Reactor4

Hammer log

Jun 19th, 2021
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\kaiga\Documents\GMODMAPS\maps\FirstMap1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 2 2021)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\kaiga\Documents\GMODMAPS\maps\FirstMap1.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. **** leaked ****
  13. Entity prop_static (-556.00 17.00 269.00) leaked!
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 4096.0 503.0)
  16. Leaf 0 contents:
  17. Leaf 1 contents: CONTENTS_SOLID
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 4064.0 503.0)
  25. Leaf 0 contents:
  26. Leaf 1 contents: CONTENTS_SOLID
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  30. Candidate brush IDs:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3552.0 1073.6)
  34. Leaf 0 contents:
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3552.0 708.0)
  43. Leaf 0 contents:
  44. Leaf 1 contents: CONTENTS_SOLID
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 3552.0 137.4)
  52. Leaf 0 contents:
  53. Leaf 1 contents: CONTENTS_SOLID
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  57. Candidate brush IDs:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3584.0 503.0)
  61. Leaf 0 contents: CONTENTS_SOLID
  62. Leaf 1 contents:
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2084.5 503.0)
  70. Leaf 0 contents:
  71. Leaf 1 contents: CONTENTS_SOLID
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2596.5 1073.6)
  79. Leaf 0 contents:
  80. Leaf 1 contents: CONTENTS_SOLID
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs:
  85.  
  86. *** Suppressing further FindPortalSide errors.... ***
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. Chop Details...done (0)
  90. Find Visible Detail Sides...
  91. Merged 90 detail faces...done (0)
  92. Merging details...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (0)
  97. Creating default LDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky_day01_09_hdr*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  101. skybox/sky_day01_09_hdr*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (0) (65279 bytes)
  108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  109. Compacting texture/material tables...
  110. Reduced 525 texinfos to 239
  111. Reduced 53 texdatas to 45 (1697 bytes to 1496)
  112. Writing C:\Users\kaiga\Documents\GMODMAPS\maps\FirstMap1.bsp
  113. 1 second elapsed
  114.  
  115. ** Executing...
  116. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  117. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\kaiga\Documents\GMODMAPS\maps\FirstMap1"
  118.  
  119. Valve Software - vvis.exe (Jun 2 2021)
  120. 4 threads
  121. reading c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.bsp
  122. reading c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.prt
  123. LoadPortals: couldn't read c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.prt
  124.  
  125.  
  126. ** Executing...
  127. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  128. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\kaiga\Documents\GMODMAPS\maps\FirstMap1"
  129.  
  130. Valve Software - vrad.exe SSE (Jun 2 2021)
  131.  
  132. Valve Radiosity Simulator
  133. 4 threads
  134. [Reading texlights from 'lights.rad']
  135. [45 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.bsp
  138. PREP OK
  139. No vis information, direct lighting only.
  140. Setting up ray-trace acceleration structure... Done (0.14 seconds)
  141. 717 faces
  142. 277613 square feet [39976336.00 square inches]
  143. 0 Displacements
  144. 0 Square Feet [0.00 Square Inches]
  145. sun extent from map=0.000000
  146. 27 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 36/4096 1728/196608 ( 0.9%)
  159. brushes 170/16384 2040/196608 ( 1.0%)
  160. brushsides 1048/163840 8384/1310720 ( 0.6%)
  161. planes 800/65536 16000/1310720 ( 1.2%)
  162. vertexes 1298/65536 15576/786432 ( 2.0%)
  163. nodes 624/65536 19968/2097152 ( 1.0%)
  164. texinfos 239/12288 17208/884736 ( 1.9%)
  165. texdata 45/2048 1440/65536 ( 2.2%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 717/65536 40152/3670016 ( 1.1%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 536/65536 30016/3670016 ( 0.8%)
  173. leaves 661/65536 21152/2097152 ( 1.0%)
  174. leaffaces 985/65536 1970/131072 ( 1.5%)
  175. leafbrushes 340/65536 680/131072 ( 0.5%)
  176. areas 3/1024 24/8192 ( 0.3%)
  177. surfedges 5663/512000 22652/2048000 ( 1.1%)
  178. edges 3544/256000 14176/1024000 ( 1.4%)
  179. LDR worldlights 27/8192 2376/720896 ( 0.3%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 0/32768 0/393216 ( 0.0%)
  182. waterstrips 117/32768 1170/327680 ( 0.4%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 2109/65536 4218/131072 ( 3.2%)
  185. cubemapsamples 9/1024 144/16384 ( 0.9%)
  186. overlays 12/1024 4224/360448 ( 1.2%)
  187. LDR lightdata [variable] 391420/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 43339/393216 (11.0%)
  191. LDR ambient table 661/65536 2644/262144 ( 1.0%)
  192. HDR ambient table 661/65536 2644/262144 ( 1.0%)
  193. LDR leaf ambient 2303/65536 64484/1835008 ( 3.5%)
  194. HDR leaf ambient 661/65536 18508/1835008 ( 1.0%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/5688 ( 0.0%)
  200. pakfile [variable] 1064737/0 ( 0.0%)
  201. physics [variable] 65279/4194304 ( 1.6%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 2085
  207. Writing c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.bsp
  208. 1 second elapsed
  209. Valve Software - vrad.exe SSE (Jun 2 2021)
  210.  
  211. Valve Radiosity Simulator
  212. 4 threads
  213. [Reading texlights from 'lights.rad']
  214. [45 texlights parsed from 'lights.rad']
  215.  
  216. Loading c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.bsp
  217. PREP OK
  218. No vis information, direct lighting only.
  219. Setting up ray-trace acceleration structure... Done (0.14 seconds)
  220. 717 faces
  221. 277613 square feet [39976336.00 square inches]
  222. 0 Displacements
  223. 0 Square Feet [0.00 Square Inches]
  224. sun extent from map=0.000000
  225. 27 direct lights
  226. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  228. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. FinalLightFace Done
  230. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  231. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  232. Writing leaf ambient...done
  233. Ready to Finish
  234.  
  235. Object names Objects/Maxobjs Memory / Maxmem Fullness
  236. ------------ --------------- --------------- --------
  237. models 36/4096 1728/196608 ( 0.9%)
  238. brushes 170/16384 2040/196608 ( 1.0%)
  239. brushsides 1048/163840 8384/1310720 ( 0.6%)
  240. planes 800/65536 16000/1310720 ( 1.2%)
  241. vertexes 1298/65536 15576/786432 ( 2.0%)
  242. nodes 624/65536 19968/2097152 ( 1.0%)
  243. texinfos 239/12288 17208/884736 ( 1.9%)
  244. texdata 45/2048 1440/65536 ( 2.2%)
  245. dispinfos 0/0 0/0 ( 0.0%)
  246. disp_verts 0/0 0/0 ( 0.0%)
  247. disp_tris 0/0 0/0 ( 0.0%)
  248. disp_lmsamples 0/0 0/0 ( 0.0%)
  249. faces 717/65536 40152/3670016 ( 1.1%)
  250. hdr faces 717/65536 40152/3670016 ( 1.1%)
  251. origfaces 536/65536 30016/3670016 ( 0.8%)
  252. leaves 661/65536 21152/2097152 ( 1.0%)
  253. leaffaces 985/65536 1970/131072 ( 1.5%)
  254. leafbrushes 340/65536 680/131072 ( 0.5%)
  255. areas 3/1024 24/8192 ( 0.3%)
  256. surfedges 5663/512000 22652/2048000 ( 1.1%)
  257. edges 3544/256000 14176/1024000 ( 1.4%)
  258. LDR worldlights 27/8192 2376/720896 ( 0.3%)
  259. HDR worldlights 27/8192 2376/720896 ( 0.3%)
  260. leafwaterdata 0/32768 0/393216 ( 0.0%)
  261. waterstrips 117/32768 1170/327680 ( 0.4%)
  262. waterverts 0/65536 0/786432 ( 0.0%)
  263. waterindices 2109/65536 4218/131072 ( 3.2%)
  264. cubemapsamples 9/1024 144/16384 ( 0.9%)
  265. overlays 12/1024 4224/360448 ( 1.2%)
  266. LDR lightdata [variable] 391420/0 ( 0.0%)
  267. HDR lightdata [variable] 391420/0 ( 0.0%)
  268. visdata [variable] 0/16777216 ( 0.0%)
  269. entdata [variable] 43339/393216 (11.0%)
  270. LDR ambient table 661/65536 2644/262144 ( 1.0%)
  271. HDR ambient table 661/65536 2644/262144 ( 1.0%)
  272. LDR leaf ambient 2303/65536 64484/1835008 ( 3.5%)
  273. HDR leaf ambient 2303/65536 64484/1835008 ( 3.5%)
  274. occluders 0/0 0/0 ( 0.0%)
  275. occluder polygons 0/0 0/0 ( 0.0%)
  276. occluder vert ind 0/0 0/0 ( 0.0%)
  277. detail props [variable] 1/12 ( 8.3%)
  278. static props [variable] 1/5688 ( 0.0%)
  279. pakfile [variable] 1064737/0 ( 0.0%)
  280. physics [variable] 65279/4194304 ( 1.6%)
  281. physics terrain [variable] 2/1048576 ( 0.0%)
  282.  
  283. Level flags = 0
  284.  
  285. Total triangle count: 2085
  286. Writing c:\users\kaiga\documents\gmodmaps\maps\FirstMap1.bsp
  287. 1 second elapsed
  288.  
  289. ** Executing...
  290. ** Command: Copy File
  291. ** Parameters: "C:\Users\kaiga\Documents\GMODMAPS\maps\FirstMap1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\FirstMap1.bsp"
  292.  
  293.  
  294. ** Executing...
  295. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  296. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -toconsole -dev -console +sv_lan 1 +map "FirstMap1" -steam
  297.  
  298.  
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