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Bendy928443534

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Jul 23rd, 2019
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  1. local Player = game:GetService("Players").TheFigureBlack
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. Player = game:GetService("Players").TheFigureBlack
  62. PlayerGui = Player.PlayerGui
  63. Cam = workspace.CurrentCamera
  64. Backpack = Player.Backpack
  65. Character = Player.Character
  66. Humanoid = Character.Humanoid
  67.  
  68. RootPart = Character["HumanoidRootPart"]
  69. Torso = Character["Torso"]
  70. Head = Character["Head"]
  71. RightArm = Character["Right Arm"]
  72. LeftArm = Character["Left Arm"]
  73. RightLeg = Character["Right Leg"]
  74. LeftLeg = Character["Left Leg"]
  75. RootJoint = RootPart["RootJoint"]
  76. Neck = Torso["Neck"]
  77. RightShoulder = Torso["Right Shoulder"]
  78. LeftShoulder = Torso["Left Shoulder"]
  79. RightHip = Torso["Right Hip"]
  80. LeftHip = Torso["Left Hip"]
  81.  
  82. Character = Player.Character
  83. Humanoid = Character.Humanoid
  84. ---------
  85. plr = game.Players.TheFigureBlack
  86. chara = plr.Character
  87.  
  88. Create = Instance.new
  89. Huge = math.huge
  90.  
  91.  
  92.  
  93. Player = game:GetService("Players").TheFigureBlack
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. char = Player.Character
  99. Humanoid = Character.Humanoid
  100.  
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114.  
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 12
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local WHITELIST = {}
  169. local TAUNT = false
  170. local OFFSET = 0
  171. local FULL = false
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. local function weldBetween(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295.  
  296.  
  297. function QuaternionFromCFrame(cf)
  298. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  299. local trace = m00 + m11 + m22
  300. if trace > 0 then
  301. local s = math.sqrt(1 + trace)
  302. local recip = 0.5 / s
  303. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  304. else
  305. local i = 0
  306. if m11 > m00 then
  307. i = 1
  308. end
  309. if m22 > (i == 0 and m00 or m11) then
  310. i = 2
  311. end
  312. if i == 0 then
  313. local s = math.sqrt(m00 - m11 - m22 + 1)
  314. local recip = 0.5 / s
  315. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  316. elseif i == 1 then
  317. local s = math.sqrt(m11 - m22 - m00 + 1)
  318. local recip = 0.5 / s
  319. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  320. elseif i == 2 then
  321. local s = math.sqrt(m22 - m00 - m11 + 1)
  322. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  328. local xs, ys, zs = x + x, y + y, z + z
  329. local wx, wy, wz = w * xs, w * ys, w * zs
  330. local xx = x * xs
  331. local xy = x * ys
  332. local xz = x * zs
  333. local yy = y * ys
  334. local yz = y * zs
  335. local zz = z * zs
  336. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  337. end
  338.  
  339. function QuaternionSlerp(a, b, t)
  340. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  341. local startInterp, finishInterp;
  342. if cosTheta >= 0.0001 then
  343. if (1 - cosTheta) > 0.0001 then
  344. local theta = ACOS(cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((1 - t) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = 1 - t
  350. finishInterp = t
  351. end
  352. else
  353. if (1 + cosTheta) > 0.0001 then
  354. local theta = ACOS(-cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((t - 1) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. end
  363. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  364. end
  365.  
  366. function Clerp(a, b, t)
  367. local qa = {QuaternionFromCFrame(a)}
  368. local qb = {QuaternionFromCFrame(b)}
  369. local ax, ay, az = a.x, a.y, a.z
  370. local bx, by, bz = b.x, b.y, b.z
  371. local _t = 1 - t
  372. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  373. end
  374.  
  375. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  376. local frame = IT("Frame")
  377. frame.BackgroundTransparency = TRANSPARENCY
  378. frame.BorderSizePixel = BORDERSIZEPIXEL
  379. frame.Position = POSITION
  380. frame.Size = SIZE
  381. frame.BackgroundColor3 = COLOR
  382. frame.BorderColor3 = BORDERCOLOR
  383. frame.Name = NAME
  384. frame.Parent = PARENT
  385. return frame
  386. end
  387.  
  388. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  389. local label = IT("TextLabel")
  390. label.BackgroundTransparency = 1
  391. label.Size = UD2(1, 0, 1, 0)
  392. label.Position = UD2(0, 0, 0, 0)
  393. label.TextColor3 = TEXTCOLOR
  394. label.TextStrokeTransparency = STROKETRANSPARENCY
  395. label.TextTransparency = TRANSPARENCY
  396. label.FontSize = TEXTFONTSIZE
  397. label.Font = TEXTFONT
  398. label.BorderSizePixel = BORDERSIZEPIXEL
  399. label.TextScaled = false
  400. label.Text = TEXT
  401. label.Name = NAME
  402. label.Parent = PARENT
  403. return label
  404. end
  405.  
  406. function NoOutlines(PART)
  407. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  408. end
  409.  
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419.  
  420. local S = IT("Sound")
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND = nil
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = S:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  429. NEWSOUND:play()
  430. if DOESLOOP == true then
  431. NEWSOUND.Looped = true
  432. else
  433. repeat wait(1) until NEWSOUND.Playing == false
  434. NEWSOUND:remove()
  435. end
  436. end))
  437. return NEWSOUND
  438. end
  439.  
  440. function CFrameFromTopBack(at, top, back)
  441. local right = top:Cross(back)
  442. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  443. end
  444.  
  445. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  446. function WACKYEFFECT(Table)
  447. local TYPE = (Table.EffectType or "Sphere")
  448. local SIZE = (Table.Size or VT(1,1,1))
  449. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  450. local TRANSPARENCY = (Table.Transparency or 0)
  451. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  452. local CFRAME = (Table.CFrame or Torso.CFrame)
  453. local MOVEDIRECTION = (Table.MoveToPos or nil)
  454. local ROTATION1 = (Table.RotationX or 0)
  455. local ROTATION2 = (Table.RotationY or 0)
  456. local ROTATION3 = (Table.RotationZ or 0)
  457. local MATERIAL = (Table.Material or "Neon")
  458. local COLOR = (Table.Color or C3(1,1,1))
  459. local TIME = (Table.Time or 45)
  460. local SOUNDID = (Table.SoundID or nil)
  461. local SOUNDPITCH = (Table.SoundPitch or nil)
  462. local SOUNDVOLUME = (Table.SoundVolume or nil)
  463. coroutine.resume(coroutine.create(function()
  464. local PLAYSSOUND = false
  465. local SOUND = nil
  466. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  467. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  468. PLAYSSOUND = true
  469. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  470. end
  471. EFFECT.Color = COLOR
  472. local MSH = nil
  473. if TYPE == "Sphere" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Block" then
  476. MSH = IT("BlockMesh",EFFECT)
  477. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  478. elseif TYPE == "Wave" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  480. elseif TYPE == "Ring" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  482. elseif TYPE == "Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Round Slash" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486. elseif TYPE == "Swirl" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Skull" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Crystal" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  492. end
  493. if MSH ~= nil then
  494. local MOVESPEED = nil
  495. if MOVEDIRECTION ~= nil then
  496. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  497. end
  498. local GROWTH = SIZE - ENDSIZE
  499. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = CFRAME
  504. end
  505. for LOOP = 1, TIME+1 do
  506. Swait()
  507. MSH.Scale = MSH.Scale - GROWTH/TIME
  508. if TYPE == "Wave" then
  509. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  510. end
  511. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  512. if TYPE == "Block" then
  513. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  514. else
  515. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  516. end
  517. if MOVEDIRECTION ~= nil then
  518. local ORI = EFFECT.Orientation
  519. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  520. EFFECT.Orientation = ORI
  521. end
  522. end
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. SOUND.Stopped:Connect(function()
  527. EFFECT:remove()
  528. end)
  529. end
  530. else
  531. if PLAYSSOUND == false then
  532. EFFECT:remove()
  533. else
  534. repeat Swait() until SOUND.Playing == false
  535. EFFECT:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542. if TYPE == "Cyl" then
  543. local MSH = IT("CylinderMesh",PART)
  544. elseif TYPE == "Ball" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Sphere"
  547. elseif TYPE == "Wedge" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Wedge"
  550. end
  551. end
  552.  
  553. Debris = game:GetService("Debris")
  554.  
  555. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  556. local DIRECTION = CF(StartPos,EndPos).lookVector
  557. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  558. end
  559.  
  560. local EyeSizes={
  561. NumberSequenceKeypoint.new(0,1,0),
  562. NumberSequenceKeypoint.new(1,0,0)
  563. }
  564. local EyeTrans={
  565. NumberSequenceKeypoint.new(0,0.8,0),
  566. NumberSequenceKeypoint.new(1,1,0)
  567. }
  568. local PE=Instance.new("ParticleEmitter",nil)
  569. PE.LightEmission=.8
  570. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  571. PE.Size=NumberSequence.new(EyeSizes)
  572. PE.Transparency=NumberSequence.new(EyeTrans)
  573. PE.Lifetime=NumberRange.new(0.35,1.5)
  574. PE.Rotation=NumberRange.new(0,360)
  575. PE.Rate=999
  576. PE.VelocitySpread = 10000
  577. PE.Acceleration = Vector3.new(0,0,0)
  578. PE.Drag = 5
  579. PE.Speed = NumberRange.new(0,0,0)
  580. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  581. PE.ZOffset = -0
  582. PE.Name = "PE"
  583. PE.Enabled = false
  584.  
  585. function particles(art)
  586. local PARTICLES = PE:Clone()
  587. PARTICLES.Parent = art
  588. end
  589.  
  590.  
  591.  
  592. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  593. if FLOOR ~= nil then
  594. for i = 1, AMOUNT do
  595. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  596. DEBREE.Material = FLOOR.Material
  597. DEBREE.Color = FLOOR.Color
  598. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  599. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  600. coroutine.resume(coroutine.create(function()
  601. Swait(15)
  602. DEBREE.Parent = workspace
  603. DEBREE.CanCollide = true
  604. Debris:AddItem(DEBREE,SWAIT)
  605. end))
  606. end
  607. end
  608. end
  609.  
  610. --//=================================\\
  611. --|| WEAPON CREATION
  612. --\\=================================//
  613. local LASTPART = Head
  614. for i = 1, 20 do
  615. local MATH = (1-(i/25))
  616. if LASTPART == Head then
  617. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3((i*3-3)/100,80,0)
  621. else
  622. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3((i*3-3)/100,80,0)
  626. end
  627. end
  628. local LASTPART = Head
  629. for i = 1, 20 do
  630. local MATH = (1-(i/25))
  631. if LASTPART == Head then
  632. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3((i*3-3)/100,80,0)
  636. else
  637. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3((i*3-3)/100,80,0)
  641. end
  642. end
  643.  
  644. local Orin = "http://www.roblox.com/asset/?id=7074786"
  645. Head.face.Texture = Orin
  646. function weld(a, b, acf)
  647. local w = Instance.new("Weld", a)
  648. w.Part0 = a
  649. w.Part1 = b
  650. w.C0 = acf
  651. end
  652. --------------------------------
  653. --------------------------------
  654.  
  655. -------------------------------------------------------
  656.  
  657. local FavIDs = {
  658. 340106355, --Nefl Crystals
  659. 927529620, --Dimension
  660. 876981900, --Fantasy
  661. 398987889, --Ordinary Days
  662. 1117396305, --Oh wait, it's you.
  663. 885996042, --Action Winter Journey
  664. 919231299, --Sprawling Idiot Effigy
  665. 743466274, --Good Day Sunshine
  666. 727411183, --Knife Fight
  667. 1402748531, --The Earth Is Counting On You!
  668. 595230126 --Robot Language
  669. }
  670.  
  671.  
  672.  
  673. --The reality of my life isn't real but a Universe -makhail07
  674. wait(0.2)
  675. local plr = game:service'Players'.TheFigureBlack
  676. print('Serversided User is '..plr.Name)
  677. print('Sans Loaded')
  678. print('Hi')
  679. print('By TheFigureBlack Don.t leak it plz ;)')
  680. local char = plr.Character
  681. local hum = char.Humanoid
  682. local hed = char.Head
  683. local root = char.HumanoidRootPart
  684. local rootj = root.RootJoint
  685. local tors = char.Torso
  686. local ra = char["Right Arm"]
  687. local la = char["Left Arm"]
  688. local rl = char["Right Leg"]
  689. local ll = char["Left Leg"]
  690. local neck = tors["Neck"]
  691.  
  692. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  693. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  694. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  695. local maincolor = BrickColor.new("Bright yellow")
  696.  
  697. -------------------------------------------------------
  698. --Start Good Stuff--
  699. -------------------------------------------------------
  700. cam = game.Workspace.CurrentCamera
  701. CF = CFrame.new
  702. angles = CFrame.Angles
  703. attack = false
  704. Euler = CFrame.fromEulerAnglesXYZ
  705. Rad = math.rad
  706. IT = Instance.new
  707. BrickC = BrickColor.new
  708. Cos = math.cos
  709. Acos = math.acos
  710. Sin = math.sin
  711. Asin = math.asin
  712. Abs = math.abs
  713. Mrandom = math.random
  714. Floor = math.floor
  715. -------------------------------------------------------
  716. --End Good Stuff--
  717. -------------------------------------------------------
  718. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  719. RSH, LSH = nil, nil
  720. RW = Instance.new("Weld")
  721. LW = Instance.new("Weld")
  722. RH = tors["Right Hip"]
  723. LH = tors["Left Hip"]
  724. RSH = tors["Right Shoulder"]
  725. LSH = tors["Left Shoulder"]
  726. RSH.Parent = nil
  727. LSH.Parent = nil
  728. RW.Name = "RW"
  729. RW.Part0 = tors
  730. RW.C0 = CF(1.5, 0.5, 0)
  731. RW.C1 = CF(0, 0.5, 0)
  732. RW.Part1 = ra
  733. RW.Parent = tors
  734. LW.Name = "LW"
  735. LW.Part0 = tors
  736. LW.C0 = CF(-1.5, 0.5, 0)
  737. LW.C1 = CF(0, 0.5, 0)
  738. LW.Part1 = la
  739. LW.Parent = tors
  740. Effects = {}
  741. -------------------------------------------------------
  742. --Start HeartBeat--
  743. -------------------------------------------------------
  744. ArtificialHB = Instance.new("BindableEvent", script)
  745. ArtificialHB.Name = "Heartbeat"
  746. script:WaitForChild("Heartbeat")
  747.  
  748. frame = 1 / 60
  749. tf = 0
  750. allowframeloss = false
  751. tossremainder = false
  752.  
  753.  
  754. lastframe = tick()
  755. script.Heartbeat:Fire()
  756.  
  757.  
  758. game:GetService("RunService").Heartbeat:connect(function(s, p)
  759. tf = tf + s
  760. if tf >= frame then
  761. if allowframeloss then
  762. script.Heartbeat:Fire()
  763. lastframe = tick()
  764. else
  765. for i = 1, math.floor(tf / frame) do
  766. script.Heartbeat:Fire()
  767. end
  768. lastframe = tick()
  769. end
  770. if tossremainder then
  771. tf = 0
  772. else
  773. tf = tf - frame * math.floor(tf / frame)
  774. end
  775. end
  776. end)
  777. -------------------------------------------------------
  778. --End HeartBeat--
  779. -------------------------------------------------------
  780.  
  781. -------------------------------------------------------
  782. --Start Important Functions--
  783. -------------------------------------------------------
  784. function swait(num)
  785. if num == 0 or num == nil then
  786. game:service("RunService").Stepped:wait(0)
  787. else
  788. for i = 0, num do
  789. game:service("RunService").Stepped:wait(0)
  790. end
  791. end
  792. end
  793. function thread(f)
  794. coroutine.resume(coroutine.create(f))
  795. end
  796. function clerp(a, b, t)
  797. local qa = {
  798. QuaternionFromCFrame(a)
  799. }
  800. local qb = {
  801. QuaternionFromCFrame(b)
  802. }
  803. local ax, ay, az = a.x, a.y, a.z
  804. local bx, by, bz = b.x, b.y, b.z
  805. local _t = 1 - t
  806. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  807. end
  808. function QuaternionFromCFrame(cf)
  809. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  810. local trace = m00 + m11 + m22
  811. if trace > 0 then
  812. local s = math.sqrt(1 + trace)
  813. local recip = 0.5 / s
  814. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  815. else
  816. local i = 0
  817. if m00 < m11 then
  818. i = 1
  819. end
  820. if m22 > (i == 0 and m00 or m11) then
  821. i = 2
  822. end
  823. if i == 0 then
  824. local s = math.sqrt(m00 - m11 - m22 + 1)
  825. local recip = 0.5 / s
  826. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  827. elseif i == 1 then
  828. local s = math.sqrt(m11 - m22 - m00 + 1)
  829. local recip = 0.5 / s
  830. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  831. elseif i == 2 then
  832. local s = math.sqrt(m22 - m00 - m11 + 1)
  833. local recip = 0.5 / s
  834. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  835. end
  836. end
  837. end
  838. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  839. local xs, ys, zs = x + x, y + y, z + z
  840. local wx, wy, wz = w * xs, w * ys, w * zs
  841. local xx = x * xs
  842. local xy = x * ys
  843. local xz = x * zs
  844. local yy = y * ys
  845. local yz = y * zs
  846. local zz = z * zs
  847. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  848. end
  849. function QuaternionSlerp(a, b, t)
  850. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  851. local startInterp, finishInterp
  852. if cosTheta >= 1.0E-4 then
  853. if 1 - cosTheta > 1.0E-4 then
  854. local theta = math.acos(cosTheta)
  855. local invSinTheta = 1 / Sin(theta)
  856. startInterp = Sin((1 - t) * theta) * invSinTheta
  857. finishInterp = Sin(t * theta) * invSinTheta
  858. else
  859. startInterp = 1 - t
  860. finishInterp = t
  861. end
  862. elseif 1 + cosTheta > 1.0E-4 then
  863. local theta = math.acos(-cosTheta)
  864. local invSinTheta = 1 / Sin(theta)
  865. startInterp = Sin((t - 1) * theta) * invSinTheta
  866. finishInterp = Sin(t * theta) * invSinTheta
  867. else
  868. startInterp = t - 1
  869. finishInterp = t
  870. end
  871. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  872. end
  873. function rayCast(Position, Direction, Range, Ignore)
  874. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  875. end
  876. local RbxUtility = LoadLibrary("RbxUtility")
  877. local Create = RbxUtility.Create
  878.  
  879. function getRegion(point,range,ignore)
  880. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  881. end
  882.  
  883. function GetTorso(char)
  884. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  885. end
  886.  
  887. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  888. -------------------------------------------------------
  889. --Start Damage Function--
  890. -------------------------------------------------------
  891. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  892. if hit.Parent == nil then
  893. return
  894. end
  895. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  896. for _, v in pairs(hit.Parent:children()) do
  897. if v:IsA("Humanoid") then
  898. h = v
  899. end
  900. end
  901. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  902.  
  903. hit.Parent:FindFirstChild("Head"):BreakJoints()
  904. end
  905.  
  906. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  907. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  908. if hit.Parent.DebounceHit.Value == true then
  909. return
  910. end
  911. end
  912. if insta == true then
  913. hit.Parent:FindFirstChild("Head"):BreakJoints()
  914. end
  915. local c = Create("ObjectValue"){
  916. Name = "creator",
  917. Value = game:service("Players").TheFigureBlack,
  918. Parent = h,
  919. }
  920. game:GetService("Debris"):AddItem(c, .5)
  921. if HitSound ~= nil and HitPitch ~= nil then
  922. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  923. end
  924. local Damage = math.random(minim, maxim)
  925. local blocked = false
  926. local block = hit.Parent:findFirstChild("Block")
  927. if block ~= nil then
  928. if block.className == "IntValue" then
  929. if block.Value > 0 then
  930. blocked = true
  931. block.Value = block.Value - 1
  932. print(block.Value)
  933. end
  934. end
  935. end
  936. if blocked == false then
  937. h.Health = h.Health - Damage
  938. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  939. else
  940. h.Health = h.Health - (Damage / 2)
  941. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  942. end
  943. if Type == "Knockdown" then
  944. local hum = hit.Parent.Humanoid
  945. hum.PlatformStand = true
  946. coroutine.resume(coroutine.create(function(HHumanoid)
  947. swait(1)
  948. HHumanoid.PlatformStand = false
  949. end), hum)
  950. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  951. local bodvol = Create("BodyVelocity"){
  952. velocity = angle * knockback,
  953. P = 5000,
  954. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  955. Parent = hit,
  956. }
  957. local rl = Create("BodyAngularVelocity"){
  958. P = 3000,
  959. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  960. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  961. Parent = hit,
  962. }
  963. game:GetService("Debris"):AddItem(bodvol, .5)
  964. game:GetService("Debris"):AddItem(rl, .5)
  965. elseif Type == "Normal" then
  966. local vp = Create("BodyVelocity"){
  967. P = 500,
  968. maxForce = Vector3.new(math.huge, 0, math.huge),
  969. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  970. }
  971. if knockback > 0 then
  972. vp.Parent = hit.Parent.Torso
  973. end
  974. game:GetService("Debris"):AddItem(vp, .5)
  975. elseif Type == "Up" then
  976. local bodyVelocity = Create("BodyVelocity"){
  977. velocity = Vector3.new(0, 20, 0),
  978. P = 5000,
  979. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  980. Parent = hit,
  981. }
  982. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  983. elseif Type == "DarkUp" then
  984. coroutine.resume(coroutine.create(function()
  985. for i = 0, 1, 0.1 do
  986. swait()
  987. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  988. end
  989. end))
  990. local bodyVelocity = Create("BodyVelocity"){
  991. velocity = Vector3.new(0, 20, 0),
  992. P = 5000,
  993. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  994. Parent = hit,
  995. }
  996. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  997. elseif Type == "Snare" then
  998. local bp = Create("BodyPosition"){
  999. P = 2000,
  1000. D = 100,
  1001. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1002. position = hit.Parent.Torso.Position,
  1003. Parent = hit.Parent.Torso,
  1004. }
  1005. game:GetService("Debris"):AddItem(bp, 1)
  1006. elseif Type == "Freeze" then
  1007. local BodPos = Create("BodyPosition"){
  1008. P = 50000,
  1009. D = 1000,
  1010. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1011. position = hit.Parent.Torso.Position,
  1012. Parent = hit.Parent.Torso,
  1013. }
  1014. local BodGy = Create("BodyGyro") {
  1015. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1016. P = 20e+003,
  1017. Parent = hit.Parent.Torso,
  1018. cframe = hit.Parent.Torso.CFrame,
  1019. }
  1020. hit.Parent.Torso.Anchored = true
  1021. coroutine.resume(coroutine.create(function(Part)
  1022. swait(1.5)
  1023. Part.Anchored = false
  1024. end), hit.Parent.Torso)
  1025. game:GetService("Debris"):AddItem(BodPos, 3)
  1026. game:GetService("Debris"):AddItem(BodGy, 3)
  1027. end
  1028. local debounce = Create("BoolValue"){
  1029. Name = "DebounceHit",
  1030. Parent = hit.Parent,
  1031. Value = true,
  1032. }
  1033. game:GetService("Debris"):AddItem(debounce, Delay)
  1034. c = Create("ObjectValue"){
  1035. Name = "creator",
  1036. Value = Player,
  1037. Parent = h,
  1038. }
  1039. game:GetService("Debris"):AddItem(c, .5)
  1040. end
  1041. end
  1042. -------------------------------------------------------
  1043. --End Damage Function--
  1044. -------------------------------------------------------
  1045.  
  1046. -------------------------------------------------------
  1047. --Start Damage Function Customization--
  1048. -------------------------------------------------------
  1049. function ShowDamage(Pos, Text, Time, Color)
  1050. local Rate = (1 / 30)
  1051. local Pos = (Pos or Vector3.new(0, 0, 0))
  1052. local Text = (Text or "")
  1053. local Time = (Time or 2)
  1054. local Color = (Color or Color3.new(255, 255, 1))
  1055. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1056. EffectPart.Anchored = true
  1057. local BillboardGui = Create("BillboardGui"){
  1058. Size = UDim2.new(3, 0, 3, 0),
  1059. Adornee = EffectPart,
  1060. Parent = EffectPart,
  1061. }
  1062. local TextLabel = Create("TextLabel"){
  1063. BackgroundTransparency = 1,
  1064. Size = UDim2.new(1, 0, 1, 0),
  1065. Text = Text,
  1066. Font = "Bodoni",
  1067. TextColor3 = Color,
  1068. TextScaled = true,
  1069. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1070. Parent = BillboardGui,
  1071. }
  1072. game.Debris:AddItem(EffectPart, (Time))
  1073. EffectPart.Parent = game:GetService("Workspace")
  1074. delay(0, function()
  1075. local Frames = (Time / Rate)
  1076. for Frame = 1, Frames do
  1077. wait(Rate)
  1078. local Percent = (Frame / Frames)
  1079. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1080. TextLabel.TextTransparency = Percent
  1081. end
  1082. if EffectPart and EffectPart.Parent then
  1083. EffectPart:Destroy()
  1084. end
  1085. end)
  1086. end
  1087. -------------------------------------------------------
  1088. --End Damage Function Customization--
  1089. -------------------------------------------------------
  1090.  
  1091. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1092. for _, c in pairs(workspace:children()) do
  1093. local hum = c:findFirstChild("Humanoid")
  1094. if hum ~= nil then
  1095. local head = c:findFirstChild("Head")
  1096. if head ~= nil then
  1097. local targ = head.Position - Part.Position
  1098. local mag = targ.magnitude
  1099. if magni >= mag and c.Name ~= plr.Name then
  1100. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107.  
  1108. CFuncs = {
  1109. Part = {
  1110. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1111. local Part = Create("Part")({
  1112. Parent = Parent,
  1113. Reflectance = Reflectance,
  1114. Transparency = Transparency,
  1115. CanCollide = false,
  1116. Locked = true,
  1117. BrickColor = BrickColor.new(tostring(BColor)),
  1118. Name = Name,
  1119. Size = Size,
  1120. Material = Material
  1121. })
  1122. RemoveOutlines(Part)
  1123. return Part
  1124. end
  1125. },
  1126. Mesh = {
  1127. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1128. local Msh = Create(Mesh)({
  1129. Parent = Part,
  1130. Offset = OffSet,
  1131. Scale = Scale
  1132. })
  1133. if Mesh == "SpecialMesh" then
  1134. Msh.MeshType = MeshType
  1135. Msh.MeshId = MeshId
  1136. end
  1137. return Msh
  1138. end
  1139. },
  1140. Mesh = {
  1141. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1142. local Msh = Create(Mesh)({
  1143. Parent = Part,
  1144. Offset = OffSet,
  1145. Scale = Scale
  1146. })
  1147. if Mesh == "SpecialMesh" then
  1148. Msh.MeshType = MeshType
  1149. Msh.MeshId = MeshId
  1150. end
  1151. return Msh
  1152. end
  1153. },
  1154. Weld = {
  1155. Create = function(Parent, Part0, Part1, C0, C1)
  1156. local Weld = Create("Weld")({
  1157. Parent = Parent,
  1158. Part0 = Part0,
  1159. Part1 = Part1,
  1160. C0 = C0,
  1161. C1 = C1
  1162. })
  1163. return Weld
  1164. end
  1165. },
  1166. Sound = {
  1167. Create = function(id, par, vol, pit)
  1168. coroutine.resume(coroutine.create(function()
  1169. local S = Create("Sound")({
  1170. Volume = vol,
  1171. Pitch = pit or 1,
  1172. SoundId = id,
  1173. Parent = par or workspace
  1174. })
  1175. wait()
  1176. S:play()
  1177. game:GetService("Debris"):AddItem(S, 6)
  1178. end))
  1179. end
  1180. },
  1181. ParticleEmitter = {
  1182. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1183. local fp = Create("ParticleEmitter")({
  1184. Parent = Parent,
  1185. Color = ColorSequence.new(Color1, Color2),
  1186. LightEmission = LightEmission,
  1187. Size = Size,
  1188. Texture = Texture,
  1189. Transparency = Transparency,
  1190. ZOffset = ZOffset,
  1191. Acceleration = Accel,
  1192. Drag = Drag,
  1193. LockedToPart = LockedToPart,
  1194. VelocityInheritance = VelocityInheritance,
  1195. EmissionDirection = EmissionDirection,
  1196. Enabled = Enabled,
  1197. Lifetime = LifeTime,
  1198. Rate = Rate,
  1199. Rotation = Rotation,
  1200. RotSpeed = RotSpeed,
  1201. Speed = Speed,
  1202. VelocitySpread = VelocitySpread
  1203. })
  1204. return fp
  1205. end
  1206. }
  1207. }
  1208. function RemoveOutlines(part)
  1209. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1210. end
  1211. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1212. local Part = Create("Part")({
  1213. formFactor = FormFactor,
  1214. Parent = Parent,
  1215. Reflectance = Reflectance,
  1216. Transparency = Transparency,
  1217. CanCollide = false,
  1218. Locked = true,
  1219. BrickColor = BrickColor.new(tostring(BColor)),
  1220. Name = Name,
  1221. Size = Size,
  1222. Material = Material
  1223. })
  1224. RemoveOutlines(Part)
  1225. return Part
  1226. end
  1227. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1228. local Msh = Create(Mesh)({
  1229. Parent = Part,
  1230. Offset = OffSet,
  1231. Scale = Scale
  1232. })
  1233. if Mesh == "SpecialMesh" then
  1234. Msh.MeshType = MeshType
  1235. Msh.MeshId = MeshId
  1236. end
  1237. return Msh
  1238. end
  1239. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1240. local Weld = Create("Weld")({
  1241. Parent = Parent,
  1242. Part0 = Part0,
  1243. Part1 = Part1,
  1244. C0 = C0,
  1245. C1 = C1
  1246. })
  1247. return Weld
  1248. end
  1249.  
  1250.  
  1251. -------------------------------------------------------
  1252. --Start Effect Function--
  1253. -------------------------------------------------------
  1254. EffectModel = Instance.new("Model", char)
  1255. Effects = {
  1256. Block = {
  1257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1258. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1259. prt.Anchored = true
  1260. prt.CFrame = cframe
  1261. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1262. game:GetService("Debris"):AddItem(prt, 10)
  1263. if Type == 1 or Type == nil then
  1264. table.insert(Effects, {
  1265. prt,
  1266. "Block1",
  1267. delay,
  1268. x3,
  1269. y3,
  1270. z3,
  1271. msh
  1272. })
  1273. elseif Type == 2 then
  1274. table.insert(Effects, {
  1275. prt,
  1276. "Block2",
  1277. delay,
  1278. x3,
  1279. y3,
  1280. z3,
  1281. msh
  1282. })
  1283. else
  1284. table.insert(Effects, {
  1285. prt,
  1286. "Block3",
  1287. delay,
  1288. x3,
  1289. y3,
  1290. z3,
  1291. msh
  1292. })
  1293. end
  1294. end
  1295. },
  1296. Sphere = {
  1297. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1298. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1299. prt.Anchored = true
  1300. prt.CFrame = cframe
  1301. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1302. game:GetService("Debris"):AddItem(prt, 10)
  1303. table.insert(Effects, {
  1304. prt,
  1305. "Cylinder",
  1306. delay,
  1307. x3,
  1308. y3,
  1309. z3,
  1310. msh
  1311. })
  1312. end
  1313. },
  1314. Cylinder = {
  1315. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1316. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1317. prt.Anchored = true
  1318. prt.CFrame = cframe
  1319. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1320. game:GetService("Debris"):AddItem(prt, 10)
  1321. table.insert(Effects, {
  1322. prt,
  1323. "Cylinder",
  1324. delay,
  1325. x3,
  1326. y3,
  1327. z3,
  1328. msh
  1329. })
  1330. end
  1331. },
  1332. Wave = {
  1333. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1334. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1335. prt.Anchored = true
  1336. prt.CFrame = cframe
  1337. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1338. game:GetService("Debris"):AddItem(prt, 10)
  1339. table.insert(Effects, {
  1340. prt,
  1341. "Cylinder",
  1342. delay,
  1343. x3 / 60,
  1344. y3 / 60,
  1345. z3 / 60,
  1346. msh
  1347. })
  1348. end
  1349. },
  1350. Ring = {
  1351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1352. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1353. prt.Anchored = true
  1354. prt.CFrame = cframe
  1355. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1356. game:GetService("Debris"):AddItem(prt, 10)
  1357. table.insert(Effects, {
  1358. prt,
  1359. "Cylinder",
  1360. delay,
  1361. x3,
  1362. y3,
  1363. z3,
  1364. msh
  1365. })
  1366. end
  1367. },
  1368. Break = {
  1369. Create = function(brickcolor, cframe, x1, y1, z1)
  1370. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1371. prt.Anchored = true
  1372. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1374. local num = math.random(10, 50) / 1000
  1375. game:GetService("Debris"):AddItem(prt, 10)
  1376. table.insert(Effects, {
  1377. prt, Instance.new("Shirt",char)
  1378. shirt.ShirtTemplate = "rbxassetid://395674792"
  1379. local pants = Instance.new("Pants",char)
  1380. pants.PantsTemplate = "rbxassetid://357134392"
  1381. "Shatter",
  1382. num,
  1383. prt.CFrame,
  1384. math.random() - math.random(),
  1385. 0,
  1386. math.random(50, 100) / 100
  1387. })
  1388. end
  1389. },
  1390. Spiral = {
  1391. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1392. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1393. prt.Anchored = true
  1394. prt.CFrame = cframe
  1395. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1396. game:GetService("Debris"):AddItem(prt, 10)
  1397. table.insert(Effects, {
  1398. prt,
  1399. "Cylinder",
  1400. delay,
  1401. x3,
  1402. y3,
  1403. z3,
  1404. msh
  1405. })shirt.ShirtTemplate = "rbxassetid://583914109"
  1406. wait(0.1)
  1407. pants.PantsTemplate = "rbxassetid://7825739"
  1408. end
  1409. },
  1410. Push = {
  1411. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1412. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1413. prt.Anchored = true
  1414. prt.CFrame = cframe
  1415. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1416. game:GetService("Debris"):AddItem(prt, 10)
  1417. table.insert(Effects, {
  1418. prt,
  1419. "Cylinder",
  1420. delay,
  1421. x3,
  1422. y3,
  1423. z3,
  1424. msh
  1425. })
  1426. end
  1427. }
  1428. }
  1429. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1430. local fp = IT("Part")
  1431. fp.formFactor = formfactor
  1432. fp.Parent = parent
  1433. fp.Reflectance = reflectance
  1434. fp.Transparency = transparency
  1435. fp.CanCollide = false
  1436. fp.Locked = true
  1437. fp.BrickColor = brickcolor
  1438. fp.Name = name
  1439. fp.Size = size
  1440. fp.Position = tors.Position
  1441. RemoveOutlines(fp)
  1442. fp.Material = "SmoothPlastic"
  1443. fp:BreakJoints()
  1444. return fp
  1445. end
  1446. hair = Instance.new("Part",char)
  1447. hair.CanCollide = false
  1448. local m = Instance.new("FileMesh",hair)
  1449. m.MeshId = "http://www.roblox.com/asset/?id=430073345"
  1450. m.TextureId = "http://www.roblox.com/asset/?id=430073362"
  1451. local w = Instance.new("Weld",hair)
  1452. w.Part0 = hair
  1453. w.Part1 = char.Head
  1454. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1455. local mesh = IT(Mesh)
  1456. mesh.Parent = part
  1457. if Mesh == "SpecialMesh" then
  1458. mesh.MeshType = meshtype
  1459. if meshid ~= "nil" then
  1460. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1461. end
  1462. end
  1463. mesh.Offset = offset
  1464. mesh.Scale = scale
  1465. return mesh
  1466. end
  1467.  
  1468. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1469. local type = type
  1470. local rng = Instance.new("Part", char)
  1471. rng.Anchored = true
  1472. rng.BrickColor = color
  1473. rng.CanCollide = false
  1474. rng.FormFactor = 3
  1475. rng.Name = "Ring"
  1476. rng.Material = "Neon"
  1477. rng.Size = Vector3.new(1, 1, 1)
  1478. rng.Transparency = 0
  1479. rng.TopSurface = 0
  1480. rng.BottomSurface = 0
  1481. rng.CFrame = pos
  1482. local rngm = Instance.new("SpecialMesh", rng)
  1483. rngm.MeshType = MType
  1484. rngm.Scale = scale
  1485. local scaler2 = 1
  1486. if type == "Add" then
  1487. scaler2 = 1 * value
  1488. elseif type == "Divide" then
  1489. scaler2 = 1 / value
  1490. end
  1491. coroutine.resume(coroutine.create(function()
  1492. for i = 0, 10 / bonuspeed, 0.1 do
  1493. swait()
  1494. if type == "Add" then
  1495. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1496. elseif type == "Divide" then
  1497. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1498. end
  1499. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1500. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1501. end
  1502. rng:Destroy()
  1503. end))
  1504. end
  1505.  
  1506. function Eviscerate(dude)
  1507. if dude.Name ~= char then
  1508. local bgf = IT("BodyGyro", dude.Head)
  1509. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1510. local val = IT("BoolValue", dude)
  1511. val.Name = "IsHit"
  1512. local ds = coroutine.wrap(function()
  1513. dude:WaitForChild("Head"):BreakJoints()
  1514. wait(0.5)
  1515. target = nil
  1516. coroutine.resume(coroutine.create(function()
  1517. for i, v in pairs(dude:GetChildren()) do
  1518. if v:IsA("Accessory") then
  1519. v:Destroy()
  1520. end
  1521. if v:IsA("Humanoid") then
  1522. v:Destroy()
  1523. end
  1524. if v:IsA("CharacterMesh") then
  1525. v:Destroy()
  1526. end
  1527. if v:IsA("Model") then
  1528. v:Destroy()
  1529. end
  1530. if v:IsA("Part") or v:IsA("MeshPart") then
  1531. for x, o in pairs(v:GetChildren()) do
  1532. if o:IsA("Decal") then
  1533. o:Destroy()
  1534. end
  1535. end
  1536. coroutine.resume(coroutine.create(function()
  1537. v.Material = "Neon"
  1538. v.CanCollide = false
  1539. local PartEmmit1 = IT("ParticleEmitter", v)
  1540. PartEmmit1.LightEmission = 1
  1541. PartEmmit1.Texture = "rbxassetid://284205403"
  1542. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1543. PartEmmit1.Rate = 150
  1544. PartEmmit1.Lifetime = NumberRange.new(1)
  1545. PartEmmit1.Size = NumberSequence.new({
  1546. NumberSequenceKeypoint.new(0, 0.75, 0),
  1547. NumberSequenceKeypoint.new(1, 0, 0)
  1548. })
  1549. PartEmmit1.Transparency = NumberSequence.new({
  1550. NumberSequenceKeypoint.new(0, 0, 0),
  1551. NumberSequenceKeypoint.new(1, 1, 0)
  1552. })
  1553. PartEmmit1.Speed = NumberRange.new(0, 0)
  1554. PartEmmit1.VelocitySpread = 30000
  1555. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1556. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1557. local BodPoss = IT("BodyPosition", v)
  1558. BodPoss.P = 3000
  1559. BodPoss.D = 1000
  1560. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1561. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1562. v.Color = maincolor.Color
  1563. coroutine.resume(coroutine.create(function()
  1564. for i = 0, 49 do
  1565. swait(1)
  1566. v.Transparency = v.Transparency + 0.08
  1567. end
  1568. wait(0.5)
  1569. PartEmmit1.Enabled = false
  1570. wait(3)
  1571. v:Destroy()
  1572. dude:Destroy()
  1573. end))
  1574. end))
  1575. end
  1576. end
  1577. end))
  1578. end)
  1579. ds()
  1580. end
  1581. end
  1582.  
  1583. function FindNearestHead(Position, Distance, SinglePlayer)
  1584. if SinglePlayer then
  1585. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1586. end
  1587. local List = {}
  1588. for i, v in pairs(workspace:GetChildren()) do
  1589. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1590. table.insert(List, v)
  1591. end
  1592. end
  1593. return List
  1594. end
  1595.  
  1596. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1597. local type = type
  1598. local rng = Instance.new("Part", char)
  1599. rng.Anchored = true
  1600. rng.BrickColor = color
  1601. rng.CanCollide = false
  1602. rng.FormFactor = 3
  1603. rng.Name = "Ring"
  1604. rng.Material = "Neon"
  1605. rng.Size = Vector3.new(1, 1, 1)
  1606. rng.Transparency = 0
  1607. rng.TopSurface = 0
  1608. rng.BottomSurface = 0
  1609. rng.CFrame = pos
  1610. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1611. local rngm = Instance.new("SpecialMesh", rng)
  1612. rngm.MeshType = MType
  1613. rngm.Scale = Vector3.new(x1, y1, z1)
  1614. local scaler2 = 1
  1615. local speeder = FastSpeed
  1616. if type == "Add" then
  1617. scaler2 = 1 * value
  1618. elseif type == "Divide" then
  1619. scaler2 = 1 / value
  1620. end
  1621. coroutine.resume(coroutine.create(function()
  1622. for i = 0, 10 / bonuspeed, 0.1 do
  1623. swait()
  1624. if type == "Add" then
  1625. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1626. elseif type == "Divide" then
  1627. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1628. end
  1629. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1630. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1631. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1632. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1633. end
  1634. rng:Destroy()
  1635. end))
  1636. end
  1637.  
  1638. function SoulSteal(dude)
  1639. if dude.Name ~= char then
  1640. local bgf = IT("BodyGyro", dude.Head)
  1641. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1642. local val = IT("BoolValue", dude)
  1643. val.Name = "IsHit"
  1644. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1645. local soulst = coroutine.wrap(function()
  1646. local soul = Instance.new("Part",dude)
  1647. soul.Size = Vector3.new(1,1,1)
  1648. soul.CanCollide = false
  1649. soul.Anchored = false
  1650. soul.Position = torso.Position
  1651. soul.Transparency = 1
  1652. local PartEmmit1 = IT("ParticleEmitter", soul)
  1653. PartEmmit1.LightEmission = 1
  1654. PartEmmit1.Texture = "rbxassetid://569507414"
  1655. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1656. PartEmmit1.Rate = 250
  1657. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1658. PartEmmit1.Size = NumberSequence.new({
  1659. NumberSequenceKeypoint.new(0, 1, 0),
  1660. NumberSequenceKeypoint.new(1, 0, 0)
  1661. })
  1662. PartEmmit1.Transparency = NumberSequence.new({
  1663. NumberSequenceKeypoint.new(0, 0, 0),
  1664. NumberSequenceKeypoint.new(1, 1, 0)
  1665. })
  1666. PartEmmit1.Speed = NumberRange.new(0, 0)
  1667. PartEmmit1.VelocitySpread = 30000
  1668. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1669. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1670. local BodPoss = IT("BodyPosition", soul)
  1671. BodPoss.P = 3000
  1672. BodPoss.D = 1000
  1673. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1674. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1675. wait(1.6)
  1676. soul.Touched:connect(function(hit)
  1677. if hit.Parent == char then
  1678. soul:Destroy()
  1679. end
  1680. end)
  1681. wait(1.2)
  1682. while soul do
  1683. swait()
  1684. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1685. BodPoss.Position = tors.Position
  1686. end
  1687. end)
  1688. soulst()
  1689. end
  1690. end
  1691. function FaceMouse()
  1692. local Cam = workspace.CurrentCamera
  1693. return {
  1694. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1695. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1696. }
  1697. end
  1698.  
  1699. BTAUNT = Instance.new("Sound", tors)
  1700. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2996427130"
  1701. BTAUNT.Volume = 2
  1702. BTAUNT.Pitch = 1
  1703. BTAUNT.Looped = true
  1704. BTAUNT.TimePosition = 0.2
  1705.  
  1706. TEST = Instance.new("Sound", tors)
  1707. TEST.SoundId = "http://www.roblox.com/asset/?id=606732470"
  1708. TEST.Volume = 25
  1709. TEST.Pitch = 1
  1710. TEST.Looped = false
  1711. TEST.TimePosition = 0
  1712. -------------------------------------------------------
  1713. --End Effect Function--
  1714. -------------------------------------------------------
  1715. function Cso(ID, PARENT, VOLUME, PITCH)
  1716. local NSound = nil
  1717. coroutine.resume(coroutine.create(function()
  1718. NSound = IT("Sound", PARENT)
  1719. NSound.Volume = VOLUME
  1720. NSound.Pitch = PITCH
  1721. NSound.SoundId = "http://www.roblox.com/asset/?id=417445954"
  1722. swait()
  1723. NSound:play()
  1724. game:GetService("Debris"):AddItem(NSound, 50)
  1725. end))
  1726. return NSound
  1727. end
  1728. function CameraEnshaking(Length, Intensity)
  1729. coroutine.resume(coroutine.create(function()
  1730. local intensity = 1 * Intensity
  1731. local rotM = 0.01 * Intensity
  1732. for i = 0, Length, 0.1 do
  1733. swait()
  1734. intensity = intensity - 0.05 * Intensity / Length
  1735. rotM = rotM - 5.0E-4 * Intensity / Length
  1736. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1737. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1738. end
  1739. hum.CameraOffset = Vector3.new(0, 0, 0)
  1740. end))
  1741. end
  1742. -------------------------------------------------------
  1743. --End Important Functions--
  1744. -------------------------------------------------------
  1745.  
  1746.  
  1747. -------------------------------------------------------
  1748. --Start Customization--
  1749. -------------------------------------------------------
  1750. local Player_Size = 1
  1751. if Player_Size ~= 1 then
  1752. root.Size = root.Size * Player_Size
  1753. tors.Size = tors.Size * Player_Size
  1754. hed.Size = hed.Size * Player_Size
  1755. ra.Size = ra.Size * Player_Size
  1756. la.Size = la.Size * Player_Size
  1757. rl.Size = rl.Size * Player_Size
  1758. ll.Size = ll.Size * Player_Size
  1759. ----------------------------------------------------------------------------------
  1760. rootj.Parent = root
  1761. neck.Parent = tors
  1762. RW.Parent = tors
  1763. LW.Parent = tors
  1764. RH.Parent = tors
  1765. LH.Parent = tors
  1766. ----------------------------------------------------------------------------------
  1767. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1768. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1769. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1770. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1771. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1772. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1773. ----------------------------------------------------------------------------------
  1774. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1775. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1776. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1777. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1778. --hat.Parent = Character
  1779. end
  1780. ----------------------------------------------------------------------------------
  1781. ----------------------------------------------------------------------------------
  1782. local equipped = false
  1783. local idle = 0
  1784. local change = 1
  1785. local val = 0
  1786. local toim = 0
  1787. local idleanim = 0.4
  1788. local sine = 0
  1789. local Sit = 1
  1790. ----------------------------------------------------------------------------------
  1791. hum.WalkSpeed = 8
  1792. hum.JumpPower = 57
  1793. hum.Animator.Parent = nil
  1794. ----------------------------------------------------------------------------------
  1795.  
  1796.  
  1797. -------------------------------------------------------
  1798. --End Customization--
  1799. -------------------------------------------------------
  1800. local Blobby = Instance.new("Part", char)
  1801. Blobby.Name = "Blob"
  1802. Blobby.CanCollide = false
  1803. Blobby.BrickColor = BrickColor.new("Really black")
  1804. Blobby.Transparency = 0
  1805. Blobby.Material = "Plastic"
  1806. Blobby.Size = Vector3.new(1, 1, 2)
  1807. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1808. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1809.  
  1810. local Weld = Instance.new("Weld", Blobby)
  1811. Weld.Part0 = ra
  1812. Weld.Part1 = Blobby
  1813. Weld.C1 = CFrame.new(0, 0.8, 0)
  1814. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1815.  
  1816. local M2 = Instance.new("SpecialMesh")
  1817. M2.Parent = Blobby
  1818. M2.MeshId = "rbxassetid://0"
  1819. M2.TextureId = "rbxassetid://0"
  1820. M2.Scale = Vector3.new(1, 0.8, 1)
  1821.  
  1822. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1823. naeeym2.AlwaysOnTop = true
  1824. naeeym2.Size = UDim2.new(5,35,2,15)
  1825. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1826. naeeym2.Adornee = hed
  1827. naeeym2.Name = "Name"
  1828. --naeeym2.PlayerToHideFrom = Player
  1829. local tecks2 = Instance.new("TextLabel",naeeym2)
  1830. tecks2.BackgroundTransparency = 1
  1831. tecks2.TextScaled = true
  1832. tecks2.BorderSizePixel = 0
  1833. tecks2.Text = "Fight Me"
  1834. tecks2.Font = Enum.Font.Bodoni
  1835. tecks2.TextSize = 30
  1836. tecks2.TextStrokeTransparency = 0
  1837. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1838. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1839. tecks2.Size = UDim2.new(1,0,0.5,0)
  1840. tecks2.Parent = naeeym2]]
  1841. ----------------------------------------------------------------------------------
  1842. local AddInstance = function(Object, ...)
  1843. local Obj = Instance.new(Object)
  1844. for i,v in next,(...) do
  1845. Obj[i] = v
  1846. end
  1847. return Obj
  1848. end
  1849. ----------------------------------------------------
  1850. -------------------------------------------------------
  1851. wait(1)
  1852. plr = game.Players.TheFigureBlack
  1853. char = plr.Character
  1854.  
  1855. whitecolor = Color3.new(255,255,1)
  1856. epicmode = false
  1857. normal = true
  1858. for i,v in pairs(char:GetChildren()) do
  1859. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1860. v:Destroy()
  1861. end
  1862. end
  1863. for i,v in pairs(char:GetChildren()) do
  1864. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1865. v:Destroy()
  1866. end
  1867. end
  1868.  
  1869.  
  1870.  
  1871. local BC = Character["Body Colors"]
  1872. BC.HeadColor = BrickColor.new("Bright yellow")
  1873. BC.LeftArmColor = BrickColor.new("Bright yellow")
  1874. BC.LeftLegColor = BrickColor.new("Shamrock")
  1875. BC.RightArmColor = BrickColor.new("Bright yellow")
  1876. BC.RightLegColor = BrickColor.new("Shamrock")
  1877. BC.TorsoColor = BrickColor.new("Bright blue")
  1878.  
  1879.  
  1880. local righteyebrickcolor = "Really black"
  1881. local reye = Instance.new("Part", char)
  1882. reye.CanCollide = false
  1883. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1884. reye.Material = "Neon"
  1885. reye.Size = Vector3.new(.25,.35,.15)
  1886. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(0.1,0.1,0.1))
  1887. m1 = Instance.new("SpecialMesh", reye)
  1888. m1.MeshType = "Sphere"
  1889. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1890. reye.Locked = true
  1891. reye.Name = "re"
  1892.  
  1893. -------------------------------------------------------
  1894. --Start Attacks N Stuff--
  1895. -------------------------------------------------------
  1896. local naeeym2 = Instance.new("BillboardGui",char)
  1897. naeeym2.AlwaysOnTop = true
  1898. naeeym2.Size = UDim2.new(5,35,2,35)
  1899. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1900. naeeym2.Adornee = hed
  1901. naeeym2.Name = "Name"
  1902.  
  1903. local tecks2 = Instance.new("TextLabel",naeeym2)
  1904. tecks2.BackgroundTransparency = 1
  1905. tecks2.TextScaled = true
  1906. tecks2.BorderSizePixel = 0
  1907. tecks2.Text = "..."
  1908. tecks2.Font = "Fantasy"
  1909. tecks2.TextSize = 30
  1910. tecks2.TextStrokeTransparency = 0
  1911. tecks2.TextColor3 = BrickColor.new('Bright yellow').Color
  1912. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1913. tecks2.Size = UDim2.new(1,0,0.5,0)
  1914. tecks2.Parent = naeeym2
  1915. textfag = tecks2
  1916. wait (1)
  1917. tecks2.Text = "You gonna have a bad time"
  1918. wait(1)
  1919. tecks2.Text = "if you step more you don.t gonna forget it"
  1920. wait(1)
  1921. tecks2.Text = "well them"
  1922. wait(1)
  1923. tecks2.Text = "..."
  1924. wait(2)
  1925. tecks2.Text = "Sorry old lady i not make some promises"
  1926. wait(1)
  1927. tecks2.Text = "SANS J҉ E҉ V҉ I҉ L҉"
  1928. BTAUNT:Play()
  1929. coroutine.resume(coroutine.create(function()
  1930. while textfag ~= nil do
  1931. swait()
  1932. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1933. textfag.Rotation = math.random(-3,3)
  1934. end
  1935. end))
  1936. local righteyebrickcolor = "Bright yellow"
  1937. local reye = Instance.new("Part", char)
  1938. reye.CanCollide = false
  1939. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1940. reye.Material = "Neon"
  1941. reye.Size = Vector3.new(.25,.35,.25)
  1942. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  1943. m1 = Instance.new("SpecialMesh", reye)
  1944. m1.MeshType = "Sphere"
  1945. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1946. reye.Locked = true
  1947. reye.Name = "re"
  1948.  
  1949.  
  1950. local righteyebrickcolor = "Bright yellow"
  1951. local reye = Instance.new("Part", char)
  1952. reye.CanCollide = false
  1953. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1954. reye.Material = "Neon"
  1955. reye.Size = Vector3.new(.25,.35,.15)
  1956. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1957. m1 = Instance.new("SpecialMesh", reye)
  1958. m1.MeshType = "Sphere"
  1959. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1960. reye.Locked = true
  1961. reye.Name = "re"
  1962. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246596429"
  1963.  
  1964.  
  1965. function die()
  1966. attack = true
  1967. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1968. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1969. for i = 0, 2.6, 0.1 do
  1970. swait()
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1977. end
  1978. Cso("357417055", tors, 10, 1)
  1979. CameraEnshaking(2, 15)
  1980. Effects.Wave.Create(BrickColor.new("Bright blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1981. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1982. Effects.Wave.Create(BrickColor.new("Shamrock"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1983. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1984. if v:FindFirstChild("Head") then
  1985. Eviscerate(v)
  1986. end
  1987. end
  1988. for i = 0, 3, 0.1 do
  1989. swait()
  1990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1991. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1992. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1993. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1994. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1995. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1996. end
  1997. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1998. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1999. attack = false
  2000. end
  2001.  
  2002. function dance()
  2003. attack = true
  2004. hum.WalkSpeed = 0
  2005. CFuncs.Sound.Create("", head, 100, 1)
  2006. for i = 0, 2, 0.1 do
  2007. swait()
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2009. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2010. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2011. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2012. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2013. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2014. end
  2015. for i = 0, 6, 0.1 do
  2016. swait()
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2018. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2019. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2020. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2021. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2023. end
  2024. for i = 0, 2, 0.1 do
  2025. swait()
  2026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2027. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2028. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2029. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2030. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2031. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2032. end
  2033. attack = false
  2034. hum.WalkSpeed = 20
  2035. end
  2036. ----------------------------------------------------------
  2037.  
  2038. function aaa()
  2039. attack = true
  2040. hum.WalkSpeed = 0
  2041. for i = 0,20, 0.1 do
  2042. swait()
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2045. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2046. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2047. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2049. end
  2050. hum.WalkSpeed = 16
  2051. attack = false
  2052. end
  2053.  
  2054. function finalChaos()
  2055. attack = true
  2056. spawn(function()
  2057. local p = Instance.new("Part",char)
  2058. p.Anchored = true
  2059. p.CanCollide = false
  2060. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2061. local m = Instance.new("SpecialMesh",p)
  2062. m.MeshId = "rbxassetid://2711107284"
  2063. m.TextureId = "rbxassetid://2711107314"
  2064. m.Scale = Vector3.new(1,1,1)
  2065. for i=1,30 do
  2066. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2067. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2068. wait()
  2069. end
  2070. local beam = Instance.new("Part",char)
  2071. beam.Anchored = true
  2072. beam.CanCollide = false
  2073. beam.BrickColor = BrickColor.new("Bright yellow")
  2074. beam.Material = Enum.Material.Neon
  2075. beam.Size = Vector3.new(1,1,1)
  2076. beam.Position = p.Position+Vector3.new(0,1000,0)
  2077. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2078. local m = Instance.new("SpecialMesh",beam)
  2079. m.MeshType = "Cylinder"
  2080. m.Scale = Vector3.new(2000,15,15)
  2081. damage(6,20,35,p.Position)
  2082. p.Transparency = 20
  2083. CFuncs.Sound.Create("rbxassetid://2627797774", p, 10, 1)
  2084. for i=1,10 do
  2085. m.Scale = m.Scale-Vector3.new(0,1,1)
  2086. beam.Transparency = i/10
  2087. wait()
  2088. end
  2089. p:Destroy()
  2090. end)
  2091. attack = false
  2092. end
  2093.  
  2094. function beam()
  2095. attack = true
  2096. hum.WalkSpeed = 0
  2097. local Ring1 = Instance.new("Part", char)
  2098. Ring1.Anchored = true
  2099. Ring1.BrickColor = maincolor
  2100. Ring1.CanCollide = false
  2101. Ring1.FormFactor = 3
  2102. Ring1.Name = "Ring"
  2103. Ring1.Material = "Neon"
  2104. Ring1.Size = Vector3.new(1, 0.05, 1)
  2105. Ring1.Transparency = 1
  2106. Ring1.TopSurface = 0
  2107. Ring1.BottomSurface = 0
  2108. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2109. Ring1Mesh.MeshType = "Brick"
  2110. Ring1Mesh.Name = "SizeMesh"
  2111. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2112. local InnerRing1 = Ring1:Clone()
  2113. InnerRing1.Parent = char
  2114. InnerRing1.Transparency = 0
  2115. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2116. InnerRing1.Size = Vector3.new(1, 1, 1)
  2117. local InnerRing1Mesh = InnerRing1.SizeMesh
  2118. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2119. InnerRing1Mesh.MeshType = "Sphere"
  2120. Ring1:Destroy()
  2121. for i = 0, 6, 0.1 do
  2122. swait()
  2123. --orb.CFrame = Pupil.CFrame
  2124. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2126. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2131. end
  2132. InnerRing1.Transparency = 1
  2133. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2134. Cso("2545012765", char, 10, 1)
  2135. Cso("2606661976", char, 2.3, 1)
  2136. local a = IT("Part", char)
  2137. a.Name = "Direction"
  2138. a.Anchored = true
  2139. a.BrickColor = BrickC("Bright blue")
  2140. a.Material = "SmoothPlastic"
  2141. a.Transparency = 0
  2142. a.Shape = "Cylinder"
  2143. a.CanCollide = false
  2144. local a2 = IT("Part", char)
  2145. a2.Name = "Direction"
  2146. a2.Anchored = true
  2147. a2.BrickColor = maincolor
  2148. a2.Color = maincolor.Color
  2149. a2.Material = "Neon"
  2150. a2.Transparency = 0.7
  2151. a2.Shape = "Cylinder"
  2152. a2.CanCollide = false
  2153. local ba = IT("Part", char)
  2154. ba.Name = "HitDirect"
  2155. ba.Anchored = true
  2156. ba.BrickColor = maincolor
  2157. ba.Material = "Neon"
  2158. ba.Transparency = 1
  2159. ba.CanCollide = false
  2160. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2161. local ignore = char
  2162. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2163. a.BottomSurface = 10
  2164. a.TopSurface = 10
  2165. a2.BottomSurface = 10
  2166. a2.TopSurface = 10
  2167. local distance = (InnerRing1.CFrame.p - position).magnitude
  2168. a.Size = Vector3.new(distance, 1, 1)
  2169. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2170. a2.Size = Vector3.new(distance, 1, 1)
  2171. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2172. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2173. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2174. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2175. game:GetService("Debris"):AddItem(a, 20)
  2176. game:GetService("Debris"):AddItem(a2, 20)
  2177. game:GetService("Debris"):AddItem(ba, 20)
  2178. local msh = Instance.new("SpecialMesh", a)
  2179. msh.MeshType = "Brick"
  2180. msh.Scale = Vector3.new(1, 5, 5)
  2181. local msh2 = Instance.new("SpecialMesh", a2)
  2182. msh2.MeshType = "Brick"
  2183. msh2.Scale = Vector3.new(1, 7, 7)
  2184. for i = 0, 10, 0.1 do
  2185. swait()
  2186. CameraEnshaking(1, 5)
  2187. a2.Color = maincolor.Color
  2188. root.CFrame = FaceMouse()[1]
  2189. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2190. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2191. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2192. distance = (InnerRing1.CFrame.p - position).magnitude
  2193. a.Size = Vector3.new(distance, 1, 1)
  2194. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2195. a2.Size = Vector3.new(distance, 1, 1)
  2196. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2197. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2198. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2199. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2200. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2201. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2202. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2203. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2204. if v:FindFirstChild("Head") then
  2205. Eviscerate(v)
  2206. end
  2207. end
  2208. end
  2209. a:Destroy()
  2210. a2:Destroy()
  2211. ba:Destroy()
  2212. InnerRing1:Destroy()
  2213. attack = false
  2214. hum.WalkSpeed = 10
  2215. hum.CameraOffset = Vector3.new(0,0,0)
  2216. end
  2217.  
  2218. function Call_Upon_The_Eyes()
  2219. attack = true
  2220. hum.WalkSpeed = 0
  2221. for i = 0, 6, 0.1 do
  2222. swait()
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2224. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2227. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2228. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2229. end
  2230. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2231. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2232. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2233. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2234. CameraEnshaking(4, 25)
  2235. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2236. if v:FindFirstChild("Head") then
  2237. Eviscerate(v)
  2238. end
  2239. end
  2240. for i = 0, 6, 0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2243. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2247. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2248. end
  2249. attack = false
  2250. hum.WalkSpeed = 10
  2251. end
  2252.  
  2253. function CHAOS()
  2254. attack = true
  2255. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2256. Cso("2545012765", hed, 10, 1)
  2257. Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2258.  
  2259. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2260. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2261. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2262.  
  2263. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2264. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2265. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2266. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2267. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2268. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2269. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2270. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2271. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2272. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2273. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2274. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2275. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2276. if v:FindFirstChild("Head") then
  2277. Eviscerate(v)
  2278. end
  2279. end
  2280. attack = false
  2281. end
  2282. function Chain2()
  2283. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2284. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2285. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2286. local HEAD = HUM.Parent:FindFirstChild("Head")
  2287. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2288. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2289. if HEAD and TORSO and HUM.Health > 0 then
  2290. local GYRO = IT("BodyGyro",root)
  2291. GYRO.D = 275
  2292. GYRO.P = 20000
  2293. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2294. attack = true
  2295. hum.WalkSpeed = 0
  2296. local hit,pos,hummie;
  2297. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2298. Hook2.Transparency = 1
  2299. local A2 = NewInstance("Attachment",Hook2)
  2300. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2301. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2302. for i = 0, 2.3, .1 do
  2303. swait()
  2304. GYRO.cframe = CF(root.Position,TORSO.Position)
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2311. end
  2312. Cso("169105657", ra, 7, 1.2)
  2313. for i = 0, 5, .1 do
  2314. if(hit)then break end
  2315. swait()
  2316. GYRO.cframe = CF(root.Position,TORSO.Position)
  2317. Hook2.CFrame = TORSO.CFrame
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2324. end
  2325. Cso("169105657", ra, 5, .8)
  2326. Cso("2545211765", char, 7, 1)
  2327. GYRO:remove()
  2328. TORSO:BreakJoints()
  2329. for i = 0, 6, .1 do
  2330. swait()
  2331. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2332. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2333. end
  2334. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2335. break
  2336. end
  2337. Chain2.TextureLength = 4
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2344. end
  2345. hum.WalkSpeed = 16
  2346. attack = false
  2347. Hook2:Destroy()
  2348. end
  2349. end
  2350. end
  2351.  
  2352. function dejzrXD()
  2353. attack = true
  2354. hum.WalkSpeed = 20
  2355. for i = 0, 4, 0.1 do
  2356. swait()
  2357. Cso("2545012765", char, 10, 1)
  2358. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2361. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2362. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2363. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2365. end
  2366. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2367. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2368. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2369. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2370. CameraEnshaking(4, 5)
  2371. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2372. if v:FindFirstChild("Head") then
  2373. Eviscerate(v)
  2374. end
  2375. end
  2376. for i = 0, 2, 0.1 do
  2377. swait()
  2378. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2381. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2383. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2385. end
  2386. attack = false
  2387. Speed = 20
  2388. end
  2389.  
  2390. function specialchaos()
  2391. wait(0)
  2392. CHOICE = 6
  2393. Cso("2545018472", hed, 10, 1)
  2394. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2395. killsky.SkyboxBk = "http://www.roblox.com/asset/?id=17898888"
  2396. killsky.SkyboxDn = "http://www.roblox.com/asset/?id=17898888"
  2397. killsky.SkyboxFt = "http://www.roblox.com/asset/?id=17898888"
  2398. killsky.SkyboxLf = "http://www.roblox.com/asset/?id=17898888"
  2399. killsky.SkyboxRt = "http://www.roblox.com/asset/?id=17898888"
  2400. killsky.SkyboxUp = "http://www.roblox.com/asset/?id=17898888"
  2401. ---
  2402. killsky.StarCount = 0
  2403. killsky.SunAngularSize = 0
  2404. killsky.MoonAngularSize = 0
  2405. killsky.MoonTextureId = ""
  2406. killsky.CelestialBodiesShown = false
  2407. if HITFLOOR ~= nil then
  2408. ATTACK = false
  2409. Rooted = false
  2410. local RINGSPIN = true
  2411. local CONSTRUCTING = true
  2412. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Bright yellow", "Ring", VT(0,0,0))
  2413. RING.Color = C3(0,0,0)
  2414. MakeForm(RING,"Cyl")
  2415. RING.CFrame = CF(HITPOS)
  2416. coroutine.resume(coroutine.create(function()
  2417. repeat
  2418. Swait()
  2419. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2420. until CONSTRUCTING == false
  2421. repeat
  2422. Swait()
  2423. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2424. until RINGSPIN == false
  2425. for i = 1, 25 do
  2426. Swait()
  2427. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2428. RING.Size = RING.Size - VT(0.15,0,0.15)
  2429. --DECAL.Transparency = DECAL.Transparency + 1/25
  2430. RING.Transparency = RING.Transparency + 1/25
  2431. end
  2432. RING:remove()
  2433. end))
  2434. for i = 1, 15 do
  2435. Swait()
  2436. RING.Size = RING.Size + VT(0,0,0)
  2437. RING.Transparency = RING.Transparency - 1/15
  2438. end
  2439. end
  2440. hum.WalkSpeed = 20
  2441. attack = false
  2442. local s = Instance.new("Sound")
  2443.  
  2444. s.Name = "Sound"
  2445. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2446. s.Volume = 70
  2447. s.Looped = false
  2448. s.archivable = false
  2449.  
  2450. s.Parent = game.Workspace
  2451.  
  2452. s:play()
  2453. end
  2454. function icando()
  2455. attack = true
  2456. hum.WalkSpeed = 0
  2457. TEST:Remove()
  2458. TEST:Play()
  2459. repeat
  2460. for i = 0,4,0.1 do
  2461. swait()
  2462. TEST.Parent = tors
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2469. end
  2470. until TEST.Playing == false
  2471. TEST:Stop()
  2472. TEST:Play()
  2473. TEST:Remove()
  2474. print('I HAVE CRIPPLING DEPRESSION ~MEME')
  2475. attack = false
  2476. hum.WalkSpeed = 20
  2477. end
  2478.  
  2479. function finalChaos2()
  2480.  
  2481. attack = true
  2482. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2483. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2484. M2.Scale = Vector3.new(5, 5, 5)
  2485. Cso("2545018472", hed, 10, 1)
  2486. for i = 0, 15, 0.1 do
  2487. swait()
  2488. hum.CameraOffset = Vector3.new(0, 8, 0)
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2491. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2492. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2493. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2495. end
  2496. Cso("483458132", char, 10, .7)
  2497. Cso("483458132", char, 10, 1)
  2498. CameraEnshaking(6, 65)
  2499. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2500. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2501. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2502. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2503. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2504. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2505. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2506. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright blue"), "Sphere")
  2507. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2508. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Shamrock"), "Sphere")
  2509. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Shamrock"), "Sphere")
  2510. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2511. if v:FindFirstChild("Head") then
  2512. Eviscerate(v)
  2513. end
  2514. end
  2515. local s = Instance.new("Sound")
  2516. s.Name = "Sound"
  2517. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2518. s.Volume = 70
  2519. s.Looped = false
  2520. s.archivable = false
  2521.  
  2522. s.Parent = game.Workspace
  2523.  
  2524. s:play()
  2525. for i = 0, 15, 0.1 do
  2526. swait()
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2529. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2530. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2531. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2532. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2533. end
  2534. M2.Scale = Vector3.new(1, 1, 1)
  2535. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2536. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2537. attack = false
  2538.  
  2539.  
  2540. end
  2541.  
  2542. function DRAG_THEM_TO_HELL()
  2543. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2544. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2545. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2546. local HEAD = HUM.Parent:FindFirstChild("Head")
  2547. if HEAD and TORSO and HUM.Health > 0 then
  2548. local GYRO = IT("BodyGyro",root)
  2549. GYRO.D = 275
  2550. GYRO.P = 20000
  2551. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2552. attack = true
  2553. hum.WalkSpeed = 0
  2554. local hit,pos,hummie;
  2555. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2556. Hook.Transparency = 1
  2557. local A = NewInstance("Attachment",Hook)
  2558. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2559. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2560. local POS = mouse.Hit.p
  2561. local CHAINS = false
  2562. local CHAINLINKS = {}
  2563. local A = IT("Attachment",la)
  2564. A.Position = Vector3.new(1,-1,0)*Player_Size
  2565. A.Orientation = Vector3.new(-90, -89.982, 0)
  2566. local B = IT("Attachment",la)
  2567. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2568. B.Orientation = Vector3.new(-90, 89.988, 0)
  2569. local C = IT("Attachment",la)
  2570. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2571. C.Orientation = Vector3.new(-90, -89.982, 0)
  2572. local D = IT("Attachment",la)
  2573. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2574. D.Orientation = Vector3.new(-90, 89.988, 0)
  2575. local LIGHT = IT("Attachment",la)
  2576. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2577. local LIGHT2 = IT("PointLight",LIGHT)
  2578. LIGHT2.Range = 7
  2579. LIGHT2.Brightness = 5
  2580. LIGHT2.Color = Color3.new(0,0,0)
  2581. for i = 1, 2 do
  2582. local TWIST = -2
  2583. local START = A
  2584. local END = B
  2585. if i == 1 then
  2586. START = B
  2587. END = A
  2588. end
  2589. local ChainLink = IT("Beam",tors)
  2590. ChainLink.Texture = "rbxassetid://73042633"
  2591. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2592. ChainLink.TextureSpeed = 1
  2593. ChainLink.Width0 = 1
  2594. ChainLink.Width1 = 1
  2595. ChainLink.TextureLength = 2.5
  2596. ChainLink.Attachment0 = START
  2597. ChainLink.Attachment1 = END
  2598. ChainLink.CurveSize0 = TWIST
  2599. ChainLink.CurveSize1 = TWIST
  2600. --ChainLink.FaceCamera = true
  2601. ChainLink.Segments = 45
  2602. ChainLink.Transparency = NumberSequence.new(0.25)
  2603. table.insert(CHAINLINKS,ChainLink)
  2604. end
  2605. for i = 1, 2 do
  2606. local TWIST = -1
  2607. local START = C
  2608. local END = D
  2609. if i == 1 then
  2610. START = D
  2611. END = C
  2612. end
  2613. local ChainLink = IT("Beam",tors)
  2614. ChainLink.Texture = "rbxassetid://73042633"
  2615. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2616. ChainLink.TextureSpeed = 1
  2617. ChainLink.Width0 = 1
  2618. ChainLink.Width1 = 1
  2619. ChainLink.TextureLength = 5
  2620. ChainLink.Attachment0 = START
  2621. ChainLink.Attachment1 = END
  2622. ChainLink.CurveSize0 = TWIST
  2623. ChainLink.CurveSize1 = TWIST
  2624. --ChainLink.FaceCamera = true
  2625. ChainLink.Segments = 25
  2626. ChainLink.LightEmission = 0.5
  2627. ChainLink.Transparency = NumberSequence.new(0.25)
  2628. table.insert(CHAINLINKS,ChainLink)
  2629. end
  2630. for i = 0, 2.3, .1 do
  2631. swait()
  2632. GYRO.cframe = CF(root.Position,TORSO.Position)
  2633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2634. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2635. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2636. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2637. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2638. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2639. end
  2640. Cso("169105657", ra, 7, 1.2)
  2641. for i = 0, 4, .1 do
  2642. if(hit)then break end
  2643. swait()
  2644. GYRO.cframe = CF(root.Position,TORSO.Position)
  2645. Hook.CFrame = HEAD.CFrame
  2646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2647. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2648. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2649. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2650. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2651. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2652. end
  2653. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2654. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2655. hit = GetTorso(v.Parent);
  2656. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2657. break;
  2658. end
  2659. end
  2660. Cso("169105657", ra, 5, .8)
  2661. Cso("131228548", tors, 2, 1.1)
  2662. GYRO:remove()
  2663. for i = 0, 3, .1 do
  2664. swait()
  2665. HUM.PlatformStand = true
  2666. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2667. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2668. end
  2669. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2670. break
  2671. end
  2672. Chain.TextureLength = 4
  2673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2674. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2675. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2676. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2677. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2678. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2679. end
  2680. hum.WalkSpeed = 16
  2681. attack = false
  2682. Hook:Destroy()
  2683. A:remove()
  2684. B:remove()
  2685. C:remove()
  2686. D:remove()
  2687. end
  2688. end
  2689. end
  2690. function OP9999()
  2691. attack = true
  2692. hum.WalkSpeed = 16
  2693. Cso("1690476035",char, 10, 1)
  2694. for i = 0,5.2,0.1 do
  2695. swait()
  2696. Effects.Block.Create(BrickC("Bright blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2700. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2703. end
  2704. Cso("824687369", char, 10, 1)
  2705. for i = 0,3.7,0.1 do
  2706. swait()
  2707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2713. CameraEnshaking(2, 8)
  2714. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2715. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2716. if v:FindFirstChild("Head") then
  2717. Eviscerate(v)
  2718. end
  2719. end
  2720. end
  2721. attack = false
  2722. swait()
  2723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2725. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2726. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2727. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2729. CameraEnshaking(2, 8)
  2730. wait(2)
  2731. Effects.Sphere.Create(BrickColor.new("Shamrock"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2732. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2733. if v:FindFirstChild("Head") then
  2734. Eviscerate(v)
  2735. end
  2736. end
  2737. end
  2738. attack = false
  2739. swait()
  2740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2746. CameraEnshaking(2, 8)
  2747. wait(3)
  2748. Effects.Sphere.Create(BrickColor.new("Bright blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2749. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2750. if v:FindFirstChild("Head") then
  2751. Eviscerate(v)
  2752. end
  2753. end
  2754. attack = false
  2755. hum.WalkSpeed = 16
  2756. local s = Instance.new("Sound")
  2757.  
  2758. s.Name = "Sound"
  2759. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2760. s.Volume = 70
  2761. s.Looped = false
  2762. s.archivable = false
  2763.  
  2764. s.Parent = game.Workspace
  2765.  
  2766. s:play()
  2767. function GAY()
  2768.  
  2769. attack = true
  2770. M2.MeshId = "rbxassetid://2711094700"
  2771. M2.TextureId = "rbxassetid://2711094731"
  2772. M2.Scale = Vector3.new(5, 5, 5)
  2773. Cso("2545018472", hed, 10, 1)
  2774. for i = 0, 15, 0.1 do
  2775. swait()
  2776. hum.CameraOffset = Vector3.new(0, 8, 0)
  2777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2778. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2779. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2780. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2781. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2782. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2783. end
  2784. Cso("483458132", char, 10, .7)
  2785. Cso("483458132", char, 10, 1)
  2786. CameraEnshaking(6, 65)
  2787. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2788. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2789. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2790. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2791. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2792. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2793. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2794. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright yellow"), "Sphere")
  2795. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright yellow"), "Sphere")
  2796. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Bright yellow"), "Sphere")
  2797. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Bright yellow"), "Sphere")
  2798. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2799. if v:FindFirstChild("Head") then
  2800. Eviscerate(v)
  2801. end
  2802. end
  2803. local s = Instance.new("Sound")
  2804. s.Name = "Sound"
  2805. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2806. s.Volume = 70
  2807. s.Looped = false
  2808. s.archivable = false
  2809.  
  2810. s.Parent = game.Workspace
  2811.  
  2812. s:play()
  2813. for i = 0, 15, 0.1 do
  2814. swait()
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2817. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2818. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2819. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2820. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2821. swait()
  2822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2828. CameraEnshaking(2, 8)
  2829. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2830. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2831. if v:FindFirstChild("Head") then
  2832. Eviscerate(v)
  2833. end
  2834. end
  2835. end
  2836. attack = false
  2837. hum.WalkSpeed = 16
  2838. M2.Scale = Vector3.new(1, 1, 1)
  2839. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2840. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2841. attack = false
  2842.  
  2843. end
  2844.  
  2845. function GoInvisible()
  2846. mouse.KeyDown:connect(function(key)
  2847. if key == "u" then
  2848. if char.Head.Transparency == 0.5 then
  2849. GoInvisible()
  2850.  
  2851. elseif char.Head.Transparency == 1 then
  2852. GoVisible()
  2853. end
  2854. end end)
  2855.  
  2856. TEST:Stop()
  2857. char.Humanoid.WalkSpeed = 120
  2858. char.Head.face.Transparency = 1
  2859. char["Left Leg"].Transparency = 0.5
  2860. char["Head"].Transparency = 0.5
  2861. char["Right Leg"].Transparency = 0.5
  2862. char["Torso"].Transparency = 0.5
  2863. char["Left Arm"].Transparency = 0.5
  2864. char["Right Arm"].Transparency = 0.5
  2865. wait(0.001)
  2866. char["Left Leg"].Transparency = 0.6
  2867. char["Head"].Transparency = 0.6
  2868. char["Right Leg"].Transparency = 0.6
  2869. char["Torso"].Transparency = 0.6
  2870. char["Left Arm"].Transparency = 0.6
  2871. char["Right Arm"].Transparency = 0.6
  2872. wait(0.001)
  2873. char["Left Leg"].Transparency = 0.7
  2874. char["Head"].Transparency = 0.7
  2875. char["Right Leg"].Transparency = 0.7
  2876. char["Torso"].Transparency = 0.7
  2877. char["Left Arm"].Transparency = 0.7
  2878. char["Right Arm"].Transparency = 0.7
  2879. wait(0.001)
  2880. char["Left Leg"].Transparency = 1
  2881. char["Head"].Transparency = 1
  2882. char["Right Leg"].Transparency = 1
  2883. char["Torso"].Transparency = 1
  2884. char["Left Arm"].Transparency = 1
  2885. char["Right Arm"].Transparency = 1
  2886. end
  2887.  
  2888. function GoVisible()
  2889. TEST:Play()
  2890. char.Humanoid.WalkSpeed = 16
  2891. char.Head.face.Transparency = 0
  2892. char["Left Leg"].Transparency = 0.9
  2893. char["Head"].Transparency = 0.9
  2894. char["Right Leg"].Transparency = 9
  2895. char["Torso"].Transparency = 0.9
  2896. char["Left Arm"].Transparency = 0.9
  2897. char["Right Arm"].Transparency = 0.9
  2898. wait(0.001)
  2899. char["Left Leg"].Transparency = 0.7
  2900. char["Head"].Transparency = 0.7
  2901. char["Right Leg"].Transparency = 0.7
  2902. char["Torso"].Transparency = 0.7
  2903. char["Left Arm"].Transparency = 0.7
  2904. char["Right Arm"].Transparency = 0.7
  2905. wait(0.001)
  2906. char["Left Leg"].Transparency = 0.5
  2907. char["Head"].Transparency = 0.5
  2908. char["Right Leg"].Transparency = 0.5
  2909. char["Torso"].Transparency = 0.5
  2910. char["Left Arm"].Transparency = 0.5
  2911. char["Right Arm"].Transparency = 0.5
  2912. end
  2913.  
  2914. -------------------------------------------------------
  2915. --End Attacks N Stuff--
  2916. -------------------------------------------------------
  2917. mouse.KeyDown:connect(function(key)
  2918. if attack == false then
  2919. if key == "t" then
  2920. dance()
  2921. elseif key == 'y' then
  2922. aaa()
  2923. elseif key == "p" then
  2924. finalChaos()
  2925. elseif key == "z" then
  2926. beam()
  2927. elseif key == "x" then
  2928. Call_Upon_The_Eyes()
  2929. elseif key == "v" then
  2930. dejzrXD()
  2931. elseif key == "b" then
  2932. specialchaos()
  2933. elseif key == "n" then
  2934. CHAOS()
  2935. elseif key == "f" then
  2936. icando()
  2937. elseif key == "h" then
  2938. finalChaos2()
  2939. elseif key == "g" then
  2940. Chain2()
  2941. elseif key == "c" then
  2942. DRAG_THEM_TO_HELL()
  2943. elseif key == "q" then
  2944. OP9999()
  2945. elseif key == "m" then
  2946. GAY()
  2947. end
  2948. end
  2949. end)
  2950.  
  2951. mouse.Button1Down:connect(function(key)
  2952. if attack == false then
  2953. die()
  2954. end
  2955. end)
  2956.  
  2957. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2958. local part = Instance.new("Part")
  2959. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2960. part.Material = material or Enum.Material.SmoothPlastic
  2961. part.TopSurface,part.BottomSurface=10,10
  2962. part.Size = size or Vector3.new(1,1,1)
  2963. part.CFrame = cframe or CF(0,0,0)
  2964. part.Anchored = anchored or true
  2965. part.CanCollide = cancollide or false
  2966. part.Parent = parent or char
  2967. return part
  2968. end
  2969.  
  2970. NewInstance = function(instance,parent,properties)
  2971. local inst = Instance.new(instance)
  2972. inst.Parent = parent
  2973. if(properties)then
  2974. for i,v in next, properties do
  2975. pcall(function() inst[i] = v end)
  2976. end
  2977. end
  2978. return inst;
  2979. end
  2980. -------------------------------------------------------
  2981. --Start Damage Function--
  2982. -------------------------------------------------------
  2983. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2984. local type = type
  2985. local rng = Instance.new("Part", char)
  2986. rng.Anchored = true
  2987. rng.BrickColor = color
  2988. rng.CanCollide = false
  2989. rng.FormFactor = 3
  2990. rng.Name = "Ring"
  2991. rng.Material = "Neon"
  2992. rng.Size = Vector3.new(1, 1, 1)
  2993. rng.Transparency = 0
  2994. rng.TopSurface = 0
  2995. rng.BottomSurface = 0
  2996. rng.CFrame = pos
  2997. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2998. local rngm = Instance.new("SpecialMesh", rng)
  2999. rngm.MeshType = "Brick"
  3000. if rainbowmode == true then
  3001. rng.Color = Color3.new(r/255,g/255,b/255)
  3002. end
  3003. local scaler2 = 1
  3004. local speeder = FastSpeed/10
  3005. if type == "Add" then
  3006. scaler2 = 1*value
  3007. elseif type == "Divide" then
  3008. scaler2 = 1/value
  3009. end
  3010. coroutine.resume(coroutine.create(function()
  3011. for i = 0,10/bonuspeed,0.1 do
  3012. swait()
  3013. if type == "Add" then
  3014. scaler2 = scaler2 - 0.01*value/bonuspeed
  3015. elseif type == "Divide" then
  3016. scaler2 = scaler2 - 0.01/value*bonuspeed
  3017. end
  3018. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3019. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3020. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3021. end
  3022. rng:Destroy()
  3023. end))
  3024. end
  3025.  
  3026. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3027. if hit.Parent == nil then
  3028. return
  3029. end
  3030. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3031. for _, v in pairs(hit.Parent:children()) do
  3032. if v:IsA("Humanoid") then
  3033. h = v
  3034. end
  3035. end
  3036. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3037.  
  3038. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3039. end
  3040.  
  3041. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3042. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3043. if hit.Parent.DebounceHit.Value == true then
  3044. return
  3045. end
  3046. end
  3047. if insta == true then
  3048. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3049. end
  3050. local c = Create("ObjectValue"){
  3051. Name = "creator",
  3052. Value = game:service("Players").TheFigureBlack,
  3053. Parent = h,
  3054. }
  3055. game:GetService("Debris"):AddItem(c, .5)
  3056. if HitSound ~= nil and HitPitch ~= nil then
  3057. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3058. end
  3059. local Damage = math.random(minim, maxim)
  3060. local blocked = false
  3061. local block = hit.Parent:findFirstChild("Block")
  3062. if block ~= nil then
  3063. if block.className == "IntValue" then
  3064. if block.Value > 0 then
  3065. blocked = true
  3066. block.Value = block.Value - 1
  3067. print(block.Value)
  3068. end
  3069. end
  3070. end
  3071. if blocked == false then
  3072. h.Health = h.Health - Damage
  3073. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3074. else
  3075. h.Health = h.Health - (Damage / 2)
  3076. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3077. end
  3078. if Type == "Knockdown" then
  3079. local hum = hit.Parent.Humanoid
  3080. hum.PlatformStand = true
  3081. coroutine.resume(coroutine.create(function(HHumanoid)
  3082. swait(1)
  3083. HHumanoid.PlatformStand = false
  3084. end), hum)
  3085. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3086. local bodvol = Create("BodyVelocity"){
  3087. velocity = angle * knockback,
  3088. P = 5000,
  3089. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3090. Parent = hit,
  3091. }
  3092. local rl = Create("BodyAngularVelocity"){
  3093. P = 3000,
  3094. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3095. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3096. Parent = hit,
  3097. }
  3098. game:GetService("Debris"):AddItem(bodvol, .5)
  3099. game:GetService("Debris"):AddItem(rl, .5)
  3100. elseif Type == "Normal" then
  3101. local vp = Create("BodyVelocity"){
  3102. P = 500,
  3103. maxForce = Vector3.new(math.huge, 0, math.huge),
  3104. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3105. }
  3106. if knockback > 0 then
  3107. vp.Parent = hit.Parent.Torso
  3108. end
  3109. game:GetService("Debris"):AddItem(vp, .5)
  3110. elseif Type == "Up" then
  3111. local bodyVelocity = Create("BodyVelocity"){
  3112. velocity = Vector3.new(0, 20, 0),
  3113. P = 5000,
  3114. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3115. Parent = hit,
  3116. }
  3117. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3118. elseif Type == "DarkUp" then
  3119. coroutine.resume(coroutine.create(function()
  3120. for i = 0, 1, 0.1 do
  3121. swait()
  3122. Effects.Block.Create(BrickColor.new("Shamrock"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3123. end
  3124. end))
  3125. local bodyVelocity = Create("BodyVelocity"){
  3126. velocity = Vector3.new(0, 20, 0),
  3127. P = 5000,
  3128. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3129. Parent = hit,
  3130. }
  3131. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3132. elseif Type == "Snare" then
  3133. local bp = Create("BodyPosition"){
  3134. P = 2000,
  3135. D = 100,
  3136. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3137. position = hit.Parent.Torso.Position,
  3138. Parent = hit.Parent.Torso,
  3139. }
  3140. game:GetService("Debris"):AddItem(bp, 1)
  3141. elseif Type == "Freeze" then
  3142. local BodPos = Create("BodyPosition"){
  3143. P = 50000,
  3144. D = 1000,
  3145. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3146. position = hit.Parent.Torso.Position,
  3147. Parent = hit.Parent.Torso,
  3148. }
  3149. local BodGy = Create("BodyGyro") {
  3150. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3151. P = 20e+003,
  3152. Parent = hit.Parent.Torso,
  3153. cframe = hit.Parent.Torso.CFrame,
  3154. }
  3155. hit.Parent.Torso.Anchored = true
  3156. coroutine.resume(coroutine.create(function(Part)
  3157. swait(1.5)
  3158. Part.Anchored = false
  3159. end), hit.Parent.Torso)
  3160. game:GetService("Debris"):AddItem(BodPos, 3)
  3161. game:GetService("Debris"):AddItem(BodGy, 3)
  3162. end
  3163. local debounce = Create("BoolValue"){
  3164. Name = "DebounceHit",
  3165. Parent = hit.Parent,
  3166. Value = true,
  3167. }
  3168. game:GetService("Debris"):AddItem(debounce, Delay)
  3169. c = Create("ObjectValue"){
  3170. Name = "creator",
  3171. Value = Player,
  3172. Parent = h,
  3173. }
  3174. game:GetService("Debris"):AddItem(c, .5)
  3175. end
  3176. end
  3177.  
  3178. function damage(range,mindam,maxdam,pos)
  3179. for i,v in ipairs(workspace:GetChildren()) do
  3180. if v:IsA("Model") then
  3181. if v.Name ~= Player.Name then
  3182. if v:FindFirstChildOfClass("Humanoid") then
  3183. if v:FindFirstChild("Head") then
  3184. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3185. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3186. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3187. end
  3188. end
  3189. end
  3190. end
  3191. end
  3192. end
  3193. end
  3194. end
  3195. -------------------------------------------------------
  3196. --End Damage Function--
  3197. -------------------------------------------------------
  3198.  
  3199. -------------------------------------------------------
  3200. --Start Animations--
  3201. -------------------------------------------------------
  3202. print("By ME")
  3203. while true do
  3204. swait()
  3205. sine = sine + change
  3206. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3207. local velderp = root.Velocity.y
  3208. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3209. if equipped == true or equipped == false then
  3210. if attack == false then
  3211. idle = idle + 1
  3212. else
  3213. idle = 0
  3214. end
  3215. if 1 < root.Velocity.y and hitfloor == nil then
  3216. Anim = "Jump"
  3217. if attack == false then
  3218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3219. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3223. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3224. end
  3225. elseif -1 > root.Velocity.y and hitfloor == nil then
  3226. Anim = "Fall"
  3227. if attack == false then
  3228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3229. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3230. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3231. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3232. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3233. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3234. end
  3235. elseif torvel < 1 and hitfloor ~= nil then
  3236. Anim = "Idle"
  3237. change = 1
  3238. if attack == false then
  3239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3240. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3241. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3242. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3243. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3244. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3245. end
  3246. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3247. Anim = "Walk"
  3248. change = 1
  3249. if attack == false then
  3250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3252. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3253. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3255. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3256. end
  3257. elseif torvel >= 25 and hitfloor ~= nil then
  3258. Anim = "Sprint"
  3259. change = 1.35
  3260. if attack == false then
  3261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3262. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3263. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3264. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3265. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3266. end
  3267. end
  3268. end
  3269. if 0 < #Effects then
  3270. for e = 1, #Effects do
  3271. if Effects[e] ~= nil then
  3272. local Thing = Effects[e]
  3273. if Thing ~= nil then
  3274. local Part = Thing[1]
  3275. local Mode = Thing[2]
  3276. local Delay = Thing[3]
  3277. local IncX = Thing[4]
  3278. local IncY = Thing[5]
  3279. local IncZ = Thing[6]
  3280. if 1 >= Thing[1].Transparency then
  3281. if Thing[2] == "Block1" then
  3282. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3283. local Mesh = Thing[1].Mesh
  3284. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3285. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3286. elseif Thing[2] == "Block2" then
  3287. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3288. local Mesh = Thing[7]
  3289. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3290. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3291. elseif Thing[2] == "Block3" then
  3292. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3293. local Mesh = Thing[7]
  3294. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3295. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3296. elseif Thing[2] == "Cylinder" then
  3297. local Mesh = Thing[1].Mesh
  3298. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3299. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3300. elseif Thing[2] == "Blood" then
  3301. local Mesh = Thing[7]
  3302. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3303. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3304. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3305. elseif Thing[2] == "Elec" then
  3306. local Mesh = Thing[1].Mesh
  3307. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3308. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3309. elseif Thing[2] == "Disappear" then
  3310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3311. elseif Thing[2] == "Shatter" then
  3312. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3313. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3314. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3315. Thing[6] = Thing[6] + Thing[5]
  3316. end
  3317. else
  3318. Part.Parent = nil
  3319. table.remove(Effects, e)
  3320. end
  3321. end
  3322. end
  3323. end
  3324. end
  3325. end
  3326. -------------------------------------------------------
  3327. --End Animations And Script--
  3328. ------------------------------------------------------
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