craztheking

Untitled

Nov 10th, 2025
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  1. <item name="thrownRoadFlare">
  2. <property name="Tags" value="ammo,weapon"/>
  3. <property name="ItemTypeIcon" value="explosion"/>
  4. <property name="DisplayType" value="ammoGrenade"/>
  5. <property name="Class" value="ItemClassTimeBomb"/>
  6. <property name="HoldType" value="66"/>
  7. <property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Dynamite/dynamitePrefab.prefab"/>
  8. <property name="DropScale" value="2.5"/>
  9. <property name="Material" value="MDynamite"/>
  10. <property name="Stacknumber" value="20"/>
  11. <property name="EconomicValue" value="25"/>
  12. <property name="TraderStageTemplate" value="baseTier1"/>
  13. <property name="Weight" value="0"/>
  14. <property name="ActivationTransformToHide" value="Sparks"/>
  15.  
  16. <!-- Light properties -->
  17. <property name="LightValue" value=".5"/>
  18. <property name="LightSource" value="lightSource"/>
  19. <property name="ActivateObject" value="lightSource"/>
  20.  
  21. <!-- Fuse time of 180 seconds (3 minutes) before "deactivating" -->
  22. <property name="FuseTime" value="180"/>
  23. <property name="StickPercent" value=".8"/>
  24.  
  25. <property name="Group" value="Ammo/Weapons,Ammo"/>
  26. <property name="SoundPickup" value="dynamite_grab"/>
  27. <property name="SoundPlace" value="dynamite_place"/>
  28.  
  29. <property class="Action0">
  30. <property name="Class" value="ThrowAway"/>
  31. <property name="Delay" value="1.2"/>
  32. <property name="Throw_strength_default" value="6"/>
  33. <property name="Throw_strength_max" value="28"/>
  34. <property name="Max_strain_time" value="1.25"/>
  35. <property name="Sound_start" value="swoosh"/>
  36. <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  37. <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  38. <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  39. <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  40. </property>
  41.  
  42. <property class="Action1">
  43. <property name="Class" value="Activate"/>
  44. <requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
  45. <property name="Delay" value="1"/>
  46. </property>
  47.  
  48. <property name="ThrowableDecoy" value="true"/>
  49.  
  50. <effect_group tiered="false">
  51. <display_value name="dFuseTime" value="180"/>
  52. <display_value name="dLightDuration" value="3 minutes"/>
  53. <triggered_effect trigger="onSelfWaterSubmerge" action="ResetHeldItem"/>
  54. </effect_group>
  55. </item>
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