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  1. 5_6_5_p1[Switch] Found 3 available cores.
  2. arg 0 :
  3. [Switch] nn::socket::Initialize(memoryPoolSize=6291456(6144KiB), allocatorPoolSize=131072(128KiB), concurrencyLimit=14)
  4. [Switch] appFolder = rom:/
  5. [Switch] dataFolder = rom:/Data
  6. [Switch] ROM contents (rom:/Data) :
  7. [Switch] rom:/Data/Managed
  8. [Switch] rom:/Data/Managed/Metadata
  9. [Switch] rom:/Data/Managed/Metadata/global-metadata.dat
  10. [Switch] rom:/Data/Managed/Resources
  11. [Switch] rom:/Data/Managed/Resources/mscorlib.dll-resources.dat
  12. [Switch] rom:/Data/PlayerConnectionConfigFile
  13. [Switch] rom:/Data/Resources
  14. [Switch] rom:/Data/Resources/unity default resources
  15. [Switch] rom:/Data/Resources/unity_builtin_extra
  16. [Switch] rom:/Data/globalgamemanagers
  17. [Switch] rom:/Data/globalgamemanagers.assets
  18. [Switch] rom:/Data/level0
  19. [Switch] rom:/Data/rawsettings
  20. [Switch] rom:/Data/resources.assets
  21. [Switch] rom:/Data/resources.assets.resS
  22. [Switch] rom:/Data/resources.resource
  23. [Switch] rom:/Data/sharedassets0.assets
  24. [Switch] rom:/Data/sharedassets0.assets.resS
  25. [Switch] rom:/Data/sharedassets0.resource
  26. PlayerConnection initialized from rom:/Data (debug = 0)
  27. PlayerConnection initialized network socket : 0.0.0.0 55083
  28. Broadcasting "[IP] 0.0.0.0 [Port] 55083 [Flags] 3 [Guid] 803117074 [EditorId] 3479095256 [Version] 1048832 [Id] SwitchPlayer(0.0.0.0) [Debug] 1" to [255.255.255.255:54997]...
  29. Waiting for connection from host on [0.0.0.0:55083]...
  30. Timed out. Continuing without host connection.
  31. Started listening to [0.0.0.0:55083]
  32. Player data archive not found at `rom:/Data/data.unity3d`, using local filesystemForcing GfxDevice: Nintendo Switch (NVN)
  33. GfxDevice: creating device client; threaded=1
  34. [NVN] vSyncCount: 0
  35. [NVN] GfxDevice:
  36. [NVN] Version: NVN 53.13
  37. [NVN] Renderer: Nintendo Switch (NVN) Device
  38. [NVN] Vendor: Nintendo
  39.  
  40. [NVN] API_MAJOR_VERSION = 53 (0x35)
  41. [NVN] API_MINOR_VERSION = 13 (0xd)
  42. [NVN] UNIFORM_BUFFER_BINDINGS_PER_STAGE = 14 (0xe)
  43. [NVN] MAX_UNIFORM_BUFFER_SIZE = 65536 (0x10000)
  44. [NVN] UNIFORM_BUFFER_ALIGNMENT = 256 (0x100)
  45. [NVN] COLOR_BUFFER_BINDINGS = 8 (0x8)
  46. [NVN] VERTEX_BUFFER_BINDINGS = 16 (0x10)
  47. [NVN] TRANSFORM_FEEDBACK_BUFFER_BINDINGS = 4 (0x4)
  48. [NVN] SHADER_STORAGE_BUFFER_BINDINGS_PER_STAGE = 16 (0x10)
  49. [NVN] TEXTURE_BINDINGS_PER_STAGE = 32 (0x20)
  50. [NVN] COUNTER_ALIGNMENT = 16 (0x10)
  51. [NVN] TRANSFORM_FEEDBACK_BUFFER_ALIGNMENT = 4 (0x4)
  52. [NVN] TRANSFORM_FEEDBACK_CONTROL_ALIGNMENT = 4 (0x4)
  53. [NVN] INDIRECT_DRAW_ALIGNMENT = 4 (0x4)
  54. [NVN] VERTEX_ATTRIBUTES = 16 (0x10)
  55. [NVN] TEXTURE_DESCRIPTOR_SIZE = 32 (0x20)
  56. [NVN] SAMPLER_DESCRIPTOR_SIZE = 32 (0x20)
  57. [NVN] RESERVED_TEXTURE_DESCRIPTORS = 256 (0x100)
  58. [NVN] RESERVED_SAMPLER_DESCRIPTORS = 256 (0x100)
  59. [NVN] COMMAND_BUFFER_COMMAND_ALIGNMENT = 4 (0x4)
  60. [NVN] COMMAND_BUFFER_CONTROL_ALIGNMENT = 8 (0x8)
  61. [NVN] COMMAND_BUFFER_MIN_COMMAND_SIZE = 512 (0x200)
  62. [NVN] COMMAND_BUFFER_MIN_CONTROL_SIZE = 256 (0x100)
  63. [NVN] SHADER_SCRATCH_MEMORY_SCALE_FACTOR_MINIMUM = 2 (0x2)
  64. [NVN] SHADER_SCRATCH_MEMORY_SCALE_FACTOR_RECOMMENDED = 256 (0x100)
  65. [NVN] SHADER_SCRATCH_MEMORY_ALIGNMENT = 4096 (0x1000)
  66. [NVN] SHADER_SCRATCH_MEMORY_GRANULARITY = 131072 (0x20000)
  67. [NVN] MAX_TEXTURE_ANISOTROPY = 16 (0x10)
  68. [NVN] MAX_COMPUTE_WORK_GROUP_SIZE_X = 1536 (0x600)
  69. [NVN] MAX_COMPUTE_WORK_GROUP_SIZE_Y = 1024 (0x400)
  70. [NVN] MAX_COMPUTE_WORK_GROUP_SIZE_Z = 64 (0x40)
  71. [NVN] MAX_COMPUTE_WORK_GROUP_SIZE_THREADS = 1536 (0x600)
  72. [NVN] MAX_COMPUTE_DISPATCH_WORK_GROUPS_X = 65535 (0xffff)
  73. [NVN] MAX_COMPUTE_DISPATCH_WORK_GROUPS_Y = 65535 (0xffff)
  74. [NVN] MAX_COMPUTE_DISPATCH_WORK_GROUPS_Z = 65535 (0xffff)
  75. [NVN] IMAGE_BINDINGS_PER_STAGE = 8 (0x8)
  76. [NVN] MAX_TEXTURE_POOL_SIZE = 1048576 (0x100000)
  77. [NVN] MAX_SAMPLER_POOL_SIZE = 4096 (0x1000)
  78. [NVN] MAX_VIEWPORTS = 16 (0x10)
  79. [NVN] MEMPOOL_TEXTURE_OBJECT_PAGE_ALIGNMENT = 4096 (0x1000)
  80. [NVN] SUPPORTS_MIN_MAX_FILTERING = 1 (0x1)
  81. [NVN] SUPPORTS_STENCIL8_FORMAT = 1 (0x1)
  82. [NVN] SUPPORTS_ASTC_FORMATS = 1 (0x1)
  83. [NVN] L2_SIZE = 262144 (0x40000)
  84. [NVN] MAX_TEXTURE_LEVELS = 15 (0xf)
  85. [NVN] MAX_TEXTURE_LAYERS = 2048 (0x800)
  86. [NVN] GLSLC_MAX_SUPPORTED_GPU_CODE_MAJOR_VERSION = 1 (0x1)
  87. [NVN] GLSLC_MIN_SUPPORTED_GPU_CODE_MAJOR_VERSION = 1 (0x1)
  88. [NVN] GLSLC_MAX_SUPPORTED_GPU_CODE_MINOR_VERSION = 14 (0xe)
  89. [NVN] GLSLC_MIN_SUPPORTED_GPU_CODE_MINOR_VERSION = 5 (0x5)
  90.  
  91. Initialize engine version: 5.6.5p1 (b5fcd78dd1ab)
  92. OnLevelWasLoaded was found on Analytics
  93. This message has been deprecated and will be removed in a later version of Unity.
  94. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  95. Stacktrace is not supported on this platform.
  96. (Filename: C:/buildslave/unity/build\Runtime/Mono/MonoScriptCache.cpp Line: 376)
  97.  
  98. Initialised in 6.879586 seconds.
  99. UnloadTime: 2.652000 ms
  100. Screen.Resolutions arrayi yok, gamecontrolden cektim
  101. Stacktrace is not supported on this platform.
  102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  103.  
  104. GameControl Awake'i öncesi ulaşıldı, veya LEVELSCENE'DEKI GAMECONTROLLERDEN BIRI ACIK, ya da oyun levelscene'de baslatildi ama acik gamecontrol yok
  105. Stacktrace is not supported on this platform.
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  107.  
  108. ArgumentOutOfRangeException: Argument is out of range.
  109. Parameter name: index
  110. at System.Collections.Generic.List`1[System.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  111. at GraphicsLevelScript.DropdownMaxResAyarla () [0x00000] in <filename unknown>:0
  112. at GraphicsLevelScript.MenuInit () [0x00000] in <filename unknown>:0
  113. at GraphicsLevelScript.Awake () [0x00000] in <filename unknown>:0
  114.  
  115. (Filename: currently not available on il2cpp Line: -1)
  116.  
  117. Starting main loop at 9.679197 seconds.
  118. Ilk kez acti herhalde, menu arac indexi yok
  119. Stacktrace is not supported on this platform.
  120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  121.  
  122. FiorinoMenu(Clone) rendertocubemap scriptinde brakeReverse referansi yoktu ekledim. illumlara da yansima eklemek icin ref lazim
  123. Stacktrace is not supported on this platform.
  124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  125.  
  126. ****** FS ERROR INFORMATION ******
  127. Error: Error occurred at CreateDirectory().
  128. Error: Unsupported operation.
  129. More infomation may be provided by enabling 'FS Access Log Mode' at 'DevMenu: Debug'.
  130.  
  131. Abort: 'nn::Result::IsSuccess()' in CreateDirectory() at pid=134, tid=546(MainThread)
  132. D:\Home\teamcity\work\sdkLoc\sdk\Programs\Chris\Sources\Libraries\fs\fsa\fs_UserFileSystem.cpp(48)
  133. Failed: nnFsResult
  134. Module: 2
  135. Description: 6300
  136. InnerValue: 0x00313802
  137. Stack trace:
  138. 0x00000022A508DEFC (unknown)
  139. 0x00000022A508D33C (unknown)
  140. 0x00000022A508DAA4 (unknown)
  141. 0x00000022A508BFE0 (unknown)
  142. 0x00000022A508C0A4 (unknown)
  143. 0x00000022A509D410 _ZN2nn2fs15CreateDirectoryEPKc+0x1E4
  144. 0x00000022A15D6E60 nnMain+0x9970 (too far)
  145. 0x00000022A15FEB2C nnMain+0x3163C (too far)
  146. 0x00000022A160385C nnMain+0x3636C (too far)
  147. 0x00000022A182E528 nnMain+0x261038 (too far)
  148. 0x00000022A1A8C174 nnMain+0x4BEC84 (too far)
  149. 0x00000022A1328260 __nnDetailNintendoSdkRuntimeObjectFile+0x17240B0 (too far)
  150. 0x00000022A1049890 __nnDetailNintendoSdkRuntimeObjectFile+0x14456E0 (too far)
  151. 0x00000022A1065D34 __nnDetailNintendoSdkRuntimeObjectFile+0x1461B84 (too far)
  152. 0x00000022A1046458 __nnDetailNintendoSdkRuntimeObjectFile+0x14422A8 (too far)
  153. 0x00000022A1048A18 __nnDetailNintendoSdkRuntimeObjectFile+0x1444868 (too far)
  154. 0x00000022A0AAA858 __nnDetailNintendoSdkRuntimeObjectFile+0xEA66A8 (too far)
  155. 0x00000022A0AAA254 __nnDetailNintendoSdkRuntimeObjectFile+0xEA60A4 (too far)
  156. 0x00000022A03BA64C __nnDetailNintendoSdkRuntimeObjectFile+0x7B649C (too far)
  157. 0x00000022A03B9FE0 __nnDetailNintendoSdkRuntimeObjectFile+0x7B5E30 (too far)
  158. 0x00000022A0462EBC __nnDetailNintendoSdkRuntimeObjectFile+0x85ED0C (too far)
  159. 0x00000022A15681A8 __nnDetailNintendoSdkRuntimeObjectFile+0x1963FF8 (too far)
  160. 0x00000022A167AB44 nnMain+0xAD654 (too far)
  161. 0x00000022A16851A4 nnMain+0xB7CB4 (too far)
  162. 0x00000022A1A35574 nnMain+0x468084 (too far)
  163. 0x00000022A1A3566C nnMain+0x46817C (too far)
  164. 0x00000022A1A342CC nnMain+0x466DDC (too far)
  165. 0x00000022A180B3E8 nnMain+0x23DEF8 (too far)
  166. 0x00000022A16E85F8 nnMain+0x11B108 (too far)
  167. 0x00000022A15CDF0C nnMain+0xA1C
  168. 0x00000022A50C2F98 (unknown)
  169.  
  170. Related modules:
  171. base size name/path
  172. 0x00000022A5041000 0x0000000000C02000 nnSdk
  173. 0x000000229FC04000 0x0000000004D69000 C:\Users\MecekaDesktop\Documents\GAMEDEV\Repository\SwitchIL2CPPCache\il2cpp_cache\linkresult_98F48802DEEEC230EF721633BBB54814\SwitchPlayer.nss
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