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Dec 2nd, 2019
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  1. public boolean saveLevel() {
  2. JumpIn j = new JumpIn(levelBeingBuilt);
  3. if (isValidGame(j)) {
  4. try {
  5. RandomAccessFile f = new RandomAccessFile(filePath, "rw");
  6. long length = f.length() - 1;
  7. byte b;
  8. do {
  9. length -= 1;
  10. f.seek(length);
  11. b = f.readByte();
  12. } while(b != 10);
  13. f.setLength(length+1);
  14. f.close();
  15. } catch (Exception e) {
  16. }
  17. File file = new File(filePath);
  18. String xml = j.toXML() + "\n</Levels>";
  19. FileWriter writer;
  20. try {
  21. if(Play.fileIsEmpty(filePath)) {
  22. xml = "<Levels>\n" + xml;
  23. }
  24. writer = new FileWriter(file, true);
  25. writer.write(xml);
  26. writer.close();
  27. } catch (IOException e) {
  28. e.printStackTrace();
  29. }
  30. levelBeingBuilt.setLevel(levelBeingBuilt.getLevel()+1);
  31. return true;
  32. }
  33. return false;
  34. }
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