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- 0 = ["WetDistortion", 805, [7, 10, 7, 10, 5, 7, 1.85, 5, 8, 0.05, 0.9, 1, 1, 1, 1]] spawn
- {
- params ["_name", "_priority", "_effect", "_handle"];
- while {
- _handle = ppEffectCreate [_name, _priority];
- _handle < 0
- } do {
- _priority = _priority + 1;
- };
- _handle ppEffectEnable true;
- _handle ppEffectAdjust _effect;
- _handle ppEffectCommit 5;
- waitUntil {ppEffectCommitted _handle};
- uiSleep 35;
- comment "Acid";
- _handle ppEffectEnable false;
- ppEffectDestroy _handle;
- };
- 0 = ["ChromAberration", 2500, [0.2, 0.2, true]] spawn {
- params ["_name", "_priority", "_effect", "_handle"];
- while {
- _handle = ppEffectCreate [_name, _priority];
- _handle < 0
- } do {
- _priority = _priority + 1;
- };
- _handle ppEffectEnable true;
- _handle ppEffectAdjust _effect;
- _handle ppEffectCommit 5;
- waitUntil {ppEffectCommitted _handle};
- uiSleep 35;
- comment "Acid2";
- _handle ppEffectEnable false;
- ppEffectDestroy _handle;
- };
- [] spawn {
- _startEffect = ["ChromAberration", 200, [0.05, 0.05, true]] spawn {
- params ["_name", "_priority", "_effect", "_handle"];
- while {
- _handle = ppEffectCreate [_name, _priority];
- _handle < 0
- } do {
- _priority = _priority + 1;
- };
- _handle ppEffectEnable true;
- _handle ppEffectAdjust _effect;
- _handle ppEffectCommit 1;
- };
- sleep 20;
- _stopEffect = ["ChromAberration", 200, [0, 0, true]] spawn {
- params ["_name", "_priority", "_effect", "_handle"];
- while {
- _handle = ppEffectCreate [_name, _priority];
- _handle < 0
- } do {
- _priority = _priority + 1;
- };
- _handle ppEffectEnable true;
- _handle ppEffectAdjust _effect;
- _handle ppEffectCommit 1;
- waitUntil {ppEffectCommitted _handle};
- _handle ppEffectEnable false;
- ppEffectDestroy _handle;
- };
- };
- _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo;
- {
- _fire = "test_EmptyObjectForFireBig" createVehicle position _x;
- _fire attachTo [_x, [0, 0, 1] ];
- } forEach allPlayers;
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