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- Symmetry
- Gutrend (Damage, +damage with hypertension, internal damage)
- -> Ember
- Swiftcut (Damage arms, +damage with muscular damage or weakened arms)
- -> Flare
- Ember
- Legspike (Damage random leg, +damage with muscular damage or weakened legs)
- -> Symmetry
- Sweep (Damage random leg)
- -> Spark
- Drive (Apply winded)
- -> Inferno
- Flare
- Sear (Damage, +damage based on internal damage and bleeding wounds)
- -> Symmetry
- Wound (Open wound/bleeding)
- -> Eruption
- Assail (Damage random arm)
- -> Blaze
- Inferno
- Concuss (Damage head, +damage if sensory afflictions)
- -> Symmetry
- Pummel (Disorient)
- -> Flare
- Cleave (Damage, +damage if disoriented)
- -> Symmetry
- Rend (Prolong hypertension)
- -> Flare
- Sunder (Room attack)
- -> Symmetry
- Spark
- Hew (Trip enemy, +double damage if already prone)
- -> Symmetry
- Cripple (Prolong weakened legs)
- -> Symmetry
- Flamebound (Damage arms, +damage if arms damaged or weakened)
- -> Symmetry
- Sting (Weaken arms)
- -> Flare
- Blitz (Slam random arm, +damage if weakened arms)
- -> Flare
- Eruption
- Asymmetry (Offbal enemy, +offbal if enemy has muscular or internal affs)
- -> Symmetry
- Rupture (+wound, +extra wound if 6 wounds)
- -> Symmetry
- Hypertension (Apply hypertension)
- -> Ember
- Bloodsinge(Damage, +damage if hypertension)
- -> Symmetry
- Bloodburn (Damage, +damage if hypertension)
- -> Ember
- Blaze
- Bombard (Hit legs, +damage if legs damaged or weakened)
- -> Symmetry
- Salvo (Prolong weakened arms)
- -> Symmetry
- Barrage (Weaken legs)
- -> Ember
- Raindown (Slam random leg, +damage if legs weakened)
- -> Ember
- Heartrend (Instakill, req. Muscular and Internal damage)
- -> Symmetry
- Inferno gateway: Drive (or Airleap from Eruption)
- Eruption gateway: Wound (or Airflip from Blaze)
- Blaze gateway: Assail
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