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- {"fields":[{"inline":false,"name":"Tenets of the Hospitaler","value":"**Compassion**. I will be mindful always of my great responsibility to preserve the health and the life of my charges, and I will take any under my care who request it, provided it endangers no one else further.\n\n**Dedication**. I will be ever vigilant in aiding in the general welfare of the community, sustaining its laws and institutions, and not engaging in practices that will in any way bring shame or discredit upon myself or my profession.\n\n**Cooperation**. I will endeavor to work in accord with my colleagues in a spirit of progressive cooperation and never by word or by act cast imputations upon them or their rightful practices.\n\n**Cultivation**. I will attend to my own health, well."},{"inline":false,"name":"Oath Spells","value":"You gain oath spells at the paladin levels listed in the Oath of the Hospitaler Spells table. See the Sacred Oath class feature for how oath spells work.\n```\nPaladin level Spells\n====================================\n3rd: Healing Word, Protection from Evil and Good\n5th: Warding Bond, Prayer of Healing \n9th: Protection from Energy, Revivify \n13th: Death Ward, Dimension Door \n17th: Greater Restoration, Mass Cure Wounds```"},{"inline":false,"name":"Channel Divinity","value":"When you take this oath at 3rd level, you gain the following two Channel Divinity options:"},{"inline":false,"name":"- Rescuer's Lifeline","value":"You can conjure a cord of light to evacuate or intervene, using your Channel Divinity. When an ally you can see within 30 feet of you is hit by an attack, you can use your reaction to choose to either move that character to an empty space adjacent to you or for you to move to an empty space adjacent to the chosen ally. In either case, the chosen ally gains resistance to all damage from the triggering attack. This movement does not provoke attacks of opportunity, and pulls the target along the most direct path, moving them over obstacles if necessary."},{"inline":false,"name":"- Swords into Plowshares","value":"When you use your Divine Smite, you can channel it into a replenishing helix, using your Channel Divinity. When you use your Divine Smite roll a number of d8's dependent on the level of the spell slot spent for the smite. The amount of dice is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The amount increases by 1d8 if the target of the smite was an undead or a fiend and again by 1d8 if you applied the Improved Divine Smite feature, to a maximum of 7d8. You regain points of your Lay on Hands equal the total amount rolled this way.\n\nThe amount of points regained this way can be more than your current maximum capacity of lay on hands. Extra points not spent within 1 minute are lost. You cannot use this ability more than once on the same Divine Smite and cannot use this ability again if you have points over your maximum capacity for Lay on Hands."},{"inline":false,"name":"Aura of Benevolence","value":"Starting at 7th level, while you are conscious, paladin features and spells that do not deal damage and require you to touch a target can be used as if the target creature is adjacent to you if they are within 10 ft. of you.\n\nAt 18th level, this range increases to 30 feet."},{"inline":false,"name":"Sound Mind, Sound Body","value":"Beginning at 15th level, when you remove a poison, disease, or harmful condition from an ally that was caused by a hostile creature or effect using your Lay on Hands, Cleansing Touch, or a Paladin spell, that ally gains temporary hit points equal to your paladin level."},{"inline":false,"name":"Miracle Worker","value":"At 20th level, you can become a symbol of hope on shining wings. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:\n- Wings sprout from your back and grant you a flying speed of 60 feet.\n- You gain an additional action on each of your turns. That action can be used only to use Lay on Hands, Cleansing Touch, or to cast a paladin spell of 3rd level or lower with a casting time of 1 action.\n- The first time each turn you or a non-hostile creature within 30 feet of you deals radiant damage and/or restores hit points, that creature adds your Charisma modifier (with a minimum bonus of +1) as a bonus to the total amount.\n\nOnce you use this feature, you can't use it again until you finish a long rest."},{"inline":false,"name":"D&D Beyond Link","value":"[Paladin Subclass, Oath of the Hospitalier](https://www.dndbeyond.com/subclasses/939810-oath-of-the-hospitalier)"}],"title":"Oath of the Hospitalier","description":"The Oath of the Hospitalier is the path of the compassionate weapon. Known by some as Medic Knights-- these stalwart souls traverse the bloodiest battlefields, the darkest jungles, and the foulest pits of hell to give succor to the sick, the wounded, and the lost. Originally an elite branch of the Boros Legion, Hospitalier Paladins became potent and valuable assets in many of Ravnica's more martially-trained guilds, evolving to incorporate the unjudging compassion of the Selesnya Conclave, the consummate professionalism of the Azorious Senate, and the drive for self-improvement of the Orzhov Syndicate. Regardless of their employer, Hospitalier Knights are sworn not just to the oath of the divine warrior; but of the trained physician. They offer their care to any-- even the foes they defeat, should they surrender and see the folly of standing against a force with one of these mighty war physicians in their midst.","thumbnail":{"url":"https://cdn.discordapp.com/attachments/702255191902388224/871337900523024424/a8ff5ddd852b8c4d8ee75a3760ee3f14.png"},"author":{"name":"Subclass, Paladin"},"color":14917492}
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