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- // vertexes
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferId);
- glVertexPointer(3, GL_FLOAT, 0, 0);
- // textures
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferId);
- glTexCoordPointer(2, GL_FLOAT, 0, 0);
- // indexes
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexBufferId);
- // draw it
- glDrawRangeElements(GL11.TRIANGLES, 0, size - 1, size, GL_UNSIGNED_INT, 0);
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