Doomfullord

Wander

Jun 15th, 2013
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  1. Wander
  2.  
  3. Level: 6
  4.  
  5. Race: Human
  6.  
  7. Template: NA
  8.  
  9. Stats:
  10. Constitution : 8
  11. Strength : 11
  12. Speed : 5
  13. Dexterity : 12
  14. Intellect : 12
  15. Wisdom : 7
  16.  
  17. Equipment Worn:
  18.  
  19. Weapon: Black Steel Longsweord / Iron Shield
  20.  
  21. Body (Including Pauldrons and Upper arms): Medium iron Body /w spiked shoulders. (Furred)
  22. Lower arms/Gloves: Medium iron Gauntlets
  23. Legwear: Medium iron Boots
  24. Lower Legs/Boots: Medium iron Boots
  25. Helmet Wear:
  26.  
  27. Miscellaneous Wear:
  28.  
  29. Necklaces (Only 1 magical allowed)
  30. Rings (Only 8 in total):
  31. Crowns/Tiaras :(May or may not conflict with head gear)
  32. Mask (Same as above):
  33.  
  34. Rucksack (6/10): Basic Survival Gear (5)
  35.  
  36. Scroll of the Five Moons
  37.  
  38. Abilities:
  39. Basic Attack: (Priority 3/2) (Can't be chained): You have been trained to attack with precision and have learned to rely on your sword's strength rather than your own. (+ to accuracy)
  40.  
  41. Heavy Blow: (Priority 3) A powerful attack with a chance to stun.
  42.  
  43. Keen Blow: (Priority:2) You are used to fighting fairly alone, so when you are attacked from behind or the side while in combat, you can pull off a quick, albeit dirty, attack on them to keep your position.
  44.  
  45. (30 Mana)
  46.  
  47. Gift of Magic: (Traditional)
  48. Magic Bolt:
  49.  
  50. Cryomancy: Cryomancy is a complex magic requiring more intellect than feel however but also demands countless hours of study.
  51.  
  52. IceBolt: A bolt of Ice (12)
  53.  
  54. IceWave: A wave of ice is sent out to freeze a wide area in front of you. (25)
  55.  
  56. Gift of Magic: (Necromancy)
  57.  
  58. Draining-Curse: You curse your enemy to slowly drain their health over time. (10)
  59.  
  60. Vampire-Draining-Curse: You curse your enemy to slowly drain their health giving it to you over time. (20)
  61.  
  62. Curse Bolt: You turn a curse into a bolt creating a very powerful attack. (30 Mana)
  63.  
  64. Special:
  65.  
  66. The Dance of the Five Moons (Priority X: 1 turn charge up, then fires in block 3 the next turn) (50 Mana):
  67.  
  68. Full Moon: By expressing your mana on the Scroll held out in front of you forms five "Moons" of ice orbiting around you, charging up and growing larger until they are the size roughly of your head and being fired at opponents of your choice the next turn.
  69.  
  70. Perks:
  71.  
  72. Shield Combat Proficiency: You have learned to attack proficiently with a sword using your dexterity to your advantage giving you Dex/3 in speed to attacking while shielded.
  73.  
  74. Necromantic Mana: You can Drain your own health to fuel your spells effectively giving yourself 32 extra mana that goes down as your own health does however and when it reaches zero you reach critical health.
  75.  
  76. Knight/Noble Training: You have general knowledge on nobilities and Knight Orders as well as a slight air of prestige just from your blood
  77.  
  78. Upkeep: With your intense training you must also keep up this training much more than a normal person due to it's effects on your body.
  79.  
  80. _________________________________________________________________________________________________________________
  81. History: Wander’s past traces back into the Vinland family tree. A noble family with higher places than the middle class and common civilian. Despite this, Wander shows little care. (The reason he made his nickname “Nero” alone, simply because he doesn’t like being well-known.). As a young child, Wander’s body was weaker compared to others, and was frequently ill. His father had later instructed him that he best start working while young to build a stronger, more powerful body and lifestyle.
  82.  
  83. With that said, Wander began outdoor exploration at quite a young age. His father had first helped and assisted him through the local forest, and walked him along the lake to teach him the thrill of nature. Soon, Wander had begun outside exploration on his own, his father, who had informed him on the dangers of adventure, had quickly gotten to him. With that said and done, Wander began research combat styles with numerous weapons; mainly with the broadsword over others, but heavy weapons in general seemed to match his trade.
  84.  
  85. His father later paid for training to be given to him to one of his knights. The knight took him in, and Wander began learning the art of straightforward combat. With a shield and blade in hand, he seemed to prefer this over any form of combat, as its defense was equally matched by the offense in his hand. Of course he saw the bow as an important thing as well, for those long ranged or flying attackers, he wanted to use it in order to have an advantage at both close and far range. For the long amount of time he was held indoors, Wander spent the time studying his combat, learning under his father, and the knight.
  86.  
  87. Wander also shows interest in magic. Eager to study just about any archaic tome he can get his hand on, the magic he shows most interest in is cyromancy, as well as the dark arts. Combining the two, he figured he could make a quintessential combo in the future, he’s always dreamed of creating his own spells...but of course, he found that it’s best to adventure and learn a lot more before he attempts going far too deep into the dark arts. (Though this doesn’t mean he hasn’t dabbled with it in the past.)
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