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  1. 1>------ Rebuild All started: Project: Linger, Configuration: Development_Editor x64 ------
  2. 1>Cleaning LingerEditor Binaries...
  3. 1>Creating makefile for LingerEditor (no existing makefile)
  4. 1>Performing full C++ include scan (no include cache file)
  5. 1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  6. 1>Parsing headers for LingerEditor
  7. 1>  Running UnrealHeaderTool "M:\Linger\Linger.uproject" "M:\Linger\Intermediate\Build\Win64\LingerEditor\Development\LingerEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  8. 1>Reflection code generated for LingerEditor in 23,3796314 seconds
  9. 1>Building 18 actions with 12 processes...
  10. 1>  [1/18] PCLaunch.rc
  11. 1>  [2/18] SharedPCH.Engine.cpp
  12. 1>  [3/18] Linger.cpp
  13. 1>  [4/18] Linger.init.gen.cpp
  14. 1>  [5/18] MyActor.cpp
  15. 1>  [6/18] MyActor.gen.cpp
  16. 1>  [7/18] FlockManager.gen.cpp
  17. 1>  [8/18] CrowdTestChar.gen.cpp
  18. 1>  [9/18] Raven.cpp
  19. 1>  [10/18] Raven.gen.cpp
  20. 1>  [11/18] CrowdTestAIController.gen.cpp
  21. 1>  [12/18] FlockCrowdFollowingComponent.cpp
  22. 1>  [13/18] FlockCrowdFollowingComponent.gen.cpp
  23. 1>  [14/18] CrowdTestAIController.cpp
  24. 1>  [15/18] CrowdTestChar.cpp
  25. 1>  [16/18] FlockManager.cpp
  26. 1>  [17/18] UE4Editor-Linger.lib
  27. 1>     Creating library M:\Linger\Intermediate\Build\Win64\UE4Editor\Development\Linger\UE4Editor-Linger.lib and object M:\Linger\Intermediate\Build\Win64\UE4Editor\Development\Linger\UE4Editor-Linger.exp
  28. 1>  [18/18] UE4Editor-Linger.dll
  29. 1>     Creating library M:\Linger\Intermediate\Build\Win64\UE4Editor\Development\Linger\UE4Editor-Linger.suppressed.lib and object M:\Linger\Intermediate\Build\Win64\UE4Editor\Development\Linger\UE4Editor-Linger.suppressed.exp
  30. 1>CrowdTestAIController.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual class UObject * __cdecl AAIController::_getUObject(void)const " (__imp_?_getUObject@AAIController@@UEBAPEAVUObject@@XZ) referenced in function "[thunk]:public: virtual class UObject * __cdecl AAIController::_getUObject`adjustor{136}' (void)const " (?_getUObject@AAIController@@WII@EBAPEAVUObject@@XZ)
  31. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual class UObject * __cdecl AAIController::_getUObject(void)const " (__imp_?_getUObject@AAIController@@UEBAPEAVUObject@@XZ)
  32. 1>CrowdTestAIController.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl AAIController::AAIController(class FObjectInitializer const &)" (__imp_??0AAIController@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function "public: __cdecl ACrowdTestAIController::ACrowdTestAIController(class FObjectInitializer const &)" (??0ACrowdTestAIController@@QEAA@AEBVFObjectInitializer@@@Z)
  33. 1>CrowdTestAIController.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl AAIController::~AAIController(void)" (__imp_??1AAIController@@UEAA@XZ) referenced in function "public: virtual void * __cdecl ACrowdTestAIController::`scalar deleting destructor'(unsigned int)" (??_GACrowdTestAIController@@UEAAPEAXI@Z)
  34. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl AAIController::~AAIController(void)" (__imp_??1AAIController@@UEAA@XZ)
  35. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::ActorsPerceptionUpdated(class TArray<class AActor *,class FDefaultAllocator> const &)" (?ActorsPerceptionUpdated@AAIController@@UEAAXAEBV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
  36. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::ActorsPerceptionUpdated(class TArray<class AActor *,class FDefaultAllocator> const &)" (?ActorsPerceptionUpdated@AAIController@@UEAAXAEBV?$TArray@PEAVAActor@@VFDefaultAllocator@@@@@Z)
  37. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::ClearFocus(unsigned char)" (?ClearFocus@AAIController@@UEAAXE@Z)
  38. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::ClearFocus(unsigned char)" (?ClearFocus@AAIController@@UEAAXE@Z)
  39. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::DisplayDebug(class UCanvas *,class FDebugDisplayInfo const &,float &,float &)" (?DisplayDebug@AAIController@@UEAAXPEAVUCanvas@@AEBVFDebugDisplayInfo@@AEAM2@Z)
  40. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::DisplayDebug(class UCanvas *,class FDebugDisplayInfo const &,float &,float &)" (?DisplayDebug@AAIController@@UEAAXPEAVUCanvas@@AEBVFDebugDisplayInfo@@AEAM2@Z)
  41. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::FindPathForMoveRequest(struct FAIMoveRequest const &,struct FPathFindingQuery &,class TSharedPtr<struct FNavigationPath,1> &)const " (?FindPathForMoveRequest@AAIController@@UEBAXAEBUFAIMoveRequest@@AEAUFPathFindingQuery@@AEAV?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  42. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::FindPathForMoveRequest(struct FAIMoveRequest const &,struct FPathFindingQuery &,class TSharedPtr<struct FNavigationPath,1> &)const " (?FindPathForMoveRequest@AAIController@@UEBAXAEBUFAIMoveRequest@@AEAUFPathFindingQuery@@AEAV?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  43. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AAIController::GetDebugIcon(void)const " (?GetDebugIcon@AAIController@@UEBA?AVFString@@XZ)
  44. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl AAIController::GetDebugIcon(void)const " (?GetDebugIcon@AAIController@@UEBA?AVFString@@XZ)
  45. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl AAIController::GetFocalPointOnActor(class AActor const *)const " (?GetFocalPointOnActor@AAIController@@UEBA?AUFVector@@PEBVAActor@@@Z)
  46. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl AAIController::GetFocalPointOnActor(class AActor const *)const " (?GetFocalPointOnActor@AAIController@@UEBA?AUFVector@@PEBVAActor@@@Z)
  47. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AAIController::GetGameplayTaskAvatar(class UGameplayTask const *)const " (?GetGameplayTaskAvatar@AAIController@@UEBAPEAVAActor@@PEBVUGameplayTask@@@Z)
  48. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AAIController::GetGameplayTaskAvatar(class UGameplayTask const *)const " (?GetGameplayTaskAvatar@AAIController@@UEBAPEAVAActor@@PEBVUGameplayTask@@@Z)
  49. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual unsigned char __cdecl AAIController::GetGameplayTaskDefaultPriority(void)const " (?GetGameplayTaskDefaultPriority@AAIController@@UEBAEXZ)
  50. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual unsigned char __cdecl AAIController::GetGameplayTaskDefaultPriority(void)const " (?GetGameplayTaskDefaultPriority@AAIController@@UEBAEXZ)
  51. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AAIController::GetGameplayTaskOwner(class UGameplayTask const *)const " (?GetGameplayTaskOwner@AAIController@@UEBAPEAVAActor@@PEBVUGameplayTask@@@Z)
  52. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class AActor * __cdecl AAIController::GetGameplayTaskOwner(class UGameplayTask const *)const " (?GetGameplayTaskOwner@AAIController@@UEBAPEAVAActor@@PEBVUGameplayTask@@@Z)
  53. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UGameplayTasksComponent * __cdecl AAIController::GetGameplayTasksComponent(class UGameplayTask const &)const " (?GetGameplayTasksComponent@AAIController@@UEBAPEAVUGameplayTasksComponent@@AEBVUGameplayTask@@@Z)
  54. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UGameplayTasksComponent * __cdecl AAIController::GetGameplayTasksComponent(class UGameplayTask const &)const " (?GetGameplayTasksComponent@AAIController@@UEBAPEAVUGameplayTasksComponent@@AEBVUGameplayTask@@@Z)
  55. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FGenericTeamId __cdecl AAIController::GetGenericTeamId(void)const " (?GetGenericTeamId@AAIController@@UEBA?AUFGenericTeamId@@XZ)
  56. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FGenericTeamId __cdecl AAIController::GetGenericTeamId(void)const " (?GetGenericTeamId@AAIController@@UEBA?AUFGenericTeamId@@XZ)
  57. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class IPathFollowingAgentInterface * __cdecl AAIController::GetPathFollowingAgent(void)const " (?GetPathFollowingAgent@AAIController@@UEBAPEAVIPathFollowingAgentInterface@@XZ)
  58. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class IPathFollowingAgentInterface * __cdecl AAIController::GetPathFollowingAgent(void)const " (?GetPathFollowingAgent@AAIController@@UEBAPEAVIPathFollowingAgentInterface@@XZ)
  59. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UAIPerceptionComponent * __cdecl AAIController::GetPerceptionComponent(void)" (?GetPerceptionComponent@AAIController@@UEAAPEAVUAIPerceptionComponent@@XZ)
  60. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UAIPerceptionComponent * __cdecl AAIController::GetPerceptionComponent(void)" (?GetPerceptionComponent@AAIController@@UEAAPEAVUAIPerceptionComponent@@XZ)
  61. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum ETeamAttitude::Type __cdecl IGenericTeamAgentInterface::GetTeamAttitudeTowards(class AActor const &)const " (?GetTeamAttitudeTowards@IGenericTeamAgentInterface@@UEBA?AW4Type@ETeamAttitude@@AEBVAActor@@@Z)
  62. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum ETeamAttitude::Type __cdecl IGenericTeamAgentInterface::GetTeamAttitudeTowards(class AActor const &)const " (?GetTeamAttitudeTowards@IGenericTeamAgentInterface@@UEBA?AW4Type@ETeamAttitude@@AEBVAActor@@@Z)
  63. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::GrabDebugSnapshot(struct FVisualLogEntry *)const " (?GrabDebugSnapshot@AAIController@@UEBAXPEAUFVisualLogEntry@@@Z)
  64. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::GrabDebugSnapshot(struct FVisualLogEntry *)const " (?GrabDebugSnapshot@AAIController@@UEBAXPEAUFVisualLogEntry@@@Z)
  65. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl AAIController::InitializeBlackboard(class UBlackboardComponent &,class UBlackboardData &)" (?InitializeBlackboard@AAIController@@MEAA_NAEAVUBlackboardComponent@@AEAVUBlackboardData@@@Z)
  66. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl AAIController::InitializeBlackboard(class UBlackboardComponent &,class UBlackboardData &)" (?InitializeBlackboard@AAIController@@MEAA_NAEAVUBlackboardComponent@@AEAVUBlackboardData@@@Z)
  67. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::IsFollowingAPath(void)const " (?IsFollowingAPath@AAIController@@UEBA_NXZ)
  68. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::IsFollowingAPath(void)const " (?IsFollowingAPath@AAIController@@UEBA_NXZ)
  69. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::LineOfSightTo(class AActor const *,struct FVector,bool)const " (?LineOfSightTo@AAIController@@UEBA_NPEBVAActor@@UFVector@@_N@Z)
  70. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::LineOfSightTo(class AActor const *,struct FVector,bool)const " (?LineOfSightTo@AAIController@@UEBA_NPEBVAActor@@UFVector@@_N@Z)
  71. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FPathFollowingRequestResult __cdecl AAIController::MoveTo(struct FAIMoveRequest const &,class TSharedPtr<struct FNavigationPath,1> *)" (?MoveTo@AAIController@@UEAA?AUFPathFollowingRequestResult@@AEBUFAIMoveRequest@@PEAV?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  72. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FPathFollowingRequestResult __cdecl AAIController::MoveTo(struct FAIMoveRequest const &,class TSharedPtr<struct FNavigationPath,1> *)" (?MoveTo@AAIController@@UEAA?AUFPathFollowingRequestResult@@AEBUFAIMoveRequest@@PEAV?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  73. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskActivated(class UGameplayTask &)" (?OnGameplayTaskActivated@AAIController@@UEAAXAEAVUGameplayTask@@@Z)
  74. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskActivated(class UGameplayTask &)" (?OnGameplayTaskActivated@AAIController@@UEAAXAEAVUGameplayTask@@@Z)
  75. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskDeactivated(class UGameplayTask &)" (?OnGameplayTaskDeactivated@AAIController@@UEAAXAEAVUGameplayTask@@@Z)
  76. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskDeactivated(class UGameplayTask &)" (?OnGameplayTaskDeactivated@AAIController@@UEAAXAEAVUGameplayTask@@@Z)
  77. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskInitialized(class UGameplayTask &)" (?OnGameplayTaskInitialized@AAIController@@UEAAXAEAVUGameplayTask@@@Z)
  78. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskInitialized(class UGameplayTask &)" (?OnGameplayTaskInitialized@AAIController@@UEAAXAEAVUGameplayTask@@@Z)
  79. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskResourcesClaimed(struct FGameplayResourceSet,struct FGameplayResourceSet)" (?OnGameplayTaskResourcesClaimed@AAIController@@UEAAXUFGameplayResourceSet@@0@Z)
  80. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnGameplayTaskResourcesClaimed(struct FGameplayResourceSet,struct FGameplayResourceSet)" (?OnGameplayTaskResourcesClaimed@AAIController@@UEAAXUFGameplayResourceSet@@0@Z)
  81. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnMoveCompleted(struct FAIRequestID,struct FPathFollowingResult const &)" (?OnMoveCompleted@AAIController@@UEAAXUFAIRequestID@@AEBUFPathFollowingResult@@@Z)
  82. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnMoveCompleted(struct FAIRequestID,struct FPathFollowingResult const &)" (?OnMoveCompleted@AAIController@@UEAAXUFAIRequestID@@AEBUFPathFollowingResult@@@Z)
  83. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnMoveCompleted(struct FAIRequestID,enum EPathFollowingResult::Type)" (?OnMoveCompleted@AAIController@@UEAAXUFAIRequestID@@W4Type@EPathFollowingResult@@@Z)
  84. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::OnMoveCompleted(struct FAIRequestID,enum EPathFollowingResult::Type)" (?OnMoveCompleted@AAIController@@UEAAXUFAIRequestID@@W4Type@EPathFollowingResult@@@Z)
  85. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::Possess(class APawn *)" (?Possess@AAIController@@UEAAXPEAVAPawn@@@Z)
  86. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::Possess(class APawn *)" (?Possess@AAIController@@UEAAXPEAVAPawn@@@Z)
  87. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::PostInitializeComponents(void)" (?PostInitializeComponents@AAIController@@UEAAXXZ)
  88. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::PostInitializeComponents(void)" (?PostInitializeComponents@AAIController@@UEAAXXZ)
  89. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AAIController@@UEAAXXZ)
  90. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::PostRegisterAllComponents(void)" (?PostRegisterAllComponents@AAIController@@UEAAXXZ)
  91. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::PreparePathfinding(struct FAIMoveRequest const &,struct FPathFindingQuery &)" (?PreparePathfinding@AAIController@@UEAA_NAEBUFAIMoveRequest@@AEAUFPathFindingQuery@@@Z)
  92. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::PreparePathfinding(struct FAIMoveRequest const &,struct FPathFindingQuery &)" (?PreparePathfinding@AAIController@@UEAA_NAEBUFAIMoveRequest@@AEAUFPathFindingQuery@@@Z)
  93. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl AAIController::RequestMove(struct FAIMoveRequest const &,class TSharedPtr<struct FNavigationPath,1>)" (?RequestMove@AAIController@@UEAA?AUFAIRequestID@@AEBUFAIMoveRequest@@V?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  94. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl AAIController::RequestMove(struct FAIMoveRequest const &,class TSharedPtr<struct FNavigationPath,1>)" (?RequestMove@AAIController@@UEAA?AUFAIRequestID@@AEBUFAIMoveRequest@@V?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  95. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl AAIController::RequestPathAndMove(struct FAIMoveRequest const &,struct FPathFindingQuery &)" (?RequestPathAndMove@AAIController@@UEAA?AUFAIRequestID@@AEBUFAIMoveRequest@@AEAUFPathFindingQuery@@@Z)
  96. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl AAIController::RequestPathAndMove(struct FAIMoveRequest const &,struct FPathFindingQuery &)" (?RequestPathAndMove@AAIController@@UEAA?AUFAIRequestID@@AEBUFAIMoveRequest@@AEAUFPathFindingQuery@@@Z)
  97. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::Reset(void)" (?Reset@AAIController@@UEAAXXZ)
  98. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::Reset(void)" (?Reset@AAIController@@UEAAXXZ)
  99. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::RunBehaviorTree(class UBehaviorTree *)" (?RunBehaviorTree@AAIController@@UEAA_NPEAVUBehaviorTree@@@Z)
  100. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::RunBehaviorTree(class UBehaviorTree *)" (?RunBehaviorTree@AAIController@@UEAA_NPEAVUBehaviorTree@@@Z)
  101. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetFocalPoint(struct FVector,unsigned char)" (?SetFocalPoint@AAIController@@UEAAXUFVector@@E@Z)
  102. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetFocalPoint(struct FVector,unsigned char)" (?SetFocalPoint@AAIController@@UEAAXUFVector@@E@Z)
  103. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetFocus(class AActor *,unsigned char)" (?SetFocus@AAIController@@UEAAXPEAVAActor@@E@Z)
  104. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetFocus(class AActor *,unsigned char)" (?SetFocus@AAIController@@UEAAXPEAVAActor@@E@Z)
  105. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetGenericTeamId(struct FGenericTeamId const &)" (?SetGenericTeamId@AAIController@@UEAAXAEBUFGenericTeamId@@@Z)
  106. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetGenericTeamId(struct FGenericTeamId const &)" (?SetGenericTeamId@AAIController@@UEAAXAEBUFGenericTeamId@@@Z)
  107. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetPawn(class APawn *)" (?SetPawn@AAIController@@UEAAXPEAVAPawn@@@Z)
  108. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::SetPawn(class APawn *)" (?SetPawn@AAIController@@UEAAXPEAVAPawn@@@Z)
  109. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::ShouldPostponePathUpdates(void)const " (?ShouldPostponePathUpdates@AAIController@@UEBA_NXZ)
  110. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::ShouldPostponePathUpdates(void)const " (?ShouldPostponePathUpdates@AAIController@@UEBA_NXZ)
  111. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::ShouldSyncBlackboardWith(class UBlackboardComponent const &)const " (?ShouldSyncBlackboardWith@AAIController@@UEBA_NAEBVUBlackboardComponent@@@Z)
  112. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AAIController::ShouldSyncBlackboardWith(class UBlackboardComponent const &)const " (?ShouldSyncBlackboardWith@AAIController@@UEBA_NAEBVUBlackboardComponent@@@Z)
  113. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::StopMovement(void)" (?StopMovement@AAIController@@UEAAXXZ)
  114. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::StopMovement(void)" (?StopMovement@AAIController@@UEAAXXZ)
  115. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::UnPossess(void)" (?UnPossess@AAIController@@UEAAXXZ)
  116. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::UnPossess(void)" (?UnPossess@AAIController@@UEAAXXZ)
  117. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::UpdateControlRotation(float,bool)" (?UpdateControlRotation@AAIController@@UEAAXM_N@Z)
  118. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl AAIController::UpdateControlRotation(float,bool)" (?UpdateControlRotation@AAIController@@UEAAXM_N@Z)
  119. 1>CrowdTestAIController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UObject * __cdecl AAIController::_getUObject(void)const " (?_getUObject@AAIController@@UEBAPEAVUObject@@XZ)
  120. 1>CrowdTestAIController.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UObject * __cdecl AAIController::_getUObject(void)const " (?_getUObject@AAIController@@UEBAPEAVUObject@@XZ)
  121. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual class UObject * __cdecl UCrowdFollowingComponent::_getUObject(void)const " (__imp_?_getUObject@UCrowdFollowingComponent@@UEBAPEAVUObject@@XZ) referenced in function "[thunk]:public: virtual class UObject * __cdecl UCrowdFollowingComponent::_getUObject`adjustor{672}' (void)const " (?_getUObject@UCrowdFollowingComponent@@WCKA@EBAPEAVUObject@@XZ)
  122. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual class UObject * __cdecl UCrowdFollowingComponent::_getUObject(void)const " (__imp_?_getUObject@UCrowdFollowingComponent@@UEBAPEAVUObject@@XZ)
  123. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl UCrowdFollowingComponent::UCrowdFollowingComponent(class FObjectInitializer const &)" (__imp_??0UCrowdFollowingComponent@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function "public: __cdecl UFlockCrowdFollowingComponent::UFlockCrowdFollowingComponent(class FObjectInitializer const &)" (??0UFlockCrowdFollowingComponent@@QEAA@AEBVFObjectInitializer@@@Z)
  124. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual void __cdecl UCrowdFollowingComponent::GetCrowdAgentCollisions(float &,float &)const " (__imp_?GetCrowdAgentCollisions@UCrowdFollowingComponent@@UEBAXAEAM0@Z) referenced in function "public: virtual void __cdecl UFlockCrowdFollowingComponent::GetCrowdAgentCollisions(float &,float &)const " (?GetCrowdAgentCollisions@UFlockCrowdFollowingComponent@@UEBAXAEAM0@Z)
  125. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual void __cdecl UCrowdFollowingComponent::ApplyCrowdAgentVelocity(struct FVector const &,struct FVector const &,bool,bool)" (__imp_?ApplyCrowdAgentVelocity@UCrowdFollowingComponent@@UEAAXAEBUFVector@@0_N1@Z) referenced in function "public: virtual void __cdecl UFlockCrowdFollowingComponent::ApplyCrowdAgentVelocity(struct FVector const &,struct FVector const &,bool,bool)" (?ApplyCrowdAgentVelocity@UFlockCrowdFollowingComponent@@UEAAXAEBUFVector@@0_N1@Z)
  126. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl UCrowdFollowingComponent::~UCrowdFollowingComponent(void)" (__imp_??1UCrowdFollowingComponent@@UEAA@XZ) referenced in function "public: virtual void * __cdecl UFlockCrowdFollowingComponent::`scalar deleting destructor'(unsigned int)" (??_GUFlockCrowdFollowingComponent@@UEAAPEAXI@Z)
  127. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl UCrowdFollowingComponent::~UCrowdFollowingComponent(void)" (__imp_??1UCrowdFollowingComponent@@UEAA@XZ)
  128. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::AbortMove(class UObject const &,unsigned short,struct FAIRequestID,enum EPathFollowingVelocityMode)" (?AbortMove@UCrowdFollowingComponent@@UEAAXAEBVUObject@@GUFAIRequestID@@W4EPathFollowingVelocityMode@@@Z)
  129. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::AbortMove(class UObject const &,unsigned short,struct FAIRequestID,enum EPathFollowingVelocityMode)" (?AbortMove@UCrowdFollowingComponent@@UEAAXAEBVUObject@@GUFAIRequestID@@W4EPathFollowingVelocityMode@@@Z)
  130. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::AbortMove(class FString const &,struct FAIRequestID,bool,bool,unsigned char)" (?AbortMove@UPathFollowingComponent@@UEAAXAEBVFString@@UFAIRequestID@@_N2E@Z)
  131. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::AbortMove(class FString const &,struct FAIRequestID,bool,bool,unsigned char)" (?AbortMove@UPathFollowingComponent@@UEAAXAEBVFString@@UFAIRequestID@@_N2E@Z)
  132. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::ApplyCrowdAgentVelocity(struct FVector const &,struct FVector const &,bool)" (?ApplyCrowdAgentVelocity@UCrowdFollowingComponent@@UEAAXAEBUFVector@@0_N@Z)
  133. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::ApplyCrowdAgentVelocity(struct FVector const &,struct FVector const &,bool)" (?ApplyCrowdAgentVelocity@UCrowdFollowingComponent@@UEAAXAEBUFVector@@0_N@Z)
  134. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::BeginDestroy(void)" (?BeginDestroy@UCrowdFollowingComponent@@UEAAXXZ)
  135. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::BeginDestroy(void)" (?BeginDestroy@UCrowdFollowingComponent@@UEAAXXZ)
  136. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::Cleanup(void)" (?Cleanup@UCrowdFollowingComponent@@UEAAXXZ)
  137. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::Cleanup(void)" (?Cleanup@UCrowdFollowingComponent@@UEAAXXZ)
  138. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::ClearResourceLock(enum EAIRequestPriority::Type)" (?ClearResourceLock@UPathFollowingComponent@@UEAAXW4Type@EAIRequestPriority@@@Z)
  139. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::ClearResourceLock(enum EAIRequestPriority::Type)" (?ClearResourceLock@UPathFollowingComponent@@UEAAXW4Type@EAIRequestPriority@@@Z)
  140. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::DescribeSelfToVisLog(struct FVisualLogEntry *)const " (?DescribeSelfToVisLog@UCrowdFollowingComponent@@UEBAXPEAUFVisualLogEntry@@@Z)
  141. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::DescribeSelfToVisLog(struct FVisualLogEntry *)const " (?DescribeSelfToVisLog@UCrowdFollowingComponent@@UEBAXPEAUFVisualLogEntry@@@Z)
  142. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual int __cdecl UPathFollowingComponent::DetermineCurrentTargetPathPoint(int)" (?DetermineCurrentTargetPathPoint@UPathFollowingComponent@@MEAAHH@Z)
  143. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual int __cdecl UPathFollowingComponent::DetermineCurrentTargetPathPoint(int)" (?DetermineCurrentTargetPathPoint@UPathFollowingComponent@@MEAAHH@Z)
  144. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual int __cdecl UCrowdFollowingComponent::DetermineStartingPathPoint(struct FNavigationPath const *)const " (?DetermineStartingPathPoint@UCrowdFollowingComponent@@MEBAHPEBUFNavigationPath@@@Z)
  145. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual int __cdecl UCrowdFollowingComponent::DetermineStartingPathPoint(struct FNavigationPath const *)const " (?DetermineStartingPathPoint@UCrowdFollowingComponent@@MEBAHPEBUFNavigationPath@@@Z)
  146. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::DisplayDebug(class UCanvas *,class FDebugDisplayInfo const &,float &,float &)const " (?DisplayDebug@UPathFollowingComponent@@UEBAXPEAVUCanvas@@AEBVFDebugDisplayInfo@@AEAM2@Z)
  147. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::DisplayDebug(class UCanvas *,class FDebugDisplayInfo const &,float &,float &)const " (?DisplayDebug@UPathFollowingComponent@@UEBAXPEAVUCanvas@@AEBVFDebugDisplayInfo@@AEAM2@Z)
  148. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::FinishUsingCustomLink(class INavLinkCustomInterface *)" (?FinishUsingCustomLink@UCrowdFollowingComponent@@UEAAXPEAVINavLinkCustomInterface@@@Z)
  149. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::FinishUsingCustomLink(class INavLinkCustomInterface *)" (?FinishUsingCustomLink@UCrowdFollowingComponent@@UEAAXPEAVINavLinkCustomInterface@@@Z)
  150. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::FollowPathSegment(float)" (?FollowPathSegment@UCrowdFollowingComponent@@MEAAXM@Z)
  151. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::FollowPathSegment(float)" (?FollowPathSegment@UCrowdFollowingComponent@@MEAAXM@Z)
  152. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::ForceUnlockResource(void)" (?ForceUnlockResource@UPathFollowingComponent@@UEAAXXZ)
  153. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::ForceUnlockResource(void)" (?ForceUnlockResource@UPathFollowingComponent@@UEAAXXZ)
  154. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCrowdAgentAvoidanceGroup(void)const " (?GetCrowdAgentAvoidanceGroup@UCrowdFollowingComponent@@UEBAHXZ)
  155. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCrowdAgentAvoidanceGroup(void)const " (?GetCrowdAgentAvoidanceGroup@UCrowdFollowingComponent@@UEBAHXZ)
  156. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCrowdAgentGroupsToAvoid(void)const " (?GetCrowdAgentGroupsToAvoid@UCrowdFollowingComponent@@UEBAHXZ)
  157. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCrowdAgentGroupsToAvoid(void)const " (?GetCrowdAgentGroupsToAvoid@UCrowdFollowingComponent@@UEBAHXZ)
  158. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCrowdAgentGroupsToIgnore(void)const " (?GetCrowdAgentGroupsToIgnore@UCrowdFollowingComponent@@UEBAHXZ)
  159. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCrowdAgentGroupsToIgnore(void)const " (?GetCrowdAgentGroupsToIgnore@UCrowdFollowingComponent@@UEBAHXZ)
  160. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl UCrowdFollowingComponent::GetCrowdAgentLocation(void)const " (?GetCrowdAgentLocation@UCrowdFollowingComponent@@UEBA?AUFVector@@XZ)
  161. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl UCrowdFollowingComponent::GetCrowdAgentLocation(void)const " (?GetCrowdAgentLocation@UCrowdFollowingComponent@@UEBA?AUFVector@@XZ)
  162. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl UCrowdFollowingComponent::GetCrowdAgentMaxSpeed(void)const " (?GetCrowdAgentMaxSpeed@UCrowdFollowingComponent@@UEBAMXZ)
  163. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual float __cdecl UCrowdFollowingComponent::GetCrowdAgentMaxSpeed(void)const " (?GetCrowdAgentMaxSpeed@UCrowdFollowingComponent@@UEBAMXZ)
  164. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl UCrowdFollowingComponent::GetCrowdAgentVelocity(void)const " (?GetCrowdAgentVelocity@UCrowdFollowingComponent@@UEBA?AUFVector@@XZ)
  165. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl UCrowdFollowingComponent::GetCrowdAgentVelocity(void)const " (?GetCrowdAgentVelocity@UCrowdFollowingComponent@@UEBA?AUFVector@@XZ)
  166. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCurrentPathElement(void)const " (?GetCurrentPathElement@UCrowdFollowingComponent@@UEBAHXZ)
  167. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl UCrowdFollowingComponent::GetCurrentPathElement(void)const " (?GetCurrentPathElement@UCrowdFollowingComponent@@UEBAHXZ)
  168. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UPathFollowingComponent::GetDebugString(void)const " (?GetDebugString@UPathFollowingComponent@@UEBA?AVFString@@XZ)
  169. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl UPathFollowingComponent::GetDebugString(void)const " (?GetDebugString@UPathFollowingComponent@@UEBA?AVFString@@XZ)
  170. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::GetDebugStringTokens(class TArray<class FString,class FDefaultAllocator> &,class TArray<enum EPathFollowingDebugTokens::Type,class FDefaultAllocator> &)const " (?GetDebugStringTokens@UCrowdFollowingComponent@@UEBAXAEAV?$TArray@VFString@@VFDefaultAllocator@@@@AEAV?$TArray@W4Type@EPathFollowingDebugTokens@@VFDefaultAllocator@@@@@Z)
  171. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::GetDebugStringTokens(class TArray<class FString,class FDefaultAllocator> &,class TArray<enum EPathFollowingDebugTokens::Type,class FDefaultAllocator> &)const " (?GetDebugStringTokens@UCrowdFollowingComponent@@UEBAXAEAV?$TArray@VFString@@VFDefaultAllocator@@@@AEAV?$TArray@W4Type@EPathFollowingDebugTokens@@VFDefaultAllocator@@@@@Z)
  172. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl UCrowdFollowingComponent::GetMoveFocus(bool)const " (?GetMoveFocus@UCrowdFollowingComponent@@UEBA?AUFVector@@_N@Z)
  173. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FVector __cdecl UCrowdFollowingComponent::GetMoveFocus(bool)const " (?GetMoveFocus@UCrowdFollowingComponent@@UEBA?AUFVector@@_N@Z)
  174. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPathFollowingComponent::HandlePathUpdateEvent(void)" (?HandlePathUpdateEvent@UPathFollowingComponent@@MEAA_NXZ)
  175. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPathFollowingComponent::HandlePathUpdateEvent(void)" (?HandlePathUpdateEvent@UPathFollowingComponent@@MEAA_NXZ)
  176. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPathFollowingComponent::HasReachedCurrentTarget(struct FVector const &)const " (?HasReachedCurrentTarget@UPathFollowingComponent@@MEBA_NAEBUFVector@@@Z)
  177. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPathFollowingComponent::HasReachedCurrentTarget(struct FVector const &)const " (?HasReachedCurrentTarget@UPathFollowingComponent@@MEBA_NAEBUFVector@@@Z)
  178. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::Initialize(void)" (?Initialize@UCrowdFollowingComponent@@UEAAXXZ)
  179. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::Initialize(void)" (?Initialize@UCrowdFollowingComponent@@UEAAXXZ)
  180. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::IsOnPath(void)const " (?IsOnPath@UCrowdFollowingComponent@@MEBA_NXZ)
  181. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::IsOnPath(void)const " (?IsOnPath@UCrowdFollowingComponent@@MEBA_NXZ)
  182. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPathFollowingComponent::IsPathFollowingAllowed(void)const " (?IsPathFollowingAllowed@UPathFollowingComponent@@UEBA_NXZ)
  183. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPathFollowingComponent::IsPathFollowingAllowed(void)const " (?IsPathFollowingAllowed@UPathFollowingComponent@@UEBA_NXZ)
  184. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPathFollowingComponent::IsResourceLocked(void)const " (?IsResourceLocked@UPathFollowingComponent@@UEBA_NXZ)
  185. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPathFollowingComponent::IsResourceLocked(void)const " (?IsResourceLocked@UPathFollowingComponent@@UEBA_NXZ)
  186. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::LockResource(enum EAIRequestPriority::Type)" (?LockResource@UPathFollowingComponent@@UEAAXW4Type@EAIRequestPriority@@@Z)
  187. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::LockResource(enum EAIRequestPriority::Type)" (?LockResource@UPathFollowingComponent@@UEAAXW4Type@EAIRequestPriority@@@Z)
  188. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnActorBump(class AActor *,class AActor *,struct FVector,struct FHitResult const &)" (?OnActorBump@UPathFollowingComponent@@UEAAXPEAVAActor@@0UFVector@@AEBUFHitResult@@@Z)
  189. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnActorBump(class AActor *,class AActor *,struct FVector,struct FHitResult const &)" (?OnActorBump@UPathFollowingComponent@@UEAAXPEAVAActor@@0UFVector@@AEBUFHitResult@@@Z)
  190. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnLanded(void)" (?OnLanded@UCrowdFollowingComponent@@UEAAXXZ)
  191. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnLanded(void)" (?OnLanded@UCrowdFollowingComponent@@UEAAXXZ)
  192. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnNavNodeChanged(unsigned __int64,unsigned __int64,int)" (?OnNavNodeChanged@UCrowdFollowingComponent@@UEAAX_K0H@Z)
  193. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnNavNodeChanged(unsigned __int64,unsigned __int64,int)" (?OnNavNodeChanged@UCrowdFollowingComponent@@UEAAX_K0H@Z)
  194. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnNavigationInitDone(void)" (?OnNavigationInitDone@UCrowdFollowingComponent@@UEAAXXZ)
  195. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnNavigationInitDone(void)" (?OnNavigationInitDone@UCrowdFollowingComponent@@UEAAXXZ)
  196. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::OnNewPawn(class APawn *)" (?OnNewPawn@UPathFollowingComponent@@MEAAXPEAVAPawn@@@Z)
  197. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::OnNewPawn(class APawn *)" (?OnNewPawn@UPathFollowingComponent@@MEAAXPEAVAPawn@@@Z)
  198. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnPathFinished(struct FPathFollowingResult const &)" (?OnPathFinished@UCrowdFollowingComponent@@UEAAXAEBUFPathFollowingResult@@@Z)
  199. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnPathFinished(struct FPathFollowingResult const &)" (?OnPathFinished@UCrowdFollowingComponent@@UEAAXAEBUFPathFollowingResult@@@Z)
  200. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnPathFinished(enum EPathFollowingResult::Type)" (?OnPathFinished@UPathFollowingComponent@@UEAAXW4Type@EPathFollowingResult@@@Z)
  201. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnPathFinished(enum EPathFollowingResult::Type)" (?OnPathFinished@UPathFollowingComponent@@UEAAXW4Type@EPathFollowingResult@@@Z)
  202. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnPathUpdated(void)" (?OnPathUpdated@UCrowdFollowingComponent@@UEAAXXZ)
  203. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnPathUpdated(void)" (?OnPathUpdated@UCrowdFollowingComponent@@UEAAXXZ)
  204. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnPathfindingQuery(struct FPathFindingQuery &)" (?OnPathfindingQuery@UCrowdFollowingComponent@@UEAAXAEAUFPathFindingQuery@@@Z)
  205. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::OnPathfindingQuery(struct FPathFindingQuery &)" (?OnPathfindingQuery@UCrowdFollowingComponent@@UEAAXAEAUFPathFindingQuery@@@Z)
  206. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnRegister(void)" (?OnRegister@UPathFollowingComponent@@UEAAXXZ)
  207. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnRegister(void)" (?OnRegister@UPathFollowingComponent@@UEAAXXZ)
  208. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnSegmentFinished(void)" (?OnSegmentFinished@UPathFollowingComponent@@UEAAXXZ)
  209. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnSegmentFinished(void)" (?OnSegmentFinished@UPathFollowingComponent@@UEAAXXZ)
  210. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnStartedFalling(void)" (?OnStartedFalling@UPathFollowingComponent@@UEAAXXZ)
  211. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnStartedFalling(void)" (?OnStartedFalling@UPathFollowingComponent@@UEAAXXZ)
  212. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnUnableToMove(class UObject const &)" (?OnUnableToMove@UPathFollowingComponent@@UEAAXAEBVUObject@@@Z)
  213. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::OnUnableToMove(class UObject const &)" (?OnUnableToMove@UPathFollowingComponent@@UEAAXAEBVUObject@@@Z)
  214. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::OnWaitingPathTimeout(void)" (?OnWaitingPathTimeout@UPathFollowingComponent@@MEAAXXZ)
  215. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::OnWaitingPathTimeout(void)" (?OnWaitingPathTimeout@UPathFollowingComponent@@MEAAXXZ)
  216. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::PauseMove(struct FAIRequestID,enum EPathFollowingVelocityMode)" (?PauseMove@UCrowdFollowingComponent@@UEAAXUFAIRequestID@@W4EPathFollowingVelocityMode@@@Z)
  217. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::PauseMove(struct FAIRequestID,enum EPathFollowingVelocityMode)" (?PauseMove@UCrowdFollowingComponent@@UEAAXUFAIRequestID@@W4EPathFollowingVelocityMode@@@Z)
  218. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::PauseMove(struct FAIRequestID,bool)" (?PauseMove@UPathFollowingComponent@@UEAAXUFAIRequestID@@_N@Z)
  219. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::PauseMove(struct FAIRequestID,bool)" (?PauseMove@UPathFollowingComponent@@UEAAXUFAIRequestID@@_N@Z)
  220. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl UPathFollowingComponent::RequestMove(struct FAIMoveRequest const &,class TSharedPtr<struct FNavigationPath,1>)" (?RequestMove@UPathFollowingComponent@@UEAA?AUFAIRequestID@@AEBUFAIMoveRequest@@V?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  221. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl UPathFollowingComponent::RequestMove(struct FAIMoveRequest const &,class TSharedPtr<struct FNavigationPath,1>)" (?RequestMove@UPathFollowingComponent@@UEAA?AUFAIRequestID@@AEBUFAIMoveRequest@@V?$TSharedPtr@UFNavigationPath@@$00@@@Z)
  222. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl UPathFollowingComponent::RequestMove(class TSharedPtr<struct FNavigationPath,1>,class TBaseDelegate<void,enum EPathFollowingResult::Type>,class AActor const *,float,bool,class TSharedPtr<struct FMoveRequestCustomData,1>)" (?RequestMove@UPathFollowingComponent@@UEAA?AUFAIRequestID@@V?$TSharedPtr@UFNavigationPath@@$00@@V?$TBaseDelegate@XW4Type@EPathFollowingResult@@@@PEBVAActor@@M_NV?$TSharedPtr@UFMoveRequestCustomData@@$00@@@Z)
  223. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual struct FAIRequestID __cdecl UPathFollowingComponent::RequestMove(class TSharedPtr<struct FNavigationPath,1>,class TBaseDelegate<void,enum EPathFollowingResult::Type>,class AActor const *,float,bool,class TSharedPtr<struct FMoveRequestCustomData,1>)" (?RequestMove@UPathFollowingComponent@@UEAA?AUFAIRequestID@@V?$TSharedPtr@UFNavigationPath@@$00@@V?$TBaseDelegate@XW4Type@EPathFollowingResult@@@@PEBVAActor@@M_NV?$TSharedPtr@UFMoveRequestCustomData@@$00@@@Z)
  224. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::Reset(void)" (?Reset@UCrowdFollowingComponent@@MEAAXXZ)
  225. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::Reset(void)" (?Reset@UCrowdFollowingComponent@@MEAAXXZ)
  226. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::ResumeMove(struct FAIRequestID)" (?ResumeMove@UCrowdFollowingComponent@@UEAAXUFAIRequestID@@@Z)
  227. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::ResumeMove(struct FAIRequestID)" (?ResumeMove@UCrowdFollowingComponent@@UEAAXUFAIRequestID@@@Z)
  228. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::SetCrowdSimulation(bool)" (?SetCrowdSimulation@UCrowdFollowingComponent@@UEAAX_N@Z)
  229. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::SetCrowdSimulation(bool)" (?SetCrowdSimulation@UCrowdFollowingComponent@@UEAAX_N@Z)
  230. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::SetCrowdSimulationState(enum ECrowdSimulationState)" (?SetCrowdSimulationState@UCrowdFollowingComponent@@UEAAXW4ECrowdSimulationState@@@Z)
  231. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::SetCrowdSimulationState(enum ECrowdSimulationState)" (?SetCrowdSimulationState@UCrowdFollowingComponent@@UEAAXW4ECrowdSimulationState@@@Z)
  232. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::SetMoveSegment(int)" (?SetMoveSegment@UCrowdFollowingComponent@@MEAAXH@Z)
  233. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::SetMoveSegment(int)" (?SetMoveSegment@UCrowdFollowingComponent@@MEAAXH@Z)
  234. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::SetMovementComponent(class UNavMovementComponent *)" (?SetMovementComponent@UPathFollowingComponent@@UEAAXPEAVUNavMovementComponent@@@Z)
  235. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::SetMovementComponent(class UNavMovementComponent *)" (?SetMovementComponent@UPathFollowingComponent@@UEAAXPEAVUNavMovementComponent@@@Z)
  236. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::ShouldCheckPathOnResume(void)const " (?ShouldCheckPathOnResume@UCrowdFollowingComponent@@MEBA_NXZ)
  237. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::ShouldCheckPathOnResume(void)const " (?ShouldCheckPathOnResume@UCrowdFollowingComponent@@MEBA_NXZ)
  238. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::ShouldTrackMovingGoal(struct FVector &)const " (?ShouldTrackMovingGoal@UCrowdFollowingComponent@@MEBA_NAEAUFVector@@@Z)
  239. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::ShouldTrackMovingGoal(struct FVector &)const " (?ShouldTrackMovingGoal@UCrowdFollowingComponent@@MEBA_NAEAUFVector@@@Z)
  240. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::StartUsingCustomLink(class INavLinkCustomInterface *,struct FVector const &)" (?StartUsingCustomLink@UPathFollowingComponent@@MEAAXPEAVINavLinkCustomInterface@@AEBUFVector@@@Z)
  241. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::StartUsingCustomLink(class INavLinkCustomInterface *,struct FVector const &)" (?StartUsingCustomLink@UPathFollowingComponent@@MEAAXPEAVINavLinkCustomInterface@@AEBUFVector@@@Z)
  242. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::SuspendCrowdSteering(bool)" (?SuspendCrowdSteering@UCrowdFollowingComponent@@UEAAX_N@Z)
  243. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UCrowdFollowingComponent::SuspendCrowdSteering(bool)" (?SuspendCrowdSteering@UCrowdFollowingComponent@@UEAAX_N@Z)
  244. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UPathFollowingComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
  245. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@UPathFollowingComponent@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
  246. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPathFollowingComponent::UpdateBlockDetection(void)" (?UpdateBlockDetection@UPathFollowingComponent@@MEAA_NXZ)
  247. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UPathFollowingComponent::UpdateBlockDetection(void)" (?UpdateBlockDetection@UPathFollowingComponent@@MEAA_NXZ)
  248. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::UpdateCachedComponents(void)" (?UpdateCachedComponents@UPathFollowingComponent@@UEAAXXZ)
  249. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UPathFollowingComponent::UpdateCachedComponents(void)" (?UpdateCachedComponents@UPathFollowingComponent@@UEAAXXZ)
  250. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::UpdateCachedGoal(struct FVector &)" (?UpdateCachedGoal@UCrowdFollowingComponent@@MEAA_NAEAUFVector@@@Z)
  251. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::UpdateCachedGoal(struct FVector &)" (?UpdateCachedGoal@UCrowdFollowingComponent@@MEAA_NAEAUFVector@@@Z)
  252. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::UpdateDecelerationData(void)" (?UpdateDecelerationData@UPathFollowingComponent@@MEAAXXZ)
  253. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UPathFollowingComponent::UpdateDecelerationData(void)" (?UpdateDecelerationData@UPathFollowingComponent@@MEAAXXZ)
  254. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPathFollowingComponent::UpdateMove(class TSharedPtr<struct FNavigationPath,1>,struct FAIRequestID)" (?UpdateMove@UPathFollowingComponent@@UEAA_NV?$TSharedPtr@UFNavigationPath@@$00@@UFAIRequestID@@@Z)
  255. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl UPathFollowingComponent::UpdateMove(class TSharedPtr<struct FNavigationPath,1>,struct FAIRequestID)" (?UpdateMove@UPathFollowingComponent@@UEAA_NV?$TSharedPtr@UFNavigationPath@@$00@@UFAIRequestID@@@Z)
  256. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::UpdateMovementComponent(bool)" (?UpdateMovementComponent@UCrowdFollowingComponent@@MEAA_N_N@Z)
  257. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual bool __cdecl UCrowdFollowingComponent::UpdateMovementComponent(bool)" (?UpdateMovementComponent@UCrowdFollowingComponent@@MEAA_N_N@Z)
  258. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::UpdatePathSegment(void)" (?UpdatePathSegment@UCrowdFollowingComponent@@MEAAXXZ)
  259. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "protected: virtual void __cdecl UCrowdFollowingComponent::UpdatePathSegment(void)" (?UpdatePathSegment@UCrowdFollowingComponent@@MEAAXXZ)
  260. 1>FlockCrowdFollowingComponent.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UObject * __cdecl UCrowdFollowingComponent::_getUObject(void)const " (?_getUObject@UCrowdFollowingComponent@@UEBAPEAVUObject@@XZ)
  261. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UObject * __cdecl UCrowdFollowingComponent::_getUObject(void)const " (?_getUObject@UCrowdFollowingComponent@@UEBAPEAVUObject@@XZ)
  262. 1>FlockManager.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) private: static class UClass * __cdecl UNavigationSystemV1::GetPrivateStaticClass(void)" (__imp_?GetPrivateStaticClass@UNavigationSystemV1@@CAPEAVUClass@@XZ) referenced in function "public: bool __cdecl AFlockManager::FindRandomPointInCircleOnNavigation(struct FVector,float,struct FVector &)const " (?FindRandomPointInCircleOnNavigation@AFlockManager@@QEBA_NUFVector@@MAEAU2@@Z)
  263. 1>FlockManager.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __cdecl UNavigationSystemV1::ProjectPointToNavigation(struct FVector const &,struct FNavLocation &,struct FVector const &,class ANavigationData const *,class TSharedPtr<struct FNavigationQueryFilter const ,1>)const " (__imp_?ProjectPointToNavigation@UNavigationSystemV1@@QEBA_NAEBUFVector@@AEAUFNavLocation@@0PEBVANavigationData@@V?$TSharedPtr@$$CBUFNavigationQueryFilter@@$00@@@Z) referenced in function "public: bool __cdecl AFlockManager::FindRandomPointInCircleOnNavigation(struct FVector,float,struct FVector &)const " (?FindRandomPointInCircleOnNavigation@AFlockManager@@QEBA_NUFVector@@MAEAU2@@Z)
  264. 1>FlockManager.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl UNavigationSystemV1::RegisterNavigationInvoker(class AActor &,float,float)" (__imp_?RegisterNavigationInvoker@UNavigationSystemV1@@SAXAEAVAActor@@MM@Z) referenced in function "public: void __cdecl AFlockManager::TryRegisterAgent(class ACrowdTestChar *)" (?TryRegisterAgent@AFlockManager@@QEAAXPEAVACrowdTestChar@@@Z)
  265. 1>FlockManager.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl UNavigationSystemV1::UnregisterNavigationInvoker(class AActor &)" (__imp_?UnregisterNavigationInvoker@UNavigationSystemV1@@SAXAEAVAActor@@@Z) referenced in function "public: void __cdecl AFlockManager::TryUnregisterAgent(class ACrowdTestChar *)" (?TryUnregisterAgent@AFlockManager@@QEAAXPEAVACrowdTestChar@@@Z)
  266. 1>FlockManager.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: enum EPathFollowingRequestResult::Type __cdecl AAIController::MoveToLocation(struct FVector const &,float,bool,bool,bool,bool,class TSubclassOf<class UNavigationQueryFilter>,bool)" (__imp_?MoveToLocation@AAIController@@QEAA?AW4Type@EPathFollowingRequestResult@@AEBUFVector@@M_N111V?$TSubclassOf@VUNavigationQueryFilter@@@@1@Z) referenced in function "public: virtual void __cdecl AFlockManager::Tick(float)" (?Tick@AFlockManager@@UEAAXM@Z)
  267. 1>FlockManager.cpp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static struct FAIRequestID const FAIRequestID::CurrentRequest" (__imp_?CurrentRequest@FAIRequestID@@2U1@B)
  268. 1>CrowdTestAIController.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class UClass * __cdecl AAIController::StaticClass(void)" (__imp_?StaticClass@AAIController@@SAPEAVUClass@@XZ) referenced in function "public: static class UClass * __cdecl ACrowdTestAIController::StaticClass(void)" (?StaticClass@ACrowdTestAIController@@SAPEAVUClass@@XZ)
  269. 1>CrowdTestAIController.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl AAIController::AAIController(class FVTableHelper &)" (__imp_??0AAIController@@QEAA@AEAVFVTableHelper@@@Z) referenced in function "class UObject * __cdecl InternalVTableHelperCtorCaller<class ACrowdTestAIController>(class FVTableHelper &)" (??$InternalVTableHelperCtorCaller@VACrowdTestAIController@@@@YAPEAVUObject@@AEAVFVTableHelper@@@Z)
  270. 1>CrowdTestAIController.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_AAIController(void)" (__imp_?Z_Construct_UClass_AAIController@@YAPEAVUClass@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static class UObject * (__cdecl*const * const Z_Construct_UClass_ACrowdTestAIController_Statics::DependentSingletons)(void)''(void)" (??__E?DependentSingletons@Z_Construct_UClass_ACrowdTestAIController_Statics@@2QBQ6APEAVUObject@@XZB@@YAXXZ)
  271. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static wchar_t const * __cdecl UPathFollowingComponent::StaticConfigName(void)" (__imp_?StaticConfigName@UPathFollowingComponent@@SAPEB_WXZ) referenced in function "public: static class UClass * __cdecl UFlockCrowdFollowingComponent::StaticClass(void)" (?StaticClass@UFlockCrowdFollowingComponent@@SAPEAVUClass@@XZ)
  272. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class UClass * __cdecl UCrowdFollowingComponent::StaticClass(void)" (__imp_?StaticClass@UCrowdFollowingComponent@@SAPEAVUClass@@XZ) referenced in function "public: static class UClass * __cdecl UFlockCrowdFollowingComponent::StaticClass(void)" (?StaticClass@UFlockCrowdFollowingComponent@@SAPEAVUClass@@XZ)
  273. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl UCrowdFollowingComponent::UCrowdFollowingComponent(class FVTableHelper &)" (__imp_??0UCrowdFollowingComponent@@QEAA@AEAVFVTableHelper@@@Z) referenced in function "class UObject * __cdecl InternalVTableHelperCtorCaller<class UFlockCrowdFollowingComponent>(class FVTableHelper &)" (??$InternalVTableHelperCtorCaller@VUFlockCrowdFollowingComponent@@@@YAPEAVUObject@@AEAVFVTableHelper@@@Z)
  274. 1>FlockCrowdFollowingComponent.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_UCrowdFollowingComponent(void)" (__imp_?Z_Construct_UClass_UCrowdFollowingComponent@@YAPEAVUClass@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static class UObject * (__cdecl*const * const Z_Construct_UClass_UFlockCrowdFollowingComponent_Statics::DependentSingletons)(void)''(void)" (??__E?DependentSingletons@Z_Construct_UClass_UFlockCrowdFollowingComponent_Statics@@2QBQ6APEAVUObject@@XZB@@YAXXZ)
  275. 1>FlockManager.gen.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_AAIController_NoRegister(void)" (__imp_?Z_Construct_UClass_AAIController_NoRegister@@YAPEAVUClass@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static struct UE4CodeGen_Private::FObjectPropertyParams const Z_Construct_UScriptStruct_FAgentInfo_Statics::NewProp_AIController''(void)" (??__E?NewProp_AIController@Z_Construct_UScriptStruct_FAgentInfo_Statics@@2UFObjectPropertyParams@UE4CodeGen_Private@@B@@YAXXZ)
  276. 1>M:\Linger\Binaries\Win64\UE4Editor-Linger.dll : fatal error LNK1120: 132 unresolved externals
  277. 1>UnrealBuildTool : error : UBT ERROR: Failed to produce item: M:\Linger\Binaries\Win64\UE4Editor-Linger.dll
  278. 1>                        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
  279. 1>Total build time: 66,92 seconds (Parallel executor: 0,00 seconds)
  280. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_4.20\Engine\Build\BatchFiles\Rebuild.bat" LingerEditor Win64 Development "M:\Linger\Linger.uproject" -WaitMutex -FromMsBuild" exited with code -1.
  281. 1>Done building project "Linger.vcxproj" -- FAILED.
  282. ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
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