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AGP- Diseased Bodies

Nov 11th, 2022
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  1. We settled in for the night while the Rupert got the rest of the team together and had a final formal dinner with the surveyors. It wasn't that bad really, sure we were sitting in the middle of a miniature zombie apocalypse, but we all had biohazard gear, help was coming, and the perimeter was secured like nobody's business. We weren't able to completely slack off though, we had to keep up a rotation with the sisters since the cultists were still periodically rushing the entrance and nurglings were starting the claw their way out of the pile of corpses that choked the entrance.
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  3. Despite them being horrific abominations of the warp, we sort of liked the nurglings. They weren't very dangerous compared to any of the other daemons out there, they made amusing popping sounds when you killed them, and they were the final proof that this was a chaos cult and not some colossal scew-up on our part. We would have sat there killing those disgusting little things all night, but the sisters didn't like them though so we eventually sent Crisp forward to torch the heaps of diseased corpses. As the disgusting smoke rolled over us we all thanked the Emperor, and the Hospitaller, for our biohazard gear.
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