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Fe ggrelior333's return

Jul 11th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --//====================================================\\--
  153. --|| Edited By ggrelior333 (follow me :D )
  154. --\\====================================================//--
  155.  
  156.  
  157. ----------skidded by blobgi jk
  158. local plr = game:service'Players'.LocalPlayer
  159. local char = plr.Character
  160. local hum = char.Humanoid
  161. local hed = char.Head
  162. Character = char
  163. Torso = Character["Torso"]
  164. Head = Character["Head"]
  165. RightArm = Character["Right Arm"]
  166. LeftArm = Character["Left Arm"]
  167. RightLeg = Character["Right Leg"]
  168. LeftLeg = Character["Left Leg"]
  169.  
  170. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  171. particleemitter.VelocitySpread = 350
  172. particleemitter.Lifetime = NumberRange.new(1)
  173. particleemitter.Speed = NumberRange.new(0)
  174. cringememe= {}
  175. for i=0, 19 do
  176. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  177. end
  178. particleemitter.Size = NumberSequence.new(cringememe)
  179. particleemitter.Rate = 50
  180. particleemitter.LockedToPart = true
  181. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  182. particleemitter.LightEmission = 1
  183. particleemitter.Texture = "rbxassetid://584827399"
  184. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  185.  
  186. local particleemitter = Instance.new('ParticleEmitter', Torso)
  187. particleemitter.VelocitySpread = 250
  188. particleemitter.Lifetime = NumberRange.new(3)
  189. particleemitter.Speed = NumberRange.new(1.5)
  190. youAreATHOT = {}
  191. for i=0, 19 do
  192. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  193. end
  194. particleemitter.Size = NumberSequence.new(youAreATHOT)
  195. particleemitter.Rate = 50
  196. particleemitter.LockedToPart = false
  197. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  198. particleemitter.LightEmission = 1
  199. particleemitter.Texture = "rbxassetid://584827399"
  200. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  201.  
  202. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  203. particleemitter.VelocitySpread = 350
  204. particleemitter.Lifetime = NumberRange.new(1)
  205. particleemitter.Speed = NumberRange.new(0)
  206. cringememe2= {}
  207. for i=0, 19 do
  208. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  209. end
  210. particleemitter.Size = NumberSequence.new(cringememe2)
  211. particleemitter.Rate = 50
  212. particleemitter.LockedToPart = true
  213. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  214. particleemitter.LightEmission = 1
  215. particleemitter.Texture = "rbxassetid://584827399"
  216. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  217.  
  218. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  219. particleemitter.VelocitySpread = 350
  220. particleemitter.Lifetime = NumberRange.new(1)
  221. particleemitter.Speed = NumberRange.new(0)
  222. cringememe3= {}
  223. for i=0, 19 do
  224. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  225. end
  226. particleemitter.Size = NumberSequence.new(cringememe3)
  227. particleemitter.Rate = 50
  228. particleemitter.LockedToPart = true
  229. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  230. particleemitter.LightEmission = 1
  231. particleemitter.Texture = "rbxassetid://584827399"
  232. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  233.  
  234. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  235. particleemitter.VelocitySpread = 350
  236. particleemitter.Lifetime = NumberRange.new(1)
  237. particleemitter.Speed = NumberRange.new(0)
  238. cringememe4= {}
  239. for i=0, 19 do
  240. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  241. end
  242. particleemitter.Size = NumberSequence.new(cringememe4)
  243. particleemitter.Rate = 50
  244. particleemitter.LockedToPart = true
  245. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  246. particleemitter.LightEmission = 1
  247. particleemitter.Texture = "rbxassetid://584827399"
  248. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  249.  
  250.  
  251.  
  252. ---------------------------------
  253. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  254. textblin.Adornee = cykablyat
  255. textblin.Name = "ky"
  256. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  257. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  258. local textblin= Instance.new("TextLabel", textblin)
  259. textblin.Size = UDim2.new(6, 0, 1, 0)
  260. textblin.FontSize = "Size8"
  261. textblin.TextScaled = true
  262. textblin.TextTransparency = 0
  263. textblin.BackgroundTransparency = 1
  264. textblin.TextTransparency = 0
  265. textblin.TextStrokeTransparency = 0
  266. textblin.Font = "SciFi"
  267. textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
  268. textblin.Text = "ggrelior333's return"
  269. -------------------------
  270. TrailSettings = {
  271. Lifetime = 0.5,
  272. Texture = 'rbxassetid://31270182',
  273. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  274. Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  275. Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  276. AllBody = true,
  277. UpperBodyOnly = false,
  278. LowerBodyOnly = false,
  279. Accessories = false,
  280. Extras = true,
  281. R15 = false, --Change to true if you're using R15
  282. R15Parts = {
  283. 'UpperTorso',
  284. 'LowerTorso',
  285. }
  286. }
  287.  
  288. local Trail; --Making other Trails uses this in this Script
  289.  
  290. --UpperBody Function
  291. UpperBody = function()
  292. if TrailSettings.R15 == false then
  293. A0 = Instance.new('Attachment',Character.Torso)
  294. A1 = Instance.new('Attachment',Character.Head)
  295. A2 = Instance.new('Attachment',Character['Right Arm'])
  296. A3 = Instance.new('Attachment',Character['Left Arm'])
  297. Trail = Instance.new('Trail',Character)
  298. Trail.Attachment0 = A0
  299. Trail.Attachment1 = A1
  300. Trail.Texture = TrailSettings.Texture
  301. Trail.Color = TrailSettings.Color1
  302. Trail.Lifetime = TrailSettings.Lifetime
  303. local Trail2 = Trail:Clone()
  304. Trail2.Parent = Character
  305. Trail2.Attachment1 = A2
  306. local Trail3 = Trail:Clone()
  307. Trail3.Parent = Character
  308. Trail3.Attachment1 = A3
  309. local Trail6 = Trail:Clone()
  310. Trail6.Parent = Character
  311. Trail6.Attachment0 = A1
  312. Trail6.Attachment1 = A2
  313. local Trail7 = Trail:Clone()
  314. Trail7.Parent = Character
  315. Trail7.Attachment0 = A1
  316. Trail7.Attachment1 = A3
  317. else
  318. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  319. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  320. A1 = Instance.new('Attachment',Character.Head)
  321. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  322. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  323. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  324. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  325. Trail = Instance.new('Trail',Character)
  326. Trail.Attachment0 = A0
  327. Trail.Attachment1 = A1
  328. Trail.Texture = TrailSettings.Texture
  329. Trail.Color = TrailSettings.Color1
  330. Trail.Lifetime = TrailSettings.Lifetime
  331. local Trail2 = Trail:Clone()
  332. Trail2.Parent = Character
  333. Trail2.Attachment1 = A2
  334. local Trail3 = Trail:Clone()
  335. Trail3.Parent = Character
  336. Trail3.Attachment1 = A3
  337. local Trail6 = Trail:Clone()
  338. Trail6.Parent = Character
  339. Trail6.Attachment0 = A1
  340. Trail6.Attachment1 = A2
  341. local Trail7 = Trail:Clone()
  342. Trail7.Parent = Character
  343. Trail7.Attachment0 = A1
  344. Trail7.Attachment1 = A3
  345. --R15 Trails
  346. local Trail1R = Trail:Clone()
  347. Trail1R.Parent = Character
  348. Trail1R.Attachment1 = A2R
  349. local Trail2R = Trail:Clone()
  350. Trail2R.Parent = Character
  351. Trail2R.Attachment1 = A3R
  352. local Trail6R = Trail:Clone()
  353. Trail6.Parent = Character
  354. Trail6.Attachment0 = A1
  355. Trail6.Attachment1 = A2R
  356. local Trail7R = Trail:Clone()
  357. Trail7.Parent = Character
  358. Trail7.Attachment0 = A1
  359. Trail7.Attachment1 = A3R
  360. end
  361. end
  362.  
  363. --Lower Body Function
  364. LowerBody = function()
  365. if TrailSettings.R15 == false then
  366. A4 = Instance.new('Attachment',Character['Right Leg'])
  367. A5 = Instance.new('Attachment',Character['Left Leg'])
  368. local Trail4 = Trail:Clone()
  369. Trail4.Parent = Character
  370. Trail4.Attachment1 = A4
  371. local Trail5 = Trail:Clone()
  372. Trail5.Parent = Character
  373. Trail5.Attachment1 = A5
  374. local Trail8 = Trail:Clone()
  375. Trail8.Parent = Character
  376. Trail8.Attachment0 = A2
  377. Trail8.Attachment1 = A4
  378. Trail8.Color = TrailSettings.Color2
  379. local Trail9 = Trail:Clone()
  380. Trail9.Parent = Character
  381. Trail9.Attachment0 = A3
  382. Trail9.Attachment1 = A5
  383. Trail9.Color = TrailSettings.Color2
  384. local FT = Trail:Clone()
  385. FT.Parent = Character
  386. FT.Attachment0 = A4
  387. FT.Attachment1 = A5
  388. FT.Color = TrailSettings.Color2
  389. else
  390. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  391. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  392. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  393. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  394. local Trail4 = Trail:Clone()
  395. Trail4.Parent = Character
  396. Trail4.Attachment1 = A4
  397. local Trail5 = Trail:Clone()
  398. Trail5.Parent = Character
  399. Trail5.Attachment1 = A5
  400. local Trail8 = Trail:Clone()
  401. Trail8.Parent = Character
  402. Trail8.Attachment0 = A2
  403. Trail8.Attachment1 = A4
  404. Trail8.Color = TrailSettings.Color2
  405. local Trail9 = Trail:Clone()
  406. Trail9.Parent = Character
  407. Trail9.Attachment0 = A3
  408. Trail9.Attachment1 = A5
  409. Trail9.Color = TrailSettings.Color2
  410. local FT = Trail:Clone()
  411. FT.Parent = Character
  412. FT.Attachment0 = A4
  413. FT.Attachment1 = A5
  414. FT.Color = TrailSettings.Color2
  415. --R15 Trails
  416. local Trail3R = Trail:Clone()
  417. Trail3R.Parent = Character
  418. Trail3R.Attachment1 = A4R
  419. local Trail4R = Trail:Clone()
  420. Trail4R.Parent = Character
  421. Trail4R.Attachment1 = A5R
  422. local Trail8 = Trail:Clone()
  423. Trail8.Parent = Character
  424. Trail8.Attachment0 = A2R
  425. Trail8.Attachment1 = A4R
  426. Trail8.Color = TrailSettings.Color2
  427. local Trail9 = Trail:Clone()
  428. Trail9.Parent = Character
  429. Trail9.Attachment0 = A3R
  430. Trail9.Attachment1 = A5R
  431. Trail9.Color = TrailSettings.Color2
  432. local FT2R = Trail:Clone()
  433. FT2R.Parent = Character
  434. FT2R.Attachment0 = A4R
  435. FT2R.Attachment1 = A5R
  436. FT2R.Color = TrailSettings.Color2
  437. end
  438. end
  439.  
  440. --All Body Function calling Both Functions
  441. AllBody = function()
  442. UpperBody()
  443. LowerBody()
  444. end
  445.  
  446. --Checking to make sure that Only some Variables are Selected else do All Body
  447. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  448. TrailSettings.UpperBodyOnly = false
  449. TrailSettings.LowerBodyOnly = false
  450. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  451. TrailSettings.UpperBodyOnly = false
  452. TrailSettings.LowerBodyOnly = false
  453. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  454. TrailSettings.UpperBodyOnly = false
  455. TrailSettings.LowerBodyOnly = false
  456. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  457. TrailSettings.AllBody = true
  458. TrailSettings.UpperBodyOnly = false
  459. TrailSettings.LowerBodyOnly = false
  460. end
  461.  
  462. --Call Trail Functions
  463. if TrailSettings.UpperBodyOnly == true then
  464. UpperBody()
  465. print('Called Upper Body Trail')
  466. elseif TrailSettings.LowerBodyOnly == true then
  467. LowerBody()
  468. print('Called Lower Body Trail')
  469. elseif TrailSettings.AllBody == true then
  470. AllBody()
  471. print('Called Full Body Trail')
  472. end
  473.  
  474. --Trails for Accessories
  475. if TrailSettings.Accessories == true then
  476. for Index,Item in pairs(Character:GetChildren()) do
  477. if Item:IsA'Accessory' then
  478. local AA = Instance.new('Attachment',Item.Handle)
  479. local ATrail = Trail:Clone()
  480. ATrail.Parent = Character
  481. ATrail.Attachment1 = AA
  482. end
  483. end
  484. end
  485.  
  486. --Extras
  487. if TrailSettings.Extras == true then
  488. --Making an Invisible Platform Part
  489. local a = Instance.new('Part',Character)
  490. a.CanCollide = false
  491. a.Size = Vector3.new(2,.2,2)
  492. a.Transparency = 1
  493.  
  494. --Constantly putting it under your feet
  495. if TrailSettings.R15 == false then
  496. spawn(function()
  497. game:GetService('RunService').RenderStepped:connect(function()
  498. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  499. end)
  500. end)
  501. else
  502. spawn(function()
  503. game:GetService('RunService').RenderStepped:connect(function()
  504. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  505. end)
  506. end)
  507. end
  508.  
  509. --Make a Trail from both feet to the Platform
  510. spawn(function()
  511. repeat wait() until Trail
  512. local AB = Instance.new('Attachment',a)
  513. local ABT = Trail:Clone()
  514. ABT.Parent = Character
  515. ABT.Attachment0 = A4
  516. ABT.Attachment1 = AB
  517. ABT.Color = TrailSettings.Color2
  518. local ABT2 = Trail:Clone()
  519. ABT2.Parent = Character
  520. ABT2.Attachment0 = A5
  521. ABT2.Attachment1 = AB
  522. ABT2.Color = TrailSettings.Color2
  523. end)
  524. end
  525. --
  526.  
  527. wait(0.2)
  528.  
  529. Player = game:GetService("Players").LocalPlayer
  530. PlayerGui = Player.PlayerGui
  531. Cam = workspace.CurrentCamera
  532. Backpack = Player.Backpack
  533. Character = Player.Character
  534. Humanoid = Character.Humanoid
  535. Mouse = Player:GetMouse()
  536. RootPart = Character["HumanoidRootPart"]
  537. Torso = Character["Torso"]
  538. Head = Character["Head"]
  539. RightArm = Character["Right Arm"]
  540. LeftArm = Character["Left Arm"]
  541. RightLeg = Character["Right Leg"]
  542. LeftLeg = Character["Left Leg"]
  543. RootJoint = RootPart["RootJoint"]
  544. Neck = Torso["Neck"]
  545. RightShoulder = Torso["Right Shoulder"]
  546. LeftShoulder = Torso["Left Shoulder"]
  547. RightHip = Torso["Right Hip"]
  548. LeftHip = Torso["Left Hip"]
  549. local sick = Instance.new("Sound",Torso)
  550. sick.SoundId = "rbxassetid://848439234"
  551. sick.Looped = true
  552. sick.Pitch = 1
  553. sick.Volume = 5
  554. sick:Play()
  555.  
  556. IT = Instance.new
  557. CF = CFrame.new
  558. VT = Vector3.new
  559. RAD = math.rad
  560. C3 = Color3.fromRGB
  561. UD2 = UDim2.new
  562. BRICKC = BrickColor.new
  563. ANGLES = CFrame.Angles
  564. EULER = CFrame.fromEulerAnglesXYZ
  565. COS = math.cos
  566. ACOS = math.acos
  567. SIN = math.sin
  568. ASIN = math.asin
  569. ABS = math.abs
  570. MRANDOM = math.random
  571. FLOOR = math.floor
  572.  
  573. --//=================================\\
  574. --|| USEFUL VALUES
  575. --\\=================================//
  576.  
  577. Animation_Speed = 2
  578. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  579. local Speed = 50
  580. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  581. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  582. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  583. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  584. local DAMAGEMULTIPLIER = 1
  585. local ANIM = "Idle"
  586. local ATTACK = false
  587. local EQUIPPED = false
  588. local HOLD = false
  589. local COMBO = 1
  590. local Rooted = false
  591. local SINE = 0
  592. local KEYHOLD = false
  593. local CHANGE = 2 / Animation_Speed
  594. local WALKINGANIM = false
  595. local VALUE1 = false
  596. local VALUE2 = false
  597. local ROBLOXIDLEANIMATION = IT("Animation")
  598. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  599. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  600. --ROBLOXIDLEANIMATION.Parent = Humanoid
  601. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  602. WEAPONGUI.Name = "Weapon GUI"
  603. local Effects = IT("Folder", Character)
  604. Effects.Name = "Effects"
  605. local ANIMATOR = Humanoid.Animator
  606. local ANIMATE = Character.Animate
  607. local UNANCHOR = true
  608. local LAUGHS = {834001699,834001752,834001797,834001828}
  609. local SONGS = {1534958855}
  610. local CHOICE = MRANDOM(1)
  611.  
  612. --//=================================\\
  613. --\\=================================//
  614.  
  615.  
  616. --//=================================\\
  617. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  618. --\\=================================//
  619.  
  620. ArtificialHB = Instance.new("BindableEvent", script)
  621. ArtificialHB.Name = "ArtificialHB"
  622.  
  623. script:WaitForChild("ArtificialHB")
  624.  
  625. frame = Frame_Speed
  626. tf = 0
  627. allowframeloss = false
  628. tossremainder = false
  629. lastframe = tick()
  630. script.ArtificialHB:Fire()
  631.  
  632. game:GetService("RunService").Heartbeat:connect(function(s, p)
  633. tf = tf + s
  634. if tf >= frame then
  635. if allowframeloss then
  636. script.ArtificialHB:Fire()
  637. lastframe = tick()
  638. else
  639. for i = 1, math.floor(tf / frame) do
  640. script.ArtificialHB:Fire()
  641. end
  642. lastframe = tick()
  643. end
  644. if tossremainder then
  645. tf = 0
  646. else
  647. tf = tf - frame * math.floor(tf / frame)
  648. end
  649. end
  650. end)
  651.  
  652. --//=================================\\
  653. --\\=================================//
  654.  
  655. --//=================================\\
  656. --|| SOME FUNCTIONS
  657. --\\=================================//
  658.  
  659. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  660. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  661. end
  662.  
  663. function PositiveAngle(NUMBER)
  664. if NUMBER >= 0 then
  665. NUMBER = 0
  666. end
  667. return NUMBER
  668. end
  669.  
  670. function NegativeAngle(NUMBER)
  671. if NUMBER <= 0 then
  672. NUMBER = 0
  673. end
  674. return NUMBER
  675. end
  676.  
  677. function Swait(NUMBER)
  678. if NUMBER == 0 or NUMBER == nil then
  679. ArtificialHB.Event:wait()
  680. else
  681. for i = 1, NUMBER do
  682. ArtificialHB.Event:wait()
  683. end
  684. end
  685. end
  686.  
  687. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  688. local NEWMESH = IT(MESH)
  689. if MESH == "SpecialMesh" then
  690. NEWMESH.MeshType = MESHTYPE
  691. if MESHID ~= "nil" and MESHID ~= "" then
  692. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  693. end
  694. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  695. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  696. end
  697. end
  698. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  699. NEWMESH.Scale = SCALE
  700. NEWMESH.Parent = PARENT
  701. return NEWMESH
  702. end
  703.  
  704. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  705. local NEWPART = IT("Part")
  706. NEWPART.formFactor = FORMFACTOR
  707. NEWPART.Reflectance = REFLECTANCE
  708. NEWPART.Transparency = TRANSPARENCY
  709. NEWPART.CanCollide = false
  710. NEWPART.Locked = true
  711. NEWPART.Anchored = true
  712. if ANCHOR == false then
  713. NEWPART.Anchored = false
  714. end
  715. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  716. NEWPART.Name = NAME
  717. NEWPART.Size = SIZE
  718. NEWPART.Position = Torso.Position
  719. NEWPART.Material = MATERIAL
  720. NEWPART:BreakJoints()
  721. NEWPART.Parent = PARENT
  722. return NEWPART
  723. end
  724.  
  725. local function weldBetween(a, b)
  726. local weldd = IT("Weld")
  727. weldd.Part0 = a
  728. weldd.Part1 = b
  729. weldd.C0 = CF()
  730. weldd.C1 = b.CFrame:inverse() * a.CFrame
  731. weldd.Parent = a
  732. return weldd
  733. end
  734.  
  735.  
  736. function QuaternionFromCFrame(cf)
  737. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  738. local trace = m00 + m11 + m22
  739. if trace > 0 then
  740. local s = math.sqrt(1 + trace)
  741. local recip = 0.5 / s
  742. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  743. else
  744. local i = 0
  745. if m11 > m00 then
  746. i = 1
  747. end
  748. if m22 > (i == 0 and m00 or m11) then
  749. i = 2
  750. end
  751. if i == 0 then
  752. local s = math.sqrt(m00 - m11 - m22 + 1)
  753. local recip = 0.5 / s
  754. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  755. elseif i == 1 then
  756. local s = math.sqrt(m11 - m22 - m00 + 1)
  757. local recip = 0.5 / s
  758. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  759. elseif i == 2 then
  760. local s = math.sqrt(m22 - m00 - m11 + 1)
  761. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  762. end
  763. end
  764. end
  765.  
  766. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  767. local xs, ys, zs = x + x, y + y, z + z
  768. local wx, wy, wz = w * xs, w * ys, w * zs
  769. local xx = x * xs
  770. local xy = x * ys
  771. local xz = x * zs
  772. local yy = y * ys
  773. local yz = y * zs
  774. local zz = z * zs
  775. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  776. end
  777.  
  778. function QuaternionSlerp(a, b, t)
  779. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  780. local startInterp, finishInterp;
  781. if cosTheta >= 0.0001 then
  782. if (1 - cosTheta) > 0.0001 then
  783. local theta = ACOS(cosTheta)
  784. local invSinTheta = 1 / SIN(theta)
  785. startInterp = SIN((1 - t) * theta) * invSinTheta
  786. finishInterp = SIN(t * theta) * invSinTheta
  787. else
  788. startInterp = 1 - t
  789. finishInterp = t
  790. end
  791. else
  792. if (1 + cosTheta) > 0.0001 then
  793. local theta = ACOS(-cosTheta)
  794. local invSinTheta = 1 / SIN(theta)
  795. startInterp = SIN((t - 1) * theta) * invSinTheta
  796. finishInterp = SIN(t * theta) * invSinTheta
  797. else
  798. startInterp = t - 1
  799. finishInterp = t
  800. end
  801. end
  802. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  803. end
  804.  
  805. function Clerp(a, b, t)
  806. local qa = {QuaternionFromCFrame(a)}
  807. local qb = {QuaternionFromCFrame(b)}
  808. local ax, ay, az = a.x, a.y, a.z
  809. local bx, by, bz = b.x, b.y, b.z
  810. local _t = 1 - t
  811. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  812. end
  813.  
  814. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  815. local frame = IT("Frame")
  816. frame.BackgroundTransparency = TRANSPARENCY
  817. frame.BorderSizePixel = BORDERSIZEPIXEL
  818. frame.Position = POSITION
  819. frame.Size = SIZE
  820. frame.BackgroundColor3 = COLOR
  821. frame.BorderColor3 = BORDERCOLOR
  822. frame.Name = NAME
  823. frame.Parent = PARENT
  824. return frame
  825. end
  826.  
  827. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  828. local label = IT("TextLabel")
  829. label.BackgroundTransparency = 1
  830. label.Size = UD2(1, 0, 1, 0)
  831. label.Position = UD2(0, 0, 0, 0)
  832. label.TextColor3 = TEXTCOLOR
  833. label.TextStrokeTransparency = STROKETRANSPARENCY
  834. label.TextTransparency = TRANSPARENCY
  835. label.FontSize = TEXTFONTSIZE
  836. label.Font = TEXTFONT
  837. label.BorderSizePixel = BORDERSIZEPIXEL
  838. label.TextScaled = false
  839. label.Text = TEXT
  840. label.Name = NAME
  841. label.Parent = PARENT
  842. return label
  843. end
  844.  
  845. function NoOutlines(PART)
  846. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  847. end
  848.  
  849. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  850. local NEWWELD = IT(TYPE)
  851. NEWWELD.Part0 = PART0
  852. NEWWELD.Part1 = PART1
  853. NEWWELD.C0 = C0
  854. NEWWELD.C1 = C1
  855. NEWWELD.Parent = PARENT
  856. return NEWWELD
  857. end
  858.  
  859. local S = IT("Sound")
  860. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  861. local NEWSOUND = nil
  862. coroutine.resume(coroutine.create(function()
  863. NEWSOUND = S:Clone()
  864. NEWSOUND.Parent = PARENT
  865. NEWSOUND.Volume = VOLUME
  866. NEWSOUND.Pitch = PITCH
  867. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  868. NEWSOUND:play()
  869. if DOESLOOP == true then
  870. NEWSOUND.Looped = true
  871. else
  872. repeat wait(1) until NEWSOUND.Playing == false
  873. NEWSOUND:remove()
  874. end
  875. end))
  876. return NEWSOUND
  877. end
  878.  
  879. function CFrameFromTopBack(at, top, back)
  880. local right = top:Cross(back)
  881. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  882. end
  883.  
  884. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  885. function WACKYEFFECT(Table)
  886. local TYPE = (Table.EffectType or "Sphere")
  887. local SIZE = (Table.Size or VT(1,1,1))
  888. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  889. local TRANSPARENCY = (Table.Transparency or 0)
  890. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  891. local CFRAME = (Table.CFrame or Torso.CFrame)
  892. local MOVEDIRECTION = (Table.MoveToPos or nil)
  893. local ROTATION1 = (Table.RotationX or 0)
  894. local ROTATION2 = (Table.RotationY or 0)
  895. local ROTATION3 = (Table.RotationZ or 0)
  896. local MATERIAL = (Table.Material or "Neon")
  897. local COLOR = (Table.Color or C3(1,1,1))
  898. local TIME = (Table.Time or 45)
  899. local SOUNDID = (Table.SoundID or nil)
  900. local SOUNDPITCH = (Table.SoundPitch or nil)
  901. local SOUNDVOLUME = (Table.SoundVolume or nil)
  902. coroutine.resume(coroutine.create(function()
  903. local PLAYSSOUND = false
  904. local SOUND = nil
  905. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  906. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  907. PLAYSSOUND = true
  908. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  909. end
  910. EFFECT.Color = COLOR
  911. local MSH = nil
  912. if TYPE == "Sphere" then
  913. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  914. elseif TYPE == "Block" then
  915. MSH = IT("BlockMesh",EFFECT)
  916. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  917. elseif TYPE == "Wave" then
  918. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  919. elseif TYPE == "Ring" then
  920. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  921. elseif TYPE == "Slash" then
  922. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  923. elseif TYPE == "Round Slash" then
  924. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  925. elseif TYPE == "Swirl" then
  926. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  927. elseif TYPE == "Skull" then
  928. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  929. elseif TYPE == "Crystal" then
  930. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  931. end
  932. if MSH ~= nil then
  933. local MOVESPEED = nil
  934. if MOVEDIRECTION ~= nil then
  935. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  936. end
  937. local GROWTH = SIZE - ENDSIZE
  938. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  939. if TYPE == "Block" then
  940. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  941. else
  942. EFFECT.CFrame = CFRAME
  943. end
  944. for LOOP = 1, TIME+1 do
  945. Swait()
  946. MSH.Scale = MSH.Scale - GROWTH/TIME
  947. if TYPE == "Wave" then
  948. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  949. end
  950. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  951. if TYPE == "Block" then
  952. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  953. else
  954. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  955. end
  956. if MOVEDIRECTION ~= nil then
  957. local ORI = EFFECT.Orientation
  958. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  959. EFFECT.Orientation = ORI
  960. end
  961. end
  962. if PLAYSSOUND == false then
  963. EFFECT:remove()
  964. else
  965. SOUND.Stopped:Connect(function()
  966. EFFECT:remove()
  967. end)
  968. end
  969. else
  970. if PLAYSSOUND == false then
  971. EFFECT:remove()
  972. else
  973. repeat Swait() until SOUND.Playing == false
  974. EFFECT:remove()
  975. end
  976. end
  977. end))
  978. end
  979.  
  980. function MakeForm(PART,TYPE)
  981. if TYPE == "Cyl" then
  982. local MSH = IT("CylinderMesh",PART)
  983. elseif TYPE == "Ball" then
  984. local MSH = IT("SpecialMesh",PART)
  985. MSH.MeshType = "Sphere"
  986. elseif TYPE == "Wedge" then
  987. local MSH = IT("SpecialMesh",PART)
  988. MSH.MeshType = "Wedge"
  989. end
  990. end
  991.  
  992. Debris = game:GetService("Debris")
  993.  
  994. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  995. local DIRECTION = CF(StartPos,EndPos).lookVector
  996. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  997. end
  998.  
  999. function turnto(position)
  1000. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1001. end
  1002.  
  1003. function SpawnTrail(FROM,TO,BIG)
  1004. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  1005. MakeForm(TRAIL,"Cyl")
  1006. local DIST = (FROM - TO).Magnitude
  1007. if BIG == true then
  1008. TRAIL.Size = VT(0.5,DIST,0.5)
  1009. else
  1010. TRAIL.Size = VT(0.25,DIST,0.25)
  1011. end
  1012. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 0, 5 do
  1015. Swait()
  1016. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1017. end
  1018. TRAIL:remove()
  1019. end))
  1020. end
  1021.  
  1022. local asd = Instance.new("ParticleEmitter")
  1023. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1024. asd.LightEmission = .1
  1025. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  1026. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1027. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1028. asd.Transparency = aaa
  1029. asd.Size = bbb
  1030. asd.ZOffset = .9
  1031. asd.Acceleration = Vector3.new(0, -15, 0)
  1032. asd.LockedToPart = false
  1033. asd.EmissionDirection = "Back"
  1034. asd.Lifetime = NumberRange.new(1, 2)
  1035. asd.Rotation = NumberRange.new(-100, 100)
  1036. asd.RotSpeed = NumberRange.new(-100, 100)
  1037. asd.Speed = NumberRange.new(10)
  1038. asd.Enabled = true
  1039. asd.VelocitySpread = 999
  1040.  
  1041. function getbloody(victim,amount)
  1042. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  1043. PART.CFrame = victim.CFrame
  1044. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1045. Debris:AddItem(PART,5)
  1046. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1047. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1048. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1049. local prtcl = asd:Clone()
  1050. prtcl.Parent = PART
  1051. prtcl:Emit(amount*10)
  1052. end
  1053.  
  1054. local Particle = IT("ParticleEmitter",nil)
  1055. Particle.Enabled = true
  1056. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1057. Particle.LightEmission = 1
  1058. Particle.Rate = 800
  1059. Particle.ZOffset = 1
  1060. Particle.Rotation = NumberRange.new(-180, 180)
  1061. Particle.RotSpeed = NumberRange.new(-180, 180)
  1062. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  1063. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  1064.  
  1065. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1066. function ParticleEmitter(Table)
  1067. local PRTCL = Particle:Clone()
  1068. local Speed = Table.Speed or 5
  1069. local Drag = Table.Drag or 0
  1070. local Size1 = Table.Size1 or 1
  1071. local Size2 = Table.Size2 or 5
  1072. local Lifetime1 = Table.Lifetime1 or 1
  1073. local Lifetime2 = Table.Lifetime2 or 1.5
  1074. local Parent = Table.Parent or Torso
  1075. local Emit = Table.Emit or 100
  1076. local Offset = Table.Offset or 360
  1077. local Acel = Table.Acel or VT(0,0,0)
  1078. local Enabled = Table.Enabled or false
  1079. PRTCL.Parent = Parent
  1080. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1081. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1082. PRTCL.Speed = NumberRange.new(Speed)
  1083. PRTCL.VelocitySpread = Offset
  1084. PRTCL.Drag = Drag
  1085. PRTCL.Acceleration = Acel
  1086. if Enabled == false then
  1087. PRTCL:Emit(Emit)
  1088. Debris:AddItem(PRTCL,Lifetime2)
  1089. else
  1090. PRTCL.Enabled = true
  1091. end
  1092. return PRTCL
  1093. end
  1094.  
  1095. --//=================================\\
  1096. --|| WEAPON CREATION
  1097. --\\=================================//
  1098.  
  1099. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  1100. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1101. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  1102. MakeForm(Part,"Wedge")
  1103. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1104. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  1107. MakeForm(Part,"Cyl")
  1108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. for i = 1, 8 do
  1110. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1111. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1112. end
  1113. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1114. MakeForm(Part,"Wedge")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1116. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1117. MakeForm(Part,"Cyl")
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1120. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1121. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1122. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1123. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1125. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1126. MakeForm(RightBarrel,"Cyl")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1128. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1129. MakeForm(Part,"Wedge")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1132. MakeForm(RightHole,"Cyl")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1134. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  1135. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1136. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  1137. MakeForm(Part,"Wedge")
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  1142. MakeForm(Part,"Cyl")
  1143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. for i = 1, 8 do
  1145. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1147. end
  1148. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  1149. MakeForm(Part,"Wedge")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1151. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1152. MakeForm(Part,"Cyl")
  1153. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1154. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1158. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1159. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1160. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1161. MakeForm(LeftBarrel,"Cyl")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1163. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1164. MakeForm(Part,"Wedge")
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1167. MakeForm(LeftHole,"Cyl")
  1168. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1169. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1170. MakeForm(Eye,"Ball")
  1171. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1172. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1173. MakeForm(Eye,"Ball")
  1174. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1175. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1176. MakeForm(Eye,"Ball")
  1177. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1178. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1179. MakeForm(Eye,"Ball")
  1180. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1181. local A = IT("Attachment",Torso)
  1182. A.Position = VT(1,1.3,0)
  1183. A.Orientation = VT(-0.098, -89.999, 0.227)
  1184. local B = IT("Attachment",Torso)
  1185. B.Position = VT(-1.3,-0.6,0)
  1186. B.Orientation = VT(-88.911, -68.808, 158.782)
  1187. local ChainLink = IT("Beam",Torso)
  1188. ChainLink.Texture = "rbxassetid://73042633"
  1189. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1190. ChainLink.TextureSpeed = 1
  1191. ChainLink.FaceCamera = true
  1192. ChainLink.Width0 = 1
  1193. ChainLink.Width1 = 1
  1194. ChainLink.TextureLength = 3
  1195. ChainLink.Attachment0 = A
  1196. ChainLink.Attachment1 = B
  1197. ChainLink.CurveSize0 = 1.6
  1198. ChainLink.CurveSize1 = 1.6
  1199. ChainLink.FaceCamera = true
  1200. ChainLink.Transparency = NumberSequence.new(0)
  1201. local ChainLink = IT("Beam",Torso)
  1202. ChainLink.Texture = "rbxassetid://73042633"
  1203. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1204. ChainLink.TextureSpeed = 1
  1205. ChainLink.FaceCamera = true
  1206. ChainLink.Width0 = 1
  1207. ChainLink.Width1 = 1
  1208. ChainLink.TextureLength = 3
  1209. ChainLink.Attachment0 = B
  1210. ChainLink.Attachment1 = A
  1211. ChainLink.CurveSize0 = 2
  1212. ChainLink.CurveSize1 = 2
  1213. ChainLink.FaceCamera = true
  1214. ChainLink.Transparency = NumberSequence.new(0)
  1215. local A = IT("Attachment",Torso)
  1216. A.Position = VT(1.3,-0.85,0)
  1217. A.Orientation = VT(-0.098, -89.999, 0.227)
  1218. local B = IT("Attachment",Torso)
  1219. B.Position = VT(-1,2,0)
  1220. B.Orientation = VT(-88.911, -68.808, 158.782)
  1221. local ChainLink = IT("Beam",Torso)
  1222. ChainLink.Texture = "rbxassetid://73042633"
  1223. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1224. ChainLink.TextureSpeed = 1
  1225. ChainLink.FaceCamera = true
  1226. ChainLink.Width0 = 1
  1227. ChainLink.Width1 = 1
  1228. ChainLink.TextureLength = 3
  1229. ChainLink.Attachment0 = A
  1230. ChainLink.Attachment1 = B
  1231. ChainLink.CurveSize0 = 1.3
  1232. ChainLink.CurveSize1 = 1.3
  1233. ChainLink.FaceCamera = true
  1234. ChainLink.Transparency = NumberSequence.new(0)
  1235. local ChainLink = IT("Beam",Torso)
  1236. ChainLink.Texture = "rbxassetid://73042633"
  1237. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1238. ChainLink.TextureSpeed = 1
  1239. ChainLink.FaceCamera = true
  1240. ChainLink.Width0 = 1
  1241. ChainLink.Width1 = 1
  1242. ChainLink.TextureLength = 3
  1243. ChainLink.Attachment0 = B
  1244. ChainLink.Attachment1 = A
  1245. ChainLink.CurveSize0 = 1.5
  1246. ChainLink.CurveSize1 = 1.5
  1247. ChainLink.FaceCamera = true
  1248. ChainLink.Transparency = NumberSequence.new(0)
  1249.  
  1250. local A = IT("Attachment",LeftBarrel)
  1251. A.Position = VT(0,-2.5,0)
  1252. local B = IT("Attachment",LeftBarrel)
  1253. B.Position = VT(0,2.5,0)
  1254. local Trail = IT("Trail",LeftBarrel)
  1255. Trail.Attachment0 = A
  1256. Trail.Attachment1 = B
  1257. Trail.Lifetime = 0.5
  1258. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1259. Trail.Transparency = NumberSequence.new(0, 1)
  1260. Trail.Enabled = true
  1261. -------------------------------------------------------------
  1262. local A = IT("Attachment",RightBarrel)
  1263. A.Position = VT(0,-2.5,0)
  1264. local B = IT("Attachment",RightBarrel)
  1265. B.Position = VT(0,2.5,0)
  1266. local Trail = IT("Trail",RightBarrel)
  1267. Trail.Attachment0 = A
  1268. Trail.Attachment1 = B
  1269. Trail.Lifetime = 0.5
  1270. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1271. Trail.Transparency = NumberSequence.new(0, 1)
  1272. Trail.Enabled = true
  1273.  
  1274. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1275. PRT.LockedToPart = true
  1276. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1277. PRT.LockedToPart = true
  1278. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1279. PRT.LockedToPart = true
  1280. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1281. PRT.LockedToPart = true
  1282. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1283. PRT.LockedToPart = true
  1284. for _, c in pairs(Character:GetDescendants()) do
  1285. if c and c.Parent then
  1286. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1287. local ACCESSORY = c.Parent
  1288. c.Parent = Character
  1289. if c then
  1290. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1291. weldBetween(Head,c)
  1292. else
  1293. weldBetween(Torso,c)
  1294. end
  1295. end
  1296. ACCESSORY:remove()
  1297. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1298. c.Material = "Neon"
  1299. c.Color = C3(0,0,0)
  1300. if c:FindFirstChildOfClass("SpecialMesh") then
  1301. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1302. end
  1303. if c == Head then
  1304. if c:FindFirstChild("face") then
  1305. c.face:remove()
  1306. end
  1307. end
  1308. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1309. c.Color = C3(0,0,255)
  1310. c.Material = "Neon"
  1311. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1312. c:remove()
  1313. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1314. c:remove()
  1315. end
  1316. end
  1317. end
  1318. local BODY = {}
  1319. for _, c in pairs(Character:GetDescendants()) do
  1320. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1321. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1322. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1323. end
  1324. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1325. elseif c:IsA("JointInstance") then
  1326. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1327. end
  1328. end
  1329. function refit()
  1330. Character.Parent = workspace
  1331. for e = 1, #BODY do
  1332. if BODY[e] ~= nil then
  1333. local STUFF = BODY[e]
  1334. local PART = STUFF[1]
  1335. local PARENT = STUFF[2]
  1336. local MATERIAL = STUFF[3]
  1337. local COLOR = STUFF[4]
  1338. local TRANSPARENCY = STUFF[5]
  1339. --local SIZE = STUFF[6]
  1340. local NAME = STUFF[7]
  1341. if PART.ClassName == "Part" and PART ~= RootPart then
  1342. PART.Material = MATERIAL
  1343. PART.Transparency = TRANSPARENCY
  1344. PART.Name = NAME
  1345. end
  1346. if PART.Parent ~= PARENT then
  1347. Humanoid:remove()
  1348. PART.Parent = PARENT
  1349. Humanoid = IT("Humanoid",Character)
  1350. end
  1351. end
  1352. end
  1353. end
  1354.  
  1355. local SKILLTEXTCOLOR = C3(0,0,255)
  1356. local SKILLFONT = "Fantasy"
  1357. local SKILLTEXTSIZE = 6
  1358.  
  1359. Humanoid.Died:connect(function()
  1360. refit()
  1361. end)
  1362.  
  1363. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1364. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1365. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1366. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1367. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1368. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1369. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1370.  
  1371. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1372. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1373. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1374. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1375. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1376. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1377. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1378.  
  1379. --//=================================\\
  1380. --|| DAMAGE FUNCTIONS
  1381. --\\=================================//
  1382.  
  1383. function StatLabel(CFRAME, TEXT, COLOR)
  1384. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  1385. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1386. local BODYGYRO = IT("BodyGyro", STATPART)
  1387. game:GetService("Debris"):AddItem(STATPART ,5)
  1388. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1389. BILLBOARDGUI.Adornee = STATPART
  1390. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1391. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1392. BILLBOARDGUI.AlwaysOnTop = false
  1393. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1394. TEXTLABEL.BackgroundTransparency = 1
  1395. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1396. TEXTLABEL.Text = TEXT
  1397. TEXTLABEL.Font = SKILLFONT
  1398. TEXTLABEL.FontSize="Size42"
  1399. TEXTLABEL.TextColor3 = COLOR
  1400. TEXTLABEL.TextStrokeTransparency = 0
  1401. TEXTLABEL.TextScaled = true
  1402. TEXTLABEL.TextWrapped = true
  1403. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1404. for i = 1, 50 do
  1405. Swait()
  1406. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1407. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1408. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1409. end
  1410. THEPART.Parent = nil
  1411. end),STATPART, TEXTLABEL)
  1412. end
  1413.  
  1414. --//=================================\\
  1415. --|| DAMAGING
  1416. --\\=================================//
  1417.  
  1418. function Kill(Char)
  1419. local NewCharacter = IT("Model",Effects)
  1420. NewCharacter.Name = "Ow im ded ;-;"
  1421. for _, c in pairs(Char:GetDescendants()) do
  1422. if c:IsA("BasePart") and c.Transparency == 0 then
  1423. if c.Parent == Char then
  1424. getbloody(c,5)
  1425. end
  1426. c:BreakJoints()
  1427. c.Material = "Glass"
  1428. c.Color = C3(0.5,0,0)
  1429. c.CanCollide = true
  1430. c.Transparency = 0.3
  1431. if c:FindFirstChildOfClass("SpecialMesh") then
  1432. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1433. end
  1434. if c.Name == "Head" then
  1435. c:ClearAllChildren()
  1436. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1437. end
  1438. if c.ClassName == "MeshPart" then
  1439. c.TextureID = ""
  1440. end
  1441. if c:FindFirstChildOfClass("BodyPosition") then
  1442. c:FindFirstChildOfClass("BodyPosition"):remove()
  1443. end
  1444. if c:FindFirstChildOfClass("ParticleEmitter") then
  1445. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1446. end
  1447. c.Parent = NewCharacter
  1448. c.Name = "DeadPart"
  1449. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1450. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1451. end
  1452. end
  1453. Char:remove()
  1454. Debris:AddItem(NewCharacter,5)
  1455. end
  1456.  
  1457. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1458. local CHILDREN = workspace:GetDescendants()
  1459. for index, CHILD in pairs(CHILDREN) do
  1460. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1461. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1462. if HUM then
  1463. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1464. if TORSO then
  1465. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1466. if BRUTAL == true then
  1467. Kill(CHILD)
  1468. else
  1469. CHILD:BreakJoints()
  1470. end
  1471. end
  1472. end
  1473. end
  1474. end
  1475. end
  1476. end
  1477.  
  1478. function BulletDetection(FROM,TO,BRUTAL)
  1479. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1480. coroutine.resume(coroutine.create(function()
  1481. if AIMHIT ~= nil then
  1482. if AIMHIT.Parent ~= Character then
  1483. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1484. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1485. if BRUTAL == true then
  1486. Kill(AIMHIT.Parent)
  1487. else
  1488. getbloody(AIMHIT,15)
  1489. AIMHIT.Parent:BreakJoints()
  1490. if AIMHIT.Name == "Head" then
  1491. AIMHIT.Name = "HEADSHOT"
  1492. AIMHIT:remove()
  1493. end
  1494. end
  1495. else
  1496. if BRUTAL == true then
  1497. Kill(AIMHIT.Parent.Parent)
  1498. else
  1499. AIMHIT.Parent.Parent:BreakJoints()
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. end))
  1506. SpawnTrail(FROM,AIMPOS)
  1507. return AIMHIT,AIMPOS,NORMAL
  1508. end
  1509.  
  1510. --//=================================\\
  1511. --|| ATTACK FUNCTIONS AND STUFF
  1512. --\\=================================//
  1513.  
  1514. function Unload()
  1515. ATTACK = true
  1516. Rooted = false
  1517. repeat
  1518. local GYRO = IT("BodyGyro",RootPart)
  1519. GYRO.D = 175
  1520. GYRO.P = 20000
  1521. GYRO.MaxTorque = VT(0,40000,0)
  1522. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1523. if COMBO == 1 then
  1524. COMBO = 2
  1525. for i=0, 0, 0.1 / Animation_Speed do
  1526. Swait()
  1527. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. end
  1535. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1536. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1537. CreateSound(268761947, LeftHole, 7, 1, false)
  1538. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1539. for i=0, 0, 0.1 / Animation_Speed do
  1540. Swait()
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. elseif COMBO == 2 then
  1549. COMBO = 1
  1550. for i=0, 0.1, 0.1 / Animation_Speed do
  1551. Swait()
  1552. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. end
  1560. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1561. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1562. CreateSound(268761947, RightHole, 7, 1, false)
  1563. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1564. for i=0, 0.1, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. end
  1574. GYRO:remove()
  1575. until KEYHOLD == false
  1576. ATTACK = false
  1577. Rooted = false
  1578. end
  1579. function Psyo()
  1580. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1581. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1582. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1583. if TORSO and HUM.Health > 0 then
  1584. ATTACK = true
  1585. Rooted = false
  1586. local GYRO = IT("BodyGyro",RootPart)
  1587. GYRO.D = 275
  1588. GYRO.P = 20000
  1589. GYRO.MaxTorque = VT(0,40000,0)
  1590. for i=0, 0.8, 0.1 / Animation_Speed do
  1591. Swait()
  1592. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1601. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1602. local grav = Instance.new("BodyPosition",TORSO)
  1603. grav.D = 1500
  1604. grav.P = 20000
  1605. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1606. grav.position = TORSO.Position+VT(0,15,0)
  1607. Debris:AddItem(grav,10)
  1608. Debris:AddItem(MAGIC,10)
  1609. CreateSound(429459101, Torso, 7, 1, false)
  1610. CreateSound(429459101, TORSO, 7, 1, false)
  1611. for i=0, 1, 0.1 / Animation_Speed do
  1612. Swait()
  1613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. end
  1620. GYRO:remove()
  1621. ATTACK = false
  1622. Rooted = false
  1623. end
  1624. end
  1625. end
  1626. function Cleave()
  1627. ATTACK = true
  1628. Rooted = false
  1629. local TARGET = nil
  1630. local TORS = nil
  1631. local GYRO = IT("BodyGyro",RootPart)
  1632. GYRO.D = 175
  1633. GYRO.P = 20000
  1634. GYRO.MaxTorque = VT(0,40000,0)
  1635. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1636. local RANGE = 5
  1637. CreateSound(541909867, Torso, 7, 1, false)
  1638. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1639. for i=0, 1, 0.1 / Animation_Speed do
  1640. Swait()
  1641. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1642. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO then
  1650. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1651. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1652. TARGET = HUM
  1653. TORS = TORSO
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. if TARGET then
  1660. break
  1661. end
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. end
  1669. GYRO:remove()
  1670. if TORS and TARGET then
  1671. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1672. Rooted = true
  1673. local BODYPOSITION = IT("BodyPosition", TORS)
  1674. BODYPOSITION.P = 2000
  1675. BODYPOSITION.D = 100
  1676. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1677. for i=0, 1, 0.1 / Animation_Speed do
  1678. Swait()
  1679. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1680. BODYPOSITION.Position = TORS.Position
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. end
  1688. for i=0, 0.4, 0.1 / Animation_Speed do
  1689. Swait()
  1690. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1691. BODYPOSITION.Position = TORS.Position
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. end
  1699. local LOOP = 0
  1700. local LOOP2 = 0
  1701. for i=0, 5, 0.1 / Animation_Speed do
  1702. Swait()
  1703. LOOP = LOOP + 1
  1704. TORS.Anchored = true
  1705. LOOP2 = LOOP2 + 1
  1706. if LOOP2 >= 5 then
  1707. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1708. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1709. CreateSound(268761947, RightHole, 7, 1, false)
  1710. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1711. LOOP2 = 0
  1712. getbloody(TORS,1)
  1713. end
  1714. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1715. BODYPOSITION.Position = TORS.Position
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. end
  1723. BODYPOSITION:remove()
  1724. if TORS then
  1725. TORS.Anchored = false
  1726. Kill(TORS.Parent)
  1727. end
  1728. end
  1729. ATTACK = false
  1730. Rooted = false
  1731. end
  1732. function Lock_n_Load()
  1733. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1734. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1735. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1736. if TORSO and HUM.Health > 0 then
  1737. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1738. ATTACK = true
  1739. Rooted = true
  1740. local GYRO = IT("BodyGyro",RootPart)
  1741. GYRO.D = 175
  1742. GYRO.P = 20000
  1743. GYRO.MaxTorque = VT(0,40000,0)
  1744. if COMBO == 1 then
  1745. COMBO = 2
  1746. for i=0, 1, 0.1 / Animation_Speed do
  1747. Swait()
  1748. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. end
  1756. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1757. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1758. CreateSound(268761947, LeftHole, 7, 1, false)
  1759. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1760. for i=0, 0.4, 0.1 / Animation_Speed do
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. end
  1769. elseif COMBO == 2 then
  1770. COMBO = 1
  1771. for i=0, 1, 0.1 / Animation_Speed do
  1772. Swait()
  1773. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. end
  1781. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1782. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1783. CreateSound(268761947, RightHole, 7, 1, false)
  1784. BulletDetection(RightHole.Position,TORSO.Position,false)
  1785. for i=0, 0.4, 0.1 / Animation_Speed do
  1786. Swait()
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. end
  1795. GYRO:remove()
  1796. ATTACK = false
  1797. Rooted = false
  1798. end
  1799. end
  1800. end
  1801. function Morning_Star()
  1802. ATTACK = true
  1803. Rooted = true
  1804. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1805. for i=0, 1, 0.1 / Animation_Speed do
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. end
  1814. coroutine.resume(coroutine.create(function()
  1815. local POS = Mouse.Hit.p
  1816. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1817. MakeForm(RAY,"Cyl")
  1818. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1819. MakeForm(SPHERE,"Ball")
  1820. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1821. MakeForm(SHIELD,"Ball")
  1822. SHIELD.CFrame = CF(POS)
  1823. RAY.CFrame = CF(POS)
  1824. SPHERE.CFrame = CF(POS)
  1825. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1826. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1827. for i = 1, 200 do
  1828. Swait()
  1829. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1830. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1831. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1832. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1833. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1834. end
  1835. for i = 1, 45 do
  1836. Swait()
  1837. RAY.Transparency = RAY.Transparency + 1/45
  1838. SPHERE.Transparency = RAY.Transparency
  1839. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1840. end
  1841. RAY:remove()
  1842. SHIELD:remove()
  1843. SPHERE:remove()
  1844. end))
  1845. for i=0, 1, 0.1 / Animation_Speed do
  1846. Swait()
  1847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. end
  1854. ATTACK = false
  1855. Rooted = false
  1856. end
  1857. function Deathbound()
  1858. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1859. ATTACK = true
  1860. Rooted = true
  1861. for i=0, 1, 0.1 / Animation_Speed do
  1862. Swait()
  1863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. end
  1870. local DONE = false
  1871. local GATE = nil
  1872. local GATESPIN = true
  1873. coroutine.resume(coroutine.create(function()
  1874. repeat
  1875. Swait()
  1876. if GATE ~= nil then
  1877. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1878. end
  1879. until GATESPIN == false
  1880. end))
  1881. coroutine.resume(coroutine.create(function()
  1882. repeat
  1883. Swait()
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. until DONE == true
  1891. Swait(50)
  1892. for i = 1, 35 do
  1893. Swait(4)
  1894. local FIRED = false
  1895. local CHILDREN = workspace:GetDescendants()
  1896. for index, CHILD in pairs(CHILDREN) do
  1897. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1898. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1899. if HUM then
  1900. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1901. if TORSO then
  1902. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1903. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1904. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
  1906. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1907. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1908. Kill(CHILD)
  1909. FIRED = true
  1910. break
  1911. end
  1912. end
  1913. end
  1914. end
  1915. end
  1916. if FIRED == false then
  1917. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1918. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1919. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1920. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1921. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1922. if HITBOD ~= nil then
  1923. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1924. Kill(HITBOD.Parent)
  1925. end
  1926. end
  1927. end
  1928. end
  1929. for i = 1, 45 do
  1930. Swait()
  1931. GATE.Size = GATE.Size - VT(3,0,3)
  1932. end
  1933. GATESPIN = false
  1934. GATE:remove()
  1935. end))
  1936. Swait(15)
  1937. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1938. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1939. local DECAL = IT("Decal",GATE)
  1940. DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
  1941. DECAL.Face = "Top"
  1942. GATE.CFrame = CF(HITPOS)
  1943. CreateSound(160772554, GATE, 7, 1.3, false)
  1944. for i = 1, 45 do
  1945. Swait()
  1946. GATE.Size = GATE.Size + VT(3,0,3)
  1947. end
  1948. CreateSound(268761947, RightHole, 7, 1, false)
  1949. CreateSound(268761947, LeftHole, 7, 1, false)
  1950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1952. ATTACK = false
  1953. Rooted = false
  1954. DONE = true
  1955. end
  1956. function Execute()
  1957. ATTACK = true
  1958. Rooted = false
  1959. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1960. Part.Color = C3(0,0,0)
  1961. MakeForm(Part,"Wedge")
  1962. Part.CanCollide = true
  1963. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1964. for i=0, 1, 0.1 / Animation_Speed do
  1965. Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. end
  1973. Trail.Enabled = true
  1974. CreateSound(541909867, RightBarrel, 7, 1, false)
  1975. local TOCH = Part.Touched:Connect(function(hit)
  1976. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1977. Kill(hit.Parent)
  1978. end
  1979. end)
  1980. for i=0, 0.35, 0.1 / Animation_Speed do
  1981. Swait()
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. end
  1989. TOCH:disconnect()
  1990. Trail.Enabled = true
  1991. for i=0, 0.35, 0.1 / Animation_Speed do
  1992. Swait()
  1993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. end
  2000. Part:remove()
  2001. ATTACK = false
  2002. Rooted = false
  2003. end
  2004.  
  2005. --//=================================\\
  2006. --|| ASSIGN THINGS TO KEYS
  2007. --\\=================================//
  2008.  
  2009. function MouseDown(Mouse)
  2010. if ATTACK == false then
  2011. Execute()
  2012. end
  2013. end
  2014.  
  2015. function MouseUp(Mouse)
  2016. HOLD = false
  2017. end
  2018.  
  2019. function KeyDown(Key)
  2020. KEYHOLD = true
  2021. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2022. if Key == "z" and ATTACK == false then
  2023. Unload()
  2024.  
  2025. elseif Key == "b" and ATTACK == false then
  2026. Psyo()
  2027.  
  2028. elseif Key == "c" and ATTACK == false then
  2029. Cleave()
  2030.  
  2031. elseif Key == "v" and ATTACK == false then
  2032. Lock_n_Load()
  2033.  
  2034. elseif Key == "g" and ATTACK == false then
  2035. Deathbound()
  2036.  
  2037. elseif Key == "x" and ATTACK == false then
  2038. Morning_Star()
  2039.  
  2040. elseif Key == "t" then
  2041. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2042. elseif Key == "1" and ATTACK == false then
  2043. if CHOICE ~= 1 then
  2044. CHOICE = 1
  2045. sick:Play()
  2046. end
  2047. elseif Key == "2" and ATTACK == false then
  2048. if CHOICE ~= 2 then
  2049. CHOICE = 2
  2050. sick:Play()
  2051. end
  2052. elseif Key == "3" and ATTACK == false then
  2053. if CHOICE ~= 3 then
  2054. CHOICE = 3
  2055. sick:Play()
  2056. end
  2057. elseif Key == "4" and ATTACK == false then
  2058. if CHOICE ~= 4 then
  2059. CHOICE = 4
  2060. sick:Play()
  2061. end
  2062. end
  2063. end
  2064. end
  2065.  
  2066. function KeyUp(Key)
  2067. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2068. KEYHOLD = false
  2069. end
  2070. end
  2071.  
  2072. Mouse.Button1Down:connect(function(NEWKEY)
  2073. MouseDown(NEWKEY)
  2074. end)
  2075. Mouse.Button1Up:connect(function(NEWKEY)
  2076. MouseUp(NEWKEY)
  2077. end)
  2078. Mouse.KeyDown:connect(function(NEWKEY)
  2079. KeyDown(NEWKEY)
  2080. end)
  2081. Mouse.KeyUp:connect(function(NEWKEY)
  2082. KeyUp(NEWKEY)
  2083. end)
  2084.  
  2085. --//=================================\\
  2086. --\\=================================//
  2087.  
  2088.  
  2089. function unanchor()
  2090. if UNANCHOR == true then
  2091. g = Character:GetChildren()
  2092. for i = 1, #g do
  2093. if g[i].ClassName == "Part" then
  2094. g[i].Anchored = false
  2095. end
  2096. end
  2097. end
  2098. end
  2099.  
  2100.  
  2101. --//=================================\\
  2102. --|| WRAP THE WHOLE SCRIPT UP
  2103. --\\=================================//
  2104.  
  2105. Humanoid.Changed:connect(function(Jump)
  2106. if Jump == "Jump" and (Disable_Jump == true) then
  2107. Humanoid.Jump = false
  2108. end
  2109. end)
  2110.  
  2111. while true do
  2112. Swait()
  2113. Humanoid.HipHeight = 1.5
  2114. script.Parent = WEAPONGUI
  2115. ANIMATE.Parent = nil
  2116. if Humanoid then
  2117. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2118. IDLEANIMATION:Play()
  2119. end
  2120. SINE = SINE + CHANGE
  2121. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2122. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2123. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2124. if ATTACK == false then
  2125. if TORSOVELOCITY < 1 then
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. elseif TORSOVELOCITY > 1 then
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. end
  2140. end
  2141. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2142. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  2143. unanchor()
  2144. Humanoid.MaxHealth = "inf"
  2145. Humanoid.Health = "inf"
  2146. if Rooted == false then
  2147. Disable_Jump = false
  2148. Humanoid.WalkSpeed = Speed
  2149. elseif Rooted == true then
  2150. Disable_Jump = true
  2151. Humanoid.WalkSpeed = 0
  2152. end
  2153. for _, c in pairs(Character:GetDescendants()) do
  2154. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2155. c.Material = "Neon"
  2156. c.Color = C3(0,0,0)
  2157. if c:FindFirstChildOfClass("SpecialMesh") then
  2158. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2159. end
  2160. if c == Head then
  2161. if c:FindFirstChild("face") then
  2162. c.face:remove()
  2163. end
  2164. end
  2165. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2166. c.Color = C3(0,0,255)
  2167. c.Material = "Neon"
  2168. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2169. c:remove()
  2170. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2171. c:remove()
  2172. end
  2173. end
  2174. refit()
  2175. Humanoid.Name = "Deadeyes"
  2176. sick.Parent = Torso
  2177. sick:resume()
  2178. sick.Volume = 5
  2179. sick.Pitch = 1
  2180. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2181. if Head:FindFirstChildOfClass("Sound") then
  2182. Head:FindFirstChildOfClass("Sound"):remove()
  2183. end
  2184. end
  2185.  
  2186. --//=================================\\
  2187. --\\=================================//
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193. --//====================================================\\--
  2194. --|| END OF SCRIPT
  2195. --\\====================================================//--
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