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- Dreatune
- Dreatune Deathook
- Stage 7 WIND Zombie Evolute Effect
- 3200/1000
- 2+ WIND and/or Zombie monsters
- (Quick Effect): You can remove 3 E-Cs from this card, then target 1 "Dreatune" card you control and 1 card your opponent controls; banish them. If this card is Conjoined to a Zombie Evolute Piece at activation, you can target 2 cards your opponent controls instead of 1. If a "Dreatune" monster(s) is sent to the GY: You can banish the top card of your opponent's Deck face-down. You can only use this effect of "Dreatune Deathook" once per turn.
- Dreatune Graveyard Gorilla
- Stage 5 EARTH Zombie Evolute Effect
- 1900/500
- 2+ Zombie monsters
- Once while face-up on the field: You can remove 3 E-Cs from this card; Special Summon 1 "Dreatune Graveyard Gorilla" that is banished, from your Extra Deck, or GY, and if you do, place E-Cs on it. Your opponent cannot target "Dreatune" monsters you control for card attacks or card effects, except this one. If a "Dreatune" Field Spell leaves the field, send this card to the GY.
- Dreatune Hornotsume
- Level 3 Scale 8 WIND Zombie Pendulum Spirit Effect
- 1200/1800
- If a "Dreatune" monster(s) is Special Summoned from your GY or face-up from the Extra Deck: You can destroy this card, and if you do, Special Summon 1 Level 4 or lower "Dreatune" monster from your GY, except "Dreatune Hornotsume". You can only use this effect of "Dreatune Hornotsume" once per turn.
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- When this card is Normal Summoned: You can add 1 "Dreatune" monster from your Deck or face up Extra Deck to your hand, except "Dreatune Hornotsume". You can only use this effect of "Dreatune Hornotsume" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
- Dreatune Jamikaribaba
- Rank 3 WIND Zombie Xyz Effect
- 2000/800
- 2 Level 3 Spirit monsters
- If this card is Xyz Summoned: You can detach 2 materials from this card; Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. You cannot Special Summon monsters from your Extra Deck the turn you use this effect, except "Dreatune" monsters. If this card is sent to the GY as Evolute Material: You can activate this effect; until the end of this turn, all monsters your opponent controls are treated as Spirit monsters and returned to the hand during the End Phase of this turn. You can only use each effect of "Dreatune Jamikaribaba" once per turn.
- Dreatune Onidrums
- Level 4 Scale 1 WIND Zombie Pendulum Spirit Effect
- 1800/0
- If a "Dreatune" monster(s) is Special Summoned from your GY or face-up from the Extra Deck: You can destroy this card, and if you do, return 1 face-up monster your opponent controls to hand. You can only use this effect of "Dreatune Onidrums" once per turn.
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- When this card is Normal Summoned: You can send 1 "Dreatune" monster from your Deck of face up Extra Deck to your GY, except "Dreatune Onidrums". You can only use this effect of "Dreatune Onidrums" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
- Cureangel
- Cureangel Baby Shark
- Level 3 WATER Fairy Effect
- 100/100
- When this card is Normal or Special Summoned: You can Special Summon 1 "Cureangel Magical Catalyst Token", with the same original Type, Attribute, ATK, and DEF as this card's, but it's a Level 4 . You cannot Special Summon monsters from your Extra Deck the turn you use this effect, except Fairy monsters. You can banish this card from your GY; add 1 "Cureangel" monster with different Attribute from this card from your Deck to your hand. You can only use each effect of "Cureangel Baby Shark" once per turn.
- Cureangel Heaty Salamander
- Stage 5 FIRE Fairy Evolute Effect
- 1700/1700
- 2+ FIRE and/or Fairy monsters
- (Quick Effect): You can remove 3 E-Cs from this card, then target 1 face-up face-up monster with a Level or Rank higher than this card's Stage; change it to face-down Defense Position. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute, but it cannot be used as material for a Special Summon, except for the Special Summon of a "Cureangel" monster. You can only use each effect of "Cureangel Heaty Salamander " once per turn.
- Cureangel Lovely Cat
- Stage 7 DARK Beast-Warrior Evolute Effect
- 2400/1000
- 2+ DARK and/or Beast-Warrior monsters
- Once per turn (Quick Effect): You can remove 3 E-Cs from this card, then target 1 Trap in your GY; Special Summon it as a Normal Monster (Beast-Warior/DARK /Level 5/ ATK 1600/DEF 1000). (This is NOT Treated as a Trap), then, the ATK of all face-up monsters your opponent controls become 0, until the end of this turn.
- Cureangel Magikibo
- Stage 9 WATER Fairy Evolute Effect
- 2500/2100
- 3+ WATER and/or Fairy monsters
- When your opponent would Summon a monster(s) (Quick Effect):You can remove 4 E-Cs from this card; draw 1 card, reveal it, and if it is a "Cureangel" card, negate the Summon, and if you do that, destroy that monster, then if there's an Evolute Piece Conjoined to this card at activation, banish 2 face-up monsters your opponent controls. If this face-up card leaves the field: You can Special Summon 1 Stage 7 or lower "Cureangel" Evolute Monster from your Extra Deck, then Conjoin this card to that monster. (This is treated as an Evolute Summon.). You can only use each effect of "Cureangel Magikibo" once per turn.
- Cureangel Des Manits
- Stage 6 WIND Fairy Evolute Effect
- 2400/1600
- 2+ WIND and/or Fairy monsters
- When your opponent activates a Spell Card or an effect (Quick Effect): You can 4 E-Cs from this card; negate the activation, and if you do, destroy that card. When this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute as this card's, but it cannot be used as a material for a Summon for the rest of this turn, except for the Special Summon of Fairy monsters. You can only use this effect of "Cureangel Des Manits" once per turn.
- Cureangel Moonrabbit
- Stage 6 LIGHT Fairy Evolute Effect
- 2000/1300
- 2+ LIGHT and/or Fairy monsters
- (Quick Effect): You can remove 3 E-Cs from this card; draw 1 card and show it, then, if it is an "Cureangel" card, send 1 or 2 face-up monsters your opponent controls with higher ATK than this card to the GY. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute this had on the field, but monsters cannot be Special Summoned using it as material this turn, except "Cureangel" monsters. You can only use each effect of "Cureangel Moonrabbit" once per turn.
- Cureangel Salty Crabclaw
- Stage 7 WATER Fairy Evolute Effect
- 2400/1800
- 2+ WATER and/or Fairy monsters
- (Quick Effect:) You can remove 3 E-Cs from this card; draw 1 card and show it, and if it is a "Cureangel" card, the ATK/DEF of all face-up monsters your opponent controls becomes 0, if there is an Evolute Piece Conjoined to this card, draw 1 card. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but monsters cannot be Special Summoned using it as material, except "Cureangel" monsters. You can only use each effect of "Cureangel Salty Crabclaw" once per turn.
- Cureangel Salty Dolphin
- Stage 7 WATER Fairy Evolute Effect
- 2200/1800
- 2+ WATER and/or Fairy monsters
- (Quick Effect:) You can remove 3 E-Cs from this card; draw 1 card and show it, and if it is a "Cureangel" card, return 1 card your opponent controls to the hand, if there is an Evolute Piece Conjoined to this card, inflict 800 damage to them. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but monsters cannot be Special Summoned using it as material, except "Cureangel" monsters. You can only use each effect of "Cureangel Salty Dolphin" once per turn.
- Cureangel Salty Kraken
- Stage 7 WATER Fairy Evolute Effect
- 2500/1200
- 2+ WATER and/or Fairy monsters
- (Quick Effect:) You can remove 3 E-Cs from this card; draw 1 card and show it, and if it is a "Cureangel" card, add 1 card from your opponent's GY to your hand, if there is an Evolute Piece Conjoined to this card, it can be activated from your, but lose 1000 LP. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but monsters cannot be Special Summoned using it as material, except "Cureangel" monsters. You can only use each effect of "Cureangel Salty Kraken" once per turn.
- Cureangel Salty Puffer
- Stage 7 WATER Fairy Evolute Effect
- 2500/1300
- 2+ WATER and/or Fairy monsters
- You can remove 3 E-Cs from this card; draw 1 card, and if it is a "Cureangel" card, negate the effects of face-up monsters your opponent controls for each face-up "Cureangel" monster you control. If this face-up card leaves the field: You can Special Summon 1 Level 4 or lower Cureangel monster from your Deck, but it cannot be used as material for a Special Summon, except for the Special Summon of a "Cureangel" monster. You can only use each effect of "Cureangel Salty Puffer" once per turn.
- Cureangel Salty Shark
- Stage 7 WATER Fairy Evolute Effect
- 2500/1600
- 2+ WATER and/or Fairy monsters
- You can remove 3 E-Cs from this card; draw 1 card, and if it's a "Cureangel" card, shuffle 1 card on the field into the Deck. When this face-up card leaves the field: You can Special Summon 1 Level 4 or lower "Cureangel" monster from your Deck with the same Attribute as this card's, but it cannot be used as a material for a Summon for the rest of this turn, except for the Special Summon of Fairy monsters. You can only use each effect of "Cureangel Salty Shark " once per turn.
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