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PixelDerpIsUber2 Oct 19th, 2019 104 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,game)
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -----------------------
  153. --MemeusV2--
  154. -------------------------------------------------------
  155. --A script By makhail07
  156.  
  157. --This edit by 2003boobear
  158.  
  159. --Discord Creterisk#2958 (not 2003boobear's discord)
  160. -------------------------------------------------------
  161.  
  162. local FavIDs = {
  163.     340106355, --Nefl Crystals
  164.     927529620, --Dimension
  165.     876981900, --Fantasy
  166.     398987889, --Ordinary Days
  167.     1117396305, --Oh wait, it's you.
  168.     885996042, --Action Winter Journey
  169.     919231299, --Sprawling Idiot Effigy
  170.     743466274, --Good Day Sunshine
  171.     727411183, --Knife Fight
  172.     1402748531, --The Earth Is Counting On You!
  173.     595230126 --Robot Language
  174.     }
  175.  
  176.  
  177.  
  178. --The reality of my life isn't real but a Universe -makhail07
  179. wait()
  180. local Player = game.Players.localPlayer
  181. local Character = Player.Character
  182. local plr = game:service'Players'.LocalPlayer
  183. local Humanoid = Character.Humanoid
  184. local char = plr.Character
  185. local hum = char.Humanoid
  186. local ra = char["Right Arm"]
  187. local la= char["Left Arm"]
  188. local rl= char["Right Leg"]
  189. local ll = char["Left Leg"]
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local mouse = plr:GetMouse()
  195. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  196. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  197. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  198. local cam = game.Workspace.CurrentCamera
  199. trazx = Instance.new("ParticleEmitter")
  200. c = game.Players.LocalPlayer.Character
  201.  
  202. --where i put all the warn things
  203.  
  204. warn ("Well Look at that, I finished it.")
  205. --Looks Like you decided to look though the script. Well, Hello.
  206. warn ("I had a fun time making this edit.")
  207. --I Really DID have fun editing this.
  208. warn ("I hope you Enjoy this. Go have Fun!")
  209. --Just don't abuse.
  210. warn ("Also, the original MemeusV2 was made by makhail07.")
  211. --Support makhail07 for making the original!
  212. warn ("This edit was made by me, 2003boobear.")
  213. --This is one of my best edits BY FAR, though.
  214. Character.Head.face.Texture = "rbxassetid://620619801"
  215.  
  216. -------------------------------------------------------
  217. --Start Good Stuff--
  218. -------------------------------------------------------
  219. CF = CFrame.new
  220. angles = CFrame.Angles
  221. attack = false
  222. timetofly = true
  223. Euler = CFrame.fromEulerAnglesXYZ
  224. Rad = math.rad
  225. IT = Instance.new
  226. BrickC = BrickColor.new
  227. Cos = math.cos
  228. Acos = math.acos
  229. Sin = math.sin
  230. Asin = math.asin
  231. Abs = math.abs
  232. Mrandom = math.random
  233. Floor = math.floor
  234. random = math.random
  235. radian = math.rad
  236. Vec3 = Vector3.new
  237. cFrame = CFrame.new
  238. Euler = CFrame.fromEulerAnglesXYZ
  239. -------------------------------------------------------
  240. --End Good Stuff--
  241. -------------------------------------------------------
  242. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  243. RSH, LSH = nil, nil
  244. RW = Instance.new("Weld")
  245. LW = Instance.new("Weld")
  246. RH = tors["Right Hip"]
  247. LH = tors["Left Hip"]
  248. RSH = tors["Right Shoulder"]
  249. LSH = tors["Left Shoulder"]
  250. RSH.Parent = nil
  251. LSH.Parent = nil
  252. RW.Name = "RW"
  253. RW.Part0 = tors
  254. RW.C0 = CF(1.5, 0.5, 0)
  255. RW.C1 = CF(0, 0.5, 0)
  256. RW.Part1 = ra
  257. RW.Parent = tors
  258. LW.Name = "LW"
  259. LW.Part0 = tors
  260. LW.C0 = CF(-1.5, 0.5, 0)
  261. LW.C1 = CF(0, 0.5, 0)
  262. LW.Part1 = la
  263. LW.Parent = tors
  264. Effects = {}
  265.  
  266. -------------------------------------------------------
  267. --Start HeartBeat--
  268. -------------------------------------------------------
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "Heartbeat"
  271. script:WaitForChild("Heartbeat")
  272.  
  273. frame = 1 / 60
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277.  
  278.  
  279. lastframe = tick()
  280. script.Heartbeat:Fire()
  281.  
  282.  
  283. game:GetService("RunService").Heartbeat:connect(function(s, p)
  284.     tf = tf + s
  285.     if tf >= frame then
  286.         if allowframeloss then
  287.             script.Heartbeat:Fire()
  288.             lastframe = tick()
  289.         else
  290.             for i = 1, math.floor(tf / frame) do
  291.                 script.Heartbeat:Fire()
  292.             end
  293.             lastframe = tick()
  294.         end
  295.         if tossremainder then
  296.             tf = 0
  297.         else
  298.             tf = tf - frame * math.floor(tf / frame)
  299.         end
  300.     end
  301. end)
  302. -------------------------------------------------------
  303. --End HeartBeat--
  304. -------------------------------------------------------
  305.  
  306. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  307.     coroutine.resume(coroutine.create(function()
  308.         local intensity = 1 * Intensity
  309.         local rotM = 0.01 * Intensity
  310.         for i = 0, Length, 0.1 do
  311.             swait()
  312.             intensity = intensity - 0.05 * Intensity / Length
  313.             rotM = rotM - 5.0E-4 * Intensity / Length
  314.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  315.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  316.         end
  317.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  318.     end))
  319. end
  320.  
  321.         local joyemoji = Instance.new('ParticleEmitter', tors)
  322.         joyemoji.VelocitySpread = 2000
  323.         joyemoji.Lifetime = NumberRange.new(1)
  324.         joyemoji.Speed = NumberRange.new(40)
  325. joy= {}
  326. for i=0, 19 do
  327.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  328. end
  329. joyemoji.Size = NumberSequence.new(joy)
  330.         joyemoji.Rate = 0
  331.         joyemoji.LockedToPart = false
  332.         joyemoji.LightEmission = 0
  333.         joyemoji.Texture = "rbxassetid://1176402123"
  334.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  335.  
  336.  
  337.         local LIT = Instance.new('ParticleEmitter', tors)
  338.         LIT.VelocitySpread = 2000
  339.         LIT.Lifetime = NumberRange.new(1)
  340.         LIT.Speed = NumberRange.new(45)
  341. nani= {}
  342. for i=0, 19 do
  343.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  344. end
  345. LIT.Size = NumberSequence.new(nani)
  346.         LIT.Rate = 0
  347.         LIT.LockedToPart = false
  348.         LIT.LightEmission = 0
  349.         LIT.Texture = "rbxassetid://1492670151"
  350.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  351.  
  352.         local toast = Instance.new('ParticleEmitter', tors)
  353.         toast.VelocitySpread = 2000
  354.         toast.Lifetime = NumberRange.new(1)
  355.         toast.Speed = NumberRange.new(60)
  356. toasterstoasttoast= {}
  357. for i=0, 19 do
  358.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  359. end
  360. toast.Size = NumberSequence.new(toasterstoasttoast)
  361.         toast.Rate = 0
  362.         toast.LockedToPart = false
  363.         toast.LightEmission = 0
  364.         toast.Texture = "rbxassetid://436096230"
  365.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  366.  
  367.         local ok = Instance.new('ParticleEmitter', tors)
  368.         ok.VelocitySpread = 2000
  369.         ok.Lifetime = NumberRange.new(1)
  370.         ok.Speed = NumberRange.new(50)
  371. cool= {}
  372. for i=0, 19 do
  373.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  374. end
  375. ok.Size = NumberSequence.new(cool)
  376.         ok.Rate = 0
  377.         ok.LockedToPart = false
  378.         ok.LightEmission = 0
  379.         ok.Texture = "rbxassetid://636768448"
  380.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  381.  
  382. -------------------------------------------------------
  383. --Start Kyu's shitty stuff--
  384. -------------------------------------------------------
  385.  
  386. function ragdoll(model)
  387.     local char = model
  388.     torso = char.HumanoidRootPart
  389.     torso2 = char.Torso
  390.     LW.Parent = nil
  391.     RW.Parent = nil
  392.     LH.Parent = nil
  393.     RH.Parent = nil
  394.         if hum ~= nil then
  395.         hum.PlatformStand = true
  396.         end
  397.  
  398.         local Head = char:FindFirstChild("Head")
  399.         if Head then
  400.             local Neck = Instance.new("Weld")
  401.             Neck.Name = "Neck"
  402.             Neck.Part0 = torso
  403.             Neck.Part1 = Head
  404.             Neck.C0 = CFrame.new(0, 1.5, 0)
  405.             Neck.C1 = CFrame.new()
  406.             Neck.Parent = torso
  407.         end
  408.         local Limb = char:FindFirstChild("Right Arm")
  409.         if Limb then
  410.  
  411.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  412.             local Joint = Instance.new("Glue")
  413.             Joint.Name = "RightShoulder"
  414.             Joint.Part0 = torso
  415.             Joint.Part1 = Limb
  416.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  417.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  418.             Joint.Parent = torso
  419.  
  420.             local B = Instance.new("Part")
  421.             B.TopSurface = 0
  422.             B.BottomSurface = 0
  423.             B.formFactor = "Symmetric"
  424.             B.Size = Vector3.new(1, 1, 1)
  425.             B.Transparency = 1
  426.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  427.             B.Parent = char
  428.             local W = Instance.new("Weld")
  429.             W.Part0 = Limb
  430.             W.Part1 = B
  431.             W.C0 = CFrame.new(0, -0.5, 0)
  432.             W.Parent = Limb
  433.  
  434.         end
  435.         local Limb = char:FindFirstChild("Left Arm")
  436.         if Limb then
  437.  
  438.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  439.             local Joint = Instance.new("Glue")
  440.             Joint.Name = "LeftShoulder"
  441.             Joint.Part0 = torso
  442.             Joint.Part1 = Limb
  443.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  444.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  445.             Joint.Parent = torso
  446.  
  447.             local B = Instance.new("Part")
  448.             B.TopSurface = 0
  449.             B.BottomSurface = 0
  450.             B.formFactor = "Symmetric"
  451.             B.Size = Vector3.new(1, 1, 1)
  452.             B.Transparency = 1
  453.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  454.             B.Parent = char
  455.             local W = Instance.new("Weld")
  456.             W.Part0 = Limb
  457.             W.Part1 = B
  458.             W.C0 = CFrame.new(0, -0.5, 0)
  459.             W.Parent = Limb
  460.  
  461.         end
  462.         local Limb = char:FindFirstChild("Right Leg")
  463.         if Limb then
  464.  
  465.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  466.             local Joint = Instance.new("Glue")
  467.             Joint.Name = "RightHip"
  468.             Joint.Part0 = torso
  469.             Joint.Part1 = Limb
  470.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  471.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  472.             Joint.Parent = torso
  473.  
  474.             local B = Instance.new("Part")
  475.             B.TopSurface = 0
  476.             B.BottomSurface = 0
  477.             B.formFactor = "Symmetric"
  478.             B.Size = Vector3.new(1, 1, 1)
  479.             B.Transparency = 1
  480.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  481.             B.Parent = char
  482.             local W = Instance.new("Weld")
  483.             W.Part0 = Limb
  484.             W.Part1 = B
  485.             W.C0 = CFrame.new(0, -0.5, 0)
  486.             W.Parent = Limb
  487.  
  488.         end
  489.         local Limb = char:FindFirstChild("Left Leg")
  490.         if Limb then
  491.  
  492.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  493.             local Joint = Instance.new("Glue")
  494.             Joint.Name = "LeftHip"
  495.             Joint.Part0 = torso
  496.             Joint.Part1 = Limb
  497.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  498.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  499.             Joint.Parent = torso
  500.  
  501.             local B = Instance.new("Part")
  502.             B.TopSurface = 0
  503.             B.BottomSurface = 0
  504.             B.formFactor = "Symmetric"
  505.             B.Size = Vector3.new(1, 1, 1)
  506.             B.Transparency = 1
  507.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  508.             B.Parent = char
  509.             local W = Instance.new("Weld")
  510.             W.Part0 = Limb
  511.             W.Part1 = B
  512.             W.C0 = CFrame.new(0, -0.5, 0)
  513.             W.Parent = Limb
  514.  
  515.         end
  516.         --[
  517.         local Bar = Instance.new("Part")
  518.         Bar.TopSurface = 0
  519.         Bar.BottomSurface = 0
  520.         Bar.formFactor = "Symmetric"
  521.         Bar.Size = Vector3.new(1, 1, 1)
  522.         Bar.Transparency = 1
  523.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  524.         Bar.Parent = char
  525.         local Weld = Instance.new("Weld")
  526.         Weld.Part0 = torso
  527.         Weld.Part1 = Bar
  528.         Weld.C0 = CFrame.new(0, 0.5, 0)
  529.         Weld.Parent = torso
  530.         --]]
  531.  
  532. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  533.  
  534. end
  535.  
  536. -------------------------------------------------------
  537. --End Kyu's shitty stuff--
  538. -------------------------------------------------------
  539.  
  540. -------------------------------------------------------
  541. --Start Important Functions--
  542. -------------------------------------------------------
  543. function swait(num)
  544.     if num == 0 or num == nil then
  545.         game:service("RunService").Stepped:wait(0)
  546.     else
  547.         for i = 0, num do
  548.             game:service("RunService").Stepped:wait(0)
  549.         end
  550.     end
  551. end
  552. function thread(f)
  553.     coroutine.resume(coroutine.create(f))
  554. end
  555. function clerp(a, b, t)
  556.     local qa = {
  557.         QuaternionFromCFrame(a)
  558.     }
  559.     local qb = {
  560.         QuaternionFromCFrame(b)
  561.     }
  562.     local ax, ay, az = a.x, a.y, a.z
  563.     local bx, by, bz = b.x, b.y, b.z
  564.     local _t = 1 - t
  565.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  566. end
  567. function QuaternionFromCFrame(cf)
  568.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  569.     local trace = m00 + m11 + m22
  570.     if trace > 0 then
  571.         local s = math.sqrt(1 + trace)
  572.         local recip = 0.5 / s
  573.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  574.     else
  575.         local i = 0
  576.         if m00 < m11 then
  577.             i = 1
  578.         end
  579.         if m22 > (i == 0 and m00 or m11) then
  580.             i = 2
  581.         end
  582.         if i == 0 then
  583.             local s = math.sqrt(m00 - m11 - m22 + 1)
  584.             local recip = 0.5 / s
  585.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  586.         elseif i == 1 then
  587.             local s = math.sqrt(m11 - m22 - m00 + 1)
  588.             local recip = 0.5 / s
  589.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  590.         elseif i == 2 then
  591.             local s = math.sqrt(m22 - m00 - m11 + 1)
  592.             local recip = 0.5 / s
  593.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  594.         end
  595.     end
  596. end
  597. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  598.     local xs, ys, zs = x + x, y + y, z + z
  599.     local wx, wy, wz = w * xs, w * ys, w * zs
  600.     local xx = x * xs
  601.     local xy = x * ys
  602.     local xz = x * zs
  603.     local yy = y * ys
  604.     local yz = y * zs
  605.     local zz = z * zs
  606.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  607. end
  608. function QuaternionSlerp(a, b, t)
  609.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  610.     local startInterp, finishInterp
  611.     if cosTheta >= 1.0E-4 then
  612.         if 1 - cosTheta > 1.0E-4 then
  613.             local theta = math.acos(cosTheta)
  614.             local invSinTheta = 1 / Sin(theta)
  615.             startInterp = Sin((1 - t) * theta) * invSinTheta
  616.             finishInterp = Sin(t * theta) * invSinTheta
  617.         else
  618.             startInterp = 1 - t
  619.             finishInterp = t
  620.         end
  621.     elseif 1 + cosTheta > 1.0E-4 then
  622.         local theta = math.acos(-cosTheta)
  623.         local invSinTheta = 1 / Sin(theta)
  624.         startInterp = Sin((t - 1) * theta) * invSinTheta
  625.         finishInterp = Sin(t * theta) * invSinTheta
  626.     else
  627.         startInterp = t - 1
  628.         finishInterp = t
  629.     end
  630.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  631. end
  632. function rayCast(Position, Direction, Range, Ignore)
  633.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  634. end
  635. local RbxUtility = LoadLibrary("RbxUtility")
  636. local Create = RbxUtility.Create
  637.  
  638. -------------------------------------------------------
  639. --Start Damage Function--
  640. -------------------------------------------------------
  641. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  642.     if hit.Parent == nil then
  643.         return
  644.     end
  645.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  646.     for _, v in pairs(hit.Parent:children()) do
  647.         if v:IsA("Humanoid") then
  648.             h = v
  649.         end
  650.     end
  651.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  652.          warn'No R15 allowed'
  653.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  654.          end
  655.  
  656.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  657.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  658.             if hit.Parent.DebounceHit.Value == true then
  659.                 return
  660.             end
  661.         end
  662.          if insta == true then
  663.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  664.          end
  665.         local c = Create("ObjectValue"){
  666.             Name = "creator",
  667.             Value = game:service("Players").LocalPlayer,
  668.             Parent = h,
  669.         }
  670.         game:GetService("Debris"):AddItem(c, .5)
  671.         if HitSound ~= nil and HitPitch ~= nil then
  672.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  673.         end
  674.         local Damage = math.random(minim, maxim)
  675.         local blocked = false
  676.         local block = hit.Parent:findFirstChild("Block")
  677.         if block ~= nil then
  678.             if block.className == "IntValue" then
  679.                 if block.Value > 0 then
  680.                     blocked = true
  681.                     block.Value = block.Value - 1
  682.                     print(block.Value)
  683.                 end
  684.             end
  685.         end
  686.         if blocked == false then
  687.             h.Health = h.Health - Damage
  688.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  689.         else
  690.             h.Health = h.Health - (Damage / 2)
  691.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  692.         end
  693.         if Type == "Knockdown" then
  694.             local hum = hit.Parent.Humanoid
  695.             hum.PlatformStand = true
  696.             coroutine.resume(coroutine.create(function(HHumanoid)
  697.                 swait(1)
  698.                 HHumanoid.PlatformStand = false
  699.             end), hum)
  700.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  701.             local bodvol = Create("BodyVelocity"){
  702.                 velocity = angle * knockback,
  703.                 P = 5000,
  704.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  705.                 Parent = hit,
  706.             }
  707.             local rl = Create("BodyAngularVelocity"){
  708.                 P = 3000,
  709.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  710.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  711.                 Parent = hit,
  712.             }
  713.             game:GetService("Debris"):AddItem(bodvol, .5)
  714.             game:GetService("Debris"):AddItem(rl, .5)
  715.         elseif Type == "Normal" then
  716.             local vp = Create("BodyVelocity"){
  717.                 P = 500,
  718.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  719.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  720.             }
  721.             if knockback > 0 then
  722.                 vp.Parent = hit.Parent.Torso
  723.             end
  724.             game:GetService("Debris"):AddItem(vp, .5)
  725.         elseif Type == "Up" then
  726.             local bodyVelocity = Create("BodyVelocity"){
  727.                 velocity = Vector3.new(0, 20, 0),
  728.                 P = 5000,
  729.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  730.                 Parent = hit,
  731.             }
  732.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  733.         elseif Type == "DarkUp" then
  734.             coroutine.resume(coroutine.create(function()
  735.                 for i = 0, 1, 0.1 do
  736.                     swait()
  737.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  738.                 end
  739.             end))
  740.             local bodyVelocity = Create("BodyVelocity"){
  741.                 velocity = Vector3.new(0, 20, 0),
  742.                 P = 5000,
  743.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  744.                 Parent = hit,
  745.             }
  746.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  747.         elseif Type == "Snare" then
  748.             local bp = Create("BodyPosition"){
  749.                 P = 2000,
  750.                 D = 100,
  751.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  752.                 position = hit.Parent.Torso.Position,
  753.                 Parent = hit.Parent.Torso,
  754.             }
  755.             game:GetService("Debris"):AddItem(bp, 1)
  756.         elseif Type == "Freeze" then
  757.             local BodPos = Create("BodyPosition"){
  758.                 P = 50000,
  759.                 D = 1000,
  760.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  761.                 position = hit.Parent.Torso.Position,
  762.                 Parent = hit.Parent.Torso,
  763.             }
  764.             local BodGy = Create("BodyGyro") {
  765.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  766.                 P = 20e+003,
  767.                 Parent = hit.Parent.Torso,
  768.                 cframe = hit.Parent.Torso.CFrame,
  769.             }
  770.             hit.Parent.Torso.Anchored = true
  771.             coroutine.resume(coroutine.create(function(Part)
  772.                 swait(1.5)
  773.                 Part.Anchored = false
  774.             end), hit.Parent.Torso)
  775.             game:GetService("Debris"):AddItem(BodPos, 3)
  776.             game:GetService("Debris"):AddItem(BodGy, 3)
  777.         end
  778.         local debounce = Create("BoolValue"){
  779.             Name = "DebounceHit",
  780.             Parent = hit.Parent,
  781.             Value = true,
  782.         }
  783.         game:GetService("Debris"):AddItem(debounce, Delay)
  784.         c = Create("ObjectValue"){
  785.             Name = "creator",
  786.             Value = Player,
  787.             Parent = h,
  788.         }
  789.         game:GetService("Debris"):AddItem(c, .5)
  790.     end
  791. end
  792. -------------------------------------------------------
  793. --End Damage Function--
  794. -------------------------------------------------------
  795.  
  796. -------------------------------------------------------
  797. --Start Damage Function Customization--
  798. -------------------------------------------------------
  799. function ShowDamage(Pos, Text, Time, Color)
  800.     local Rate = (1 / 30)
  801.     local Pos = (Pos or Vector3.new(0, 0, 0))
  802.     local Text = (Text or "")
  803.     local Time = (Time or 2)
  804.     local Color = (Color or Color3.new(1, 0, 1))
  805.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  806.     EffectPart.Anchored = true
  807.     local BillboardGui = Create("BillboardGui"){
  808.         Size = UDim2.new(3, 0, 3, 0),
  809.         Adornee = EffectPart,
  810.         Parent = EffectPart,
  811.     }
  812.     local TextLabel = Create("TextLabel"){
  813.         BackgroundTransparency = 1,
  814.         Size = UDim2.new(1, 0, 1, 0),
  815.         Text = Text,
  816.         Font = "Highway",
  817.         TextColor3 = Color,
  818.         TextScaled = true,
  819.         Parent = BillboardGui,
  820.     }
  821.     game.Debris:AddItem(EffectPart, (Time))
  822.     EffectPart.Parent = game:GetService("Workspace")
  823.     delay(0, function()
  824.         local Frames = (Time / Rate)
  825.         for Frame = 1, Frames do
  826.             wait(Rate)
  827.             local Percent = (Frame / Frames)
  828.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  829.             TextLabel.TextTransparency = Percent
  830.         end
  831.         if EffectPart and EffectPart.Parent then
  832.             EffectPart:Destroy()
  833.         end
  834.     end)
  835. end
  836. -------------------------------------------------------
  837. --End Damage Function Customization--
  838. -------------------------------------------------------
  839.  
  840. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  841.   for _, c in pairs(workspace:children()) do
  842.     local hum = c:findFirstChild("Humanoid")
  843.     if hum ~= nil then
  844.       local head = c:findFirstChild("Head")
  845.       if head ~= nil then
  846.         local targ = head.Position - Part.Position
  847.         local mag = targ.magnitude
  848.         if magni >= mag and c.Name ~= plr.Name then
  849.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  850.         end
  851.       end
  852.     end
  853.   end
  854. end
  855.  
  856.  
  857. CFuncs = {
  858.     Part = {
  859.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  860.             local Part = Create("Part")({
  861.                 Parent = Parent,
  862.                 Reflectance = Reflectance,
  863.                 Transparency = Transparency,
  864.                 CanCollide = false,
  865.                 Locked = true,
  866.                 BrickColor = BrickColor.new(tostring(BColor)),
  867.                 Name = Name,
  868.                 Size = Size,
  869.                 Material = Material
  870.             })
  871.             RemoveOutlines(Part)
  872.             return Part
  873.         end
  874.     },
  875.     Mesh = {
  876.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  877.             local Msh = Create(Mesh)({
  878.                 Parent = Part,
  879.                 Offset = OffSet,
  880.                 Scale = Scale
  881.             })
  882.             if Mesh == "SpecialMesh" then
  883.                 Msh.MeshType = MeshType
  884.                 Msh.MeshId = MeshId
  885.             end
  886.             return Msh
  887.         end
  888.     },
  889.     Mesh = {
  890.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  891.             local Msh = Create(Mesh)({
  892.                 Parent = Part,
  893.                 Offset = OffSet,
  894.                 Scale = Scale
  895.             })
  896.             if Mesh == "SpecialMesh" then
  897.                 Msh.MeshType = MeshType
  898.                 Msh.MeshId = MeshId
  899.             end
  900.             return Msh
  901.         end
  902.     },
  903.     Weld = {
  904.         Create = function(Parent, Part0, Part1, C0, C1)
  905.             local Weld = Create("Weld")({
  906.                 Parent = Parent,
  907.                 Part0 = Part0,
  908.                 Part1 = Part1,
  909.                 C0 = C0,
  910.                 C1 = C1
  911.             })
  912.             return Weld
  913.         end
  914.     },
  915.     Sound = {
  916.         Create = function(id, par, vol, pit)
  917.             coroutine.resume(coroutine.create(function()
  918.                 local S = Create("Sound")({
  919.                     Volume = vol,
  920.                     Pitch = pit or 1,
  921.                     SoundId = id,
  922.                     Parent = par or workspace
  923.                 })
  924.                 wait()
  925.                 S:play()
  926.                 game:GetService("Debris"):AddItem(S, 6)
  927.             end))
  928.         end
  929.     },
  930.     ParticleEmitter = {
  931.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  932.             local fp = Create("ParticleEmitter")({
  933.                 Parent = Parent,
  934.                 Color = ColorSequence.new(Color1, Color2),
  935.                 LightEmission = LightEmission,
  936.                 Size = Size,
  937.                 Texture = Texture,
  938.                 Transparency = Transparency,
  939.                 ZOffset = ZOffset,
  940.                 Acceleration = Accel,
  941.                 Drag = Drag,
  942.                 LockedToPart = LockedToPart,
  943.                 VelocityInheritance = VelocityInheritance,
  944.                 EmissionDirection = EmissionDirection,
  945.                 Enabled = Enabled,
  946.                 Lifetime = LifeTime,
  947.                 Rate = Rate,
  948.                 Rotation = Rotation,
  949.                 RotSpeed = RotSpeed,
  950.                 Speed = Speed,
  951.                 VelocitySpread = VelocitySpread
  952.             })
  953.             return fp
  954.         end
  955.     }
  956. }
  957. function RemoveOutlines(part)
  958.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  959. end
  960. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  961.     local Part = Create("Part")({
  962.         formFactor = FormFactor,
  963.         Parent = Parent,
  964.         Reflectance = Reflectance,
  965.         Transparency = Transparency,
  966.         CanCollide = false,
  967.         Locked = true,
  968.         BrickColor = BrickColor.new(tostring(BColor)),
  969.         Name = Name,
  970.         Size = Size,
  971.         Material = Material
  972.     })
  973.     RemoveOutlines(Part)
  974.     return Part
  975. end
  976. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  977.     local Msh = Create(Mesh)({
  978.         Parent = Part,
  979.         Offset = OffSet,
  980.         Scale = Scale
  981.     })
  982.     if Mesh == "SpecialMesh" then
  983.         Msh.MeshType = MeshType
  984.         Msh.MeshId = MeshId
  985.     end
  986.     return Msh
  987. end
  988. function CreateWeld(Parent, Part0, Part1, C0, C1)
  989.     local Weld = Create("Weld")({
  990.         Parent = Parent,
  991.         Part0 = Part0,
  992.         Part1 = Part1,
  993.         C0 = C0,
  994.         C1 = C1
  995.     })
  996.     return Weld
  997. end
  998.  
  999.  
  1000. -------------------------------------------------------
  1001. --Start Effect Function--
  1002. -------------------------------------------------------
  1003. EffectModel = Instance.new("Model", char)
  1004. Effects = {
  1005.   Block = {
  1006.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1007.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1008.       prt.Anchored = true
  1009.       prt.CFrame = cframe
  1010.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011.       game:GetService("Debris"):AddItem(prt, 10)
  1012.       if Type == 1 or Type == nil then
  1013.         table.insert(Effects, {
  1014.           prt,
  1015.           "Block1",
  1016.           delay,
  1017.           x3,
  1018.           y3,
  1019.           z3,
  1020.           msh
  1021.         })
  1022.       elseif Type == 2 then
  1023.         table.insert(Effects, {
  1024.           prt,
  1025.           "Block2",
  1026.           delay,
  1027.           x3,
  1028.           y3,
  1029.           z3,
  1030.           msh
  1031.         })
  1032.       else
  1033.         table.insert(Effects, {
  1034.           prt,
  1035.           "Block3",
  1036.           delay,
  1037.           x3,
  1038.           y3,
  1039.           z3,
  1040.           msh
  1041.         })
  1042.       end
  1043.     end
  1044.   },
  1045.   Sphere = {
  1046.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1047.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1048.       prt.Anchored = true
  1049.       prt.CFrame = cframe
  1050.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1051.       game:GetService("Debris"):AddItem(prt, 10)
  1052.       table.insert(Effects, {
  1053.         prt,
  1054.         "Cylinder",
  1055.         delay,
  1056.         x3,
  1057.         y3,
  1058.         z3,
  1059.         msh
  1060.       })
  1061.     end
  1062.   },
  1063.   Cylinder = {
  1064.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1065.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1066.       prt.Anchored = true
  1067.       prt.CFrame = cframe
  1068.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1069.       game:GetService("Debris"):AddItem(prt, 10)
  1070.       table.insert(Effects, {
  1071.         prt,
  1072.         "Cylinder",
  1073.         delay,
  1074.         x3,
  1075.         y3,
  1076.         z3,
  1077.         msh
  1078.       })
  1079.     end
  1080.   },
  1081.   Wave = {
  1082.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1083.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1084.       prt.Anchored = true
  1085.       prt.CFrame = cframe
  1086.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1087.       game:GetService("Debris"):AddItem(prt, 10)
  1088.       table.insert(Effects, {
  1089.         prt,
  1090.         "Cylinder",
  1091.         delay,
  1092.         x3 / 60,
  1093.         y3 / 60,
  1094.         z3 / 60,
  1095.         msh
  1096.       })
  1097.     end
  1098.   },
  1099.   Ring = {
  1100.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1101.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1102.       prt.Anchored = true
  1103.       prt.CFrame = cframe
  1104.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1105.       game:GetService("Debris"):AddItem(prt, 10)
  1106.       table.insert(Effects, {
  1107.         prt,
  1108.         "Cylinder",
  1109.         delay,
  1110.         x3,
  1111.         y3,
  1112.         z3,
  1113.         msh
  1114.       })
  1115.     end
  1116.   },
  1117.   Break = {
  1118.     Create = function(brickcolor, cframe, x1, y1, z1)
  1119.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1120.       prt.Anchored = true
  1121.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1122.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1123.       local num = math.random(10, 50) / 1000
  1124.       game:GetService("Debris"):AddItem(prt, 10)
  1125.       table.insert(Effects, {
  1126.         prt,
  1127.         "Shatter",
  1128.         num,
  1129.         prt.CFrame,
  1130.         math.random() - math.random(),
  1131.         0,
  1132.         math.random(50, 100) / 100
  1133.       })
  1134.     end
  1135.   },
  1136. Spiral = {
  1137.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1138.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1139.       prt.Anchored = true
  1140.       prt.CFrame = cframe
  1141.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1142.       game:GetService("Debris"):AddItem(prt, 10)
  1143.       table.insert(Effects, {
  1144.         prt,
  1145.         "Cylinder",
  1146.         delay,
  1147.         x3,
  1148.         y3,
  1149.         z3,
  1150.         msh
  1151.       })
  1152.     end
  1153.   },
  1154. Push = {
  1155.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1156.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1157.       prt.Anchored = true
  1158.       prt.CFrame = cframe
  1159.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160.       game:GetService("Debris"):AddItem(prt, 10)
  1161.       table.insert(Effects, {
  1162.         prt,
  1163.         "Cylinder",
  1164.         delay,
  1165.         x3,
  1166.         y3,
  1167.         z3,
  1168.         msh
  1169.       })
  1170.     end
  1171.   }
  1172. }
  1173. -------------------------------------------------------
  1174. --End Effect Function--
  1175. -------------------------------------------------------
  1176.  
  1177. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1178.     local NSound = nil
  1179.     coroutine.resume(coroutine.create(function()
  1180.         NSound = Instance.new("Sound", PARENT)
  1181.         NSound.Volume = VOLUME
  1182.         NSound.Pitch = PITCH
  1183.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1184.         swait()
  1185.         NSound:play()
  1186.         game:GetService("Debris"):AddItem(NSound, 10)
  1187.     end))
  1188.     return NSound
  1189. end
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195. -------------------------------------------------------
  1196. --End Important Functions--
  1197. -------------------------------------------------------
  1198.  
  1199. chargeup = Instance.new("Sound", hed)
  1200. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1201. chargeup.Volume = 10
  1202. chargeup.Pitch = 1
  1203. chargeup.Looped = true
  1204. chargeup.TimePosition = 1
  1205.  
  1206. meme = Instance.new("Sound", hed)
  1207. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1208. meme.Volume = 10
  1209. meme.Pitch = 1
  1210. meme.Looped = true
  1211. meme.TimePosition = 1
  1212.  
  1213. local ohno = Instance.new("Sound")
  1214. ohno.Parent = hed
  1215. ohno.Volume = 10
  1216. ohno.Pitch = 1
  1217. ohno.Looped = true
  1218.  
  1219. local bass = Instance.new("Sound") --why
  1220. bass.Parent = hed
  1221. bass.Volume = 7
  1222. bass.Pitch = 1
  1223. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1224. bass.Looped = true
  1225.  
  1226. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1227. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1228. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1229. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1230. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1231. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1232.  
  1233. STHAP = Instance.new("Sound", hed)
  1234. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1235. STHAP.Volume = 10
  1236. STHAP.Pitch = 1
  1237. STHAP.Looped = false
  1238.  
  1239. forevergone = Instance.new("Sound", tors)
  1240. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1241. forevergone.Volume = 10
  1242. forevergone.Pitch = 1
  1243. forevergone.Looped = true
  1244. forevergone.TimePosition = 24
  1245.  
  1246. -------------------------------------------------------
  1247. --Start Music Option--
  1248. -------------------------------------------------------
  1249. local Music = Instance.new("Sound",tors)
  1250. Music.Volume = 2.5
  1251. Music.SoundId = "rbxassetid://"
  1252. Music.Looped = true
  1253. Music.Pitch = 1 --Pitcher
  1254. Music:Play()
  1255. -------------------------------------------------------
  1256. --End Music Option--
  1257. -------------------------------------------------------
  1258. --hi fat >:)
  1259. -------------------------------------------------------
  1260. --Start Attacks N Stuff--
  1261. -------------------------------------------------------
  1262. local sine=0
  1263. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1264.   local Hitboxpart = Instance.new("Part", EffectModel)
  1265.   RemoveOutlines(Hitboxpart)
  1266.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1267.   Hitboxpart.CanCollide = false
  1268.   Hitboxpart.Transparency = 1
  1269.   Hitboxpart.Anchored = true
  1270.   Hitboxpart.CFrame = Pose
  1271.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1272.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1273. end
  1274. function GEtOuT()
  1275.     attack = true
  1276.     hum.WalkSpeed = 10
  1277.         Character.Head.face.Texture = "rbxassetid://494811799"
  1278.         CreateSound("814652778", hed, 10, 1)
  1279.         CreateSound("537371462", hed, 10, 1)
  1280.         local vel3 = Instance.new("BodyVelocity",tors)
  1281.         vel3.Velocity = Vector3.new(0,25,0)
  1282.         vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1283.     for i = 0,12,0.1 do
  1284.         swait()
  1285.         CameraEnshaking(1, 2)
  1286.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1287.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1288.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1289.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1290.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1291.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1292.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1293.     end
  1294.         vel3:Destroy()
  1295.         Character.Head.face.Texture = "rbxassetid://620619801"
  1296.     attack = false
  1297.         Humanoid.JumpPower = 50
  1298.     hum.WalkSpeed = 16
  1299. end
  1300.  
  1301. function GEtOuT2()
  1302.     attack = true
  1303.     hum.WalkSpeed = 10
  1304.         Humanoid.JumpPower = 0
  1305.         Character.Head.face.Texture = "rbxassetid://494811799"
  1306.         CreateSound("814652778", hed, 10, 1)
  1307.         CreateSound("537371462", hed, 10, 1)
  1308.         root.Velocity = root.CFrame.lookVector * 20
  1309.     for i = 0,12,0.1 do
  1310.         swait()
  1311.         CameraEnshaking(1, 2)
  1312.                 root.Velocity = root.CFrame.lookVector * 50
  1313.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1314.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1315.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1316.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1317.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1318.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1319.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1320.     end
  1321.         Character.Head.face.Texture = "rbxassetid://620619801"
  1322.     attack = false
  1323.         Humanoid.JumpPower = 50
  1324.     hum.WalkSpeed = 16
  1325. end
  1326. function Flight() --wowthatsdiffrent
  1327. attack = true
  1328. Character.Head.face.Texture = "rbxassetid://269748407"
  1329. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1330. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1331. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1332. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1333. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1334. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1335. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1336. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1337. local vel4 = Instance.new("BodyVelocity",ll)
  1338. vel4.Velocity = Vector3.new(0,4,0)
  1339. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1340. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1341. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1342. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1343. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1344. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1345. Trail2.Enabled = true
  1346. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1347. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1348. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1349. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1350. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1351. Trail3.Enabled = true
  1352. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1353. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1354. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1355. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1356. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1357. Trail4.Enabled = true
  1358. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1359. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1360. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1361. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1362. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1363. Trail5.Enabled = true
  1364. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1365. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1366. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1367. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1368. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1369. Trail.Enabled = false
  1370. ragdoll(char)
  1371. wait(1)
  1372. Character.Head.face.Texture = "rbxassetid://249062487"
  1373. CreateSound("948494432", hed, 10, 1)
  1374. wait(2)
  1375. Character.Head.face.Texture = "rbxassetid://269748407"
  1376. CreateSound("633394595", hed, 10, 1)
  1377. wait(2)
  1378. Character.Head.face.Texture = "rbxassetid://494811799"
  1379. STHAP:play()
  1380. wait(11)
  1381. forevergone:play()
  1382. end
  1383.  
  1384. function OBJECTION()
  1385.     attack = true
  1386.     hum.WalkSpeed = 10
  1387.         Character.Head.face.Texture = "rbxassetid://55831869"
  1388.     CreateSound("330859085", hed, 10, 1)
  1389.     for i = 0,8,0.1 do
  1390.         swait()
  1391.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1396.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1397.     end
  1398.     attack = false
  1399.         Character.Head.face.Texture = "rbxassetid://620619801"
  1400.     hum.WalkSpeed = 16
  1401. end
  1402.  
  1403. function Hello()
  1404.     attack = true
  1405.     hum.WalkSpeed = 10
  1406.         Character.Head.face.Texture = "rbxassetid://334668738"
  1407.     CreateSound("855338765", hed, 10, 0.9)
  1408.     for i = 0,3,0.1 do
  1409.         swait()
  1410.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1411.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1412.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1415.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1416.     end
  1417.     attack = false
  1418.         Character.Head.face.Texture = "rbxassetid://620619801"
  1419.     hum.WalkSpeed = 16
  1420. end
  1421.  
  1422. function Victory()
  1423.     attack = true
  1424.     hum.WalkSpeed = 1.01
  1425.         Character.Head.face.Texture = "rbxassetid://616284160"
  1426.         Humanoid.Jump = true
  1427.         CreateSound("130834939", hed, 10, 1)
  1428.         for i = 0,3.7,0.1 do
  1429.         swait()
  1430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1431.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1432.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1433.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1434.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1435.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1436.         end
  1437.         Humanoid.Jump = true
  1438.         for i = 0,3.7,0.1 do
  1439.         swait()
  1440.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1441.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1442.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1443.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1444.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1445.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1446.         end
  1447.         Humanoid.Jump = true
  1448.         for i = 0,3.7,0.1 do
  1449.         swait()
  1450.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1451.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1452.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1453.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1454.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1455.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1456.         end
  1457.         Humanoid.Jump = true
  1458.         for i = 0,3.7,0.1 do
  1459.         swait()
  1460.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1461.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1462.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1463.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1464.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1465.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1466.         end
  1467.         Humanoid.Jump = true
  1468.         for i = 0,3.7,0.1 do
  1469.         swait()
  1470.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1471.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1472.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1473.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1474.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1475.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1476.         end
  1477.     attack = false
  1478.         Character.Head.face.Texture = "rbxassetid://620619801"
  1479.     hum.WalkSpeed = 16
  1480. end
  1481.  
  1482. function ShutTheHellUp()
  1483.     attack = true
  1484.     hum.WalkSpeed = 2.01
  1485.         Character.Head.face.Texture = "rbxassetid://963148419"
  1486.     CreateSound("336377340", hed, 10, 1)
  1487.     for i = 0,3,0.1 do
  1488.         swait()
  1489.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1490.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1491.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1494.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1495.     end
  1496.     for i = 0,1.2,0.1 do
  1497.         swait()
  1498.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1499.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1500.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1503.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1504.     end
  1505.     for i = 0,1.2,0.1 do
  1506.         swait()
  1507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1509.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1512.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1513.     end
  1514.     for i = 0,1.2,0.1 do
  1515.         swait()
  1516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1522.     end
  1523.     for i = 0,1.2,0.1 do
  1524.         swait()
  1525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1530.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1531.     end
  1532.     for i = 0,2,0.1 do
  1533.         swait()
  1534.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1535.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1536.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1537.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1538.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1539.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1540.     end
  1541.     for i = 0,2,0.1 do
  1542.         swait()
  1543.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1545.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1549.     end
  1550.     hum.WalkSpeed = 16
  1551.         Character.Head.face.Texture = "rbxassetid://620619801"
  1552.     attack = false
  1553. end
  1554.  
  1555. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1556.     attack = true
  1557.     hum.WalkSpeed = 5
  1558.         Humanoid.JumpPower = 175
  1559.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1560.     CreateSound("145799973", hed, 10, 1)
  1561.         local vel2 = Instance.new("BodyVelocity",tors)
  1562.         vel2.Velocity = Vector3.new(0,1.2,0)
  1563.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1564.     for i = 0,60,0.1 do
  1565.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1566.         swait()
  1567.         CameraEnshaking(1, 1)
  1568.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1569.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1570.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1573.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1574.     end
  1575.     hum.WalkSpeed = 16
  1576.         vel2:Destroy()
  1577.         Character.Head.face.Texture = "rbxassetid://620619801"
  1578.         Humanoid.JumpPower = 50
  1579.     attack = false
  1580. end
  1581.  
  1582. function EndMySufferingV2() --why
  1583.     attack = true
  1584.     hum.WalkSpeed = 1.01
  1585.         Character.Head.face.Texture = "rbxassetid://202210455"
  1586.         local A = math.random(1,5)
  1587.         if A == 1 then
  1588.             meme.SoundId = "rbxassetid://295810519"
  1589.         end
  1590.         if A == 2 then
  1591.             meme.SoundId = "rbxassetid://1124778077"
  1592.         end
  1593.         if A == 3 then
  1594.             meme.SoundId = "rbxassetid://464157070"
  1595.         end
  1596.         if A == 4 then
  1597.             meme.SoundId = "rbxassetid://146334595"
  1598.         end
  1599.         if A == 5 then
  1600.             meme.SoundId = "rbxassetid://145536915"
  1601.         end
  1602.         meme:Play()
  1603.         bass:Play()
  1604.         joyemoji.Rate = 70
  1605.         LIT.Rate = 70
  1606.         ok.Rate = 70
  1607.         toast.Rate = 70
  1608.        
  1609.     for i = 0,50,0.1 do
  1610.         swait()
  1611.     CameraEnshaking(1, 10)
  1612.         bass.Parent = hed
  1613.         meme.Parent = hed
  1614.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1615.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1616.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1617.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1618.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1619.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1620.     end
  1621.         bass:Stop()
  1622.         meme:Stop()
  1623.         joyemoji.Rate = 0
  1624.         LIT.Rate = 0
  1625.         ok.Rate = 0
  1626.         toast.Rate = 0
  1627.         Character.Head.face.Texture = "rbxassetid://620619801"
  1628.     attack = false
  1629.     hum.WalkSpeed = 16
  1630. end
  1631.  
  1632. function HELP()
  1633.     attack = true
  1634.     hum.WalkSpeed = 1.01
  1635.         Character.Head.face.Texture = "rbxassetid://307972876"
  1636.     CreateSound("1123321019", hed, 10, 1)
  1637.     for i = 0,15,0.1 do
  1638.         swait()
  1639.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1640.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1641.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1642.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1643.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1644.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1645.     end
  1646.     CreateSound("198462271", hed, 10, 1)
  1647.     for i = 0,8,0.1 do
  1648.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1649.         swait()
  1650.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1652.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1655.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1656.     end
  1657.     for i = 0,8,0.1 do
  1658.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1659.         swait()
  1660.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1661.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1662.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1664.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1665.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1666.     end
  1667.     CreateSound("948494432", hed, 10, 1)
  1668.     for i = 0,7.5,0.1 do
  1669.                 Character.Head.face.Texture = "rbxassetid://249062487"
  1670.         swait()
  1671.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1672.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1673.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1674.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1676.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1677.     end
  1678.     CreateSound("1542642349", hed, 10, 1)
  1679.     for i = 0,10,0.1 do
  1680.                 Character.Head.face.Texture = "rbxassetid://270636807"
  1681.         swait()
  1682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1684.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1685.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1686.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1687.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1688.     end
  1689.     CreateSound("269597232", hed, 10, 1)
  1690.     for i = 0,6,0.1 do
  1691.                 Character.Head.face.Texture = "rbxassetid://265057155"
  1692.         swait()
  1693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1694.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1695.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1696.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1697.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1698.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1699.     end
  1700.     attack = false
  1701.         Character.Head.face.Texture = "rbxassetid://620619801"
  1702.     hum.WalkSpeed = 16
  1703. end
  1704.  
  1705. function Choose()
  1706.     attack = true
  1707.     hum.WalkSpeed = 1.01
  1708.         Character.Head.face.Texture = "rbxassetid://374187112"
  1709.     CreateSound("130784263", hed, 10, 1)
  1710.     for i = 0,4,0.1 do
  1711.         swait()
  1712.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1713.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1714.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1716.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1717.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1718.     end
  1719.     for i = 0,5,0.1 do
  1720.         swait()
  1721.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1722.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1723.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1724.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1725.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1726.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1727.     end
  1728.     attack = false
  1729.         Character.Head.face.Texture = "rbxassetid://620619801"
  1730.     hum.WalkSpeed = 16
  1731. end
  1732.  
  1733. function slap()
  1734.     attack = true
  1735.     hum.WalkSpeed = 10
  1736.     CreateSound("146163534", hed, 10, 1)
  1737.         Character.Head.face.Texture = "rbxassetid://293603561"
  1738.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1739.     CameraEnshaking(1, 2)
  1740.     for i = 0,4,0.1 do
  1741.         swait()
  1742.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1743.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1744.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1745.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1747.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1748.     end
  1749.         Character.Head.face.Texture = "rbxassetid://620619801"
  1750.     attack = false
  1751.     hum.WalkSpeed = 16
  1752. end
  1753.  
  1754. function MYSPAGHETTTTTTT() --ow
  1755.     attack = true
  1756.     hum.WalkSpeed = 1.01
  1757.     CreateSound("1282149571", hed, 10, 1)
  1758.         Character.Head.face.Texture = "rbxassetid://1329282756"
  1759.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1760.     CameraEnshaking(1, 2.2)
  1761.     for i = 0,4,0.1 do
  1762.         swait()
  1763.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1764.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1765.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1768.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1769.     end
  1770.     for i = 0,5,0.1 do
  1771.         swait()
  1772.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1774.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1777.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1778.     end
  1779.     for i = 0,6,0.1 do
  1780.         swait()
  1781.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1782.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1783.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1786.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1787.     end
  1788.     attack = false
  1789.         Character.Head.face.Texture = "rbxassetid://620619801"
  1790.     hum.WalkSpeed = 16
  1791. end
  1792.  
  1793.  
  1794. function dead()
  1795.     attack = true
  1796.     hum.WalkSpeed = 0.20
  1797.     CreateSound("137225991", hed, 10, 1)
  1798.         Character.Head.face.Texture = "rbxassetid://297512410"
  1799.     for i = 0,1.1,0.1 do
  1800.         swait()
  1801.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1802.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1803.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1804.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1805.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1806.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1807.     end
  1808.     for i = 0,1.1,0.1 do
  1809.         swait()
  1810.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1811.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1812.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1813.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1814.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1815.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1816.     end
  1817.     for i = 0,1.1,0.1 do
  1818.         swait()
  1819.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1820.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1821.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1822.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1823.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1824.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1825.     end
  1826.     for i = 0,1.1,0.1 do
  1827.         swait()
  1828.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1829.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1830.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1831.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1832.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1833.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1834.     end
  1835.     for i = 0,1.1,0.1 do
  1836.         swait()
  1837.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1838.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1839.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1840.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1841.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1842.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1843.     end
  1844.     for i = 0,1.1,0.1 do
  1845.         swait()
  1846.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1847.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1848.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1849.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1850.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1851.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1852.     end
  1853.     for i = 0,1.1,0.1 do
  1854.         swait()
  1855.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1856.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1857.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1858.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1859.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1860.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1861.     end
  1862.     for i = 0,1.1,0.1 do
  1863.         swait()
  1864.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1865.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1866.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1867.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1868.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1869.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1870.     end
  1871.     for i = 0,1.1,0.1 do
  1872.         swait()
  1873.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1875.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1876.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1877.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1878.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1879.     end
  1880.         Character.Head.face.Texture = "rbxassetid://273309187"
  1881.     for i = 0,9,0.1 do
  1882.         swait()
  1883.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1884.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1885.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1887.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1888.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1889.     end
  1890.     attack = false
  1891.         Character.Head.face.Texture = "rbxassetid://620619801"
  1892.     hum.WalkSpeed = 16
  1893. end
  1894.  
  1895. function hap() --much hap
  1896.     attack = true
  1897.     hum.WalkSpeed = 0.10
  1898.     CreateSound("363808674", hed, 10, 1)
  1899.         Character.Head.face.Texture = "rbxassetid://315792941"
  1900.     for i = 0,12,0.1 do
  1901.         swait()
  1902.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1904.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1907.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1908.     end
  1909.     CreateSound("233168827", hed, 10, 1)
  1910.         Character.Head.face.Texture = "rbxassetid://335761015"
  1911.     for i = 0,10,0.1 do
  1912.         swait()
  1913.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1914.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1915.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1916.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1917.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1918.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1919.     end
  1920.         CreateSound("363808674", hed, 10, 1)
  1921.     attack = false
  1922.         Character.Head.face.Texture = "rbxassetid://620619801"
  1923.     hum.WalkSpeed = 16
  1924. end
  1925.  
  1926. function HAAAAA() --KONO POWA
  1927.     attack = true
  1928.     hum.WalkSpeed = 1.01
  1929.         Character.Head.face.Texture = "rbxassetid://305068389"
  1930.         chargeup.Pitch = 1
  1931.     for i = 0,7,0.1 do
  1932.         swait()
  1933.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1934.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1935.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1936.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1937.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1938.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1939.     end
  1940.         Character.Head.face.Texture = "rbxassetid://313921371"
  1941.         chargeup:play()
  1942.     for i = 0,30,0.1 do
  1943.         swait()
  1944.         CameraEnshaking(1, 2)
  1945.                 chargeup.Parent = hed
  1946.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1947.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1948.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1950.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1951.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1952.     end
  1953.         chargeup:stop()
  1954.         chargeup.Pitch = 1.1
  1955.         chargeup.TimePosition = 1
  1956.         chargeup:play()
  1957.         Character.Head.face.Texture = "rbxassetid://304942859"
  1958.         for i, v in pairs(c:children()) do
  1959.         if v.ClassName == "Part" then
  1960.         local tra = trazx:clone()
  1961.         tra.Parent = v
  1962.         tra.LightEmission = 1
  1963.         tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1964.         tra.Rate = 15
  1965.         tra.Rotation = NumberRange.new(-5, 5)
  1966.         tra.Lifetime = NumberRange.new(1.5, 2)
  1967.         tra.Size = NumberSequence.new({
  1968.           NumberSequenceKeypoint.new(0, 0.1, 0),
  1969.           NumberSequenceKeypoint.new(1, 0, 0)
  1970.         })
  1971.         tra.Transparency = NumberSequence.new({
  1972.           NumberSequenceKeypoint.new(0, 1, 0),
  1973.           NumberSequenceKeypoint.new(0.135, 0, 0),
  1974.           NumberSequenceKeypoint.new(0.875, 0, 0),
  1975.           NumberSequenceKeypoint.new(1, 1, 0)
  1976.         })
  1977.         tra.Speed = NumberRange.new(0.5)
  1978.         tra.VelocitySpread = 360
  1979.         tra.VelocityInheritance = 0.5
  1980.         tra.ZOffset = 2
  1981.         tra.Acceleration = Vector3.new(0, 2.5, 0)
  1982.       end
  1983.     end
  1984.     local tra = trazx:clone()
  1985.     tra.Parent = c.HumanoidRootPart
  1986.     tra.Texture = "rbxassetid://347730682"
  1987.     tra.LightEmission = 0.8
  1988.     tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1989.     tra.Rate = 250
  1990.     tra.Rotation = NumberRange.new(-5, 5)
  1991.     tra.Lifetime = NumberRange.new(0.75)
  1992.     tra.Size = NumberSequence.new({
  1993.       NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1994.       NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1995.     })
  1996.     tra.Transparency = NumberSequence.new({
  1997.       NumberSequenceKeypoint.new(0, 1, 0),
  1998.       NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1999.       NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2000.       NumberSequenceKeypoint.new(0.699, 1, 0),
  2001.       NumberSequenceKeypoint.new(1, 1, 0)
  2002.     })
  2003.     tra.Speed = NumberRange.new(15)
  2004.     tra.VelocitySpread = 360
  2005.     tra.VelocityInheritance = 0.5
  2006.     tra.ZOffset = 3.5
  2007.     tra.Acceleration = Vector3.new(0, 25, 0)
  2008.     for i = 0,35,0.1 do
  2009.         swait()
  2010.                 ohno.Parent = hed
  2011.         CameraEnshaking(1, 3)
  2012.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2013.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2014.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2015.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2016.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2017.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2018.     end
  2019.         chargeup:stop()
  2020.         chargeup.Pitch = 1.3
  2021.         chargeup.TimePosition = 1
  2022.         chargeup:play()
  2023.         tra:Destroy()
  2024.         tra:Destroy()
  2025.         Character.Head.face.Texture = "rbxassetid://280233855"
  2026.     local tra = trazx:clone()
  2027.     tra.Parent = c.HumanoidRootPart
  2028.     tra.Texture = "rbxassetid://347730682"
  2029.     tra.LightEmission = 0.8
  2030.     tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2031.     tra.Rate = 250
  2032.     tra.Rotation = NumberRange.new(-5, 5)
  2033.     tra.Lifetime = NumberRange.new(0.3)
  2034.     tra.Size = NumberSequence.new({
  2035.       NumberSequenceKeypoint.new(0, 8, 0.875),
  2036.       NumberSequenceKeypoint.new(1, 10, 0.875)
  2037.     })
  2038.     tra.Transparency = NumberSequence.new({
  2039.       NumberSequenceKeypoint.new(0, 1, 0),
  2040.       NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2041.       NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2042.       NumberSequenceKeypoint.new(0.699, 1, 0),
  2043.       NumberSequenceKeypoint.new(1, 1, 0)
  2044.     })
  2045.     for i = 0,32,0.1 do
  2046.         swait()
  2047.         CameraEnshaking(1, 5)
  2048.                 chargeup.Parent = hed
  2049.                 game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2050.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2051.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2052.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2053.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2054.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2055.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2056.     end
  2057.         chargeup:stop()
  2058.         CreateSound("681582832", hed, 10, 1)
  2059.         game.Players.LocalPlayer.Character:BreakJoints()
  2060.         local S = Instance.new("Explosion",workspace)    
  2061.         S.Position = tors.Position
  2062.         S.BlastPressure = 9
  2063.         S.BlastRadius = 30
  2064.         S.ExplosionType = 0
  2065.     attack = false
  2066.     hum.WalkSpeed = 16
  2067.         Character.Head.face.Texture = "rbxassetid://295197013"
  2068.         tra:Destroy()
  2069.     CameraEnshaking(4, 30)
  2070.         error("WARNING, TO MUCH ENERGY.")
  2071. end
  2072.  
  2073. function NEN()
  2074.     attack = true
  2075.     hum.WalkSpeed = 1.01
  2076.     CreateSound("230292011", hed, 10, 1)
  2077.         Character.Head.face.Texture = "rbxassetid://705269463"
  2078.     for i = 0,4,0.1 do
  2079.         swait()
  2080.         CameraEnshaking(1, 3)
  2081.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2083.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2084.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2085.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2086.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2087.     end
  2088.     attack = false
  2089.         Character.Head.face.Texture = "rbxassetid://620619801"
  2090.     hum.WalkSpeed = 16
  2091. end
  2092.  
  2093. function FLYSKYHIGH()
  2094.     attack = true
  2095.         timetofly = false
  2096.     hum.WalkSpeed = 0.05
  2097.         Character.Head.face.Texture = "rbxassetid://705269463"
  2098.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  2099.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2100.         Humanoid.JumpPower = 0
  2101.     for i = 0,300,0.1 do --thatsalongtime
  2102.         swait()
  2103.         CameraEnshaking(1, 7)
  2104.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2105.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2106.                 root.Velocity = root.CFrame.lookVector * 225
  2107.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2108.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2109.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2110.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2111.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2112.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2113.     end
  2114.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2115.     attack = false
  2116.         Humanoid.JumpPower = 50
  2117.         Character.Head.face.Texture = "rbxassetid://620619801"
  2118.     hum.WalkSpeed = 16
  2119.         wait(45)
  2120.         timetofly = true
  2121.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2122. end
  2123.  
  2124.  
  2125. function highnoon()
  2126.     attack = true
  2127.     hum.WalkSpeed = 1.01
  2128.     CreateSound("495316660", hed, 10, 1)
  2129.         Character.Head.face.Texture = "rbxassetid://155195214"
  2130.     CameraEnshaking(2, 4)
  2131.     local Blobby = Instance.new("Part", char)
  2132. Blobby.Name = "Blob"
  2133. Blobby.CanCollide = false
  2134. Blobby.BrickColor = BrickColor.new("Really black")
  2135. Blobby.Transparency = 0
  2136. Blobby.Material = "Plastic"
  2137. Blobby.Size = Vector3.new(1, 1, 2)
  2138. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2139. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2140.  
  2141. local Weld = Instance.new("Weld", Blobby)
  2142. Weld.Part0 = ra
  2143. Weld.Part1 = Blobby
  2144. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2145. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2146.  
  2147. local M2 = Instance.new("SpecialMesh")
  2148. M2.Parent = Blobby
  2149. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2150. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2151. M2.Scale = Vector3.new(.002, .002, .002)
  2152.     for i = 0,7.75,0.1 do
  2153.         swait()
  2154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2156.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2157.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2160.         end
  2161.     for i = 0,16.5,0.1 do
  2162.         swait()
  2163.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2164.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2165.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2166.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2167.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2168.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2169.     end
  2170.     Blobby.Transparency = 1
  2171.     Blobby:Destroy()
  2172.     attack = false
  2173.         Character.Head.face.Texture = "rbxassetid://620619801"
  2174.     hum.WalkSpeed = 16
  2175. end
  2176.  
  2177. function somuchcancerwhy() --o no
  2178.     attack = true
  2179.     hum.WalkSpeed = 0.10
  2180.         Character.Head.face.Texture = "rbxassetid://315074049"
  2181.         local A = math.random(1,13)
  2182.         if A == 1 then
  2183.             ohno.SoundId = "rbxassetid://295810519"
  2184.             ohno.TimePosition = 1
  2185.         end
  2186.         if A == 2 then
  2187.             ohno.SoundId = "rbxassetid://488472970"
  2188.             ohno.TimePosition = 2
  2189.         end
  2190.         if A == 3 then
  2191.             ohno.SoundId = "rbxassetid://917045199"
  2192.             ohno.TimePosition = 3
  2193.         end
  2194.         if A == 4 then
  2195.             ohno.SoundId = "rbxassetid://324205173"
  2196.             ohno.TimePosition = 1
  2197.         end
  2198.         if A == 5 then
  2199.             ohno.SoundId = "rbxassetid://376134741"
  2200.             ohno.TimePosition = 8
  2201.         end
  2202.         if A == 6 then
  2203.             ohno.SoundId = "rbxassetid://164147183"
  2204.             ohno.TimePosition = 0
  2205.         end
  2206.         if A == 7 then
  2207.             ohno.SoundId = "rbxassetid://825526716"
  2208.             ohno.TimePosition = 1
  2209.         end
  2210.         if A == 8 then
  2211.             ohno.SoundId = "rbxassetid://185460366"
  2212.             ohno.TimePosition = 0
  2213.         end
  2214.         if A == 9 then
  2215.             ohno.SoundId = "rbxassetid://273319633"
  2216.             ohno.TimePosition = 1
  2217.         end
  2218.         if A == 10 then
  2219.             ohno.SoundId = "rbxassetid://506212392"
  2220.             ohno.TimePosition = 2
  2221.         end
  2222.         if A == 11 then
  2223.             ohno.SoundId = "rbxassetid://708297448"
  2224.             ohno.TimePosition = 4
  2225.         end
  2226.         if A == 12 then
  2227.             ohno.SoundId = "rbxassetid://497199103"
  2228.             ohno.TimePosition = 9
  2229.         end
  2230.         if A == 13 then
  2231.             ohno.SoundId = "rbxassetid://152833989"
  2232.             ohno.TimePosition = 1
  2233.         end
  2234.         ohno:Play()
  2235.     for i = 0,100,0.1 do
  2236.         swait()
  2237.             CameraEnshaking(2, 3)
  2238.                 ohno.Parent = hed
  2239.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2240.     end
  2241.     attack = false
  2242.         ohno:Stop()
  2243.         Character.Head.face.Texture = "rbxassetid://620619801"
  2244.     hum.WalkSpeed = 16
  2245. end
  2246.  
  2247. function WRY() --WRYYYYYYY
  2248.     attack = true
  2249.     hum.WalkSpeed = 0.30
  2250.     CreateSound("794081034", hed, 10, 1)
  2251.         Character.Head.face.Texture = "rbxassetid://396389196"
  2252.     for i = 0,2,0.1 do
  2253.         swait()
  2254.         CameraEnshaking(1, 2)
  2255.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2256.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2257.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2260.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2261.     end
  2262.     for i = 0,14.7,0.1 do
  2263.         swait()
  2264.         CameraEnshaking(1, 3)
  2265.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2266.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2267.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2268.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2269.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2270.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2271.     end
  2272.     attack = false
  2273.         Character.Head.face.Texture = "rbxassetid://620619801"
  2274.     hum.WalkSpeed = 16
  2275. end
  2276.  
  2277. function BOI()
  2278.     attack = true
  2279.     hum.WalkSpeed = 1.01
  2280.     CreateSound("390901873", hed, 10, 1)
  2281.         Character.Head.face.Texture = "rbxassetid://282463320"
  2282.     for i = 0,4,0.1 do
  2283.         swait()
  2284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2289.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2290.     end
  2291.     for i = 0,4,0.1 do
  2292.         swait()
  2293.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2295.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2298.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2299.     end
  2300.     attack = false
  2301.         Character.Head.face.Texture = "rbxassetid://620619801"
  2302.     hum.WalkSpeed = 16
  2303. end
  2304.  
  2305. function WhatHuh()
  2306.     attack = true
  2307.     hum.WalkSpeed = 1.01
  2308.     CreateSound("130766865", hed, 10, 1)
  2309.         Character.Head.face.Texture = "rbxassetid://276732672"
  2310.     for i = 0,4,0.1 do
  2311.         swait()
  2312.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2314.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2317.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2318.     end
  2319.     for i = 0,6.7,0.1 do
  2320.         swait()
  2321.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2323.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2326.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2327.     end
  2328.     for i = 0,8.1,0.1 do
  2329.         swait()
  2330.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2332.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2335.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2336.     end
  2337.     for i = 0,1,0.1 do
  2338.         swait()
  2339.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2341.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2344.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2345.     end
  2346.     for i = 0,1,0.1 do
  2347.         swait()
  2348.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2350.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2353.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2354.     end
  2355.     for i = 0,4,0.1 do
  2356.         swait()
  2357.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2359.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2362.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2363.     end
  2364.     attack = false
  2365.         Character.Head.face.Texture = "rbxassetid://620619801"
  2366.     hum.WalkSpeed = 16
  2367. end
  2368.  
  2369. function NothingPersonal()
  2370.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2371.         local HITBODY = mouse.Target.Parent
  2372.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2373.         local HEAD = HITBODY:FindFirstChild("Head")
  2374.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2375.         if TORS ~= nil and HUMAN ~= nil then
  2376.     attack = true
  2377.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2378.     TORS.Anchored = true
  2379.     hum.WalkSpeed = 0
  2380.         Character.Head.face.Texture = "rbxassetid://40770311"
  2381.     CreateSound("1255922819", hed, 10, 1)
  2382.     CameraEnshaking(2, 4)
  2383.         end
  2384.         wait(3.5)
  2385.         for i = 0,9,0.1 do
  2386.             swait()
  2387.             for i = 1,2 do
  2388.                     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2389.                         CameraEnshaking(1, 7)
  2390.             Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2391.             end
  2392.         end
  2393.         wait(.5)
  2394.         TORS.Anchored = false
  2395.         attack = false
  2396.         Character.Head.face.Texture = "rbxassetid://620619801"
  2397.     hum.WalkSpeed = 16
  2398.     end
  2399. end
  2400.  
  2401. function VeryMuchWorrying()
  2402.     attack = true
  2403.     hum.WalkSpeed = 1.01
  2404.         Character.Head.face.Texture = "rbxassetid://111523405"
  2405.     CreateSound("1395854043", hed, 10, 1)
  2406.     for i = 0,14,0.1 do
  2407.         swait()
  2408.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2410.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2413.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2414.     end
  2415.     attack = false
  2416.         Character.Head.face.Texture = "rbxassetid://620619801"
  2417.     hum.WalkSpeed = 16
  2418. end
  2419.  
  2420. function Ashes() --Straight from... Whatever it was called.
  2421.         attack = true
  2422.     hum.WalkSpeed = 1.01
  2423.         Character.Head.face.Texture = "rbxassetid://360687027"
  2424.     CreateSound("290084602", tors, 10, 1)
  2425.     for i = 0,6.2,0.1 do
  2426.             swait()
  2427.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2429.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2430.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2431.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2432.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2433.     end
  2434.     for i = 0,6.2,0.1 do
  2435.             swait()
  2436.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2437.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2438.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2439.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2440.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2441.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2442.     end
  2443.     attack = false
  2444.         Character.Head.face.Texture = "rbxassetid://620619801"
  2445.     hum.WalkSpeed = 16
  2446. end
  2447.  
  2448. function AnotherOne() --WhAT ANOTHER ONE
  2449.     attack = true
  2450.     hum.WalkSpeed = 1.01
  2451.     local icri = CreateSound("1205111204", hed, 10, 1)
  2452.     swait(165)
  2453.     local FRAME = tors.CFrame
  2454.     repeat
  2455.         swait()
  2456.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2457.         CameraEnshaking(1, 10)
  2458.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2459.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2462.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2463.         tors.CFrame = FRAME * CF(0,1,0)
  2464.         swait()
  2465.         tors.CFrame = FRAME
  2466.     until icri.Playing == false
  2467.         Character.Head.face.Texture = "rbxassetid://620619801"
  2468.     attack = false
  2469.     hum.WalkSpeed = 16
  2470. end
  2471.  
  2472. function Dance()
  2473.     attack = true
  2474.     hum.WalkSpeed = 1.01
  2475.     CreateSound("838766490", hed, 10, 1)
  2476.         Character.Head.face.Texture = "rbxassetid://258591579"
  2477.     for i = 0,2,0.1 do
  2478.         swait()
  2479.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2480.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2481.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2482.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2484.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2485.     end
  2486.     for i = 0,4,0.1 do
  2487.         swait()
  2488.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2489.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2490.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2491.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2492.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2493.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2494.     end
  2495.     for i = 0,4,0.1 do
  2496.         swait()
  2497.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2498.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2499.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2500.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2501.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2502.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2503.     end
  2504.     for i = 0,4,0.1 do
  2505.         swait()
  2506.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2507.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2508.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2509.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2510.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2511.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2512.     end
  2513.     for i = 0,4,0.1 do
  2514.         swait()
  2515.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2516.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2517.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2518.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2519.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2520.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2521.     end
  2522.     for i = 0,4,0.1 do
  2523.         swait()
  2524.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2525.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2526.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2527.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2528.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2529.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2530.     end
  2531.     for i = 0,4,0.1 do
  2532.         swait()
  2533.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2534.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2535.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2536.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2537.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2538.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2539.     end
  2540.     for i = 0,4,0.1 do
  2541.         swait()
  2542.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2543.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2544.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2545.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2546.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2547.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2548.     end
  2549.     for i = 0,4,0.1 do
  2550.         swait()
  2551.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2553.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2554.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2555.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2556.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2557.     end
  2558.     for i = 0,4,0.1 do
  2559.         swait()
  2560.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2562.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2563.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2564.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2565.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2566.     end
  2567.     for i = 0,4,0.1 do
  2568.         swait()
  2569.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2570.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2571.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2572.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2573.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2574.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2575.     end
  2576.     for i = 0,4,0.1 do
  2577.         swait()
  2578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2580.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2581.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2582.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2583.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2584.     end
  2585.     for i = 0,4,0.1 do
  2586.         swait()
  2587.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2589.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2590.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2591.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2592.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2593.     end
  2594.     for i = 0,4,0.1 do
  2595.         swait()
  2596.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2598.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2599.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2600.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2601.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2602.     end
  2603.     for i = 0,4,0.1 do
  2604.         swait()
  2605.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2606.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2607.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2608.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2609.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2610.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2611.     end
  2612.     for i = 0,3,0.1 do
  2613.         swait()
  2614.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2615.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2616.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2617.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2618.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2619.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2620.     end
  2621.     attack = false
  2622.         Character.Head.face.Texture = "rbxassetid://620619801"
  2623.     hum.WalkSpeed = 16
  2624. end
  2625.  
  2626. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2627. attack = true
  2628.         Character.Head.face.Texture = "rbxassetid://266304560"
  2629.     for i = 0,6,0.1 do
  2630.         swait()
  2631.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2633.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2636.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2637.     end
  2638.     CreateSound("1093102664", hed, 10, 1)
  2639.     CameraEnshaking(3, 8)
  2640.     for i = 0,2,0.1 do
  2641.         swait()
  2642.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2643.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2644.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2647.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2648.     end
  2649. Character.Head.face.Texture = "rbxassetid://30128383"
  2650. hum.MaxHealth = 0
  2651. ragdoll(char)
  2652. CreateSound("534269232", hed, 5, 1)
  2653. error("Seems like you just died.")
  2654. end
  2655.  
  2656. MoreTaunts = false
  2657. mouse.KeyDown:connect(function(key)
  2658.     if attack == false then
  2659.         if MoreTaunts == false then
  2660.         if key == 'q' then
  2661.             GEtOuT()
  2662.                 elseif key == 'e' then
  2663.                         GEtOuT2()
  2664.                 elseif key == 'x' then
  2665.                         OBJECTION()
  2666.                 elseif key == 'n' then
  2667.                         BOI()
  2668.                 elseif key == 'u' then
  2669.                         Victory()
  2670.                 elseif key == '3' then
  2671.                         hap()
  2672.                 elseif key == '6' then
  2673.                         Flight()
  2674.                 elseif key == '9' and timetofly then
  2675.                         FLYSKYHIGH()
  2676.                 elseif key == '9' then
  2677.                         local A = math.random(1,10)
  2678.                         if A == 1 then
  2679.                             warn ("This has a Cooldown, Please wait. :>")
  2680.                         end
  2681.                         if A == 2 then
  2682.                             warn ("You can't Fly All day, you know.")
  2683.                         end
  2684.                         if A == 3 then
  2685.                             warn ("Calm down there.")
  2686.                         end
  2687.                         if A == 4 then
  2688.                             warn ("Take a Break.")
  2689.                         end
  2690.                         if A == 5 then
  2691.                             warn ("*Elevator Music plays in the backround*")
  2692.                         end
  2693.                         if A == 6 then
  2694.                             warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2695.                         end
  2696.                         if A == 7 then
  2697.                             warn ("Can you wait a LITTLE Longer?")
  2698.                         end
  2699.                         if A == 8 then
  2700.                             warn ("Like a tiger defying the laws of gravity...")
  2701.                         end
  2702.                         if A == 9 then
  2703.                             warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2704.                         end
  2705.                         if A == 10 then
  2706.                             warn ("Oh, I'm burnin' through the sky, Yeah!")
  2707.                         end
  2708.                 elseif key == 'k' then
  2709.                         Hello()
  2710.                 elseif key == '5' then
  2711.                         HAAAAA()
  2712.                 elseif key == '4' then
  2713.                         Dance()
  2714.                 elseif key == '1' then
  2715.                         HELP()
  2716.         elseif key == '2' then
  2717.             dead()
  2718.                 elseif key == 'j' then
  2719.                         WhatHuh()
  2720.         elseif key == 'l' then
  2721.             ShutTheHellUp()
  2722.                 elseif key == 'c' then
  2723.                         Choose()
  2724.         elseif key == 'r' then
  2725.             MYSPAGHETTTTTTT()
  2726.         elseif key == 't' then
  2727.             SpinMeDad()
  2728.         elseif key == 'y' then
  2729.             EndMySufferingV2()
  2730.         elseif key == 'f' then
  2731.             NEN()
  2732.         elseif key == 'z' then
  2733.             NothingPersonal()
  2734.         elseif key == '7' then
  2735.             somuchcancerwhy()
  2736.         elseif key == '8' then
  2737.             highnoon()
  2738.         elseif key == 'v' then
  2739.             VeryMuchWorrying()
  2740.                 elseif key == 'b' then
  2741.                         Ashes()
  2742.                 elseif key == 'p' then
  2743.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2744.                 elseif key == 'g' then
  2745.                         AnotherOne()
  2746.                 elseif key == 'h' then
  2747.                         slap()
  2748.                 elseif key == 'm' then
  2749.                         WRY()
  2750.         end
  2751.         end
  2752.         end
  2753.     end)
  2754.  
  2755. -------------------------------------------------------
  2756. --End Attacks N Stuff--
  2757. -------------------------------------------------------
  2758.  
  2759.  
  2760.  
  2761.  
  2762. while jumping do
  2763.  Humanoid.Jump = true
  2764.  wait(0.9)
  2765. end
  2766.  
  2767.  
  2768.  
  2769.  
  2770. -------------------------------------------------------
  2771. --Start Animations--
  2772. -------------------------------------------------------
  2773. local equipped = false
  2774. local idle = 0
  2775. local change = 1
  2776. local val = 0
  2777. local toim = 0
  2778. local idleanim = 0.4
  2779. hum.Animator.Parent = nil
  2780. while true do
  2781.     swait()
  2782.     sine = sine + change
  2783.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2784.     local velderp = root.Velocity.y
  2785.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2786.     if equipped == true or equipped == false then
  2787.         if attack == false then
  2788.             idle = idle + 1
  2789.         else
  2790.             idle = 0
  2791.         end
  2792.         if 1 < root.Velocity.y and hitfloor == nil then
  2793.             Anim = "Jump"
  2794.             if attack == false then
  2795.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2796.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2797.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2798.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2799.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2800.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2801.             end
  2802.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2803.             Anim = "Fall"
  2804.             if attack == false then
  2805.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2806.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2807.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2808.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2809.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2810.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2811.             end
  2812.         elseif torvel < 1 and hitfloor ~= nil then
  2813.             Anim = "Idle"
  2814.             change = 1
  2815.             if attack == false then
  2816.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2817.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2818.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2819.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2820.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2821.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2822.             end
  2823.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2824.             Anim = "Walk"
  2825.             change = 1
  2826.             if attack == false then
  2827.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2828.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2829.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2830.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2831.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2832.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  2833.             end
  2834.         end
  2835.     end
  2836.     if 0 < #Effects then
  2837.         for e = 1, #Effects do
  2838.             if Effects[e] ~= nil then
  2839.                 local Thing = Effects[e]
  2840.                 if Thing ~= nil then
  2841.                     local Part = Thing[1]
  2842.                     local Mode = Thing[2]
  2843.                     local Delay = Thing[3]
  2844.                     local IncX = Thing[4]
  2845.                     local IncY = Thing[5]
  2846.                     local IncZ = Thing[6]
  2847.                     if 1 >= Thing[1].Transparency then
  2848.                         if Thing[2] == "Block1" then
  2849.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2850.                             local Mesh = Thing[1].Mesh
  2851.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2852.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2853.                         elseif Thing[2] == "Block2" then
  2854.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2855.                             local Mesh = Thing[7]
  2856.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2857.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2858.                         elseif Thing[2] == "Block3" then
  2859.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2860.                             local Mesh = Thing[7]
  2861.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2862.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2863.                         elseif Thing[2] == "Cylinder" then
  2864.                             local Mesh = Thing[1].Mesh
  2865.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2866.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2867.                         elseif Thing[2] == "Blood" then
  2868.                             local Mesh = Thing[7]
  2869.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2870.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2871.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2872.                         elseif Thing[2] == "Elec" then
  2873.                             local Mesh = Thing[1].Mesh
  2874.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2875.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2876.                         elseif Thing[2] == "Disappear" then
  2877.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2878.                         elseif Thing[2] == "Shatter" then
  2879.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2880.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2881.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2882.                             Thing[6] = Thing[6] + Thing[5]
  2883.                         end
  2884.                     else
  2885.                         Part.Parent = nil
  2886.                         table.remove(Effects, e)
  2887.                     end
  2888.                 end
  2889.             end
  2890.         end
  2891.     end
  2892. end
  2893. -------------------------------------------------------
  2894. --End Animations And Script--
  2895. -------------------------------------------------------
  2896.  
  2897. --cool beans boibiparti
  2898. --//====================================================\\--
  2899. --||               CREATED BY SHACKLUSTER
  2900. --\\====================================================//--
  2901.  
  2902.  
  2903.  
  2904. wait(0.2)
  2905.  
  2906.  
  2907.  
  2908. Player = game:GetService("Players").LocalPlayer
  2909. PlayerGui = Player.PlayerGui
  2910. Cam = workspace.CurrentCamera
  2911. Backpack = Player.Backpack
  2912. Character = Player.Character
  2913. Humanoid = Character.Humanoid
  2914. Mouse = Player:GetMouse()
  2915. RootPart = Character["HumanoidRootPart"]
  2916. Torso = Character["Torso"]
  2917. Head = Character["Head"]
  2918. RightArm = Character["Right Arm"]
  2919. LeftArm = Character["Left Arm"]
  2920. RightLeg = Character["Right Leg"]
  2921. LeftLeg = Character["Left Leg"]
  2922. RootJoint = RootPart["RootJoint"]
  2923. Neck = Torso["Neck"]
  2924. RightShoulder = Torso["Right Shoulder"]
  2925. LeftShoulder = Torso["Left Shoulder"]
  2926. RightHip = Torso["Right Hip"]
  2927. LeftHip = Torso["Left Hip"]
  2928. local sick = Instance.new("Sound",Character)
  2929. sick.SoundId = "rbxassetid://142748120"
  2930. sick.Looped = true
  2931. sick.Pitch = 1
  2932. sick.Volume = 5
  2933. sick:Play()
  2934. Humanoid.DisplayDistanceType = "None"
  2935.  
  2936. local naeeym2 = Instance.new("BillboardGui",Character)
  2937. naeeym2.AlwaysOnTop = true
  2938. naeeym2.Size = UDim2.new(5,35,2,35)
  2939. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2940. naeeym2.Adornee = Character.Head
  2941. naeeym2.Name = "Name"
  2942. naeeym2.PlayerToHideFrom = Player
  2943. local tecks2 = Instance.new("TextLabel",naeeym2)
  2944. tecks2.BackgroundTransparency = 1
  2945. tecks2.TextScaled = true
  2946. tecks2.BorderSizePixel = 0
  2947. tecks2.Text = "SMILE"
  2948. tecks2.Font = "Antique"
  2949. tecks2.TextSize = 30
  2950. tecks2.TextStrokeTransparency = 0.5
  2951. tecks2.TextColor3 = Color3.new(0,0,0)
  2952. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2953. tecks2.Size = UDim2.new(1,0,0.5,0)
  2954. tecks2.Parent = naeeym2
  2955.  
  2956. IT = Instance.new
  2957. CF = CFrame.new
  2958. VT = Vector3.new
  2959. RAD = math.rad
  2960. C3 = Color3.new
  2961. UD2 = UDim2.new
  2962. BRICKC = BrickColor.new
  2963. ANGLES = CFrame.Angles
  2964. EULER = CFrame.fromEulerAnglesXYZ
  2965. COS = math.cos
  2966. ACOS = math.acos
  2967. SIN = math.sin
  2968. ASIN = math.asin
  2969. ABS = math.abs
  2970. MRANDOM = math.random
  2971. FLOOR = math.floor
  2972.  
  2973. local sound = IT("Sound")
  2974.  
  2975. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2976.     local NEWMESH = IT(MESH)
  2977.     if MESH == "SpecialMesh" then
  2978.         NEWMESH.MeshType = MESHTYPE
  2979.         if MESHID ~= "nil" and MESHID ~= "" then
  2980.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2981.         end
  2982.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2983.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2984.         end
  2985.     end
  2986.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2987.     NEWMESH.Scale = SCALE
  2988.     NEWMESH.Parent = PARENT
  2989.     return NEWMESH
  2990. end
  2991.  
  2992. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  2993.     local NEWPART = IT("Part")
  2994.     NEWPART.formFactor = FORMFACTOR
  2995.     NEWPART.Reflectance = REFLECTANCE
  2996.     NEWPART.Transparency = TRANSPARENCY
  2997.     NEWPART.CanCollide = false
  2998.     NEWPART.Locked = true
  2999.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3000.     NEWPART.Name = NAME
  3001.     NEWPART.Size = SIZE
  3002.     NEWPART.Position = Torso.Position
  3003.     NEWPART.Material = MATERIAL
  3004.     NEWPART:BreakJoints()
  3005.     NEWPART.Parent = PARENT
  3006.     return NEWPART
  3007. end
  3008.  
  3009. local EyeSizes={
  3010.     NumberSequenceKeypoint.new(0,1,0),
  3011.     NumberSequenceKeypoint.new(1,0.2,0)
  3012. }
  3013. local EyeTrans={
  3014.     NumberSequenceKeypoint.new(0,0.8,0),
  3015.     NumberSequenceKeypoint.new(1,1,0)
  3016. }
  3017. local PE=Instance.new("ParticleEmitter")
  3018. PE.LightEmission=0
  3019. PE.Size=NumberSequence.new(EyeSizes)
  3020. PE.Transparency=NumberSequence.new(EyeTrans)
  3021. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  3022. PE.Rotation=NumberRange.new(0,360)
  3023. PE.Rate=15
  3024. PE.Acceleration = Vector3.new(0,75,0)
  3025. PE.Drag = 5
  3026. PE.Enabled = false
  3027. PE.Speed = NumberRange.new(0,0,0)
  3028. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  3029. PE.ZOffset = 0
  3030. PE.Name = "Inferno"
  3031.  
  3032. function particles(art)
  3033. local particle = PE:Clone()
  3034. particle.Parent = art
  3035. particle.Enabled = true
  3036. end
  3037.  
  3038. --//=================================\\
  3039. --||          CUSTOMIZATION
  3040. --\\=================================//
  3041.  
  3042. Class_Name = "SMILE"
  3043. Weapon_Name = "Add-ons"
  3044.  
  3045. Custom_Colors = {
  3046.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  3047.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  3048.  
  3049.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  3050.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  3051.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  3052.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  3053.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  3054.  
  3055.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  3056.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  3057.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  3058.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  3059.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  3060. }
  3061.  
  3062.  
  3063. Player_Size = 1 --Size of the player.
  3064. Animation_Speed = 3
  3065. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3066.  
  3067. local Speed = 16
  3068. local Effects2 = {}
  3069.  
  3070. --//=================================\\
  3071. --||      END OF CUSTOMIZATION
  3072. --\\=================================//
  3073.  
  3074.     local function weldBetween(a, b)
  3075.         local weldd = Instance.new("ManualWeld")
  3076.         weldd.Part0 = a
  3077.         weldd.Part1 = b
  3078.         weldd.C0 = CFrame.new()
  3079.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  3080.         weldd.Parent = a
  3081.         return weldd
  3082.     end
  3083.  
  3084. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  3085. local acs = Instance.new("Part")
  3086. acs.CanCollide = false
  3087. acs.Anchored = false
  3088. acs.Size = Vector3.new(0,0,0)
  3089. acs.CFrame = attachmentpart.CFrame
  3090. acs.Parent = Character
  3091. acs.BrickColor = color
  3092.     local meshs = Instance.new("SpecialMesh")
  3093.     meshs.MeshId = mesh
  3094.     meshs.TextureId = texture
  3095.     meshs.Parent = acs
  3096.     meshs.Scale = scale
  3097.     meshs.Offset = offset
  3098. weldBetween(attachmentpart,acs)
  3099. end
  3100.  
  3101. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  3102. if TYPE == "Gem" then
  3103.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3104.     acs.Anchored = false
  3105.     acs.CanCollide = false
  3106.     acs.CFrame = PART.CFrame
  3107.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  3108. weldBetween(PART,acs)
  3109. elseif TYPE == "Skull" then
  3110.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3111.     acs.Anchored = false
  3112.     acs.CanCollide = false
  3113.     acs.CFrame = PART.CFrame
  3114.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  3115. weldBetween(PART,acs)
  3116. elseif TYPE == "Eye" then
  3117.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  3118.     acs.Anchored = false
  3119.     acs.CanCollide = false
  3120.     acs.CFrame = PART.CFrame
  3121.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  3122. weldBetween(PART,acs)
  3123. end
  3124. end
  3125.  
  3126. --//=================================\\
  3127. --||          USEFUL VALUES
  3128. --\\=================================//
  3129.  
  3130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3134. local CO1 = 0
  3135. local CO2 = 0
  3136. local CO3 = 0
  3137. local CO4 = 0
  3138. local CHANGEDEFENSE = 0
  3139. local CHANGEDAMAGE = 0
  3140. local CHANGEMOVEMENT = 0
  3141. local ANIM = "Idle"
  3142. local ATTACK = false
  3143. local EQUIPPED = false
  3144. local HOLD = false
  3145. local COMBO = 1
  3146. local LASTPOINT = nil
  3147. local BLCF = nil
  3148. local SCFR = nil
  3149. local STAGGERHITANIM = false
  3150. local STAGGERANIM = false
  3151. local STUNANIM = false
  3152. local CRITCHANCENUMBER = 0
  3153. local IDLENUMBER = 0
  3154. local DONUMBER = 0
  3155. local HANDIDLE = false
  3156. local SINE = 0
  3157. local CHANGE = 2 / Animation_Speed
  3158. local WALKINGANIM = false
  3159. local WALK = 0
  3160. local DISABLEJUMPING = false
  3161. local HASBEENBLOCKED = false
  3162. local STUNDELAYNUMBER = 0
  3163. local MANADELAYNUMBER = 0
  3164. local OTHERWORLD = false
  3165. local SECONDARYMANADELAYNUMBER = 0
  3166. local ROBLOXIDLEANIMATION = IT("Animation")
  3167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3170. local WEAPONGUI = IT("ScreenGui", nil)
  3171. WEAPONGUI.Name = "Weapon GUI"
  3172. local WEAPONTOOL = IT("HopperBin", nil)
  3173. WEAPONTOOL.Name = Weapon_Name
  3174. local Weapon = IT("Model")
  3175. Weapon.Name = Weapon_Name
  3176. local Effects = IT("Folder", Weapon)
  3177. Effects.Name = "Effects"
  3178. local ANIMATOR = Humanoid.Animator
  3179. local ANIMATE = Character.Animate
  3180. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  3181. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  3182. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  3183. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  3184. local UNANCHOR = true
  3185.  
  3186. --//=================================\\
  3187. --\\=================================//
  3188.  
  3189.  
  3190.  
  3191.  
  3192. --//=================================\\
  3193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  3194. --\\=================================//
  3195.  
  3196. ArtificialHB = Instance.new("BindableEvent", script)
  3197. ArtificialHB.Name = "ArtificialHB"
  3198.  
  3199. script:WaitForChild("ArtificialHB")
  3200.  
  3201. frame = Frame_Speed
  3202. tf = 0
  3203. allowframeloss = false
  3204. tossremainder = false
  3205. lastframe = tick()
  3206. script.ArtificialHB:Fire()
  3207.  
  3208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3209.     tf = tf + s
  3210.     if tf >= frame then
  3211.         if allowframeloss then
  3212.             script.ArtificialHB:Fire()
  3213.             lastframe = tick()
  3214.         else
  3215.             for i = 1, math.floor(tf / frame) do
  3216.                 script.ArtificialHB:Fire()
  3217.             end
  3218.         lastframe = tick()
  3219.         end
  3220.         if tossremainder then
  3221.             tf = 0
  3222.         else
  3223.             tf = tf - frame * math.floor(tf / frame)
  3224.         end
  3225.     end
  3226. end)
  3227.  
  3228. --//=================================\\
  3229. --\\=================================//
  3230.  
  3231.  
  3232.  
  3233.  
  3234.  
  3235. --//=================================\\
  3236. --||          SOME FUNCTIONS
  3237. --\\=================================//
  3238.  
  3239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3240.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3241. end
  3242.  
  3243. function PositiveAngle(NUMBER)
  3244.     if NUMBER >= 0 then
  3245.         NUMBER = 0
  3246.     end
  3247.     return NUMBER
  3248. end
  3249.  
  3250. function NegativeAngle(NUMBER)
  3251.     if NUMBER <= 0 then
  3252.         NUMBER = 0
  3253.     end
  3254.     return NUMBER
  3255. end
  3256.  
  3257. function Swait(NUMBER)
  3258.     if NUMBER == 0 or NUMBER == nil then
  3259.         ArtificialHB.Event:wait()
  3260.     else
  3261.         for i = 1, NUMBER do
  3262.             ArtificialHB.Event:wait()
  3263.         end
  3264.     end
  3265. end
  3266.  
  3267. function QuaternionFromCFrame(cf)
  3268.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3269.     local trace = m00 + m11 + m22
  3270.     if trace > 0 then
  3271.         local s = math.sqrt(1 + trace)
  3272.         local recip = 0.5 / s
  3273.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3274.     else
  3275.         local i = 0
  3276.         if m11 > m00 then
  3277.             i = 1
  3278.         end
  3279.         if m22 > (i == 0 and m00 or m11) then
  3280.             i = 2
  3281.         end
  3282.         if i == 0 then
  3283.             local s = math.sqrt(m00 - m11 - m22 + 1)
  3284.             local recip = 0.5 / s
  3285.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3286.         elseif i == 1 then
  3287.             local s = math.sqrt(m11 - m22 - m00 + 1)
  3288.             local recip = 0.5 / s
  3289.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3290.         elseif i == 2 then
  3291.             local s = math.sqrt(m22 - m00 - m11 + 1)
  3292.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3293.         end
  3294.     end
  3295. end
  3296.  
  3297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3298.     local xs, ys, zs = x + x, y + y, z + z
  3299.     local wx, wy, wz = w * xs, w * ys, w * zs
  3300.     local xx = x * xs
  3301.     local xy = x * ys
  3302.     local xz = x * zs
  3303.     local yy = y * ys
  3304.     local yz = y * zs
  3305.     local zz = z * zs
  3306.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3307. end
  3308.  
  3309. function QuaternionSlerp(a, b, t)
  3310.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3311.     local startInterp, finishInterp;
  3312.     if cosTheta >= 0.0001 then
  3313.         if (1 - cosTheta) > 0.0001 then
  3314.             local theta = ACOS(cosTheta)
  3315.             local invSinTheta = 1 / SIN(theta)
  3316.             startInterp = SIN((1 - t) * theta) * invSinTheta
  3317.             finishInterp = SIN(t * theta) * invSinTheta
  3318.         else
  3319.             startInterp = 1 - t
  3320.             finishInterp = t
  3321.         end
  3322.     else
  3323.         if (1 + cosTheta) > 0.0001 then
  3324.             local theta = ACOS(-cosTheta)
  3325.             local invSinTheta = 1 / SIN(theta)
  3326.             startInterp = SIN((t - 1) * theta) * invSinTheta
  3327.             finishInterp = SIN(t * theta) * invSinTheta
  3328.         else
  3329.             startInterp = t - 1
  3330.             finishInterp = t
  3331.         end
  3332.     end
  3333.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3334. end
  3335.  
  3336. function Clerp(a, b, t)
  3337.     local qa = {QuaternionFromCFrame(a)}
  3338.     local qb = {QuaternionFromCFrame(b)}
  3339.     local ax, ay, az = a.x, a.y, a.z
  3340.     local bx, by, bz = b.x, b.y, b.z
  3341.     local _t = 1 - t
  3342.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3343. end
  3344.  
  3345.  
  3346. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3347.     coroutine.resume(coroutine.create(function()
  3348.         local NEWSOUND = IT("Sound", PARENT)
  3349.         NEWSOUND.Volume = VOLUME
  3350.         NEWSOUND.Pitch = PITCH
  3351.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3352.         Swait()
  3353.         NEWSOUND:play()
  3354.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  3355.     end))
  3356. end
  3357.  
  3358. local decal = IT("Decal")
  3359.  
  3360. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset,doeskill)
  3361.     local sinkhole = IT("Part",workspace)
  3362.     if doeskill == true then
  3363.         local hit = sinkhole.Touched:Connect(function(hit)
  3364.             if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
  3365.                 kill(hit.Parent,true)
  3366.                 hit.Parent:remove()
  3367.             end
  3368.         end)
  3369.     end
  3370.     sinkhole.Size = VT(size,0,size)
  3371.     sinkhole.CFrame = cframe * CF(0,offset,0)
  3372.     sinkhole.Material = "Neon"
  3373.     sinkhole.Color = C3(1,0,0)
  3374.     sinkhole.Anchored = true
  3375.     sinkhole.CanCollide = false
  3376.     sinkhole.Transparency = 1
  3377.     local decal = decal:Clone()
  3378.     decal.Parent = sinkhole
  3379.     decal.Face = "Top"
  3380.     decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  3381.     coroutine.resume(coroutine.create(function(PART)
  3382.         for i = 1, waitt do
  3383.             Swait()
  3384.             if doesrotate == true then
  3385.                 sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  3386.             end
  3387.             if i > waitt-11 then
  3388.                 decal.Transparency = decal.Transparency + 0.1
  3389.             end
  3390.         end
  3391.         sinkhole:remove()
  3392.     end))
  3393.     return sinkhole
  3394. end
  3395.  
  3396. Weapon.Parent = Character
  3397.  
  3398. Humanoid.Died:connect(function()
  3399.     workspace:ClearAllChildren()
  3400. end)
  3401.  
  3402. --//=================================\\
  3403. --\\=================================//
  3404.  
  3405.  
  3406. --//=================================\\
  3407. --||            DAMAGING
  3408. --\\=================================//
  3409.  
  3410. function kill(target,extratrue)
  3411.     if OTHERWORLD == false or extratrue == true then
  3412.         f = target:GetChildren()
  3413.         for i = 1, #f do
  3414.             if f[i].ClassName == "Part" or f[i].ClassName == "MeshPart" then
  3415.                 local effect = f[i]:Clone()
  3416.                 effect.Color = C3(1,1,1)
  3417.                 effect.Material = "Neon"
  3418.                 effect.Parent = workspace
  3419.                 effect.Anchored = true
  3420.                 effect.CanCollide = false
  3421.                 local hit = effect.Touched:Connect(function(hit)
  3422.                     if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
  3423.                         kill(hit.Parent)
  3424.                         hit.Parent:remove()
  3425.                     end
  3426.                 end)
  3427.                 m = effect:GetChildren()
  3428.                 for j = 1, #m do
  3429.                 if m[j].ClassName ~= "SpecialMesh" and m[j].ClassName ~= "BlockMesh" then
  3430.                 m[j]:remove()
  3431.                 end
  3432.                 end
  3433.                 table.insert(Effects2,{effect,"Disappear",0.01,1,1,1,15})
  3434.             end
  3435.         end
  3436.     target:remove()
  3437.     end
  3438. end
  3439.  
  3440. --//=================================\\
  3441. --||    ATTACK FUNCTIONS AND STUFF
  3442. --\\=================================//
  3443.  
  3444. local hit = Torso.Touched:Connect(function(hit)
  3445.     if hit.Parent:FindFirstChild("Humanoid") then
  3446.         kill(hit.Parent)
  3447.     end
  3448. end)
  3449. local hit = RightArm.Touched:Connect(function(hit)
  3450.     if hit.Parent:FindFirstChild("Humanoid") then
  3451.         kill(hit.Parent)
  3452.     end
  3453. end)
  3454. local hit = LeftArm.Touched:Connect(function(hit)
  3455.     if hit.Parent:FindFirstChild("Humanoid") then
  3456.         kill(hit.Parent)
  3457.     end
  3458. end)
  3459. local hit = RightLeg.Touched:Connect(function(hit)
  3460.     if hit.Parent:FindFirstChild("Humanoid") then
  3461.         kill(hit.Parent)
  3462.     end
  3463. end)
  3464. local hit = LeftLeg.Touched:Connect(function(hit)
  3465.     if hit.Parent:FindFirstChild("Humanoid") then
  3466.         kill(hit.Parent)
  3467.     end
  3468. end)
  3469. local hit = Head.Touched:Connect(function(hit)
  3470.     if hit.Parent:FindFirstChild("Humanoid") then
  3471.         kill(hit.Parent)
  3472.     end
  3473. end)
  3474.  
  3475. function Warp()
  3476.     ATTACK = true
  3477.     local originalcframe = RootPart.CFrame
  3478.     RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y+1.5),Mouse.Hit.Z),originalcframe.p)
  3479.     if OTHERWORLD == false then
  3480.         local penta = CreatePentagram(15,false,0,100,CF(RootPart.Position),-3.2)
  3481.         CreateSound("971126018", penta, 2, 1)
  3482.     end
  3483.     ATTACK = false
  3484. end
  3485.  
  3486. function burnchildren(v)
  3487. local get = v:GetChildren()
  3488.     for i = 1, #get do
  3489.         local child = get[i]
  3490.         if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  3491.             particles(child)
  3492.             child.Color = C3(0,0,0)
  3493.         elseif child.ClassName == "CharacterMesh" then
  3494.             child.OverlayTextureId = "99174105"
  3495.         elseif child.ClassName == "Hat" or child.ClassName == "Accessory" then
  3496.             child.Handle.Color = C3(0,0,0)
  3497.             child.Handle.Mesh.TextureId = ""
  3498.             particles(child.Handle)
  3499.         end
  3500.     end
  3501. end
  3502.  
  3503. function dragnearest(position,range)
  3504.     for i,v in ipairs(workspace:GetChildren()) do
  3505.     if game.Players:FindFirstChild(v.Name) == nil then
  3506.         local body = v:GetChildren()
  3507.             for part = 1, #body do
  3508.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3509.                     if(body[part].Position - position).Magnitude < range then
  3510.                         v.Parent = Cam
  3511.                         burnchildren(v)
  3512.                         if v:FindFirstChild("Humanoid") then
  3513.                             v.Humanoid:remove()
  3514.                         end
  3515.                     end
  3516.                 end
  3517.             end
  3518.             if v.ClassName == "Part" then
  3519.                 if v.Anchored == false and (v.Position - position).Magnitude < range then
  3520.                     v.Parent = Cam
  3521.                     particles(v)
  3522.                     v.Color = C3(0,0,0)
  3523.                 end
  3524.             end
  3525.         end
  3526.     end
  3527. end
  3528.  
  3529. function Drag()
  3530.     local penta = CreatePentagram(25,true,0.3,100,CF(Mouse.Hit.p),0)
  3531.     CreateSound("971126018", penta, 2, 1, false)
  3532.     dragnearest(penta.Position,15)
  3533. end
  3534.  
  3535. --//=================================\\
  3536. --||      ASSIGN THINGS TO KEYS
  3537. --\\=================================//
  3538.  
  3539. local light2 = nil
  3540.  
  3541. function MouseDown(Mouse)
  3542.     HOLD = true
  3543.     if OTHERWORLD then
  3544.         repeat
  3545.             Swait()
  3546.             CreatePentagram(15,false,0,12,CF(RootPart.Position),-2.8,true)
  3547.         until HOLD == false
  3548.     end
  3549. end
  3550.  
  3551. function MouseUp(Mouse)
  3552.     HOLD = false
  3553. end
  3554.  
  3555. function KeyDown(Key)
  3556.     if Key == "e" then
  3557.         Warp()
  3558.     end
  3559.     if Key == "h" then
  3560.         camchild = Cam:GetChildren()
  3561.         for child = 1, #camchild do
  3562.             if camchild[child] ~= Character and camchild[child].Name ~= "ColorCorrection" then
  3563.                 camchild[child].Parent = workspace
  3564.             end
  3565.         end
  3566.     end
  3567.     if Key == "q" then
  3568.         Drag()
  3569.     end
  3570.     if Key == "r" and ATTACK == false then
  3571.         if OTHERWORLD == false then
  3572.             OTHERWORLD = true
  3573.             light2 = IT("ColorCorrectionEffect",Cam)
  3574.             light2.Brightness = -0.300
  3575.             light2.Contrast = 1
  3576.             light2.Saturation = -2
  3577.             local penta = CreatePentagram(25,false,0,50,CF(RootPart.Position),-2.8)
  3578.             CreateSound("971126018", penta, 2, 1.5)
  3579.             Character.Parent = Cam
  3580.         elseif OTHERWORLD == true then
  3581.             OTHERWORLD = false
  3582.             local penta = CreatePentagram(25,false,0,50,CF(RootPart.Position),-2.8)
  3583.             CreateSound("971126018", penta, 2, 1.5)
  3584.             light2:remove()
  3585.             Character.Parent = workspace
  3586.         end
  3587.     end
  3588.     if Key == "g" and OTHERWORLD == true and ATTACK == false then
  3589.         ATTACK = true
  3590.         local del = 35
  3591.         for i =1, 35 do
  3592.             Swait(del)
  3593.             del = del - 1
  3594.             local head = IT("Part",workspace)
  3595.             head.Size = VT(0.2,0.2,0.2)
  3596.             head.CFrame = Head.CFrame * CF(math.random(-700,700),0,math.random(-700,700))
  3597.             head.Transparency = 1
  3598.             head.CanCollide = false
  3599.             head.Anchored = true
  3600.             CreateSound("305685800", head, 10, 2)  
  3601.             coroutine.resume(coroutine.create(function()
  3602.                 for i = 1, 100 do
  3603.                     Swait()
  3604.                 end
  3605.                 if head then
  3606.                     head:remove()
  3607.                 end
  3608.             end))
  3609.         end
  3610.         Swait(100)
  3611.         CreateSound("305685800", workspace, 10, 0.8)   
  3612.         Swait(250)
  3613.         ATTACK = false
  3614.     end
  3615.     if Key == "t" and ATTACK == false then
  3616.         if OTHERWORLD == false then
  3617.             CreateSound("305685800", Head, 5, 2)
  3618.         elseif OTHERWORLD == true then
  3619.             local head = IT("Part",workspace)
  3620.             head.Size = VT(0.2,0.2,0.2)
  3621.             head.CFrame = Head.CFrame
  3622.             head.Transparency = 1
  3623.             head.CanCollide = false
  3624.             head.Anchored = true
  3625.             CreateSound("305685800", head, 5, 2)   
  3626.             coroutine.resume(coroutine.create(function()
  3627.                 for i = 1, 100 do
  3628.                     Swait()
  3629.                     if head then
  3630.                         head.CFrame = Head.CFrame
  3631.                     end
  3632.                 end
  3633.                 if head then
  3634.                     head:remove()
  3635.                 end
  3636.             end))
  3637.         end
  3638.     end
  3639. end
  3640.  
  3641. function KeyUp(Key)
  3642. end
  3643.  
  3644.     Mouse.Button1Down:connect(function(NEWKEY)
  3645.         MouseDown(NEWKEY)
  3646.     end)
  3647.     Mouse.Button1Up:connect(function(NEWKEY)
  3648.         MouseUp(NEWKEY)
  3649.     end)
  3650.     Mouse.KeyDown:connect(function(NEWKEY)
  3651.         KeyDown(NEWKEY)
  3652.     end)
  3653.     Mouse.KeyUp:connect(function(NEWKEY)
  3654.         KeyUp(NEWKEY)
  3655.     end)
  3656.  
  3657. --//=================================\\
  3658. --\\=================================//
  3659.  
  3660.  
  3661. function unanchor()
  3662.     if UNANCHOR == true then
  3663.         g = Character:GetChildren()
  3664.         for i = 1, #g do
  3665.             if g[i].ClassName == "Part" then
  3666.                 g[i].Anchored = false
  3667.             end
  3668.         end
  3669.     end
  3670. end
  3671.  
  3672.  
  3673. --//=================================\\
  3674. --||    WRAP THE WHOLE SCRIPT UP
  3675. --\\=================================//
  3676.  
  3677. while true do
  3678.     Swait()
  3679.  
  3680. if #Effects2>0 then
  3681. for e=1,#Effects2 do
  3682. if Effects2[e]~=nil then
  3683. local Thing=Effects2[e]
  3684. if Thing~=nil then
  3685. local Part=Thing[1]
  3686. local Mode=Thing[2]
  3687. local Delay=Thing[3]
  3688. local IncX=Thing[4]
  3689. local IncY=Thing[5]
  3690. local IncZ=Thing[6]
  3691. local Part2=Thing[8]
  3692. if Thing[1].Transparency<=1 then
  3693. if Thing[2]=="Block1" then
  3694. Thing[1].CFrame=Thing[1].CFrame
  3695. Mesh=Thing[1].Mesh
  3696. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3697. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3698. elseif Thing[2]=="Cylinder" then
  3699. Mesh=Thing[1].Mesh
  3700. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3701. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3702. elseif Thing[2]=="Blood" then
  3703. Mesh=Thing[7]
  3704. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  3705. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3706. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3707. elseif Thing[2]=="Elec" then
  3708. Mesh=Thing[1].Mesh
  3709. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  3710. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3711. elseif Thing[2]=="Disappear" then
  3712. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3713. end
  3714. else
  3715. Part.Parent=nil
  3716. table.remove(Effects2,e)
  3717. end
  3718. end
  3719. end
  3720. end
  3721. end
  3722. unanchor()
  3723. Humanoid.MaxHealth = "inf"
  3724. Humanoid.Health = "inf"
  3725. q = Character:GetChildren()
  3726. for u = 1, #q do
  3727.     if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  3728.         q[u]:remove()
  3729.     elseif q[u].ClassName == "Shirt" then
  3730.         q[u]:Destroy()
  3731.     elseif q[u].ClassName == "Pants" then
  3732.         q[u]:Destroy()
  3733.     elseif q[u].ClassName == "CharacterMesh" then
  3734.         q[u]:remove()
  3735.     elseif q[u].ClassName == "ShirtGraphic" then
  3736.         q[u]:remove()
  3737.     elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  3738.         q[u].Color = Color3.new(200/255, 200/255, 200/255)
  3739.         if OTHERWORLD == false then
  3740.             q[u].Transparency = 0
  3741.             Humanoid.WalkSpeed = 16
  3742.             sick.Parent = Character
  3743.             sick.Pitch = 0.8
  3744.         elseif OTHERWORLD == true then
  3745.             Humanoid.WalkSpeed = 75
  3746.             sick.Parent = workspace
  3747.             sick.Pitch = 0.3
  3748.         end
  3749.     end
  3750. end
  3751. if Head:FindFirstChild("Mesh") then
  3752.     local mesh = Head.Mesh
  3753.     if mesh.ClassName == "SpecialMesh" then
  3754.         mesh:remove()
  3755.         local m = IT("BlockMesh",Head)
  3756.     end
  3757. end
  3758. if Head:FindFirstChild("face") then
  3759.     if math.random(1,50) == 1 then
  3760.         Head.face.Texture = "rbxassetid://291716137"
  3761.         tecks2.Text = "CRY"
  3762.     else
  3763.         Head.face.Texture = "rbxassetid://2120932"
  3764.         tecks2.Text = "SMILE"
  3765.     end
  3766. end
  3767. if sick == nil then
  3768.     local sick = Instance.new("Sound",Character)
  3769.     sick.SoundId = "rbxassetid://142748120"
  3770.     sick.Looped = true
  3771.     sick.Pitch = 0.9
  3772.     sick.Volume = 5
  3773.     sick:Play()
  3774. end
  3775. if OTHERWORLD == false then
  3776.     CreatePentagram(7,false,0,15,CF(RootPart.Position),-2.8,true)
  3777. end
  3778. end
  3779.  
  3780. --//=================================\\
  3781. --\\=================================//
  3782.  
  3783.  
  3784.  
  3785.  
  3786.  
  3787. --//====================================================\\--
  3788. --||                     END OF SCRIPT
  3789. --\\====================================================//--
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