Iphone 5 DollerStore case
- desc:a DollerStore case for the Iphone 5.<//><b>Effect:</b><.>Produces 8384000000 Iphones per second.
- icon:icons[3,16]
- cost:6000000000000000 Iphones, 4096 Golden Iphones
- on tick:yield 83840000000
- on tick:if (have moonGardens yield 3 Golden Iphones
- req:6000000000000000 Iphones:earned and independenceDay
- *iphone5case1
- name:Iphone 5 Protective case
- desc:a Protective case for the Iphone 5.<//><b>Effect:</b><.>Produces 33536000000 Iphones per second.
- icon:icons[3,17]
- cost:80000000000000000 Iphones, 8596 Golden Iphones
- on tick:yield 335360000000
- on tick:if (have moonGardens yield 5 Golden Iphones
- req:80000000000000000 Iphones:earned and independenceDay
- *iphone5c
- name:Iphone 5C
- desc:the Iphone 5C.<//><b>Effect:</b><.>Produces 134144000000 Iphones per second.
- icon:icons[3,18]
- cost:100000000000000000 Iphones, 32545 Golden Iphones
- on tick:yield 1341440000000
- on tick:if (have moonGardens yield 20 Golden Iphones
- req:100000000000000000 Iphones:earned and independenceDay
- *iphone5ccase
- name:Iphone 5C DollerStore case
- desc:a DollerStore case for the Iphone 5C.<//><b>Effect:</b><.>Produces 536576000000 Iphones per second.
- icon:icons[3,19]
- cost:3000000000000000000 Iphones, 65276 Golden Iphones
- on tick:yield 5365760000000
- on tick:if (have moonGardens yield 45 Golden Iphones
- req:3000000000000000000 Iphones:earned and independenceDay
- *iphone5ccase1
- name:Iphone 5C Protective case
- desc:a Protective case for the Iphone 5C.<//><b>Effect:</b><.>Produces 2146304000000 Iphones per second.
- icon:icons[3,20]
- cost:600000000000000000000 Iphones, 256745 Golden Iphones
- on tick:yield 21463040000000
- on tick:if (have moonGardens yield 155 Golden Iphones
- req:600000000000000000000 Iphones:earned and independenceDay
- *iphone6
- name:Iphone 6
- desc:the Iphone 6.<//><b>Effect:</b><.>Produces 8585216000000 Iphones per second.
- icon:icons[3,21]
- cost:7000000000000000000000 Iphones, 500000 Golden Iphones
- on tick:yield 85852160000000
- on tick:if (have moonGardens yield 500 Golden Iphones
- req:7000000000000000000000 Iphones:earned and independenceDay
- *iphone6case
- name:Iphone 6 DollerStore case
- desc:a DollerStore case for the Iphone 6.<//><b>Effect:</b><.>Produces 300000000000000 Iphones per second.
- icon:icons[3,22]
- cost:90000000000000000000000 Iphones, 1000000 Golden Iphones
- on tick:yield 300000000000000
- on tick:if (have moonGardens yield 1000 Golden Iphones
- req:90000000000000000000000 Iphones:earned and independenceDay
- *iphone6case1
- name:Iphone 6 Protective case
- desc:a Protective case for the Iphone 6.<//><b>Effect:</b><.>Produces 1200000000000000 Iphones per second.
- icon:icons[3,23]
- cost:300000000000000000000000 Iphones, 2000000 Golden Iphones
- on tick:yield 1200000000000000
- on tick:if (have moonGardens yield 2000 Golden Iphones
- req:300000000000000000000000 Iphones:earned and independenceDay
- *iphone6S
- name:Iphone 6S
- desc:Iphone 6S.<//><b>Effect:</b><.>Produces 4800000000000000 Iphones per second.
- icon:icons[3,24]
- cost:4000000000000000000000000 Iphones, 4000000 Golden Iphones
- on tick:yield 4800000000000000
- on tick:if (have moonGardens yield 4000 Golden Iphones
- req:4000000000000000000000000 Iphones:earned and independenceDay
- *iphone6Scase
- name:Iphone 6S DollerStore case
- desc:a DollerStore case for the Iphone 6S.<//><b>Effect:</b><.>Produces 19200000000000000 Iphones per second.
- icon:icons[3,25]
- cost:50000000000000000000000000 Iphones, 8000000 Golden Iphones
- on tick:yield 19200000000000000
- on tick:if (have moonGardens yield 8000 Golden Iphones
- req:50000000000000000000000000 Iphones:earned and independenceDay
- *iphone6Scase1
- name:Iphone 6S Protective case
- desc:a Protective case for the Iphone 6S.<//><b>Effect:</b><.>Produces 38400000000000000 Iphones per second.
- icon:icons[3,26]
- cost:600000000000000000000000000 Iphones, 320000000 Golden Iphones
- on tick:yield 38400000000000000
- on tick:if (have moonGardens yield 16000 Golden Iphones
- req:600000000000000000000000000 Iphones:earned and independenceDay
- *iphoneSE
- name:Iphone SE
- desc:the iphone SE.<//><b>Effect:</b><.>Produces 76800000000000000 Iphones per second.
- icon:icons[3,27]
- cost:7000000000000000000000000000 Iphones, 1280000000 Golden Iphones
- on tick:yield 76800000000000000
- on tick:if (have moonGardens yield 32000 Golden Iphones
- req:7000000000000000000000000000 Iphones:earned and independenceDay
- *iphoneSEcase
- name:Iphone SE DollerStore case
- desc:a DollerStore case for the iphone SE.<//><b>Effect:</b><.>Produces 125000000000000000 Iphones per second.
- icon:icons[3,28]
- cost:80000000000000000000000000000 Iphones, 2560000000 Golden Iphones
- on tick:yield 125000000000000000
- on tick:if (have moonGardens yield 64000 Golden Iphones
- req:80000000000000000000000000000 Iphones:earned and independenceDay
- *iphoneSEcase1
- name:Iphone SE Protective case
- desc:a protective case for the iphone SE.<//><b>Effect:</b><.>Produces 255000000000000000 Iphones per second.
- icon:icons[3,29]
- cost:900000000000000000000000000000 Iphones, 5120000000 Golden Iphones
- on tick:yield 255000000000000000
- on tick:if (have moonGardens yield 128000 Golden Iphones
- req:900000000000000000000000000000 Iphones:earned and independenceDay
- *iphone7
- name:Iphone 7
- desc:the iphone 7.<//><b>Effect:</b><.>Produces 550000000000000000 Iphones per second.
- icon:icons[3,30]
- cost:2000000000000000000000000000000 Iphones, 10240000000 Golden Iphones
- on tick:yield 550000000000000000
- on tick:if (have moonGardens yield 256000 Golden Iphones
- req:2000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone7case
- name:Iphone 7 DollerStore case
- desc:a DollerStore case for the iphone 7.<//><b>Effect:</b><.>Produces 1500000000000000000 Iphones per second.
- icon:icons[3,31]
- cost:30000000000000000000000000000000 Iphones, 20480000000 Golden Iphones
- on tick:yield 1500000000000000000
- on tick:if (have moonGardens yield 516000 Golden Iphones
- req:30000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone7case1
- name:Iphone 7 Protective case
- desc:a protective case for the iphone 7.<//><b>Effect:</b><.>Produces 3000000000000000000 Iphones per second.
- icon:icons[3,33]
- cost:400000000000000000000000000000000 Iphones, 40160000000 Golden Iphones
- on tick:yield 3000000000000000000
- on tick:if (have moonGardens yield 1024000 Golden Iphones
- req:400000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone7plus
- name:Iphone 7 Plus
- desc:iphone 7 Plus.<//><b>Effect:</b><.>Produces 12000000000000000000 Iphones per second.
- icon:icons[3,34]
- cost:5000000000000000000000000000000000 Iphones, 81000000000 Golden Iphones
- on tick:yield 120000000000000000000
- on tick:if (have moonGardens yield 2024000 Golden Iphones
- req:5000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone7pluscase
- name:Iphone 7 Plus DollerStore case
- desc:a DollerStore case for the iphone 7 Plus.<//><b>Effect:</b><.>Produces 48000000000000000000 Iphones per second.
- icon:icons[3,35]
- cost:60000000000000000000000000000000000 Iphones, 166000000000 Golden Iphones
- on tick:yield 480000000000000000000
- on tick:if (have moonGardens yield 4024000 Golden Iphones
- req:60000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone7pluscase1
- name:Iphone 7 Plus Protective case
- desc:a protective case for the iphone 7 Plus.<//><b>Effect:</b><.>Produces 90000000000000000000 Iphones per second.
- icon:icons[3,36]
- cost:700000000000000000000000000000000000 Iphones, 266000000000 Golden Iphones
- on tick:yield 900000000000000000000
- on tick:if (have moonGardens yield 8024000 Golden Iphones
- req:700000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone8
- name:Iphone 8
- desc:the iphone 8.<//><b>Effect:</b><.>Produces 180000000000000000000 Iphones per second.
- icon:icons[3,37]
- cost:8000000000000000000000000000000000000 Iphones, 466000000000 Golden Iphones
- on tick:yield 1800000000000000000000
- on tick:if (have moonGardens yield 16000000 Golden Iphones
- req:8000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone8case
- name:Iphone 8 DollerStore case
- desc:a DollerStore case for the iphone 8.<//><b>Effect:</b><.>Produces 270000000000000000000 Iphones per second.
- icon:icons[3,38]
- cost:90000000000000000000000000000000000000 Iphones, 866000000000 Golden Iphones
- on tick:yield 2700000000000000000000
- on tick:if (have moonGardens yield 32000000 Golden Iphones
- req:90000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone8case1
- name:Iphone 8 protective case
- desc:a protective case for the iphone 8.<//><b>Effect:</b><.>Produces 450000000000000000000 Iphones per second.
- icon:icons[3,39]
- cost:100000000000000000000000000000000000000 Iphones, 3266000000000 Golden Iphones
- on tick:yield 4500000000000000000000
- on tick:if (have moonGardens yield 64000000 Golden Iphones
- req:100000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone8plus
- name:Iphone 8 Plus
- desc:the iphone 8 Plus.<//><b>Effect:</b><.>Produces 20000000000000000000000 Iphones per second.
- icon:icons[3,40]
- cost:2000000000000000000000000000000000000000 Iphones, 14000000000000 Golden Iphones
- on tick:yield 10000000000000000000000
- on tick:if (have moonGardens yield 25600000 Golden Iphones
- req:2000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone8pluscase
- name:Iphone 8 Plus DollerStore case
- desc:a DollerStore case for the iphone 8 Plus.<//><b>Effect:</b><.>Produces 30000000000000000000000 Iphones per second.
- icon:icons[3,41]
- cost:30000000000000000000000000000000000000000 Iphones, 28000000000000 Golden Iphones
- on tick:yield 40000000000000000000000
- on tick:if (have moonGardens yield 51600000 Golden Iphones
- req:30000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphone8pluscase1
- name:Iphone 8 Plus Protective case
- desc:a protective case for the iphone 8 Plus.<//><b>Effect:</b><.>Produces 5000000000000000000000000 Iphones per second.
- icon:icons[3,42]
- cost:400000000000000000000000000000000000000000 Iphones, 100000000000000 Golden Iphones
- on tick:yield 640000000000000000000000
- on tick:if (have moonGardens yield 200000000 Golden Iphones
- req:400000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonex
- name:Iphone X
- desc:the iphone X.<//><b>Effect:</b><.>Produces 1280000000000000000000000 Iphones per second.
- icon:icons[3,43]
- cost:5000000000000000000000000000000000000000000 Iphones, 200000000000000 Golden Iphones
- on tick:yield 1280000000000000000000000
- on tick:if (have moonGardens yield 400000000 Golden Iphones
- req:5000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexcase
- name:Iphone X DollerStore case
- desc:a DollerStore case for the iphone X.<//><b>Effect:</b><.>Produces 2560000000000000000000000 Iphones per second.
- icon:icons[3,44]
- cost:60000000000000000000000000000000000000000000 Iphones, 400000000000000 Golden Iphones
- on tick:yield 2560000000000000000000000
- on tick:if (have moonGardens yield 800000000 Golden Iphones
- req:60000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexcase1
- name:Iphone X protective case
- desc:a protective case for the iphone X.<//><b>Effect:</b><.>Produces 2560000000000000000000000 Iphones per second.
- icon:icons[3,45]
- cost:60000000000000000000000000000000000000000000 Iphones, 800000000000000 Golden Iphones
- on tick:yield 2560000000000000000000000
- on tick:if (have moonGardens yield 1600000000 Golden Iphones
- req:60000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexs
- name:Iphone XS
- desc:the iphone XS.<//><b>Effect:</b><.>Produces 12800000000000000000000000 Iphones per second.
- icon:icons[3,46]
- cost:50000000000000000000000000000000000000000000 Iphones, 2000000000000000 Golden Iphones
- on tick:yield 12800000000000000000000000
- on tick:if (have moonGardens yield 400000000 Golden Iphones
- req:50000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexscase
- name:Iphone XS DollerStore case
- desc:a DollerStore case for the iphone XS.<//><b>Effect:</b><.>Produces 256000000000000000000000000 Iphones per second.
- icon:icons[3,47]
- cost:6000000000000000000000000000000000000000000000 Iphones, 40000000000000000 Golden Iphones
- on tick:yield 256000000000000000000000000
- on tick:if (have moonGardens yield 80000000000 Golden Iphones
- req:6000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexscase1
- name:Iphone XS protective case
- desc:a protective case for the iphone XS.<//><b>Effect:</b><.>Produces 2560000000000000000000000000 Iphones per second.
- icon:icons[3,48]
- cost:60000000000000000000000000000000000000000000000 Iphones, 800000000000000000 Golden Iphones
- on tick:yield 2560000000000000000000000000
- on tick:if (have moonGardens yield 1600000000000 Golden Iphones
- req:60000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexsmax
- name:Iphone XS MAX
- desc:the iphone XS MAX.<//><b>Effect:</b><.>Produces 128000000000000000000000000 Iphones per second.
- icon:icons[3,49]
- cost:500000000000000000000000000000000000000000000 Iphones, 20000000000000000 Golden Iphones
- on tick:yield 128000000000000000000000000
- on tick:if (have moonGardens yield 400000000 Golden Iphones
- req:500000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexsmaxcase
- name:Iphone XS MAX DollerStore case
- desc:a DollerStore case for the iphone XS MAX.<//><b>Effect:</b><.>Produces 25600000000000000000000000000 Iphones per second.
- icon:icons[3,50]
- cost:600000000000000000000000000000000000000000000000 Iphones, 4000000000000000000 Golden Iphones
- on tick:yield 25600000000000000000000000000
- on tick:if (have moonGardens yield 8000000000000 Golden Iphones
- req:600000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexsmaxcase1
- name:Iphone XS MAX protective case
- desc:a protective case for the iphone XS MAX.<//><b>Effect:</b><.>Produces 2560000000000000000000000000000 Iphones per second.
- icon:icons[3,51]
- cost:60000000000000000000000000000000000000000000000000 Iphones, 800000000000000000000 Golden Iphones
- on tick:yield 2560000000000000000000000000000
- on tick:if (have moonGardens yield 1600000000000000 Golden Iphones
- req:60000000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexr
- name:Iphone XR
- desc:the iphone XR.<//><b>Effect:</b><.>Produces 1280000000000000000000000000 Iphones per second.
- icon:icons[3,52]
- cost:5000000000000000000000000000000000000000000000 Iphones, 200000000000000000 Golden Iphones
- on tick:yield 1280000000000000000000000000
- on tick:if (have moonGardens yield 4000000000 Golden Iphones
- req:5000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexrcase
- name:Iphone XR
- desc:a DollerStore case for the iphone XR.<//><b>Effect:</b><.>Produces 2560000000000000000000000000000 Iphones per second.
- icon:icons[3,53]
- cost:60000000000000000000000000000000000000000000000000 Iphones, 400000000000000000000 Golden Iphones
- on tick:yield 2560000000000000000000000000000
- on tick:if (have moonGardens yield 800000000000000 Golden Iphones
- req:60000000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- *iphonexrcase1
- name:Iphone XR protective case
- desc:a protective case for the iphone XS MAX.<//><b>Effect:</b><.>Produces 2560000000000000000000000000000000 Iphones per second.
- icon:icons[3,54]
- cost:60000000000000000000000000000000000000000000000000000 Iphones, 800000000000000000000000 Golden Iphones
- on tick:yield 2560000000000000000000000000000000
- on tick:if (have moonGardens yield 1600000000000000000 Golden Iphones
- req:60000000000000000000000000000000000000000000000000000 Iphones:earned and independenceDay
- Upgrades
- *TEMPLATE
- on click:anim glow
- //phone upgrades
- //inspiration : https://www.iphonelife.com/content/evolution-iphone-every-model-2007-2016
- *longerbattery
- name:longer battery iphone 2G
- desc:somthing to make the iphone 2G worth more
- icon:icons[1,1]
- cost:100 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone2g by 2
- req:100 Iphones
- *longerbattery1
- name:longer battery iphone 3G
- desc:somthing to make the iphone 3G worth more
- icon:icons[1,2]
- cost:1000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone3g by 2
- req:1000 Iphones
- *longerbattery2
- name:longer battery iphone 4
- desc:somthing to make the iphone 4 worth more
- icon:icons[1,3]
- cost:10000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone4 by 2
- req:10000 Iphones
- *longerbattery3
- name:longer battery iphone 5
- desc:somthing to make the iphone 5 worth more
- icon:icons[1,4]
- cost:100000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone5 by 2
- req:100000 Iphones
- *longerbattery4
- name:longer battery iphone 6
- desc:somthing to make the iphone 6 worth more
- icon:icons[1,5]
- cost:1000000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone6 by 2
- req:1000000 Iphones
- *longerbattery5
- name:longer battery iphone 7
- desc:somthing to make the iphone 7 worth more
- icon:icons[1,6]
- cost:10000000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone7 by 2
- req:10000000 Iphones
- *longerbattery6
- name:longer battery iphone 8
- desc:somthing to make the iphone 8 worth more
- icon:icons[1,7]
- cost:100000000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphone8 by 2
- req:100000000 Iphones
- *longerbattery7
- name:longer battery iphone x
- desc:somthing to make the iphone x worth more
- icon:icons[1,8]
- cost:1000000000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphonex by 2
- req:1000000000 Iphones
- *longerbattery8
- name:longer battery iphone xs
- desc:somthing to make the iphone xs worth more
- icon:icons[1,9]
- cost:10000000000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphonexs by 2
- req:10000000000 Iphones
- *longerbattery9
- name:longer battery iphone xr
- desc:somthing to make the iphone xr worth more
- icon:icons[1,10]
- cost:100000000000 Iphones
- passive:increase Iphone yield of IphoneButton by 1.05
- passive:multiply yield of Iphonexr by 2
- req:100000000000 Iphones
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding iphones made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden carrot per bunny click
- icon:icons[2,5]
- cost:1 GoldenIphone
- req:1 GoldenIphone:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky bunny effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 GoldenIphones
- req:50 GoldenIphones:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating Iphones in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 Golden Iphone every 100 seconds
- icon:icons[2,9]
- cost:100 GoldenIphones
- req:50 GoldenIphones:earned
- *independenceDay
- name:Independence day
- desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of iphones and cases.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 GoldenIphones
- req:5 GoldenIphones:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *clickAchiev1
- name:100 clicks
- desc:click <b>100</b> times.
- req:100 IphoneButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
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