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- # @@@ Written by MCGamer199 @@@
- # Advanced Lucky Block Plugin
- # The Default Lucky Block
- # Multiple files are allowed so you can have multiple lb types
- ###############################
- # Version: 21 (optional)
- # Lucky Block ID
- # Must be unique
- # Must be a valid number between 0 and 256
- ID: 1
- # Item display name
- # Color codes can be used (use the "&" symbol)
- # Formatting codes: https://minecraft.gamepedia.com/Formatting_codes
- Name: '&eLucky Block'
- # Whether this type is the default types
- Default: true
- # Folder name
- Folder: default
- # Set to true to disable
- Disabled: false
- # Players in creative mode can break lucky blocks
- CreativeMode: true
- # false by default (slightly bugged i guess?)
- UseDefaultBlock: false
- # Show lucky blocks name above them
- ShowName: true
- # Show additional data above lucky blocks (ShowName must be enabled)
- ShowData: false
- # Fortune enchantment increases luck for this lb type
- LuckEnchantment: true
- # Item's lore
- Lore:
- - '&7The default lucky block'
- - ''
- ###############################
- ###############################
- # Block material and data
- # Type must be a valid material (available materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html)
- Type: SPONGE
- # Data might be changed in a later version (1.13 will replace Block Data with Block States)
- # Red wool has the data 14 for example
- Data: 0
- # To use skulls follow the instructions below (using skins is not recommended btw)
- # Set "Type" to SKULL_ITEM
- # Set Data to 3
- # Set UseSkin to true
- # Choose a skin by either using the "Skin" option as shown below or by using both SkinId and SkinValue options
- # Skin: LUCKY
- # Available skins: LUCKY, PRESENT, COLORED, BLUE_PRESENT, CHEESE, CHEST, CANDY_CANE, GOLD_BLOCK, SPONGE, BEACH_BALL, SOCCER_BALL, CHECKER_BOARD
- ###############################
- ###############################
- # Permissions
- # Allowed permissions: Placing, Breaking, Crafting, SilkTouch
- # Adding something else will cause an error
- Permissions:
- Crafting:
- Name: 'lb.typeDefault.craft'
- Default: 'false'
- # The field below is not required
- Description: 'Allows players to craft the default lucky blocks!'
- Placing:
- Name: 'lb.typeDefault.place'
- Default: 'false'
- Description: 'Allows players to place the default lucky blocks!'
- Breaking:
- Name: 'lb.typeDefault.break'
- Default: 'true'
- Description: 'Allows players to break the default lucky blocks!'
- SilkTouch:
- Name: 'lb.typeDefault.silktouch'
- Default: 'false'
- Description: 'Allows players to have silk touch feature!'
- ###############################
- ###############################
- # Sounds
- # Play sound on place?
- AllowPlaceSound: true
- # Play sound on break?
- AllowBreakSound: true
- # Arguments: soundname(string) volume(float) pitch(float)
- # Available sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
- # Sound played when placing
- PlaceSound: ENTITY_CREEPER_DEATH 1 0
- # Sound played when breaking
- BreakSound: ENTITY_CHICKEN_EGG 1 1
- ###############################
- ###############################
- # Particles
- # Spawn particles on place?
- AllowPlaceParticles: true
- # Spawn particles on break?
- AllowBreakParticles: true
- # Spawn particles every x tick?
- AllowTickParticles: true
- # Arguments: particle_name locX locY locZ speed amount dX dY dZ
- # Available particles can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
- # Particle spawned when placing
- PlaceParticles: SPELL_WITCH 0.4 0.5 0.4 0 48 0.4 0.3 0.4
- # Particle spawned when breaking
- BreakParticles: END_ROD 0.6 0.7 0.6 0 20 0.4 0.3 0.4
- # Random number between 35 and 75
- a_Random: '35,75'
- # Particle spawned every "a_Random" tick
- TickParticles: VILLAGER_HAPPY 0.3 0.3 0.3 0 12 0.3 0.3 0.3
- ###############################
- ###############################
- # Luck
- # Minimum luck
- MinLuck: -100
- # Maximum luck
- MaxLuck: 100
- ###############################
- ###############################
- # Delay in ticks before drops spawn after breaking a lucky block #
- Delay: 0
- ###############################
- ###############################
- # Properties
- Properties:
- - CAN_BE_PUSHED
- - CAN_BE_THROWN
- # ItemProperties:
- # - CUSTOM_PERCENT_COLORS
- # PercentColors:
- # - '0=gold'
- # - '1:49=yellow'
- # - '50:I=green'
- # - 'I:-1=red'
- ###############################
- ###############################
- # Whether it can be crafted
- Craftable: true
- # Crafting Recipes
- # Available options: Amount,Luck,Drop
- Recipes:
- Recipe1:
- Amount: 1
- Luck: 0
- Shape:
- - XXX
- - XVX
- - XXX
- Ingredients:
- - X BEDROCK
- - V DROPPER
- Recipe2:
- Amount: 1
- Luck: 100
- Shape:
- - XXX
- - XVX
- - XXX
- Ingredients:
- - X BEDROCK
- - V DROPPER
- ###############################
- ###############################
- # Allowed worlds for this type
- Worlds:
- - 'w_loot'
- ###############################
- ###############################
- # Spawn naturally in worlds
- # LBGeneration option in the config file must be enabled
- GenerateNaturally: true
- # Spawn Rate = x / 1000
- SpawnRate: 3
- SpawnWorlds:
- - 'w_loot'
- # Random number between -100 and 100
- GenerateWithLuck: '-100,100'
- # remove the "#" symbols below if you want to make this lucky block type spawn in certain biomes
- # Available biomes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html
- # SpawnBiomes:
- # - PLAINS
- ###############################
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