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Dreatune and Cureangel by Chad

Apr 28th, 2023
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  1. Dreatune
  2.  
  3. Dreatune Deathook
  4. Stage 7 WIND Zombie Evolute Effect
  5. 3200/1000
  6. 2+ WIND and/or Zombie monsters
  7. (Quick Effect): You can remove 3 E-Cs from this card, then target 1 "Dreatune" card you control and 1 card your opponent controls; banish them. If this card is Conjoined to a Zombie Evolute Piece at activation, you can target 2 cards your opponent controls instead of 1. If a "Dreatune" monster(s) is sent to the GY: You can banish the top card of your opponent's Deck face-down. You can only use this effect of "Dreatune Deathook" once per turn.
  8.  
  9. Dreatune Graveyard Gorilla
  10. Stage 5 EARTH Zombie Evolute Effect
  11. 1900/500
  12. 2+ Zombie monsters
  13. Once while face-up on the field: You can remove 3 E-Cs from this card; Special Summon 1 "Dreatune Graveyard Gorilla" that is banished, from your Extra Deck, or GY, and if you do, place E-Cs on it. Your opponent cannot target "Dreatune" monsters you control for card attacks or card effects, except this one. If a "Dreatune" Field Spell leaves the field, send this card to the GY.
  14.  
  15. Dreatune Hornotsume
  16. Level 3 Scale 8 WIND Zombie Pendulum Spirit Effect
  17. 1200/1800
  18. If a "Dreatune" monster(s) is Special Summoned from your GY or face-up from the Extra Deck: You can destroy this card, and if you do, Special Summon 1 Level 4 or lower "Dreatune" monster from your GY, except "Dreatune Hornotsume". You can only use this effect of "Dreatune Hornotsume" once per turn.
  19. ----
  20. When this card is Normal Summoned: You can add 1 "Dreatune" monster from your Deck or face up Extra Deck to your hand, except "Dreatune Hornotsume". You can only use this effect of "Dreatune Hornotsume" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  21.  
  22. Dreatune Jamikaribaba
  23. Rank 3 WIND Zombie Xyz Effect
  24. 2000/800
  25. 2 Level 3 Spirit monsters
  26. If this card is Xyz Summoned: You can detach 2 materials from this card; Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. You cannot Special Summon monsters from your Extra Deck the turn you use this effect, except "Dreatune" monsters. If this card is sent to the GY as Evolute Material: You can activate this effect; until the end of this turn, all monsters your opponent controls are treated as Spirit monsters and returned to the hand during the End Phase of this turn. You can only use each effect of "Dreatune Jamikaribaba" once per turn.
  27.  
  28. Dreatune Onidrums
  29. Level 4 Scale 1 WIND Zombie Pendulum Spirit Effect
  30. 1800/0
  31. If a "Dreatune" monster(s) is Special Summoned from your GY or face-up from the Extra Deck: You can destroy this card, and if you do, return 1 face-up monster your opponent controls to hand. You can only use this effect of "Dreatune Onidrums" once per turn.
  32. ----
  33. When this card is Normal Summoned: You can send 1 "Dreatune" monster from your Deck of face up Extra Deck to your GY, except "Dreatune Onidrums". You can only use this effect of "Dreatune Onidrums" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  34.  
  35. Cureangel
  36.  
  37. Cureangel Baby Shark
  38. Level 3 WATER Fairy Effect
  39. 100/100
  40. When this card is Normal or Special Summoned: You can Special Summon 1 "Cureangel Magical Catalyst Token", with the same original Type, Attribute, ATK, and DEF as this card's, but it's a Level 4 . You cannot Special Summon monsters from your Extra Deck the turn you use this effect, except Fairy monsters. You can banish this card from your GY; add 1 "Cureangel" monster with different Attribute from this card from your Deck to your hand. You can only use each effect of "Cureangel Baby Shark" once per turn.
  41.  
  42. Cureangel Heaty Salamander
  43. Stage 5 FIRE Fairy Evolute Effect
  44. 1700/1700
  45. 2+ FIRE and/or Fairy monsters
  46. (Quick Effect): You can remove 3 E-Cs from this card, then target 1 face-up face-up monster with a Level or Rank higher than this card's Stage; change it to face-down Defense Position. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute, but it cannot be used as material for a Special Summon, except for the Special Summon of a "Cureangel" monster. You can only use each effect of "Cureangel Heaty Salamander " once per turn.
  47.  
  48. Cureangel Lovely Cat
  49. Stage 7 DARK Beast-Warrior Evolute Effect
  50. 2400/1000
  51. 2+ DARK and/or Beast-Warrior monsters
  52. Once per turn (Quick Effect): You can remove 3 E-Cs from this card, then target 1 Trap in your GY; Special Summon it as a Normal Monster (Beast-Warior/DARK /Level 5/ ATK 1600/DEF 1000). (This is NOT Treated as a Trap), then, the ATK of all face-up monsters your opponent controls become 0, until the end of this turn.
  53.  
  54. Cureangel Magikibo
  55. Stage 9 WATER Fairy Evolute Effect
  56. 2500/2100
  57. 3+ WATER and/or Fairy monsters
  58. When your opponent would Summon a monster(s) (Quick Effect):You can remove 4 E-Cs from this card; draw 1 card, reveal it, and if it is a "Cureangel" card, negate the Summon, and if you do that, destroy that monster, then if there's an Evolute Piece Conjoined to this card at activation, banish 2 face-up monsters your opponent controls. If this face-up card leaves the field: You can Special Summon 1 Stage 7 or lower "Cureangel" Evolute Monster from your Extra Deck, then Conjoin this card to that monster. (This is treated as an Evolute Summon.). You can only use each effect of "Cureangel Magikibo" once per turn.
  59.  
  60. Cureangel Des Manits
  61. Stage 6 WIND Fairy Evolute Effect
  62. 2400/1600
  63. 2+ WIND and/or Fairy monsters
  64. When your opponent activates a Spell Card or an effect (Quick Effect): You can 4 E-Cs from this card; negate the activation, and if you do, destroy that card. When this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute as this card's, but it cannot be used as a material for a Summon for the rest of this turn, except for the Special Summon of Fairy monsters. You can only use this effect of "Cureangel Des Manits" once per turn.
  65.  
  66. Cureangel Moonrabbit
  67. Stage 6 LIGHT Fairy Evolute Effect
  68. 2000/1300
  69. 2+ LIGHT and/or Fairy monsters
  70. (Quick Effect): You can remove 3 E-Cs from this card; draw 1 card and show it, then, if it is an "Cureangel" card, send 1 or 2 face-up monsters your opponent controls with higher ATK than this card to the GY. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute this had on the field, but monsters cannot be Special Summoned using it as material this turn, except "Cureangel" monsters. You can only use each effect of "Cureangel Moonrabbit" once per turn.
  71.  
  72. Cureangel Salty Crabclaw
  73. Stage 7 WATER Fairy Evolute Effect
  74. 2400/1800
  75. 2+ WATER and/or Fairy monsters
  76. (Quick Effect:) You can remove 3 E-Cs from this card; draw 1 card and show it, and if it is a "Cureangel" card, the ATK/DEF of all face-up monsters your opponent controls becomes 0, if there is an Evolute Piece Conjoined to this card, draw 1 card. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but monsters cannot be Special Summoned using it as material, except "Cureangel" monsters. You can only use each effect of "Cureangel Salty Crabclaw" once per turn.
  77.  
  78. Cureangel Salty Dolphin
  79. Stage 7 WATER Fairy Evolute Effect
  80. 2200/1800
  81. 2+ WATER and/or Fairy monsters
  82. (Quick Effect:) You can remove 3 E-Cs from this card; draw 1 card and show it, and if it is a "Cureangel" card, return 1 card your opponent controls to the hand, if there is an Evolute Piece Conjoined to this card, inflict 800 damage to them. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but monsters cannot be Special Summoned using it as material, except "Cureangel" monsters. You can only use each effect of "Cureangel Salty Dolphin" once per turn.
  83.  
  84. Cureangel Salty Kraken
  85. Stage 7 WATER Fairy Evolute Effect
  86. 2500/1200
  87. 2+ WATER and/or Fairy monsters
  88. (Quick Effect:) You can remove 3 E-Cs from this card; draw 1 card and show it, and if it is a "Cureangel" card, add 1 card from your opponent's GY to your hand, if there is an Evolute Piece Conjoined to this card, it can be activated from your, but lose 1000 LP. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but monsters cannot be Special Summoned using it as material, except "Cureangel" monsters. You can only use each effect of "Cureangel Salty Kraken" once per turn.
  89.  
  90. Cureangel Salty Puffer
  91. Stage 7 WATER Fairy Evolute Effect
  92. 2500/1300
  93. 2+ WATER and/or Fairy monsters
  94. You can remove 3 E-Cs from this card; draw 1 card, and if it is a "Cureangel" card, negate the effects of face-up monsters your opponent controls for each face-up "Cureangel" monster you control. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but it cannot be used as material for a Special Summon, except for the Special Summon of a "Cureangel" monster. You can only use each effect of "Cureangel Salty Puffer" once per turn.
  95.  
  96. Cureangel Salty Shark
  97. Stage 7 WATER Fairy Evolute Effect
  98. 2500/1600
  99. 2+ WATER and/or Fairy monsters
  100. You can remove 3 E-Cs from this card; draw 1 card, and if it's a "Cureangel" card, shuffle 1 card on the field into the Deck. When this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute as this card's, but it cannot be used as a material for a Summon for the rest of this turn, except for the Special Summon of Fairy monsters. You can only use each effect of "Cureangel Salty Shark " once per turn.
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