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HLA number station soundevents

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  1.     AmbientRadio.MaleNumberStationConnectorAnd =
  2.     {
  3.         type = "hlvr_default_3d"
  4.         mixgroup = "Ambient"
  5.         use_named_send = "ambient"
  6.         volume = 0.700000
  7.         volume_falloff_min = 40
  8.         volume_falloff_max = 260
  9.         pitch_rand_min = -0.250000
  10.         pitch_rand_max = 0.200000
  11.         use_hrtf = 1.000000
  12.         vsnd_files =
  13.         [
  14.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  15.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  16.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  17.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  18.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  19.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  20.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  21.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  22.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  23.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  24.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  25.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  26.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  27.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  28.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  29.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  30.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  31.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  32.             "sounds/ambient/radio/radio_male_number_station_and_01.vsnd",
  33.             "sounds/ambient/radio/radio_male_number_station_and_02.vsnd",
  34.             "sounds/ambient/radio/radio_male_number_station_and_03.vsnd",
  35.             "sounds/ambient/radio/radio_number_station_connector_low_01_01.vsnd",
  36.             "sounds/ambient/radio/radio_number_station_connector_low_01_02.vsnd",
  37.             "sounds/ambient/radio/radio_number_station_connector_low_01_03.vsnd",
  38.             "sounds/ambient/radio/radio_number_station_connector_low_01_04.vsnd",
  39.             "sounds/ambient/radio/radio_number_station_connector_low_01_05.vsnd",
  40.         ]
  41.     }
  42.     AmbientRadio.MaleNumberStationAlpha =
  43.     {
  44.         type = "hlvr_default_3d"
  45.         mixgroup = "Ambient"
  46.         use_named_send = "ambient"
  47.         volume = 0.700000
  48.         volume_falloff_min = 40
  49.         volume_falloff_max = 260
  50.         distance_max = 600
  51.         use_hrtf = 1.000000
  52.         vsnd_files =
  53.         [
  54.             "sounds/ambient/radio/radio_male_number_station_a_01.vsnd",
  55.             "sounds/ambient/radio/radio_male_number_station_b_01.vsnd",
  56.             "sounds/ambient/radio/radio_male_number_station_c_01.vsnd",
  57.             "sounds/ambient/radio/radio_male_number_station_d_01.vsnd",
  58.             "sounds/ambient/radio/radio_male_number_station_e_01.vsnd",
  59.             "sounds/ambient/radio/radio_male_number_station_f_01.vsnd",
  60.             "sounds/ambient/radio/radio_male_number_station_g_01.vsnd",
  61.             "sounds/ambient/radio/radio_male_number_station_h_01.vsnd",
  62.             "sounds/ambient/radio/radio_male_number_station_i_01.vsnd",
  63.             "sounds/ambient/radio/radio_male_number_station_j_01.vsnd",
  64.             "sounds/ambient/radio/radio_male_number_station_k_01.vsnd",
  65.             "sounds/ambient/radio/radio_male_number_station_l_01.vsnd",
  66.             "sounds/ambient/radio/radio_male_number_station_m_01.vsnd",
  67.             "sounds/ambient/radio/radio_male_number_station_n_01.vsnd",
  68.             "sounds/ambient/radio/radio_male_number_station_o_01.vsnd",
  69.             "sounds/ambient/radio/radio_male_number_station_p_01.vsnd",
  70.             "sounds/ambient/radio/radio_male_number_station_q_01.vsnd",
  71.             "sounds/ambient/radio/radio_male_number_station_r_01.vsnd",
  72.             "sounds/ambient/radio/radio_male_number_station_s_01.vsnd",
  73.             "sounds/ambient/radio/radio_male_number_station_t_01.vsnd",
  74.             "sounds/ambient/radio/radio_male_number_station_u_01.vsnd",
  75.             "sounds/ambient/radio/radio_male_number_station_v_01.vsnd",
  76.             "sounds/ambient/radio/radio_male_number_station_w_01.vsnd",
  77.             "sounds/ambient/radio/radio_male_number_station_x_01.vsnd",
  78.             "sounds/ambient/radio/radio_male_number_station_y_01.vsnd",
  79.             "sounds/ambient/radio/radio_male_number_station_z_01.vsnd",
  80.         ]
  81.     }
  82.     AmbientRadio.MaleNumberStationNumeric =
  83.     {
  84.         type = "hlvr_default_3d"
  85.         mixgroup = "Ambient"
  86.         use_named_send = "ambient"
  87.         volume = 0.700000
  88.         volume_falloff_min = 40
  89.         volume_falloff_max = 260
  90.         distance_max = 600
  91.         use_hrtf = 1.000000
  92.         vsnd_files =
  93.         [
  94.             "sounds/ambient/radio/radio_male_number_station_0_01.vsnd",
  95.             "sounds/ambient/radio/radio_male_number_station_1_01.vsnd",
  96.             "sounds/ambient/radio/radio_male_number_station_2_01.vsnd",
  97.             "sounds/ambient/radio/radio_male_number_station_3_01.vsnd",
  98.             "sounds/ambient/radio/radio_male_number_station_4_01.vsnd",
  99.             "sounds/ambient/radio/radio_male_number_station_5_01.vsnd",
  100.             "sounds/ambient/radio/radio_male_number_station_6_01.vsnd",
  101.             "sounds/ambient/radio/radio_male_number_station_7_01.vsnd",
  102.             "sounds/ambient/radio/radio_male_number_station_8_01.vsnd",
  103.             "sounds/ambient/radio/radio_male_number_station_9_01.vsnd",
  104.             "sounds/ambient/radio/radio_male_number_station_10_01.vsnd",
  105.             "sounds/ambient/radio/radio_male_number_station_11_01.vsnd",
  106.             "sounds/ambient/radio/radio_male_number_station_12_01.vsnd",
  107.             "sounds/ambient/radio/radio_male_number_station_13_01.vsnd",
  108.             "sounds/ambient/radio/radio_male_number_station_14_01.vsnd",
  109.             "sounds/ambient/radio/radio_male_number_station_15_01.vsnd",
  110.             "sounds/ambient/radio/radio_male_number_station_16_01.vsnd",
  111.             "sounds/ambient/radio/radio_male_number_station_17_01.vsnd",
  112.             "sounds/ambient/radio/radio_male_number_station_18_01.vsnd",
  113.             "sounds/ambient/radio/radio_male_number_station_19_01.vsnd",
  114.         ]
  115.     }
  116.     AmbientRadio.MaleNumberStationA =
  117.     {
  118.         base = "AmbientRadio.MaleNumberStationNumeric"
  119.         vsnd_files =
  120.         [
  121.             "sounds/ambient/radio/radio_male_number_station_a_01.vsnd",
  122.         ]
  123.     }
  124.     AmbientRadio.MaleNumberStationB =
  125.     {
  126.         base = "AmbientRadio.MaleNumberStationNumeric"
  127.         vsnd_files =
  128.         [
  129.             "sounds/ambient/radio/radio_male_number_station_b_01.vsnd",
  130.         ]
  131.     }
  132.     AmbientRadio.MaleNumberStationD =
  133.     {
  134.         base = "AmbientRadio.MaleNumberStationNumeric"
  135.         vsnd_files =
  136.         [
  137.             "sounds/ambient/radio/radio_male_number_station_d_01.vsnd",
  138.         ]
  139.     }
  140.     AmbientRadio.MaleNumberStationV =
  141.     {
  142.         base = "AmbientRadio.MaleNumberStationNumeric"
  143.         vsnd_files =
  144.         [
  145.             "sounds/ambient/radio/radio_male_number_station_v_01.vsnd",
  146.         ]
  147.     }
  148.     AmbientRadio.MaleNumberStationZ =
  149.     {
  150.         base = "AmbientRadio.MaleNumberStationNumeric"
  151.         vsnd_files =
  152.         [
  153.             "sounds/ambient/radio/radio_male_number_station_z_01.vsnd",
  154.         ]
  155.     }
  156.     AmbientRadio.MaleNumberStation4 =
  157.     {
  158.         base = "AmbientRadio.MaleNumberStationNumeric"
  159.         vsnd_files =
  160.         [
  161.             "sounds/ambient/radio/radio_male_number_station_4_01.vsnd",
  162.         ]
  163.     }
  164.     AmbientRadio.MaleNumberStation7 =
  165.     {
  166.         base = "AmbientRadio.MaleNumberStationNumeric"
  167.         vsnd_files =
  168.         [
  169.             "sounds/ambient/radio/radio_male_number_station_7_01.vsnd",
  170.         ]
  171.     }
  172.     AmbientRadio.MaleNumberStation14 =
  173.     {
  174.         base = "AmbientRadio.MaleNumberStationNumeric"
  175.         vsnd_files =
  176.         [
  177.             "sounds/ambient/radio/radio_male_number_station_14_01.vsnd",
  178.         ]
  179.     }
  180.     AmbientRadio.MaleNumberStationA14 =
  181.     {
  182.         type = "hlvr_soundevent_sequence"
  183.         wait_rand_min = 0.000000
  184.         wait_rand_max = 0.000000
  185.         use_volume_atten = 1.000000
  186.         sequence_type = "index"
  187.         soundevents =
  188.         [
  189.             "AmbientRadio.MaleNumberStationA",
  190.             "AmbientRadio.MaleNumberStation14",
  191.             "AmbientRadio.MaleNumberStationConnectorAnd",
  192.         ]
  193.     }
  194.     AmbientRadio.MaleNumberStationD7 =
  195.     {
  196.         type = "hlvr_soundevent_sequence"
  197.         wait_rand_min = 0.000000
  198.         wait_rand_max = 0.000000
  199.         sequence_type = "index"
  200.         use_volume_atten = 1.000000
  201.         soundevents =
  202.         [
  203.             "AmbientRadio.MaleNumberStationD",
  204.             "AmbientRadio.MaleNumberStation7",
  205.             "AmbientRadio.MaleNumberStationConnectorAnd",
  206.         ]
  207.     }
  208.     AmbientRadio.MaleNumberStationV4 =
  209.     {
  210.         type = "hlvr_soundevent_sequence"
  211.         wait_rand_min = 0.000000
  212.         wait_rand_max = 0.000000
  213.         sequence_type = "index"
  214.         use_volume_atten = 1.000000
  215.         soundevents =
  216.         [
  217.             "AmbientRadio.MaleNumberStationV",
  218.             "AmbientRadio.MaleNumberStation4",
  219.             "AmbientRadio.MaleNumberStationConnectorAnd",
  220.         ]
  221.     }
  222.     AmbientRadio.MaleNumberStationSecretRandom01 =
  223.     {
  224.         type = "hlvr_start_soundevent"
  225.         sequence_type = "random"
  226.         soundevents =
  227.         [
  228.             "AmbientRadio.MaleNumberStationA14",
  229.             "AmbientRadio.MaleNumberStationAlphaNum",
  230.             "AmbientRadio.MaleNumberStationAlphaNum",
  231.         ]
  232.     }
  233.     AmbientRadio.MaleNumberStationSecretRandom02 =
  234.     {
  235.         type = "hlvr_start_soundevent"
  236.         sequence_type = "random"
  237.         soundevents =
  238.         [
  239.             "AmbientRadio.MaleNumberStationD7",
  240.             "AmbientRadio.MaleNumberStationAlphaNum",
  241.             "AmbientRadio.MaleNumberStationAlphaNum",
  242.             "AmbientRadio.MaleNumberStationAlphaNum",
  243.         ]
  244.     }
  245.     AmbientRadio.MaleNumberStationSecretRandom03 =
  246.     {
  247.         type = "hlvr_start_soundevent"
  248.         sequence_type = "random"
  249.         soundevents =
  250.         [
  251.             "AmbientRadio.MaleNumberStationV4",
  252.             "AmbientRadio.MaleNumberStationAlphaNum",
  253.             "AmbientRadio.MaleNumberStationAlphaNum",
  254.         ]
  255.     }
  256.     AmbientRadio.NumberStationTerminatorLow01 =
  257.     {
  258.         base = "AmbientRadio.MaleNumberStationNumeric"
  259.         vsnd_files =
  260.         [
  261.             "sounds/ambient/radio/radio_number_station_terminator_low_01_01.vsnd",
  262.             "sounds/ambient/radio/radio_number_station_terminator_low_01_02.vsnd",
  263.             "sounds/ambient/radio/radio_number_station_terminator_low_01_03.vsnd",
  264.             "sounds/ambient/radio/radio_number_station_terminator_low_01_04.vsnd",
  265.             "sounds/ambient/radio/radio_number_station_terminator_low_01_05.vsnd",
  266.         ]
  267.     }
  268.     AmbientRadio.NumberStationTerminatorSynthy01 =
  269.     {
  270.         base = "AmbientRadio.MaleNumberStationNumeric"
  271.         vsnd_files =
  272.         [
  273.             "sounds/ambient/radio/radio_number_station_terminator_synthy_01.vsnd",
  274.             "sounds/ambient/radio/radio_number_station_terminator_synthy_02.vsnd",
  275.             "sounds/ambient/radio/radio_number_station_terminator_synthy_03.vsnd",
  276.             "sounds/ambient/radio/radio_number_station_terminator_synthy_04.vsnd",
  277.             "sounds/ambient/radio/radio_number_station_terminator_synthy_05.vsnd",
  278.             "sounds/ambient/radio/radio_number_station_terminator_synthy_06.vsnd",
  279.             "sounds/ambient/radio/radio_number_station_terminator_synthy_07.vsnd",
  280.         ]
  281.     }
  282.     AmbientRadio.MaleNumberStationAlphaNum =
  283.     {
  284.         type = "hlvr_soundevent_sequence"
  285.         wait_rand_min = 0.000000
  286.         wait_rand_max = 0.000000
  287.         sequence_type = "index"
  288.         use_volume_atten = 1.000000
  289.         soundevents =
  290.         [
  291.             "AmbientRadio.MaleNumberStationAlpha",
  292.             "AmbientRadio.MaleNumberStationNumeric",
  293.             "AmbientRadio.MaleNumberStationConnectorAnd",
  294.         ]
  295.     }
  296.     AmbientRadio.MaleNumberStationAlphaNumTerminate =
  297.     {
  298.         type = "hlvr_soundevent_sequence"
  299.         wait_rand_min = 0.000000
  300.         wait_rand_max = 0.000000
  301.         sequence_type = "index"
  302.         use_volume_atten = 1.000000
  303.         soundevents =
  304.         [
  305.             "AmbientRadio.MaleNumberStationAlpha",
  306.             "AmbientRadio.MaleNumberStationNumeric",
  307.         ]
  308.     }
  309.     AmbientRadio.MaleNumberStationSequence1 =
  310.     {
  311.         type = "hlvr_soundevent_sequence"
  312.         wait_rand_min = 0.000000
  313.         wait_rand_max = 0.000000
  314.         sequence_type = "index"
  315.         use_volume_atten = 1.000000
  316.         soundevents =
  317.         [
  318.             "AmbientRadio.NumberStationTerminatorLow01",
  319.             "AmbientRadio.MaleNumberStationAlphaNum",
  320.             "AmbientRadio.MaleNumberStationAlphaNum",
  321.             "AmbientRadio.MaleNumberStationAlphaNum",
  322.             "AmbientRadio.MaleNumberStationAlphaNum",
  323.             "AmbientRadio.MaleNumberStationSecretRandom01",
  324.             "AmbientRadio.MaleNumberStationAlphaNum",
  325.             "AmbientRadio.MaleNumberStationAlphaNum",
  326.             "AmbientRadio.MaleNumberStationAlphaNumTerminate",
  327.             "AmbientRadio.NumberStationTerminatorSynthy01",
  328.         ]
  329.     }
  330.     AmbientRadio.MaleNumberStationSequence8 =
  331.     {
  332.         type = "hlvr_soundevent_sequence"
  333.         wait_rand_min = 0.000000
  334.         wait_rand_max = 0.000000
  335.         sequence_type = "index"
  336.         use_volume_atten = 1.000000
  337.         soundevents =
  338.         [
  339.             "AmbientRadio.NumberStationTerminatorLow01",
  340.             "AmbientRadio.MaleNumberStationAlphaNum",
  341.             "AmbientRadio.MaleNumberStationSecretRandom02",
  342.             "AmbientRadio.MaleNumberStationAlphaNum",
  343.             "AmbientRadio.MaleNumberStationAlphaNum",
  344.             "AmbientRadio.MaleNumberStationSecretRandom01",
  345.             "AmbientRadio.MaleNumberStationAlphaNum",
  346.             "AmbientRadio.MaleNumberStationSecretRandom03",
  347.             "AmbientRadio.MaleNumberStationAlphaNumTerminate",
  348.             "AmbientRadio.NumberStationTerminatorSynthy01",
  349.         ]
  350.     }
  351.     AmbientRadio.MaleNumberStationTenements01 =
  352.     {
  353.         type = "hlvr_start_soundevent"
  354.         restart_on_finish = 1.000000
  355.         soundevents =
  356.         [
  357.             "AmbientRadio.MaleNumberStationSequence8",
  358.         ]
  359.     }
  360.     AmbientRadio.MaleNumberStationIntro01 =
  361.     {
  362.         type = "hlvr_start_soundevent"
  363.         restart_on_finish = 1.000000
  364.         soundevents =
  365.         [
  366.             "AmbientRadio.MaleNumberStationSequence1",
  367.         ]
  368.     }
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