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- Update V1.5
- - Fixed juicer getting bugged and not working anymore until you reload the game
- - Fixed that if you close the game while entering a key into a lock, you could save that the key is gone and the lock is not yet open and you were screwed
- - Fixed some holes in the map where you could slip through with the translocator
- - Small green pipes in the facility and other places now suck up the gun projectile and not making it so hard to hit in the middle of the pipe
- - Some door sounds now increase or lower pitch while opening or closing, giving a better sense of what's happening
- - Floating platforms now do a beep sound when activated
- - Little skeletons now have less health (25 to 15)
- - Skeleton warrior now has a little bit less health and doesn't always get thrown back when you hit him
- - Fixed wallet upgrade in endgame in own home missing
- - Added "Press F11 note" in main menu because people who have a wrong resolution setup couldn't use the menu until they pressed f11
- - Added readme file to game's folder with instructions on how to recover backup savegames
- - Added a check to prevent enemies from shooting through walls
- - Reworked Russian translation
- - Added missing Turkish characters in speech bubbles
- - Should fix weird constellations where you get stuck when dying while entering blue ville for the first time
- - Made guns humming sound quiter
- - Fixed chest detector being seemingly on after loading the game, but it was actually off
- - Changed "FPS" to "Max FPS" option - text was wrong
- - Fixed that non-wood crates could be burned
- - Jumppad near giant pickaxes now kicks you up automatically onto the wall next to it because people kept missing it
- - Added more metal elements in facility to allow easier navigation with the buckle
- - Steelbeam melting NPC now tells you exactly how much 2nd fire damage you need (128)
- - Hint-NPC in cube-stomp room in power2 region now longer waves at you from inside the building while you are outside
- - Added new Hint NPC in desert 2 region telling you to drop the cube onto monster's heads
- - Added new NPC in catacombs telling you to not doubt the chest detector, in a place where people always think there is a bug, but there isn't
- - Turned black hole in front of Red Town into a lava hole, because people were often unsure if they could jump into it.
- - Fixed fake solution to the 166 star room puzzle
- - Updated outdated picture in Volcano3 part of the hintguide
- - Fixed yellow pipe leading to chapel section didn't let you walk through, but it was slippery inside
- - Grave detect beep louder
- - Fixed and improved lots of other small things
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- Update V1.4
- - Added Max FPS Setting (30, 60, 90, 120, 144, 200)
- - Seasaw puzzle on red crystal tower replaced with new puzzle because physics were too unreliable and could break the puzzle
- - Added button to toggle Chest detector (R/LB)
- - Chest detector now makes different sounds for chest and graves
- - Added another x2 Wallet upgrade in player house after beating the game
- - Fixed electricity bugs
- - Fixed gun projectile not coloring fully
- - Made electricity less blinding and fade out when you get closer to it
- - Fixed some objects not updating the awesome meter
- - Added little smoke effect at multijump location and made multijump sound quieter
- - Fixed lamp at buckle not become bright when on
- - Improved Forcecube float check - it doesn't grant you 2 multijumps back if it has no ground under it
- - Added 2nd way to battery in Blue Ville
- - Changed button on the other side of the door that leads to the onslaught game to one that can be pressed with your hands
- - Fixed that you can activate the 4 ceiling buttons in the locker room before the prison cutscene
- - Fixed that you cannot get out of a cave between Desert1 and Desert2 if you get in there without the buckle
- - Fixed chest detector working when you only have the grave detector
- - Fixed Blue Ville NPCs getting stuck on each other on bridge
- - Made "attractive personality" puzzle a little less clear
- - Improved the velocity of fast travel pads that kick you against objects
- - Steam Achievements have been translated into many languages
- - Fixed OOB near chapel
- - Fixed chapel scene inverting the opening and closing of the chapel door
- - Fixed mom getting lost at start of Blue Ville when you exit after robbery scene and then load the game
- - Fixed Sworddamage+2 wasn't saved to savegame if you exited the game before getting another sworddamage upgrade
- - Sponge now does splashy sounds and effects when wet and hitting something
- - Fixed armor upgrade resetting the awesome points to 0 in the savegame, so you would have 0 if you exit the game after that and load
- - Lots of other small improvements
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