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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = owner
  63.  
  64.     local Event = script:WaitForChild("UserInput_Event")
  65.  
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local Mouse = Player:GetMouse()
  76.     local h,t
  77.     --Give the server mouse data 30 times every second, but only if the values changed
  78.     --If player is not moving their mouse, client won't fire events
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             h,t=Mouse.Hit,Mouse.Target
  82.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  83.         end
  84.     end]==],Player.Character)
  85.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88.  
  89.  
  90. --//====================================================\\--
  91. --||               CREATED BY SHACKLUSTER
  92. --\\====================================================//--
  93.  
  94. wait(0.2)
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. Mouse = Player:GetMouse()
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. RootJoint = RootPart["RootJoint"]
  111. Neck = Torso["Neck"]
  112. RightShoulder = Torso["Right Shoulder"]
  113. LeftShoulder = Torso["Left Shoulder"]
  114. RightHip = Torso["Right Hip"]
  115. LeftHip = Torso["Left Hip"]
  116. local sick = Instance.new("Sound",Torso)
  117. sick.SoundId = "rbxassetid://848439234"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 3
  121. sick:Play()
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. --//=================================\\
  141. --||          USEFUL VALUES
  142. --\\=================================//
  143.  
  144. Animation_Speed = 3
  145. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  146. local Speed = 35
  147. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  150. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  151. local DAMAGEMULTIPLIER = 1
  152. local ANIM = "Idle"
  153. local ATTACK = false
  154. local EQUIPPED = false
  155. local HOLD = false
  156. local COMBO = 1
  157. local Rooted = false
  158. local SINE = 0
  159. local KEYHOLD = false
  160. local CHANGE = 2 / Animation_Speed
  161. local WALKINGANIM = false
  162. local VALUE1 = false
  163. local VALUE2 = false
  164. local ROBLOXIDLEANIMATION = IT("Animation")
  165. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  166. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  167. --ROBLOXIDLEANIMATION.Parent = Humanoid
  168. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  169. WEAPONGUI.Name = "Weapon GUI"
  170. local Effects = IT("Folder", Character)
  171. Effects.Name = "Effects"
  172. local ANIMATOR = Humanoid.Animator
  173. local ANIMATE = Character.Animate
  174. local UNANCHOR = true
  175. local LAUGHS = {834001699,834001752,834001797,834001828}
  176. local SONGS = {534861083,530959353,1534958855,0}
  177. local CHOICE = MRANDOM(1,4)
  178.  
  179. --//=================================\\
  180. --\\=================================//
  181.  
  182.  
  183. --//=================================\\
  184. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  185. --\\=================================//
  186.  
  187. ArtificialHB = Instance.new("BindableEvent", script)
  188. ArtificialHB.Name = "ArtificialHB"
  189.  
  190. script:WaitForChild("ArtificialHB")
  191.  
  192. frame = Frame_Speed
  193. tf = 0
  194. allowframeloss = false
  195. tossremainder = false
  196. lastframe = tick()
  197. script.ArtificialHB:Fire()
  198.  
  199. game:GetService("RunService").Heartbeat:connect(function(s, p)
  200.     tf = tf + s
  201.     if tf >= frame then
  202.         if allowframeloss then
  203.             script.ArtificialHB:Fire()
  204.             lastframe = tick()
  205.         else
  206.             for i = 1, math.floor(tf / frame) do
  207.                 script.ArtificialHB:Fire()
  208.             end
  209.         lastframe = tick()
  210.         end
  211.         if tossremainder then
  212.             tf = 0
  213.         else
  214.             tf = tf - frame * math.floor(tf / frame)
  215.         end
  216.     end
  217. end)
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222. --//=================================\\
  223. --||          SOME FUNCTIONS
  224. --\\=================================//
  225.  
  226. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  227.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  228. end
  229.  
  230. function PositiveAngle(NUMBER)
  231.     if NUMBER >= 0 then
  232.         NUMBER = 0
  233.     end
  234.     return NUMBER
  235. end
  236.  
  237. function NegativeAngle(NUMBER)
  238.     if NUMBER <= 0 then
  239.         NUMBER = 0
  240.     end
  241.     return NUMBER
  242. end
  243.  
  244. function Swait(NUMBER)
  245.     if NUMBER == 0 or NUMBER == nil then
  246.         ArtificialHB.Event:wait()
  247.     else
  248.         for i = 1, NUMBER do
  249.             ArtificialHB.Event:wait()
  250.         end
  251.     end
  252. end
  253.  
  254. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  255.     local NEWMESH = IT(MESH)
  256.     if MESH == "SpecialMesh" then
  257.         NEWMESH.MeshType = MESHTYPE
  258.         if MESHID ~= "nil" and MESHID ~= "" then
  259.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  260.         end
  261.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  262.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  263.         end
  264.     end
  265.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  266.     NEWMESH.Scale = SCALE
  267.     NEWMESH.Parent = PARENT
  268.     return NEWMESH
  269. end
  270.  
  271. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  272.     local NEWPART = IT("Part")
  273.     NEWPART.formFactor = FORMFACTOR
  274.     NEWPART.Reflectance = REFLECTANCE
  275.     NEWPART.Transparency = TRANSPARENCY
  276.     NEWPART.CanCollide = false
  277.     NEWPART.Locked = true
  278.     NEWPART.Anchored = true
  279.     if ANCHOR == false then
  280.         NEWPART.Anchored = false
  281.     end
  282.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  283.     NEWPART.Name = NAME
  284.     NEWPART.Size = SIZE
  285.     NEWPART.Position = Torso.Position
  286.     NEWPART.Material = MATERIAL
  287.     NEWPART:BreakJoints()
  288.     NEWPART.Parent = PARENT
  289.     return NEWPART
  290. end
  291.  
  292.     local function weldBetween(a, b)
  293.         local weldd = IT("Weld")
  294.         weldd.Part0 = a
  295.         weldd.Part1 = b
  296.         weldd.C0 = CF()
  297.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  298.         weldd.Parent = a
  299.         return weldd
  300.     end
  301.  
  302.  
  303. function QuaternionFromCFrame(cf)
  304.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  305.     local trace = m00 + m11 + m22
  306.     if trace > 0 then
  307.         local s = math.sqrt(1 + trace)
  308.         local recip = 0.5 / s
  309.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  310.     else
  311.         local i = 0
  312.         if m11 > m00 then
  313.             i = 1
  314.         end
  315.         if m22 > (i == 0 and m00 or m11) then
  316.             i = 2
  317.         end
  318.         if i == 0 then
  319.             local s = math.sqrt(m00 - m11 - m22 + 1)
  320.             local recip = 0.5 / s
  321.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  322.         elseif i == 1 then
  323.             local s = math.sqrt(m11 - m22 - m00 + 1)
  324.             local recip = 0.5 / s
  325.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  326.         elseif i == 2 then
  327.             local s = math.sqrt(m22 - m00 - m11 + 1)
  328.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329.         end
  330.     end
  331. end
  332.  
  333. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  334.     local xs, ys, zs = x + x, y + y, z + z
  335.     local wx, wy, wz = w * xs, w * ys, w * zs
  336.     local xx = x * xs
  337.     local xy = x * ys
  338.     local xz = x * zs
  339.     local yy = y * ys
  340.     local yz = y * zs
  341.     local zz = z * zs
  342.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  343. end
  344.  
  345. function QuaternionSlerp(a, b, t)
  346.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  347.     local startInterp, finishInterp;
  348.     if cosTheta >= 0.0001 then
  349.         if (1 - cosTheta) > 0.0001 then
  350.             local theta = ACOS(cosTheta)
  351.             local invSinTheta = 1 / SIN(theta)
  352.             startInterp = SIN((1 - t) * theta) * invSinTheta
  353.             finishInterp = SIN(t * theta) * invSinTheta
  354.         else
  355.             startInterp = 1 - t
  356.             finishInterp = t
  357.         end
  358.     else
  359.         if (1 + cosTheta) > 0.0001 then
  360.             local theta = ACOS(-cosTheta)
  361.             local invSinTheta = 1 / SIN(theta)
  362.             startInterp = SIN((t - 1) * theta) * invSinTheta
  363.             finishInterp = SIN(t * theta) * invSinTheta
  364.         else
  365.             startInterp = t - 1
  366.             finishInterp = t
  367.         end
  368.     end
  369.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371.  
  372. function Clerp(a, b, t)
  373.     local qa = {QuaternionFromCFrame(a)}
  374.     local qb = {QuaternionFromCFrame(b)}
  375.     local ax, ay, az = a.x, a.y, a.z
  376.     local bx, by, bz = b.x, b.y, b.z
  377.     local _t = 1 - t
  378.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  379. end
  380.  
  381. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  382.     local frame = IT("Frame")
  383.     frame.BackgroundTransparency = TRANSPARENCY
  384.     frame.BorderSizePixel = BORDERSIZEPIXEL
  385.     frame.Position = POSITION
  386.     frame.Size = SIZE
  387.     frame.BackgroundColor3 = COLOR
  388.     frame.BorderColor3 = BORDERCOLOR
  389.     frame.Name = NAME
  390.     frame.Parent = PARENT
  391.     return frame
  392. end
  393.  
  394. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  395.     local label = IT("TextLabel")
  396.     label.BackgroundTransparency = 1
  397.     label.Size = UD2(1, 0, 1, 0)
  398.     label.Position = UD2(0, 0, 0, 0)
  399.     label.TextColor3 = TEXTCOLOR
  400.     label.TextStrokeTransparency = STROKETRANSPARENCY
  401.     label.TextTransparency = TRANSPARENCY
  402.     label.FontSize = TEXTFONTSIZE
  403.     label.Font = TEXTFONT
  404.     label.BorderSizePixel = BORDERSIZEPIXEL
  405.     label.TextScaled = false
  406.     label.Text = TEXT
  407.     label.Name = NAME
  408.     label.Parent = PARENT
  409.     return label
  410. end
  411.  
  412. function NoOutlines(PART)
  413.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  414. end
  415.  
  416. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  417.     local NEWWELD = IT(TYPE)
  418.     NEWWELD.Part0 = PART0
  419.     NEWWELD.Part1 = PART1
  420.     NEWWELD.C0 = C0
  421.     NEWWELD.C1 = C1
  422.     NEWWELD.Parent = PARENT
  423.     return NEWWELD
  424. end
  425.  
  426. local S = IT("Sound")
  427. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  428.     local NEWSOUND = nil
  429.     coroutine.resume(coroutine.create(function()
  430.         NEWSOUND = S:Clone()
  431.         NEWSOUND.Parent = PARENT
  432.         NEWSOUND.Volume = VOLUME
  433.         NEWSOUND.Pitch = PITCH
  434.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  435.         NEWSOUND:play()
  436.         if DOESLOOP == true then
  437.             NEWSOUND.Looped = true
  438.         else
  439.             repeat wait(1) until NEWSOUND.Playing == false
  440.             NEWSOUND:remove()
  441.         end
  442.     end))
  443.     return NEWSOUND
  444. end
  445.  
  446. function CFrameFromTopBack(at, top, back)
  447.     local right = top:Cross(back)
  448.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  449. end
  450.  
  451. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  452. function WACKYEFFECT(Table)
  453.     local TYPE = (Table.EffectType or "Sphere")
  454.     local SIZE = (Table.Size or VT(1,1,1))
  455.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  456.     local TRANSPARENCY = (Table.Transparency or 0)
  457.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  458.     local CFRAME = (Table.CFrame or Torso.CFrame)
  459.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  460.     local ROTATION1 = (Table.RotationX or 0)
  461.     local ROTATION2 = (Table.RotationY or 0)
  462.     local ROTATION3 = (Table.RotationZ or 0)
  463.     local MATERIAL = (Table.Material or "Neon")
  464.     local COLOR = (Table.Color or C3(1,1,1))
  465.     local TIME = (Table.Time or 45)
  466.     local SOUNDID = (Table.SoundID or nil)
  467.     local SOUNDPITCH = (Table.SoundPitch or nil)
  468.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  469.     coroutine.resume(coroutine.create(function()
  470.         local PLAYSSOUND = false
  471.         local SOUND = nil
  472.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  473.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  474.             PLAYSSOUND = true
  475.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  476.         end
  477.         EFFECT.Color = COLOR
  478.         local MSH = nil
  479.         if TYPE == "Sphere" then
  480.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  481.         elseif TYPE == "Block" then
  482.             MSH = IT("BlockMesh",EFFECT)
  483.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  484.         elseif TYPE == "Wave" then
  485.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  486.         elseif TYPE == "Ring" then
  487.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  488.         elseif TYPE == "Slash" then
  489.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  490.         elseif TYPE == "Round Slash" then
  491.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  492.         elseif TYPE == "Swirl" then
  493.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  494.         elseif TYPE == "Skull" then
  495.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  496.         elseif TYPE == "Crystal" then
  497.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  498.         end
  499.         if MSH ~= nil then
  500.             local MOVESPEED = nil
  501.             if MOVEDIRECTION ~= nil then
  502.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  503.             end
  504.             local GROWTH = SIZE - ENDSIZE
  505.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  506.             if TYPE == "Block" then
  507.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  508.             else
  509.                 EFFECT.CFrame = CFRAME
  510.             end
  511.             for LOOP = 1, TIME+1 do
  512.                 Swait()
  513.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  514.                 if TYPE == "Wave" then
  515.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  516.                 end
  517.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  518.                 if TYPE == "Block" then
  519.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  520.                 else
  521.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  522.                 end
  523.                 if MOVEDIRECTION ~= nil then
  524.                     local ORI = EFFECT.Orientation
  525.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  526.                     EFFECT.Orientation = ORI
  527.                 end
  528.             end
  529.             if PLAYSSOUND == false then
  530.                 EFFECT:remove()
  531.             else
  532.                 SOUND.Stopped:Connect(function()
  533.                     EFFECT:remove()
  534.                 end)
  535.             end
  536.         else
  537.             if PLAYSSOUND == false then
  538.                 EFFECT:remove()
  539.             else
  540.                 repeat Swait() until SOUND.Playing == false
  541.                 EFFECT:remove()
  542.             end
  543.         end
  544.     end))
  545. end
  546.  
  547. function MakeForm(PART,TYPE)
  548.     if TYPE == "Cyl" then
  549.         local MSH = IT("CylinderMesh",PART)
  550.     elseif TYPE == "Ball" then
  551.         local MSH = IT("SpecialMesh",PART)
  552.         MSH.MeshType = "Sphere"
  553.     elseif TYPE == "Wedge" then
  554.         local MSH = IT("SpecialMesh",PART)
  555.         MSH.MeshType = "Wedge"
  556.     end
  557. end
  558.  
  559. Debris = game:GetService("Debris")
  560.  
  561. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  562.     local DIRECTION = CF(StartPos,EndPos).lookVector
  563.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  564. end
  565.  
  566. function turnto(position)
  567.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  568. end
  569.  
  570. function SpawnTrail(FROM,TO,BIG)
  571.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  572.     MakeForm(TRAIL,"Cyl")
  573.     local DIST = (FROM - TO).Magnitude
  574.     if BIG == true then
  575.         TRAIL.Size = VT(0.5,DIST,0.5)
  576.     else
  577.         TRAIL.Size = VT(0.25,DIST,0.25)
  578.     end
  579.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  580.     coroutine.resume(coroutine.create(function()
  581.         for i = 1, 5 do
  582.             Swait()
  583.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  584.         end
  585.         TRAIL:remove()
  586.     end))
  587. end
  588.  
  589. local asd = Instance.new("ParticleEmitter")
  590. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  591. asd.LightEmission = .1
  592. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  593. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  594. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  595. asd.Transparency = bbb
  596. asd.Size = aaa
  597. asd.ZOffset = .9
  598. asd.Acceleration = Vector3.new(0, -15, 0)
  599. asd.LockedToPart = false
  600. asd.EmissionDirection = "Back"
  601. asd.Lifetime = NumberRange.new(1, 2)
  602. asd.Rotation = NumberRange.new(-100, 100)
  603. asd.RotSpeed = NumberRange.new(-100, 100)
  604. asd.Speed = NumberRange.new(10)
  605. asd.Enabled = false
  606. asd.VelocitySpread = 999
  607.  
  608. function getbloody(victim,amount)
  609.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  610.     PART.CFrame = victim.CFrame
  611.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  612.     Debris:AddItem(PART,5)
  613.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  614.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  615.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  616.     local prtcl = asd:Clone()
  617.     prtcl.Parent = PART
  618.     prtcl:Emit(amount*10)
  619. end
  620.  
  621. local Particle = IT("ParticleEmitter",nil)
  622. Particle.Enabled = false
  623. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  624. Particle.LightEmission = 0.5
  625. Particle.Rate = 150
  626. Particle.ZOffset = 1
  627. Particle.Rotation = NumberRange.new(-180, 180)
  628. Particle.RotSpeed = NumberRange.new(-180, 180)
  629. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  630. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  631.  
  632. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  633. function ParticleEmitter(Table)
  634.     local PRTCL = Particle:Clone()
  635.     local Speed = Table.Speed or 5
  636.     local Drag = Table.Drag or 0
  637.     local Size1 = Table.Size1 or 1
  638.     local Size2 = Table.Size2 or 5
  639.     local Lifetime1 = Table.Lifetime1 or 1
  640.     local Lifetime2 = Table.Lifetime2 or 1.5
  641.     local Parent = Table.Parent or Torso
  642.     local Emit = Table.Emit or 100
  643.     local Offset = Table.Offset or 360
  644.     local Acel = Table.Acel or VT(0,0,0)
  645.     local Enabled = Table.Enabled or false
  646.     PRTCL.Parent = Parent
  647.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  648.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  649.     PRTCL.Speed = NumberRange.new(Speed)
  650.     PRTCL.VelocitySpread = Offset
  651.     PRTCL.Drag = Drag
  652.     PRTCL.Acceleration = Acel
  653.     if Enabled == false then
  654.         PRTCL:Emit(Emit)
  655.         Debris:AddItem(PRTCL,Lifetime2)
  656.     else
  657.         PRTCL.Enabled = true
  658.     end
  659.     return PRTCL
  660. end
  661.  
  662. --//=================================\\
  663. --||         WEAPON CREATION
  664. --\\=================================//
  665.  
  666. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  667. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  668. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  669. MakeForm(Part,"Wedge")
  670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  671. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  674. MakeForm(Part,"Cyl")
  675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  676. for i = 1, 8 do
  677.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  678.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  679. end
  680. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  681. MakeForm(Part,"Wedge")
  682. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  683. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  684. MakeForm(Part,"Cyl")
  685. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  690. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  691. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  692. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  693. MakeForm(RightBarrel,"Cyl")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  695. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  696. MakeForm(Part,"Wedge")
  697. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  699. MakeForm(RightHole,"Cyl")
  700. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  701. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  702. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  703. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  704. MakeForm(Part,"Wedge")
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  706. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  709. MakeForm(Part,"Cyl")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  711. for i = 1, 8 do
  712.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  713.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  714. end
  715. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  716. MakeForm(Part,"Wedge")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  718. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  719. MakeForm(Part,"Cyl")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  727. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  728. MakeForm(LeftBarrel,"Cyl")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  730. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  731. MakeForm(Part,"Wedge")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  734. MakeForm(LeftHole,"Cyl")
  735. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  736. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  737. MakeForm(Eye,"Ball")
  738. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  739. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  740. MakeForm(Eye,"Ball")
  741. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  742. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  743. MakeForm(Eye,"Ball")
  744. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  745. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  746. MakeForm(Eye,"Ball")
  747. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  748. local A = IT("Attachment",Torso)
  749. A.Position = VT(1,1.3,0)
  750. A.Orientation = VT(-0.098, -89.999, 0.227)
  751. local B = IT("Attachment",Torso)
  752. B.Position = VT(-1.3,-0.6,0)
  753. B.Orientation = VT(-88.911, -68.808, 158.782)
  754. local ChainLink = IT("Beam",Torso)
  755. ChainLink.Texture = "rbxassetid://73042633"
  756. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  757. ChainLink.TextureSpeed = 1
  758. ChainLink.FaceCamera = true
  759. ChainLink.Width0 = 1
  760. ChainLink.Width1 = 1
  761. ChainLink.TextureLength = 3
  762. ChainLink.Attachment0 = A
  763. ChainLink.Attachment1 = B
  764. ChainLink.CurveSize0 = 1.6
  765. ChainLink.CurveSize1 = 1.6
  766. ChainLink.FaceCamera = true
  767. ChainLink.Transparency = NumberSequence.new(0)
  768. local ChainLink = IT("Beam",Torso)
  769. ChainLink.Texture = "rbxassetid://73042633"
  770. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  771. ChainLink.TextureSpeed = 1
  772. ChainLink.FaceCamera = true
  773. ChainLink.Width0 = 1
  774. ChainLink.Width1 = 1
  775. ChainLink.TextureLength = 3
  776. ChainLink.Attachment0 = B
  777. ChainLink.Attachment1 = A
  778. ChainLink.CurveSize0 = 1.6
  779. ChainLink.CurveSize1 = 1.6
  780. ChainLink.FaceCamera = true
  781. ChainLink.Transparency = NumberSequence.new(0)
  782. local A = IT("Attachment",Torso)
  783. A.Position = VT(1.3,-0.85,0)
  784. A.Orientation = VT(-0.098, -89.999, 0.227)
  785. local B = IT("Attachment",Torso)
  786. B.Position = VT(-1,2,0)
  787. B.Orientation = VT(-88.911, -68.808, 158.782)
  788. local ChainLink = IT("Beam",Torso)
  789. ChainLink.Texture = "rbxassetid://73042633"
  790. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  791. ChainLink.TextureSpeed = 1
  792. ChainLink.FaceCamera = true
  793. ChainLink.Width0 = 1
  794. ChainLink.Width1 = 1
  795. ChainLink.TextureLength = 3
  796. ChainLink.Attachment0 = A
  797. ChainLink.Attachment1 = B
  798. ChainLink.CurveSize0 = 1.3
  799. ChainLink.CurveSize1 = 1.3
  800. ChainLink.FaceCamera = true
  801. ChainLink.Transparency = NumberSequence.new(0)
  802. local ChainLink = IT("Beam",Torso)
  803. ChainLink.Texture = "rbxassetid://73042633"
  804. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  805. ChainLink.TextureSpeed = 1
  806. ChainLink.FaceCamera = true
  807. ChainLink.Width0 = 1
  808. ChainLink.Width1 = 1
  809. ChainLink.TextureLength = 3
  810. ChainLink.Attachment0 = B
  811. ChainLink.Attachment1 = A
  812. ChainLink.CurveSize0 = 1.3
  813. ChainLink.CurveSize1 = 1.3
  814. ChainLink.FaceCamera = true
  815. ChainLink.Transparency = NumberSequence.new(0)
  816.  
  817. local A = IT("Attachment",RightBarrel)
  818. A.Position = VT(0,-2.5,0)
  819. local B = IT("Attachment",RightBarrel)
  820. B.Position = VT(0,2.5,0)
  821. local Trail = IT("Trail",RightBarrel)
  822. Trail.Attachment0 = A
  823. Trail.Attachment1 = B
  824. Trail.Lifetime = 0.2
  825. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  826. Trail.Transparency = NumberSequence.new(0, 1)
  827. Trail.Enabled = false
  828.  
  829. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  830. PRT.LockedToPart = true
  831. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  832. PRT.LockedToPart = true
  833. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  834. PRT.LockedToPart = true
  835. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  836. PRT.LockedToPart = true
  837. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  838. PRT.LockedToPart = true
  839. for _, c in pairs(Character:GetDescendants()) do
  840.     if c and c.Parent then
  841.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  842.             local ACCESSORY = c.Parent
  843.             c.Parent = Character
  844.             if c then
  845.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  846.                     weldBetween(Head,c)
  847.                 else
  848.                     weldBetween(Torso,c)
  849.                 end
  850.             end
  851.             ACCESSORY:remove()
  852.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  853.             c.Material = "Neon"
  854.             c.Color = C3(0,0,0)
  855.             if c:FindFirstChildOfClass("SpecialMesh") then
  856.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  857.             end
  858.             if c == Head then
  859.                 if c:FindFirstChild("face") then
  860.                     c.face:remove()
  861.                 end
  862.             end
  863.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  864.             c.Color = C3(1,0,0)
  865.             c.Material = "Neon"
  866.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  867.             c:remove()
  868.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  869.             c:remove()
  870.         end
  871.     end
  872. end
  873. local BODY = {}
  874. for _, c in pairs(Character:GetDescendants()) do
  875.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  876.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  877.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  878.         end
  879.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  880.     elseif c:IsA("JointInstance") then
  881.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  882.     end
  883. end
  884. function refit()
  885.     Character.Parent = workspace
  886.     for e = 1, #BODY do
  887.         if BODY[e] ~= nil then
  888.             local STUFF = BODY[e]
  889.             local PART = STUFF[1]
  890.             local PARENT = STUFF[2]
  891.             local MATERIAL = STUFF[3]
  892.             local COLOR = STUFF[4]
  893.             local TRANSPARENCY = STUFF[5]
  894.             --local SIZE = STUFF[6]
  895.             local NAME = STUFF[7]
  896.             if PART.ClassName == "Part" and PART ~= RootPart then
  897.                 PART.Material = MATERIAL
  898.                 PART.Transparency = TRANSPARENCY
  899.                 PART.Name = NAME
  900.             end
  901.             if PART.Parent ~= PARENT then
  902.                 Humanoid:remove()
  903.                 PART.Parent = PARENT
  904.                 Humanoid = IT("Humanoid",Character)
  905.             end
  906.         end
  907.     end
  908. end
  909.  
  910. local SKILLTEXTCOLOR = C3(1,0,0)
  911. local SKILLFONT = "Fantasy"
  912. local SKILLTEXTSIZE = 6
  913.  
  914. Humanoid.Died:connect(function()
  915.     refit()
  916. end)
  917.  
  918. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  919. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  920. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  921. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  922. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  923. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  924. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  925.  
  926. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  927. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  928. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  929. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  930. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  931. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  932. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  933.  
  934. --//=================================\\
  935. --||         DAMAGE FUNCTIONS
  936. --\\=================================//
  937.  
  938. function StatLabel(CFRAME, TEXT, COLOR)
  939.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  940.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  941.     local BODYGYRO = IT("BodyGyro", STATPART)
  942.     game:GetService("Debris"):AddItem(STATPART ,5)
  943.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  944.     BILLBOARDGUI.Adornee = STATPART
  945.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  946.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  947.     BILLBOARDGUI.AlwaysOnTop = false
  948.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  949.     TEXTLABEL.BackgroundTransparency = 1
  950.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  951.     TEXTLABEL.Text = TEXT
  952.     TEXTLABEL.Font = SKILLFONT
  953.     TEXTLABEL.FontSize="Size42"
  954.     TEXTLABEL.TextColor3 = COLOR
  955.     TEXTLABEL.TextStrokeTransparency = 0
  956.     TEXTLABEL.TextScaled = true
  957.     TEXTLABEL.TextWrapped = true
  958.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  959.         for i = 1, 50 do
  960.             Swait()
  961.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  962.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  963.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  964.         end
  965.         THEPART.Parent = nil
  966.     end),STATPART, TEXTLABEL)
  967. end
  968.  
  969. --//=================================\\
  970. --||            DAMAGING
  971. --\\=================================//
  972.  
  973. function Kill(Char)
  974.     local NewCharacter = IT("Model",Effects)
  975.     NewCharacter.Name = "Ow im ded ;-;"
  976.     for _, c in pairs(Char:GetDescendants()) do
  977.         if c:IsA("BasePart") and c.Transparency == 0 then
  978.             if c.Parent == Char then
  979.                 getbloody(c,5)
  980.             end
  981.             c:BreakJoints()
  982.             c.Material = "Glass"
  983.             c.Color = C3(0.5,0,0)
  984.             c.CanCollide = true
  985.             c.Transparency = 0.3
  986.             if c:FindFirstChildOfClass("SpecialMesh") then
  987.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  988.             end
  989.             if c.Name == "Head" then
  990.                 c:ClearAllChildren()
  991.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  992.             end
  993.             if c.ClassName == "MeshPart" then
  994.                 c.TextureID = ""
  995.             end
  996.             if c:FindFirstChildOfClass("BodyPosition") then
  997.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  998.             end
  999.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1000.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1001.             end
  1002.             c.Parent = NewCharacter
  1003.             c.Name = "DeadPart"
  1004.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1005.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1006.         end
  1007.     end
  1008.     Char:remove()
  1009.     Debris:AddItem(NewCharacter,5)
  1010. end
  1011.  
  1012. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1013.     local CHILDREN = workspace:GetDescendants()
  1014.     for index, CHILD in pairs(CHILDREN) do
  1015.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1016.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1017.             if HUM then
  1018.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1019.                 if TORSO then
  1020.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1021.                         if BRUTAL == true then
  1022.                             Kill(CHILD)
  1023.                         else
  1024.                             CHILD:BreakJoints()
  1025.                         end
  1026.                     end
  1027.                 end
  1028.             end
  1029.         end
  1030.     end
  1031. end
  1032.  
  1033. function BulletDetection(FROM,TO,BRUTAL)
  1034.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1035.     coroutine.resume(coroutine.create(function()
  1036.         if AIMHIT ~= nil then
  1037.             if AIMHIT.Parent ~= Character then
  1038.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1039.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1040.                         if BRUTAL == true then
  1041.                             Kill(AIMHIT.Parent)
  1042.                         else
  1043.                             getbloody(AIMHIT,15)
  1044.                             AIMHIT.Parent:BreakJoints()
  1045.                             if AIMHIT.Name == "Head" then
  1046.                                 AIMHIT.Name = "HEADSHOT"
  1047.                                 AIMHIT:remove()
  1048.                             end
  1049.                         end
  1050.                     else
  1051.                         if BRUTAL == true then
  1052.                             Kill(AIMHIT.Parent.Parent)
  1053.                         else
  1054.                             AIMHIT.Parent.Parent:BreakJoints()
  1055.                         end
  1056.                     end
  1057.                 end
  1058.             end
  1059.         end
  1060.     end))
  1061.     SpawnTrail(FROM,AIMPOS)
  1062.     return AIMHIT,AIMPOS,NORMAL
  1063. end
  1064.  
  1065. --//=================================\\
  1066. --||    ATTACK FUNCTIONS AND STUFF
  1067. --\\=================================//
  1068.  
  1069. function Unload()
  1070.     ATTACK = true
  1071.     Rooted = false
  1072.     repeat
  1073.         local GYRO = IT("BodyGyro",RootPart)
  1074.         GYRO.D = 175
  1075.         GYRO.P = 20000
  1076.         GYRO.MaxTorque = VT(0,40000,0)
  1077.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1078.         if COMBO == 1 then
  1079.             COMBO = 2
  1080.             for i=0, 0.6, 0.1 / Animation_Speed do
  1081.                 Swait()
  1082.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1083.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1084.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1085.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.             end
  1090.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1091.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1092.             CreateSound(145080998, LeftHole, 7, 1, false)
  1093.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1094.             for i=0, 0.2, 0.1 / Animation_Speed do
  1095.                 Swait()
  1096.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1097.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1098.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1099.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1100.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102.             end
  1103.         elseif COMBO == 2 then
  1104.             COMBO = 1
  1105.             for i=0, 0.6, 0.1 / Animation_Speed do
  1106.                 Swait()
  1107.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1108.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1109.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1110.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114.             end
  1115.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1116.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1117.             CreateSound(145080998, RightHole, 7, 1, false)
  1118.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1119.             for i=0, 0.2, 0.1 / Animation_Speed do
  1120.                 Swait()
  1121.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1122.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1123.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127.             end
  1128.         end
  1129.         GYRO:remove()
  1130.     until KEYHOLD == false
  1131.     ATTACK = false
  1132.     Rooted = false
  1133. end
  1134. function Psyo()
  1135.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1136.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1137.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1138.         if TORSO and HUM.Health > 0 then
  1139.             ATTACK = true
  1140.             Rooted = false
  1141.             local GYRO = IT("BodyGyro",RootPart)
  1142.             GYRO.D = 275
  1143.             GYRO.P = 20000
  1144.             GYRO.MaxTorque = VT(0,40000,0)
  1145.             for i=0, 0.8, 0.1 / Animation_Speed do
  1146.                 Swait()
  1147.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1148.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.             end        
  1155.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1156.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1157.             local grav = Instance.new("BodyPosition",TORSO)
  1158.             grav.D = 1500
  1159.             grav.P = 20000
  1160.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1161.             grav.position = TORSO.Position+VT(0,15,0)
  1162.             Debris:AddItem(grav,10)
  1163.             Debris:AddItem(MAGIC,10)
  1164.             CreateSound(429459101, Torso, 7, 1, false)
  1165.             CreateSound(429459101, TORSO, 7, 1, false)
  1166.             for i=0, 1, 0.1 / Animation_Speed do
  1167.                 Swait()
  1168.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174.             end
  1175.             GYRO:remove()
  1176.             ATTACK = false
  1177.             Rooted = false
  1178.         end
  1179.     end
  1180. end
  1181. function Cleave()
  1182.     ATTACK = true
  1183.     Rooted = false
  1184.     local TARGET = nil
  1185.     local TORS = nil
  1186.     local GYRO = IT("BodyGyro",RootPart)
  1187.     GYRO.D = 175
  1188.     GYRO.P = 20000
  1189.     GYRO.MaxTorque = VT(0,40000,0)
  1190.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1191.     local RANGE = 5
  1192.     CreateSound(541909867, Torso, 7, 1, false)
  1193.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1194.     for i=0, 1, 0.1 / Animation_Speed do
  1195.         Swait()
  1196.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1197.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1198.         local CHILDREN = workspace:GetDescendants()
  1199.         for index, CHILD in pairs(CHILDREN) do
  1200.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1201.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1202.                 if HUM then
  1203.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1204.                     if TORSO then
  1205.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1206.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1207.                             TARGET = HUM
  1208.                             TORS = TORSO
  1209.                         end
  1210.                     end
  1211.                 end
  1212.             end
  1213.         end
  1214.         if TARGET then
  1215.             break
  1216.         end
  1217.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1218.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1219.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223.     end
  1224.     GYRO:remove()
  1225.     if TORS and TARGET then
  1226.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1227.         Rooted = true
  1228.         local BODYPOSITION = IT("BodyPosition", TORS)
  1229.         BODYPOSITION.P = 2000
  1230.         BODYPOSITION.D = 100
  1231.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1232.         for i=0, 1, 0.1 / Animation_Speed do
  1233.             Swait()
  1234.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1235.             BODYPOSITION.Position = TORS.Position
  1236.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1237.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1238.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1240.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.         end
  1243.         for i=0, 0.4, 0.1 / Animation_Speed do
  1244.             Swait()
  1245.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1246.             BODYPOSITION.Position = TORS.Position
  1247.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1248.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1249.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1251.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253.         end
  1254.         local LOOP = 0
  1255.         local LOOP2 = 0
  1256.         for i=0, 5, 0.1 / Animation_Speed do
  1257.             Swait()
  1258.             LOOP = LOOP + 1
  1259.             TORS.Anchored = true
  1260.             LOOP2 = LOOP2 + 1
  1261.             if LOOP2 >= 5 then
  1262.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1263.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1264.                 CreateSound(145080998, RightHole, 7, 1, false)
  1265.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1266.                 LOOP2 = 0
  1267.                 getbloody(TORS,1)
  1268.             end
  1269.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1270.             BODYPOSITION.Position = TORS.Position
  1271.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1272.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1273.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1275.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277.         end
  1278.         BODYPOSITION:remove()
  1279.         if TORS then
  1280.             TORS.Anchored = false
  1281.             Kill(TORS.Parent)
  1282.         end
  1283.     end
  1284.     ATTACK = false
  1285.     Rooted = false
  1286. end
  1287. function Lock_n_Load()
  1288.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1289.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1290.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1291.         if TORSO and HUM.Health > 0 then
  1292.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1293.             ATTACK = true
  1294.             Rooted = true
  1295.             local GYRO = IT("BodyGyro",RootPart)
  1296.             GYRO.D = 175
  1297.             GYRO.P = 20000
  1298.             GYRO.MaxTorque = VT(0,40000,0)
  1299.             if COMBO == 1 then
  1300.                 COMBO = 2
  1301.                 for i=0, 1, 0.1 / Animation_Speed do
  1302.                     Swait()
  1303.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1304.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1305.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1306.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310.                 end
  1311.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1312.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1313.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1314.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1315.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1316.                     Swait()
  1317.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1318.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1319.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323.                 end
  1324.             elseif COMBO == 2 then
  1325.                 COMBO = 1
  1326.                 for i=0, 1, 0.1 / Animation_Speed do
  1327.                     Swait()
  1328.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1329.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1330.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1331.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335.                 end
  1336.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1337.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1338.                 CreateSound(145080998, RightHole, 7, 1, false)
  1339.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1340.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1341.                     Swait()
  1342.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1343.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1344.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348.                 end
  1349.             end
  1350.             GYRO:remove()
  1351.             ATTACK = false
  1352.             Rooted = false
  1353.         end
  1354.     end
  1355. end
  1356. function Morning_Star()
  1357.     ATTACK = true
  1358.     Rooted = true
  1359.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1360.     for i=0, 1, 0.1 / Animation_Speed do
  1361.         Swait()
  1362.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368.     end
  1369.     coroutine.resume(coroutine.create(function()
  1370.         local POS = Mouse.Hit.p
  1371.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1372.         MakeForm(RAY,"Cyl")
  1373.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1374.         MakeForm(SPHERE,"Ball")
  1375.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1376.         MakeForm(SHIELD,"Ball")
  1377.         SHIELD.CFrame = CF(POS)
  1378.         RAY.CFrame = CF(POS)
  1379.         SPHERE.CFrame = CF(POS)
  1380.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1381.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1382.         for i = 1, 200 do
  1383.             Swait()
  1384.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1385.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1386.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1387.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1388.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1389.         end
  1390.         for i = 1, 45 do
  1391.             Swait()
  1392.             RAY.Transparency = RAY.Transparency + 1/45
  1393.             SPHERE.Transparency = RAY.Transparency
  1394.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1395.         end
  1396.         RAY:remove()
  1397.         SHIELD:remove()
  1398.         SPHERE:remove()
  1399.     end))
  1400.     for i=0, 1, 0.1 / Animation_Speed do
  1401.         Swait()
  1402.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.     end
  1409.     ATTACK = false
  1410.     Rooted = false
  1411. end
  1412. function Deathbound()
  1413.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1414.     ATTACK = true
  1415.     Rooted = true
  1416.     for i=0, 1, 0.1 / Animation_Speed do
  1417.         Swait()
  1418.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424.     end
  1425.     local DONE = false
  1426.     local GATE = nil
  1427.     local GATESPIN = true
  1428.     coroutine.resume(coroutine.create(function()
  1429.         repeat
  1430.             Swait()
  1431.             if GATE ~= nil then
  1432.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1433.             end
  1434.         until GATESPIN == false
  1435.     end))
  1436.     coroutine.resume(coroutine.create(function()
  1437.         repeat
  1438.             Swait()
  1439.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1442.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1443.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445.         until DONE == true
  1446.         Swait(50)
  1447.         for i = 1, 35 do
  1448.             Swait(4)
  1449.             local FIRED = false
  1450.             local CHILDREN = workspace:GetDescendants()
  1451.             for index, CHILD in pairs(CHILDREN) do
  1452.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1453.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1454.                     if HUM then
  1455.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1456.                         if TORSO then
  1457.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1458.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1459.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1460.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1461.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1462.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  1463.                                 Kill(CHILD)
  1464.                                 FIRED = true
  1465.                                 break
  1466.                             end
  1467.                         end
  1468.                     end
  1469.                 end
  1470.             end
  1471.             if FIRED == false then
  1472.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1473.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1474.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1475.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1476.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1477.                 if HITBOD ~= nil then
  1478.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1479.                         Kill(HITBOD.Parent)
  1480.                     end
  1481.                 end
  1482.             end
  1483.         end
  1484.         for i = 1, 45 do
  1485.             Swait()
  1486.             GATE.Size = GATE.Size - VT(3,0,3)
  1487.         end
  1488.         GATESPIN = false
  1489.         GATE:remove()
  1490.     end))
  1491.     Swait(15)
  1492.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1493.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1494.     local DECAL = IT("Decal",GATE)
  1495.     DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1496.     DECAL.Face = "Top"
  1497.     GATE.CFrame = CF(HITPOS)
  1498.     CreateSound(160772554, GATE, 7, 1.3, false)
  1499.     for i = 1, 45 do
  1500.         Swait()
  1501.         GATE.Size = GATE.Size + VT(3,0,3)
  1502.     end
  1503.     CreateSound(145080998, RightHole, 7, 1, false)
  1504.     CreateSound(145080998, LeftHole, 7, 1, false)
  1505.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1506.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1507.     ATTACK = false
  1508.     Rooted = false
  1509.     DONE = true
  1510. end
  1511. function Execute()
  1512.     ATTACK = true
  1513.     Rooted = false
  1514.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1515.     Part.Color = C3(0,0,0)
  1516.     MakeForm(Part,"Wedge")
  1517.     Part.CanCollide = true
  1518.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1519.     for i=0, 1, 0.1 / Animation_Speed do
  1520.         Swait()
  1521.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1522.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1523.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527.     end
  1528.     Trail.Enabled = true
  1529.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1530.     local TOCH = Part.Touched:Connect(function(hit)
  1531.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1532.             Kill(hit.Parent)
  1533.         end
  1534.     end)
  1535.     for i=0, 0.35, 0.1 / Animation_Speed do
  1536.         Swait()
  1537.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1538.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1539.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543.     end
  1544.     TOCH:disconnect()
  1545.     Trail.Enabled = false
  1546.     for i=0, 0.35, 0.1 / Animation_Speed do
  1547.         Swait()
  1548.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1549.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1550.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1552.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554.     end
  1555.     Part:remove()
  1556.     ATTACK = false
  1557.     Rooted = false
  1558. end
  1559.  
  1560. --//=================================\\
  1561. --||      ASSIGN THINGS TO KEYS
  1562. --\\=================================//
  1563.  
  1564. function MouseDown(Mouse)
  1565.     if ATTACK == false then
  1566.         Execute()
  1567.     end
  1568. end
  1569.  
  1570. function MouseUp(Mouse)
  1571. HOLD = false
  1572. end
  1573.  
  1574. function KeyDown(Key)
  1575.     KEYHOLD = true
  1576.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1577.         if Key == "z" and ATTACK == false then
  1578.             Unload()
  1579.    
  1580.         elseif Key == "b" and ATTACK == false then
  1581.             Psyo()
  1582.    
  1583.         elseif Key == "c" and ATTACK == false then
  1584.             Cleave()
  1585.    
  1586.         elseif Key == "v" and ATTACK == false then
  1587.             Lock_n_Load()
  1588.    
  1589.         elseif Key == "g" and ATTACK == false then
  1590.             Deathbound()
  1591.    
  1592.         elseif Key == "x" and ATTACK == false then
  1593.             Morning_Star()
  1594.    
  1595.         elseif Key == "t" then
  1596.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1597.         elseif Key == "1" and ATTACK == false then
  1598.             if CHOICE ~= 1 then
  1599.                 CHOICE = 1
  1600.                 sick:Play()
  1601.             end
  1602.         elseif Key == "2" and ATTACK == false then
  1603.             if CHOICE ~= 2 then
  1604.                 CHOICE = 2
  1605.                 sick:Play()
  1606.             end
  1607.         elseif Key == "3" and ATTACK == false then
  1608.             if CHOICE ~= 3 then
  1609.                 CHOICE = 3
  1610.                 sick:Play()
  1611.             end
  1612.         elseif Key == "4" and ATTACK == false then
  1613.             if CHOICE ~= 4 then
  1614.                 CHOICE = 4
  1615.                 sick:Play()
  1616.             end        
  1617.         end
  1618.     end
  1619. end
  1620.  
  1621. function KeyUp(Key)
  1622.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1623.         KEYHOLD = false
  1624.     end
  1625. end
  1626.  
  1627.     Mouse.Button1Down:connect(function(NEWKEY)
  1628.         MouseDown(NEWKEY)
  1629.     end)
  1630.     Mouse.Button1Up:connect(function(NEWKEY)
  1631.         MouseUp(NEWKEY)
  1632.     end)
  1633.     Mouse.KeyDown:connect(function(NEWKEY)
  1634.         KeyDown(NEWKEY)
  1635.     end)
  1636.     Mouse.KeyUp:connect(function(NEWKEY)
  1637.         KeyUp(NEWKEY)
  1638.     end)
  1639.  
  1640. --//=================================\\
  1641. --\\=================================//
  1642.  
  1643.  
  1644. function unanchor()
  1645.     if UNANCHOR == true then
  1646.         g = Character:GetChildren()
  1647.         for i = 1, #g do
  1648.             if g[i].ClassName == "Part" then
  1649.                 g[i].Anchored = false
  1650.             end
  1651.         end
  1652.     end
  1653. end
  1654.  
  1655.  
  1656. --//=================================\\
  1657. --||    WRAP THE WHOLE SCRIPT UP
  1658. --\\=================================//
  1659.  
  1660. Humanoid.Changed:connect(function(Jump)
  1661.     if Jump == "Jump" and (Disable_Jump == true) then
  1662.         Humanoid.Jump = false
  1663.     end
  1664. end)
  1665.  
  1666. while true do
  1667.     Swait()
  1668.     Humanoid.HipHeight = 1.5
  1669.     script.Parent = WEAPONGUI
  1670.     ANIMATE.Parent = nil
  1671.     if Humanoid then
  1672.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1673.         IDLEANIMATION:Play()
  1674.     end
  1675.     SINE = SINE + CHANGE
  1676.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1677.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1678.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1679.     if ATTACK == false then
  1680.         if TORSOVELOCITY < 1 then
  1681.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1682.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1683.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687.         elseif TORSOVELOCITY > 1 then
  1688.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1689.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1690.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1691.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1692.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694.         end
  1695.     end
  1696.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1697.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1698.     unanchor()
  1699.     Humanoid.MaxHealth = "inf"
  1700.     Humanoid.Health = "inf"
  1701.     if Rooted == false then
  1702.         Disable_Jump = false
  1703.         Humanoid.WalkSpeed = Speed
  1704.     elseif Rooted == true then
  1705.         Disable_Jump = true
  1706.         Humanoid.WalkSpeed = 0
  1707.     end
  1708.     for _, c in pairs(Character:GetDescendants()) do
  1709.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1710.             c.Material = "Neon"
  1711.             c.Color = C3(0,0,0)
  1712.             if c:FindFirstChildOfClass("SpecialMesh") then
  1713.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1714.             end
  1715.             if c == Head then
  1716.                 if c:FindFirstChild("face") then
  1717.                     c.face:remove()
  1718.                 end
  1719.             end
  1720.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1721.             c.Color = C3(1,0,0)
  1722.             c.Material = "Neon"
  1723.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1724.             c:remove()
  1725.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1726.             c:remove()
  1727.         end
  1728.     end
  1729.     refit()
  1730.     Humanoid.Name = "Deadeyes"
  1731.     sick.Parent = Torso
  1732.     sick:resume()
  1733.     sick.Volume = 5
  1734.     sick.Pitch = 1
  1735.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1736.     if Head:FindFirstChildOfClass("Sound") then
  1737.         Head:FindFirstChildOfClass("Sound"):remove()
  1738.     end
  1739. end
  1740.  
  1741. --//=================================\\
  1742. --\\=================================//
  1743.  
  1744.  
  1745.  
  1746.  
  1747.  
  1748. --//====================================================\\--
  1749. --||                     END OF SCRIPT
  1750. --\\====================================================//--
RAW Paste Data
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