fishmcmuffins

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Jan 4th, 2020
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  1. 2s - probably want to neutral jump up to this wall, would let you take way cleaner path
  2. 4.2s - frame late on ledgecancel here
  3. 5.8s - unsure if this is a trash cycle thing but you can walljump here several frames earlier, as well, in general when you walljump you usually want to do a wallclimb as well for at least 1 frame (or if you're moving upwards into the wall, you can buffer a wallclimb during the walljump) since you get some vertical movement during jump startup frames
  4. 7s - could probably jump right and downheavy towards left and save aircharge here, if not then jorfing on right wall is definitely better, in general don't be afraid to jorf, aircharges are very good especially for worth to jump around with lmao
  5. 11.5s - this movement seems strange but my trashcans are broken so lmao (i see no trashbags at all, i assume they're in your way), no comment
  6. 15.5s - think you could neutral jump off this jorf and take more clean path to wall
  7. 18s - didn't realize what was happening here, sick lol
  8. 25.5s - probably just spikestand here and backlight dustblocks or something
  9. 29.5s - you can skip jump startup off slanted walls by holding into them and pressing downdash + jump + down on same frame, stupid tech
  10. 33.5s - think you could cancel the dash by grabbing the wall and then downdashing but idk, this looks so awkward lol
  11. 42s - should definitely mapler this, in general you really want to avoid leaving ceilings with less than 522 speed
  12. 44s - in general when jumping into walls like this, neutral jumping lets you jump earlier and also doesnt bonk the wall on the way up, which gives you a shitty wall "boost" which kills speed
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