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- Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 125499 (65500) - TXD texture archives.
- 125500 - 185499 (60000) - COL collision archives.
- 185500 - 186523 (1024) - IPL Binary IPL files.
- 186524 - 190619 (4096) - DAT files limited to nodes*.dat
- 190620 - 196119 (5500) - IFP animation archives.
- 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
- 204243 - 204369 (127) - SCM scripts
- 204370 - 204371 (2) - Loaded list
- 204372 - 204373 (2) - Requested list
- 204374 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x174D9B0
- CStreaming::ms_aInfoForModel: 0x3D30020
- CAnimManager::ms_aAnimBlocks: 0x1788338
- CVehicleRecording::StreamingArray: 0x17B32C0
- CTheScripts::StreamedScripts: 0x17D2E78
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 48000 x 48000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
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