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- # Save Item
- loop all items in the player's inventory:
- loop-item is enchanted with efficiency 5
- remove loop-item from the player
- set {inventory.%player%::*} to items in the player's inventory
- # idk
- on chat:
- player has permission "admin"
- set message to "&a%coloured message%"
- on first join:
- set join message to "Welcome %player% to our awesome server!"
- on join:
- player has played before
- set join message to "Welcome back, %player%!"
- on quit:
- set quit message to "%player% left this awesome server!"
- on death:
- set the death message to "%player% died!"
- #World
- set weather to clear
- weather in "world" is rainy
- #Vehicle
- vehicle of the player is a minecart
- #entity
- on rightclick on an entity:
- message "This is a %type of clicked entity%!"
- #PLAYER PREFIX
- on chat:
- cancel event
- broadcast "%player's prefix%%player's display name%%player's suffix%: %message%" to the player's world
- set the player's prefix to "[<red>Admin<reset>] "
- loop items of type ore and log:
- block contains loop-item
- message "There's at least one %loop-item% in this block"
- stop loop
- drop all blocks at the player # drops one of every block at the player
- #ID
- message "the ID of %type of the clicked block% is %id of the clicked block%."
- #Health
- message "You have %health% HP left."
- #gamemode
- player's gamemode is survival
- set the player's gamemode to creative
- #RADIUS
- kill all creepers in the player's world
- send "Psst!" to all players witin 100 meters of the player
- give a diamond to all ops
- heal all tamed wolves in radius 2000 around {town center}
- #inventory
- add a plank to the player's inventory
- clear the player's inventory
- remove 5 wool from the inventory of the clicked block
- #Drops
- clear drops
- remove 4 planks from the drops
- remove drops that contains "NOAME"
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