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HLA number station soundevents

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Mar 26th, 2020
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  1. AmbientRadio.MaleNumberStationConnectorAnd =
  2. {
  3. type = "hlvr_default_3d"
  4. mixgroup = "Ambient"
  5. use_named_send = "ambient"
  6. volume = 0.700000
  7. volume_falloff_min = 40
  8. volume_falloff_max = 260
  9. pitch_rand_min = -0.250000
  10. pitch_rand_max = 0.200000
  11. use_hrtf = 1.000000
  12. vsnd_files =
  13. [
  14. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  15. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  16. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  17. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  18. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  19. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  20. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  21. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  22. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  23. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  24. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  25. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  26. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  27. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  28. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  29. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  30. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  31. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  32. "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  33. "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  34. "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  35. "sounds/ambient/radio/radio_number_station_connector_low_01_01.vsnd",
  36. "sounds/ambient/radio/radio_number_station_connector_low_01_02.vsnd",
  37. "sounds/ambient/radio/radio_number_station_connector_low_01_03.vsnd",
  38. "sounds/ambient/radio/radio_number_station_connector_low_01_04.vsnd",
  39. "sounds/ambient/radio/radio_number_station_connector_low_01_05.vsnd",
  40. ]
  41. }
  42. AmbientRadio.MaleNumberStationAlpha =
  43. {
  44. type = "hlvr_default_3d"
  45. mixgroup = "Ambient"
  46. use_named_send = "ambient"
  47. volume = 0.700000
  48. volume_falloff_min = 40
  49. volume_falloff_max = 260
  50. distance_max = 600
  51. use_hrtf = 1.000000
  52. vsnd_files =
  53. [
  54. "sounds/ambient/radio/radio_male_number_station_a_01.vsnd",
  55. "sounds/ambient/radio/radio_male_number_station_b_01.vsnd",
  56. "sounds/ambient/radio/radio_male_number_station_c_01.vsnd",
  57. "sounds/ambient/radio/radio_male_number_station_d_01.vsnd",
  58. "sounds/ambient/radio/radio_male_number_station_e_01.vsnd",
  59. "sounds/ambient/radio/radio_male_number_station_f_01.vsnd",
  60. "sounds/ambient/radio/radio_male_number_station_g_01.vsnd",
  61. "sounds/ambient/radio/radio_male_number_station_h_01.vsnd",
  62. "sounds/ambient/radio/radio_male_number_station_i_01.vsnd",
  63. "sounds/ambient/radio/radio_male_number_station_j_01.vsnd",
  64. "sounds/ambient/radio/radio_male_number_station_k_01.vsnd",
  65. "sounds/ambient/radio/radio_male_number_station_l_01.vsnd",
  66. "sounds/ambient/radio/radio_male_number_station_m_01.vsnd",
  67. "sounds/ambient/radio/radio_male_number_station_n_01.vsnd",
  68. "sounds/ambient/radio/radio_male_number_station_o_01.vsnd",
  69. "sounds/ambient/radio/radio_male_number_station_p_01.vsnd",
  70. "sounds/ambient/radio/radio_male_number_station_q_01.vsnd",
  71. "sounds/ambient/radio/radio_male_number_station_r_01.vsnd",
  72. "sounds/ambient/radio/radio_male_number_station_s_01.vsnd",
  73. "sounds/ambient/radio/radio_male_number_station_t_01.vsnd",
  74. "sounds/ambient/radio/radio_male_number_station_u_01.vsnd",
  75. "sounds/ambient/radio/radio_male_number_station_v_01.vsnd",
  76. "sounds/ambient/radio/radio_male_number_station_w_01.vsnd",
  77. "sounds/ambient/radio/radio_male_number_station_x_01.vsnd",
  78. "sounds/ambient/radio/radio_male_number_station_y_01.vsnd",
  79. "sounds/ambient/radio/radio_male_number_station_z_01.vsnd",
  80. ]
  81. }
  82. AmbientRadio.MaleNumberStationNumeric =
  83. {
  84. type = "hlvr_default_3d"
  85. mixgroup = "Ambient"
  86. use_named_send = "ambient"
  87. volume = 0.700000
  88. volume_falloff_min = 40
  89. volume_falloff_max = 260
  90. distance_max = 600
  91. use_hrtf = 1.000000
  92. vsnd_files =
  93. [
  94. "sounds/ambient/radio/radio_male_number_station_0_01.vsnd",
  95. "sounds/ambient/radio/radio_male_number_station_1_01.vsnd",
  96. "sounds/ambient/radio/radio_male_number_station_2_01.vsnd",
  97. "sounds/ambient/radio/radio_male_number_station_3_01.vsnd",
  98. "sounds/ambient/radio/radio_male_number_station_4_01.vsnd",
  99. "sounds/ambient/radio/radio_male_number_station_5_01.vsnd",
  100. "sounds/ambient/radio/radio_male_number_station_6_01.vsnd",
  101. "sounds/ambient/radio/radio_male_number_station_7_01.vsnd",
  102. "sounds/ambient/radio/radio_male_number_station_8_01.vsnd",
  103. "sounds/ambient/radio/radio_male_number_station_9_01.vsnd",
  104. "sounds/ambient/radio/radio_male_number_station_10_01.vsnd",
  105. "sounds/ambient/radio/radio_male_number_station_11_01.vsnd",
  106. "sounds/ambient/radio/radio_male_number_station_12_01.vsnd",
  107. "sounds/ambient/radio/radio_male_number_station_13_01.vsnd",
  108. "sounds/ambient/radio/radio_male_number_station_14_01.vsnd",
  109. "sounds/ambient/radio/radio_male_number_station_15_01.vsnd",
  110. "sounds/ambient/radio/radio_male_number_station_16_01.vsnd",
  111. "sounds/ambient/radio/radio_male_number_station_17_01.vsnd",
  112. "sounds/ambient/radio/radio_male_number_station_18_01.vsnd",
  113. "sounds/ambient/radio/radio_male_number_station_19_01.vsnd",
  114. ]
  115. }
  116. AmbientRadio.MaleNumberStationA =
  117. {
  118. base = "AmbientRadio.MaleNumberStationNumeric"
  119. vsnd_files =
  120. [
  121. "sounds/ambient/radio/radio_male_number_station_a_01.vsnd",
  122. ]
  123. }
  124. AmbientRadio.MaleNumberStationB =
  125. {
  126. base = "AmbientRadio.MaleNumberStationNumeric"
  127. vsnd_files =
  128. [
  129. "sounds/ambient/radio/radio_male_number_station_b_01.vsnd",
  130. ]
  131. }
  132. AmbientRadio.MaleNumberStationD =
  133. {
  134. base = "AmbientRadio.MaleNumberStationNumeric"
  135. vsnd_files =
  136. [
  137. "sounds/ambient/radio/radio_male_number_station_d_01.vsnd",
  138. ]
  139. }
  140. AmbientRadio.MaleNumberStationV =
  141. {
  142. base = "AmbientRadio.MaleNumberStationNumeric"
  143. vsnd_files =
  144. [
  145. "sounds/ambient/radio/radio_male_number_station_v_01.vsnd",
  146. ]
  147. }
  148. AmbientRadio.MaleNumberStationZ =
  149. {
  150. base = "AmbientRadio.MaleNumberStationNumeric"
  151. vsnd_files =
  152. [
  153. "sounds/ambient/radio/radio_male_number_station_z_01.vsnd",
  154. ]
  155. }
  156. AmbientRadio.MaleNumberStation4 =
  157. {
  158. base = "AmbientRadio.MaleNumberStationNumeric"
  159. vsnd_files =
  160. [
  161. "sounds/ambient/radio/radio_male_number_station_4_01.vsnd",
  162. ]
  163. }
  164. AmbientRadio.MaleNumberStation7 =
  165. {
  166. base = "AmbientRadio.MaleNumberStationNumeric"
  167. vsnd_files =
  168. [
  169. "sounds/ambient/radio/radio_male_number_station_7_01.vsnd",
  170. ]
  171. }
  172. AmbientRadio.MaleNumberStation14 =
  173. {
  174. base = "AmbientRadio.MaleNumberStationNumeric"
  175. vsnd_files =
  176. [
  177. "sounds/ambient/radio/radio_male_number_station_14_01.vsnd",
  178. ]
  179. }
  180. AmbientRadio.MaleNumberStationA14 =
  181. {
  182. type = "hlvr_soundevent_sequence"
  183. wait_rand_min = 0.000000
  184. wait_rand_max = 0.000000
  185. use_volume_atten = 1.000000
  186. sequence_type = "index"
  187. soundevents =
  188. [
  189. "AmbientRadio.MaleNumberStationA",
  190. "AmbientRadio.MaleNumberStation14",
  191. "AmbientRadio.MaleNumberStationConnectorAnd",
  192. ]
  193. }
  194. AmbientRadio.MaleNumberStationD7 =
  195. {
  196. type = "hlvr_soundevent_sequence"
  197. wait_rand_min = 0.000000
  198. wait_rand_max = 0.000000
  199. sequence_type = "index"
  200. use_volume_atten = 1.000000
  201. soundevents =
  202. [
  203. "AmbientRadio.MaleNumberStationD",
  204. "AmbientRadio.MaleNumberStation7",
  205. "AmbientRadio.MaleNumberStationConnectorAnd",
  206. ]
  207. }
  208. AmbientRadio.MaleNumberStationV4 =
  209. {
  210. type = "hlvr_soundevent_sequence"
  211. wait_rand_min = 0.000000
  212. wait_rand_max = 0.000000
  213. sequence_type = "index"
  214. use_volume_atten = 1.000000
  215. soundevents =
  216. [
  217. "AmbientRadio.MaleNumberStationV",
  218. "AmbientRadio.MaleNumberStation4",
  219. "AmbientRadio.MaleNumberStationConnectorAnd",
  220. ]
  221. }
  222. AmbientRadio.MaleNumberStationSecretRandom01 =
  223. {
  224. type = "hlvr_start_soundevent"
  225. sequence_type = "random"
  226. soundevents =
  227. [
  228. "AmbientRadio.MaleNumberStationA14",
  229. "AmbientRadio.MaleNumberStationAlphaNum",
  230. "AmbientRadio.MaleNumberStationAlphaNum",
  231. ]
  232. }
  233. AmbientRadio.MaleNumberStationSecretRandom02 =
  234. {
  235. type = "hlvr_start_soundevent"
  236. sequence_type = "random"
  237. soundevents =
  238. [
  239. "AmbientRadio.MaleNumberStationD7",
  240. "AmbientRadio.MaleNumberStationAlphaNum",
  241. "AmbientRadio.MaleNumberStationAlphaNum",
  242. "AmbientRadio.MaleNumberStationAlphaNum",
  243. ]
  244. }
  245. AmbientRadio.MaleNumberStationSecretRandom03 =
  246. {
  247. type = "hlvr_start_soundevent"
  248. sequence_type = "random"
  249. soundevents =
  250. [
  251. "AmbientRadio.MaleNumberStationV4",
  252. "AmbientRadio.MaleNumberStationAlphaNum",
  253. "AmbientRadio.MaleNumberStationAlphaNum",
  254. ]
  255. }
  256. AmbientRadio.NumberStationTerminatorLow01 =
  257. {
  258. base = "AmbientRadio.MaleNumberStationNumeric"
  259. vsnd_files =
  260. [
  261. "sounds/ambient/radio/radio_number_station_terminator_low_01_01.vsnd",
  262. "sounds/ambient/radio/radio_number_station_terminator_low_01_02.vsnd",
  263. "sounds/ambient/radio/radio_number_station_terminator_low_01_03.vsnd",
  264. "sounds/ambient/radio/radio_number_station_terminator_low_01_04.vsnd",
  265. "sounds/ambient/radio/radio_number_station_terminator_low_01_05.vsnd",
  266. ]
  267. }
  268. AmbientRadio.NumberStationTerminatorSynthy01 =
  269. {
  270. base = "AmbientRadio.MaleNumberStationNumeric"
  271. vsnd_files =
  272. [
  273. "sounds/ambient/radio/radio_number_station_terminator_synthy_01.vsnd",
  274. "sounds/ambient/radio/radio_number_station_terminator_synthy_02.vsnd",
  275. "sounds/ambient/radio/radio_number_station_terminator_synthy_03.vsnd",
  276. "sounds/ambient/radio/radio_number_station_terminator_synthy_04.vsnd",
  277. "sounds/ambient/radio/radio_number_station_terminator_synthy_05.vsnd",
  278. "sounds/ambient/radio/radio_number_station_terminator_synthy_06.vsnd",
  279. "sounds/ambient/radio/radio_number_station_terminator_synthy_07.vsnd",
  280. ]
  281. }
  282. AmbientRadio.MaleNumberStationAlphaNum =
  283. {
  284. type = "hlvr_soundevent_sequence"
  285. wait_rand_min = 0.000000
  286. wait_rand_max = 0.000000
  287. sequence_type = "index"
  288. use_volume_atten = 1.000000
  289. soundevents =
  290. [
  291. "AmbientRadio.MaleNumberStationAlpha",
  292. "AmbientRadio.MaleNumberStationNumeric",
  293. "AmbientRadio.MaleNumberStationConnectorAnd",
  294. ]
  295. }
  296. AmbientRadio.MaleNumberStationAlphaNumTerminate =
  297. {
  298. type = "hlvr_soundevent_sequence"
  299. wait_rand_min = 0.000000
  300. wait_rand_max = 0.000000
  301. sequence_type = "index"
  302. use_volume_atten = 1.000000
  303. soundevents =
  304. [
  305. "AmbientRadio.MaleNumberStationAlpha",
  306. "AmbientRadio.MaleNumberStationNumeric",
  307. ]
  308. }
  309. AmbientRadio.MaleNumberStationSequence1 =
  310. {
  311. type = "hlvr_soundevent_sequence"
  312. wait_rand_min = 0.000000
  313. wait_rand_max = 0.000000
  314. sequence_type = "index"
  315. use_volume_atten = 1.000000
  316. soundevents =
  317. [
  318. "AmbientRadio.NumberStationTerminatorLow01",
  319. "AmbientRadio.MaleNumberStationAlphaNum",
  320. "AmbientRadio.MaleNumberStationAlphaNum",
  321. "AmbientRadio.MaleNumberStationAlphaNum",
  322. "AmbientRadio.MaleNumberStationAlphaNum",
  323. "AmbientRadio.MaleNumberStationSecretRandom01",
  324. "AmbientRadio.MaleNumberStationAlphaNum",
  325. "AmbientRadio.MaleNumberStationAlphaNum",
  326. "AmbientRadio.MaleNumberStationAlphaNumTerminate",
  327. "AmbientRadio.NumberStationTerminatorSynthy01",
  328. ]
  329. }
  330. AmbientRadio.MaleNumberStationSequence8 =
  331. {
  332. type = "hlvr_soundevent_sequence"
  333. wait_rand_min = 0.000000
  334. wait_rand_max = 0.000000
  335. sequence_type = "index"
  336. use_volume_atten = 1.000000
  337. soundevents =
  338. [
  339. "AmbientRadio.NumberStationTerminatorLow01",
  340. "AmbientRadio.MaleNumberStationAlphaNum",
  341. "AmbientRadio.MaleNumberStationSecretRandom02",
  342. "AmbientRadio.MaleNumberStationAlphaNum",
  343. "AmbientRadio.MaleNumberStationAlphaNum",
  344. "AmbientRadio.MaleNumberStationSecretRandom01",
  345. "AmbientRadio.MaleNumberStationAlphaNum",
  346. "AmbientRadio.MaleNumberStationSecretRandom03",
  347. "AmbientRadio.MaleNumberStationAlphaNumTerminate",
  348. "AmbientRadio.NumberStationTerminatorSynthy01",
  349. ]
  350. }
  351. AmbientRadio.MaleNumberStationTenements01 =
  352. {
  353. type = "hlvr_start_soundevent"
  354. restart_on_finish = 1.000000
  355. soundevents =
  356. [
  357. "AmbientRadio.MaleNumberStationSequence8",
  358. ]
  359. }
  360. AmbientRadio.MaleNumberStationIntro01 =
  361. {
  362. type = "hlvr_start_soundevent"
  363. restart_on_finish = 1.000000
  364. soundevents =
  365. [
  366. "AmbientRadio.MaleNumberStationSequence1",
  367. ]
  368. }
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