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- <item name="thrownRoadFlare">
- <property name="Tags" value="ammo,weapon"/>
- <property name="ItemTypeIcon" value="explosion"/>
- <property name="DisplayType" value="ammoGrenade"/>
- <property name="Class" value="ItemClassTimeBomb"/>
- <property name="HoldType" value="66"/>
- <property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Dynamite/dynamitePrefab.prefab"/>
- <property name="DropScale" value="2.5"/>
- <property name="Material" value="MDynamite"/>
- <property name="Stacknumber" value="20"/>
- <property name="EconomicValue" value="25"/>
- <property name="TraderStageTemplate" value="baseTier1"/>
- <property name="Weight" value="0"/>
- <property name="ActivationTransformToHide" value="Sparks"/>
- <!-- Light properties -->
- <property name="LightValue" value=".5"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="lightSource"/>
- <!-- Fuse time of 180 seconds (3 minutes) before "deactivating" -->
- <property name="FuseTime" value="180"/>
- <property name="StickPercent" value=".8"/>
- <property name="Group" value="Ammo/Weapons,Ammo"/>
- <property name="SoundPickup" value="dynamite_grab"/>
- <property name="SoundPlace" value="dynamite_place"/>
- <property class="Action0">
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="1.2"/>
- <property name="Throw_strength_default" value="6"/>
- <property name="Throw_strength_max" value="28"/>
- <property name="Max_strain_time" value="1.25"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Activate"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
- <property name="Delay" value="1"/>
- </property>
- <property name="ThrowableDecoy" value="true"/>
- <effect_group tiered="false">
- <display_value name="dFuseTime" value="180"/>
- <display_value name="dLightDuration" value="3 minutes"/>
- <triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
- </effect_group>
- </item>
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