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- package goelzer.amuletos.models;
- import net.minecraft.client.model.ModelBase;
- import net.minecraft.client.model.ModelRenderer;
- import net.minecraft.entity.Entity;
- public class ModeloIncensario extends ModelBase
- {
- //fields
- ModelRenderer Shape1;
- ModelRenderer Shape2;
- ModelRenderer Shape3;
- ModelRenderer Shape4;
- ModelRenderer Shape5;
- ModelRenderer Shape6;
- ModelRenderer Shape7;
- public ModeloIncensario()
- {
- textureWidth = 64;
- textureHeight = 32;
- Shape1 = new ModelRenderer(this, 0, 0);
- Shape1.addBox(0F, 0F, 0F, 14, 1, 14);
- Shape1.setRotationPoint(-7F, 22F, -7F);
- Shape1.setTextureSize(64, 32);
- Shape1.mirror = true;
- setRotation(Shape1, 0F, 0F, 0F);
- Shape2 = new ModelRenderer(this, 0, 0);
- Shape2.addBox(0F, -1F, 0F, 2, 12, 2);
- Shape2.setRotationPoint(-1F, 11F, -1F);
- Shape2.setTextureSize(64, 32);
- Shape2.mirror = true;
- setRotation(Shape2, 0F, 0F, 0F);
- Shape3 = new ModelRenderer(this, 0, 15);
- Shape3.addBox(0F, 0F, 0F, 2, 1, 2);
- Shape3.setRotationPoint(-1F, 10F, -1F);
- Shape3.setTextureSize(64, 32);
- Shape3.mirror = true;
- setRotation(Shape3, 0F, 0F, 0F);
- Shape4 = new ModelRenderer(this, 0, 0);
- Shape4.addBox(0F, 0F, 0F, 1, 1, 2);
- Shape4.setRotationPoint(1F, 9F, -1F);
- Shape4.setTextureSize(64, 32);
- Shape4.mirror = true;
- setRotation(Shape4, 0F, 0F, 0F);
- Shape5 = new ModelRenderer(this, 0, 0);
- Shape5.addBox(0F, 0F, 0F, 4, 1, 1);
- Shape5.setRotationPoint(-2F, 9F, -2F);
- Shape5.setTextureSize(64, 32);
- Shape5.mirror = true;
- setRotation(Shape5, 0F, 0F, 0F);
- Shape6 = new ModelRenderer(this, 0, 0);
- Shape6.addBox(0F, 0F, 0F, 4, 1, 1);
- Shape6.setRotationPoint(-2F, 9F, 1F);
- Shape6.setTextureSize(64, 32);
- Shape6.mirror = true;
- setRotation(Shape6, 0F, 0F, 0F);
- Shape7 = new ModelRenderer(this, 0, 0);
- Shape7.addBox(0F, 0F, 0F, 1, 1, 2);
- Shape7.setRotationPoint(-2F, 9F, -1F);
- Shape7.setTextureSize(64, 32);
- Shape7.mirror = true;
- setRotation(Shape7, 0F, 0F, 0F);
- }
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
- {
- super.render(entity, f, f1, f2, f3, f4, f5);
- setRotationAngles(f, f1, f2, f3, f4, f5, entity);
- Shape1.render(f5);
- Shape2.render(f5);
- Shape3.render(f5);
- Shape4.render(f5);
- Shape5.render(f5);
- Shape6.render(f5);
- Shape7.render(f5);
- }
- public void renderModel(float f)
- {
- Shape1.render(f);
- Shape2.render(f);
- Shape3.render(f);
- Shape4.render(f);
- Shape5.render(f);
- Shape6.render(f);
- Shape7.render(f);
- }
- private void setRotation(ModelRenderer model, float x, float y, float z)
- {
- model.rotateAngleX = x;
- model.rotateAngleY = y;
- model.rotateAngleZ = z;
- }
- public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
- {
- super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
- }
- }
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