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  1. # The general configuration for the jobs plugin mostly includes how often the plugin
  2. # saves user data (when the user is in the game), the storage method, whether
  3. # to broadcast a message to the server when a user goes up a skill level.
  4. # It also allows admins to set the maximum number of jobs a player can have at
  5. # any one time.
  6.  
  7. # Default language.
  8. # Example: en, ru
  9. # File in locale folder with same name should exist. Example: messages_ru.yml
  10. locale-language: en
  11. # storage method, can be MySQL, sqlite
  12. storage-method: sqlite
  13. # Requires Mysql.
  14. mysql-username: root
  15. mysql-password: ''
  16. mysql-hostname: localhost:3306
  17. mysql-database: minecraft
  18. mysql-table-prefix: jobs_
  19. # How often in minutes you want it to save. This must be a non-zero number
  20. save-period: 10
  21. # Should player data be saved on disconnect?
  22. # Player data is always periodically auto-saved and autosaved during a clean shutdown.
  23. # Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
  24. # Turning this on will decrease database performance.
  25. save-on-disconnect: false
  26. # Tool used when selecting bounds for restricted area
  27. selectionTool: 294
  28. # Enable if you are using one data base for multiple servers across bungee network
  29. # This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
  30. # This will enable automaticaly save-on-disconnect feature
  31. MultiServerCompatability: false
  32. Optimizations:
  33. DBCleaning:
  34. Jobs:
  35. # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
  36. # When set to true, jobs data base will be cleaned on each startup to avoid having not used jobs
  37. # keep in mind that this will only clean actual jobs, but not recorded players
  38. Use: false
  39. # Any one who has jobs level equal or less then set, hies job will be removed from data base
  40. Level: 1
  41. Users:
  42. # Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
  43. # When set to true, data base will be cleaned on each startup from user data to avoid having old player data
  44. Use: false
  45. # Any one who not playied for defined amount of days, will be removed from data base
  46. Days: 60
  47. AutoJobJoin:
  48. # Use or not auto join jobs feature
  49. # If you are not using auto join feature, keep it disabled
  50. Use: false
  51. # Delay in seconds to perform auto join job if used after player joins server
  52. # If you using offline server, try to keep it slightly more than your login plugin gives time to enter password
  53. # For player to auto join job add permission node jobs.autojoin.[jobname]
  54. # Op players are ignored
  55. Delay: 15
  56. # With this set to true, offline player data will be taken from local player data files
  57. # This will eliminate small lag spikes when request is being send to mojangs servers for offline players data
  58. # Theroticali this should work without issues, but if you havving some, just disable
  59. # But then you can feal some small (100-200ms) lag spikes while performings some jobs commands
  60. UseLocalOfflinePlayersData: true
  61. DisabledWorlds:
  62. # By setting this to true, Jobs plugin will be disabled in given worlds
  63. # Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
  64. Use: true
  65. List:
  66. - Plots
  67. Logging:
  68. # With this set to true all players jobs actions will be logged to database for easy to see statistics
  69. # This is still in development and in feature it will expand
  70. Use: false
  71. broadcast:
  72. on-skill-up:
  73. # Do all players get a message when somone goes up a skill level?
  74. use: false
  75. on-level-up:
  76. # Do all players get a message when somone goes up a level?
  77. use: false
  78. # For what levels you want to broadcast message? Keep it at 0 if you want for all of them
  79. levels:
  80. - 0
  81. # Maximum number of jobs a player can join.
  82. # Use 0 for no maximum
  83. max-jobs: 1
  84. # Hide jobs from player if they lack the permission to join the job
  85. hide-jobs-without-permission: false
  86. # Hide jobs info from player if they lack the permission to join the job
  87. hide-jobsinfo-without-permission: false
  88. # Option to allow payment to be made when killing mobs from a spawner
  89. enable-pay-near-spawner: false
  90. # Option to allow payment to be made in creative mode
  91. enable-pay-creative: false
  92. # Option to allow payment to be made for exploring when player flyies
  93. enable-pay-for-exploring-when-flying: false
  94. # Adds the Jobs xp recieved to the player's Minecraft XP bar
  95. add-xp-player: false
  96. # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
  97. modify-chat: false
  98. modify-chat-prefix: ''
  99. modify-chat-suffix: ' '
  100. modify-chat-separator: ''
  101. # Do you want to use custom item/block/mob/enchant/color names
  102. # With this set to true names like Stone:1 will be translated to Granite
  103. # Name list is in TranslatableWords.yml file
  104. UseCustomNames: true
  105. # Changes how often, in seconds, players are paid out. Default is 5 seconds.
  106. # Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
  107. economy-batch-delay: 60
  108. # Enable async economy calls.
  109. # Disable this if you have issues with payments or your plugin is not thread safe.
  110. economy-async: true
  111. Economy:
  112. # By disabling one of thies, players no longer will get particular payment.
  113. # Usefull for removing particular payment method without editing whole jobConfig file
  114. PaymentMethods:
  115. Money: true
  116. Points: true
  117. Exp: true
  118. MinimumOveralPayment:
  119. # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
  120. # This will limit it to particular percentage
  121. # Works only when original payment is above 0
  122. use: true
  123. limit: 0.1
  124. MinimumOveralPoints:
  125. # Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
  126. # This will limit it to particular percentage
  127. # Works only when original payment is above 0
  128. use: true
  129. limit: 0.1
  130. DynamicPayment:
  131. # Do you want to use dinamic payment dependent on how many players already working for jobs
  132. # This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones
  133. use: false
  134. equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
  135. MaxPenalty: 25.0
  136. MaxBonus: 100.0
  137. # Server economy acount
  138. # With this enabled, players will get money from defined user (server account)
  139. # If this acount dont have enough money to pay for players for, player will get message
  140. UseServerAcount: false
  141. # Username should be with Correct capitalization
  142. AcountName: Server
  143. Taxes:
  144. # Do you want to use taxes feature for jobs payment
  145. use: false
  146. # Username should be with Correct capitalization, it can be same as settup in server account before
  147. AccountName: Server
  148. # Amount in percentage
  149. Amount: 15.0
  150. # Do you want to transfer taxes to server account
  151. TransferToServerAccount: true
  152. # With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
  153. # When its false player will get full payment and server account will get taxes amount to hes account
  154. TakeFromPlayersPayment: false
  155. Limit:
  156. # Money gain limit
  157. # With this enabled, players will be limited how much they can make in defined time
  158. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  159. Money:
  160. Use: false
  161. # Do you want to stop money gain when exp limit reached?
  162. StopWithExp: false
  163. # Do you want to stop money gain when point limit reached?
  164. StopWithPoint: false
  165. # Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
  166. # You can always use simple number to set money limit
  167. # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
  168. # So player with 2 jobs with level 15 and 22 will have 685 limit
  169. MoneyLimit: 500+500*(totallevel/100)
  170. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  171. TimeLimit: 3600
  172. # Delay between announcements about reached money limit
  173. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  174. AnnouncmentDelay: 30
  175. # Point gain limit
  176. # With this enabled, players will be limited how much they can make in defined time
  177. Point:
  178. Use: false
  179. # Do you want to stop Point gain when exp limit reached?
  180. StopWithExp: false
  181. # Do you want to stop Point gain when money limit reached?
  182. StopWithMoney: false
  183. # Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
  184. # You can always use simple number to set limit
  185. # Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
  186. # So player with 2 jobs with level 15 and 22 will have 685 limit
  187. Limit: 500+500*(totallevel/100)
  188. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  189. TimeLimit: 3600
  190. # Delay between announcements about reached limit
  191. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  192. AnnouncmentDelay: 30
  193. # Exp gain limit
  194. # With this enabled, players will be limited how much they can get in defined time
  195. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  196. Exp:
  197. Use: false
  198. # Do you want to stop exp gain when money limit reached?
  199. StopWithMoney: false
  200. # Do you want to stop exp gain when point limit reached?
  201. StopWithPoint: false
  202. # Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs
  203. # You can always use simple number to set exp limit
  204. # Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
  205. # So player with 2 jobs with level 15 and 22 will have 6850 limit
  206. Limit: 5000+5000*(totallevel/100)
  207. # Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
  208. TimeLimit: 3600
  209. # Delay between announcements about reached Exp limit
  210. # Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
  211. AnnouncmentDelay: 30
  212. Repair:
  213. # Do you want to give money for only renaming items in anvil
  214. # Players will get full pay as they would for remairing two items when they only renaming one
  215. # This is not big issue, but if you want to disable it, you can
  216. PayForRenaming: true
  217. Crafting:
  218. # With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
  219. # By default its false, as you can make ALOT of money if prices kept from old payment mechanics
  220. PayForEachCraft: false
  221. MilkingCow:
  222. # With this true, when timer is still going, cow milking event will be canceled
  223. # With this false, player will get bucket of milk, but still no payment
  224. CancelMilking: false
  225. # How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants
  226. # Set to 0 if you want to disable timer
  227. Timer: 30
  228. ExploitProtections:
  229. General:
  230. # Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
  231. # Modify restrictedBlocks.yml for blocks you want to protect
  232. PlaceAndBreakProtection: true
  233. # For how long in days to keep block protection data in data base
  234. # This will clean block data which ones have -1 as cooldown value
  235. # Data base cleannup will be performed on each server startup
  236. KeepDataFor: 14
  237. # All blocks will be protected X sec after player places it on ground.
  238. GlobalBlockTimer:
  239. use: false
  240. timer: 30
  241. # Enable silk touch protection.
  242. # With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool.
  243. SilkTouchProtection: false
  244. MonsterDamage:
  245. # This section controls how much damage player should do to monster for player to get paid
  246. # This prevents from killing monsters in one hit when they suffer in example fall damage
  247. Use: false
  248. Percentage: 60
  249. # McMMO abilities
  250. McMMO:
  251. # Players will get part of money from cutting trees with treefeller ability enabled.
  252. # 0.2 means 20% of original price
  253. TreeFellerMultiplier: 0.2
  254. # Players will get part of money from braking blocks with gigaDrill ability enabled.
  255. # 0.2 means 20% of original price
  256. gigaDrillMultiplier: 0.2
  257. # Players will get part of money from braking blocks with super breaker ability enabled.
  258. # 0.2 means 20% of original price
  259. superBreakerMultiplier: 0.2
  260. # MythicMobs plugin support
  261. # Disable if you having issues with it or using old version
  262. MythicMobs:
  263. enabled: true
  264. Spawner:
  265. # Prevent slime spliting when they are from spawner
  266. # Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
  267. PreventSlimeSplit: true
  268. # Prevent magmacube spliting when they are from spawner
  269. PreventMagmaCubeSplit: true
  270. # Breeder finder.
  271. # If you are not using breeding payment, you can disable this to save little resources. Really little.
  272. use-breeder-finder: true
  273. # Old job save
  274. # Players can leave job and return later with some level loss during that
  275. # You can fix players level if hes job level is at max level
  276. old-job:
  277. level-loss-percentage: 50
  278. fix-at-max-level: true
  279. ActionBars:
  280. Messages:
  281. # When this set to true player will see action bar messages by default
  282. EnabledByDefault: true
  283. BossBar:
  284. # Enables BossBar feature
  285. # Works only from 1.9 mc version
  286. Enabled: true
  287. Messages:
  288. # When this set to true player will see Bossbar messages by default
  289. EnabledByDefault: true
  290. # If enabled boss bar will update after each action
  291. # If disabled, BossBar will update only on each payment. This can save some server resources
  292. ShowOnEachAction: false
  293. # How long in sec to show BossBar for player
  294. # If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
  295. Timer: 6
  296. # You can enable/disable message shown for players in action bar
  297. ShowActionBars:
  298. OnTitleChange: true
  299. OnLevelChange: true
  300. OnEmptyServerAcount: true
  301. # Chat messages
  302. # You can enable/disable message shown for players in chat
  303. ShowChatMessage:
  304. OnTitleChange: true
  305. OnLevelChange: true
  306. OnEmptyServerAcount: true
  307. # Sounds
  308. # Extra sounds on some events
  309. # All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  310. Sounds:
  311. LevelUp:
  312. use: true
  313. sound: LEVEL_UP
  314. volume: 1
  315. pitch: 3
  316. TitleChange:
  317. use: true
  318. sound: LEVEL_UP
  319. volume: 1
  320. pitch: 3
  321. # You can disable this to save SMALL amount of server resources
  322. Signs:
  323. Enable: true
  324. Colors:
  325. ColorizeJobName: true
  326. # This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
  327. InfoUpdateInterval: 5
  328. Scoreboard:
  329. # This will enables to show top list in scoreboard instead of chat
  330. ShowToplist: true
  331. # For how long to show scoreboard
  332. interval: 10
  333. JobsBrowse:
  334. # Do you want to show total amount of workers for job in jobs browse window
  335. ShowTotalWorkers: true
  336. # Do you want to show GUI when performing /jobs join command
  337. ShowPenaltyBonus: true
  338. JobsGUI:
  339. # Do you want to show GUI when performing /jobs browse command
  340. OpenOnBrowse: true
  341. # Do you want to show chat information when performing /jobs browse command
  342. ShowChatBrowse: true
  343. # With true left mouse button will join job and right will show more info
  344. # With false left mouse button will show more info, rigth will join job
  345. # Dont forget to adjust locale file
  346. SwitcheButtons: false
  347. OpenOnJoin: true
  348. BackButton:
  349. Material: JACK_O_LANTERN
  350. Data: 0
  351. Filler:
  352. Material: STAINED_GLASS_PANE
  353. Data: 15
  354. Schedule:
  355. Boost:
  356. # Do you want to enable scheduler for global boost
  357. Enable: false
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