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- options:
- # _ __ ___ _____ ____ __ __ ____
- # | |/ / |_ _| |_ _| | _ \ \ \ / / | _ \
- # | ' / | | | | | |_) | \ \ / / | |_) |
- # | . \ | | | | | __/ \ V / | __/
- # |_|\_\ |___| |_| |_| \_/ |_| version: 1.0 by Lordwarai
- # CONFIG
- # Messages
- prefix: &8[&eKitPvP&8]
- permission_message: &cKeine Rechte!
- kill_message: &7Du hast &e%victim% &7getötet!
- death_message: &7Du wurdest von &c%attacker% &7getötet!
- join_message: &8[&c-&8] &7%player%
- disconnect_message: &8[&c-&8] &7%player%
- join_title: &e&lKITPVP
- join_subtitle: &8» &7DeinServer &8«
- scoreboard_title: &e&lKITPVP
- soup_sound: BURP # List: http://bit.ly/SkriptSounds
- # Settings
- allow_kill_message: true
- allow_death_message: true
- allow_kill_title: true
- allow_death_title: true
- allow_join_title: true
- mapchange_cooldown: 60 # in seconds
- soup_heal: 3.5
- instant_bowl_clear: true
- allow_drop_soup: false
- allow_soup_sound: true
- # Items
- choose_kits_item: ANVIL
- ID1_Name: &8➟ &eWähle ein Kit
- all_kits_item: NETHER STAR
- ID2_Name: &8➟ &bAlle Kits
- extras_item: ENDER CHEST
- ID3_Name: &8➟ &5Extras
- training_item: NAME TAG
- ID4_Name: &8➟ &cTraining
- # SOURCECODE
- # Only change anything if you know what do you do ;)
- # // CONSOLE MESSAGE
- on load:
- wait 2 ticks
- send "{@prefix} &7Das Skript wurde geladen." to console
- command /damage:
- trigger:
- damage the player by 8 hearts
- command /soup:
- trigger:
- give player 36 mushroom soup
- # // COMMANDS
- command /kitpvp [<text>]:
- permission: kitpvp.admin
- permission message: {@prefix} {@permission_message}
- aliases: /kpvp, /soupvp
- trigger:
- if arg 1 is not set:
- send "&8)&7&m----------&8( &e&lKITPVP &8)&7&m----------&8("
- send ""
- send "&7Admin Befehle:"
- send "&8» &e/setspawn &8- &7Setze den Spawn"
- send "&8» &e/setheight &8- &7Setze die Spawnhöhe"
- send "&8» &e/addtokens &8- &7Füge einen Spieler Tokens hinzu"
- send "&8» &e/settokens &8- &7Entferne Tokens eines Spielers"
- send "&8» &e/removetokens &8- &7Setze die Tokens eines Spielers"
- send "&8» &e/addkey &8- &7Vergebe Crate-Keys"
- send "&8» &e/kitpvp reload &8- &7Reloade die Konfiguration"
- send ""
- send "&7Spieler Befehle:"
- send "&8» &e/stats &8- &7Lasse Statistiken auflisten"
- send "&8» &e/tokens &8- &7Sehe deine Tokens"
- send ""
- send "&8)&7&m----------&8( &e&lKITPVP &8)&7&m----------&8("
- else:
- if arg 1 is "reload" or "rl":
- execute console command "/sk reload kitpvp.sk"
- wait 2 ticks
- send "{@prefix} &7Das Plugin wurde geladen."
- # // EVENTS
- # Join
- on join:
- clear player's inventory
- set player's gamemode to survival
- teleport player to {spawn}
- set slot 1 of player to {@choose_kits_item} named "{@ID1_Name} &7&o(Rechtsklick)"
- set slot 2 of player to {@all_kits_item} named "{@ID2_Name} &7&o(Rechtsklick)"
- set slot 4 of player to {@extras_item} named "{@ID3_Name} &7&o(Rechtsklick)"
- set slot 6 of player to {@training_item} named "{@ID4_Name} &7&o(Rechtsklick)"
- set slot 7 of player to skull of ("MHF_QUESTION" parsed as an offlineplayer) named "&8➟ &7Teammitglied&8: &cKein &7&o(Schlagen)"
- # Set Variables
- delete {team.%player%}
- on rightclick with {@choose_kits_item}:
- cancel event
- open chest with 5 rows named "&8Wähle ein Kit" to player
- play "ANVIL_LAND" to player
- set {_slot} to -1
- wait 1 tick
- loop {kits.%UUID of player%::*}:
- add 1 to {_slot}
- format slot {_slot} of player with loop-value to be unstealable
- command /test:
- trigger:
- clear {kits.%UUID of player%::*}
- add 1 iron sword named "&eStarter" with lore "&e||&cAusrüstung:||&8➥ &7Eisenschwert||&8➥ &7Eisenrüstung||&e||&cFähigkeiten:||&8➥ &7Keine" to {kits.%UUID of player%::*}
- add 1 firework rocket named "&eAstronaut" with lore "&e||&cAusrüstung:||&8➥ &7Steinschwert||&8➥ &7Rakete||&8➥ &7Eisenrüstung||&e||&cFähigkeiten:||&8➥ &7Du kannst dich mit der Raktete||&7 in die Luft boosten." to {kits.%UUID of player%::*}
- # Soup
- on rightclick with mushroom soup:
- set {_health} to player's health
- if {_health} = 10:
- cancel event
- else:
- heal the player by {@soup_heal} hearts
- set the player's tool to bowl
- if {@allow_soup_sound} is true:
- play "{@soup_sound}" to player
- if {@instant_bowl_clear} is true:
- set the player's tool to air
- on drop:
- if event-item is bowl:
- if {@instant_bowl_clear} is false:
- wait 2 ticks
- loop all entities:
- loop-entity is a dropped item
- clear loop-entity
- else:
- if event-item is mushroom soup:
- if {@instant_bowl_clear} is false:
- if {@allow_drop_soup} is true:
- wait 2 ticks
- loop all entities:
- loop-entity is a dropped item
- clear loop-entity
- else:
- cancel event
- # Cancel Events
- on hunger bar change:
- set hunger bar to 10
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