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Apr 14th, 2018
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  1. --//=========================\\--
  2. --|| CREATED BY SHACKLUSTER ||--
  3. --\\=========================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://818971480"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 10
  32. sick:Play()
  33. local sick2 = Instance.new("Sound",Character)
  34. sick2.SoundId = "rbxassetid://818971480"
  35. sick2.Looped = false
  36. sick2.Pitch = 1
  37. sick2.Volume = 10
  38. Humanoid.DisplayDistanceType = "None"
  39. Player:ClearCharacterAppearance()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95.  
  96.  
  97.  
  98. local HBill = Instance.new("BillboardGui",Head)
  99. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  100. local HName = Instance.new("TextLabel")
  101. HBill.Size = UDim2.new(15,0,2.2,0)
  102. HBill.Name = "Health Display"
  103. HBill.StudsOffset = Vector3.new(3.675,2,0)
  104. HBill.AlwaysOnTop = true
  105. HBill.Enabled = true
  106. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  107. HMain.BackgroundTransparency = 1
  108. HMain.Size = UDim2.new(.5,0,.5,0)
  109. HName.Parent = HMain
  110. HName.BackgroundTransparency = 1
  111. HName.BackgroundColor3 = Color3.new(0,0,0)
  112. HName.BorderColor3 = Color3.new(0,0,0)
  113. HName.BorderSizePixel = 2
  114. HName.Size = UDim2.new(1,0,.75,0)
  115. HName.Font = "SciFi"
  116. HName.Text = "Calamity"
  117. HName.TextScaled = true
  118. HName.TextColor3 = Color3.new(255,0,0)
  119. HName.TextStrokeColor3 = Color3.new(0,0,0)
  120. HName.TextStrokeTransparency = 0
  121. HName.TextYAlignment = "Bottom"
  122.  
  123.  
  124. --//=================================\\
  125. --|| CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. Class_Name = "SatanBot.exe"
  129. Weapon_Name = "Add-ons"
  130.  
  131. Custom_Colors = {
  132. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  133. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  134.  
  135. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  136. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  137. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  138. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  139. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  140.  
  141. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  142. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  143. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  144. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  145. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  146. }
  147.  
  148.  
  149. Player_Size = 1 --Size of the player.
  150. Animation_Speed = 3
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152.  
  153. local Speed = 35
  154. local Effects2 = {}
  155.  
  156. --//=================================\\
  157. --|| END OF CUSTOMIZATION
  158. --\\=================================//
  159.  
  160. local function weldBetween(a, b)
  161. local weldd = Instance.new("ManualWeld")
  162. weldd.Part0 = a
  163. weldd.Part1 = b
  164. weldd.C0 = CFrame.new()
  165. weldd.C1 = b.CFrame:inverse() * a.CFrame
  166. weldd.Parent = a
  167. return weldd
  168. end
  169.  
  170. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  171. local acs = Instance.new("Part")
  172. acs.CanCollide = false
  173. acs.Anchored = false
  174. acs.Size = Vector3.new(0,0,0)
  175. acs.CFrame = attachmentpart.CFrame
  176. acs.Parent = attachmentpart
  177. acs.BrickColor = color
  178. local meshs = Instance.new("SpecialMesh")
  179. meshs.MeshId = mesh
  180. meshs.TextureId = texture
  181. meshs.Parent = acs
  182. meshs.Scale = scale
  183. meshs.Offset = offset
  184. weldBetween(attachmentpart,acs)
  185. end
  186.  
  187. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  188. if TYPE == "Gem" then
  189. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  190. acs.Anchored = false
  191. acs.CanCollide = false
  192. acs.CFrame = PART.CFrame
  193. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  194. weldBetween(PART,acs)
  195. elseif TYPE == "Skull" then
  196. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  197. acs.Anchored = false
  198. acs.CanCollide = false
  199. acs.CFrame = PART.CFrame
  200. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  201. weldBetween(PART,acs)
  202. elseif TYPE == "Eye" then
  203. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  204. acs.Anchored = false
  205. acs.CanCollide = false
  206. acs.CFrame = PART.CFrame
  207. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  208. weldBetween(PART,acs)
  209. end
  210. end
  211.  
  212. createbodypart("Eye", "Ghost white", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  213. createbodypart("Eye", "Ghost white", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  214.  
  215. --//=================================\\
  216. --|| USEFUL VALUES
  217. --\\=================================//
  218.  
  219. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  222. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  223. local CO1 = 0
  224. local CO2 = 0
  225. local CO3 = 0
  226. local CO4 = 0
  227. local CHANGEDEFENSE = 0
  228. local CHANGEDAMAGE = 0
  229. local CHANGEMOVEMENT = 0
  230. local ANIM = "Idle"
  231. local ATTACK = false
  232. local EQUIPPED = false
  233. local HOLD = false
  234. local COMBO = 1
  235. local LASTPOINT = nil
  236. local BLCF = nil
  237. local SCFR = nil
  238. local KEYHOLD = false
  239. local STAGGERHITANIM = false
  240. local STAGGERANIM = false
  241. local STUNANIM = false
  242. local CRITCHANCENUMBER = 0
  243. local IDLENUMBER = 0
  244. local DONUMBER = 0
  245. local HANDIDLE = false
  246. local Rooted = false
  247. local SINE = 0
  248. local CHANGE = 2 / Animation_Speed
  249. local WALKINGANIM = false
  250. local WALK = 0
  251. local DANCE = false
  252. local DISABLEJUMPING = false
  253. local ROBLOXIDLEANIMATION = IT("Animation")
  254. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  255. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  256. --ROBLOXIDLEANIMATION.Parent = Humanoid
  257. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  258. WEAPONGUI.Name = "Weapon GUI"
  259. local Weapon = IT("Model")
  260. Weapon.Name = Weapon_Name
  261. local Effects = IT("Folder", Weapon)
  262. Effects.Name = "Effects"
  263. local Bombs = IT("Folder", Weapon)
  264. Bombs.Name = "BombsHolder"
  265. local ANIMATOR = Humanoid.Animator
  266. local ANIMATE = Character.Animate
  267. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  268. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  269. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  270. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  271. local UNANCHOR = true
  272. local MAGICPARTICLE = "655109389"
  273.  
  274. local SKILLTEXTCOLOR = C3(0,0,0)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279.  
  280. --//=================================\\
  281. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  282. --\\=================================//
  283.  
  284. ArtificialHB = Instance.new("BindableEvent", script)
  285. ArtificialHB.Name = "ArtificialHB"
  286.  
  287. script:WaitForChild("ArtificialHB")
  288.  
  289. frame = Frame_Speed
  290. tf = 0
  291. allowframeloss = false
  292. tossremainder = false
  293. lastframe = tick()
  294. script.ArtificialHB:Fire()
  295.  
  296. game:GetService("RunService").Heartbeat:connect(function(s, p)
  297. tf = tf + s
  298. if tf >= frame then
  299. if allowframeloss then
  300. script.ArtificialHB:Fire()
  301. lastframe = tick()
  302. else
  303. for i = 1, math.floor(tf / frame) do
  304. script.ArtificialHB:Fire()
  305. end
  306. lastframe = tick()
  307. end
  308. if tossremainder then
  309. tf = 0
  310. else
  311. tf = tf - frame * math.floor(tf / frame)
  312. end
  313. end
  314. end)
  315.  
  316. --//=================================\\
  317. --\\=================================//
  318.  
  319.  
  320.  
  321.  
  322.  
  323. --//=================================\\
  324. --|| SOME FUNCTIONS
  325. --\\=================================//
  326.  
  327. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  328. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  329. end
  330.  
  331. function PositiveAngle(NUMBER)
  332. if NUMBER >= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337.  
  338. function NegativeAngle(NUMBER)
  339. if NUMBER <= 0 then
  340. NUMBER = 0
  341. end
  342. return NUMBER
  343. end
  344.  
  345. function Swait(NUMBER)
  346. if NUMBER == 0 or NUMBER == nil then
  347. ArtificialHB.Event:wait()
  348. else
  349. for i = 1, NUMBER do
  350. ArtificialHB.Event:wait()
  351. end
  352. end
  353. end
  354.  
  355. function QuaternionFromCFrame(cf)
  356. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357. local trace = m00 + m11 + m22
  358. if trace > 0 then
  359. local s = math.sqrt(1 + trace)
  360. local recip = 0.5 / s
  361. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362. else
  363. local i = 0
  364. if m11 > m00 then
  365. i = 1
  366. end
  367. if m22 > (i == 0 and m00 or m11) then
  368. i = 2
  369. end
  370. if i == 0 then
  371. local s = math.sqrt(m00 - m11 - m22 + 1)
  372. local recip = 0.5 / s
  373. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374. elseif i == 1 then
  375. local s = math.sqrt(m11 - m22 - m00 + 1)
  376. local recip = 0.5 / s
  377. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378. elseif i == 2 then
  379. local s = math.sqrt(m22 - m00 - m11 + 1)
  380. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  381. end
  382. end
  383. end
  384.  
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386. local xs, ys, zs = x + x, y + y, z + z
  387. local wx, wy, wz = w * xs, w * ys, w * zs
  388. local xx = x * xs
  389. local xy = x * ys
  390. local xz = x * zs
  391. local yy = y * ys
  392. local yz = y * zs
  393. local zz = z * zs
  394. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396.  
  397. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  398. local fp=IT("Part")
  399. fp.formFactor=formfactor
  400. fp.Parent=parent
  401. fp.Reflectance=reflectance
  402. fp.Transparency=transparency
  403. fp.CanCollide=false
  404. fp.Locked=true
  405. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  406. fp.Name=name
  407. fp.Size=size
  408. fp.Position=Character.Torso.Position
  409. NoOutlines(fp)
  410. fp.Material=material
  411. fp:BreakJoints()
  412. return fp
  413. end
  414.  
  415. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  416. local mesh=IT(Mesh)
  417. mesh.Parent=part
  418. if Mesh=="SpecialMesh" then
  419. mesh.MeshType=meshtype
  420. mesh.MeshId=meshid
  421. end
  422. mesh.Offset=offset
  423. mesh.Scale=scale
  424. return mesh
  425. end
  426.  
  427. function QuaternionSlerp(a, b, t)
  428. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  429. local startInterp, finishInterp;
  430. if cosTheta >= 0.0001 then
  431. if (1 - cosTheta) > 0.0001 then
  432. local theta = ACOS(cosTheta)
  433. local invSinTheta = 1 / SIN(theta)
  434. startInterp = SIN((1 - t) * theta) * invSinTheta
  435. finishInterp = SIN(t * theta) * invSinTheta
  436. else
  437. startInterp = 1 - t
  438. finishInterp = t
  439. end
  440. else
  441. if (1 + cosTheta) > 0.0001 then
  442. local theta = ACOS(-cosTheta)
  443. local invSinTheta = 1 / SIN(theta)
  444. startInterp = SIN((t - 1) * theta) * invSinTheta
  445. finishInterp = SIN(t * theta) * invSinTheta
  446. else
  447. startInterp = t - 1
  448. finishInterp = t
  449. end
  450. end
  451. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  452. end
  453.  
  454. function Clerp(a, b, t)
  455. local qa = {QuaternionFromCFrame(a)}
  456. local qb = {QuaternionFromCFrame(b)}
  457. local ax, ay, az = a.x, a.y, a.z
  458. local bx, by, bz = b.x, b.y, b.z
  459. local _t = 1 - t
  460. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462.  
  463. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  464. local frame = IT("Frame")
  465. frame.BackgroundTransparency = TRANSPARENCY
  466. frame.BorderSizePixel = BORDERSIZEPIXEL
  467. frame.Position = POSITION
  468. frame.Size = SIZE
  469. frame.BackgroundColor3 = COLOR
  470. frame.BorderColor3 = BORDERCOLOR
  471. frame.Name = NAME
  472. frame.Parent = PARENT
  473. return frame
  474. end
  475.  
  476. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  477. local label = IT("TextLabel")
  478. label.BackgroundTransparency = 1
  479. label.Size = UD2(1, 0, 1, 0)
  480. label.Position = UD2(0, 0, 0, 0)
  481. label.TextColor3 = TEXTCOLOR
  482. label.TextStrokeTransparency = STROKETRANSPARENCY
  483. label.TextTransparency = TRANSPARENCY
  484. label.FontSize = TEXTFONTSIZE
  485. label.Font = TEXTFONT
  486. label.BorderSizePixel = BORDERSIZEPIXEL
  487. label.TextScaled = false
  488. label.Text = TEXT
  489. label.Name = NAME
  490. label.Parent = PARENT
  491. return label
  492. end
  493.  
  494. function NoOutlines(PART)
  495. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497.  
  498.  
  499. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  500. local NEWWELD = IT(TYPE)
  501. NEWWELD.Part0 = PART0
  502. NEWWELD.Part1 = PART1
  503. NEWWELD.C0 = C0
  504. NEWWELD.C1 = C1
  505. NEWWELD.Parent = PARENT
  506. return NEWWELD
  507. end
  508.  
  509. function CreateSound(ID, PARENT, VOLUME, PITCH)
  510. local NEWSOUND = nil
  511. coroutine.resume(coroutine.create(function()
  512. NEWSOUND = IT("Sound", PARENT)
  513. NEWSOUND.Volume = VOLUME
  514. NEWSOUND.Pitch = PITCH
  515. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  516. Swait()
  517. NEWSOUND:play()
  518. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  519. end))
  520. return NEWSOUND
  521. end
  522.  
  523. function CFrameFromTopBack(at, top, back)
  524. local right = top:Cross(back)
  525. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  529. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  530. local mesh = IT("SpecialMesh",wave)
  531. mesh.MeshType = "FileMesh"
  532. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  533. mesh.Scale = VT(size,size,size)
  534. mesh.Offset = VT(0,0,-size/8)
  535. wave.CFrame = cframe
  536. coroutine.resume(coroutine.create(function(PART)
  537. for i = 1, waitt do
  538. Swait()
  539. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  540. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  541. if doesrotate == true then
  542. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  543. end
  544. wave.Transparency = wave.Transparency + (0.5/waitt)
  545. if wave.Transparency > 0.99 then
  546. wave:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  554. local mesh = IT("SpecialMesh",wave)
  555. mesh.MeshType = "FileMesh"
  556. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  557. mesh.Scale = VT(size,size,size)
  558. wave.CFrame = cframe
  559. coroutine.resume(coroutine.create(function(PART)
  560. for i = 1, waitt do
  561. Swait()
  562. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  563. if doesrotate == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/waitt)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  576. local mesh = IT("SpecialMesh",wave)
  577. mesh.MeshType = "FileMesh"
  578. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  579. mesh.Scale = VT(size,size,size)
  580. wave.CFrame = cframe
  581. coroutine.resume(coroutine.create(function(PART)
  582. for i = 1, waitt do
  583. Swait()
  584. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  585. if doesrotate == true then
  586. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  587. end
  588. wave.Transparency = wave.Transparency + (0.5/waitt)
  589. if wave.Transparency > 0.99 then
  590. wave:remove()
  591. end
  592. end
  593. end))
  594. end
  595.  
  596. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  597. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  598. local mesh = IT("SpecialMesh",wave)
  599. mesh.MeshType = "FileMesh"
  600. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  601. mesh.Scale = VT(size,size,size)
  602. mesh.Offset = VT(0,0,0)
  603. wave.CFrame = cframe
  604. coroutine.resume(coroutine.create(function(PART)
  605. for i = 1, waitt do
  606. Swait()
  607. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  608. if doesrotate == true then
  609. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  610. end
  611. wave.Transparency = wave.Transparency + (0.5/waitt)
  612. if wave.Transparency > 0.99 then
  613. wave:remove()
  614. end
  615. end
  616. end))
  617. end
  618.  
  619. function MagicSphere(size,waitt,cframe,color)
  620. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  621. local mesh = IT("SpecialMesh",wave)
  622. mesh.MeshType = "Sphere"
  623. mesh.Scale = VT(size,size,size)
  624. mesh.Offset = VT(0,0,0)
  625. wave.CFrame = cframe
  626. coroutine.resume(coroutine.create(function(PART)
  627. for i = 1, waitt do
  628. Swait()
  629. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  630. wave.Transparency = wave.Transparency + (1/waitt)
  631. if wave.Transparency > 0.99 then
  632. wave:remove()
  633. end
  634. end
  635. end))
  636. end
  637.  
  638. function MagicSphere2(size,waitt,cframe,color)
  639. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  640. local mesh = IT("SpecialMesh",wave)
  641. mesh.MeshType = "Sphere"
  642. mesh.Scale = VT(size,size,size)
  643. mesh.Offset = VT(0,0,0)
  644. wave.CFrame = cframe
  645. coroutine.resume(coroutine.create(function(PART)
  646. for i = 1, waitt do
  647. Swait()
  648. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  649. wave.Transparency = wave.Transparency - (1/waitt)
  650. end
  651. wave:remove()
  652. end))
  653. end
  654.  
  655. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  656. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  657. prt.Anchored=true
  658. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  659. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  660. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  661. CF=Part.CFrame
  662. Numbb=0
  663. randnumb=math.random()-math.random()
  664. for i=0,1,0.05 do
  665. wait()
  666. CF=CF*CF(0,1,0)
  667. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  668. Part.CFrame=CF*EULER(Numbb,0,0)
  669. Part.Transparency=i
  670. Numbb=Numbb+randnumb
  671. end
  672. Part.Parent=nil
  673. end),prt)
  674. end
  675.  
  676. function MagicBlock(size,waitt,cframe,color)
  677. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  678. local mesh = IT("BlockMesh",wave)
  679. wave.CFrame = cframe
  680. coroutine.resume(coroutine.create(function(PART)
  681. for i = 1, waitt do
  682. Swait()
  683. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  684. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  685. wave.Transparency = wave.Transparency + (1/waitt)
  686. if wave.Transparency > 0.99 then
  687. wave:remove()
  688. end
  689. end
  690. end))
  691. end
  692.  
  693. local EyeSizes={
  694. NumberSequenceKeypoint.new(0,1,0),
  695. NumberSequenceKeypoint.new(1,0.2,0)
  696. }
  697. local EyeTrans={
  698. NumberSequenceKeypoint.new(0,0.8,0),
  699. NumberSequenceKeypoint.new(1,1,0)
  700. }
  701. local PE=Instance.new("ParticleEmitter")
  702. PE.LightEmission=0
  703. PE.Size=NumberSequence.new(EyeSizes)
  704. PE.Transparency=NumberSequence.new(EyeTrans)
  705. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  706. PE.Rotation=NumberRange.new(0,360)
  707. PE.Rate=15
  708. PE.Acceleration = Vector3.new(0,75,0)
  709. PE.Drag = 5
  710. PE.Enabled = false
  711. PE.Speed = NumberRange.new(0,0,0)
  712. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  713. PE.ZOffset = 0
  714. PE.Name = "Particles"
  715.  
  716. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  717. local particle = PE:Clone()
  718. particle.Parent = art
  719. particle.Acceleration = accel
  720. PE.Rate = rate
  721. if type == "Fire" then
  722. local EyeSizes={
  723. NumberSequenceKeypoint.new(0,1,0.3),
  724. NumberSequenceKeypoint.new(1,0.2,0.2)
  725. }
  726. PE.Size = NumberSequence.new(EyeSizes)
  727. elseif type == "Smoke" then
  728. local EyeSizes={
  729. NumberSequenceKeypoint.new(0,1,0),
  730. NumberSequenceKeypoint.new(1,5,0.5)
  731. }
  732. PE.Size = NumberSequence.new(EyeSizes)
  733. elseif type == "Solid" then
  734. local EyeSizes={
  735. NumberSequenceKeypoint.new(0,1,0),
  736. NumberSequenceKeypoint.new(1,1,0)
  737. }
  738. PE.Size = NumberSequence.new(EyeSizes)
  739. end
  740. PE.Drag = drag
  741. particle.Texture = "http://www.roblox.com/asset/?id="..text
  742. particle.Enabled = isenabledbydefault
  743. return particle
  744. end
  745.  
  746. function MakeForm(PART,TYPE)
  747. if TYPE == "Cyl" then
  748. local MSH = IT("CylinderMesh",PART)
  749. elseif TYPE == "Ball" then
  750. local MSH = IT("SpecialMesh",PART)
  751. MSH.MeshType = "Sphere"
  752. elseif TYPE == "Wedge" then
  753. local MSH = IT("SpecialMesh",PART)
  754. MSH.MeshType = "Wedge"
  755. end
  756. end
  757.  
  758. --//=================================\\
  759. --\\=================================//
  760.  
  761. function createaddongen(limb,position,size)
  762. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Ghost white", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  766. end
  767.  
  768. function creategauntlet(limb)
  769. --main--
  770. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Ghost white", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  771. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Ghost white", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  774. MakeForm(part,"Wedge")
  775. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Ghost white", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  777. MakeForm(part,"Wedge")
  778. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Ghost white", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  780. --neon addons
  781. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  782. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. --misc--
  784. createaddongen(limb,0.25,0.75)
  785. createaddongen(limb,-0.2,0.25)
  786. createaddongen(limb,-0.35,0.25)
  787. createaddongen(limb,-0.65,0.45)
  788. end
  789.  
  790. --//=================================\\
  791. --|| WEAPON CREATION
  792. --\\=================================//
  793.  
  794. creategauntlet(RightArm)
  795. creategauntlet(LeftLeg)
  796.  
  797. if Player_Size ~= 1 then
  798. for _, v in pairs (Weapon:GetChildren()) do
  799. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  800. local p1 = v.Part1
  801. v.Part1 = nil
  802. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  803. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  804. v.Part1 = p1
  805. elseif v.ClassName == "Part" then
  806. for _, b in pairs (v:GetChildren()) do
  807. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  808. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  809. end
  810. end
  811. end
  812. end
  813. end
  814.  
  815. for _, c in pairs(Weapon:GetChildren()) do
  816. if c.ClassName == "Part" then
  817. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  818. end
  819. end
  820.  
  821. Weapon.Parent = Character
  822.  
  823. Humanoid.Died:connect(function()
  824. sick:remove()
  825. sick2:remove()
  826. CreateSound("167285348", Head, 3, 1)
  827. ATTACK = true
  828. end)
  829.  
  830. print(Class_Name.." loaded.")
  831.  
  832. --//=================================\\
  833. --|| SPEECH
  834. --\\=================================//
  835.  
  836. function chatfunc(text,waitt)
  837. local chat = coroutine.wrap(function()
  838. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  839. Character:FindFirstChild("TalkingBillBoard"):destroy()
  840. end
  841. local naeeym2 = Instance.new("BillboardGui",Character)
  842. naeeym2.Size = UDim2.new(0,100,0,40)
  843. naeeym2.StudsOffset = Vector3.new(0,5,0)
  844. naeeym2.Adornee = Character.Head
  845. naeeym2.Name = "TalkingBillBoard"
  846. naeeym2.AlwaysOnTop = true
  847. local tecks2 = Instance.new("TextLabel",naeeym2)
  848. tecks2.BackgroundTransparency = 1
  849. tecks2.BorderSizePixel = 0
  850. tecks2.Text = ""
  851. tecks2.Font = "SciFi"
  852. tecks2.TextSize = 30
  853. tecks2.TextStrokeTransparency = 1
  854. tecks2.TextColor3 = SKILLTEXTCOLOR
  855. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  856. tecks2.Size = UDim2.new(1,0,0.5,0)
  857. for i = 1,string.len(text),1 do
  858. tecks2.Text = string.sub(text,1,i)
  859. Swait()
  860. end
  861. wait(waitt)
  862. coroutine.resume(coroutine.create(function()
  863. for i = 1, 10 do
  864. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  865. Swait()
  866. end
  867. naeeym2:Destroy()
  868. end))
  869. end)
  870. chat()
  871. end
  872.  
  873. --//=================================\\
  874. --|| DAMAGE FUNCTIONS
  875. --\\=================================//
  876.  
  877. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  878. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT())
  879. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  880. local BODYGYRO = IT("BodyGyro", STATPART)
  881. local BODYPOSITION = IT("BodyPosition", STATPART)
  882. BODYPOSITION.P = 2000
  883. BODYPOSITION.D = 100
  884. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  885. if LABELTYPE == "Normal" then
  886. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  887. elseif LABELTYPE == "Debuff" then
  888. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  889. elseif LABELTYPE == "Interruption" then
  890. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  891. end
  892. game:GetService("Debris"):AddItem(STATPART ,5)
  893. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  894. BILLBOARDGUI.Adornee = STATPART
  895. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  896. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  897. BILLBOARDGUI.AlwaysOnTop = false
  898. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  899. TEXTLABEL.BackgroundTransparency = 1
  900. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  901. TEXTLABEL.Text = TEXT
  902. TEXTLABEL.Font = "SciFi"
  903. TEXTLABEL.FontSize="Size42"
  904. TEXTLABEL.TextColor3 = COLOR
  905. TEXTLABEL.TextStrokeTransparency = 1
  906. TEXTLABEL.TextScaled = true
  907. TEXTLABEL.TextWrapped = true
  908. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  909. wait(0.2)
  910. for i=1, 5 do
  911. wait()
  912. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  913. end
  914. wait(1.2)
  915. for i=1, 5 do
  916. wait()
  917. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  918. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  919. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  920. end
  921. THEPART.Parent = nil
  922. end),STATPART, BODYPOSITION, TEXTLABEL)
  923. end
  924.  
  925.  
  926. --//=================================\\
  927. --|| DAMAGING
  928. --\\=================================//
  929.  
  930. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  931. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  932. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  933. local dmg = math.random(min,max)
  934. if humanoid.Health > 0 then
  935. if beserk == true then
  936. humanoid.Health = 0
  937. else
  938. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  939. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  940. if math.random(1,100) < critrate+1 then
  941. humanoid.Health = humanoid.Health - dmg*critmultiplier
  942. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  943. else
  944. humanoid.Health = humanoid.Health - dmg
  945. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  946. end
  947. local defence = Instance.new("BoolValue",hit.Parent)
  948. defence.Name = ("HitBy"..Player.Name)
  949. game:GetService("Debris"):AddItem(defence, 0.5)
  950. end
  951. end
  952. end
  953. end
  954.  
  955. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  956. local dmg = math.random(min,max)
  957. for i,v in ipairs(workspace:GetChildren()) do
  958. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  959. local body = v:GetChildren()
  960. for part = 1, #body do
  961. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  962. if(body[part].Position - position).Magnitude < radius then
  963. if v.ClassName == "Model" then
  964. if v:FindFirstChild("Humanoid") then
  965. if v.Humanoid.Health ~= 0 then
  966. if CanBeDodgedByJumping == true then
  967. if body[part].Position.Y < position.Y+5 then
  968. if math.random(1,100) < critrate+1 then
  969. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  970. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  971. else
  972. v.Humanoid.Health = v.Humanoid.Health - dmg
  973. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  974. end
  975. local defence = Instance.new("BoolValue",v)
  976. defence.Name = ("HitBy"..Player.Name)
  977. game:GetService("Debris"):AddItem(defence, 0.5)
  978. end
  979. else
  980. if beserk == true then
  981. v.Humanoid.Health = 0
  982. end
  983. if math.random(1,100) < critrate+1 then
  984. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  985. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  986. else
  987. v.Humanoid.Health = v.Humanoid.Health - dmg
  988. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  989. end
  990. local defence = Instance.new("BoolValue",v)
  991. defence.Name = ("HitBy"..Player.Name)
  992. game:GetService("Debris"):AddItem(defence, 0.5)
  993. end
  994. end
  995. end
  996. end
  997. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  998. end
  999. end
  1000. end
  1001. if v.ClassName == "Part" then
  1002. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1003. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009.  
  1010. function killnearest(position,range,maxstrength)
  1011. for i,v in ipairs(workspace:GetChildren()) do
  1012. local body = v:GetChildren()
  1013. for part = 1, #body do
  1014. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1015. if(body[part].Position - position).Magnitude < range then
  1016. if v.ClassName == "Model" then
  1017. v:BreakJoints()
  1018. end
  1019. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1020. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1021. end
  1022. end
  1023. end
  1024. if v.ClassName == "Part" then
  1025. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1026. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1027. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. --//=================================\\
  1034. --|| ATTACK FUNCTIONS AND STUFF
  1035. --\\=================================//
  1036.  
  1037. function CheckTableForString(Table, String)
  1038. for i, v in pairs(Table) do
  1039. if string.find(string.lower(String), string.lower(v)) then
  1040. return true
  1041. end
  1042. end
  1043. return false
  1044. end
  1045.  
  1046. function CheckIntangible(Hit)
  1047. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1048. if Hit and Hit.Parent then
  1049. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1050. return true
  1051. end
  1052. end
  1053. return false
  1054. end
  1055.  
  1056. Debris = game:GetService("Debris")
  1057.  
  1058. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1059. local Direction = CFrame.new(StartPos, Vec).lookVector
  1060. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1061. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1062. if RayHit and CheckIntangible(RayHit) then
  1063. if DelayIfHit then
  1064. wait()
  1065. end
  1066. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1067. end
  1068. return RayHit, RayPos, RayNormal
  1069. end
  1070.  
  1071. function turnto(position)
  1072. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1073. end
  1074.  
  1075. function ExplodeBomb(b)
  1076. b.Parent = Effects
  1077. b.Anchored = true
  1078. CreateSound("215395285", b, 10, 1)
  1079. MagicSphere(5,50,b.CFrame,"Ghost white")
  1080. b.Transparency = 1
  1081. MagicBlock(3,45,b.CFrame,"Ghost white")
  1082. --BreakEffect("Ghost white",b.CFrame,2,2,2,"Neon")
  1083. for i = 1, 10 do
  1084. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  1085. end
  1086. killnearest(b.Position,30,25)
  1087. game:GetService("Debris"):AddItem(b, 5)
  1088. end
  1089.  
  1090. function Detonate()
  1091. bomb = Bombs:GetChildren()
  1092. for lol = 1, #bomb do
  1093. if bomb[lol].ClassName == "Part" then
  1094. local b = bomb[lol]
  1095. ExplodeBomb(b)
  1096. end
  1097. end
  1098. end
  1099.  
  1100.  
  1101.  
  1102. function TyranyCannon()
  1103. ATTACK = true
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. turnto(Mouse.Hit.p)
  1107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113. end
  1114. local POS = Mouse.Hit.p
  1115. for i = 1, 5 do
  1116. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Jet black")
  1117. Swait(5)
  1118. end
  1119. CreateSound("438666196", RightArm, 5, 1)
  1120. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Jet black")
  1121. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Jet black", "Bomb-Projectile", VT(5,5,5),false)
  1122. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1123. Projectile.CanCollide = false
  1124. MakeForm(Projectile,"Ball")
  1125. local grav = Instance.new("BodyPosition",Projectile)
  1126. grav.P = 25000
  1127. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1128. grav.position = POS
  1129. grav.Name = "GravityForce"
  1130. local harm = Projectile.Touched:Connect(function(hit)
  1131. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1132. ExplodeBomb(Projectile)
  1133. end
  1134. end)
  1135. ATTACK = false
  1136. end
  1137.  
  1138. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1139. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1140. end
  1141.  
  1142. function EarthShatter()
  1143. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1144. if HITFLOOR ~= nil then
  1145. ATTACK = true
  1146. Rooted = true
  1147. for i=0, 1, 0.1 / Animation_Speed/2 do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1155. end
  1156. for i=0, 1, 0.1 / Animation_Speed*5 do
  1157. Swait()
  1158. RootPart.Anchored = true
  1159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1165. end
  1166. local POS = RightArm.CFrame * CF(0,-1,0).p
  1167. for i = 1,10 do
  1168. CreateWave(0,10,true,0.05,25,CF(POS),"Really red")
  1169. CreateWave(0,6,true,-0.05,25,CF(POS),"Really red")
  1170. CreateWave(0,2,true,0.05,25,CF(POS),"Really red")
  1171. killnearest(POS,15,25)
  1172. CreateSound("438666141", RightArm, 5, 1)
  1173. for i = 1, 40 do
  1174. local angle = math.random(-180,180)
  1175. coroutine.resume(coroutine.create(function()
  1176. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1177. local SpawnPosition = RayPos
  1178. local floor = RayHit
  1179. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1180. local LastPosition = RayPos
  1181. local Delay = 1
  1182. if floor ~= nil then
  1183. for i = 1, 5 do
  1184. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1185. local End = RayPos
  1186. LastPosition = End
  1187. killnearest(End,15,25)
  1188. local locatepart = Instance.new("Part",Effects)
  1189. locatepart.Size = VT(0.5,0.5,0.5)
  1190. locatepart.Position = End
  1191. locatepart.CanCollide = false
  1192. locatepart.Anchored = true
  1193. locatepart.Name = "L0"
  1194. locatepart.Transparency = 1
  1195. if SpawnPosition then
  1196. CreateSwirl(0,2,false,0.05,25,CF(End),"Really red")
  1197. local spike = Instance.new("CornerWedgePart")
  1198. spike.Size = Vector3.new(1,15,1)
  1199. spike.Material = "Neon"
  1200. spike.Color = "Really red"
  1201. spike.Anchored = true
  1202. spike.CanCollide = false
  1203. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1204. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1205. spike.Name = HITFLOOR.Name.."Spike"
  1206. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1207. for i = 1, 3 do
  1208. local overlay = spike:Clone()
  1209. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1210. overlay.CFrame = spike.CFrame
  1211. overlay.Parent = nil
  1212. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1213. overlay.Parent = Effects
  1214. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1215. end
  1216. spike.Size = Vector3.new(2,25,2)
  1217. spike.Parent = Effects
  1218. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1219. end
  1220. Swait(5)
  1221. game:GetService("Debris"):AddItem(locatepart, 5)
  1222. end
  1223. end
  1224. end))
  1225. end
  1226. wait(0.05)
  1227. end
  1228. for i=0, 6, 0.1 / Animation_Speed*5 do
  1229. Swait()
  1230. RootPart.Anchored = true
  1231. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1237. end
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241. end
  1242.  
  1243. function RavagingOverthrower()
  1244. ATTACK = true
  1245. Rooted = true
  1246. chatfunc("I will show you what is death!!!",4)
  1247. for i=0, 1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. end
  1256. CreateSound("348663022", Torso, 5, 1)
  1257. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1258. for i = 1, 5 do
  1259. MagicSphere2(25,25,CF(StartPos),"Light pink")
  1260. Swait(15)
  1261. end
  1262. local soundeffect = IT("Sound",Torso)
  1263. soundeffect.SoundId = "rbxassetid://818971480"
  1264. soundeffect.Looped = true
  1265. soundeffect.Volume = 10
  1266. soundeffect.Playing = true
  1267. repeat
  1268. turnto(Mouse.Hit.p)
  1269. MagicSphere2(25,25,CF(StartPos),"Light pink")
  1270. MagicSphere(25/10,25,CF(StartPos),"Light pink")
  1271. for i = 1, 3 do
  1272. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  1273. end
  1274. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1275. local distance = (StartPos - RayPos).magnitude
  1276. local RayBeam = IT("Part",Effects)
  1277. RayBeam.Material = "Neon"
  1278. RayBeam.Anchored = true
  1279. RayBeam.BrickColor = BRICKC"Really red"
  1280. local mesh = IT("SpecialMesh",RayBeam)
  1281. mesh.MeshType = "Cylinder"
  1282. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1283. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1284. MagicSphere(15,5,CF(RayPos),"Really red")
  1285. killnearest(RayPos,15,100)
  1286. for i = 1, 3 do
  1287. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  1288. end
  1289. Swait()
  1290. if KEYHOLD == false then
  1291. coroutine.resume(coroutine.create(function()
  1292. for i = 1, 30 do
  1293. RayBeam.Transparency = i/30
  1294. Swait()
  1295. end
  1296. RayBeam:remove()
  1297. end))
  1298. else
  1299. RayBeam:remove()
  1300. end
  1301. until KEYHOLD == false
  1302. soundeffect:remove()
  1303. ATTACK = false
  1304. Rooted = false
  1305. end
  1306.  
  1307. function dodadance()
  1308. ATTACK = true
  1309. Rooted = true
  1310. DANCE = true
  1311. sick:Stop()
  1312. sick2:Play()
  1313. local Animation_Speed2 = 1.5
  1314. HName.Text = "Dance!"
  1315. repeat
  1316. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1324. end
  1325. MagicSphere(5,15,Torso.CFrame,"Really red")
  1326. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1327. Swait()
  1328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1334. end
  1335. MagicSphere(5,15,Torso.CFrame,"Really red")
  1336. until DANCE == false
  1337. HName.Text = "Calamity"
  1338. sick:Play()
  1339. sick2:Stop()
  1340. ATTACK = false
  1341. Rooted = false
  1342. end
  1343.  
  1344. function Warp()
  1345. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1346. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1347. CreateSound("282061340", Torso, 2, 1)
  1348. MagicSphere(5,5,Torso.CFrame,"Really red")
  1349. for i = 1, 3 do
  1350. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  1351. end
  1352. killnearest(Torso.Position,12,25)
  1353. Swait()
  1354. turnto(Mouse.Hit.p)
  1355. end
  1356.  
  1357. --//=================================\\
  1358. --|| ASSIGN THINGS TO KEYS
  1359. --\\=================================//
  1360.  
  1361. Humanoid.Changed:connect(function(Jump)
  1362. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1363. Humanoid.Jump = false
  1364. end
  1365. end)
  1366.  
  1367. function MouseDown(Mouse)
  1368. if ATTACK == false then
  1369. end
  1370. end
  1371.  
  1372. function MouseUp(Mouse)
  1373. HOLD = false
  1374. end
  1375.  
  1376. function KeyDown(Key)
  1377. KEYHOLD = true
  1378. if Key == "e" and ATTACK == false then
  1379. TyranyCannon()
  1380. wait(1)
  1381. Detonate()
  1382. end
  1383.  
  1384. if Key == "e" and ATTACK == false then
  1385. EarthShatter()
  1386. end
  1387.  
  1388. if Key == "r" and ATTACK == false then
  1389. RavagingOverthrower()
  1390. end
  1391.  
  1392. if Key == "q" and ATTACK == false then
  1393. Warp()
  1394. end
  1395.  
  1396. if Key == "t" and ATTACK == false then
  1397. CreateSound("159882644", Head, 5, 0.8)
  1398. end
  1399.  
  1400. if Key == "t" and DANCE == true then
  1401. CreateSound("887591869", Head, 5, 1)
  1402. end
  1403.  
  1404. if Key == "x" and (ATTACK == false or DANCE == true) then
  1405. if DANCE == false then
  1406. dodadance()
  1407. elseif DANCE == true then
  1408. DANCE = false
  1409. end
  1410. end
  1411. end
  1412.  
  1413. function KeyUp(Key)
  1414. KEYHOLD = false
  1415. end
  1416.  
  1417. Mouse.Button1Down:connect(function(NEWKEY)
  1418. MouseDown(NEWKEY)
  1419. end)
  1420. Mouse.Button1Up:connect(function(NEWKEY)
  1421. MouseUp(NEWKEY)
  1422. end)
  1423. Mouse.KeyDown:connect(function(NEWKEY)
  1424. KeyDown(NEWKEY)
  1425. end)
  1426. Mouse.KeyUp:connect(function(NEWKEY)
  1427. KeyUp(NEWKEY)
  1428. end)
  1429.  
  1430. --//=================================\\
  1431. --\\=================================//
  1432.  
  1433.  
  1434. function unanchor()
  1435. if UNANCHOR == true then
  1436. g = Character:GetChildren()
  1437. for i = 1, #g do
  1438. if g[i].ClassName == "Part" then
  1439. g[i].Anchored = false
  1440. end
  1441. end
  1442. end
  1443. end
  1444.  
  1445.  
  1446. --//=================================\\
  1447. --|| WRAP THE WHOLE SCRIPT UP
  1448. --\\=================================//
  1449.  
  1450. Humanoid.Changed:connect(function(Jump)
  1451. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1452. Humanoid.Jump = false
  1453. end
  1454. end)
  1455.  
  1456. ANIMATE.Parent = nil
  1457. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1458. IDLEANIMATION:Play()
  1459.  
  1460. while true do
  1461. Swait()
  1462. SINE = SINE + CHANGE
  1463. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1464. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1465. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1466. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1467. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1468. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1469. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1473. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1474. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478. end
  1479. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1480. ANIM = "Jump"
  1481. if ATTACK == false then
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1488. end
  1489. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1490. ANIM = "Fall"
  1491. if ATTACK == false then
  1492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1498. end
  1499. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1500. ANIM = "Idle"
  1501. if ATTACK == false then
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1508. end
  1509. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1510. ANIM = "Walk"
  1511. WALK = WALK + 1 / Animation_Speed
  1512. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1513. WALK = 0
  1514. if WALKINGANIM == true then
  1515. WALKINGANIM = false
  1516. elseif WALKINGANIM == false then
  1517. WALKINGANIM = true
  1518. end
  1519. end
  1520. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522. if ATTACK == false then
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. end
  1530. end
  1531. if #Effects2>0 then
  1532. for e=1,#Effects2 do
  1533. if Effects2[e]~=nil then
  1534. local Thing=Effects2[e]
  1535. if Thing~=nil then
  1536. local Part=Thing[1]
  1537. local Mode=Thing[2]
  1538. local Delay=Thing[3]
  1539. local IncX=Thing[4]
  1540. local IncY=Thing[5]
  1541. local IncZ=Thing[6]
  1542. local Part2=Thing[8]
  1543. if Thing[1].Transparency<=1 then
  1544. if Thing[2]=="Block1" then
  1545. Thing[1].CFrame=Thing[1].CFrame
  1546. Mesh=Thing[1].Mesh
  1547. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1548. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1549. elseif Thing[2]=="Cylinder" then
  1550. Mesh=Thing[1].Mesh
  1551. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1552. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1553. elseif Thing[2]=="Blood" then
  1554. Mesh=Thing[7]
  1555. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1556. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1557. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1558. elseif Thing[2]=="Elec" then
  1559. Mesh=Thing[1].Mesh
  1560. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1561. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1562. elseif Thing[2]=="Disappear" then
  1563. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1564. end
  1565. else
  1566. Part.Parent=nil
  1567. table.remove(Effects2,e)
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. unanchor()
  1574. Humanoid.MaxHealth = "inf"
  1575. Humanoid.Health = "inf"
  1576. Humanoid.Name = "Ravage"
  1577. if Rooted == false then
  1578. Disable_Jump = false
  1579. Humanoid.WalkSpeed = Speed
  1580. elseif Rooted == true then
  1581. Disable_Jump = true
  1582. Humanoid.WalkSpeed = 0
  1583. end
  1584. q = Character:GetChildren()
  1585. for u = 1, #q do
  1586. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1587. q[u]:remove()
  1588. elseif q[u].ClassName == "Shirt" then
  1589. q[u]:Destroy()
  1590. elseif q[u].ClassName == "Pants" then
  1591. q[u]:Destroy()
  1592. elseif q[u].ClassName == "CharacterMesh" then
  1593. q[u]:remove()
  1594. elseif q[u].ClassName == "ShirtGraphic" then
  1595. q[u]:remove()
  1596. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1597. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1598. end
  1599. end
  1600. if Head:FindFirstChild("face") then
  1601. Head.face:remove()
  1602. end
  1603. if Head:FindFirstChild("Died") then
  1604. Head.Died:remove()
  1605. end
  1606. bomb = Bombs:GetChildren()
  1607. for lol = 1, #bomb do
  1608. if bomb[lol].ClassName == "Part" then
  1609. MagicSphere2(2,5,bomb[lol].CFrame,"Really red")
  1610. end
  1611. end
  1612. end
  1613.  
  1614. --//=================================\\
  1615. --\\=================================//
  1616. RAW Paste Data
  1617.  
  1618. --//=========================\\--
  1619. --|| CREATED BY SHACKLUSTER ||--
  1620. --\\=========================//--
  1621.  
  1622. wait(0.2)
  1623.  
  1624. Player = game:GetService("Players").LocalPlayer
  1625. PlayerGui = Player.PlayerGui
  1626. Cam = workspace.CurrentCamera
  1627. Backpack = Player.Backpack
  1628. Character = Player.Character
  1629. Humanoid = Character.Humanoid
  1630. Mouse = Player:GetMouse()
  1631. RootPart = Character["HumanoidRootPart"]
  1632. Torso = Character["Torso"]
  1633. Head = Character["Head"]
  1634. RightArm = Character["Right Arm"]
  1635. LeftArm = Character["Left Arm"]
  1636. RightLeg = Character["Right Leg"]
  1637. LeftLeg = Character["Left Leg"]
  1638. RootJoint = RootPart["RootJoint"]
  1639. Neck = Torso["Neck"]
  1640. RightShoulder = Torso["Right Shoulder"]
  1641. LeftShoulder = Torso["Left Shoulder"]
  1642. RightHip = Torso["Right Hip"]
  1643. LeftHip = Torso["Left Hip"]
  1644. local sick = Instance.new("Sound",Character)
  1645. sick.SoundId = "rbxassetid://818971480"
  1646. sick.Looped = true
  1647. sick.Pitch = 1
  1648. sick.Volume = 10
  1649. sick:Play()
  1650. local sick2 = Instance.new("Sound",Character)
  1651. sick2.SoundId = "rbxassetid://818971480"
  1652. sick2.Looped = false
  1653. sick2.Pitch = 1
  1654. sick2.Volume = 10
  1655. Humanoid.DisplayDistanceType = "None"
  1656. Player:ClearCharacterAppearance()
  1657.  
  1658. IT = Instance.new
  1659. CF = CFrame.new
  1660. VT = Vector3.new
  1661. RAD = math.rad
  1662. C3 = Color3.new
  1663. UD2 = UDim2.new
  1664. BRICKC = BrickColor.new
  1665. ANGLES = CFrame.Angles
  1666. EULER = CFrame.fromEulerAnglesXYZ
  1667. COS = math.cos
  1668. ACOS = math.acos
  1669. SIN = math.sin
  1670. ASIN = math.asin
  1671. ABS = math.abs
  1672. MRANDOM = math.random
  1673. FLOOR = math.floor
  1674.  
  1675. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1676. local NEWMESH = IT(MESH)
  1677. if MESH == "SpecialMesh" then
  1678. NEWMESH.MeshType = MESHTYPE
  1679. if MESHID ~= "nil" and MESHID ~= "" then
  1680. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1681. end
  1682. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1683. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1684. end
  1685. end
  1686. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1687. NEWMESH.Scale = SCALE
  1688. NEWMESH.Parent = PARENT
  1689. return NEWMESH
  1690. end
  1691.  
  1692. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1693. local NEWPART = IT("Part")
  1694. NEWPART.formFactor = FORMFACTOR
  1695. NEWPART.Reflectance = REFLECTANCE
  1696. NEWPART.Transparency = TRANSPARENCY
  1697. NEWPART.CanCollide = false
  1698. NEWPART.Locked = true
  1699. NEWPART.Anchored = true
  1700. if ANCHOR == false then
  1701. NEWPART.Anchored = false
  1702. end
  1703. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1704. NEWPART.Name = NAME
  1705. NEWPART.Size = SIZE
  1706. NEWPART.Position = Torso.Position
  1707. NEWPART.Material = MATERIAL
  1708. NEWPART:BreakJoints()
  1709. NEWPART.Parent = PARENT
  1710. return NEWPART
  1711. end
  1712.  
  1713.  
  1714.  
  1715. local HBill = Instance.new("BillboardGui",Head)
  1716. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1717. local HName = Instance.new("TextLabel")
  1718. HBill.Size = UDim2.new(15,0,2.2,0)
  1719. HBill.Name = "Health Display"
  1720. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1721. HBill.AlwaysOnTop = true
  1722. HBill.Enabled = true
  1723. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1724. HMain.BackgroundTransparency = 1
  1725. HMain.Size = UDim2.new(.5,0,.5,0)
  1726. HName.Parent = HMain
  1727. HName.BackgroundTransparency = 1
  1728. HName.BackgroundColor3 = Color3.new(0,0,0)
  1729. HName.BorderColor3 = Color3.new(0,0,0)
  1730. HName.BorderSizePixel = 2
  1731. HName.Size = UDim2.new(1,0,.75,0)
  1732. HName.Font = "SciFi"
  1733. HName.Text = "Calamity"
  1734. HName.TextScaled = true
  1735. HName.TextColor3 = Color3.new(255,0,0)
  1736. HName.TextStrokeColor3 = Color3.new(0,0,0)
  1737. HName.TextStrokeTransparency = 0
  1738. HName.TextYAlignment = "Bottom"
  1739.  
  1740.  
  1741. --//=================================\\
  1742. --|| CUSTOMIZATION
  1743. --\\=================================//
  1744.  
  1745. Class_Name = "SatanBot.exe"
  1746. Weapon_Name = "Add-ons"
  1747.  
  1748. Custom_Colors = {
  1749. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  1750. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  1751.  
  1752. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  1753. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  1754. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  1755. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  1756. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  1757.  
  1758. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  1759. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  1760. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  1761. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  1762. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  1763. }
  1764.  
  1765.  
  1766. Player_Size = 1 --Size of the player.
  1767. Animation_Speed = 3
  1768. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1769.  
  1770. local Speed = 35
  1771. local Effects2 = {}
  1772.  
  1773. --//=================================\\
  1774. --|| END OF CUSTOMIZATION
  1775. --\\=================================//
  1776.  
  1777. local function weldBetween(a, b)
  1778. local weldd = Instance.new("ManualWeld")
  1779. weldd.Part0 = a
  1780. weldd.Part1 = b
  1781. weldd.C0 = CFrame.new()
  1782. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1783. weldd.Parent = a
  1784. return weldd
  1785. end
  1786.  
  1787. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  1788. local acs = Instance.new("Part")
  1789. acs.CanCollide = false
  1790. acs.Anchored = false
  1791. acs.Size = Vector3.new(0,0,0)
  1792. acs.CFrame = attachmentpart.CFrame
  1793. acs.Parent = attachmentpart
  1794. acs.BrickColor = color
  1795. local meshs = Instance.new("SpecialMesh")
  1796. meshs.MeshId = mesh
  1797. meshs.TextureId = texture
  1798. meshs.Parent = acs
  1799. meshs.Scale = scale
  1800. meshs.Offset = offset
  1801. weldBetween(attachmentpart,acs)
  1802. end
  1803.  
  1804. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  1805. if TYPE == "Gem" then
  1806. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  1807. acs.Anchored = false
  1808. acs.CanCollide = false
  1809. acs.CFrame = PART.CFrame
  1810. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  1811. weldBetween(PART,acs)
  1812. elseif TYPE == "Skull" then
  1813. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  1814. acs.Anchored = false
  1815. acs.CanCollide = false
  1816. acs.CFrame = PART.CFrame
  1817. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  1818. weldBetween(PART,acs)
  1819. elseif TYPE == "Eye" then
  1820. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  1821. acs.Anchored = false
  1822. acs.CanCollide = false
  1823. acs.CFrame = PART.CFrame
  1824. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  1825. weldBetween(PART,acs)
  1826. end
  1827. end
  1828.  
  1829. createbodypart("Eye", "Ghost white", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  1830. createbodypart("Eye", "Ghost white", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  1831. createbodypart("Eye", "Ghost white", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  1832.  
  1833. --//=================================\\
  1834. --|| USEFUL VALUES
  1835. --\\=================================//
  1836.  
  1837. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1838. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1839. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1840. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1841. local CO1 = 0
  1842. local CO2 = 0
  1843. local CO3 = 0
  1844. local CO4 = 0
  1845. local CHANGEDEFENSE = 0
  1846. local CHANGEDAMAGE = 0
  1847. local CHANGEMOVEMENT = 0
  1848. local ANIM = "Idle"
  1849. local ATTACK = false
  1850. local EQUIPPED = false
  1851. local HOLD = false
  1852. local COMBO = 1
  1853. local LASTPOINT = nil
  1854. local BLCF = nil
  1855. local SCFR = nil
  1856. local KEYHOLD = false
  1857. local STAGGERHITANIM = false
  1858. local STAGGERANIM = false
  1859. local STUNANIM = false
  1860. local CRITCHANCENUMBER = 0
  1861. local IDLENUMBER = 0
  1862. local DONUMBER = 0
  1863. local HANDIDLE = false
  1864. local Rooted = false
  1865. local SINE = 0
  1866. local CHANGE = 2 / Animation_Speed
  1867. local WALKINGANIM = false
  1868. local WALK = 0
  1869. local DANCE = false
  1870. local DISABLEJUMPING = false
  1871. local ROBLOXIDLEANIMATION = IT("Animation")
  1872. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1873. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1874. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1875. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1876. WEAPONGUI.Name = "Weapon GUI"
  1877. local Weapon = IT("Model")
  1878. Weapon.Name = Weapon_Name
  1879. local Effects = IT("Folder", Weapon)
  1880. Effects.Name = "Effects"
  1881. local Bombs = IT("Folder", Weapon)
  1882. Bombs.Name = "BombsHolder"
  1883. local ANIMATOR = Humanoid.Animator
  1884. local ANIMATE = Character.Animate
  1885. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1886. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1887. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1888. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1889. local UNANCHOR = true
  1890. local MAGICPARTICLE = "655109389"
  1891.  
  1892. local SKILLTEXTCOLOR = C3(0,0,0)
  1893.  
  1894. --//=================================\\
  1895. --\\=================================//
  1896.  
  1897.  
  1898. --//=================================\\
  1899. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1900. --\\=================================//
  1901.  
  1902. ArtificialHB = Instance.new("BindableEvent", script)
  1903. ArtificialHB.Name = "ArtificialHB"
  1904.  
  1905. script:WaitForChild("ArtificialHB")
  1906.  
  1907. frame = Frame_Speed
  1908. tf = 0
  1909. allowframeloss = false
  1910. tossremainder = false
  1911. lastframe = tick()
  1912. script.ArtificialHB:Fire()
  1913.  
  1914. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1915. tf = tf + s
  1916. if tf >= frame then
  1917. if allowframeloss then
  1918. script.ArtificialHB:Fire()
  1919. lastframe = tick()
  1920. else
  1921. for i = 1, math.floor(tf / frame) do
  1922. script.ArtificialHB:Fire()
  1923. end
  1924. lastframe = tick()
  1925. end
  1926. if tossremainder then
  1927. tf = 0
  1928. else
  1929. tf = tf - frame * math.floor(tf / frame)
  1930. end
  1931. end
  1932. end)
  1933.  
  1934. --//=================================\\
  1935. --\\=================================//
  1936.  
  1937.  
  1938.  
  1939.  
  1940.  
  1941. --//=================================\\
  1942. --|| SOME FUNCTIONS
  1943. --\\=================================//
  1944.  
  1945. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1946. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1947. end
  1948.  
  1949. function PositiveAngle(NUMBER)
  1950. if NUMBER >= 0 then
  1951. NUMBER = 0
  1952. end
  1953. return NUMBER
  1954. end
  1955.  
  1956. function NegativeAngle(NUMBER)
  1957. if NUMBER <= 0 then
  1958. NUMBER = 0
  1959. end
  1960. return NUMBER
  1961. end
  1962.  
  1963. function Swait(NUMBER)
  1964. if NUMBER == 0 or NUMBER == nil then
  1965. ArtificialHB.Event:wait()
  1966. else
  1967. for i = 1, NUMBER do
  1968. ArtificialHB.Event:wait()
  1969. end
  1970. end
  1971. end
  1972.  
  1973. function QuaternionFromCFrame(cf)
  1974. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1975. local trace = m00 + m11 + m22
  1976. if trace > 0 then
  1977. local s = math.sqrt(1 + trace)
  1978. local recip = 0.5 / s
  1979. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1980. else
  1981. local i = 0
  1982. if m11 > m00 then
  1983. i = 1
  1984. end
  1985. if m22 > (i == 0 and m00 or m11) then
  1986. i = 2
  1987. end
  1988. if i == 0 then
  1989. local s = math.sqrt(m00 - m11 - m22 + 1)
  1990. local recip = 0.5 / s
  1991. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1992. elseif i == 1 then
  1993. local s = math.sqrt(m11 - m22 - m00 + 1)
  1994. local recip = 0.5 / s
  1995. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1996. elseif i == 2 then
  1997. local s = math.sqrt(m22 - m00 - m11 + 1)
  1998. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1999. end
  2000. end
  2001. end
  2002.  
  2003. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2004. local xs, ys, zs = x + x, y + y, z + z
  2005. local wx, wy, wz = w * xs, w * ys, w * zs
  2006. local xx = x * xs
  2007. local xy = x * ys
  2008. local xz = x * zs
  2009. local yy = y * ys
  2010. local yz = y * zs
  2011. local zz = z * zs
  2012. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2013. end
  2014.  
  2015. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  2016. local fp=IT("Part")
  2017. fp.formFactor=formfactor
  2018. fp.Parent=parent
  2019. fp.Reflectance=reflectance
  2020. fp.Transparency=transparency
  2021. fp.CanCollide=false
  2022. fp.Locked=true
  2023. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  2024. fp.Name=name
  2025. fp.Size=size
  2026. fp.Position=Character.Torso.Position
  2027. NoOutlines(fp)
  2028. fp.Material=material
  2029. fp:BreakJoints()
  2030. return fp
  2031. end
  2032.  
  2033. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2034. local mesh=IT(Mesh)
  2035. mesh.Parent=part
  2036. if Mesh=="SpecialMesh" then
  2037. mesh.MeshType=meshtype
  2038. mesh.MeshId=meshid
  2039. end
  2040. mesh.Offset=offset
  2041. mesh.Scale=scale
  2042. return mesh
  2043. end
  2044.  
  2045. function QuaternionSlerp(a, b, t)
  2046. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2047. local startInterp, finishInterp;
  2048. if cosTheta >= 0.0001 then
  2049. if (1 - cosTheta) > 0.0001 then
  2050. local theta = ACOS(cosTheta)
  2051. local invSinTheta = 1 / SIN(theta)
  2052. startInterp = SIN((1 - t) * theta) * invSinTheta
  2053. finishInterp = SIN(t * theta) * invSinTheta
  2054. else
  2055. startInterp = 1 - t
  2056. finishInterp = t
  2057. end
  2058. else
  2059. if (1 + cosTheta) > 0.0001 then
  2060. local theta = ACOS(-cosTheta)
  2061. local invSinTheta = 1 / SIN(theta)
  2062. startInterp = SIN((t - 1) * theta) * invSinTheta
  2063. finishInterp = SIN(t * theta) * invSinTheta
  2064. else
  2065. startInterp = t - 1
  2066. finishInterp = t
  2067. end
  2068. end
  2069. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2070. end
  2071.  
  2072. function Clerp(a, b, t)
  2073. local qa = {QuaternionFromCFrame(a)}
  2074. local qb = {QuaternionFromCFrame(b)}
  2075. local ax, ay, az = a.x, a.y, a.z
  2076. local bx, by, bz = b.x, b.y, b.z
  2077. local _t = 1 - t
  2078. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2079. end
  2080.  
  2081. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2082. local frame = IT("Frame")
  2083. frame.BackgroundTransparency = TRANSPARENCY
  2084. frame.BorderSizePixel = BORDERSIZEPIXEL
  2085. frame.Position = POSITION
  2086. frame.Size = SIZE
  2087. frame.BackgroundColor3 = COLOR
  2088. frame.BorderColor3 = BORDERCOLOR
  2089. frame.Name = NAME
  2090. frame.Parent = PARENT
  2091. return frame
  2092. end
  2093.  
  2094. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2095. local label = IT("TextLabel")
  2096. label.BackgroundTransparency = 1
  2097. label.Size = UD2(1, 0, 1, 0)
  2098. label.Position = UD2(0, 0, 0, 0)
  2099. label.TextColor3 = TEXTCOLOR
  2100. label.TextStrokeTransparency = STROKETRANSPARENCY
  2101. label.TextTransparency = TRANSPARENCY
  2102. label.FontSize = TEXTFONTSIZE
  2103. label.Font = TEXTFONT
  2104. label.BorderSizePixel = BORDERSIZEPIXEL
  2105. label.TextScaled = false
  2106. label.Text = TEXT
  2107. label.Name = NAME
  2108. label.Parent = PARENT
  2109. return label
  2110. end
  2111.  
  2112. function NoOutlines(PART)
  2113. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2114. end
  2115.  
  2116.  
  2117. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2118. local NEWWELD = IT(TYPE)
  2119. NEWWELD.Part0 = PART0
  2120. NEWWELD.Part1 = PART1
  2121. NEWWELD.C0 = C0
  2122. NEWWELD.C1 = C1
  2123. NEWWELD.Parent = PARENT
  2124. return NEWWELD
  2125. end
  2126.  
  2127. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2128. local NEWSOUND = nil
  2129. coroutine.resume(coroutine.create(function()
  2130. NEWSOUND = IT("Sound", PARENT)
  2131. NEWSOUND.Volume = VOLUME
  2132. NEWSOUND.Pitch = PITCH
  2133. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2134. Swait()
  2135. NEWSOUND:play()
  2136. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  2137. end))
  2138. return NEWSOUND
  2139. end
  2140.  
  2141. function CFrameFromTopBack(at, top, back)
  2142. local right = top:Cross(back)
  2143. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2144. end
  2145.  
  2146. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2147. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2148. local mesh = IT("SpecialMesh",wave)
  2149. mesh.MeshType = "FileMesh"
  2150. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2151. mesh.Scale = VT(size,size,size)
  2152. mesh.Offset = VT(0,0,-size/8)
  2153. wave.CFrame = cframe
  2154. coroutine.resume(coroutine.create(function(PART)
  2155. for i = 1, waitt do
  2156. Swait()
  2157. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2158. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2159. if doesrotate == true then
  2160. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2161. end
  2162. wave.Transparency = wave.Transparency + (0.5/waitt)
  2163. if wave.Transparency > 0.99 then
  2164. wave:remove()
  2165. end
  2166. end
  2167. end))
  2168. end
  2169.  
  2170. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2171. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2172. local mesh = IT("SpecialMesh",wave)
  2173. mesh.MeshType = "FileMesh"
  2174. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2175. mesh.Scale = VT(size,size,size)
  2176. wave.CFrame = cframe
  2177. coroutine.resume(coroutine.create(function(PART)
  2178. for i = 1, waitt do
  2179. Swait()
  2180. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2181. if doesrotate == true then
  2182. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2183. end
  2184. wave.Transparency = wave.Transparency + (0.5/waitt)
  2185. if wave.Transparency > 0.99 then
  2186. wave:remove()
  2187. end
  2188. end
  2189. end))
  2190. end
  2191.  
  2192. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2193. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2194. local mesh = IT("SpecialMesh",wave)
  2195. mesh.MeshType = "FileMesh"
  2196. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2197. mesh.Scale = VT(size,size,size)
  2198. wave.CFrame = cframe
  2199. coroutine.resume(coroutine.create(function(PART)
  2200. for i = 1, waitt do
  2201. Swait()
  2202. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2203. if doesrotate == true then
  2204. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2205. end
  2206. wave.Transparency = wave.Transparency + (0.5/waitt)
  2207. if wave.Transparency > 0.99 then
  2208. wave:remove()
  2209. end
  2210. end
  2211. end))
  2212. end
  2213.  
  2214. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  2215. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2216. local mesh = IT("SpecialMesh",wave)
  2217. mesh.MeshType = "FileMesh"
  2218. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2219. mesh.Scale = VT(size,size,size)
  2220. mesh.Offset = VT(0,0,0)
  2221. wave.CFrame = cframe
  2222. coroutine.resume(coroutine.create(function(PART)
  2223. for i = 1, waitt do
  2224. Swait()
  2225. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2226. if doesrotate == true then
  2227. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  2228. end
  2229. wave.Transparency = wave.Transparency + (0.5/waitt)
  2230. if wave.Transparency > 0.99 then
  2231. wave:remove()
  2232. end
  2233. end
  2234. end))
  2235. end
  2236.  
  2237. function MagicSphere(size,waitt,cframe,color)
  2238. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  2239. local mesh = IT("SpecialMesh",wave)
  2240. mesh.MeshType = "Sphere"
  2241. mesh.Scale = VT(size,size,size)
  2242. mesh.Offset = VT(0,0,0)
  2243. wave.CFrame = cframe
  2244. coroutine.resume(coroutine.create(function(PART)
  2245. for i = 1, waitt do
  2246. Swait()
  2247. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2248. wave.Transparency = wave.Transparency + (1/waitt)
  2249. if wave.Transparency > 0.99 then
  2250. wave:remove()
  2251. end
  2252. end
  2253. end))
  2254. end
  2255.  
  2256. function MagicSphere2(size,waitt,cframe,color)
  2257. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  2258. local mesh = IT("SpecialMesh",wave)
  2259. mesh.MeshType = "Sphere"
  2260. mesh.Scale = VT(size,size,size)
  2261. mesh.Offset = VT(0,0,0)
  2262. wave.CFrame = cframe
  2263. coroutine.resume(coroutine.create(function(PART)
  2264. for i = 1, waitt do
  2265. Swait()
  2266. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  2267. wave.Transparency = wave.Transparency - (1/waitt)
  2268. end
  2269. wave:remove()
  2270. end))
  2271. end
  2272.  
  2273. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  2274. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  2275. prt.Anchored=true
  2276. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2277. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  2278. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2279. CF=Part.CFrame
  2280. Numbb=0
  2281. randnumb=math.random()-math.random()
  2282. for i=0,1,0.05 do
  2283. wait()
  2284. CF=CF*CF(0,1,0)
  2285. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2286. Part.CFrame=CF*EULER(Numbb,0,0)
  2287. Part.Transparency=i
  2288. Numbb=Numbb+randnumb
  2289. end
  2290. Part.Parent=nil
  2291. end),prt)
  2292. end
  2293.  
  2294. function MagicBlock(size,waitt,cframe,color)
  2295. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  2296. local mesh = IT("BlockMesh",wave)
  2297. wave.CFrame = cframe
  2298. coroutine.resume(coroutine.create(function(PART)
  2299. for i = 1, waitt do
  2300. Swait()
  2301. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2302. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  2303. wave.Transparency = wave.Transparency + (1/waitt)
  2304. if wave.Transparency > 0.99 then
  2305. wave:remove()
  2306. end
  2307. end
  2308. end))
  2309. end
  2310.  
  2311. local EyeSizes={
  2312. NumberSequenceKeypoint.new(0,1,0),
  2313. NumberSequenceKeypoint.new(1,0.2,0)
  2314. }
  2315. local EyeTrans={
  2316. NumberSequenceKeypoint.new(0,0.8,0),
  2317. NumberSequenceKeypoint.new(1,1,0)
  2318. }
  2319. local PE=Instance.new("ParticleEmitter")
  2320. PE.LightEmission=0
  2321. PE.Size=NumberSequence.new(EyeSizes)
  2322. PE.Transparency=NumberSequence.new(EyeTrans)
  2323. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  2324. PE.Rotation=NumberRange.new(0,360)
  2325. PE.Rate=15
  2326. PE.Acceleration = Vector3.new(0,75,0)
  2327. PE.Drag = 5
  2328. PE.Enabled = false
  2329. PE.Speed = NumberRange.new(0,0,0)
  2330. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  2331. PE.ZOffset = 0
  2332. PE.Name = "Particles"
  2333.  
  2334. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  2335. local particle = PE:Clone()
  2336. particle.Parent = art
  2337. particle.Acceleration = accel
  2338. PE.Rate = rate
  2339. if type == "Fire" then
  2340. local EyeSizes={
  2341. NumberSequenceKeypoint.new(0,1,0.3),
  2342. NumberSequenceKeypoint.new(1,0.2,0.2)
  2343. }
  2344. PE.Size = NumberSequence.new(EyeSizes)
  2345. elseif type == "Smoke" then
  2346. local EyeSizes={
  2347. NumberSequenceKeypoint.new(0,1,0),
  2348. NumberSequenceKeypoint.new(1,5,0.5)
  2349. }
  2350. PE.Size = NumberSequence.new(EyeSizes)
  2351. elseif type == "Solid" then
  2352. local EyeSizes={
  2353. NumberSequenceKeypoint.new(0,1,0),
  2354. NumberSequenceKeypoint.new(1,1,0)
  2355. }
  2356. PE.Size = NumberSequence.new(EyeSizes)
  2357. end
  2358. PE.Drag = drag
  2359. particle.Texture = "http://www.roblox.com/asset/?id="..text
  2360. particle.Enabled = isenabledbydefault
  2361. return particle
  2362. end
  2363.  
  2364. function MakeForm(PART,TYPE)
  2365. if TYPE == "Cyl" then
  2366. local MSH = IT("CylinderMesh",PART)
  2367. elseif TYPE == "Ball" then
  2368. local MSH = IT("SpecialMesh",PART)
  2369. MSH.MeshType = "Sphere"
  2370. elseif TYPE == "Wedge" then
  2371. local MSH = IT("SpecialMesh",PART)
  2372. MSH.MeshType = "Wedge"
  2373. end
  2374. end
  2375.  
  2376. --//=================================\\
  2377. --\\=================================//
  2378.  
  2379. function createaddongen(limb,position,size)
  2380. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  2381. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  2382. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Ghost white", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  2383. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  2384. end
  2385.  
  2386. function creategauntlet(limb)
  2387. --main--
  2388. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  2389. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2390. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  2391. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  2392. MakeForm(part,"Wedge")
  2393. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  2394. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  2395. MakeForm(part,"Wedge")
  2396. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  2397. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2398. --neon addons
  2399. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Ghost white", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  2400. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2401. --misc--
  2402. createaddongen(limb,0.25,0.75)
  2403. createaddongen(limb,-0.2,0.25)
  2404. createaddongen(limb,-0.35,0.25)
  2405. createaddongen(limb,-0.65,0.45)
  2406. end
  2407.  
  2408. --//=================================\\
  2409. --|| WEAPON CREATION
  2410. --\\=================================//
  2411.  
  2412. creategauntlet(RightArm)
  2413. creategauntlet(LeftLeg)
  2414.  
  2415. if Player_Size ~= 1 then
  2416. for _, v in pairs (Weapon:GetChildren()) do
  2417. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  2418. local p1 = v.Part1
  2419. v.Part1 = nil
  2420. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  2421. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  2422. v.Part1 = p1
  2423. elseif v.ClassName == "Part" then
  2424. for _, b in pairs (v:GetChildren()) do
  2425. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  2426. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  2427. end
  2428. end
  2429. end
  2430. end
  2431. end
  2432.  
  2433. for _, c in pairs(Weapon:GetChildren()) do
  2434. if c.ClassName == "Part" then
  2435. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2436. end
  2437. end
  2438.  
  2439. Weapon.Parent = Character
  2440.  
  2441. Humanoid.Died:connect(function()
  2442. sick:remove()
  2443. sick2:remove()
  2444. CreateSound("167285348", Head, 3, 1)
  2445. ATTACK = true
  2446. end)
  2447.  
  2448. print(Class_Name.." loaded.")
  2449.  
  2450. --//=================================\\
  2451. --|| SPEECH
  2452. --\\=================================//
  2453.  
  2454. function chatfunc(text,waitt)
  2455. local chat = coroutine.wrap(function()
  2456. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2457. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2458. end
  2459. local naeeym2 = Instance.new("BillboardGui",Character)
  2460. naeeym2.Size = UDim2.new(0,100,0,40)
  2461. naeeym2.StudsOffset = Vector3.new(0,5,0)
  2462. naeeym2.Adornee = Character.Head
  2463. naeeym2.Name = "TalkingBillBoard"
  2464. naeeym2.AlwaysOnTop = true
  2465. local tecks2 = Instance.new("TextLabel",naeeym2)
  2466. tecks2.BackgroundTransparency = 1
  2467. tecks2.BorderSizePixel = 0
  2468. tecks2.Text = ""
  2469. tecks2.Font = "SciFi"
  2470. tecks2.TextSize = 30
  2471. tecks2.TextStrokeTransparency = 1
  2472. tecks2.TextColor3 = SKILLTEXTCOLOR
  2473. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2474. tecks2.Size = UDim2.new(1,0,0.5,0)
  2475. for i = 1,string.len(text),1 do
  2476. tecks2.Text = string.sub(text,1,i)
  2477. Swait()
  2478. end
  2479. wait(waitt)
  2480. coroutine.resume(coroutine.create(function()
  2481. for i = 1, 10 do
  2482. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  2483. Swait()
  2484. end
  2485. naeeym2:Destroy()
  2486. end))
  2487. end)
  2488. chat()
  2489. end
  2490.  
  2491. --//=================================\\
  2492. --|| DAMAGE FUNCTIONS
  2493. --\\=================================//
  2494.  
  2495. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  2496. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT())
  2497. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  2498. local BODYGYRO = IT("BodyGyro", STATPART)
  2499. local BODYPOSITION = IT("BodyPosition", STATPART)
  2500. BODYPOSITION.P = 2000
  2501. BODYPOSITION.D = 100
  2502. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2503. if LABELTYPE == "Normal" then
  2504. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  2505. elseif LABELTYPE == "Debuff" then
  2506. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  2507. elseif LABELTYPE == "Interruption" then
  2508. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  2509. end
  2510. game:GetService("Debris"):AddItem(STATPART ,5)
  2511. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2512. BILLBOARDGUI.Adornee = STATPART
  2513. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2514. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2515. BILLBOARDGUI.AlwaysOnTop = false
  2516. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2517. TEXTLABEL.BackgroundTransparency = 1
  2518. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2519. TEXTLABEL.Text = TEXT
  2520. TEXTLABEL.Font = "SciFi"
  2521. TEXTLABEL.FontSize="Size42"
  2522. TEXTLABEL.TextColor3 = COLOR
  2523. TEXTLABEL.TextStrokeTransparency = 1
  2524. TEXTLABEL.TextScaled = true
  2525. TEXTLABEL.TextWrapped = true
  2526. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2527. wait(0.2)
  2528. for i=1, 5 do
  2529. wait()
  2530. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  2531. end
  2532. wait(1.2)
  2533. for i=1, 5 do
  2534. wait()
  2535. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  2536. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  2537. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  2538. end
  2539. THEPART.Parent = nil
  2540. end),STATPART, BODYPOSITION, TEXTLABEL)
  2541. end
  2542.  
  2543.  
  2544. --//=================================\\
  2545. --|| DAMAGING
  2546. --\\=================================//
  2547.  
  2548. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  2549. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  2550. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2551. local dmg = math.random(min,max)
  2552. if humanoid.Health > 0 then
  2553. if beserk == true then
  2554. humanoid.Health = 0
  2555. else
  2556. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  2557. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  2558. if math.random(1,100) < critrate+1 then
  2559. humanoid.Health = humanoid.Health - dmg*critmultiplier
  2560. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  2561. else
  2562. humanoid.Health = humanoid.Health - dmg
  2563. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  2564. end
  2565. local defence = Instance.new("BoolValue",hit.Parent)
  2566. defence.Name = ("HitBy"..Player.Name)
  2567. game:GetService("Debris"):AddItem(defence, 0.5)
  2568. end
  2569. end
  2570. end
  2571. end
  2572.  
  2573. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  2574. local dmg = math.random(min,max)
  2575. for i,v in ipairs(workspace:GetChildren()) do
  2576. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2577. local body = v:GetChildren()
  2578. for part = 1, #body do
  2579. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2580. if(body[part].Position - position).Magnitude < radius then
  2581. if v.ClassName == "Model" then
  2582. if v:FindFirstChild("Humanoid") then
  2583. if v.Humanoid.Health ~= 0 then
  2584. if CanBeDodgedByJumping == true then
  2585. if body[part].Position.Y < position.Y+5 then
  2586. if math.random(1,100) < critrate+1 then
  2587. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  2588. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  2589. else
  2590. v.Humanoid.Health = v.Humanoid.Health - dmg
  2591. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  2592. end
  2593. local defence = Instance.new("BoolValue",v)
  2594. defence.Name = ("HitBy"..Player.Name)
  2595. game:GetService("Debris"):AddItem(defence, 0.5)
  2596. end
  2597. else
  2598. if beserk == true then
  2599. v.Humanoid.Health = 0
  2600. end
  2601. if math.random(1,100) < critrate+1 then
  2602. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  2603. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  2604. else
  2605. v.Humanoid.Health = v.Humanoid.Health - dmg
  2606. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  2607. end
  2608. local defence = Instance.new("BoolValue",v)
  2609. defence.Name = ("HitBy"..Player.Name)
  2610. game:GetService("Debris"):AddItem(defence, 0.5)
  2611. end
  2612. end
  2613. end
  2614. end
  2615. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2616. end
  2617. end
  2618. end
  2619. if v.ClassName == "Part" then
  2620. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  2621. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2622. end
  2623. end
  2624. end
  2625. end
  2626. end
  2627.  
  2628. function killnearest(position,range,maxstrength)
  2629. for i,v in ipairs(workspace:GetChildren()) do
  2630. local body = v:GetChildren()
  2631. for part = 1, #body do
  2632. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2633. if(body[part].Position - position).Magnitude < range then
  2634. if v.ClassName == "Model" then
  2635. v:BreakJoints()
  2636. end
  2637. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2638. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2639. end
  2640. end
  2641. end
  2642. if v.ClassName == "Part" then
  2643. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2644. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2645. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2646. end
  2647. end
  2648. end
  2649. end
  2650.  
  2651. --//=================================\\
  2652. --|| ATTACK FUNCTIONS AND STUFF
  2653. --\\=================================//
  2654.  
  2655. function CheckTableForString(Table, String)
  2656. for i, v in pairs(Table) do
  2657. if string.find(string.lower(String), string.lower(v)) then
  2658. return true
  2659. end
  2660. end
  2661. return false
  2662. end
  2663.  
  2664. function CheckIntangible(Hit)
  2665. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  2666. if Hit and Hit.Parent then
  2667. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  2668. return true
  2669. end
  2670. end
  2671. return false
  2672. end
  2673.  
  2674. Debris = game:GetService("Debris")
  2675.  
  2676. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  2677. local Direction = CFrame.new(StartPos, Vec).lookVector
  2678. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2679. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2680. if RayHit and CheckIntangible(RayHit) then
  2681. if DelayIfHit then
  2682. wait()
  2683. end
  2684. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  2685. end
  2686. return RayHit, RayPos, RayNormal
  2687. end
  2688.  
  2689. function turnto(position)
  2690. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2691. end
  2692.  
  2693. function ExplodeBomb(b)
  2694. b.Parent = Effects
  2695. b.Anchored = true
  2696. CreateSound("215395285", b, 10, 1)
  2697. MagicSphere(5,50,b.CFrame,"Ghost white")
  2698. b.Transparency = 1
  2699. MagicBlock(3,45,b.CFrame,"Ghost white")
  2700. --BreakEffect("Ghost white",b.CFrame,2,2,2,"Neon")
  2701. for i = 1, 10 do
  2702. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  2703. end
  2704. killnearest(b.Position,30,25)
  2705. game:GetService("Debris"):AddItem(b, 5)
  2706. end
  2707.  
  2708. function Detonate()
  2709. bomb = Bombs:GetChildren()
  2710. for lol = 1, #bomb do
  2711. if bomb[lol].ClassName == "Part" then
  2712. local b = bomb[lol]
  2713. ExplodeBomb(b)
  2714. end
  2715. end
  2716. end
  2717.  
  2718.  
  2719.  
  2720. function TyranyCannon()
  2721. ATTACK = true
  2722. for i=0, 1, 0.1 / Animation_Speed do
  2723. Swait()
  2724. turnto(Mouse.Hit.p)
  2725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2731. end
  2732. local POS = Mouse.Hit.p
  2733. for i = 1, 5 do
  2734. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Jet black")
  2735. Swait(5)
  2736. end
  2737. CreateSound("438666196", RightArm, 5, 1)
  2738. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Jet black")
  2739. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Jet black", "Bomb-Projectile", VT(5,5,5),false)
  2740. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  2741. Projectile.CanCollide = false
  2742. MakeForm(Projectile,"Ball")
  2743. local grav = Instance.new("BodyPosition",Projectile)
  2744. grav.P = 25000
  2745. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2746. grav.position = POS
  2747. grav.Name = "GravityForce"
  2748. local harm = Projectile.Touched:Connect(function(hit)
  2749. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  2750. ExplodeBomb(Projectile)
  2751. end
  2752. end)
  2753. ATTACK = false
  2754. end
  2755.  
  2756. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2757. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2758. end
  2759.  
  2760. function EarthShatter()
  2761. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2762. if HITFLOOR ~= nil then
  2763. ATTACK = true
  2764. Rooted = true
  2765. for i=0, 1, 0.1 / Animation_Speed/2 do
  2766. Swait()
  2767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  2768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  2770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  2771. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  2772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  2773. end
  2774. for i=0, 1, 0.1 / Animation_Speed*5 do
  2775. Swait()
  2776. RootPart.Anchored = true
  2777. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  2780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  2781. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  2782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  2783. end
  2784. local POS = RightArm.CFrame * CF(0,-1,0).p
  2785. for i = 1,10 do
  2786. CreateWave(0,10,true,0.05,25,CF(POS),"Really red")
  2787. CreateWave(0,6,true,-0.05,25,CF(POS),"Really red")
  2788. CreateWave(0,2,true,0.05,25,CF(POS),"Really red")
  2789. killnearest(POS,15,25)
  2790. CreateSound("438666141", RightArm, 5, 1)
  2791. for i = 1, 40 do
  2792. local angle = math.random(-180,180)
  2793. coroutine.resume(coroutine.create(function()
  2794. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  2795. local SpawnPosition = RayPos
  2796. local floor = RayHit
  2797. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  2798. local LastPosition = RayPos
  2799. local Delay = 1
  2800. if floor ~= nil then
  2801. for i = 1, 5 do
  2802. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  2803. local End = RayPos
  2804. LastPosition = End
  2805. killnearest(End,15,25)
  2806. local locatepart = Instance.new("Part",Effects)
  2807. locatepart.Size = VT(0.5,0.5,0.5)
  2808. locatepart.Position = End
  2809. locatepart.CanCollide = false
  2810. locatepart.Anchored = true
  2811. locatepart.Name = "L0"
  2812. locatepart.Transparency = 1
  2813. if SpawnPosition then
  2814. CreateSwirl(0,2,false,0.05,25,CF(End),"Really red")
  2815. local spike = Instance.new("CornerWedgePart")
  2816. spike.Size = Vector3.new(1,15,1)
  2817. spike.Material = "Neon"
  2818. spike.Color = "Really red"
  2819. spike.Anchored = true
  2820. spike.CanCollide = false
  2821. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  2822. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  2823. spike.Name = HITFLOOR.Name.."Spike"
  2824. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  2825. for i = 1, 3 do
  2826. local overlay = spike:Clone()
  2827. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  2828. overlay.CFrame = spike.CFrame
  2829. overlay.Parent = nil
  2830. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  2831. overlay.Parent = Effects
  2832. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  2833. end
  2834. spike.Size = Vector3.new(2,25,2)
  2835. spike.Parent = Effects
  2836. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  2837. end
  2838. Swait(5)
  2839. game:GetService("Debris"):AddItem(locatepart, 5)
  2840. end
  2841. end
  2842. end))
  2843. end
  2844. wait(0.05)
  2845. end
  2846. for i=0, 6, 0.1 / Animation_Speed*5 do
  2847. Swait()
  2848. RootPart.Anchored = true
  2849. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  2855. end
  2856. ATTACK = false
  2857. Rooted = false
  2858. end
  2859. end
  2860.  
  2861. function RavagingOverthrower()
  2862. ATTACK = true
  2863. Rooted = true
  2864. chatfunc("I will show you what is death!!!",4)
  2865. for i=0, 1, 0.1 / Animation_Speed do
  2866. Swait()
  2867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2871. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2873. end
  2874. CreateSound("348663022", Torso, 5, 1)
  2875. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  2876. for i = 1, 5 do
  2877. MagicSphere2(25,25,CF(StartPos),"Light pink")
  2878. Swait(15)
  2879. end
  2880. local soundeffect = IT("Sound",Torso)
  2881. soundeffect.SoundId = "rbxassetid://818971480"
  2882. soundeffect.Looped = true
  2883. soundeffect.Volume = 10
  2884. soundeffect.Playing = true
  2885. repeat
  2886. turnto(Mouse.Hit.p)
  2887. MagicSphere2(25,25,CF(StartPos),"Light pink")
  2888. MagicSphere(25/10,25,CF(StartPos),"Light pink")
  2889. for i = 1, 3 do
  2890. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  2891. end
  2892. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2893. local distance = (StartPos - RayPos).magnitude
  2894. local RayBeam = IT("Part",Effects)
  2895. RayBeam.Material = "Neon"
  2896. RayBeam.Anchored = true
  2897. RayBeam.BrickColor = BRICKC"Really red"
  2898. local mesh = IT("SpecialMesh",RayBeam)
  2899. mesh.MeshType = "Cylinder"
  2900. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  2901. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2902. MagicSphere(15,5,CF(RayPos),"Really red")
  2903. killnearest(RayPos,15,100)
  2904. for i = 1, 3 do
  2905. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  2906. end
  2907. Swait()
  2908. if KEYHOLD == false then
  2909. coroutine.resume(coroutine.create(function()
  2910. for i = 1, 30 do
  2911. RayBeam.Transparency = i/30
  2912. Swait()
  2913. end
  2914. RayBeam:remove()
  2915. end))
  2916. else
  2917. RayBeam:remove()
  2918. end
  2919. until KEYHOLD == false
  2920. soundeffect:remove()
  2921. ATTACK = false
  2922. Rooted = false
  2923. end
  2924.  
  2925. function dodadance()
  2926. ATTACK = true
  2927. Rooted = true
  2928. DANCE = true
  2929. sick:Stop()
  2930. sick2:Play()
  2931. local Animation_Speed2 = 1.5
  2932. HName.Text = "Dance!"
  2933. repeat
  2934. for i=0, 1.3, 0.1 / Animation_Speed2 do
  2935. Swait()
  2936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  2937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2942. end
  2943. MagicSphere(5,15,Torso.CFrame,"Really red")
  2944. for i=0, 1.3, 0.1 / Animation_Speed2 do
  2945. Swait()
  2946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  2947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  2950. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2952. end
  2953. MagicSphere(5,15,Torso.CFrame,"Really red")
  2954. until DANCE == false
  2955. HName.Text = "Calamity"
  2956. sick:Play()
  2957. sick2:Stop()
  2958. ATTACK = false
  2959. Rooted = false
  2960. end
  2961.  
  2962. function Warp()
  2963. MagicSphere2(10,5,Torso.CFrame,"Really red")
  2964. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  2965. CreateSound("282061340", Torso, 2, 1)
  2966. MagicSphere(5,5,Torso.CFrame,"Really red")
  2967. for i = 1, 3 do
  2968. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really red")
  2969. end
  2970. killnearest(Torso.Position,12,25)
  2971. Swait()
  2972. turnto(Mouse.Hit.p)
  2973. end
  2974.  
  2975. --//=================================\\
  2976. --|| ASSIGN THINGS TO KEYS
  2977. --\\=================================//
  2978.  
  2979. Humanoid.Changed:connect(function(Jump)
  2980. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2981. Humanoid.Jump = false
  2982. end
  2983. end)
  2984.  
  2985. function MouseDown(Mouse)
  2986. if ATTACK == false then
  2987. end
  2988. end
  2989.  
  2990. function MouseUp(Mouse)
  2991. HOLD = false
  2992. end
  2993.  
  2994. function KeyDown(Key)
  2995. KEYHOLD = true
  2996. if Key == "e" and ATTACK == false then
  2997. TyranyCannon()
  2998. wait(1)
  2999. Detonate()
  3000. end
  3001.  
  3002. if Key == "e" and ATTACK == false then
  3003. EarthShatter()
  3004. end
  3005.  
  3006. if Key == "r" and ATTACK == false then
  3007. RavagingOverthrower()
  3008. end
  3009.  
  3010. if Key == "q" and ATTACK == false then
  3011. Warp()
  3012. end
  3013.  
  3014. if Key == "t" and ATTACK == false then
  3015. CreateSound("159882644", Head, 5, 0.8)
  3016. end
  3017.  
  3018. if Key == "t" and DANCE == true then
  3019. CreateSound("887591869", Head, 5, 1)
  3020. end
  3021.  
  3022. if Key == "x" and (ATTACK == false or DANCE == true) then
  3023. if DANCE == false then
  3024. dodadance()
  3025. elseif DANCE == true then
  3026. DANCE = false
  3027. end
  3028. end
  3029. end
  3030.  
  3031. function KeyUp(Key)
  3032. KEYHOLD = false
  3033. end
  3034.  
  3035. Mouse.Button1Down:connect(function(NEWKEY)
  3036. MouseDown(NEWKEY)
  3037. end)
  3038. Mouse.Button1Up:connect(function(NEWKEY)
  3039. MouseUp(NEWKEY)
  3040. end)
  3041. Mouse.KeyDown:connect(function(NEWKEY)
  3042. KeyDown(NEWKEY)
  3043. end)
  3044. Mouse.KeyUp:connect(function(NEWKEY)
  3045. KeyUp(NEWKEY)
  3046. end)
  3047.  
  3048. --//=================================\\
  3049. --\\=================================//
  3050.  
  3051.  
  3052. function unanchor()
  3053. if UNANCHOR == true then
  3054. g = Character:GetChildren()
  3055. for i = 1, #g do
  3056. if g[i].ClassName == "Part" then
  3057. g[i].Anchored = false
  3058. end
  3059. end
  3060. end
  3061. end
  3062.  
  3063.  
  3064. --//=================================\\
  3065. --|| WRAP THE WHOLE SCRIPT UP
  3066. --\\=================================//
  3067.  
  3068. Humanoid.Changed:connect(function(Jump)
  3069. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  3070. Humanoid.Jump = false
  3071. end
  3072. end)
  3073.  
  3074. ANIMATE.Parent = nil
  3075. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3076. IDLEANIMATION:Play()
  3077.  
  3078. while true do
  3079. Swait()
  3080. SINE = SINE + CHANGE
  3081. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3082. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3083. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3084. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3085. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  3086. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3087. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3088. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3089. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3090. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3091. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3092. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3093. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3094. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3095. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3096. end
  3097. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3098. ANIM = "Jump"
  3099. if ATTACK == false then
  3100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3104. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3106. end
  3107. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3108. ANIM = "Fall"
  3109. if ATTACK == false then
  3110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3114. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3116. end
  3117. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3118. ANIM = "Idle"
  3119. if ATTACK == false then
  3120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  3122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3124. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3126. end
  3127. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3128. ANIM = "Walk"
  3129. WALK = WALK + 1 / Animation_Speed
  3130. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3131. WALK = 0
  3132. if WALKINGANIM == true then
  3133. WALKINGANIM = false
  3134. elseif WALKINGANIM == false then
  3135. WALKINGANIM = true
  3136. end
  3137. end
  3138. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3139. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3140. if ATTACK == false then
  3141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  3143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3145. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. end
  3148. end
  3149. if #Effects2>0 then
  3150. for e=1,#Effects2 do
  3151. if Effects2[e]~=nil then
  3152. local Thing=Effects2[e]
  3153. if Thing~=nil then
  3154. local Part=Thing[1]
  3155. local Mode=Thing[2]
  3156. local Delay=Thing[3]
  3157. local IncX=Thing[4]
  3158. local IncY=Thing[5]
  3159. local IncZ=Thing[6]
  3160. local Part2=Thing[8]
  3161. if Thing[1].Transparency<=1 then
  3162. if Thing[2]=="Block1" then
  3163. Thing[1].CFrame=Thing[1].CFrame
  3164. Mesh=Thing[1].Mesh
  3165. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3166. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3167. elseif Thing[2]=="Cylinder" then
  3168. Mesh=Thing[1].Mesh
  3169. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3170. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3171. elseif Thing[2]=="Blood" then
  3172. Mesh=Thing[7]
  3173. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  3174. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3175. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3176. elseif Thing[2]=="Elec" then
  3177. Mesh=Thing[1].Mesh
  3178. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  3179. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3180. elseif Thing[2]=="Disappear" then
  3181. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3182. end
  3183. else
  3184. Part.Parent=nil
  3185. table.remove(Effects2,e)
  3186. end
  3187. end
  3188. end
  3189. end
  3190. end
  3191. unanchor()
  3192. Humanoid.MaxHealth = "inf"
  3193. Humanoid.Health = "inf"
  3194. Humanoid.Name = "Ravage"
  3195. if Rooted == false then
  3196. Disable_Jump = false
  3197. Humanoid.WalkSpeed = Speed
  3198. elseif Rooted == true then
  3199. Disable_Jump = true
  3200. Humanoid.WalkSpeed = 0
  3201. end
  3202. q = Character:GetChildren()
  3203. for u = 1, #q do
  3204. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  3205. q[u]:remove()
  3206. elseif q[u].ClassName == "Shirt" then
  3207. q[u]:Destroy()
  3208. elseif q[u].ClassName == "Pants" then
  3209. q[u]:Destroy()
  3210. elseif q[u].ClassName == "CharacterMesh" then
  3211. q[u]:remove()
  3212. elseif q[u].ClassName == "ShirtGraphic" then
  3213. q[u]:remove()
  3214. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  3215. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  3216. end
  3217. end
  3218. if Head:FindFirstChild("face") then
  3219. Head.face:remove()
  3220. end
  3221. if Head:FindFirstChild("Died") then
  3222. Head.Died:remove()
  3223. end
  3224. bomb = Bombs:GetChildren()
  3225. for lol = 1, #bomb do
  3226. if bomb[lol].ClassName == "Part" then
  3227. MagicSphere2(2,5,bomb[lol].CFrame,"Really red")
  3228. end
  3229. end
  3230. end
  3231.  
  3232. --//=================================\\
  3233. --\\=================================//
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