Advertisement
The_Yetti

Untitled

Apr 7th, 2019
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.61 KB | None | 0 0
  1. [Type INVENTORY HELP for more options]
  2. R>
  3. R> look in my rucksack
  4. In the rucksack you see some bundling rope, a weathered textbook, a moradu-bone amulet, a whittled finivire slingshot, a simply carved maple stonebow, a battle bow, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a journeyman carving book, some red suede ice skates, a turquoise silk cloth, a glowing Hodierna orb and a cambrinth orb.
  5. >
  6. > look in my yellow haversack
  7.  
  8. >
  9. There is nothing in there.
  10. > look in my watersilk bag
  11. There is nothing in there.
  12. > look in my doeskin satchel
  13. I could not find what you were referring to.
  14. > exhale my crystal
  15.  
  16. You exhale softly on your sanowret crystal, and scintillating sparks of light dance across its surface.
  17. You hear in your mind a quiet recollection of wisdom. Though you think that you could get more knowledge if you were to GAZE into the crystal, you come away from the experience with a further understanding of Arcana as the scintillating lights fade again.
  18. >
  19. get my chamois cloth
  20. What were you referring to?
  21. > play HYMN
  22. Your zills's dirtiness may affect your performance.
  23. You fumble slightly as you begin a quiet hymn on your platinum zills.
  24. >
  25. >
  26. > [ubercombat]: look
  27. [Gudthar's Tannery, Furrier]
  28. The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
  29. You also see Gudthar and a leather-covered door.
  30. Obvious exits: west.
  31. >
  32. >
  33. >
  34. You continue playing on your platinum zills.
  35. >
  36. >
  37. >
  38. >
  39. >
  40. >
  41. You work at continuing your quiet hymn on your platinum zills, but find the song elusive.
  42. >
  43. >
  44. >
  45. >
  46. >
  47. >
  48. You continue playing on your platinum zills.
  49. >
  50. >
  51. >
  52. > [ubercombat]: look
  53.  
  54. >
  55. [Gudthar's Tannery, Furrier]
  56. The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
  57. You also see Gudthar and a leather-covered door.
  58. Obvious exits: west.
  59. >
  60. You continue to fumble through a few uncertain rhythms on your platinum zills, but it doesn't sound like what you intended.
  61. >
  62. >
  63. >
  64. >
  65. >
  66. >
  67. >
  68. You continue playing on your platinum zills.
  69. >
  70. >
  71. >
  72. >
  73. >
  74. >
  75. You continue to fumble through a clumsy measure on your platinum zills, but it doesn't sound like what you intended.
  76. >
  77. >
  78. >
  79. >
  80. > [ubercombat]: look
  81. [Gudthar's Tannery, Furrier]
  82. The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
  83. You also see Gudthar and a leather-covered door.
  84. Obvious exits: west.
  85. > west
  86. You slink west.
  87.  
  88. [Gudthar's Tannery, Repairs]
  89. A scarred wooden counter that doubles as a worktable runs between two of the longhouse support posts. Pegs in the beams and posts hold a wide array of tools for working with leather and wood: chisels, mallets, hide cutters, and spools of sinew thread in various weights and colors. Tacked beneath the large hide that dominates the rear wall is a small painting.
  90. You also see Tuzra and a large waste bucket.
  91. Obvious exits: east, west.
  92.  
  93. >
  94. You continue playing on your platinum zills.
  95. >
  96. >
  97. >
  98. >
  99. >
  100. >
  101. >
  102. You finish playing a quiet hymn on your platinum zills.
  103. >
  104. >
  105. >
  106. >
  107. >
  108. >
  109. >
  110. >
  111. >
  112. >
  113. >
  114. > [ubercombat]: get my black pouch
  115.  
  116. You get a black gem pouch from inside your rucksack.
  117. > [ubercombat]: fill my black pouch with my rucksack
  118. The black gem pouch is too full to fit any more gems!
  119. You can't fill anything with a heavy khaddar rucksack.
  120. > open my thigh bag
  121. You open your thigh bag.
  122. > put my pouch in my thigh bag
  123.  
  124. You put your pouch in your thigh bag.
  125. >
  126. > close my thigh bag
  127.  
  128. >
  129. Tuzra picks up a large wooden mallet and pounds a rivet into a leather breastplate.
  130. >
  131. You close your thigh bag.
  132. > get my black pouch from my rucksack
  133.  
  134. You get a black gem pouch from inside your rucksack.
  135. > [ubercombat]: fill my black pouch with my yellow haversack
  136. There aren't any gems in the yellow haversack.
  137. > [ubercombat]: fill my black pouch with my watersilk bag
  138. There aren't any gems in the watersilk bag.
  139. > [ubercombat]: fill my black pouch with my baldric
  140. There aren't any gems in the kidskin baldric.
  141. > [ubercombat]: fill my black pouch with my doeskin satchel
  142. What were you referring to?
  143. > rummage /g my pouch
  144. While it's closed?
  145. > open my pouch
  146. rummage /b my pouch
  147.  
  148. The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
  149. >
  150. While it's closed?
  151. > [ubercombat]: stow pouch
  152.  
  153. You put your pouch in your rucksack.
  154. > get first black pouch from my rucksack
  155.  
  156. You get a black gem pouch from inside your rucksack.
  157. >
  158. > rummage /g my pouch
  159. While it's closed?
  160. open my pouch
  161. rummage /b my pouch
  162. > The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
  163. put pouch in my rucksack
  164. >
  165. While it's closed?
  166. >
  167. You put your pouch in your rucksack.
  168. > get second black pouch from my rucksack
  169.  
  170. You get a black gem pouch from inside your rucksack.
  171. > rummage /g my pouch
  172. While it's closed?
  173. open my pouch
  174. rummage /b my pouch
  175. > put pouch in my rucksack
  176. The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
  177. >
  178. While it's closed?
  179. >
  180. You put your pouch in your rucksack.
  181. > get third black pouch from my rucksack
  182.  
  183. You get a black gem pouch from inside your rucksack.
  184. >
  185. >
  186. > rummage /g my pouch
  187. While it's closed?
  188. open my pouch
  189. rummage /b my pouch
  190. > put pouch in my rucksack
  191. The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
  192. >
  193. While it's closed?
  194. >
  195. You put your pouch in your rucksack.
  196. > get fourth black pouch from my rucksack
  197.  
  198. You get a black gem pouch from inside your rucksack.
  199. > rummage /g my pouch
  200. While it's closed?
  201. open my pouch
  202. rummage /b my pouch
  203. > put pouch in my rucksack
  204. The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
  205. >
  206. While it's closed?
  207. >
  208. You put your pouch in your rucksack.
  209. > get fifth black pouch from my rucksack
  210. What were you referring to?
  211. > get first black pouch from my yellow haversack
  212. What were you referring to?
  213. > get first black pouch from my watersilk bag
  214. What were you referring to?
  215. > get first black pouch from my doeskin satchel
  216. What were you referring to?
  217. > open my thigh bag
  218. You open your thigh bag.
  219. >
  220. > get first black pouch from my thigh bag
  221.  
  222. You get a black gem pouch from inside your thigh bag.
  223. > rummage /g my pouch
  224. While it's closed?
  225. > open my pouch
  226. rummage /b my pouch
  227.  
  228. The black gem pouch has been tied off. You'll need to sell the contents before you can use it again.
  229. put pouch in my rucksack
  230. >
  231. While it's closed?
  232. >
  233. You put your pouch in your rucksack.
  234. > get second black pouch from my thigh bag
  235. What were you referring to?
  236. > close my thigh bag
  237. You close your thigh bag.
  238. > get my brass nugget
  239. What were you referring to?
  240. > get my bronze nugget
  241. What were you referring to?
  242. > get my lead nugget
  243. What were you referring to?
  244. > get my nickel nugget
  245. What were you referring to?
  246. > get my zinc nugget
  247. What were you referring to?
  248. > get my tin nugget
  249. What were you referring to?
  250. > get my copper nugget
  251. What were you referring to?
  252. > get my pewter nugget
  253. What were you referring to?
  254. > get my steel nugget
  255. What were you referring to?
  256. > get my silver nugget
  257. What were you referring to?
  258. > get my gold nugget
  259. What were you referring to?
  260. > get my platinum nugget
  261. What were you referring to?
  262. > get my iron nugget
  263. What were you referring to?
  264. > get my electrum nugget
  265.  
  266. >
  267. >
  268. What were you referring to?
  269. > get my oravir nugget
  270. What were you referring to?
  271. > get my covellite nugget
  272. What were you referring to?
  273. > [ubercombat]: get my brass bar
  274. What were you referring to?
  275. > [ubercombat]: get my bronze bar
  276. What were you referring to?
  277. > [ubercombat]: get my lead bar
  278. What were you referring to?
  279. > [ubercombat]: get my nickel bar
  280. What were you referring to?
  281. > [ubercombat]: get my zinc bar
  282. What were you referring to?
  283. > [ubercombat]: get my tin bar
  284. What were you referring to?
  285. > [ubercombat]: get my copper bar
  286. What were you referring to?
  287. > [ubercombat]: get my pewter bar
  288. What were you referring to?
  289. > [ubercombat]: get my steel bar
  290. What were you referring to?
  291. > [ubercombat]: get my silver bar
  292. What were you referring to?
  293. > [ubercombat]: get my gold bar
  294. What were you referring to?
  295. > [ubercombat]: get my platinum bar
  296. What were you referring to?
  297. > [ubercombat]: get my iron bar
  298. What were you referring to?
  299. > [ubercombat]: get my electrum bar
  300. What were you referring to?
  301. > [ubercombat]: get my oravir bar
  302. What were you referring to?
  303. > [ubercombat]: get my covellite bar
  304. What were you referring to?
  305. > perceive
  306.  
  307. You reach out with your senses and see pulsating (10/21) streams of vibrant blue and white Life mana flowing through the area.
  308. Letting your senses extend further, you feel there is dusky (6/21) mana to the west, and shimmering (9/21) mana to the east.
  309. You sense the Vigor spell upon you, which will last for about fourteen roisaen.
  310. You sense the Iron Constitution spell upon you, which will last for about two roisaen.
  311. You sense the Absolution spell upon you, which will last for about six roisaen.
  312. Roundtime: 3 sec.
  313. R>
  314. east
  315. You slink east.
  316.  
  317. [Gudthar's Tannery, Furrier]
  318. The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign.
  319. You also see Gudthar and a leather-covered door.
  320. Obvious exits: west.
  321. go leather-covered door
  322.  
  323. >
  324. [Boar Clan, Split-Log Path]
  325. Near the path, a large hide stretched within a cord-bound branch frame is branded with a few words in large block letters. The acrid smell of tannin wafts from a longhouse with a leather-covered door studded with darkened bronze tacks.
  326. You also see Orliss.
  327. Obvious paths: east, southwest.
  328. southwest
  329.  
  330. >
  331. You slink southwest.
  332.  
  333. [Boar Clan, Split-Log Path]
  334. Some of the logs in the pathway have been cut down by a third or half to make way for the bulging roots of a broad peregan tree that have burst up through the soil. The only tree growing within the village walls, it soars above everything to impossible heights and the generous reach of its arching branches shelters several nearby buildings.
  335. You also see a pile of rocks and a pile of rocks.
  336. Obvious paths: northeast, southwest.
  337.  
  338. >
  339. southwest
  340. >
  341. You slink southwest.
  342.  
  343. [Boar Clan, Split-Log Path]
  344. Facing the path, a bark-covered longhouse crested with carved boar's heads bustles with activity. A steady flow of men and women pass through the stout oaken door and a low hum of chatter emanates from within. Though it stands alone at this bend in the walkway, it appears to be the center of life in the otherwise quiet forest village.
  345. Obvious paths: northeast, southeast.
  346. go bark-covered longhouse
  347.  
  348. >
  349. [Ranger Guild, Longhouse]
  350. A large branded hide stretches across the facing wall, illuminated by shafts of sunlight streaming in from the smokehole high above a stone-rimmed firepit. Oak posts run down the length of the longhouse in two rows and support roof beams hung with colorful felt pennants.
  351. Obvious exits: east, west, out.
  352. west
  353.  
  354. >
  355. You slink west.
  356.  
  357. [Ranger Guild, Longhouse]
  358. A vellum map of the realms is tacked to the wall above several smooth oak cubbies. Each is marked with the name of a Ranger Guildleader and filled with rolled parchment scrolls, some tied with ribbon and others sealed with wax. Nearby, a leather-bound guild register sits atop a tall wooden stand carved in the form of an arching peregan tree.
  359. You also see a hide-covered doorway, an earthen stairway leading down and the Ranger Guildleader Paglar.
  360. Obvious exits: east.
  361. [automapper]: climb earthen stairway
  362.  
  363. >
  364. [Ranger Guild, Underground Passage]
  365. Hewn through bedrock, the striated walls of the passage are smooth and slightly concave, arching upward toward a gently vaulted ceiling. Sooty clay oil lamps hang from iron rings bolted into the stone. They cast circles of light that overlap down the length of the corridor in an alternating progression of brighter and dimmer spots. An archway to the west leads into a massive cavern.
  366. You also see an earthen stairway.
  367. Obvious exits: north, south.
  368.  
  369. >
  370. south
  371. You slink south.
  372.  
  373. [Ranger Guild, Underground Passage]
  374. Striations on the stone walls silently recall the long history of these ancient lands, each layer representing a generation. A few hands up from the floor, a dull vein of deep grey rock bears witness to a great fire that once ravaged the forest steppe. Above it, richer colored layers attest to the renewal of life. Beside an archway to the south is a life-sized statue carved from pale white ash surrounded by offerings of arrows and fine pelts.
  375. Obvious exits: north, east, west.
  376.  
  377. >
  378. east
  379. You slink east.
  380.  
  381. [Ranger Guild, Underground Passage]
  382. Adapted by Gor'Tog hands, the Dwarven craftsmanship of Hibarnhvidar is evident in the detailed carvings that frame a deep alcove to the east. Crossed bows adorn one side of the stone corridor and a variety of arrows fans out over a heavy peregan door on the opposite wall.
  383. Obvious exits: west.
  384.  
  385. > go peregan door
  386.  
  387. Empaths are not allowed to go there.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement