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SlySlixty

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Feb 18th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. endwait(2)
  147.  
  148. local p = game:GetService("Players").LocalPlayer
  149. local plr = game:GetService("Players").LocalPlayer
  150. local player = game:GetService("Players").LocalPlayer
  151. local char = p.Character
  152. local mouse = p:GetMouse()
  153. local larm = char:WaitForChild("Left Arm")
  154. local rarm = char:WaitForChild("Right Arm")
  155. local lleg = char:WaitForChild("Left Leg")
  156. local rleg = char:WaitForChild("Right Leg")
  157. local hed = char:WaitForChild("Head")
  158. local torso = char:WaitForChild("Torso")
  159. local root = char:WaitForChild("HumanoidRootPart")
  160. local hum = char:FindFirstChildOfClass("Humanoid")
  161. local debris = game:GetService("Debris")
  162. local run = game:GetService("RunService")
  163. local rs = run.RenderStepped
  164. local cam = workspace.CurrentCamera
  165. local movement = 4
  166. local change = 0.4
  167. local DebrisModel = Instance.new("Model",char)
  168. local stealth = false
  169. local debounce = false
  170. -------------------------------------------------------
  171. local Player_Size = 4
  172. if Player_Size ~= 4 then
  173. root.Size = root.Size * Player_Size
  174. torso.Size = torso.Size * Player_Size
  175. hed.Size = hed.Size * Player_Size
  176. rarm.Size = rarm.Size * Player_Size
  177. larm.Size = larm.Size * Player_Size
  178. rleg.Size = rleg.Size * Player_Size
  179. lleg.Size = lleg.Size * Player_Size
  180. end
  181. ----------------------------------------------------------------------------------
  182. it = Instance.new
  183. hum.MaxHealth = 500000000000000000000000000000000000000000000000
  184. hum.Health = hum.MaxHealth
  185. themeid = 0
  186. themepitch = 1
  187. TorsoColor = torso.BrickColor
  188. RightLeg = CFrame.new(0.5,-1,0)
  189. LeftLeg = CFrame.new(-0.5,-1,0)
  190. RunService = game:service'RunService'
  191. lefth = (torso.CFrame*LeftLeg)
  192. righth = (torso.CFrame*RightLeg)
  193. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  194. local Lighty = game:GetService"Lighting"
  195. EffectModel = Instance.new("Model", char)
  196. Effects = {
  197. Block = {
  198. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  199. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  200. prt.Anchored = true
  201. prt.CFrame = cframe
  202. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  203. game:GetService("Debris"):AddItem(prt, 10)
  204. if Type == 1 or Type == nil then
  205. table.insert(Effects, {
  206. prt,
  207. "Block1",
  208. delay,
  209. x3,
  210. y3,
  211. z3,
  212. msh
  213. })
  214. elseif Type == 2 then
  215. table.insert(Effects, {
  216. prt,
  217. "Block2",
  218. delay,
  219. x3,
  220. y3,
  221. z3,
  222. msh
  223. })
  224. else
  225. table.insert(Effects, {
  226. prt,
  227. "Block3",
  228. delay,
  229. x3,
  230. y3,
  231. z3,
  232. msh
  233. })
  234. end
  235. end
  236. },
  237. Sphere = {
  238. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  239. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  240. prt.Anchored = true
  241. prt.CFrame = cframe
  242. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  243. game:GetService("Debris"):AddItem(prt, 10)
  244. table.insert(Effects, {
  245. prt,
  246. "Cylinder",
  247. delay,
  248. x3,
  249. y3,
  250. z3,
  251. msh
  252. })
  253. end
  254. },
  255. Cylinder = {
  256. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  257. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  258. prt.Anchored = true
  259. prt.CFrame = cframe
  260. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  261. game:GetService("Debris"):AddItem(prt, 10)
  262. table.insert(Effects, {
  263. prt,
  264. "Cylinder",
  265. delay,
  266. x3,
  267. y3,
  268. z3,
  269. msh
  270. })
  271. end
  272. },
  273. Wave = {
  274. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  275. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  276. prt.Anchored = true
  277. prt.CFrame = cframe
  278. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  279. game:GetService("Debris"):AddItem(prt, 10)
  280. table.insert(Effects, {
  281. prt,
  282. "Cylinder",
  283. delay,
  284. x3 / 60,
  285. y3 / 60,
  286. z3 / 60,
  287. msh
  288. })
  289. end
  290. },
  291. Ring = {
  292. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  293. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  294. prt.Anchored = true
  295. prt.CFrame = cframe
  296. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  297. game:GetService("Debris"):AddItem(prt, 10)
  298. table.insert(Effects, {
  299. prt,
  300. "Cylinder",
  301. delay,
  302. x3,
  303. y3,
  304. z3,
  305. msh
  306. })
  307. end
  308. },
  309. Break = {
  310. Create = function(brickcolor, cframe, x1, y1, z1)
  311. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  312. prt.Anchored = true
  313. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  314. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  315. local num = math.random(10, 50) / 1000
  316. game:GetService("Debris"):AddItem(prt, 10)
  317. table.insert(Effects, {
  318. prt,
  319. "Shatter",
  320. num,
  321. prt.CFrame,
  322. math.random() - math.random(),
  323. 0,
  324. math.random(50, 100) / 100
  325. })
  326. end
  327. },
  328. Spiral = {
  329. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  330. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  331. prt.Anchored = true
  332. prt.CFrame = cframe
  333. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  334. game:GetService("Debris"):AddItem(prt, 10)
  335. table.insert(Effects, {
  336. prt,
  337. "Cylinder",
  338. delay,
  339. x3,
  340. y3,
  341. z3,
  342. msh
  343. })
  344. end
  345. },
  346. Push = {
  347. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  348. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  349. prt.Anchored = true
  350. prt.CFrame = cframe
  351. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  352. game:GetService("Debris"):AddItem(prt, 10)
  353. table.insert(Effects, {
  354. prt,
  355. "Cylinder",
  356. delay,
  357. x3,
  358. y3,
  359. z3,
  360. msh
  361. })
  362. end
  363. }
  364. }
  365. local NeckS = Instance.new("Part",char)
  366. NeckS.Size = Vector3.new(1.2,1,1.2)
  367. NeckS.Material = "SmoothPlastic"
  368. NeckS.BrickColor = BrickColor.new("Bright yellow")
  369. NeckS.CanCollide = false
  370. local Neck3 = Instance.new("Weld",NeckS)
  371. Neck3.Part0 = larm
  372. Neck3.Part1 = NeckS
  373. Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0))
  374. local Black = Instance.new("Part",NeckS)--First Stone, Yellow
  375. Black.Size = Vector3.new(0.3,0.3,0.3)
  376. Black.Material = "Neon"
  377. Black.BrickColor = BrickColor.new("New Yeller")
  378. Black.CanCollide = false
  379. local BlackM = Instance.new("SpecialMesh",Black)
  380. BlackM.MeshType = 3
  381. local Black1 = Instance.new("Weld",Black)
  382. Black1.Part0 = NeckS
  383. Black1.Part1 = Black
  384. Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  385. local Stone2 = Instance.new("Part",NeckS)--First Circle
  386. Stone2.Size = Vector3.new(0.2,0.2,0.2)
  387. Stone2.Material = "Neon"
  388. Stone2.BrickColor = BrickColor.new("Magenta")
  389. Stone2.CanCollide = false
  390. local Stone22 = Instance.new("SpecialMesh",Stone2)
  391. Stone22.MeshType = 3
  392. local Stone222 = Instance.new("Weld",Stone2)
  393. Stone222.Part0 = NeckS
  394. Stone222.Part1 = Stone2
  395. Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  396. local Stone3 = Instance.new("Part",NeckS)--First Circle
  397. Stone3.Size = Vector3.new(0.2,0.2,0.2)
  398. Stone3.Material = "Neon"
  399. Stone3.BrickColor = BrickColor.new("Lapis")
  400. Stone3.CanCollide = false
  401. local Stone33 = Instance.new("SpecialMesh",Stone3)
  402. Stone33.MeshType = 3
  403. local Stone333 = Instance.new("Weld",Stone3)
  404. Stone333.Part0 = NeckS
  405. Stone333.Part1 = Stone3
  406. Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  407. local Stone4 = Instance.new("Part",NeckS)--First Circle
  408. Stone4.Size = Vector3.new(0.2,0.2,0.2)
  409. Stone4.Material = "Neon"
  410. Stone4.BrickColor = BrickColor.new("Really red")
  411. Stone4.CanCollide = false
  412. local Stone44 = Instance.new("SpecialMesh",Stone4)
  413. Stone44.MeshType = 3
  414. local Stone444 = Instance.new("Weld",Stone4)
  415. Stone444.Part0 = NeckS
  416. Stone444.Part1 = Stone4
  417. Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  418. local Stone5 = Instance.new("Part",NeckS)--First Circle
  419. Stone5.Size = Vector3.new(0.2,0.2,0.2)
  420. Stone5.Material = "Neon"
  421. Stone5.BrickColor = BrickColor.new("CGA brown")
  422. Stone5.CanCollide = false
  423. local Stone55 = Instance.new("SpecialMesh",Stone5)
  424. Stone55.MeshType = 3
  425. local Stone555 = Instance.new("Weld",Stone5)
  426. Stone555.Part0 = NeckS
  427. Stone555.Part1 = Stone5
  428. Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  429.  
  430. local Stone6 = Instance.new("Part",NeckS)--First Circle
  431. Stone6.Size = Vector3.new(0.2,0.2,0.2)
  432. Stone6.Material = "Neon"
  433. Stone6.BrickColor = BrickColor.new("Lime green")
  434. Stone6.CanCollide = false
  435. local Stone66 = Instance.new("SpecialMesh",Stone6)
  436. Stone66.MeshType = 3
  437. local Stone666 = Instance.new("Weld",Stone6)
  438. Stone666.Part0 = NeckS
  439. Stone666.Part1 = Stone6
  440. Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  441.  
  442. local Grab = Instance.new("Part",hed)
  443. Grab.Size = Vector3.new(4.9,5,4.9)
  444. Grab.CanCollide = false
  445. Grab.BrickColor = BrickColor.new("Deep orange")
  446. Grab.Transparency = 1
  447. local Grabo = Instance.new("Weld",Grab)
  448. Grabo.Part0 = hed
  449. Grabo.Part1 = Grab
  450. Grabo.C0 = CFrame.new(0,-1.5,0)
  451.  
  452. local AuraB = Instance.new("Part",hed)
  453. AuraB.Size = Vector3.new(2,1,2)
  454. AuraB.CanCollide = false
  455. AuraB.BrickColor = BrickColor.new("Deep orange")
  456. AuraB.Transparency = 1
  457. local AuraBo = Instance.new("Weld",AuraB)
  458. AuraBo.Part0 = hed
  459. AuraBo.Part1 = AuraB
  460. AuraBo.C0 = CFrame.new(0,-3.6,0)
  461.  
  462. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  463. FZcharge3.Texture = "rbxassetid://249481494"
  464. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  465. FZcharge3.EmissionDirection = "Top"
  466. FZcharge3.Speed = NumberRange.new(8)
  467. FZcharge3.Size = NumberSequence.new(8,0)
  468. FZcharge3.Transparency = NumberSequence.new(0,1)
  469. FZcharge3.Drag = 1.2
  470. FZcharge3.LockedToPart = true
  471. FZcharge3.Lifetime = NumberRange.new(1)
  472. FZcharge3.Rate = 195
  473. FZcharge3.LightEmission = 0
  474. FZcharge3.Rotation = NumberRange.new(-360,360)
  475. FZcharge3.VelocitySpread = 100.2
  476. FZcharge3.ZOffset = 2.5
  477. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  478. wait(0.001)
  479. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  480. for i,v in pairs(char:GetChildren()) do
  481. if v ~= root then
  482. if v:IsA("Part") then
  483. v.Transparency = 1
  484. elseif v:IsA("Accoutrement") then
  485. v:FindFirstChildOfClass("Part").Transparency = 1
  486. end
  487. end
  488. end
  489. for i,v in pairs(NeckS:GetChildren()) do
  490. if v ~= root then
  491. if v:IsA("Part") then
  492. v.Transparency = 1
  493. elseif v:IsA("Accoutrement") then
  494. v:FindFirstChildOfClass("Part").Transparency = 1
  495. end
  496. end
  497. end
  498. wait(5)
  499. FZcharge3.Rate = 0
  500. for i,v in pairs(char:GetChildren()) do
  501. if v ~= root then
  502. if v:IsA("Part") then
  503. v.Transparency = 0
  504. elseif v:IsA("Accoutrement") then
  505. v:FindFirstChildOfClass("Part").Transparency = 0
  506. end
  507. end
  508. end
  509. for i,v in pairs(NeckS:GetChildren()) do
  510. if v ~= root then
  511. if v:IsA("Part") then
  512. v.Transparency = 0
  513. elseif v:IsA("Accoutrement") then
  514. v:FindFirstChildOfClass("Part").Transparency = 0
  515. end
  516. end
  517. end
  518. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  519. local SFXZ = Instance.new("Sound",torso)
  520. SFXZ.SoundId = "rbxassetid://915686003"
  521. SFXZ.Volume = 3
  522. SFXZ.Pitch = 1
  523. SFXZ.Looped = false
  524. wait(0.01)
  525. SFXZ:Play()
  526. nooutline = function(part)
  527. part.TopSurface = 10
  528. end
  529. local Mode = false
  530. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  531. local fp = it("Part")
  532. fp.formFactor = formfactor
  533. fp.Parent = parent
  534. fp.Reflectance = reflectance
  535. fp.Transparency = transparency
  536. fp.CanCollide = false
  537. fp.Locked = true
  538. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  539. fp.Name = name
  540. fp.Size = size
  541. fp.Position = char.Torso.Position
  542. nooutline(fp)
  543. fp.Material = material
  544. fp:BreakJoints()
  545. return fp
  546. end
  547.  
  548. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  549. local mesh = it(Mesh)
  550. mesh.Parent = part
  551. if Mesh == "SpecialMesh" then
  552. mesh.MeshType = meshtype
  553. mesh.MeshId = meshid
  554. end
  555. mesh.Offset = offset
  556. mesh.Scale = scale
  557. return mesh
  558. end
  559.  
  560. weld = function(parent, part0, part1, c0, c1)
  561. local weld = it("Weld")
  562. weld.Parent = parent
  563. weld.Part0 = part0
  564. weld.Part1 = part1
  565. weld.C0 = c0
  566. weld.C1 = c1
  567. return weld
  568. end
  569. local Create = LoadLibrary("RbxUtility").Create
  570. ArtificialHB = Create("BindableEvent", script){
  571. Parent = script,
  572. Name = "Heartbeat",
  573. }
  574.  
  575. function RemoveOutlines(part)
  576. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  577. end
  578. CFuncs = {
  579. Part = {
  580. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  581. local Part = Create("Part"){
  582. Parent = Parent,
  583. Reflectance = Reflectance,
  584. Transparency = Transparency,
  585. CanCollide = false,
  586. Locked = true,
  587. BrickColor = BrickColor.new(tostring(BColor)),
  588. Name = Name,
  589. Size = Size,
  590. Material = Material,
  591. }
  592. RemoveOutlines(Part)
  593. return Part
  594. end;
  595. };
  596.  
  597. Mesh = {
  598. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  599. local Msh = Create(Mesh){
  600. Parent = Part,
  601. Offset = OffSet,
  602. Scale = Scale,
  603. }
  604. if Mesh == "SpecialMesh" then
  605. Msh.MeshType = MeshType
  606. Msh.MeshId = MeshId
  607. end
  608. return Msh
  609. end;
  610. };
  611.  
  612. Weld = {
  613. Create = function(Parent, Part0, Part1, C0, C1)
  614. local Weld = Create("Weld"){
  615. Parent = Parent,
  616. Part0 = Part0,
  617. Part1 = Part1,
  618. C0 = C0,
  619. C1 = C1,
  620. }
  621. return Weld
  622. end;
  623. };
  624.  
  625. Sound = {
  626. Create = function(id, par, vol, pit)
  627. local Sound = Create("Sound"){
  628. Volume = vol,
  629. Pitch = pit or 1,
  630. SoundId = "rbxassetid://" .. id,
  631. Parent = par or workspace,
  632. }
  633. Sound:play()
  634. return Sound
  635. end;
  636. };
  637.  
  638. Decal = {
  639. Create = function(Color, Texture, Transparency, Name, Parent)
  640. local Decal = Create("Decal"){
  641. Color3 = Color,
  642. Texture = "rbxassetid://" .. Texture,
  643. Transparency = Transparency,
  644. Name = Name,
  645. Parent = Parent,
  646. }
  647. return Decal
  648. end;
  649. };
  650.  
  651. BillboardGui = {
  652. Create = function(Parent, Image, Position, Size)
  653. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  654. BillPar.CFrame = CFrame.new(Position)
  655. local Bill = Create("BillboardGui"){
  656. Parent = BillPar,
  657. Adornee = BillPar,
  658. Size = UDim2.new(1, 0, 1, 0),
  659. SizeOffset = Vector2.new(Size, Size),
  660. }
  661. local d = Create("ImageLabel", Bill){
  662. Parent = Bill,
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Image = "rbxassetid://" .. Image,
  666. }
  667. return BillPar
  668. end
  669. };
  670.  
  671. ParticleEmitter = {
  672. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  673. local Particle = Create("ParticleEmitter"){
  674. Parent = Parent,
  675. Color = ColorSequence.new(Color1, Color2),
  676. LightEmission = LightEmission,
  677. Size = Size,
  678. Texture = Texture,
  679. Transparency = Transparency,
  680. ZOffset = ZOffset,
  681. Acceleration = Accel,
  682. Drag = Drag,
  683. LockedToPart = LockedToPart,
  684. VelocityInheritance = VelocityInheritance,
  685. EmissionDirection = EmissionDirection,
  686. Enabled = Enabled,
  687. Lifetime = LifeTime,
  688. Rate = Rate,
  689. Rotation = Rotation,
  690. RotSpeed = RotSpeed,
  691. Speed = Speed,
  692. VelocitySpread = VelocitySpread,
  693. }
  694. return Particle
  695. end;
  696. };
  697.  
  698. CreateTemplate = {
  699.  
  700. };
  701. }
  702. NewInstance = function(instance,parent,properties)
  703. local inst = Instance.new(instance)
  704. inst.Parent = parent
  705. if(properties)then
  706. for i,v in next, properties do
  707. pcall(function() inst[i] = v end)
  708. end
  709. end
  710. return inst;
  711. end
  712.  
  713. function rayCast(Position, Direction, Range, Ignore)
  714. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  715. end
  716. local m = Create("Model"){
  717. Parent = char,
  718. Name = "WeaponModel",
  719. }
  720. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977))
  721. HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  722. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109))
  723. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  724. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  725. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  726. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  728. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  729. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  730. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0))
  731. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  732. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  733. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  734. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  735. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  736. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  737. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  738. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  739. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  740. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  741. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  742. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  743. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  744. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  745. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  746. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  747. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  748. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  749. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  750. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  751. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  752. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  753. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  754. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  755. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  756. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  757. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  758. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  759. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  760. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  761. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  762. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  764. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  765. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  766. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  767. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  768. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  769. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  770. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  771. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  772. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  773. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  774. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  775. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  776. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  777. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  778. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  779. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  780. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  781. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  782. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  783. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  784. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  785. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  786. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  787. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  788. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  789. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  790. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  791. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  792. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  793. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  794. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  795. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  796. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  797. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  798. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  799. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  800. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  801. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  802. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  803. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  804. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  805. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  806. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  807. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  808. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  809. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  810. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  811. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  812. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  813. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  814. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  815. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  816. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  817. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  818. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  819. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  820. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  821. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  822. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  823. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  824. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  825. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  826. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  827. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  828. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  829. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  830. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  831. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  832. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  833. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  834. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  835. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  836. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  837. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  838. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  839. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  840. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  841. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  842. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  843. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  844. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  845. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  846. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  847. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  848. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  849. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  850. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  851. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  852. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  853. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  854. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  855. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  856. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  857. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  858. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  859. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  860. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  861. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  862. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  863. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  864. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  865. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  866. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  867. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  868. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  869. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  870. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  871. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  872. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  873. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  874. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  875. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  876. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  877. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  878. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  879. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  880. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  881. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  882. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  883. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  884. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  885. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  886. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  887. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  888. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  889. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  890. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  891. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  892. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  893. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  894. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  895. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  896. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  897. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  898. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  899. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  900. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  901. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  902. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  903. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  904. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  905. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  906. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  907. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  908. sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  909. sref.Anchored = true
  910.  
  911. ACOS = math.acos
  912. ang = CFrame.Angles
  913. SIN = math.sin
  914. cf = CFrame.new
  915. COS = math.cos
  916. rd = math.rad
  917. rd2 = math.random
  918. Heartbeat = Instance.new("BindableEvent")
  919. Heartbeat.Name = "Heartbeat"
  920. Heartbeat.Parent = script
  921. local LeftShoulder = torso["Left Shoulder"]
  922. local Left_Hip = torso["Left Hip"]
  923. local RightShoulder = torso["Right Shoulder"]
  924. local Right_Hip = torso["Right Hip"]
  925.  
  926. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  927. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  928. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  929. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  930. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  931. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  932. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  933. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  934. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  935. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  936. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  937. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  938. RS = torso:FindFirstChild("Right Shoulder")
  939. LS = torso:FindFirstChild("Left Shoulder")
  940. RH = torso:FindFirstChild("Right Hip")
  941. LH = torso:FindFirstChild("Left Hip")
  942. RJ = root:FindFirstChild("RootJoint")
  943. N = torso:FindFirstChild("Neck")
  944.  
  945.  
  946. local UltimateBattle = Instance.new("Sound",hed)
  947. UltimateBattle.SoundId = "rbxassetid://1333021608"
  948. UltimateBattle.Pitch = 1
  949. UltimateBattle.Looped = true
  950. UltimateBattle.Volume = 5
  951. UltimateBattle:Play()
  952.  
  953.  
  954.  
  955.  
  956.  
  957.  
  958. function QuaternionFromCFrame(cf)
  959. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  960. local trace = m00 + m11 + m22
  961. if trace > 0 then
  962. local s = math.sqrt(1 + trace)
  963. local recip = 0.5 / s
  964. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  965. else
  966. local i = 0
  967. if m11 > m00 then
  968. i = 1
  969. end
  970. if m22 > (i == 0 and m00 or m11) then
  971. i = 2
  972. end
  973. if i == 0 then
  974. local s = math.sqrt(m00 - m11 - m22 + 1)
  975. local recip = 0.5 / s
  976. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  977. elseif i == 1 then
  978. local s = math.sqrt(m11 - m22 - m00 + 1)
  979. local recip = 0.5 / s
  980. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  981. elseif i == 2 then
  982. local s = math.sqrt(m22 - m00 - m11 + 1)
  983. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  984. end
  985. end
  986. end
  987.  
  988. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  989. local xs, ys, zs = x + x, y + y, z + z
  990. local wx, wy, wz = w * xs, w * ys, w * zs
  991. local xx = x * xs
  992. local xy = x * ys
  993. local xz = x * zs
  994. local yy = y * ys
  995. local yz = y * zs
  996. local zz = z * zs
  997. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  998. end
  999.  
  1000. function QuaternionSlerp(a, b, t)
  1001. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1002. local startInterp, finishInterp;
  1003. if cosTheta >= 0.0001 then
  1004. if (1 - cosTheta) > 0.0001 then
  1005. local theta = ACOS(cosTheta)
  1006. local invSinTheta = 1 / SIN(theta)
  1007. startInterp = SIN((1 - t) * theta) * invSinTheta
  1008. finishInterp = SIN(t * theta) * invSinTheta
  1009. else
  1010. startInterp = 1 - t
  1011. finishInterp = t
  1012. end
  1013. else
  1014. if (1 + cosTheta) > 0.0001 then
  1015. local theta = ACOS(-cosTheta)
  1016. local invSinTheta = 1 / SIN(theta)
  1017. startInterp = SIN((t - 1) * theta) * invSinTheta
  1018. finishInterp = SIN(t * theta) * invSinTheta
  1019. else
  1020. startInterp = t - 1
  1021. finishInterp = t
  1022. end
  1023. end
  1024. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1025. end
  1026.  
  1027. function Clerp(a, b, t)
  1028. local qa = {QuaternionFromCFrame(a)}
  1029. local qb = {QuaternionFromCFrame(b)}
  1030. local ax, ay, az = a.x, a.y, a.z
  1031. local bx, by, bz = b.x, b.y, b.z
  1032. local _t = 1 - t
  1033. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1034. end
  1035.  
  1036. main = {r = 0;g = 100;b = 255;v = 1}
  1037. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  1038. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  1039. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  1040. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  1041. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  1042. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  1043. pr = p:FindFirstChild("rcolor")
  1044. pg = p:FindFirstChild("gcolor")
  1045. pb = p:FindFirstChild("bcolor")
  1046. pv = p:FindFirstChild("vcolor")
  1047. idth = p:FindFirstChild("idtheme")
  1048. pith = p:FindFirstChild("pitchtheme")
  1049. main_color = Color3.fromRGB(main.r,main.g,main.b)
  1050. explosionid = {144699494,144699494}
  1051. punch = {545219984}
  1052. --919941001
  1053. Prefix = "/"
  1054. p.Chatted:connect(function(msg)
  1055.  
  1056. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  1057. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  1058. main.r = v
  1059. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  1060. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  1061. main.g = v
  1062. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  1063. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  1064. main.b = v
  1065. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  1066. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  1067. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  1068.  
  1069. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  1070. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  1071. themeid = v
  1072. music(themeid,themepitch)
  1073.  
  1074. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  1075. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  1076. themepitch = v
  1077. music(themeid,themepitch)
  1078.  
  1079. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  1080. local v = msg:sub(#Prefix+#'prefix '+1)
  1081. Prefix = v
  1082.  
  1083. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  1084. main.r = 0
  1085. main.g = 100
  1086. main.b = 255
  1087. main.v = 1
  1088. themeid = 556122490
  1089. themepitch = 1
  1090. music(themeid,themepitch)
  1091.  
  1092. end
  1093.  
  1094. end)
  1095. ----------------------------------------------------------------------------
  1096. no_anim = false
  1097. attack = false
  1098. attacking = false
  1099. canjump = true
  1100. aiming_anim = false
  1101. animid = math.random(0,1)
  1102. timer = 0
  1103. bg = Instance.new("BodyGyro",root)
  1104. bg.P = 100000
  1105. bg.D = 100
  1106. ----------------------------------------------------------------------------
  1107.  
  1108. ----
  1109. function rswait(value)
  1110. if value ~= nil and value ~= 0 then
  1111. for i=1,value do
  1112. rs:wait()
  1113. end
  1114. else
  1115. rs:wait()
  1116. end
  1117. end
  1118.  
  1119. ----
  1120. local maincolor = BrickColor.new("Really red")
  1121. function Eviscerate(dude)
  1122. if dude.Name ~= char then
  1123.  
  1124. local val = Instance.new("BoolValue", dude)
  1125. val.Name = "IsHit"
  1126. local ds = coroutine.wrap(function()
  1127. dude:BreakJoints()
  1128. wait(0)
  1129. local Vanish = Instance.new("Sound",dude)
  1130. Vanish.SoundId = "rbxassetid://427025525"
  1131. Vanish.Volume = 0.5
  1132. Vanish.Pitch = 0.6
  1133. Vanish.Looped = false
  1134. wait(0.01)
  1135. Vanish:Play()
  1136. coroutine.resume(coroutine.create(function()
  1137. for i, v in pairs(dude:GetChildren()) do
  1138. if v:IsA("Accessory") then
  1139. v:Destroy()
  1140. end
  1141.  
  1142. if v:IsA("CharacterMesh") then
  1143. v:Destroy()
  1144. end
  1145. if v:IsA("Model") then
  1146. v:Destroy()
  1147. end
  1148. if v:IsA("Part") or v:IsA("MeshPart") then
  1149. for x, o in pairs(v:GetChildren()) do
  1150. if o:IsA("Decal") then
  1151. o:Destroy()
  1152. end
  1153. end
  1154. coroutine.resume(coroutine.create(function()
  1155. v.Material = "Grass"
  1156. v.CanCollide = false
  1157.  
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 1,45 do
  1160. v.Transparency = v.Transparency + 0.04
  1161. wait(0.00000000001)
  1162. end
  1163.  
  1164.  
  1165. end))
  1166.  
  1167. local Aura = Instance.new("ParticleEmitter",v)
  1168. Aura.Texture = "rbxassetid://1084976679"
  1169. Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color)
  1170. Aura.EmissionDirection = "Top"
  1171. Aura.Speed = NumberRange.new(0)
  1172. Aura.Size = NumberSequence.new(2.5)
  1173. Aura.Transparency = NumberSequence.new(0,1)
  1174. Aura.Drag = 0.4
  1175. Aura.LightInfluence = 0
  1176. Aura.LockedToPart = true
  1177. Aura.Lifetime = NumberRange.new(0.9)
  1178. Aura.Rate = 260
  1179. Aura.LightEmission = 1
  1180. Aura.Rotation = NumberRange.new(-360,360)
  1181. Aura.VelocitySpread = 0
  1182. Aura.Acceleration = Vector3.new(0,10,0)
  1183. Aura.ZOffset = 0.2
  1184. local BodPoss = Instance.new("BodyPosition", v)
  1185. BodPoss.P = 3000
  1186. BodPoss.D = 1000
  1187. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1188. BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0))
  1189. v.BrickColor = BrickColor.new("Dirt brown")
  1190.  
  1191. wait(1.3)
  1192. Aura.Enabled = false
  1193. wait(1.5)
  1194. v:Destroy()
  1195.  
  1196. dude:Destroy()
  1197. end))
  1198. end
  1199.  
  1200. end
  1201. end))
  1202. end)
  1203. ds()
  1204. end
  1205. end
  1206. function Snap(dude)
  1207. if dude.Name ~= char then
  1208. local bgf = Instance.new("BodyGyro", dude.Head)
  1209. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0)
  1210. local val = Instance.new("BoolValue", dude)
  1211. val.Name = "IsHit"
  1212. local ds = coroutine.wrap(function()
  1213. dude:BreakJoints()
  1214. wait(0)
  1215.  
  1216. coroutine.resume(coroutine.create(function()
  1217. for i, v in pairs(dude:GetChildren()) do
  1218. if v:IsA("Accessory") then
  1219. v:Destroy()
  1220. end
  1221.  
  1222. if v:IsA("CharacterMesh") then
  1223. v:Destroy()
  1224. end
  1225. if v:IsA("Model") then
  1226. v:Destroy()
  1227. end
  1228. if v:IsA("Part") or v:IsA("MeshPart") then
  1229. for x, o in pairs(v:GetChildren()) do
  1230. if o:IsA("Decal") then
  1231. o:Destroy()
  1232. end
  1233. end
  1234. coroutine.resume(coroutine.create(function()
  1235.  
  1236. v.Material = "Neon"
  1237. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  1238. PartEmmit1.LightEmission = 1
  1239. PartEmmit1.Texture = "rbxassetid://520049620"
  1240. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1241. PartEmmit1.Rate = 150
  1242. PartEmmit1.Lifetime = NumberRange.new(1)
  1243. PartEmmit1.Size = NumberSequence.new({
  1244. NumberSequenceKeypoint.new(0, 0.75, 0),
  1245. NumberSequenceKeypoint.new(1, 0, 0)
  1246. })
  1247. PartEmmit1.Transparency = NumberSequence.new({
  1248. NumberSequenceKeypoint.new(0, 0, 0),
  1249. NumberSequenceKeypoint.new(1, 1, 0)
  1250. })
  1251. PartEmmit1.Speed = NumberRange.new(0, 0)
  1252. PartEmmit1.VelocitySpread = 30000
  1253. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1254. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1255. local BodPoss = Instance.new("BodyPosition", v)
  1256. BodPoss.P = 3000
  1257. BodPoss.D = 1000
  1258. BodPoss.maxForce = Vector3.new(200000, 200000, 200000)
  1259. BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1))
  1260. v.BrickColor = BrickColor.new("Really red")
  1261. coroutine.resume(coroutine.create(function()
  1262. for i = 0, 49 do
  1263. swait(1)
  1264.  
  1265. end
  1266. wait(0.5)
  1267. PartEmmit1.Enabled = false
  1268. wait(3)
  1269. v:Destroy()
  1270. dude:Destroy()
  1271. end))
  1272. end))
  1273. end
  1274. end
  1275. end))
  1276. end)
  1277. ds()
  1278. end
  1279. end
  1280. function Rock(stone)
  1281. if stone.Name ~= char then
  1282.  
  1283. local val = Instance.new("BoolValue", stone)
  1284. val.Name = "IsHit"
  1285. local ds = coroutine.wrap(function()
  1286. stone:BreakJoints()
  1287. wait(0)
  1288.  
  1289. coroutine.resume(coroutine.create(function()
  1290. for i, v in pairs(stone:GetChildren()) do
  1291. if v:IsA("Accessory") then
  1292. v:Destroy()
  1293. end
  1294.  
  1295. if v:IsA("CharacterMesh") then
  1296. v:Destroy()
  1297. end
  1298. if v:IsA("Model") then
  1299. v:Destroy()
  1300. end
  1301. if v:IsA("Part") or v:IsA("MeshPart") then
  1302. for x, o in pairs(v:GetChildren()) do
  1303. if o:IsA("Decal") then
  1304. o:Destroy()
  1305. end
  1306. end
  1307. coroutine.resume(coroutine.create(function()
  1308.  
  1309. v.Material = "Slate"
  1310. v.CanCollide = true
  1311. local BodPoss = Instance.new("BodyPosition", v)
  1312. BodPoss.P = 3000
  1313. BodPoss.D = 1000
  1314. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1315. BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0))
  1316.  
  1317. v.BrickColor = BrickColor.new("Dark stone grey")
  1318. wait(0.1)
  1319. BodPoss:Destroy()
  1320. coroutine.resume(coroutine.create(function()
  1321. for i = 0, 49 do
  1322. swait(1)
  1323.  
  1324. end
  1325. wait(0.5)
  1326.  
  1327. wait(3)
  1328.  
  1329. end))
  1330. end))
  1331. end
  1332. end
  1333. end))
  1334. end)
  1335. ds()
  1336. end
  1337. end
  1338. ----------------------------------------------------------------------------
  1339. local instinct = true
  1340.  
  1341.  
  1342. ---
  1343. Instance.new("ForceField",char).Visible = false
  1344. hum:SetStateEnabled("Dead",false)
  1345. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1346. ---
  1347.  
  1348. ---
  1349.  
  1350. local MUI = false
  1351.  
  1352.  
  1353. max = 0
  1354. function music(id,pitch)
  1355. max = 0
  1356. if id == "Stop" then
  1357. if not torso:FindFirstChild("MusicRuin") then
  1358. soundz = Instance.new("Sound",torso)
  1359. end
  1360. soundz:Stop()
  1361. else
  1362. if not torso:FindFirstChild("MusicRuin") then
  1363. soundz = Instance.new("Sound",torso)
  1364. end
  1365. soundz.MaxDistance = 150*5
  1366. soundz.EmitterSize = 150/5
  1367. soundz.Volume = 10
  1368. soundz.Name = "MusicRuin"
  1369. soundz.Looped = true
  1370. soundz.PlaybackSpeed = pitch
  1371. soundz.SoundId = "rbxassetid://"..id
  1372. soundz:Stop()
  1373. soundz:Play()
  1374. end
  1375. end
  1376.  
  1377. ----------------------------------------------------------------------------
  1378.  
  1379. function lerp(a, b, t)
  1380. return a + (b - a)*t
  1381. end
  1382.  
  1383. ----------------------------------------------------------------------------
  1384.  
  1385. function Lerp(c1,c2,al)
  1386. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1387. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1388. for i,v in pairs(com1) do
  1389. com1[i] = v+(com2[i]-v)*al
  1390. end
  1391. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1392. end
  1393.  
  1394. ----------------------------------------------------------------------------
  1395.  
  1396. function slerp(a, b, t)
  1397. dot = a:Dot(b)
  1398. if dot > 0.99999 or dot < -0.99999 then
  1399. return t <= 0.5 and a or b
  1400. else
  1401. r = math.acos(dot)
  1402. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1403. end
  1404. end
  1405.  
  1406. ----------------------------------------------------------------------------
  1407.  
  1408. function clerp(c1,c2,al)
  1409.  
  1410. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1411.  
  1412. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1413.  
  1414. for i,v in pairs(com1) do
  1415.  
  1416. com1[i] = lerp(v,com2[i],al)
  1417.  
  1418. end
  1419.  
  1420. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1421.  
  1422. end
  1423.  
  1424. ----------------------------------------------------------------------------
  1425.  
  1426.  
  1427.  
  1428. -------------------
  1429. function findAllNearestTorso(pos,dist)
  1430. local list = game.Workspace:children()
  1431. local torso = {}
  1432. local temp = nil
  1433. local human = nil
  1434. local temp2 = nil
  1435. for x = 1, #list do
  1436. temp2 = list[x]
  1437. if (temp2.className == "Model") and (temp2 ~= char) then
  1438. local nayem = "Torso"
  1439. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  1440. temp = temp2:findFirstChild(nayem)
  1441. human = temp2:findFirstChildOfClass("Humanoid")
  1442. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1443. if (temp.Position - pos).magnitude < dist then
  1444. table.insert(torso,temp)
  1445. dist = (temp.Position - pos).magnitude
  1446. end
  1447. end
  1448. end
  1449. end
  1450. return torso
  1451. end
  1452.  
  1453. ----------------------------------------------------------------------------
  1454.  
  1455. local isAPlayer
  1456. function checkIfNotPlayer(model)
  1457. coroutine.resume(coroutine.create(function()
  1458. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  1459. isAPlayer = true
  1460. else
  1461. isAPlayer = false
  1462. end
  1463. end))
  1464. return isAPlayer
  1465. end
  1466.  
  1467. ----------------------------------------------------------------------------
  1468.  
  1469. function computeDirection(vec)
  1470. local lenSquared = vec.magnitude * vec.magnitude
  1471. local invSqrt = 1 / math.sqrt(lenSquared)
  1472. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1473. end
  1474.  
  1475. ----------------------------------------------------------------------------
  1476.  
  1477. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1478.  
  1479. local wld = Instance.new("Weld", wp1)
  1480.  
  1481. wld.Part0 = wp0
  1482.  
  1483. wld.Part1 = wp1
  1484.  
  1485. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1486.  
  1487. return wld
  1488.  
  1489. end
  1490.  
  1491. ----------------------------------------------------------------------------
  1492.  
  1493. function weld(model)
  1494. local parts,last = {}
  1495. local function scan(parent)
  1496. for _,v in pairs(parent:GetChildren()) do
  1497. if (v:IsA("BasePart")) then
  1498. if (last) then
  1499. local w = Instance.new("Weld")
  1500. w.Name = ("%s_Weld"):format(v.Name)
  1501. w.Part0,w.Part1 = last,v
  1502. w.C0 = last.CFrame:inverse()
  1503. w.C1 = v.CFrame:inverse()
  1504. w.Parent = last
  1505. end
  1506. last = v
  1507. table.insert(parts,v)
  1508. end
  1509. scan(v)
  1510. end
  1511. end
  1512. scan(model)
  1513. for _,v in pairs(parts) do
  1514. v.Anchored = false
  1515. v.Locked = true
  1516. end
  1517. end
  1518.  
  1519. ----------------------------------------------------------------------------
  1520.  
  1521. function sound(id,position,vol,pitch,dist,start,finish)
  1522. coroutine.resume(coroutine.create(function()
  1523.  
  1524. local part = Instance.new("Part",DebrisModel)
  1525. part.Anchored = true
  1526. part.Position = position
  1527. part.Size = Vector3.new(0,0,0)
  1528. part.CanCollide = false
  1529. part.Transparency = 1
  1530.  
  1531. soundasd = Instance.new("Sound",part)
  1532.  
  1533. soundasd.SoundId = "rbxassetid://"..id
  1534.  
  1535. if vol ~= nil then
  1536. soundasd.Volume = vol
  1537. end
  1538.  
  1539. if pitch ~= nil then
  1540. soundasd.PlaybackSpeed = pitch
  1541. end
  1542.  
  1543. if dist ~= nil then
  1544. soundasd.MaxDistance = dist*5
  1545. soundasd.EmitterSize = dist/5
  1546. end
  1547.  
  1548. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  1549.  
  1550. soundasd:Play()
  1551.  
  1552. end))
  1553. return soundasd
  1554. end
  1555.  
  1556. function createsound(id,parent)
  1557.  
  1558. local soundz = Instance.new("Sound",parent)
  1559.  
  1560. soundz.SoundId = "rbxassetid://"..id
  1561.  
  1562. return soundz
  1563.  
  1564. end
  1565.  
  1566. function playsound(sond,vol,pitch,start)
  1567.  
  1568. if vol ~= nil then
  1569. sond.Volume = vol
  1570. end
  1571.  
  1572. if pitch ~= nil then
  1573. sond.PlaybackSpeed = pitch
  1574. end
  1575.  
  1576. if start ~= nil then
  1577. sond.TimePosition = start
  1578. end
  1579.  
  1580. sond:Play()
  1581.  
  1582. end
  1583.  
  1584. ----------------------------------------------------------------------------
  1585. eColors={"Really red","Really black"}
  1586. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1587. local magz = (Part0 - Part1).magnitude
  1588. local curpos = Part0
  1589. local trz = {-Offset,Offset}
  1590. for i=1,Times do
  1591. local li = Instance.new("Part", DebrisModel)
  1592. li.TopSurface =0
  1593. li.Material = Enum.Material.Neon
  1594. li.BottomSurface = 0
  1595. li.Anchored = true
  1596. li.Locked = true
  1597. li.Transparency = Trans or 0.4
  1598. li.BrickColor = BrickColor.new(Color)
  1599. li.formFactor = "Custom"
  1600. li.CanCollide = false
  1601. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1602. local lim = Instance.new("BlockMesh",li)
  1603. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1604. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1605. if Times == i then
  1606. local magz2 = (curpos - Part1).magnitude
  1607. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1608. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1609. else
  1610. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1611. end
  1612. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1613. li.Name = "LIGHTNING"
  1614. end
  1615. end
  1616.  
  1617. ----------------------------------------------------------------------------
  1618.  
  1619.  
  1620. local HBill = Instance.new("BillboardGui",hed)
  1621. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1622. local HName = Instance.new("TextLabel")
  1623. HBill.Size = UDim2.new(15,0,2.2,0)
  1624. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  1625. HBill.AlwaysOnTop = true
  1626. HBill.Enabled = true
  1627. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1628. HMain.BackgroundTransparency = 1
  1629. HMain.Size = UDim2.new(.5,0,.2,0)
  1630. HName.Parent = HMain
  1631. HName.BackgroundTransparency = 1
  1632. HName.BackgroundColor3 = Color3.new(255,255,255)
  1633. HName.BorderColor3 = Color3.new(0,0,0)
  1634. HName.BorderSizePixel = 2
  1635. HName.TextTransparency = 1
  1636. HName.Size = UDim2.new(1,0,.75,0)
  1637. HName.Font = "Code"
  1638. HName.Text = [[ok]]
  1639. HName.TextScaled = true
  1640. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  1641. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  1642. HName.TextStrokeTransparency = 1
  1643. HName.TextYAlignment = "Bottom"
  1644.  
  1645. local HBill = Instance.new("BillboardGui",hed)
  1646. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1647. local HName = Instance.new("TextLabel")
  1648. HBill.Size = UDim2.new(15,0,2.2,0)
  1649. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1650. HBill.AlwaysOnTop = true
  1651. HBill.Enabled = true
  1652. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1653. HMain.BackgroundTransparency = 1
  1654. HMain.Size = UDim2.new(.5,0,.5,0)
  1655. HName.Parent = HMain
  1656. HName.BackgroundTransparency = 1
  1657. HName.BackgroundColor3 = Color3.new(255,255,255)
  1658. HName.BorderColor3 = Color3.new(0,0,0)
  1659. HName.BorderSizePixel = 2
  1660. HName.Size = UDim2.new(1,0,.75,0)
  1661. HName.Font = "Code"
  1662. HName.TextTransparency = 1
  1663. HName.Text = [[hi]]
  1664. HName.TextScaled = true
  1665. HName.TextColor3 = Color3.new(0,0,0)
  1666. HName.TextStrokeColor3 = Color3.new(255,255,255)
  1667. HName.TextStrokeTransparency = 1
  1668. HName.TextYAlignment = "Bottom"
  1669.  
  1670. function bigboomrektxd()
  1671. coroutine.resume(coroutine.create(function()
  1672. local magnitude = nil
  1673. local Position = nil
  1674. if animid == 0 then
  1675. Position = larm.Position
  1676. else
  1677. Position = rarm.Position
  1678. end
  1679. --sound(743499393,Position,10,math.random(6,8)/10)
  1680. sound(1050751126,Position,10,math.random(10,12)/10,50)
  1681.  
  1682. local Part1 = Instance.new("Part")
  1683. local mesh2 = Instance.new("SpecialMesh",Part1)
  1684. mesh2.MeshId = "rbxassetid://559831844"
  1685. mesh2.Scale = Vector3.new(0,0,0.4)
  1686. Part1.Material = Enum.Material.Neon
  1687. Part1.CanCollide = false
  1688. Part1.BrickColor = BrickColor.new("White")
  1689. Part1.Parent = DebrisModel
  1690. Part1.Size = Vector3.new(0,0,0)
  1691. Part1.Anchored = true
  1692. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1693. Part1.Name = "EXPLOSION2"
  1694.  
  1695. local Part0 = Instance.new("Part",DebrisModel)
  1696. local PointLight2 = Instance.new("PointLight")
  1697. Part0.Name = "Bullet"
  1698. Part0.Material = Enum.Material.Neon
  1699. Part0.BrickColor = BrickColor.new("New Yeller")
  1700. Part0.Anchored = false
  1701. Part0.Size = Vector3.new(5, 5, 5)
  1702. local mesh = Instance.new("SpecialMesh",Part0)
  1703. mesh.MeshType = Enum.MeshType.Sphere
  1704. local bforce = Instance.new("BodyForce",Part0)
  1705. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1706. Part0.CanCollide = false
  1707. PointLight2.Parent = Part0
  1708. PointLight2.Color = Part0.Color
  1709. local Target = mouse.Hit.p
  1710. local direction = Target - Position
  1711. local direction = computeDirection(direction)
  1712. local pos = Position + (direction * 2)
  1713. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1714. Part0.Velocity = direction * 60
  1715. local asd = nil
  1716. local loop = nil
  1717. delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1718. loop = rs:connect(function()
  1719. local asdf = math.random(500,1000)/1000
  1720. local Part1 = Instance.new("Part")
  1721. local mesh2 = Instance.new("SpecialMesh",Part1)
  1722. mesh2.MeshType = Enum.MeshType.Sphere
  1723. Part1.Material = Enum.Material.Neon
  1724. Part1.CanCollide = false
  1725. Part1.BrickColor = BrickColor.new("Gold")
  1726. Part1.Parent = DebrisModel
  1727. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  1728. Part1.Anchored = true
  1729. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  1730. Part1.Name = "SMOKE"
  1731. end)
  1732. asd = Part0.Touched:connect(function(ht)
  1733. local hit=ht.Parent
  1734. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1735. asd:disconnect()
  1736. loop:disconnect()
  1737. Part0:Destroy()
  1738.  
  1739. sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
  1740. for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
  1741. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1742. v:Destroy()
  1743. else
  1744. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  1745. end
  1746. local Position = Part0.Position
  1747. local Target = v.Position
  1748. local direction = Target - Position
  1749. local direction = computeDirection(direction)
  1750. local bv = Instance.new("BodyVelocity",v)
  1751. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1752. debris:AddItem(bv,1)
  1753. end
  1754. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  1755. for z=1,math.random(2,3) do
  1756. local asdf = math.random(-5,5)*10-(i/20)*8
  1757. local Part1 = Instance.new("Part")
  1758. local mesh2 = Instance.new("SpecialMesh",Part1)
  1759. mesh2.MeshType = Enum.MeshType.Sphere
  1760. mesh2.Scale = Vector3.new(0,0,0)
  1761. Part1.Material = Enum.Material.Neon
  1762. Part1.CanCollide = false
  1763. Part1.BrickColor = BrickColor.new("Gold")
  1764. Part1.Parent = DebrisModel
  1765. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1766. Part1.Anchored = true
  1767. local a = i*0.5
  1768. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  1769. Part1.Name = "EXPLOSION"
  1770. end
  1771. end
  1772.  
  1773. end
  1774. end)
  1775. end))
  1776. end
  1777.  
  1778.  
  1779. function WhiteBall()
  1780. coroutine.resume(coroutine.create(function()
  1781. local magnitude = nil
  1782. local Position = nil
  1783. if animid == 0 then
  1784. Position = larm.Position
  1785. else
  1786. Position = rarm.Position
  1787. end
  1788. --sound(743499393,Position,10,math.random(6,8)/10)
  1789. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1790.  
  1791. local Part1 = Instance.new("Part")
  1792. local mesh2 = Instance.new("SpecialMesh",Part1)
  1793. mesh2.MeshId = "rbxassetid://559831844"
  1794. mesh2.Scale = Vector3.new(0,0,0.4)
  1795. Part1.Material = Enum.Material.Neon
  1796. Part1.CanCollide = false
  1797. Part1.BrickColor = BrickColor.new("White")
  1798. Part1.Parent = DebrisModel
  1799. Part1.Size = Vector3.new(0,0,0)
  1800. Part1.Anchored = true
  1801. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1802. Part1.Name = "EXPLOSION3"
  1803.  
  1804. local Part0 = Instance.new("Part",DebrisModel)
  1805. local PointLight2 = Instance.new("PointLight")
  1806. Part0.Name = "Bullet"
  1807. Part0.Material = Enum.Material.Neon
  1808. Part0.BrickColor = BrickColor.new("White")
  1809. Part0.Anchored = false
  1810. Part0.Size = Vector3.new(5, 5, 5)
  1811. local mesh = Instance.new("SpecialMesh",Part0)
  1812. mesh.MeshType = Enum.MeshType.Sphere
  1813. mesh.Scale = Vector3.new(3,3,3)
  1814. local bforce = Instance.new("BodyForce",Part0)
  1815. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1816. Part0.CanCollide = false
  1817. PointLight2.Parent = Part0
  1818. PointLight2.Color = Part0.Color
  1819. local Target = mouse.Hit.p
  1820. local direction = Target - Position
  1821. local direction = computeDirection(direction)
  1822. local pos = Position + (direction * 2)
  1823. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1824. Part0.Velocity = direction * 150
  1825. local asd = nil
  1826. local loop = nil
  1827. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1828. loop = rs:connect(function()
  1829. local asdf = math.random(500,1000)/1000
  1830. local Part1 = Instance.new("Part")
  1831. local mesh2 = Instance.new("SpecialMesh",Part1)
  1832. mesh2.MeshType = Enum.MeshType.Sphere
  1833. Part1.Material = Enum.Material.Neon
  1834. Part1.CanCollide = false
  1835. Part1.BrickColor = BrickColor.new("White")
  1836. Part1.Parent = DebrisModel
  1837. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1838. Part1.Anchored = true
  1839. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1840. Part1.Name = "SMOKE"
  1841. end)
  1842. asd = Part0.Touched:connect(function(ht)
  1843. local hit=ht.Parent
  1844. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1845. asd:disconnect()
  1846. loop:disconnect()
  1847. Part0:Destroy()
  1848.  
  1849. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1850. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  1851. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1852. v:Destroy()
  1853. else
  1854. v.Parent:BreakJoints()
  1855. end
  1856. local Position = Part0.Position
  1857. local Target = v.Position
  1858. local direction = Target - Position
  1859. local direction = computeDirection(direction)
  1860. local bv = Instance.new("BodyVelocity",v)
  1861. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  1862. debris:AddItem(bv,1)
  1863. end
  1864. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1865. for z=1,math.random(2,3) do
  1866. local asdf = math.random(-5,5)*10-(i/20)*12
  1867. local Part1 = Instance.new("Part")
  1868. local mesh2 = Instance.new("SpecialMesh",Part1)
  1869. mesh2.MeshType = Enum.MeshType.Sphere
  1870. mesh2.Scale = Vector3.new(0,0,0)
  1871. Part1.Material = Enum.Material.Neon
  1872. Part1.CanCollide = false
  1873. Part1.BrickColor = BrickColor.new("White")
  1874. Part1.Parent = DebrisModel
  1875. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1876. Part1.Anchored = true
  1877. local a = i*5
  1878. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1879. Part1.Name = "EXPLOSION4"
  1880. end
  1881. end
  1882.  
  1883. end
  1884. end)
  1885. end))
  1886. end
  1887.  
  1888.  
  1889. function AirPunch()
  1890. coroutine.resume(coroutine.create(function()
  1891. local magnitude = nil
  1892. local Position = nil
  1893. if animid == 0 then
  1894. Position = larm.Position
  1895. else
  1896. Position = rarm.Position
  1897. end
  1898. --sound(743499393,Position,10,math.random(6,8)/10)
  1899. local Sound2 = Instance.new("Sound",hed)
  1900. Sound2.SoundId = "rbxassetid://138137702"
  1901. Sound2.Volume = 5
  1902. Sound2.Pitch = 1
  1903. Sound2.Looped = false
  1904. Sound2:Play()
  1905.  
  1906. local Part1 = Instance.new("Part")
  1907. local mesh2 = Instance.new("SpecialMesh",Part1)
  1908. mesh2.MeshId = "rbxassetid://559831844"
  1909. mesh2.Scale = Vector3.new(0,0,0.4)
  1910. Part1.Material = Enum.Material.Neon
  1911. Part1.CanCollide = false
  1912. Part1.BrickColor = BrickColor.new("White")
  1913. Part1.Parent = DebrisModel
  1914. Part1.Size = Vector3.new(0,0,0)
  1915. Part1.Anchored = true
  1916. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1917. Part1.Name = "EXPLOSION3"
  1918.  
  1919. local Part0 = Instance.new("Part",DebrisModel)
  1920. local PointLight2 = Instance.new("PointLight")
  1921. Part0.Name = "Bullet"
  1922. Part0.Material = Enum.Material.Neon
  1923. Part0.BrickColor = BrickColor.new("White")
  1924. Part0.Anchored = false
  1925. Part0.Size = Vector3.new(20,20,20)
  1926. Part0.Transparency = 0.5
  1927. local mesh = Instance.new("SpecialMesh",Part0)
  1928. mesh.MeshId = "rbxassetid://437347603"
  1929. mesh.Scale = Vector3.new(2.3,2.3,2.7)
  1930.  
  1931.  
  1932. coroutine.resume(coroutine.create(function()
  1933. for i = 3,3 do
  1934.  
  1935.  
  1936.  
  1937. coroutine.resume(coroutine.create(function()
  1938. for i = 1,100 do
  1939. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  1940.  
  1941. wait(0.00000000001)
  1942. end
  1943.  
  1944.  
  1945. end))
  1946. wait(0.3)
  1947. end
  1948. end))
  1949.  
  1950.  
  1951. local bforce = Instance.new("BodyForce",Part0)
  1952. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1953. Part0.CanCollide = false
  1954. PointLight2.Parent = Part0
  1955. PointLight2.Color = Part0.Color
  1956. local Target = mouse.Hit.p
  1957. local direction = Target - Position
  1958. local direction = computeDirection(direction)
  1959. local pos = Position + (direction * 2)
  1960. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  1961. coroutine.resume(coroutine.create(function()
  1962. for i = 3,300 do
  1963. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4)
  1964.  
  1965.  
  1966. wait(0.00000000001)
  1967. end
  1968.  
  1969.  
  1970. end))
  1971. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  1972. FZcharge3.Texture = "rbxassetid://174073769"
  1973. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  1974. FZcharge3.EmissionDirection = "Top"
  1975. FZcharge3.Speed = NumberRange.new(5)
  1976. FZcharge3.Size = NumberSequence.new(10,0)
  1977. FZcharge3.Transparency = NumberSequence.new(0,1)
  1978. FZcharge3.Drag = 1.2
  1979. FZcharge3.LockedToPart = false
  1980. FZcharge3.Lifetime = NumberRange.new(2)
  1981. FZcharge3.Rate = 105
  1982. FZcharge3.LightEmission = 0.8
  1983. FZcharge3.Rotation = NumberRange.new(-360,360)
  1984. FZcharge3.VelocitySpread = 100
  1985. FZcharge3.ZOffset = 1
  1986. coroutine.resume(coroutine.create(function()
  1987. for i = 1,3 do
  1988. local HQ = Instance.new("Part",Part0)
  1989. HQ.Size = Vector3.new(1,1,1)
  1990. HQ.BrickColor = BrickColor.new("White")
  1991. HQ.Material = "Neon"
  1992. HQ.Anchored = true
  1993. HQ.CanCollide = false
  1994. HQ.Transparency = 0
  1995. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  1996. local HQ2 = Instance.new("SpecialMesh",HQ)
  1997. HQ2.MeshId = "rbxassetid://20329976"
  1998. HQ2.Scale = Vector3.new(1,1,1)
  1999. local ZQW = Instance.new("Part",Part0)
  2000. ZQW.Size = Vector3.new(1,1,1)
  2001. ZQW.BrickColor = BrickColor.new("White")
  2002. ZQW.Material = "Neon"
  2003. ZQW.Transparency = 1
  2004. ZQW.Anchored = true
  2005. ZQW.CanCollide = false
  2006. ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0)
  2007. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2008. ZQW2.MeshType = "Sphere"
  2009. ZQW2.Scale = Vector3.new(1,1,1)
  2010. local H = Instance.new("Part",Part0)
  2011. H.Size = Vector3.new(1,1,1)
  2012. H.BrickColor = BrickColor.new("White")
  2013. H.CanCollide = false
  2014. H.Anchored = true
  2015. H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2016. local H2 = Instance.new("SpecialMesh",H)
  2017. H2.MeshId = "rbxassetid://3270017"
  2018. coroutine.resume(coroutine.create(function()
  2019. for i = 3,90 do
  2020. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2021. ZQW.Transparency = ZQW.Transparency + 0.06
  2022. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2)
  2023. HQ.Transparency = HQ.Transparency + 0.05
  2024. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2025. H.Transparency = H.Transparency + 0.05
  2026. wait(0.00000000001)
  2027. end
  2028. HQ:Destroy()
  2029. H2:Destroy()
  2030. H:Destroy()
  2031. HQ2:Destroy()
  2032. ZQW:Destroy()
  2033. ZQW2:Destroy()
  2034. end))
  2035. wait(0.3)
  2036. end
  2037. end))
  2038. local asd = nil
  2039. local loop = nil
  2040. delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2041. loop = rs:connect(function()
  2042. local asdf = math.random(100,1000)/1000
  2043. local Part1 = Instance.new("Part")
  2044. local mesh2 = Instance.new("SpecialMesh",Part1)
  2045. mesh2.MeshType = Enum.MeshType.Sphere
  2046. Part1.Material = Enum.Material.Neon
  2047. Part1.CanCollide = false
  2048. Part1.Transparency = 0.9
  2049. Part1.BrickColor = BrickColor.new("White")
  2050. Part1.Parent = DebrisModel
  2051. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2052. Part1.Anchored = true
  2053. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2054. Part1.Name = "SMOKE"
  2055. end)
  2056. asd = Part0.Touched:connect(function(ht)
  2057. local hit=ht.Parent
  2058.  
  2059.  
  2060. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2061. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2062. v:Destroy()
  2063. else
  2064. v.Parent.Humanoid:TakeDamage(100000)
  2065.  
  2066.  
  2067.  
  2068. end
  2069. local Position = Part0.Position
  2070. local Target = v.Position
  2071. local direction = Target - Position
  2072. local direction = computeDirection(direction)
  2073. local bv = Instance.new("BodyVelocity",v)
  2074. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2075. debris:AddItem(bv,1)
  2076. end
  2077.  
  2078.  
  2079. end)
  2080. end))
  2081. end
  2082.  
  2083. function DetroitSmash()
  2084. coroutine.resume(coroutine.create(function()
  2085. local magnitude = nil
  2086. local Position = nil
  2087. if animid == 0 then
  2088. Position = larm.Position
  2089. else
  2090. Position = rarm.Position
  2091. end
  2092. --sound(743499393,Position,10,math.random(6,8)/10)
  2093. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2094.  
  2095. local Part1 = Instance.new("Part")
  2096. local mesh2 = Instance.new("SpecialMesh",Part1)
  2097. mesh2.MeshId = "rbxassetid://559831844"
  2098. mesh2.Scale = Vector3.new(0,0,0.4)
  2099. Part1.Material = Enum.Material.Neon
  2100. Part1.CanCollide = false
  2101. Part1.BrickColor = BrickColor.new("White")
  2102. Part1.Parent = DebrisModel
  2103. Part1.Size = Vector3.new(0,0,0)
  2104. Part1.Anchored = true
  2105. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2106. Part1.Name = "EXPLOSION3"
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116. local Target = mouse.Hit.p
  2117. local direction = Target - Position
  2118. local direction = computeDirection(direction)
  2119. local pos = Position + (direction * 2)
  2120.  
  2121.  
  2122.  
  2123. local asd = nil
  2124. local loop = nil
  2125.  
  2126. local asdf = math.random(100,1000)/1000
  2127. local Part1 = Instance.new("Part")
  2128. local mesh2 = Instance.new("SpecialMesh",Part1)
  2129. mesh2.MeshType = Enum.MeshType.Sphere
  2130. Part1.Material = Enum.Material.Neon
  2131. Part1.CanCollide = false
  2132. Part1.Transparency = 0.9
  2133. Part1.BrickColor = BrickColor.new("Institutional white")
  2134. Part1.Parent = DebrisModel
  2135. Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf)
  2136. Part1.Anchored = true
  2137. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750))
  2138. Part1.Name = "SMOKE"
  2139.  
  2140.  
  2141.  
  2142.  
  2143. sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50)
  2144. for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do
  2145. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2146. v:Destroy()
  2147. else
  2148. v.Parent.Humanoid:TakeDamage(100000000000000)
  2149.  
  2150.  
  2151.  
  2152. end
  2153. local Position = Part1.Position
  2154. local Target = v.Position
  2155. local direction = Target - Position
  2156. local direction = computeDirection(direction)
  2157. local bv = Instance.new("BodyVelocity",v)
  2158. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2159. debris:AddItem(bv,1)
  2160. end
  2161. for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end
  2162. for z=1,math.random(1,2) do
  2163. local asdf = math.random(-5,5)*3-(i/20)*10
  2164. local Part1 = Instance.new("Part")
  2165. local mesh2 = Instance.new("SpecialMesh",Part1)
  2166. mesh2.MeshType = Enum.MeshType.Sphere
  2167. mesh2.Scale = Vector3.new(0,0,0)
  2168. Part1.Material = Enum.Material.SmoothPlastic
  2169. Part1.CanCollide = false
  2170. Part1.BrickColor = BrickColor.new("Institutional white")
  2171. Part1.Parent = DebrisModel
  2172. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2173. Part1.Anchored = true
  2174. Part1.Transparency = 0.3
  2175. local a = i*0.9
  2176. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a))
  2177. Part1.Name = "EXPLOSION4"
  2178. end
  2179. end
  2180. end))
  2181. end
  2182.  
  2183. function DelawareSmash()
  2184. coroutine.resume(coroutine.create(function()
  2185. local magnitude = nil
  2186. local Position = nil
  2187. if animid == 0 then
  2188. Position = larm.Position
  2189. else
  2190. Position = rarm.Position
  2191. end
  2192. --sound(743499393,Position,10,math.random(6,8)/10)
  2193. local Sound2 = Instance.new("Sound",hed)
  2194. Sound2.SoundId = "rbxassetid://138137702"
  2195. Sound2.Volume = 5
  2196. Sound2.Pitch = 0.9
  2197. Sound2.Looped = false
  2198. Sound2:Play()
  2199.  
  2200. local Part1 = Instance.new("Part")
  2201. local mesh2 = Instance.new("SpecialMesh",Part1)
  2202. mesh2.MeshId = "rbxassetid://559831844"
  2203. mesh2.Scale = Vector3.new(0,0,0.4)
  2204. Part1.Material = Enum.Material.Neon
  2205. Part1.CanCollide = false
  2206. Part1.BrickColor = BrickColor.new("White")
  2207. Part1.Parent = DebrisModel
  2208. Part1.Size = Vector3.new(0,0,0)
  2209. Part1.Anchored = true
  2210. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2211. Part1.Name = "EXPLOSION3"
  2212.  
  2213. local Part0 = Instance.new("Part",DebrisModel)
  2214. local PointLight2 = Instance.new("PointLight")
  2215. PointLight2.Brightness = 100
  2216. PointLight2.Range = 40
  2217. Part0.Name = "Bullet"
  2218. Part0.Material = Enum.Material.Glass
  2219. Part0.BrickColor = BrickColor.new("White")
  2220. Part0.Anchored = false
  2221. Part0.Size = Vector3.new(20,20,20)
  2222. Part0.Transparency = 0.5
  2223. local mesh = Instance.new("SpecialMesh",Part0)
  2224. mesh.MeshId = "rbxassetid://437347603"
  2225. mesh.Scale = Vector3.new(4.3,4.3,6.7)
  2226. local Music = Instance.new("Sound",Part0)
  2227. Music.SoundId = "rbxassetid://362395087"
  2228. Music.Pitch = 0.8
  2229. Music.Looped = true
  2230. Music.Volume = 5
  2231.  
  2232. Music:Play()
  2233.  
  2234. coroutine.resume(coroutine.create(function()
  2235. for i = 3,3 do
  2236.  
  2237.  
  2238.  
  2239. coroutine.resume(coroutine.create(function()
  2240. for i = 1,400 do
  2241. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  2242.  
  2243. wait()
  2244. end
  2245.  
  2246.  
  2247. end))
  2248. wait(0.3)
  2249. end
  2250. end))
  2251.  
  2252.  
  2253. local bforce = Instance.new("BodyForce",Part0)
  2254. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2255. Part0.CanCollide = false
  2256. PointLight2.Parent = Part0
  2257. PointLight2.Color = Part0.Color
  2258. local Target = mouse.Hit.p
  2259. local direction = Target - Position
  2260. local direction = computeDirection(direction)
  2261. local pos = Position + (direction * 2)
  2262. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2263.  
  2264. coroutine.resume(coroutine.create(function()
  2265. for i = 3,300 do
  2266. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4)
  2267.  
  2268.  
  2269. wait()
  2270. end
  2271.  
  2272.  
  2273. end))
  2274. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  2275. FZcharge3.Texture = "rbxassetid://174073769"
  2276. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  2277. FZcharge3.EmissionDirection = "Top"
  2278. FZcharge3.Speed = NumberRange.new(5)
  2279. FZcharge3.Size = NumberSequence.new(40,0)
  2280. FZcharge3.Transparency = NumberSequence.new(0,1)
  2281. FZcharge3.Drag = 1.2
  2282. FZcharge3.LockedToPart = false
  2283. FZcharge3.Lifetime = NumberRange.new(3)
  2284. FZcharge3.Rate = 105
  2285. FZcharge3.LightEmission = 0.8
  2286. FZcharge3.Rotation = NumberRange.new(-360,360)
  2287. FZcharge3.VelocitySpread = 100
  2288. FZcharge3.ZOffset = 1
  2289. local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0)
  2290. local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0)
  2291. local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  2292. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2293. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  2294.  
  2295. coroutine.resume(coroutine.create(function()
  2296. for i = 1,60 do
  2297. local HQ = Instance.new("Part",Part0)
  2298. HQ.Size = Vector3.new(1,1,1)
  2299. HQ.BrickColor = BrickColor.new("White")
  2300. HQ.Material = Enum.Material.Glass
  2301. HQ.Anchored = true
  2302. HQ.CanCollide = false
  2303. HQ.Transparency = 0
  2304. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0)
  2305. local HQ2 = Instance.new("SpecialMesh",HQ)
  2306. HQ2.MeshId = "rbxassetid://20329976"
  2307. HQ2.Scale = Vector3.new(14.5,14.5,14.5)
  2308. local ZQW = Instance.new("Part",Part0)
  2309. ZQW.Size = Vector3.new(1,1,1)
  2310. ZQW.BrickColor = BrickColor.new("White")
  2311. ZQW.Material = Enum.Material.Glass
  2312. ZQW.Transparency = 1
  2313. ZQW.Anchored = true
  2314. ZQW.CanCollide = false
  2315. ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0)
  2316. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2317. ZQW2.MeshType = "Sphere"
  2318. ZQW2.Scale = Vector3.new(14.5,14.5,2.5)
  2319. local H = Instance.new("Part",Part0)
  2320. H.Size = Vector3.new(1,1,1)
  2321. H.BrickColor = BrickColor.new("White")
  2322. H.CanCollide = false
  2323. H.Anchored = true
  2324. H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0)
  2325. local H2 = Instance.new("SpecialMesh",H)
  2326. H2.MeshId = "rbxassetid://3270017"
  2327. H2.Scale = Vector3.new(14.5,14.5,2.5)
  2328. coroutine.resume(coroutine.create(function()
  2329. for i = 1,90 do
  2330. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2331. ZQW.Transparency = ZQW.Transparency + 0.06
  2332. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2)
  2333. HQ.Transparency = HQ.Transparency + 0.05
  2334. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2335. H.Transparency = H.Transparency + 0.05
  2336. wait(0.00000000001)
  2337. end
  2338. HQ:Destroy()
  2339. H2:Destroy()
  2340. H:Destroy()
  2341. HQ2:Destroy()
  2342. ZQW:Destroy()
  2343. ZQW2:Destroy()
  2344. end))
  2345.  
  2346. wait(0.1)
  2347.  
  2348. end
  2349.  
  2350. end))
  2351. local asd = nil
  2352. local loop = nil
  2353. delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2354. loop = rs:connect(function()
  2355. local asdf = math.random(100,1000)/1000
  2356. local Part1 = Instance.new("Part")
  2357. local mesh2 = Instance.new("SpecialMesh",Part1)
  2358. mesh2.MeshType = Enum.MeshType.Sphere
  2359. Part1.Material = Enum.Material.Neon
  2360. Part1.CanCollide = false
  2361. Part1.Transparency = 0.9
  2362. Part1.BrickColor = BrickColor.new("White")
  2363. Part1.Parent = DebrisModel
  2364. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2365. Part1.Anchored = true
  2366. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2367. Part1.Name = "SMOKE"
  2368. end)
  2369. asd = Part0.Touched:connect(function(ht)
  2370. local hit=ht.Parent
  2371.  
  2372.  
  2373.  
  2374.  
  2375. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2376. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2377. v:Destroy()
  2378. else
  2379. v.Parent.Humanoid:TakeDamage(1000)
  2380. v.Velocity = Part0.CFrame.lookVector * 100
  2381.  
  2382. end
  2383.  
  2384. local Position = Part0.Position
  2385. local Target = v.Position
  2386. local direction = Target - Position
  2387. local direction = computeDirection(direction)
  2388. local bv = Instance.new("BodyVelocity",v)
  2389. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2390. debris:AddItem(bv,1)
  2391. end
  2392.  
  2393.  
  2394. end)
  2395. end))
  2396. end
  2397.  
  2398.  
  2399.  
  2400. function unused()
  2401. coroutine.resume(coroutine.create(function()
  2402. local magnitude = nil
  2403. local Position = nil
  2404. if animid == 0 then
  2405. Position = larm.Position
  2406. else
  2407. Position = rarm.Position
  2408. end
  2409. --sound(743499393,Position,10,math.random(6,8)/10)
  2410. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2411.  
  2412. local Part1 = Instance.new("Part")
  2413. local mesh2 = Instance.new("SpecialMesh",Part1)
  2414. mesh2.MeshId = "rbxassetid://559831844"
  2415. mesh2.Scale = Vector3.new(0,0,0.4)
  2416. Part1.Material = Enum.Material.Neon
  2417. Part1.CanCollide = false
  2418. Part1.BrickColor = BrickColor.new("White")
  2419. Part1.Parent = DebrisModel
  2420. Part1.Size = Vector3.new(0,0,0)
  2421. Part1.Anchored = true
  2422. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2423. Part1.Name = "EXPLOSION3"
  2424.  
  2425. local Part0 = Instance.new("Part",DebrisModel)
  2426. local PointLight2 = Instance.new("PointLight")
  2427. Part0.Name = "Bullet"
  2428. Part0.Material = Enum.Material.Neon
  2429. Part0.BrickColor = BrickColor.new("White")
  2430. Part0.Anchored = false
  2431. Part0.Size = Vector3.new(1,1,1)
  2432. Part0.Transparency = 0.5
  2433. local mesh = Instance.new("SpecialMesh",Part0)
  2434. mesh.MeshId = "rbxassetid://437347603"
  2435. mesh.Scale = Vector3.new(1.3,1.3,4.4)
  2436. local bforce = Instance.new("BodyForce",Part0)
  2437. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2438. Part0.CanCollide = false
  2439. PointLight2.Parent = Part0
  2440. PointLight2.Color = Part0.Color
  2441. local Target = mouse.Hit.p
  2442. local direction = Target - Position
  2443. local direction = computeDirection(direction)
  2444. local pos = Position + (direction * 2)
  2445. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2446. Part0.Velocity = direction * 750
  2447. local asd = nil
  2448. local loop = nil
  2449. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2450. loop = rs:connect(function()
  2451. local asdf = math.random(500,1000)/1000
  2452. local Part1 = Instance.new("Part")
  2453. local mesh2 = Instance.new("SpecialMesh",Part1)
  2454. mesh2.MeshType = Enum.MeshType.Sphere
  2455. Part1.Material = Enum.Material.Neon
  2456. Part1.CanCollide = false
  2457. Part1.BrickColor = BrickColor.new("White")
  2458. Part1.Parent = DebrisModel
  2459. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  2460. Part1.Anchored = true
  2461. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  2462. Part1.Name = "SMOKE"
  2463. end)
  2464. asd = Part0.Touched:connect(function(ht)
  2465. local hit=ht.Parent
  2466. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  2467. asd:disconnect()
  2468. loop:disconnect()
  2469. Part0:Destroy()
  2470.  
  2471. sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
  2472. for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
  2473. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2474. v:Destroy()
  2475. else
  2476. v.Parent:BreakJoints()
  2477. local Fl = Instance.new("BodyVelocity",v.Parent.Head)
  2478. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2479. Fl.velocity = Part0.CFrame.lookVector*395
  2480. wait(0.05)
  2481. Fl:remove()
  2482.  
  2483. end
  2484. local Position = Part0.Position
  2485. local Target = v.Position
  2486. local direction = Target - Position
  2487. local direction = computeDirection(direction)
  2488. local bv = Instance.new("BodyVelocity",v)
  2489. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  2490. debris:AddItem(bv,1)
  2491. end
  2492. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  2493. for z=1,math.random(2,3) do
  2494. local asdf = math.random(-5,5)*2-(i/2)*10
  2495. local Part1 = Instance.new("Part")
  2496. local mesh2 = Instance.new("SpecialMesh",Part1)
  2497. mesh2.MeshType = Enum.MeshType.Sphere
  2498. mesh2.Scale = Vector3.new(0,0,0)
  2499. Part1.Material = Enum.Material.Neon
  2500. Part1.CanCollide = false
  2501. Part1.BrickColor = BrickColor.new("White")
  2502. Part1.Parent = DebrisModel
  2503. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2504. Part1.Anchored = true
  2505. local a = i*0.7
  2506. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  2507. Part1.Name = "EXPLOSION4"
  2508. end
  2509. end
  2510.  
  2511. end
  2512. end)
  2513. end))
  2514. end
  2515.  
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521. function lerpz(joint, prop, cfrmz, alp)
  2522. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  2523. end
  2524. function resetlerp()
  2525. RJ.C0 = RJC0
  2526. RJ.C1 = RJC1
  2527. N.C0 = NC0
  2528. N.C1 = NC1
  2529. RS.C0 = RSC0
  2530. RS.C1 = RSC1
  2531. LS.C0 = LSC0
  2532. LS.C1 = LSC1
  2533. RH.C0 = RHC0
  2534. RH.C1 = RHC1
  2535. LH.C0 = LHC0
  2536. end
  2537. function swait(num)
  2538. if num == 0 or num == nil then
  2539. Heartbeat.Event:wait()
  2540. else
  2541. for i = 1, num do
  2542. Heartbeat.Event:wait()
  2543. end
  2544. end
  2545. end
  2546. mouse.KeyDown:connect(function(k)
  2547. if k == "=" and MUI == true then
  2548. instinct = false
  2549. animid = 5
  2550. no_anim = true
  2551. for _ = 1, 45 do
  2552. swait()
  2553. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  2554. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  2555. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  2556. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2557. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  2558. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  2559. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  2560. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2561. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  2562. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2563.  
  2564. end
  2565. AirPunchStrong()
  2566. wait(0.2)
  2567. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2568. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2569. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2570. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2571. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2572. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2573. wait(0.5)
  2574. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2575. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2576. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2577. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2578. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2579. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2580. AirPunchStrong()
  2581. wait(0.2)
  2582. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2583. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2584. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2585. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2586. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2587. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2588. wait(0.5)
  2589. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2590. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2591. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2592. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2593. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2594. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2595. AirPunchStrong()
  2596. wait(0.2)
  2597. no_anim = false
  2598. instinct = true
  2599. end
  2600. end)
  2601.  
  2602.  
  2603.  
  2604. local attacktype = 1
  2605. mouse.Button1Down:connect(function()
  2606. if attack == false and attacktype == 1 and MUI == false then
  2607. Hit()
  2608. attacktype = 2
  2609. elseif attack == false and attacktype == 2 and MUI == false then
  2610. Hit2()
  2611. attacktype = 1
  2612. end
  2613. end)
  2614.  
  2615.  
  2616. mouse.Button1Down:connect(function()
  2617. if attack == false and attacktype == 1 and MUI == true then
  2618. HitFC()
  2619. attacktype = 2
  2620. elseif attack == false and attacktype == 2 and MUI == true then
  2621. HitFC2()
  2622. attacktype = 1
  2623. end
  2624. end)
  2625. function Hit()
  2626. if not D then D = true
  2627. animid = 5
  2628. no_anim = true
  2629.  
  2630. local Grab = Instance.new("Part",larm)
  2631. Grab.Size = Vector3.new(4,4,4)
  2632. Grab.CanCollide = false
  2633. Grab.BrickColor = BrickColor.new("Deep orange")
  2634. Grab.Transparency = math.huge
  2635. local Grabo = Instance.new("Weld",Grab)
  2636. Grabo.Part0 = larm
  2637. Grabo.Part1 = Grab
  2638. Grabo.C0 = CFrame.new(0,-1.1,0)
  2639. local SFXZ = Instance.new("Sound",torso)
  2640. SFXZ.SoundId = "rbxassetid://169259383"
  2641. SFXZ.Volume = 1
  2642. SFXZ.Pitch = 1.5
  2643. SFXZ.Looped = false
  2644. wait(0.01)
  2645. SFXZ:Play()
  2646.  
  2647. Grab.Touched:connect(function(hit)
  2648. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2649. Grab:Destroy()
  2650. SFXZ:Destroy()
  2651.  
  2652. hit.Parent.Humanoid:TakeDamage(5000000000000000)
  2653. local Smash = Instance.new("Part",char)
  2654. Smash.Size = Vector3.new(30,30,30)
  2655. Smash.BrickColor = BrickColor.new("New Yeller")
  2656. Smash.CanCollide = false
  2657. Smash.Anchored = true
  2658. Smash.Transparency = 0.1
  2659. Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55)
  2660. local Smash2 = Instance.new("SpecialMesh",Smash)
  2661. Smash2.MeshId = "rbxassetid://437347603"
  2662. Smash2.Scale = Vector3.new(2.8,2.8,2.94)
  2663. local Sound2 = Instance.new("Sound",Smash)
  2664. Sound2.SoundId = "rbxassetid://138137702"
  2665. Sound2.Volume = 0.9
  2666. Sound2.Pitch = 1
  2667. Sound2.Looped = false
  2668. Sound2:Play()
  2669. local Sound = Instance.new("Sound",torso)
  2670. Sound.SoundId = "rbxassetid://0"
  2671. Sound.Volume = 7
  2672. Sound.Pitch = 1
  2673. Sound.Looped = false
  2674. Sound:Play()
  2675. coroutine.resume(coroutine.create(function()
  2676. for i = 3,100 do
  2677.  
  2678. Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1)
  2679. Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4)
  2680.  
  2681.  
  2682. Smash.Transparency = Smash.Transparency + 0.09
  2683.  
  2684. wait(0.00000000001)
  2685. end
  2686. Smash:Destroy()
  2687.  
  2688. end))
  2689.  
  2690.  
  2691. coroutine.resume(coroutine.create(function()
  2692. for i = 1,3 do
  2693. local HQ = Instance.new("Part",root)
  2694. HQ.Size = Vector3.new(1,1,1)
  2695. HQ.BrickColor = BrickColor.new("Medium stone grey")
  2696. HQ.Material = "Neon"
  2697. HQ.Anchored = true
  2698. HQ.CanCollide = false
  2699. HQ.Transparency = 0
  2700. HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55)
  2701. local HQ2 = Instance.new("SpecialMesh",HQ)
  2702. HQ2.MeshId = "rbxassetid://3270017"
  2703. HQ2.Scale = Vector3.new(1,1,1)
  2704. local ZQW = Instance.new("Part",root)
  2705. ZQW.Size = Vector3.new(1,1,1)
  2706. ZQW.BrickColor = BrickColor.new("Medium stone grey")
  2707. ZQW.Material = "Neon"
  2708. ZQW.Transparency = 1
  2709. ZQW.Anchored = true
  2710. ZQW.CanCollide = false
  2711. ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
  2712. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2713. ZQW2.MeshType = "Sphere"
  2714. ZQW2.Scale = Vector3.new(1,1,1)
  2715. local H = Instance.new("Part",root)
  2716. H.Size = Vector3.new(1,1,1)
  2717. H.BrickColor = BrickColor.new("Medium stone grey")
  2718. H.CanCollide = false
  2719. H.Anchored = true
  2720. H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  2721. local H2 = Instance.new("SpecialMesh",H)
  2722. H2.MeshId = "rbxassetid://3270017"
  2723. coroutine.resume(coroutine.create(function()
  2724. for i = 3,90 do
  2725. ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2)
  2726. ZQW.Transparency = ZQW.Transparency + 0.06
  2727. HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2)
  2728. HQ.Transparency = HQ.Transparency + 0.05
  2729. H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2)
  2730. H.Transparency = H.Transparency + 0.05
  2731. wait(0.00000000001)
  2732. end
  2733. HQ:Destroy()
  2734. H2:Destroy()
  2735. H:Destroy()
  2736. HQ2:Destroy()
  2737. ZQW:Destroy()
  2738. ZQW2:Destroy()
  2739. end))
  2740. wait(0.3)
  2741. end
  2742. end))
  2743. local Spinn = Instance.new("Part",char)
  2744. Spinn.Size = Vector3.new(1,1,1)
  2745. Spinn.BrickColor = BrickColor.new("New Yeller")
  2746. Spinn.CanCollide = false
  2747. Spinn.Transparency = 0.1
  2748. Spinn.Anchored = true
  2749. Spinn.Material = "Neon"
  2750. Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2751. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2752. Spinn2.MeshId = "rbxassetid://881809484"
  2753. Spinn2.Scale = Vector3.new(20,20,20)
  2754. coroutine.resume(coroutine.create(function()
  2755. for i = 3,300 do
  2756. Spinn.Transparency = Spinn.Transparency + 0.05
  2757.  
  2758. Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2)
  2759. wait(0.00000000001)
  2760. end
  2761. end))
  2762.  
  2763.  
  2764. local Spinn = Instance.new("Part",char)
  2765. Spinn.Size = Vector3.new(1,1,1)
  2766. Spinn.BrickColor = BrickColor.new("New Yeller")
  2767. Spinn.CanCollide = false
  2768. Spinn.Transparency = 0.1
  2769. Spinn.Anchored = true
  2770. Spinn.Material = "Neon"
  2771. Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0)
  2772. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2773. Spinn2.MeshType = 3
  2774. Spinn2.Scale = Vector3.new(6,6,35)
  2775. coroutine.resume(coroutine.create(function()
  2776. for i = 3,300 do
  2777. Spinn.Transparency = Spinn.Transparency + 0.05
  2778.  
  2779.  
  2780. wait(0.00000000001)
  2781. end
  2782. end))
  2783.  
  2784. local SFXZ = Instance.new("Sound",hed)
  2785. SFXZ.SoundId = "rbxassetid://260430060"
  2786. SFXZ.Volume = 3
  2787. SFXZ.Pitch = 1
  2788. SFXZ.Looped = false
  2789. wait(0.01)
  2790. SFXZ:Play()
  2791.  
  2792. end
  2793. SFXZ:Destroy()
  2794. end)
  2795.  
  2796. for i= 1,5 do
  2797. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  2798. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  2799. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  2800. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  2801. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  2802. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  2803. wait()
  2804. end
  2805.  
  2806. coroutine.resume(coroutine.create(function()
  2807. wait(0.5)
  2808. Grab:remove()
  2809. end))
  2810. no_anim = false
  2811. Grab:Destroy()
  2812. wait(0)
  2813. D = false
  2814. end
  2815. end
  2816. function Hit2()
  2817. if not D then D = true
  2818. no_anim = true
  2819. local Grab = Instance.new("Part",rarm)
  2820. Grab.Size = Vector3.new(4,4,4)
  2821. Grab.CanCollide = false
  2822. Grab.BrickColor = BrickColor.new("Deep orange")
  2823. Grab.Transparency = math.huge
  2824. local Grabo = Instance.new("Weld",Grab)
  2825. Grabo.Part0 = rarm
  2826. Grabo.Part1 = Grab
  2827. Grabo.C0 = CFrame.new(0,-1.1,0)
  2828. local SFXZ = Instance.new("Sound",torso)
  2829. SFXZ.SoundId = "rbxassetid://169259383"
  2830. SFXZ.Volume = 1
  2831. SFXZ.Pitch = 1
  2832. SFXZ.Looped = false
  2833. wait(0.01)
  2834. SFXZ:Play()
  2835.  
  2836. Grab.Touched:connect(function(hit)
  2837. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2838. Grab:Destroy()
  2839. SFXZ:Destroy()
  2840. hit.Parent.Humanoid:TakeDamage(50)
  2841. local Cloud3 = Instance.new("Part",char)
  2842. Cloud3.Size = Vector3.new(1,1,1)
  2843. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2844. Cloud3.Anchored = true
  2845. Cloud3.Material = "Neon"
  2846. Cloud3.CanCollide = false
  2847. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2848. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2849. Cloud4.MeshId = "rbxassetid://3270017"
  2850. Cloud4.Scale = Vector3.new(1,1,0.4)
  2851.  
  2852.  
  2853.  
  2854. coroutine.resume(coroutine.create(function()
  2855. for i = 3,650 do
  2856.  
  2857.  
  2858.  
  2859.  
  2860. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2861. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2)
  2862.  
  2863.  
  2864.  
  2865.  
  2866. wait(0.00000000001)
  2867. end
  2868. end))
  2869. local SFXZ = Instance.new("Sound",hed)
  2870. SFXZ.SoundId = "rbxassetid://260430060"
  2871. SFXZ.Volume = 3
  2872. SFXZ.Pitch = 1.2
  2873. SFXZ.Looped = false
  2874. wait(0.01)
  2875. SFXZ:Play()
  2876.  
  2877. end
  2878. SFXZ:Destroy()
  2879. end)
  2880. for i = 1, 5 do
  2881. wait()
  2882.  
  2883. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2884. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2885. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2886. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2887. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2888. end
  2889.  
  2890. coroutine.resume(coroutine.create(function()
  2891. wait(0.5)
  2892. Grab:remove()
  2893. end))
  2894. no_anim = false
  2895. Grab:Destroy()
  2896. wait(0)
  2897. D = false
  2898. end
  2899. end
  2900.  
  2901. function HitFC()
  2902. if not D then D = true
  2903. animid = 5
  2904. no_anim = true
  2905. local Grab = Instance.new("Part",larm)
  2906. Grab.Size = Vector3.new(3,3,3)
  2907. Grab.CanCollide = false
  2908. Grab.BrickColor = BrickColor.new("Deep orange")
  2909. Grab.Transparency = math.huge
  2910. local Grabo = Instance.new("Weld",Grab)
  2911. Grabo.Part0 = larm
  2912. Grabo.Part1 = Grab
  2913. Grabo.C0 = CFrame.new(0,-1.1,0)
  2914. local SFXZ = Instance.new("Sound",torso)
  2915. SFXZ.SoundId = "rbxassetid://169259383"
  2916. SFXZ.Volume = 1
  2917. SFXZ.Pitch = 1.5
  2918. SFXZ.Looped = false
  2919. wait(0.01)
  2920. SFXZ:Play()
  2921.  
  2922. Grab.Touched:connect(function(hit)
  2923. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2924. Grab:Destroy()
  2925. SFXZ:Destroy()
  2926. hit.Parent.Humanoid:TakeDamage(250)
  2927. local Cloud3 = Instance.new("Part",char)
  2928. Cloud3.Size = Vector3.new(1,1,1)
  2929. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2930. Cloud3.Anchored = true
  2931. Cloud3.Material = "Neon"
  2932. Cloud3.CanCollide = false
  2933. Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  2934. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2935. Cloud4.MeshId = "rbxassetid://3270017"
  2936. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2937.  
  2938.  
  2939.  
  2940. coroutine.resume(coroutine.create(function()
  2941. for i = 3,650 do
  2942.  
  2943.  
  2944.  
  2945.  
  2946. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2947. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5)
  2948.  
  2949.  
  2950.  
  2951.  
  2952. wait(0.00000000001)
  2953. end
  2954. end))
  2955. local SFXZ = Instance.new("Sound",hed)
  2956. SFXZ.SoundId = "rbxassetid://260430060"
  2957. SFXZ.Volume = 3
  2958. SFXZ.Pitch = 1
  2959. SFXZ.Looped = false
  2960. wait(0.01)
  2961. SFXZ:Play()
  2962.  
  2963. end
  2964. SFXZ:Destroy()
  2965. end)
  2966.  
  2967. for i = 1, 2 do
  2968. wait()
  2969.  
  2970. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2971. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2972. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2973. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2974. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2975. end
  2976.  
  2977. coroutine.resume(coroutine.create(function()
  2978. wait(0.5)
  2979. Grab:remove()
  2980. end))
  2981. no_anim = false
  2982. Grab:Destroy()
  2983. wait(0)
  2984. D = false
  2985. end
  2986. end
  2987. function HitFC2()
  2988. if not D then D = true
  2989. no_anim = true
  2990. local Grab = Instance.new("Part",rarm)
  2991. Grab.Size = Vector3.new(3,3,3)
  2992. Grab.CanCollide = false
  2993. Grab.BrickColor = BrickColor.new("Deep orange")
  2994. Grab.Transparency = math.huge
  2995. local Grabo = Instance.new("Weld",Grab)
  2996. Grabo.Part0 = rarm
  2997. Grabo.Part1 = Grab
  2998. Grabo.C0 = CFrame.new(0,-1.1,0)
  2999. local SFXZ = Instance.new("Sound",torso)
  3000. SFXZ.SoundId = "rbxassetid://169259383"
  3001. SFXZ.Volume = 1
  3002. SFXZ.Pitch = 1
  3003. SFXZ.Looped = false
  3004. wait(0.01)
  3005. SFXZ:Play()
  3006.  
  3007. Grab.Touched:connect(function(hit)
  3008. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  3009. Grab:Destroy()
  3010. SFXZ:Destroy()
  3011. hit.Parent.Humanoid:TakeDamage(250)
  3012. local Cloud3 = Instance.new("Part",char)
  3013. Cloud3.Size = Vector3.new(1,1,1)
  3014. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  3015. Cloud3.Anchored = true
  3016. Cloud3.Material = "Neon"
  3017. Cloud3.CanCollide = false
  3018. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  3019. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  3020. Cloud4.MeshId = "rbxassetid://3270017"
  3021. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  3022.  
  3023.  
  3024.  
  3025. coroutine.resume(coroutine.create(function()
  3026. for i = 3,650 do
  3027.  
  3028.  
  3029.  
  3030.  
  3031. Cloud3.Transparency = Cloud3.Transparency + 0.03
  3032. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2)
  3033.  
  3034.  
  3035.  
  3036.  
  3037. wait(0.00000000001)
  3038. end
  3039. end))
  3040. local SFXZ = Instance.new("Sound",hed)
  3041. SFXZ.SoundId = "rbxassetid://260430060"
  3042. SFXZ.Volume = 3
  3043. SFXZ.Pitch = 1.2
  3044. SFXZ.Looped = false
  3045. wait(0.01)
  3046. SFXZ:Play()
  3047.  
  3048. end
  3049. SFXZ:Destroy()
  3050. end)
  3051. for i = 1, 2 do
  3052. wait()
  3053.  
  3054. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  3055. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  3056. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  3057. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3058. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3059. end
  3060.  
  3061. coroutine.resume(coroutine.create(function()
  3062. wait(0.5)
  3063. Grab:remove()
  3064. end))
  3065. no_anim = false
  3066. Grab:Destroy()
  3067. wait(0)
  3068. D = false
  3069. end
  3070. end
  3071.  
  3072.  
  3073.  
  3074.  
  3075. mouse.KeyDown:connect(function(key)
  3076. if key == '1' then
  3077. no_anim = true
  3078. local Aura = Instance.new("ParticleEmitter",Stone4)
  3079. Aura.Texture = "rbxassetid://271370648"
  3080. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3081. Aura.EmissionDirection = "Top"
  3082. Aura.Speed = NumberRange.new(0)
  3083. Aura.Size = NumberSequence.new(2.5)
  3084. Aura.Transparency = NumberSequence.new(0,1)
  3085. Aura.Drag = 0.4
  3086. Aura.LightInfluence = 0
  3087. Aura.LockedToPart = true
  3088. Aura.Lifetime = NumberRange.new(0.9)
  3089. Aura.Rate = 60
  3090. Aura.LightEmission = 0.6
  3091. Aura.Rotation = NumberRange.new(-360,360)
  3092. Aura.VelocitySpread = 0
  3093. Aura.Acceleration = Vector3.new(0,0,0)
  3094. Aura.ZOffset = 0.2
  3095. LockOn()
  3096. for i = 1, 20 do
  3097. wait()
  3098.  
  3099. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3100. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3101. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  3102. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3103. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3104. end
  3105. no_anim = false
  3106. Aura.Rate = 0
  3107. end
  3108. end)
  3109.  
  3110. mouse.KeyDown:connect(function(key)
  3111. if key == '2' then
  3112. Bring()
  3113. end
  3114. end)
  3115.  
  3116. function LockOn()
  3117. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3118. TargetSelect(mouse.Target.Parent)
  3119. Rock(mouse.Target.Parent)
  3120. end
  3121. end
  3122.  
  3123.  
  3124. function Bring()
  3125. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3126. TargetSelect(mouse.Target.Parent)
  3127.  
  3128. end
  3129. end
  3130. function swait(num)
  3131. if num == 0 or num == nil then
  3132. ArtificialHB.Event:wait()
  3133. else
  3134. for i = 0, num do
  3135. ArtificialHB.Event:wait()
  3136. end
  3137. end
  3138. end
  3139.  
  3140. ArtificialHB = Instance.new("BindableEvent", script)
  3141. ArtificialHB.Name = "Heartbeat"
  3142.  
  3143. script:WaitForChild("Heartbeat")
  3144.  
  3145. function TargetSelect(person)
  3146. local dd=coroutine.wrap(function()
  3147. if targetted ~= person then
  3148. targetted = person
  3149. for i = 0, 2, 0.1 do
  3150. swait()
  3151. end
  3152. end
  3153. end)
  3154. dd()
  3155. end
  3156. local RbxUtility = LoadLibrary("RbxUtility")
  3157. local Create = RbxUtility.Create
  3158. function HomingAttack()
  3159.  
  3160.  
  3161.  
  3162.  
  3163. if targetted == nil then
  3164.  
  3165. end
  3166.  
  3167.  
  3168. targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1)
  3169.  
  3170.  
  3171.  
  3172.  
  3173.  
  3174. end
  3175. mouse.KeyDown:connect(function(key)
  3176. if key == '3' then
  3177. HomingAttack()
  3178. end
  3179. end)
  3180.  
  3181. function laz0r()
  3182.  
  3183. local Position = nil
  3184. if animid == 0 then
  3185. Position = NeckS.Position
  3186. else
  3187. Position = NeckS.Position
  3188. end
  3189.  
  3190. local Part1 = Instance.new("Part")
  3191. local mesh2 = Instance.new("SpecialMesh",Part1)
  3192. mesh2.MeshId = "rbxassetid://559831844"
  3193. mesh2.Scale = Vector3.new(0,0,0.4)
  3194. Part1.Material = Enum.Material.Neon
  3195. Part1.CanCollide = false
  3196. Part1.BrickColor = BrickColor.new("White")
  3197. Part1.Parent = DebrisModel
  3198. Part1.Size = Vector3.new(0,0,0)
  3199. Part1.Anchored = true
  3200. Part1.CFrame = CFrame.new(Position)
  3201. Part1.Name = "EXPLOSION3"
  3202.  
  3203. local Part0 = Instance.new("Part",DebrisModel)
  3204. Part0.Name = "Bullet"
  3205. Part0.Material = Enum.Material.Neon
  3206. Part0.BrickColor = BrickColor.new("Magenta")
  3207. Part0.Anchored = true
  3208. local mesh = Instance.new("SpecialMesh",Part0)
  3209. mesh.MeshType = Enum.MeshType.Sphere
  3210. Part0.CanCollide = false
  3211. local Target = mouse.Hit.p
  3212. local direction = Target - Position
  3213. local direction = computeDirection(direction)
  3214. local ray = Ray.new(Position, (Target).unit*1048)
  3215. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3216. Part0.Size = Vector3.new(9,1,9)
  3217. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3218. local pos = Position + (direction * (mesh.Scale.Y/2))
  3219. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3220.  
  3221. clashpart = Instance.new("Part",DebrisModel)
  3222. clashpart.Size = Vector3.new(50,50,50)
  3223. clashpart.CanCollide = false
  3224. clashpart.Anchored = true
  3225. clashpart.Transparency = 1
  3226. clashpart.BrickColor = BrickColor.new("Magenta")
  3227. clashpart.Name = "StarLightClash"
  3228. clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p)
  3229.  
  3230.  
  3231.  
  3232. local z = 10
  3233. for i = 1,100 do rs:wait()
  3234. if animid == 0 then
  3235. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3236. Position = root.Position
  3237. else
  3238. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3239. Position = root.Position
  3240. end
  3241.  
  3242. local Target = mouse.Hit.p
  3243. local direction = Target - Position
  3244. local direction = computeDirection(direction)
  3245. local ray = Ray.new(Position, (Target-Position).unit*1048)
  3246. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3247. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  3248. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3249. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  3250. local pos = Position + (direction * (mesh.Scale.Y/0))
  3251. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3252. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  3253.  
  3254. local Position = mouse.Hit.p
  3255. local Target = root.Position
  3256. local direction = Target - Position
  3257. local direction = computeDirection(direction)
  3258. root.Velocity = direction * 5
  3259.  
  3260. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  3261.  
  3262. Part1 = Part0:Clone()
  3263. Part1.Parent = DebrisModel
  3264. Part1.BrickColor = BrickColor.new("Magenta")
  3265. Part1.Name = "SMOKE2"
  3266.  
  3267. if part ~= nil then
  3268. if part.Name == "StarLightClash" then
  3269. local asdf = math.random(0,5)*20
  3270. local Part1 = Instance.new("Part")
  3271. local mesh2 = Instance.new("SpecialMesh",Part1)
  3272. mesh2.MeshType = Enum.MeshType.Sphere
  3273. mesh2.Scale = Vector3.new(0,0,0)
  3274. Part1.Material = Enum.Material.Neon
  3275. Part1.CanCollide = false
  3276. Part1.BrickColor = BrickColor.new("Magenta")
  3277. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3278. Part1.Anchored = true
  3279. local a = 1.5
  3280. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3281. Part1.Name = "EXPLOSION"
  3282. else
  3283. local asdf = math.random(0,5)*10
  3284. local Part1 = Instance.new("Part")
  3285. local mesh2 = Instance.new("SpecialMesh",Part1)
  3286. mesh2.MeshType = Enum.MeshType.Sphere
  3287. mesh2.Scale = Vector3.new(0,0,0)
  3288. Part1.Material = Enum.Material.Neon
  3289. Part1.CanCollide = false
  3290. Part1.BrickColor = BrickColor.new("Magenta")
  3291. Part1.Parent = DebrisModel
  3292. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3293. Part1.Anchored = true
  3294. local a = 1.5
  3295. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3296. Part1.Name = "EXPLOSION"
  3297. end
  3298. end
  3299.  
  3300. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  3301. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
  3302. v:Destroy()
  3303. else
  3304. v.Parent:BreakJoints()
  3305. end
  3306. local Position = mouse.Hit.p
  3307. local Target = v.Position
  3308. local direction = Target - Position
  3309. local direction = computeDirection(direction)
  3310. local bv = Instance.new("BodyVelocity",v)
  3311. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  3312. debris:AddItem(bv,1)
  3313. end
  3314.  
  3315. end
  3316. clashpart:Destroy()
  3317. Part0:Destroy()
  3318. wait(0.3)
  3319. aiming_anim = false
  3320. delay(0.3,function() debounce = false end)
  3321. end
  3322.  
  3323.  
  3324. mouse.KeyDown:connect(function(k)
  3325. if k == "u" and Mode == false then
  3326.  
  3327. animid = 5
  3328. no_anim = true
  3329. hum.WalkSpeed = 0
  3330.  
  3331.  
  3332.  
  3333. for i = 1, 30 do
  3334. wait()
  3335.  
  3336. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3337. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3338. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3339. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3340. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3341. end
  3342. wait(2)
  3343. local Grab = Instance.new("Part",hed)
  3344. Grab.Size = Vector3.new(3.9,5,3.9)
  3345. Grab.CanCollide = false
  3346. Grab.BrickColor = BrickColor.new("Deep orange")
  3347. Grab.Transparency = 1
  3348. local Grabo = Instance.new("Weld",Grab)
  3349. Grabo.Part0 = hed
  3350. Grabo.Part1 = Grab
  3351. Grabo.C0 = CFrame.new(0,-1.5,0)
  3352.  
  3353. local AuraB = Instance.new("Part",hed)
  3354. AuraB.Size = Vector3.new(2,1,2)
  3355. AuraB.CanCollide = false
  3356. AuraB.BrickColor = BrickColor.new("Deep orange")
  3357. AuraB.Transparency = 1
  3358. local AuraBo = Instance.new("Weld",AuraB)
  3359. AuraBo.Part0 = hed
  3360. AuraBo.Part1 = AuraB
  3361. AuraBo.C0 = CFrame.new(0,-3.6,0)
  3362.  
  3363. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  3364. FZcharge3.Texture = "rbxassetid://249481494"
  3365. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  3366. FZcharge3.EmissionDirection = "Top"
  3367. FZcharge3.Speed = NumberRange.new(2)
  3368. FZcharge3.Size = NumberSequence.new(4,0)
  3369. FZcharge3.Transparency = NumberSequence.new(0,1)
  3370. FZcharge3.Drag = 1.2
  3371. FZcharge3.LockedToPart = true
  3372. FZcharge3.Lifetime = NumberRange.new(1)
  3373. FZcharge3.Rate = 195
  3374. FZcharge3.LightEmission = 0.3
  3375. FZcharge3.Rotation = NumberRange.new(-360,360)
  3376. FZcharge3.VelocitySpread = 0.2
  3377. FZcharge3.ZOffset = 2.5
  3378. wait(1)
  3379. FZcharge3.Rate = 0
  3380. UltimateBattle.Volume = 0
  3381. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  3382. for i,v in pairs(char:GetChildren()) do
  3383. if v ~= root then
  3384. if v:IsA("Part") then
  3385. v.Transparency = 1
  3386. elseif v:IsA("Accoutrement") then
  3387. v:FindFirstChildOfClass("Part").Transparency = 1
  3388. end
  3389. end
  3390. end
  3391. for i,v in pairs(NeckS:GetChildren()) do
  3392. if v ~= root then
  3393. if v:IsA("Part") then
  3394. v.Transparency = 1
  3395. elseif v:IsA("Accoutrement") then
  3396. v:FindFirstChildOfClass("Part").Transparency = 1
  3397. end
  3398. end
  3399. end
  3400.  
  3401. wait(2.2)
  3402. FZcharge3.Rate = 195
  3403. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3404.  
  3405. for i,v in pairs(char:GetChildren()) do
  3406. if v ~= root then
  3407. if v:IsA("Part") then
  3408. v.Transparency = 0
  3409. elseif v:IsA("Accoutrement") then
  3410. v:FindFirstChildOfClass("Part").Transparency = 0
  3411. end
  3412. end
  3413. end
  3414. for i,v in pairs(NeckS:GetChildren()) do
  3415. if v ~= root then
  3416. if v:IsA("Part") then
  3417. v.Transparency = 0
  3418. elseif v:IsA("Accoutrement") then
  3419. v:FindFirstChildOfClass("Part").Transparency = 0
  3420. end
  3421. end
  3422. end
  3423. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  3424. wait(1)
  3425. UltimateBattle.Volume = 5
  3426. FZcharge3.Rate = 0
  3427. hum.WalkSpeed = 16
  3428. wait(1)
  3429. Grab:Destroy()
  3430. no_anim = false
  3431. end
  3432. end)
  3433. mouse.KeyDown:connect(function(k)
  3434. if k == "u" and Mode == true then
  3435.  
  3436.  
  3437. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3438.  
  3439.  
  3440. end
  3441. end)
  3442. -------------------------------------------------------
  3443.  
  3444. mouse.KeyDown:connect(function(k)
  3445. if k == "z" then
  3446. local FZcharge3 = Instance.new("ParticleEmitter",Stone6)
  3447. FZcharge3.Texture = "rbxassetid://165211997"
  3448. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3449. FZcharge3.EmissionDirection = "Top"
  3450. FZcharge3.Speed = NumberRange.new(8)
  3451. FZcharge3.Size = NumberSequence.new(0.5,0)
  3452. FZcharge3.Transparency = NumberSequence.new(0,1)
  3453. FZcharge3.Drag = 1.2
  3454. FZcharge3.LockedToPart = false
  3455. FZcharge3.Lifetime = NumberRange.new(0.5)
  3456. FZcharge3.Rate = 195
  3457. FZcharge3.LightEmission = 1
  3458. FZcharge3.VelocitySpread = 100
  3459. FZcharge3.Rotation = NumberRange.new(-360,360)
  3460. FZcharge3.VelocitySpread = 100.2
  3461. FZcharge3.ZOffset = 1
  3462. local CHAINLINKS = {}
  3463. local POS = mouse.Hit.p
  3464. local CHAINS = false
  3465. local CHAINLINKS = {}
  3466. local A = Instance.new("Attachment",NeckS)
  3467. A.Position = Vector3.new(0.3,0,0)*Player_Size
  3468. A.Orientation = Vector3.new(-90, -89.982, 0)
  3469. local B = Instance.new("Attachment",NeckS)
  3470. B.Position = Vector3.new(-0.3,0,0)*Player_Size
  3471. B.Orientation = Vector3.new(-90, 89.988, 0)
  3472. local C = Instance.new("Attachment",NeckS)
  3473. C.Position = Vector3.new(0.3,-0.1,0)*Player_Size
  3474. C.Orientation = Vector3.new(-90, -89.982, 0)
  3475. local D = Instance.new("Attachment",NeckS)
  3476. D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size
  3477. D.Orientation = Vector3.new(-90, 89.988, 0)
  3478. local LIGHT = Instance.new("Attachment",NeckS)
  3479. LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size
  3480. local LIGHT2 = Instance.new("PointLight",larm)
  3481. LIGHT2.Range = 6
  3482. LIGHT2.Brightness = 20
  3483. LIGHT2.Color = Color3.new(0, 255, 0)
  3484. for i = 1, 2 do
  3485. local TWIST = -2
  3486. local START = A
  3487. local END = B
  3488. if i == 1 then
  3489. START = B
  3490. END = A
  3491. end
  3492. local ChainLink = Instance.new("Beam",torso)
  3493. ChainLink.Texture = "rbxassetid://165211997"
  3494. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3495. ChainLink.TextureSpeed = 5
  3496. ChainLink.Width0 = 1
  3497. ChainLink.Width1 = 1
  3498. ChainLink.TextureLength = 1.5
  3499. ChainLink.Attachment0 = START
  3500. ChainLink.Attachment1 = END
  3501. ChainLink.CurveSize0 = TWIST
  3502. ChainLink.CurveSize1 = TWIST
  3503. --ChainLink.FaceCamera = true
  3504. ChainLink.Segments = 45
  3505. ChainLink.Transparency = NumberSequence.new(0)
  3506. table.insert(CHAINLINKS,ChainLink)
  3507. end
  3508. coroutine.resume(coroutine.create(function()
  3509. for i = 3,80000000000000000000000000000 do
  3510. hum.Health = hum.MaxHealth
  3511.  
  3512.  
  3513. coroutine.resume(coroutine.create(function()
  3514. for i = 1,15 do
  3515.  
  3516. wait(0.00000000001)
  3517. end
  3518.  
  3519.  
  3520.  
  3521. end))
  3522. wait(0.06)
  3523. end
  3524. end))
  3525.  
  3526. end
  3527. end)
  3528.  
  3529. mouse.KeyDown:connect(function(k)
  3530. if k == "k" then
  3531. no_anim = true
  3532. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  3533. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  3534. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3535. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3536. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  3537. for i = 1,7 do
  3538. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3539. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso
  3540. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm
  3541. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm
  3542. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg
  3543. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg
  3544. wait()
  3545. end
  3546. wait(0.7)
  3547. local Grab = Instance.new("Part",NeckS)
  3548. Grab.Size = Vector3.new(4,4,4)
  3549. Grab.CanCollide = false
  3550. Grab.BrickColor = BrickColor.new("Deep orange")
  3551. Grab.Transparency = math.huge
  3552. local Grabo = Instance.new("Weld",Grab)
  3553. Grabo.Part0 = larm
  3554. Grabo.Part1 = Grab
  3555. Grabo.C0 = CFrame.new(0,-0.1,0)
  3556. Grab.Touched:connect(function(hit)
  3557. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then
  3558. Grab:Destroy()
  3559. no_anim = true
  3560. local SFXZ = Instance.new("Sound",root)
  3561. SFXZ.SoundId = "rbxassetid://1699290293"
  3562. SFXZ.Volume = 7
  3563. SFXZ.Pitch = 1
  3564. SFXZ.Looped = false
  3565. wait(0.01)
  3566. SFXZ:Play()
  3567. hit.Parent:BreakJoints()
  3568. Snap(hit.Parent)
  3569.  
  3570.  
  3571.  
  3572.  
  3573. end
  3574. end)
  3575. for i= 1,10 do
  3576. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3577. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  3578. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  3579. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  3580. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  3581. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  3582. wait()
  3583. end
  3584. FlyAt:Destroy()
  3585. no_anim = false
  3586.  
  3587. end
  3588. end)
  3589.  
  3590.  
  3591. mouse.KeyDown:connect(function(k)
  3592. if k == "y" then
  3593. instinct = false
  3594. animid = 5
  3595. no_anim = true
  3596.  
  3597. local sbs = Instance.new("BodyPosition", torso)
  3598. sbs.P = 9000
  3599. sbs.D = 1000
  3600. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  3601. sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0)
  3602. for i = 1, 20 do
  3603. wait()
  3604. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head
  3605. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3606. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm
  3607. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm
  3608. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg
  3609. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg
  3610. end
  3611. coroutine.resume(coroutine.create(function()
  3612. for i = 3,8 do
  3613. local Ball = Instance.new("Part",char)
  3614. Ball.Size = Vector3.new(1,1,1)
  3615. Ball.BrickColor = BrickColor.new("Magenta")
  3616. Ball.Material = "Neon"
  3617. Ball.Anchored = true
  3618. Ball.CanCollide = false
  3619. Ball.Transparency = 0
  3620. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  3621. local Ball2 = Instance.new("SpecialMesh",Ball)
  3622. Ball2.MeshType = 3
  3623. Ball2.Scale = Vector3.new(2,2,2)
  3624.  
  3625.  
  3626.  
  3627.  
  3628. coroutine.resume(coroutine.create(function()
  3629. for i = 1,15 do
  3630. Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4)
  3631. Ball.Transparency = Ball.Transparency + 0.06
  3632. wait(0.00000000001)
  3633. end
  3634. Ball:Destroy()
  3635.  
  3636.  
  3637. end))
  3638. wait(0.06)
  3639. end
  3640. end))
  3641. root.Anchored = true
  3642. g = Instance.new("Explosion")
  3643. g.Parent = workspace
  3644. g.Position = root.Position
  3645. g.BlastRadius = 90
  3646. g.BlastPressure = 4000200
  3647. g.Visible = false
  3648. for i = 1, 70 do
  3649. wait()
  3650. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
  3651. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3652. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm
  3653. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm
  3654. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg
  3655. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3656. end
  3657. wait(0.2)
  3658.  
  3659. sbs:Destroy()
  3660. no_anim = false
  3661. root.Anchored = false
  3662.  
  3663. end
  3664. end)
  3665. local deb = false
  3666. function smooth(obj)
  3667. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  3668. for i,v in pairs(sides) do
  3669. obj[v.."Surface"] = "SmoothNoOutlines"
  3670. end
  3671. end
  3672. local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
  3673. function hurt(hit, dmg)
  3674. if hit.Parent then
  3675. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  3676. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  3677. if hum then
  3678. if hum.Parent.Name ~= plr.Name then
  3679. if dmg == "Kill" or hum.Health > 100000 then
  3680. hit.Parent:BreakJoints()
  3681. return true
  3682. else
  3683. if math.random(0, 100) == 50 then
  3684. hit.Parent:BreakJoints()
  3685. else
  3686. hit.Parent:BreakJoints()
  3687. end
  3688. return true
  3689. end
  3690. end
  3691. end
  3692. end
  3693. end
  3694. local push = 100
  3695. local huge = Vector3.new(math.huge,math.huge,math.huge)
  3696. function gethum(obj)
  3697. if obj.Parent then
  3698. if obj.Parent:FindFirstChild("Humanoid") then
  3699. if obj.Parent.Name ~= plr.Name then
  3700. return obj.Parent:FindFirstChildOfClass("Humanoid")
  3701. end
  3702. end
  3703. end
  3704. end
  3705.  
  3706. mouse.KeyDown:connect(function(key)
  3707. if key == "p" and not deb and not attacking then
  3708. deb = true
  3709. no_anim = true
  3710.  
  3711. local Aura = Instance.new("ParticleEmitter",Stone2)
  3712. Aura.Texture = "rbxassetid://271370648"
  3713. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3714. Aura.EmissionDirection = "Top"
  3715. Aura.Speed = NumberRange.new(0)
  3716. Aura.Size = NumberSequence.new(2.5)
  3717. Aura.Transparency = NumberSequence.new(0,1)
  3718. Aura.Drag = 0.4
  3719. Aura.LightInfluence = 0
  3720. Aura.LockedToPart = true
  3721. Aura.Lifetime = NumberRange.new(0.9)
  3722. Aura.Rate = 60
  3723. Aura.LightEmission = 0.6
  3724. Aura.Rotation = NumberRange.new(-360,360)
  3725. Aura.VelocitySpread = 0
  3726. Aura.Acceleration = Vector3.new(0,0,0)
  3727. Aura.ZOffset = 0.2
  3728.  
  3729. for i = 1, 10 do
  3730. wait()
  3731.  
  3732. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3733. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3734. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3735. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3736. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3737. end
  3738. Aura.Rate = 0
  3739.  
  3740. for i = 0, 10 do
  3741. spawn(function()
  3742. local p = Instance.new("Part")
  3743. p.Anchored = true
  3744. p.CanCollide = false
  3745. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12))
  3746. smooth(p)
  3747. p.BrickColor = BrickColor.DarkGray()
  3748. p.Material = Enum.Material.Slate
  3749. p.Size = Vector3.new(9,9,9)
  3750. p.Transparency = 0
  3751.  
  3752. p.Parent = workspace
  3753. local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0)
  3754. local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0)
  3755. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3756. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3757. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  3758. local endcf = p.CFrame *CFrame.new(0,30,0)
  3759. for i = 0, 20 do
  3760. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  3761. wait()
  3762. end
  3763. local z = Instance.new("Part")
  3764. z.CFrame = p.CFrame
  3765. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  3766. local bv = Instance.new("BodyVelocity", p)
  3767. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3768. bv.Velocity = z.CFrame.lookVector*140
  3769. p.Anchored = false
  3770. z:Destroy()
  3771. p.CanCollide = false
  3772. local connection
  3773. spawn(function()
  3774. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  3775. repeat wait()
  3776. p.CFrame = p.CFrame *angle
  3777. until not p or p.CanCollide
  3778. end)
  3779.  
  3780. connection = p.Touched:connect(function(hit)
  3781. hurt(hit, math.random(5,5))
  3782. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  3783. p.CanCollide = true
  3784. end
  3785. end)
  3786. game.Debris:AddItem(p, 5)
  3787. end)
  3788.  
  3789. wait()
  3790. deb = false
  3791. no_anim = false
  3792. end
  3793. end
  3794. end)
  3795. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3796. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  3797. return p
  3798. end
  3799.  
  3800. function doMesh(parent,meshType,meshId,scale)
  3801. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  3802. return m
  3803. end
  3804. local EP=Instance.new("Model",char)
  3805. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  3806. local cw1=coroutine.wrap(function()
  3807. for i=1,repeatloop do
  3808. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3809. local z=doMesh(x,meshType,meshId,scale)
  3810.  
  3811. local cw2=coroutine.wrap(function()
  3812. for i=1,loop do
  3813. if loopTransparency then
  3814. x.Transparency=i/loop
  3815. z.Scale=z.Scale+scaleAdd
  3816. x.CFrame=x.CFrame*loopCFrame
  3817. wait()
  3818. else
  3819. z.Scale=z.Scale+scaleAdd
  3820. x.CFrame=x.CFrame*loopCFrame
  3821. end
  3822. end
  3823. x:Destroy()
  3824. end)
  3825. cw2()
  3826. swait(repeatLoopWait)
  3827. end
  3828. end)
  3829. cw1()
  3830. end
  3831. if MUI == true then
  3832.  
  3833. speed=0.15
  3834. sound(438666277,2,1.5,torso)
  3835. coroutine.resume(coroutine.create(function()
  3836. for i=1,20 do
  3837. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
  3838. swait(3)
  3839. end
  3840. end))
  3841. for i=0,1,0.1*speed do
  3842. if lastAnim~=thisAnim then break end
  3843.  
  3844.  
  3845.  
  3846. swait()
  3847. end
  3848.  
  3849. doingMove=true
  3850.  
  3851. coroutine.resume(coroutine.create(function()
  3852. for i=1,200 do
  3853. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3854. swait()
  3855. end
  3856. end))
  3857.  
  3858. local beam=Instance.new("Part",char)
  3859. beam.Anchored=true
  3860. beam.CanCollide=false
  3861. beam.BrickColor=BrickColor.new("Institutional white")
  3862. beam.Material="Neon"
  3863. beam.Transparency=0.5
  3864.  
  3865. sound(415700134,1.75,0.85,torso)
  3866.  
  3867. coroutine.resume(coroutine.create(function()
  3868. while true do
  3869. if not doingMove then break end
  3870. local dis=(torso.Position-mouse.Hit.p).magnitude
  3871. beam.Size=Vector3.new(2,2,dis)
  3872. beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2)
  3873. swait()
  3874. end
  3875. end))
  3876.  
  3877. coroutine.resume(coroutine.create(function()
  3878. for i=1,20 do
  3879. if not doingMove then break end
  3880. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3881. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3882. coroutine.resume(coroutine.create(function()
  3883. for i=1,7 do
  3884. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3885. end
  3886. end))
  3887. for i,v in pairs(workspace:GetChildren()) do
  3888. if v:findFirstChild("Humanoid")~=nil and v~=char then
  3889. if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then
  3890. v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20)
  3891. end
  3892. end
  3893. end
  3894. swait(10)
  3895. end
  3896. end))
  3897.  
  3898. for i=0,2,0.1*speed do
  3899. if lastAnim~=thisAnim then break end
  3900.  
  3901.  
  3902.  
  3903. swait()
  3904. end
  3905.  
  3906. beam:Destroy()
  3907. lastAnim=nil
  3908. lastPriority=0
  3909. doingMove=false
  3910. end
  3911.  
  3912. function chestBeam()
  3913.  
  3914.  
  3915. MUI = true
  3916.  
  3917.  
  3918. end
  3919. mouse.KeyDown:connect(function(k)
  3920. if k == "n" then
  3921. chestBeam()
  3922. end
  3923. end)
  3924. mouse.KeyDown:connect(function(k)
  3925. if k == "v" then
  3926. UltimateBattle:Stop()
  3927. Mode = true
  3928. local SFXZ = Instance.new("Sound",torso)
  3929. SFXZ.SoundId = "rbxassetid://316675316"
  3930. SFXZ.Volume = 8
  3931. SFXZ.Pitch = 1
  3932. SFXZ.Looped = true
  3933. wait(0.01)
  3934. SFXZ:Play()
  3935. local Wind = Instance.new("Sound",torso)
  3936. Wind.SoundId = "rbxassetid://142840797"
  3937. Wind.Volume = 0.5
  3938. Wind.Pitch = 1
  3939. Wind.Looped = true
  3940. wait(0.01)
  3941. Wind:Play()
  3942.  
  3943.  
  3944. Grab.Touched:connect(function(hit)
  3945. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  3946. hit.Parent:BreakJoints()
  3947. wait(0.2)
  3948. hit.Parent:Destroy()
  3949.  
  3950.  
  3951.  
  3952. end
  3953. end)
  3954. hum.WalkSpeed = 55
  3955.  
  3956. local FZcharge3 = Instance.new("ParticleEmitter",NeckS)
  3957. FZcharge3.Texture = "rbxassetid://37329477"
  3958. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3959. FZcharge3.EmissionDirection = "Top"
  3960. FZcharge3.Speed = NumberRange.new(8)
  3961. FZcharge3.Size = NumberSequence.new(0.5,0)
  3962. FZcharge3.Transparency = NumberSequence.new(0,1)
  3963. FZcharge3.Drag = 1.2
  3964. FZcharge3.LockedToPart = false
  3965. FZcharge3.Lifetime = NumberRange.new(0.5)
  3966. FZcharge3.Rate = 195
  3967. FZcharge3.LightEmission = 1
  3968. FZcharge3.VelocitySpread = 100
  3969. FZcharge3.Rotation = NumberRange.new(-360,360)
  3970. FZcharge3.VelocitySpread = 100.2
  3971. FZcharge3.ZOffset = 1
  3972. local StoneEf2 = Instance.new("ParticleEmitter",Stone4)
  3973. StoneEf2.Texture = "rbxassetid://37329477"
  3974. StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
  3975. StoneEf2.EmissionDirection = "Top"
  3976. StoneEf2.Speed = NumberRange.new(8)
  3977. StoneEf2.Size = NumberSequence.new(0.5,0)
  3978. StoneEf2.Transparency = NumberSequence.new(0,1)
  3979. StoneEf2.LockedToPart = false
  3980. StoneEf2.Lifetime = NumberRange.new(0.5)
  3981. StoneEf2.Rate = 195
  3982. StoneEf2.LightEmission = 1
  3983. StoneEf2.VelocitySpread = 100
  3984. StoneEf2.Rotation = NumberRange.new(-360,360)
  3985. StoneEf2.VelocitySpread = 100.2
  3986. StoneEf2.ZOffset = 1
  3987. local StoneEf3 = Instance.new("ParticleEmitter",Stone3)
  3988. StoneEf3.Texture = "rbxassetid://74675986"
  3989. StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207))
  3990. StoneEf3.EmissionDirection = "Top"
  3991. StoneEf3.Speed = NumberRange.new(8)
  3992. StoneEf3.Size = NumberSequence.new(0.5,0)
  3993. StoneEf3.Transparency = NumberSequence.new(0,1)
  3994. StoneEf3.LockedToPart = false
  3995. StoneEf3.Lifetime = NumberRange.new(0.5)
  3996. StoneEf3.Rate = 195
  3997. StoneEf3.LightEmission = 1
  3998. StoneEf3.VelocitySpread = 100
  3999. StoneEf3.Rotation = NumberRange.new(-360,360)
  4000. StoneEf3.VelocitySpread = 100.2
  4001. StoneEf3.ZOffset = 1
  4002. local StoneEf5 = Instance.new("ParticleEmitter",Stone5)
  4003. StoneEf5.Texture = "rbxassetid://73229113"
  4004. StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0))
  4005. StoneEf5.EmissionDirection = "Top"
  4006. StoneEf5.Speed = NumberRange.new(8)
  4007. StoneEf5.Size = NumberSequence.new(0.5,0)
  4008. StoneEf5.Transparency = NumberSequence.new(0,1)
  4009. StoneEf5.LockedToPart = false
  4010. StoneEf5.Lifetime = NumberRange.new(0.5)
  4011. StoneEf5.Rate = 195
  4012. StoneEf5.LightEmission = 1
  4013. StoneEf5.VelocitySpread = 100
  4014. StoneEf5.Rotation = NumberRange.new(-360,360)
  4015. StoneEf5.VelocitySpread = 100.2
  4016. StoneEf5.ZOffset = 1
  4017. local CHAINLINKS = {}
  4018. local POS = mouse.Hit.p
  4019. local CHAINS = false
  4020. local CHAINLINKS = {}
  4021. local A = Instance.new("Attachment",root)
  4022. A.Position = Vector3.new(0.5,0,0)*Player_Size
  4023. A.Orientation = Vector3.new(-90, -89.982, 0)
  4024. local B = Instance.new("Attachment",root)
  4025. B.Position = Vector3.new(-0.5,0,0)*Player_Size
  4026. B.Orientation = Vector3.new(-90, 89.988, 0)
  4027. local C = Instance.new("Attachment",root)
  4028. C.Position = Vector3.new(0.5,-0.1,0)*Player_Size
  4029. C.Orientation = Vector3.new(-90, -89.982, 0)
  4030. local D = Instance.new("Attachment",root)
  4031. D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size
  4032. D.Orientation = Vector3.new(-90, 89.988, 0)
  4033. local LIGHT = Instance.new("Attachment",root)
  4034. LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size
  4035. local LIGHT2 = Instance.new("PointLight",larm)
  4036. LIGHT2.Range = 6
  4037. LIGHT2.Brightness = 20
  4038. LIGHT2.Color = Color3.new(255, 255, 0)
  4039. for i = 1, 2 do
  4040. local TWIST = -1
  4041. local START = A
  4042. local END = B
  4043. if i == 1 then
  4044. START = B
  4045. END = A
  4046. end
  4047. local ChainLink = Instance.new("Beam",torso)
  4048. ChainLink.Texture = "rbxassetid://37329477"
  4049. ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  4050. ChainLink.TextureSpeed = 5
  4051. ChainLink.Width0 = 1
  4052. ChainLink.Width1 = 1
  4053. ChainLink.TextureLength = 2.5
  4054. ChainLink.Attachment0 = START
  4055. ChainLink.Attachment1 = END
  4056. ChainLink.CurveSize0 = TWIST
  4057. ChainLink.CurveSize1 = TWIST
  4058. --ChainLink.FaceCamera = true
  4059. ChainLink.Segments = 85
  4060. ChainLink.Transparency = NumberSequence.new(0)
  4061. table.insert(CHAINLINKS,ChainLink)
  4062. end
  4063. coroutine.resume(coroutine.create(function()
  4064. for i = 3,60060 do
  4065.  
  4066.  
  4067. local HQG = Instance.new("Part",char)
  4068. HQG.Size = Vector3.new(1,0,1)
  4069. HQG.BrickColor = BrickColor.new("Ghost grey")
  4070. HQG.Material = "Neon"
  4071. HQG.Anchored = true
  4072. HQG.CanCollide = false
  4073. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4074. local HQG2 = Instance.new("SpecialMesh",HQG)
  4075. HQG2.MeshId = "rbxassetid://1726537151"
  4076. HQG2.Scale = Vector3.new(0.01,0.01,0.01)
  4077.  
  4078.  
  4079. coroutine.resume(coroutine.create(function()
  4080. for i = 1,200 do
  4081.  
  4082.  
  4083. HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01)
  4084. HQG.Transparency = HQG.Transparency + 0.07
  4085. HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0)
  4086.  
  4087. wait(0.00000000001)
  4088. end
  4089.  
  4090. HQG:Destroy()
  4091. HQG2:Destroy()
  4092.  
  4093. end))
  4094.  
  4095.  
  4096. wait(0.3)
  4097. end
  4098. end))
  4099. end
  4100. end)
  4101.  
  4102.  
  4103.  
  4104. mouse.KeyDown:connect(function(k)
  4105. if k == "j" then
  4106.  
  4107. animid = 5
  4108. no_anim = true
  4109.  
  4110.  
  4111. local Aura = Instance.new("ParticleEmitter",Stone2)
  4112. Aura.Texture = "rbxassetid://271370648"
  4113. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  4114. Aura.EmissionDirection = "Top"
  4115. Aura.Speed = NumberRange.new(0)
  4116. Aura.Size = NumberSequence.new(2.5)
  4117. Aura.Transparency = NumberSequence.new(0,1)
  4118. Aura.Drag = 0.4
  4119. Aura.LightInfluence = 0
  4120. Aura.LockedToPart = true
  4121. Aura.Lifetime = NumberRange.new(0.9)
  4122. Aura.Rate = 60
  4123. Aura.LightEmission = 0.6
  4124. Aura.Rotation = NumberRange.new(-360,360)
  4125. Aura.VelocitySpread = 0
  4126. Aura.Acceleration = Vector3.new(0,0,0)
  4127. Aura.ZOffset = 0.2
  4128.  
  4129. for i = 1, 30 do
  4130. wait()
  4131.  
  4132. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4133. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4134. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  4135. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4136. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4137. end
  4138.  
  4139.  
  4140. local HQ = Instance.new("Part",char)
  4141. HQ.Size = Vector3.new(1,0,1)
  4142. HQ.BrickColor = BrickColor.new("Grey")
  4143. HQ.Material = "Neon"
  4144. HQ.Anchored = true
  4145. HQ.CanCollide = false
  4146. HQ.Transparency = 0.7
  4147. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4148. local HQ2 = Instance.new("SpecialMesh",HQ)
  4149. HQ2.MeshId = "rbxassetid://20329976"
  4150. HQ2.Scale = Vector3.new(1,1,1)
  4151.  
  4152. local HQG = Instance.new("Part",char)
  4153. HQG.Size = Vector3.new(1,0,1)
  4154. HQG.BrickColor = BrickColor.new("Grey")
  4155. HQG.Material = "Neon"
  4156. HQG.Anchored = true
  4157. HQG.Transparency = 0.7
  4158. HQG.CanCollide = false
  4159. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4160. local HQG2 = Instance.new("SpecialMesh",HQG)
  4161. HQG2.MeshId = "rbxassetid://20329976"
  4162. HQG2.Scale = Vector3.new(1,1,1)
  4163.  
  4164.  
  4165. coroutine.resume(coroutine.create(function()
  4166. for i = 1,200 do
  4167. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4168. HQ.Transparency = HQ.Transparency + 0.01
  4169. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4170.  
  4171. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4172. HQG.Transparency = HQG.Transparency + 0.01
  4173. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4174.  
  4175. wait(0.00000000001)
  4176.  
  4177.  
  4178. end
  4179. HQ:Destroy()
  4180. HQ2:Destroy()
  4181. HQG:Destroy()
  4182. HQG2:Destroy()
  4183. end))
  4184.  
  4185. laz0r()
  4186. wait(0.5)
  4187. no_anim = false
  4188. Aura.Rate = 0
  4189.  
  4190. instinct = true
  4191. end
  4192. end)
  4193.  
  4194.  
  4195.  
  4196.  
  4197.  
  4198. mouse.KeyDown:connect(function(key)
  4199. if key == "r" then
  4200. local Aura = Instance.new('ParticleEmitter',Stone3)
  4201. Aura.Texture = "rbxassetid://271370648"
  4202. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  4203. Aura.EmissionDirection = "Top"
  4204. Aura.Speed = NumberRange.new(0)
  4205. Aura.Size = NumberSequence.new(2.5)
  4206. Aura.Transparency = NumberSequence.new(0,1)
  4207. Aura.Drag = 0.4
  4208. Aura.LightInfluence = 0
  4209. Aura.LockedToPart = true
  4210. Aura.Lifetime = NumberRange.new(0.9)
  4211. Aura.Rate = 60
  4212. Aura.LightEmission = 0.6
  4213. Aura.Rotation = NumberRange.new(-360,360)
  4214. Aura.VelocitySpread = 0
  4215. Aura.Acceleration = Vector3.new(0,0,0)
  4216. Aura.ZOffset = 0.2
  4217. no_anim = true
  4218. for i = 1, 15 do
  4219. wait()
  4220.  
  4221. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4222. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4223. end
  4224.  
  4225. local Grab = Instance.new("Part",root)
  4226. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4227. Grab.CanCollide = true
  4228. Grab.Material = "Neon"
  4229. Grab.BrickColor = BrickColor.new("Cyan")
  4230. Grab.Transparency = 0.5
  4231. local Hat2 = Instance.new("SpecialMesh",Grab)
  4232. Hat2.MeshType = 3
  4233. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4234. local Grabo = Instance.new("Weld",Grab)
  4235. Grabo.Part0 = root
  4236. Grabo.Part1 = Grab
  4237. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4238.  
  4239. local AuraB = Instance.new("Part",root)
  4240. AuraB.Size = Vector3.new(2,1,2)
  4241. AuraB.CanCollide = false
  4242. AuraB.BrickColor = BrickColor.new("Deep orange")
  4243. AuraB.Transparency = 1
  4244. local AuraBo = Instance.new("Weld",AuraB)
  4245. AuraBo.Part0 = root
  4246. AuraBo.Part1 = AuraB
  4247. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4248. Grab.Touched:connect(function(hit)
  4249. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4250.  
  4251.  
  4252. hit.Anchored = false
  4253. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4254. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4255. Fl.velocity = root.CFrame.lookVector*340
  4256. wait(0.05)
  4257. Fl:remove()
  4258.  
  4259. end
  4260. end)
  4261.  
  4262.  
  4263. end
  4264. end)
  4265. mouse.KeyUp:connect(function(key)
  4266. if key == "r" then
  4267.  
  4268. for i, v in pairs(root:GetChildren()) do
  4269. if v:IsA("Part")then
  4270. v:Remove()
  4271. end
  4272. end
  4273. for i, v in pairs(Stone3:GetChildren()) do
  4274. if v:IsA('ParticleEmitter')then
  4275. v.Rate = 0
  4276. end
  4277. end
  4278.  
  4279. no_anim = false
  4280. end
  4281. end)
  4282.  
  4283.  
  4284. mouse.KeyDown:connect(function(key)
  4285. if key == "n" then
  4286.  
  4287. end
  4288. end)
  4289.  
  4290.  
  4291. mouse.KeyDown:connect(function(key)
  4292. if key == "t" then
  4293. local Aura = Instance.new("ParticleEmitter",Stone4)
  4294. Aura.Texture = "rbxassetid://271370648"
  4295. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4296. Aura.EmissionDirection = "Top"
  4297. Aura.Speed = NumberRange.new(0)
  4298. Aura.Size = NumberSequence.new(2.5)
  4299. Aura.Transparency = NumberSequence.new(0,1)
  4300. Aura.Drag = 0.4
  4301. Aura.LightInfluence = 0
  4302. Aura.LockedToPart = true
  4303. Aura.Lifetime = NumberRange.new(0.9)
  4304. Aura.Rate = 60
  4305. Aura.LightEmission = 0.6
  4306. Aura.Rotation = NumberRange.new(-360,360)
  4307. Aura.VelocitySpread = 0
  4308. Aura.Acceleration = Vector3.new(0,0,0)
  4309. Aura.ZOffset = 0.2
  4310. no_anim = true
  4311. for i = 1, 15 do
  4312. wait()
  4313.  
  4314. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4315. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4316. end
  4317.  
  4318. local Grab = Instance.new("Part",root)
  4319. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4320. Grab.CanCollide = false
  4321. Grab.Material = "Neon"
  4322. Grab.BrickColor = BrickColor.new("Really red")
  4323. Grab.Transparency = 0.5
  4324. local Hat2 = Instance.new("SpecialMesh",Grab)
  4325. Hat2.MeshType = 3
  4326. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4327. local Grabo = Instance.new("Weld",Grab)
  4328. Grabo.Part0 = root
  4329. Grabo.Part1 = Grab
  4330. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4331.  
  4332. local AuraB = Instance.new("Part",root)
  4333. AuraB.Size = Vector3.new(2,1,2)
  4334. AuraB.CanCollide = false
  4335. AuraB.BrickColor = BrickColor.new("Deep orange")
  4336. AuraB.Transparency = 1
  4337. local AuraBo = Instance.new("Weld",AuraB)
  4338. AuraBo.Part0 = root
  4339. AuraBo.Part1 = AuraB
  4340. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4341. Grab.Touched:connect(function(hit)
  4342. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4343.  
  4344.  
  4345. Snap(hit.Parent)
  4346. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4347. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4348. Fl.velocity = root.CFrame.lookVector*340
  4349. wait(0.05)
  4350. Fl:remove()
  4351.  
  4352. end
  4353. end)
  4354.  
  4355.  
  4356. end
  4357. end)
  4358. mouse.KeyUp:connect(function(key)
  4359. if key == "t" then
  4360.  
  4361. for i, v in pairs(root:GetChildren()) do
  4362. if v:IsA("Part")then
  4363. v:Remove()
  4364. end
  4365. end
  4366. for i, v in pairs(Stone4:GetChildren()) do
  4367. if v:IsA("ParticleEmitter")then
  4368. v.Rate = 0
  4369. end
  4370. end
  4371.  
  4372. no_anim = false
  4373. end
  4374. end)
  4375.  
  4376.  
  4377. mouse.KeyDown:connect(function(k)
  4378. if k == "e" and MUI == false then --highjump
  4379.  
  4380. animid = 5
  4381. no_anim = true
  4382.  
  4383. local sbs = Instance.new("BodyPosition", torso)
  4384. sbs.P = 9000
  4385. sbs.D = 1000
  4386. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4387. sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0)
  4388. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  4389. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  4390. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4391. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4392. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  4393.  
  4394. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4395. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4396. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4397. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4398. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4399. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4400.  
  4401.  
  4402.  
  4403. local HQ = Instance.new("Part",char)
  4404. HQ.Size = Vector3.new(1,0,1)
  4405. HQ.BrickColor = BrickColor.new("New Yeller")
  4406. HQ.Material = "Neon"
  4407. HQ.Anchored = true
  4408. HQ.CanCollide = false
  4409. HQ.Transparency = 0.7
  4410. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4411. local HQ2 = Instance.new("SpecialMesh",HQ)
  4412. HQ2.MeshId = "rbxassetid://20329976"
  4413. HQ2.Scale = Vector3.new(1,50,1)
  4414.  
  4415. local HQG = Instance.new("Part",char)
  4416. HQG.Size = Vector3.new(1,0,1)
  4417. HQG.BrickColor = BrickColor.new("Grey")
  4418. HQG.Material = "Neon"
  4419. HQG.Anchored = true
  4420. HQG.Transparency = 0.7
  4421. HQG.CanCollide = false
  4422. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4423. local HQG2 = Instance.new("SpecialMesh",HQG)
  4424. HQG2.MeshId = "rbxassetid://20329976"
  4425. HQG2.Scale = Vector3.new(1,1,1)
  4426.  
  4427.  
  4428. coroutine.resume(coroutine.create(function()
  4429. for i = 1,500 do
  4430. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4431. HQ.Transparency = HQ.Transparency + 0.005
  4432. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4433.  
  4434. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4435. HQG.Transparency = HQG.Transparency + 0.005
  4436. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4437.  
  4438. wait(0.00000000001)
  4439.  
  4440.  
  4441. end
  4442. HQ:Destroy()
  4443. HQ2:Destroy()
  4444. HQG:Destroy()
  4445. HQG2:Destroy()
  4446. end))
  4447.  
  4448.  
  4449. wait(0.5)
  4450. sbs:Destroy()
  4451.  
  4452. FlyAt:Destroy()
  4453. wait(0.2)
  4454.  
  4455. no_anim = false
  4456. instinct = true
  4457. end
  4458. end)
  4459.  
  4460.  
  4461. mouse.KeyDown:connect(function(k)
  4462. if k == "e" and MUI == true then --highjump
  4463.  
  4464. animid = 5
  4465. no_anim = true
  4466. hum.WalkSpeed = 60
  4467. local sbs = Instance.new("BodyPosition", torso)
  4468. sbs.P = 9000
  4469. sbs.D = 1000
  4470. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4471. sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0)
  4472. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4473. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4474. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4475. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4476. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4477.  
  4478. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4479. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4480. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4481. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4482. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4483. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4484.  
  4485.  
  4486.  
  4487. local HQ = Instance.new("Part",char)
  4488. HQ.Size = Vector3.new(1,0,1)
  4489. HQ.BrickColor = BrickColor.new("Grey")
  4490. HQ.Material = "Neon"
  4491. HQ.Anchored = true
  4492. HQ.CanCollide = false
  4493. HQ.Transparency = 0.7
  4494. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4495. local HQ2 = Instance.new("SpecialMesh",HQ)
  4496. HQ2.MeshId = "rbxassetid://20329976"
  4497. HQ2.Scale = Vector3.new(1,1,1)
  4498.  
  4499. local HQG = Instance.new("Part",char)
  4500. HQG.Size = Vector3.new(1,0,1)
  4501. HQG.BrickColor = BrickColor.new("Grey")
  4502. HQG.Material = "Neon"
  4503. HQG.Anchored = true
  4504. HQG.Transparency = 0.7
  4505. HQG.CanCollide = false
  4506. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4507. local HQG2 = Instance.new("SpecialMesh",HQG)
  4508. HQG2.MeshId = "rbxassetid://20329976"
  4509. HQG2.Scale = Vector3.new(1,1,1)
  4510.  
  4511.  
  4512. coroutine.resume(coroutine.create(function()
  4513. for i = 1,200 do
  4514. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4515. HQ.Transparency = HQ.Transparency + 0.01
  4516. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4517.  
  4518. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4519. HQG.Transparency = HQG.Transparency + 0.01
  4520. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4521.  
  4522. wait(0.00000000001)
  4523.  
  4524.  
  4525. end
  4526. HQ:Destroy()
  4527. HQ2:Destroy()
  4528. HQG:Destroy()
  4529. HQG2:Destroy()
  4530. end))
  4531.  
  4532.  
  4533. wait(0.5)
  4534. sbs:Destroy()
  4535. hum.WalkSpeed = 260
  4536. FlyAt:Destroy()
  4537. wait(0.2)
  4538. hum.WalkSpeed = 16
  4539. no_anim = false
  4540. instinct = true
  4541. end
  4542. end)
  4543.  
  4544. mouse.KeyDown:connect(function(k)
  4545. if k == "q" and MUI == false then --highjump
  4546.  
  4547. animid = 5
  4548. no_anim = true
  4549.  
  4550. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4551. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4552. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4553. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4554. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4555. local bv = Instance.new("BodyVelocity")
  4556. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4557. bv.velocity = root.CFrame.lookVector*200
  4558. bv.Parent = root
  4559.  
  4560.  
  4561.  
  4562. for i = 1, 30 do
  4563. wait()
  4564.  
  4565. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head
  4566. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso
  4567. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm
  4568. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm
  4569. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg
  4570. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg
  4571. end
  4572.  
  4573.  
  4574.  
  4575.  
  4576.  
  4577.  
  4578.  
  4579.  
  4580.  
  4581. wait(0.5)
  4582. bv:Destroy()
  4583.  
  4584. wait(0.2)
  4585.  
  4586.  
  4587. FlyAt:Destroy()
  4588. no_anim = false
  4589. end
  4590. end)
  4591. holdclick=false
  4592.  
  4593. mouse.KeyDown:connect(function(k)
  4594. if k == "q" and MUI == true then --highjump
  4595.  
  4596. animid = 5
  4597. no_anim = true
  4598. hum.WalkSpeed = 60
  4599. local bv = Instance.new("BodyVelocity")
  4600. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4601. bv.velocity = root.CFrame.lookVector*190
  4602. bv.Parent = root
  4603.  
  4604. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0)
  4605. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0)
  4606. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4607. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4608. Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5
  4609.  
  4610. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso
  4611. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm
  4612. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm
  4613. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg
  4614. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4615.  
  4616.  
  4617.  
  4618. local HQ = Instance.new("Part",char)
  4619. HQ.Size = Vector3.new(1,0,1)
  4620. HQ.BrickColor = BrickColor.new("Grey")
  4621. HQ.Material = "Neon"
  4622. HQ.Anchored = true
  4623. HQ.CanCollide = false
  4624. HQ.Transparency = 0.7
  4625. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4626. local HQ2 = Instance.new("SpecialMesh",HQ)
  4627. HQ2.MeshId = "rbxassetid://20329976"
  4628. HQ2.Scale = Vector3.new(1,1,1)
  4629.  
  4630. local HQG = Instance.new("Part",char)
  4631. HQG.Size = Vector3.new(1,0,1)
  4632. HQG.BrickColor = BrickColor.new("Grey")
  4633. HQG.Material = "Neon"
  4634. HQG.Anchored = true
  4635. HQG.Transparency = 0.7
  4636. HQG.CanCollide = false
  4637. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4638. local HQG2 = Instance.new("SpecialMesh",HQG)
  4639. HQG2.MeshId = "rbxassetid://20329976"
  4640. HQG2.Scale = Vector3.new(1,1,1)
  4641.  
  4642.  
  4643. coroutine.resume(coroutine.create(function()
  4644. for i = 1,200 do
  4645. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4646. HQ.Transparency = HQ.Transparency + 0.01
  4647. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4648.  
  4649. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4650. HQG.Transparency = HQG.Transparency + 0.01
  4651. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4652.  
  4653. wait()
  4654.  
  4655.  
  4656. end
  4657. HQ:Destroy()
  4658. HQ2:Destroy()
  4659. HQG:Destroy()
  4660. HQG2:Destroy()
  4661. end))
  4662.  
  4663.  
  4664. wait(0.5)
  4665. bv:Destroy()
  4666. hum.WalkSpeed = 60
  4667. wait(0.2)
  4668. hum.WalkSpeed = 16
  4669. FlyAt:Destroy()
  4670. no_anim = false
  4671. instinct = true
  4672. end
  4673. end)
  4674. mouse.KeyDown:connect(function(k)
  4675. if k == "l" then
  4676.  
  4677. animid = 5
  4678. no_anim = true
  4679. UltimateBattle:Stop()
  4680.  
  4681.  
  4682. for i = 1, 10 do
  4683. wait()
  4684.  
  4685.  
  4686. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4687. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4688. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm
  4689. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4690. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4691. end
  4692. wait(2)
  4693. local SFXZ = Instance.new("Sound",char)
  4694. SFXZ.SoundId = "rbxassetid://242076158"
  4695. SFXZ.Volume = 10
  4696. SFXZ.Pitch = 1
  4697. SFXZ.Looped = false
  4698. wait(0.01)
  4699. SFXZ:Play()
  4700.  
  4701. for i = 1, 10 do
  4702. wait()
  4703.  
  4704.  
  4705. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4706. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4707. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm
  4708. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4709. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4710. end
  4711.  
  4712.  
  4713. coroutine.resume(coroutine.create(function()
  4714. for i = 3,80 do
  4715. local Ball = Instance.new("Part",char)
  4716. Ball.Size = Vector3.new(0,0,0)
  4717. Ball.BrickColor = BrickColor.new("White")
  4718. Ball.Material = "Neon"
  4719. Ball.Anchored = true
  4720. Ball.CanCollide = false
  4721. Ball.Transparency = 0
  4722. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4723. local Ball2 = Instance.new("SpecialMesh",Ball)
  4724. Ball2.MeshType = 3
  4725. Ball2.Scale = Vector3.new(0.4,0.4,0.4)
  4726.  
  4727.  
  4728.  
  4729.  
  4730. coroutine.resume(coroutine.create(function()
  4731. for i = 1,15 do
  4732. Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4)
  4733. Ball.Transparency = Ball.Transparency + 0.06
  4734.  
  4735. wait(0.00000000001)
  4736. end
  4737. Ball:Destroy()
  4738.  
  4739.  
  4740. end))
  4741. wait(0.02)
  4742. end
  4743. end))
  4744.  
  4745. wait(5)
  4746.  
  4747.  
  4748.  
  4749.  
  4750. coroutine.wrap(function()
  4751. for i,v in next, workspace:children() do
  4752. if v:IsA"Model" or v:IsA"Part" then
  4753. if v:FindFirstChildOfClass"Humanoid" and v ~= char then
  4754. Eviscerate(v)
  4755. if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end
  4756. wait(.15)
  4757. end
  4758. end
  4759. end
  4760. end)()
  4761.  
  4762.  
  4763. wait(10)
  4764. no_anim = false
  4765.  
  4766.  
  4767.  
  4768. end
  4769. end)
  4770.  
  4771.  
  4772.  
  4773.  
  4774.  
  4775.  
  4776.  
  4777.  
  4778.  
  4779.  
  4780.  
  4781.  
  4782.  
  4783.  
  4784. mouse.KeyDown:connect(function(key)
  4785. if debounce == false then
  4786. if key == "=" and MUI == true then
  4787. dashasdf()
  4788. elseif key == "=" and cooldownult == false then
  4789. cooldownult = true
  4790. if animid == 0 then
  4791. animid = 1
  4792. else
  4793. animid = 0
  4794. end
  4795. debounce = true
  4796. holdr = true
  4797. aiming_anim = true
  4798. wait(0.2)
  4799. repeat
  4800. rs:wait()
  4801. timer = 150
  4802. until holdr == false
  4803. nukewelpo()
  4804.  
  4805. local Position = mouse.Hit.p
  4806. local Target = root.Position
  4807. local direction = Target - Position
  4808. local direction = computeDirection(direction)
  4809. root.Velocity = direction * 300
  4810.  
  4811. aiming_anim = false
  4812. delay(5,function() cooldownult = false end)
  4813. delay(1,function() debounce = false end)
  4814.  
  4815. elseif key == "=" then
  4816. debounce = true
  4817. if animid == 0 then
  4818. animid = 1
  4819. else
  4820. animid = 0
  4821. end
  4822. holdq = true
  4823. attack = true
  4824.  
  4825.  
  4826.  
  4827.  
  4828. repeat rs:wait() timer = 150 until holdq == false
  4829. laz0r()
  4830. attack = false
  4831.  
  4832. end
  4833. end
  4834.  
  4835. end)
  4836.  
  4837. mouse.KeyUp:connect(function(key)
  4838. if key == "=" then
  4839. holdq = false
  4840. elseif key == "=" then
  4841. holdr = false
  4842. end
  4843. end)
  4844. --
  4845. hum.Name = 'Goku'
  4846. ----------------------------------------------------------------------------
  4847. music(themeid,themepitch)
  4848. velocityYFall=0
  4849. velocityYFall2=0
  4850. velocityYFall3=0
  4851. velocityYFall4=0
  4852. neckrotY=0
  4853. neckrotY2=0
  4854. torsorotY=0
  4855. torsorotY2=0
  4856. torsoY=0
  4857. torsoY2=0
  4858. sine = 0
  4859. newWeld(torso, larm, -1.5, 0.5, 0)
  4860. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4861. newWeld(torso, rarm, 1.5, 0.5, 0)
  4862. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4863. newWeld(torso, hed, 0, 1.5, 0)
  4864. newWeld(torso, lleg, -0.5, -1, 0)
  4865. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  4866. newWeld(torso, rleg, 0.5, -1, 0)
  4867. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  4868. newWeld(root, torso, 0, -1, 0)
  4869. torso.Weld.C1 = CFrame.new(0, -1, 0)
  4870.  
  4871. rs:connect(function()
  4872.  
  4873. bg.MaxTorque = Vector3.new(0,0,0)
  4874.  
  4875. for i,v in pairs(DebrisModel:GetChildren()) do
  4876.  
  4877.  
  4878. if v.Name == "EXPLOSION" then
  4879. local change = 0.04-(v.Transparency*0.02)
  4880. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4881. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4882. v.Transparency = v.Transparency + 0.02
  4883. if v.Transparency >= 1 then
  4884. v:Destroy()
  4885. end
  4886.  
  4887. elseif v.Name == "EXPLOSION2" then
  4888. local change = 0.04-(v.Transparency*0.04)
  4889. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4890. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4891. v.Transparency = v.Transparency + 0.025
  4892. if v.Transparency >= 1 then
  4893. v:Destroy()
  4894. end
  4895.  
  4896. elseif v.Name == "EXPLOSION3" then
  4897. local change = 0.5-(v.Transparency*0.5)
  4898. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4899. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4900. v.Transparency = v.Transparency + 0.1
  4901. if v.Transparency >= 1 then
  4902. v:Destroy()
  4903. end
  4904.  
  4905. elseif v.Name == "EXPLOSION4" then
  4906. local change = 0.15-(v.Transparency*0.125)
  4907. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4908. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4909. v.Transparency = v.Transparency + 0.01
  4910. if v.Transparency >= 1 then
  4911. v:Destroy()
  4912. end
  4913.  
  4914. elseif v.Name == "SMOKE" then
  4915. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4916. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  4917. if vm.Scale.X <= 0 then
  4918. v:Destroy()
  4919. end
  4920.  
  4921. elseif v.Name == "SMOKE2" then
  4922. local change = 2-(v.Transparency*2)
  4923. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4924. local Position = nil
  4925. if animid == 0 then
  4926. Position = larm.Position
  4927. else
  4928. Position = rarm.Position
  4929. end
  4930. local Target = mouse.Hit.p
  4931. local direction = Target - Position
  4932. local direction = computeDirection(direction)
  4933. local ray = Ray.new(Position, (Target-Position).unit*1048)
  4934. local part, endPoint = workspace:FindPartOnRay(ray, char)
  4935. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  4936. local pos = Position + (direction * (vm.Scale.Y/2))
  4937. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  4938. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  4939. v.Transparency = v.Transparency + 0.1
  4940. if v.Transparency >= 1 then
  4941. v:Destroy()
  4942. end
  4943.  
  4944.  
  4945. elseif v.Name == "LIGHTNING" then
  4946. local vm = v:FindFirstChildOfClass("BlockMesh")
  4947. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  4948. if vm.Scale.X <= 0 then
  4949. v:Destroy()
  4950. end
  4951.  
  4952. end
  4953. end
  4954.  
  4955. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  4956. velocityYFall = root.Velocity.Y/1.5
  4957. end
  4958. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  4959. velocityYFall2 = root.Velocity.Y/180
  4960. end
  4961. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  4962. velocityYFall3 = root.Velocity.Y/1.5
  4963. end
  4964. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  4965. velocityYFall4 = root.Velocity.Y/1.5
  4966. end
  4967. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  4968. neckrotY = root.RotVelocity.Y/6
  4969. end
  4970. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  4971. neckrotY2 = root.RotVelocity.Y/8
  4972. end
  4973.  
  4974. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  4975. torsorotY = root.RotVelocity.Y/6
  4976. end
  4977. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  4978. torsorotY2 = root.RotVelocity.Y/8
  4979. end
  4980.  
  4981.  
  4982. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  4983. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  4984.  
  4985.  
  4986. local SINE = 0
  4987. local jumped = false
  4988. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4989. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  4990. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4991. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  4992. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4993. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  4994. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4995. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  4996.  
  4997. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  4998.  
  4999. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  5000. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  5001. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  5002. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  5003.  
  5004. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  5005. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  5006. local sizem = 1
  5007. if no_anim == false then
  5008. if hum.Health > 0 then
  5009. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  5010. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  5011. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  5012. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5013. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5014. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  5015. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5016. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  5017. elseif jumped == true then
  5018. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  5019. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  5020. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  5021. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  5022. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  5023. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  5024. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  5025. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  5026. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  5027. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  5028. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  5029. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  5030. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  5031. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  5032. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  5033. end
  5034. for i=1,5 do
  5035. if aiming_anim == true then
  5036. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  5037. if jumped == false then
  5038. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  5039. else
  5040. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  5041. end
  5042. if animid == 0 then
  5043. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  5044. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  5045. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  5046. else
  5047. if animid == 5 then
  5048. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  5049. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  5050. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  5051. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  5052. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  5053. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  5054. else
  5055. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  5056. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  5057. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  5058. end
  5059. end
  5060. else
  5061. if timer <= 0 then
  5062. animid = math.random(0,1)
  5063. else
  5064. timer = timer - 1
  5065. end
  5066. end
  5067. end
  5068. end
  5069. end
  5070. main_color = Color3.fromRGB(main.r,main.g,main.b)
  5071. pr.Value = main.r
  5072. pg.Value = main.g
  5073. pb.Value = main.b
  5074. pv.Value = main.v
  5075. idth.Value = themeid
  5076. pith.Value = themepitch
  5077. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  5078. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  5079. sine = sine + change
  5080. if hum.Health <= 0 then
  5081. debounce = true
  5082. end
  5083. end)
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