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- /*
- Sistema de Textdraws sangrientos:
- https://i.imgur.com/6pNBeVC.jpg
- Créditos:
- BadyX creación y desarrollo del script.
- Team samp.
- iPLEOMAX - TDEditor
- ADRI1 - TDEditor V1.17
- */
- #include <a_samp>
- #define funcion%0(%1) forward %0(%1); public %0(%1)
- new PlayerText:TextdrawSangriento[MAX_PLAYERS][3];
- new bool:ViendoTextdrawsSangrientos[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\nTextdraws sangrientos By BadyX cargado.");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- TextdrawSangriento[playerid][0] = CreatePlayerTextDraw(playerid, 471.399993, 117.666656, "particle:bloodpool_64");
- PlayerTextDrawLetterSize(playerid, TextdrawSangriento[playerid][0], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, TextdrawSangriento[playerid][0], 90.000000, 90.000000);
- PlayerTextDrawAlignment(playerid, TextdrawSangriento[playerid][0], 1);
- PlayerTextDrawColor(playerid, TextdrawSangriento[playerid][0], -1);
- PlayerTextDrawSetShadow(playerid, TextdrawSangriento[playerid][0], 0);
- PlayerTextDrawSetOutline(playerid, TextdrawSangriento[playerid][0], 0);
- PlayerTextDrawBackgroundColor(playerid, TextdrawSangriento[playerid][0], 255);
- PlayerTextDrawFont(playerid, TextdrawSangriento[playerid][0], 4);
- PlayerTextDrawSetProportional(playerid, TextdrawSangriento[playerid][0], 0);
- PlayerTextDrawSetShadow(playerid, TextdrawSangriento[playerid][0], 0);
- TextdrawSangriento[playerid][1] = CreatePlayerTextDraw(playerid, 105.800003, 305.079986, "particle:bloodpool_64");
- PlayerTextDrawLetterSize(playerid, TextdrawSangriento[playerid][1], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, TextdrawSangriento[playerid][1], 91.000000, 49.000000);
- PlayerTextDrawAlignment(playerid, TextdrawSangriento[playerid][1], 1);
- PlayerTextDrawColor(playerid, TextdrawSangriento[playerid][1], -1);
- PlayerTextDrawSetShadow(playerid, TextdrawSangriento[playerid][1], 0);
- PlayerTextDrawSetOutline(playerid, TextdrawSangriento[playerid][1], 0);
- PlayerTextDrawBackgroundColor(playerid, TextdrawSangriento[playerid][1], 255);
- PlayerTextDrawFont(playerid, TextdrawSangriento[playerid][1], 4);
- PlayerTextDrawSetProportional(playerid, TextdrawSangriento[playerid][1], 0);
- PlayerTextDrawSetShadow(playerid, TextdrawSangriento[playerid][1], 0);
- TextdrawSangriento[playerid][2] = CreatePlayerTextDraw(playerid, 196.999984, 127.373298, "particle:bloodpool_64");
- PlayerTextDrawLetterSize(playerid, TextdrawSangriento[playerid][2], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, TextdrawSangriento[playerid][2], 90.000000, 90.000000);
- PlayerTextDrawAlignment(playerid, TextdrawSangriento[playerid][2], 1);
- PlayerTextDrawColor(playerid, TextdrawSangriento[playerid][2], -1);
- PlayerTextDrawSetShadow(playerid, TextdrawSangriento[playerid][2], 0);
- PlayerTextDrawSetOutline(playerid, TextdrawSangriento[playerid][2], 0);
- PlayerTextDrawBackgroundColor(playerid, TextdrawSangriento[playerid][2], 255);
- PlayerTextDrawFont(playerid, TextdrawSangriento[playerid][2], 4);
- PlayerTextDrawSetProportional(playerid, TextdrawSangriento[playerid][2], 0);
- PlayerTextDrawSetShadow(playerid, TextdrawSangriento[playerid][2], 0);
- ViendoTextdrawsSangrientos[playerid] = false;
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
- {
- MostrarTextdrawsSangrientos(playerid);
- ViendoTextdrawsSangrientos[playerid] = true;
- return 1;
- }
- funcion MostrarTextdrawsSangrientos(Jugador)
- {
- if(ViendoTextdrawsSangrientos[Jugador] == false)
- {
- for(new slot = 0; slot < 3; slot++)
- {
- PlayerTextDrawShow(Jugador, TextdrawSangriento[Jugador][slot]);
- }
- SetTimerEx("QuitarTextdrawsSangrientos", 6000, false, "d", Jugador);
- }
- return 1;
- }
- funcion QuitarTextdrawsSangrientos(Jugador)
- {
- for(new slot = 0; slot < 3; slot++)
- {
- PlayerTextDrawHide(Jugador, TextdrawSangriento[Jugador][slot]);
- }
- ViendoTextdrawsSangrientos[Jugador] = false;
- return 1;
- }
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