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- [Type INVENTORY HELP for more options]
- R>
- R> look in my rucksack
- In the rucksack you see some bundling rope, a weathered textbook, a moradu-bone amulet, a whittled finivire slingshot, a simply carved maple stonebow, a battle bow, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a journeyman carving book, some red suede ice skates, a turquoise silk cloth, a glowing Hodierna orb and a cambrinth orb.
- >
- > look in my yellow haversack
- >
- There is nothing in there.
- > look in my watersilk bag
- There is nothing in there.
- > look in my doeskin satchel
- I could not find what you were referring to.
- > exhale my crystal
- You exhale softly on your sanowret crystal, and scintillating sparks of light dance across its surface.
- You hear in your mind a quiet recollection of wisdom. Though you think that you could get more knowledge if you were to GAZE into the crystal, you come away from the experience with a further understanding of Arcana as the scintillating lights fade again.
- >
- get my chamois cloth
- What were you referring to?
- > play HYMN
- Your zills's dirtiness may affect your performance.
- You fumble slightly as you begin a quiet hymn on your platinum zills.
- >
- >
- > [ubercombat]: look
- [Gudthar's Tannery, Furrier]
- The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
- You also see Gudthar and a leather-covered door.
- Obvious exits: west.
- >
- >
- >
- You continue playing on your platinum zills.
- >
- >
- >
- >
- >
- >
- You work at continuing your quiet hymn on your platinum zills, but find the song elusive.
- >
- >
- >
- >
- >
- >
- You continue playing on your platinum zills.
- >
- >
- >
- > [ubercombat]: look
- >
- [Gudthar's Tannery, Furrier]
- The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
- You also see Gudthar and a leather-covered door.
- Obvious exits: west.
- >
- You continue to fumble through a few uncertain rhythms on your platinum zills, but it doesn't sound like what you intended.
- >
- >
- >
- >
- >
- >
- >
- You continue playing on your platinum zills.
- >
- >
- >
- >
- >
- >
- You continue to fumble through a clumsy measure on your platinum zills, but it doesn't sound like what you intended.
- >
- >
- >
- >
- > [ubercombat]: look
- [Gudthar's Tannery, Furrier]
- The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
- You also see Gudthar and a leather-covered door.
- Obvious exits: west.
- > west
- You slink west.
- [Gudthar's Tannery, Repairs]
- A scarred wooden counter that doubles as a worktable runs between two of the longhouse support posts. Pegs in the beams and posts hold a wide array of tools for working with leather and wood: chisels, mallets, hide cutters, and spools of sinew thread in various weights and colors. Tacked beneath the large hide that dominates the rear wall is a small painting.
- You also see Tuzra and a large waste bucket.
- Obvious exits: east, west.
- >
- You continue playing on your platinum zills.
- >
- >
- >
- >
- >
- >
- >
- You finish playing a quiet hymn on your platinum zills.
- >
- >
- >
- >
- >
- >
- >
- >
- >
- >
- >
- > [ubercombat]: get my black pouch
- You get a black gem pouch from inside your rucksack.
- > [ubercombat]: fill my black pouch with my rucksack
- The black gem pouch is too full to fit any more gems!
- You can't fill anything with a heavy khaddar rucksack.
- > open my thigh bag
- You open your thigh bag.
- > put my pouch in my thigh bag
- You put your pouch in your thigh bag.
- >
- > close my thigh bag
- >
- Tuzra picks up a large wooden mallet and pounds a rivet into a leather breastplate.
- >
- You close your thigh bag.
- > get my black pouch from my rucksack
- You get a black gem pouch from inside your rucksack.
- > [ubercombat]: fill my black pouch with my yellow haversack
- There aren't any gems in the yellow haversack.
- > [ubercombat]: fill my black pouch with my watersilk bag
- There aren't any gems in the watersilk bag.
- > [ubercombat]: fill my black pouch with my baldric
- There aren't any gems in the kidskin baldric.
- > [ubercombat]: fill my black pouch with my doeskin satchel
- What were you referring to?
- > rummage /g my pouch
- While it's closed?
- > open my pouch
- rummage /b my pouch
- The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
- >
- While it's closed?
- > [ubercombat]: stow pouch
- You put your pouch in your rucksack.
- > get first black pouch from my rucksack
- You get a black gem pouch from inside your rucksack.
- >
- > rummage /g my pouch
- While it's closed?
- open my pouch
- rummage /b my pouch
- > The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
- put pouch in my rucksack
- >
- While it's closed?
- >
- You put your pouch in your rucksack.
- > get second black pouch from my rucksack
- You get a black gem pouch from inside your rucksack.
- > rummage /g my pouch
- While it's closed?
- open my pouch
- rummage /b my pouch
- > put pouch in my rucksack
- The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
- >
- While it's closed?
- >
- You put your pouch in your rucksack.
- > get third black pouch from my rucksack
- You get a black gem pouch from inside your rucksack.
- >
- >
- > rummage /g my pouch
- While it's closed?
- open my pouch
- rummage /b my pouch
- > put pouch in my rucksack
- The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
- >
- While it's closed?
- >
- You put your pouch in your rucksack.
- > get fourth black pouch from my rucksack
- You get a black gem pouch from inside your rucksack.
- > rummage /g my pouch
- While it's closed?
- open my pouch
- rummage /b my pouch
- > put pouch in my rucksack
- The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
- >
- While it's closed?
- >
- You put your pouch in your rucksack.
- > get fifth black pouch from my rucksack
- What were you referring to?
- > get first black pouch from my yellow haversack
- What were you referring to?
- > get first black pouch from my watersilk bag
- What were you referring to?
- > get first black pouch from my doeskin satchel
- What were you referring to?
- > open my thigh bag
- You open your thigh bag.
- >
- > get first black pouch from my thigh bag
- You get a black gem pouch from inside your thigh bag.
- > rummage /g my pouch
- While it's closed?
- > open my pouch
- rummage /b my pouch
- The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
- put pouch in my rucksack
- >
- While it's closed?
- >
- You put your pouch in your rucksack.
- > get second black pouch from my thigh bag
- What were you referring to?
- > close my thigh bag
- You close your thigh bag.
- > get my brass nugget
- What were you referring to?
- > get my bronze nugget
- What were you referring to?
- > get my lead nugget
- What were you referring to?
- > get my nickel nugget
- What were you referring to?
- > get my zinc nugget
- What were you referring to?
- > get my tin nugget
- What were you referring to?
- > get my copper nugget
- What were you referring to?
- > get my pewter nugget
- What were you referring to?
- > get my steel nugget
- What were you referring to?
- > get my silver nugget
- What were you referring to?
- > get my gold nugget
- What were you referring to?
- > get my platinum nugget
- What were you referring to?
- > get my iron nugget
- What were you referring to?
- > get my electrum nugget
- >
- >
- What were you referring to?
- > get my oravir nugget
- What were you referring to?
- > get my covellite nugget
- What were you referring to?
- > [ubercombat]: get my brass bar
- What were you referring to?
- > [ubercombat]: get my bronze bar
- What were you referring to?
- > [ubercombat]: get my lead bar
- What were you referring to?
- > [ubercombat]: get my nickel bar
- What were you referring to?
- > [ubercombat]: get my zinc bar
- What were you referring to?
- > [ubercombat]: get my tin bar
- What were you referring to?
- > [ubercombat]: get my copper bar
- What were you referring to?
- > [ubercombat]: get my pewter bar
- What were you referring to?
- > [ubercombat]: get my steel bar
- What were you referring to?
- > [ubercombat]: get my silver bar
- What were you referring to?
- > [ubercombat]: get my gold bar
- What were you referring to?
- > [ubercombat]: get my platinum bar
- What were you referring to?
- > [ubercombat]: get my iron bar
- What were you referring to?
- > [ubercombat]: get my electrum bar
- What were you referring to?
- > [ubercombat]: get my oravir bar
- What were you referring to?
- > [ubercombat]: get my covellite bar
- What were you referring to?
- > perceive
- You reach out with your senses and see pulsating (10/21) streams of vibrant blue and white Life mana flowing through the area.
- Letting your senses extend further, you feel there is dusky (6/21) mana to the west, and shimmering (9/21) mana to the east.
- You sense the Vigor spell upon you, which will last for about fourteen roisaen.
- You sense the Iron Constitution spell upon you, which will last for about two roisaen.
- You sense the Absolution spell upon you, which will last for about six roisaen.
- Roundtime: 3 sec.
- R>
- east
- You slink east.
- [Gudthar's Tannery, Furrier]
- The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
- You also see Gudthar and a leather-covered door.
- Obvious exits: west.
- go leather-covered door
- >
- [Boar Clan, Split-Log Path]
- Near the path, a large hide stretched within a cord-bound branch frame is branded with a few words in large block letters. The acrid smell of tannin wafts from a longhouse with a leather-covered door studded with darkened bronze tacks.
- You also see Orliss.
- Obvious paths: east, southwest.
- southwest
- >
- You slink southwest.
- [Boar Clan, Split-Log Path]
- Some of the logs in the pathway have been cut down by a third or half to make way for the bulging roots of a broad peregan tree that have burst up through the soil. The only tree growing within the village walls, it soars above everything to impossible heights and the generous reach of its arching branches shelters several nearby buildings.
- You also see a pile of rocks and a pile of rocks.
- Obvious paths: northeast, southwest.
- >
- southwest
- >
- You slink southwest.
- [Boar Clan, Split-Log Path]
- Facing the path, a bark-covered longhouse crested with carved boar's heads bustles with activity. A steady flow of men and women pass through the stout oaken door and a low hum of chatter emanates from within. Though it stands alone at this bend in the walkway, it appears to be the center of life in the otherwise quiet forest village.
- Obvious paths: northeast, southeast.
- go bark-covered longhouse
- >
- [Ranger Guild, Longhouse]
- A large branded hide stretches across the facing wall, illuminated by shafts of sunlight streaming in from the smokehole high above a stone-rimmed firepit. Oak posts run down the length of the longhouse in two rows and support roof beams hung with colorful felt pennants.
- Obvious exits: east, west, out.
- west
- >
- You slink west.
- [Ranger Guild, Longhouse]
- A vellum map of the realms is tacked to the wall above several smooth oak cubbies. Each is marked with the name of a Ranger Guildleader and filled with rolled parchment scrolls, some tied with ribbon and others sealed with wax. Nearby, a leather-bound guild register sits atop a tall wooden stand carved in the form of an arching peregan tree.
- You also see a hide-covered doorway, an earthen stairway leading down and the Ranger Guildleader Paglar.
- Obvious exits: east.
- [automapper]: climb earthen stairway
- >
- [Ranger Guild, Underground Passage]
- Hewn through bedrock, the striated walls of the passage are smooth and slightly concave, arching upward toward a gently vaulted ceiling. Sooty clay oil lamps hang from iron rings bolted into the stone. They cast circles of light that overlap down the length of the corridor in an alternating progression of brighter and dimmer spots. An archway to the west leads into a massive cavern.
- You also see an earthen stairway.
- Obvious exits: north, south.
- >
- south
- You slink south.
- [Ranger Guild, Underground Passage]
- Striations on the stone walls silently recall the long history of these ancient lands, each layer representing a generation. A few hands up from the floor, a dull vein of deep grey rock bears witness to a great fire that once ravaged the forest steppe. Above it, richer colored layers attest to the renewal of life. Beside an archway to the south is a life-sized statue carved from pale white ash surrounded by offerings of arrows and fine pelts.
- Obvious exits: north, east, west.
- >
- east
- You slink east.
- [Ranger Guild, Underground Passage]
- Adapted by Gor'Tog hands, the Dwarven craftsmanship of Hibarnhvidar is evident in the detailed carvings that frame a deep alcove to the east. Crossed bows adorn one side of the stone corridor and a variety of arrows fans out over a heavy peregan door on the opposite wall.
- Obvious exits: west.
- > go peregan door
- Empaths are not allowed to go there.
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